v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Channel"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 16: Line 16:
 
:::::Other than creating stairs/ramps, I don't believe so. If they could, then channels/moats wouldn't be very effective in defense. --[[User:N9103|Edward]] 04:54, 1 January 2008 (EST)
 
:::::Other than creating stairs/ramps, I don't believe so. If they could, then channels/moats wouldn't be very effective in defense. --[[User:N9103|Edward]] 04:54, 1 January 2008 (EST)
 
::::::So...it could never get out? - [[User:Znex|Znex]] 05:23, 1 January 2008 (EST)
 
::::::So...it could never get out? - [[User:Znex|Znex]] 05:23, 1 January 2008 (EST)
 +
:::::::Channels now create a hole to the next Z level down. This mean that the dwarf would need some way to get up, like a stair or ramp. I am not sure if they could just swim to the surface and get up this way if the channel is full of water though. --[[User:Eagle of Fire|Eagle of Fire]] 05:39, 1 January 2008 (EST)
  
 
==Andesite==
 
==Andesite==

Revision as of 10:39, 1 January 2008

Empty channels as moats

Can land-bound enemies cross empty channels? Or would an empty channel dug around your entire fort suffice to prevent intruders? Julius 19:53, 13 November 2007 (EST)

Probably not... I'm assuming they'd just fall down a z-level, just like your dwarves do.--Tarsier 20:07, 13 November 2007 (EST)
A channel with a constructed wall on the inner side is an ultimate defence against every non-flying creature. Without the wall enemy archers/crossbowmen can deal some damage.--Another 07:10, 22 November 2007 (EST)

Falling

Can digging a channel, that has a solid floor below it, under a dwarf, that would result in the dwarf falling in, cause death or make the dwarf unable to operate?

Don't see why not, the dwarf is falling so could get hurt (although death would be unlikely) and it's also possible any stone generated from the fall could land after, but I have no idea how that is worked out so that might not be true. --Shades 07:27, 22 November 2007 (EST)
Happened to me more than once. --Jackard 07:55, 22 November 2007 (EST)
What has happened more than once? Falling? Ya, I just asked because it is good to know and I have a big project involving digging through many levels of rock and channels are the most efficient way to do it. --Nerd10101 01:04, 23 November 2007 (EST)
If you dig from the top to the bottom and plan everything out, you should not have a problem. --Eagle of Fire 01:10, 23 November 2007 (EST)
A one-layer fall has never caused serious damage on my fort. -- Zaratustra 01:30, 23 November 2007 (EST)
A dwarf that drops one z-level is not damaged, just temporarialy stunned. --GreyMario 02:35, 23 November 2007 (EST)
I got dwarves suffer very serious injuries from falling one Z in a chasm to the second level while fighting, though. --Eagle of Fire 22:32, 23 November 2007 (EST)
Is it possible for a dwarf to get out of a channel if they fall in? - Znex 04:47, 1 January 2008 (EST)
Other than creating stairs/ramps, I don't believe so. If they could, then channels/moats wouldn't be very effective in defense. --Edward 04:54, 1 January 2008 (EST)
So...it could never get out? - Znex 05:23, 1 January 2008 (EST)
Channels now create a hole to the next Z level down. This mean that the dwarf would need some way to get up, like a stair or ramp. I am not sure if they could just swim to the surface and get up this way if the channel is full of water though. --Eagle of Fire 05:39, 1 January 2008 (EST)

Andesite

This rock seems to block all of my buildings, doors and workshops especially. Have I just never noticed rock blocking things before now?

An object wont block construction unless it is tasked for something already. Tasked means there is a job in the job queue that wants to do something with that particular object, so dwarves are not allowed to interact with it unless they are doing it for that particular job. Large stone stockpiles will leave a lot of rocks tasked (because stone hauling is slow), preventing dwarves from moving them out of the way to place doors and buildings. In the stone management article there are methods of dealing with the large amounts of stone your miners produce. VengefulDonut 11:20, 23 November 2007 (EST)