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Difference between revisions of "User:Kidinnu/old/8998"
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m (More scouting, with no luck finding the kind of waterfall I want to build behind) |
m (Add vent) |
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| (7,3) | | (7,3) | ||
| adjacent to goblin fort at sw corner of mountain range | | adjacent to goblin fort at sw corner of mountain range | ||
+ | |- | ||
+ | | (8,4) | ||
+ | | nne of the source of mythdwans; extreme cliffs, vent underground below the level, nice star-shaped chasm - but no trees or shrubs, despite the "Heavily Forested" swamp - must be above the treeline | ||
|- | |- | ||
| (8,9) | | (8,9) |
Revision as of 20:38, 21 November 2007
8998
Ushul Num, The Realms of Wind
There's something wrong here: only two dwarven civilizations, and a huge expanse of haunted mountains stretching from the south pole northwestward, almost to the equator. The equatorial dwarves are hemmed in: to the south is a sea and generally inhospitable habitats; to the east a mountain range densely infested with goblins. The southeastern dwarves have great expansion prospects northwards, however, and the southern end of the next mountain range up has some impressive cliffs and chasms.
Only 5 rejects, all early; < 2 minutes on fast desktop, < 10 minutes on slow laptop.
Major Volcanoes
Location | Notes | Nearby vents and other features |
---|---|---|
(0,4) | calm scorching tropical shrubland; aquifer; 2s from brook | ne on brook |
(7,1) | calm scorching tropical savanna; 11s from brook; loamy sand/rhyolite/obsidian/granite | se next to goblin fortress; s in mountains near sandy savanna, 3s from brook; *w in wild tropical savanna 4s from brook, moderate cliffs, white sand/rhyolite/granite/diorite; nw 3s from brook, nearly flat; 2e 5s from brook; ssw far from brook; wnw far from brook |
(7,1) | mountains, 11s from brook, 10s from calm scorching tropical grassland | ne in mountains near sandy wild savanna, 1s from brook, high cliffs; *ese along stream |
(1,2) | mirthful moist brdlf forest / wilderness savanna; aquifer; 6s to brook | |
(13,2) | wild tropical savanna; aquifer; 2s from brook | sw far from brook; 2sw, double aquifer, 5s from brook; wsw, no brook |
*(0,4) | warm temperate savanna/sinister mountain; 1s from brook; (silty clay loam)/andesite/gabbro/granite; basalt/phyllite/gabbro; high cliffs | ne far from brook; likely waterfall ese |
(1,4) | tropical freshwater marsh/mountain; on brook; felsite/granite/diorite; red sand/gabbro/slate/diorite; medium cliffs (higher further east in conifer forest) | s2sw on swamp/broadleaf forest boundar, far from brook, flat |
(0,7) | haunted mountains/rocky wasteland, extreme cliffs, 5s from brook | |
(3,7) | inaccessibly remote | |
(14,8) | temperate grassland island, aquifer | |
(14,11) | untamed temperate shrubland; double aquifer, no brook, flat | sw, ssw |
(9,12) | haunted conifer forest; aquifer; 3s from brook | 3 4s from brook |
Other Known Vents
Location | Notes |
---|---|
(7,3) | adjacent to goblin fort at sw corner of mountain range |
(8,4) | nne of the source of mythdwans; extreme cliffs, vent underground below the level, nice star-shaped chasm - but no trees or shrubs, despite the "Heavily Forested" swamp - must be above the treeline |
(8,9) | in the bend of the Stump of Drinking (between haunted & mirthful mountains), right next to river mid-temperate wilderness grassland. sand, clay, rhyolite, phyllite, abbro, gneiss, gentle slopes |
Interesting Sites
Location | Notes |
---|---|
(7,5) where Highamazed enters the Grimgorged | two streams enter major river over extreme cliffs - river gorge is 13 layers deep. Doesn't have the aquifer problems of the upper Grimgorged (which barring those would have plenty of nice sites, including a vent next to river next to haunted lake). sandboxy site: joyous forest, untamed grasslands (?). named fish everywhere, but they're not supposed to be so nasty after 33b, right? large "sunken garden" open to the air 5 layers down between the two streams, full of magnetite deposits, with a small rock pillar upwards in the middle - lots of fun to carve away the 1-square wide access, put bridges there, and have that be the stairwell for your fortress. 8x8 area is way too slow, though; with a 4x4 can only choose 1 waterfall or the other, or just the sinkhole with no waterfalls. Nice small waterfall 1s ne fits in 4x4, but only 2 high. |
(7,4) where Hollowweasel comes down from the mountains | cliffs 2 high, but into pool surrounded by cliffs; not in an exposed cliff face. wild densely-shrubbed swamp but trees are really sparse. if there was fuel, there'd be lots of steel potential, but there isn't. leopards & gorillas. further downstream where the river turns south is a nice spot for a 4x5, more trees, but no obvious flux layer. Still further, just before the Hollowweasel spills into the lake (Hollow Blueness of Working), there's a confluence with 8-layer cliffs; magnetite, dense forests; there are supposed to be two layers of aquifer midway up the cliff, but you can cut a ramp down the cliffside without any trouble (except getting scared by carp/hippo if you do it along the riverside). Fortress starts with a fish-on-fish slaughter in the riverbottom... |
(8,15) Jestwine heads into the mountain below its source | extreme terrifying cliffs around a freezing riverbottom; another possible 3x5ish Night Watch site |