- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "DF2014:Building list"
LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Building list to Building list: Migrating v50 page (399/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (399/4618) (content)) Tag: Removed redirect |
||
Line 1: | Line 1: | ||
− | + | {{Quality|Fine|23:41, 17 May 2015 (UTC)}} | |
+ | {{av}} | ||
+ | |||
+ | The '''building list screen''' is accessed from the main view by pressing {{k|Shift}} - {{k|R}}. A list of the [[building]]s (along with their owners) is displayed, along with any differences in actual value and perceived value by the owner (due to material preferences). If a [[room]] in the list appears in red, then it is a room which overlaps with some other defined room-space, drastically reducing the quality value of these rooms. | ||
+ | |||
+ | On some buildings, specifically those that need the [[architecture]] [[skill]] to be built ([[trade depot]]s, [[bridge]]s, [[archery target]]s, [[furnace]]s, [[pump]]s, [[road]]s, etc.), the [[quality]] levels of both the design and the construction (as well as the names of the dwarves involved) can be viewed by pressing {{k|Enter}}. The building's material is determined by the ''oldest'' selected ''base'' item (that is, the chosen bar/log/stone that has existed in your fort the longest).{{cite forum|134816/4867108}} | ||
+ | |||
+ | {{Category|Interface}} | ||
+ | [[ru:Building list]] |
Latest revision as of 03:11, 20 December 2022
This article is about an older version of DF. |
The building list screen is accessed from the main view by pressing Shift - R. A list of the buildings (along with their owners) is displayed, along with any differences in actual value and perceived value by the owner (due to material preferences). If a room in the list appears in red, then it is a room which overlaps with some other defined room-space, drastically reducing the quality value of these rooms.
On some buildings, specifically those that need the architecture skill to be built (trade depots, bridges, archery targets, furnaces, pumps, roads, etc.), the quality levels of both the design and the construction (as well as the names of the dwarves involved) can be viewed by pressing Enter. The building's material is determined by the oldest selected base item (that is, the chosen bar/log/stone that has existed in your fort the longest).[1]