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Difference between revisions of "40d Talk:Dwarven economy"
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It seems that the dwarven economy is now triggered by the coming of a Baron /Baroness{{verify}}. I haven't seen it for myself but it's what I gather from the forums. There also seems to be a bug where all coins minted appear as the same coin type (e.g., copper, silver, and gold coins all appearing as silver) on the economy window. --[[User:Keizo|Keizo]] | It seems that the dwarven economy is now triggered by the coming of a Baron /Baroness{{verify}}. I haven't seen it for myself but it's what I gather from the forums. There also seems to be a bug where all coins minted appear as the same coin type (e.g., copper, silver, and gold coins all appearing as silver) on the economy window. --[[User:Keizo|Keizo]] | ||
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+ | Just got the dwarven economy started for the first time. The game is a bit tricky to play in wine. ^^;;. Anyway, since there isn't any page here yet, I'm sort of lost, so I've added what I already know so other folks will be at least a *little* less lost :-P | ||
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+ | Typically a page will be expanded a lot more quickly if you actually already have some content on it,.Please expand! --[[User:Kim Bruning|Kim Bruning]] 19:48, 1 December 2007 (EST) |
Revision as of 00:48, 2 December 2007
1) Wages paid --- dwarves gain credit for tasks completed. Credit is either maintained or transferred into physical value when the dwarf in question claims coins.
2) Rent --- bedrooms have a rent assigned to them based on their room value. The rent schedule is unknown. How the dwarves physically pay the rent is unknown. If a dwarf cannot pay the rent an eviction notice is placed on the room. The specifics of eviction are unknown. Dwarves that cannot afford one of the available bedrooms will sleep in available barracks.
3) Shops --- Once the economy begins, shops may be constructed. There are several types of shops - clothing, general goods, exotic clothing and possibly others. A type of shop may not be specified; it seems to be selected randomly. Shops have an associated cost, which is assumed to be paid by the dwarf that takes control of the shop. Once a shop is owned, items will be moved to the shop corresponding to which type of shop it is. Dwarves then may buy items for the shop, presumably using the same credit system that may or may not correspond to actual physical coins.
4) Item cost - all physical items are given a cost, whether for sale or in a shop. It is unknown if dwarves pay a cost for an item picked up that was not for sale in a shop.
also - kids have combined wealth of their parents, which can lead to paris hilton-syndrome in DF - children with wealth of several thousand buying out the noble/admin rooms and owning shops filled with =giant cave spider silk dress= --Frostedfire 04:07, 20 November 2007 (EST)
It seems that the dwarven economy is now triggered by the coming of a Baron /Baroness[Verify]. I haven't seen it for myself but it's what I gather from the forums. There also seems to be a bug where all coins minted appear as the same coin type (e.g., copper, silver, and gold coins all appearing as silver) on the economy window. --Keizo
Just got the dwarven economy started for the first time. The game is a bit tricky to play in wine. ^^;;. Anyway, since there isn't any page here yet, I'm sort of lost, so I've added what I already know so other folks will be at least a *little* less lost :-P
Typically a page will be expanded a lot more quickly if you actually already have some content on it,.Please expand! --Kim Bruning 19:48, 1 December 2007 (EST)