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Difference between revisions of "40d:Damage"

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|Burn
 
|Burn
 
|Extreme Pain
 
|Extreme Pain
|None
+
|Special [[Creature Tokens]](Attack)
 
|-
 
|-
 
|Heat
 
|Heat
|?
+
|Ignition of target
|None
+
|Special [[Creature Tokens]](Attack)
 
|-
 
|-
 
|Cold
 
|Cold
|?
+
|Freezing/Frostbite
|None
+
|Special [[Creature Tokens]](Attack)
 
|
 
|
 
|}
 
|}

Revision as of 23:08, 14 December 2007

Weapons and traps do one of four types of damage, the type of damage influences what type of critical hits it can inflict. Damage is reduced by the targets armor and toughness.

Type Criticals Weapons and Traps
Slash Sever Limbs axe, sword, dagger, giant axe blade, serrated disc
Pierce Organ damage pike (weapon), pick, spear, bolt, arrow, enormous corkscrew, menacing spike, spiked ball
Bludgeon Break bones war hammer, mace, unloaded crossbow or bow or blowgun, maul, flail, morningstar, fist
Gore Heavy Bleeding and Pain(?) whip
Burn Extreme Pain Special Creature Tokens(Attack)
Heat Ignition of target Special Creature Tokens(Attack)
Cold Freezing/Frostbite Special Creature Tokens(Attack)