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Difference between revisions of "40d:Damage"
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|Burn | |Burn | ||
|Extreme Pain | |Extreme Pain | ||
− | | | + | |Special [[Creature Tokens]](Attack) |
|- | |- | ||
|Heat | |Heat | ||
− | | | + | |Ignition of target |
− | | | + | |Special [[Creature Tokens]](Attack) |
|- | |- | ||
|Cold | |Cold | ||
− | | | + | |Freezing/Frostbite |
− | | | + | |Special [[Creature Tokens]](Attack) |
| | | | ||
|} | |} |
Revision as of 23:08, 14 December 2007
Weapons and traps do one of four types of damage, the type of damage influences what type of critical hits it can inflict. Damage is reduced by the targets armor and toughness.
Type | Criticals | Weapons and Traps | |
---|---|---|---|
Slash | Sever Limbs | axe, sword, dagger, giant axe blade, serrated disc | |
Pierce | Organ damage | pike (weapon), pick, spear, bolt, arrow, enormous corkscrew, menacing spike, spiked ball | |
Bludgeon | Break bones | war hammer, mace, unloaded crossbow or bow or blowgun, maul, flail, morningstar, fist | |
Gore | Heavy Bleeding and Pain(?) | whip | |
Burn | Extreme Pain | Special Creature Tokens(Attack) | |
Heat | Ignition of target | Special Creature Tokens(Attack) | |
Cold | Freezing/Frostbite | Special Creature Tokens(Attack) |