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Difference between revisions of "40d:Damage"
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|Gore | |Gore | ||
|Heavy Bleeding and Pain(?) | |Heavy Bleeding and Pain(?) | ||
− | |[[whip]] | + | |[[whip]], [[Scourge]] |
|- | |- | ||
|Burn | |Burn |
Revision as of 13:54, 7 January 2008
Weapons and traps do one of four types of damage, the type of damage influences what type of critical hits it can inflict. Damage is reduced by the targets armor and toughness.
Type | Criticals | Weapons and Traps | |
---|---|---|---|
Slash | Sever Limbs | axe, sword, dagger, giant axe blade, serrated disc | |
Pierce | Organ damage | pike (weapon), pick, spear, bolt, arrow, enormous corkscrew, menacing spike, spiked ball | |
Bludgeon | Break bones | war hammer, mace, unloaded crossbow or bow or blowgun, maul, flail, morningstar, fist | |
Gore | Heavy Bleeding and Pain(?) | whip, Scourge | |
Burn | Extreme Pain | Special Creature Tokens(Attack) | |
Heat | Ignition of target | Special Creature Tokens(Attack) | |
Cold | Freezing/Frostbite | Special Creature Tokens(Attack) |