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Difference between revisions of "Blueprint library"
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==Automated Desalination Plant== | ==Automated Desalination Plant== | ||
− | Removes salt from water, producing fresh water by pumping [[ | + | Removes salt from water, producing fresh water by pumping [[DF2014:Water#Salt_water|salt water]] through a [[screw pump]] to a container made of constructed walls and floors with a [[windmill]] powering the pump and ramps for easy access to water. |
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{| style="border-spacing: 0; background: black; border: 2px solid black" | {| style="border-spacing: 0; background: black; border: 2px solid black" | ||
|- | |- | ||
− | + | |{{RT|▼|7:0:0}} | |
− | + | |{{RT|+|7:0:0}} | |
− | + | |{{RT|+|7:0:0}} | |
− | + | |{{RT|║|6:0:0}} | |
− | + | |{{RT|˙|7:0:0}} | |
− | + | |{{RT|˙|1:0:1}} | |
|- | |- | ||
− | + | |{{RT|▼|7:0:0}} | |
− | + | |{{RT|+|7:0:0}} | |
− | + | |{{RT|˙|7:0:0}} | |
− | + | |{{RT|O|6:0:0}} | |
− | + | |{{RT|˙|7:0:0}} | |
− | + | |{{RT|˙|1:0:1}} | |
|- | |- | ||
− | + | |{{RT|▼|7:0:0}} | |
− | + | |{{RT|+|7:0:0}} | |
− | + | |{{RT|+|7:0:0}} | |
− | + | |{{RT|║|6:0:0}} | |
− | + | |{{RT|˙|7:0:0}} | |
− | + | |{{RT|˙|1:0:1}} | |
|} | |} | ||
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{| style="border-spacing: 0; background: black; border: 2px solid black" | {| style="border-spacing: 0; background: black; border: 2px solid black" | ||
|- | |- | ||
− | + | |{{RT|▲|7:0:0}} | |
− | + | |{{RT|╔|7:0:0}} | |
− | + | |{{RT|═|7:0:0}} | |
− | + | |{{RT|O|7:0:0}} | |
− | + | |{{RT|.|7:0:0}} | |
− | + | |{{RT|≈|1:0:1}} | |
|- | |- | ||
− | + | |{{RT|▲|7:0:0}} | |
− | + | |{{RT|║|7:0:0}} | |
− | + | |{{RT|+|7:0:0}} | |
− | + | |{{RT|÷|2:0:1}} | |
− | + | |{{RT|÷|2:0:0}} | |
− | + | |{{RT|≈|1:0:1}} | |
|- | |- | ||
− | + | |{{RT|▲|7:0:0}} | |
− | + | |{{RT|╚|7:0:0}} | |
− | + | |{{RT|═|7:0:0}} | |
− | + | |{{RT|O|7:0:0}} | |
− | + | |{{RT|.|7:0:0}} | |
− | + | |{{RT|≈|1:0:1}} | |
|} | |} | ||
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{| style="border-spacing: 0; background: black; border: 2px solid black" | {| style="border-spacing: 0; background: black; border: 2px solid black" | ||
|- | |- | ||
− | + | |{{RT|▓|7:0:0}} | |
− | + | |{{RT|▓|7:0:0}} | |
− | + | |{{RT|▓|7:0:0}} | |
− | + | |{{RT|▓|7:0:0}} | |
− | + | |{{RT|▓|7:0:0}} | |
− | + | |{{RT|≈|1:0:0}} | |
|- | |- | ||
− | + | |{{RT|▓|7:0:0}} | |
− | + | |{{RT|▓|7:0:0}} | |
− | + | |{{RT|▓|7:0:0}} | |
− | + | |{{RT|▓|7:0:0}} | |
− | + | |{{RT|▓|7:0:0}} | |
− | + | |{{RT|≈|1:0:0}} | |
|- | |- | ||
− | + | |{{RT|▓|7:0:0}} | |
− | + | |{{RT|▓|7:0:0}} | |
− | + | |{{RT|▓|7:0:0}} | |
− | + | |{{RT|▓|7:0:0}} | |
− | + | |{{RT|▓|7:0:0}} | |
− | + | |{{RT|≈|1:0:0}} | |
|} | |} | ||
− | ==Building | + | ==Building Destroyer... Destroyer== |
− | Trap designed to affect [[ | + | Trap designed to affect [[building destroyer]] creatures. A [[support]] holding up a constructed floor causes a [[cave-in]], which will harm the creature. You will need pressure plates or some other trigger, as well as a building as bait, as [[building destroyer]]s will NOT target or destroy [[support]]s. |
Z+1: | Z+1: | ||
+ | {| style="border-spacing: 0; background: black; border: 2px solid black" | ||
+ | |- | ||
+ | |{{RT|+|7:0:0}} | ||
+ | |{{RT|+|7:0:0}} | ||
+ | |{{RT|+|7:0:0}} | ||
+ | |- | ||
+ | |{{RT|+|7:0:0}} | ||
+ | |{{RT|+|7:0:0}} | ||
+ | |{{RT|+|7:0:0}} | ||
+ | |- | ||
+ | |{{RT|+|7:0:0}} | ||
+ | |{{RT|+|7:0:0}} | ||
+ | |{{RT|+|7:0:0}} | ||
+ | |} | ||
+ | |||
+ | Z0: | ||
+ | |||
+ | {| style="border-spacing: 0; background: black; border: 2px solid black" | ||
+ | |- | ||
+ | |{{RT|.|7:0:0}} | ||
+ | |{{RT|.|7:0:0}} | ||
+ | |{{RT|.|7:0:0}} | ||
+ | |- | ||
+ | |{{RT|.|7:0:0}} | ||
+ | |{{RT|I|7:0:0}} | ||
+ | |{{RT|.|7:0:0}} | ||
+ | |- | ||
+ | |{{RT|.|7:0:0}} | ||
+ | |{{RT|.|7:0:0}} | ||
+ | |{{RT|.|7:0:0}} | ||
+ | |} | ||
+ | |||
+ | ===Gremlin Trap Variant=== | ||
+ | |||
+ | Add [[lever]] linked to [[support]]: now, any gremlin foolish enough to pull this lever gets a surprise. | ||
+ | |||
+ | Alternate Z0: | ||
+ | |||
+ | {| style="border-spacing: 0; background: black; border: 2px solid black" | ||
+ | |- | ||
+ | |{{RT|.|7:0:0}} | ||
+ | |{{RT|.|7:0:0}} | ||
+ | |{{RT|.|7:0:0}} | ||
+ | |- | ||
+ | |{{RT|ó|7:0:0}} | ||
+ | |{{RT|I|7:0:0}} | ||
+ | |{{RT|.|7:0:0}} | ||
+ | |- | ||
+ | |{{RT|.|7:0:0}} | ||
+ | |{{RT|.|7:0:0}} | ||
+ | |{{RT|.|7:0:0}} | ||
+ | |} | ||
+ | |||
+ | ===Cage Trap Variant=== | ||
+ | |||
+ | Add [[cage trap]] around support. If the [[cave-in]] makes a creature unconscious, it will be caught by the cage trap, even if it itself is [[trapavoid]]. | ||
+ | |||
+ | Alternate Z0: | ||
{| style="border-spacing: 0; background: black; border: 2px solid black" | {| style="border-spacing: 0; background: black; border: 2px solid black" | ||
|- | |- | ||
− | + | |{{RT|^|2:0:1}} | |
− | + | |{{RT|^|2:0:1}} | |
− | + | |{{RT|^|2:0:1}} | |
|- | |- | ||
− | + | |{{RT|^|2:0:1}} | |
− | + | |{{RT|I|7:0:0}} | |
− | + | |{{RT|^|2:0:1}} | |
|- | |- | ||
− | + | |{{RT|^|2:0:1}} | |
− | + | |{{RT|^|2:0:1}} | |
− | + | |{{RT|^|2:0:1}} | |
|} | |} | ||
− | + | Alternate Z1: | |
{| style="border-spacing: 0; background: black; border: 2px solid black" | {| style="border-spacing: 0; background: black; border: 2px solid black" | ||
|- | |- | ||
− | + | |{{RT|·|7:0:0}} | |
− | + | |{{RT|·|7:0:0}} | |
− | + | |{{RT|·|7:0:0}} | |
|- | |- | ||
− | + | |{{RT|·|7:0:0}} | |
− | + | |{{RT|+|7:0:0}} | |
− | + | |{{RT|·|7:0:0}} | |
|- | |- | ||
− | + | |{{RT|·|7:0:0}} | |
− | + | |{{RT|·|7:0:0}} | |
− | + | |{{RT|·|7:0:0}} | |
|} | |} | ||
+ | |||
+ | = Other Blueprint articles = | ||
+ | * [[Atom smasher]] | ||
+ | * [[Bedroom design]] | ||
+ | * [[Exploits#Quantum stockpiles]] | ||
+ | * [[Mega construction]] | ||
+ | * [[Repeater]] | ||
+ | * [[Screw pump#Pump stack]] | ||
+ | * [[Siege engine#Ballista battery]] | ||
+ | * [[Tower]] | ||
+ | * [[Waterfall#Building an artificial waterfall]] | ||
+ | * [[Water Reactor]] | ||
+ | |||
+ | {{Category|Guides}} |
Latest revision as of 15:04, 14 January 2023
Automated Desalination Plant[edit]
Removes salt from water, producing fresh water by pumping salt water through a screw pump to a container made of constructed walls and floors with a windmill powering the pump and ramps for easy access to water.
Z+1:
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Building Destroyer... Destroyer[edit]
Trap designed to affect building destroyer creatures. A support holding up a constructed floor causes a cave-in, which will harm the creature. You will need pressure plates or some other trigger, as well as a building as bait, as building destroyers will NOT target or destroy supports.
Z+1:
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Gremlin Trap Variant[edit]
Add lever linked to support: now, any gremlin foolish enough to pull this lever gets a surprise.
Alternate Z0:
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ó
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I
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Cage Trap Variant[edit]
Add cage trap around support. If the cave-in makes a creature unconscious, it will be caught by the cage trap, even if it itself is trapavoid.
Alternate Z0:
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