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Difference between revisions of "40d:Wood"
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Wood (and wooden goods, such as [[barrel]]s) are often available from the [[elf|elven]], [[dwarf|dwarven]] and [[human]] [[caravan]]s. Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your [[wood industry]]. The [[wagon]] you start the game with can also be dismantled for three tower-cap logs. | Wood (and wooden goods, such as [[barrel]]s) are often available from the [[elf|elven]], [[dwarf|dwarven]] and [[human]] [[caravan]]s. Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your [[wood industry]]. The [[wagon]] you start the game with can also be dismantled for three tower-cap logs. | ||
− | [[Tree]]s start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which takes three years. Saplings will randomly appear in appropriate outdoors [[soil]] to provide a slow (but steady) supply of wood. If you have [[revealed tile|discovered]] | + | [[Tree]]s start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which takes three years. Saplings will randomly appear in appropriate outdoors [[soil]] to provide a slow (but steady) supply of wood. If you have [[revealed tile|discovered]] a [[underground pool|cave pool]] or [[cave river]], muddy, [[smoothing|unsmoothed]] areas underground will spawn [[tower-cap]] mushrooms, which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors. |
Every different type of log (chestnut, ash, maple, etc.) is functionally the same except for their weights. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is extremely light, with a density of 100, and glumprong wood is the heaviest, with a density of 1200. | Every different type of log (chestnut, ash, maple, etc.) is functionally the same except for their weights. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is extremely light, with a density of 100, and glumprong wood is the heaviest, with a density of 1200. |
Revision as of 01:06, 5 December 2008
Wood is produced by designating trees to be chopped down. Any dwarf with the wood cutting labor enabled and access to a battle axe will cut down the trees (which will turn them into logs, the raw form of wood).
Wood (and wooden goods, such as barrels) are often available from the elven, dwarven and human caravans. Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your wood industry. The wagon you start the game with can also be dismantled for three tower-cap logs.
Trees start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which takes three years. Saplings will randomly appear in appropriate outdoors soil to provide a slow (but steady) supply of wood. If you have discovered a cave pool or cave river, muddy, unsmoothed areas underground will spawn tower-cap mushrooms, which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
Every different type of log (chestnut, ash, maple, etc.) is functionally the same except for their weights. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is extremely light, with a density of 100, and glumprong wood is the heaviest, with a density of 1200.
Biomes