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Difference between revisions of "User:DPhKraken"
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Hey there! I'm a physicist and journalist interested in better documenting the modding/internal side of Dwarf Fortress and revising articles with better information. | Hey there! I'm a physicist and journalist interested in better documenting the modding/internal side of Dwarf Fortress and revising articles with better information. | ||
− | Game data research | + | ===Game data research=== |
Symbols corresponding to [[Sphere#Sphere tokens]] and other hardcoded linkages (spirited biomes, taverns) Data on poetic form naming is incomplete, just drawing from what I have access to. | Symbols corresponding to [[Sphere#Sphere tokens]] and other hardcoded linkages (spirited biomes, taverns) Data on poetic form naming is incomplete, just drawing from what I have access to. | ||
− | To do this, I coded a language file with 7 blank prefixes, 7 suffixes for each symbol ("Fire1","Fire2", etc), and 1000 suffixes (ie: "_978") not assigned to any symbol. Then I set each entity to use GEN_DIVINE (just for efficiency) and made a megabeast for each sphere and made a large world. For repeated trials, I would add more blank prefixes and blank suffixes to decrease the likelihood of words appearing outside their symbol. | + | To do this, I coded a language file with 7 blank prefixes, 7 suffixes for each symbol ("Fire1","Fire2", etc), and 1000 suffixes (ie: "_978") not assigned to any symbol. Then I set each entity to use GEN_DIVINE (just for efficiency) and made a megabeast for each sphere and made a large world. For repeated trials, I would add more blank prefixes and blank suffixes to decrease the likelihood of words appearing outside their symbol. Compare [[40d Talk:Sphere]]. |
I put together the first (non-insider) music mod using the Premium music raws - definitely not my art work, haha, just a port of Simon's classic tracks. I'd love to see more music and sound packs released, especially with fan soundtracks. | I put together the first (non-insider) music mod using the Premium music raws - definitely not my art work, haha, just a port of Simon's classic tracks. I'd love to see more music and sound packs released, especially with fan soundtracks. | ||
− | Personal Promotion | + | ===Resources=== |
− | Small mods: http://www.bay12forums.com/smf/index.php?topic=181821.0 | + | Graphics Templates: https://github.com/ATP-Kraken/DF-layered-graphics-examples |
− | DFFD: https://dffd.bay12games.com/who.php?id=6229 | + | |
− | Steam Workshop: https://steamcommunity.com/id/attp/myworkshopfiles/?appid=975370 | + | ===Personal Promotion=== |
+ | Small mods: http://www.bay12forums.com/smf/index.php?topic=181821.0<br> | ||
+ | DFFD: https://dffd.bay12games.com/who.php?id=6229<br> | ||
+ | Steam Workshop: https://steamcommunity.com/id/attp/myworkshopfiles/?appid=975370<br> |
Latest revision as of 19:19, 6 August 2024
Hey there! I'm a physicist and journalist interested in better documenting the modding/internal side of Dwarf Fortress and revising articles with better information.
Game data research[edit]
Symbols corresponding to Sphere#Sphere tokens and other hardcoded linkages (spirited biomes, taverns) Data on poetic form naming is incomplete, just drawing from what I have access to.
To do this, I coded a language file with 7 blank prefixes, 7 suffixes for each symbol ("Fire1","Fire2", etc), and 1000 suffixes (ie: "_978") not assigned to any symbol. Then I set each entity to use GEN_DIVINE (just for efficiency) and made a megabeast for each sphere and made a large world. For repeated trials, I would add more blank prefixes and blank suffixes to decrease the likelihood of words appearing outside their symbol. Compare 40d Talk:Sphere.
I put together the first (non-insider) music mod using the Premium music raws - definitely not my art work, haha, just a port of Simon's classic tracks. I'd love to see more music and sound packs released, especially with fan soundtracks.
Resources[edit]
Graphics Templates: https://github.com/ATP-Kraken/DF-layered-graphics-examples
Personal Promotion[edit]
Small mods: http://www.bay12forums.com/smf/index.php?topic=181821.0
DFFD: https://dffd.bay12games.com/who.php?id=6229
Steam Workshop: https://steamcommunity.com/id/attp/myworkshopfiles/?appid=975370