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Difference between revisions of "User:DPhKraken"

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(Created page with "Hey there! I'm a physicist and journalist interested in better documenting the modding/internal side of Dwarf Fortress and revising articles with better information. Game dat...")
 
m (My graphics resources)
 
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Hey there! I'm a physicist and journalist interested in better documenting the modding/internal side of Dwarf Fortress and revising articles with better information.
 
Hey there! I'm a physicist and journalist interested in better documenting the modding/internal side of Dwarf Fortress and revising articles with better information.
  
Game data research:
+
===Game data research===
  
 
Symbols corresponding to [[Sphere#Sphere tokens]] and other hardcoded linkages (spirited biomes, taverns) Data on poetic form naming is incomplete, just drawing from what I have access to.
 
Symbols corresponding to [[Sphere#Sphere tokens]] and other hardcoded linkages (spirited biomes, taverns) Data on poetic form naming is incomplete, just drawing from what I have access to.
  
To do this, I coded a language file with 7 blank prefixes, 7 suffixes for each symbol ("Fire1","Fire2", etc), and 1000 suffixes (ie: "_978") not assigned to any symbol. Then I set each entity to use GEN_DIVINE (just for efficiency) and made a megabeast for each sphere and made a large world. For repeated trials, I would add more blank prefixes and blank suffixes to decrease the likelihood of words appearing outside their symbol.
+
To do this, I coded a language file with 7 blank prefixes, 7 suffixes for each symbol ("Fire1","Fire2", etc), and 1000 suffixes (ie: "_978") not assigned to any symbol. Then I set each entity to use GEN_DIVINE (just for efficiency) and made a megabeast for each sphere and made a large world. For repeated trials, I would add more blank prefixes and blank suffixes to decrease the likelihood of words appearing outside their symbol. Compare [[40d Talk:Sphere]].
  
 
I put together the first (non-insider) music mod using the Premium music raws - definitely not my art work, haha, just a port of Simon's classic tracks. I'd love to see more music and sound packs released, especially with fan soundtracks.
 
I put together the first (non-insider) music mod using the Premium music raws - definitely not my art work, haha, just a port of Simon's classic tracks. I'd love to see more music and sound packs released, especially with fan soundtracks.
  
Personal Promotion:
+
===Resources===
Small mods: http://www.bay12forums.com/smf/index.php?topic=181821.0
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Graphics Templates: https://github.com/ATP-Kraken/DF-layered-graphics-examples
DFFD: https://dffd.bay12games.com/who.php?id=6229
+
 
Steam Workshop: https://steamcommunity.com/id/attp/myworkshopfiles/?appid=975370
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===Personal Promotion===
 +
Small mods: http://www.bay12forums.com/smf/index.php?topic=181821.0<br>
 +
DFFD: https://dffd.bay12games.com/who.php?id=6229<br>
 +
Steam Workshop: https://steamcommunity.com/id/attp/myworkshopfiles/?appid=975370<br>

Latest revision as of 19:19, 6 August 2024

Hey there! I'm a physicist and journalist interested in better documenting the modding/internal side of Dwarf Fortress and revising articles with better information.

Game data research[edit]

Symbols corresponding to Sphere#Sphere tokens and other hardcoded linkages (spirited biomes, taverns) Data on poetic form naming is incomplete, just drawing from what I have access to.

To do this, I coded a language file with 7 blank prefixes, 7 suffixes for each symbol ("Fire1","Fire2", etc), and 1000 suffixes (ie: "_978") not assigned to any symbol. Then I set each entity to use GEN_DIVINE (just for efficiency) and made a megabeast for each sphere and made a large world. For repeated trials, I would add more blank prefixes and blank suffixes to decrease the likelihood of words appearing outside their symbol. Compare 40d Talk:Sphere.

I put together the first (non-insider) music mod using the Premium music raws - definitely not my art work, haha, just a port of Simon's classic tracks. I'd love to see more music and sound packs released, especially with fan soundtracks.

Resources[edit]

Graphics Templates: https://github.com/ATP-Kraken/DF-layered-graphics-examples

Personal Promotion[edit]

Small mods: http://www.bay12forums.com/smf/index.php?topic=181821.0
DFFD: https://dffd.bay12games.com/who.php?id=6229
Steam Workshop: https://steamcommunity.com/id/attp/myworkshopfiles/?appid=975370