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Difference between revisions of "40d:List of mods"
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== Prehistoria == | == Prehistoria == | ||
− | Adds a bunch of dinosaurs and other prehistoric creatures. | + | Adds a bunch of dinosaurs and other prehistoric creatures. Does not overwrite any DF files. |
− | [http:// | + | [http://files.filefront.com/prehistoria+003azip/;9189944;/fileinfo.html Version 0.03a] |
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000004 Forum post with more info] | [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000004 Forum post with more info] |
Revision as of 20:06, 4 December 2007
List of Mods
Zoo Mod
The Zoo Mod adds over 80 diverse domestic and wild animals from the real world, to add a little more realism to your fortress.
Created by Chariot, you can find more details on his user page
Teldinmod 2: Judgment Day
Adds plants, food, animals, playable races, instruments, and many more things.
Examples include chickens, orcs in fortress mode, spiders in adventure mode, tubas, edible mushrooms and more!
Forum Post with more info.
Morlark's Plant Mod
This mod adds ten new plants, six outdoor ones and four cave ones.
Five of these can be planted, and the remaining five can only be gathered from the wild.
Botany Mod
Adds several new indoor plans and numerous new outdoor plants.
Dwarmins Plant Mod
Adds eight imaginative new plant breeds that can be made into cloth and alcohol, to clothe all those naked dwarves you have.
Well you can't clothe them with alcohol.
Only clothes.
No matter how hard they dream...
Dire Animals Mod
Bored with the current deadly animals?
This mod adds more dangerous versions of many existing creatures.
They can smell your fear.
Prehistoria
Adds a bunch of dinosaurs and other prehistoric creatures. Does not overwrite any DF files.
Goblin Mod
Adds Goblins as a playable civilization, along with three Goblin animals.
Does not replace anything.
Forum Post (See here also for the code for beak dogs that you can bring with you)