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Difference between revisions of "Talk:Container"
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(moved Talk:Container to [[Talk:40d:Container]]: 40d namespace migration) |
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− | + | == Unusual material boxes == | |
+ | Boxes have fascinating matgloss logic, with the metal chest being seemingly default. | ||
+ | |||
+ | Inorganic materials make coffers, with the stone sprites. | ||
+ | |||
+ | Organic materials make chests (not [[bag]]s anymore). Creature-based chests look like metal, while plant-based chests look like wood. | ||
+ | |||
+ | Most hardcoded materials produce chests that look like metal - this is consistent with other items of that material. Amber and coral look like glass (consistent with other items), but are called chest instead of box. | ||
+ | |||
+ | [[User:DPhKraken|DPhKraken]] ([[User talk:DPhKraken|talk]]) 22:49, 11 December 2024 (UTC) |
Latest revision as of 22:50, 11 December 2024
Unusual material boxes[edit]
Boxes have fascinating matgloss logic, with the metal chest being seemingly default.
Inorganic materials make coffers, with the stone sprites.
Organic materials make chests (not bags anymore). Creature-based chests look like metal, while plant-based chests look like wood.
Most hardcoded materials produce chests that look like metal - this is consistent with other items of that material. Amber and coral look like glass (consistent with other items), but are called chest instead of box.