v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Divine language"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (added category and Languages template)
m (→‎Trivia: v50 modding file paths)
 
(17 intermediate revisions by 8 users not shown)
Line 1: Line 1:
The '''Divine language''' is used to generate the names of [[Angel]]s. It works just like any of the four major languages in the respect that it has its own translation of a set of English words, but unlike the other languages, it is generated individually for each world. Each world has only one divine language, meaning that all angels in all vaults in a given world will use the same language.
+
{{av}}
 +
{{spoiler}}
 +
 
 +
[[File:Adam naming the animals. Etching. Wellcome V0034186.jpg|thumb|250px|right|Adam, with the use of divine language, names the animals.]]The '''Divine language''' is used to generate the names of [[angel]]s. It works just like any of the four major languages in the respect that it has its own translation of a set of English words, but unlike the other languages, it is generated individually for each world. Each world has only one divine language, meaning that all angels in all vaults in a given world will use the same language.
  
 
==Orthography==
 
==Orthography==
Each divine language appears to draw on a pool of randomly chosen consonant letters of the for its words (up to 12 distinct consonants have been observed in one divine language), and they utilize all 6 vowel letters (including Y). Therefore, divine languages in general may draw on the entire ISO basic Latin alphabet:
+
Each divine language draws from pools of randomly-chosen consonants and vowels for its words, covering the entire ISO basic Latin alphabet. Unlike the other four predefined languages, divine languages never use letters with diacritics. Furthermore, the letters "h" and "y" can be used as both consonants and vowels, and the letters "ng" can also be used together as a single consonant sound.
<center>
+
 
{|class="wikitable" style="border-collapse:collapse;"
+
{| class="wikitable"
 
|-
 
|-
|width=2% align="center"|1||width=2% align="center"|2
+
!rowspan=2| Consonants
|width=2% align="center"|3||width=2% align="center"|4
+
!colspan=12| Common
|width=2% align="center"|5||width=2% align="center"|6
+
!colspan=10| Uncommon
|width=2% align="center"|7||width=2% align="center"|8
 
|width=2% align="center"|9||width=2% align="center"|10
 
|width=2% align="center"|11||width=2% align="center"|12
 
|width=2% align="center"|13||width=2% align="center"|14
 
|width=2% align="center"|15||width=2% align="center"|16
 
|width=2% align="center"|17||width=2% align="center"|18
 
|width=2% align="center"|19||width=2% align="center"|20
 
|width=2% align="center"|21||width=2% align="center"|22
 
|width=2% align="center"|23||width=2% align="center"|24
 
|width=2% align="center"|25||width=2% align="center"|26
 
 
|-
 
|-
|bgcolor="#EFEFEF" align="center" colspan="26" | '''Majuscule forms''' (also called '''uppercase''' or '''capital letters''')
+
| b || p || g || k || c || z || s || d || t || m || n || ng
 +
| v || f || w || h || j || l || r || q || x || y
 +
|}
 +
{| class="wikitable"
 
|-
 
|-
|width=2% align="center"|A||width=2% align="center"|B||width=2% align="center"|C||width=2% align="center"|D||width=2% align="center"|E||width=2% align="center"|F||width=2% align="center"|G||width=2% align="center"|H||width=2% align="center"|I||width=2% align="center"|J||width=2% align="center"|K||width=2% align="center"|L||width=2% align="center"|M||width=2% align="center"|N||width=2% align="center"|O||width=2% align="center"|P||width=2% align="center"|Q||width=2% align="center"|R||width=2% align="center"|S||width=2% align="center"|T||width=2% align="center"|U||width=2% align="center"|V||width=2% align="center"|W||width=2% align="center"|X||width=2% align="center"|Y||width=2% align="center"|Z
+
!rowspan=2| Vowels
|-
+
!colspan=5| Monophthongs
|bgcolor="#EFEFEF" align="center" colspan="26" | '''Minuscule forms''' (also called '''lowercase''' or '''small letters''')
+
!colspan=30| Diphthongs
 
|-
 
|-
|align="center"|a||align="center"|b||align="center"|c||align="center"|d||align="center"|e||align="center"|f||align="center"|g||align="center"|h||align="center"|i||align="center"|j||align="center"|k||align="center"|l||align="center"|m||align="center"|n||align="center"|o||align="center"|p||align="center"|q||align="center"|r||align="center"|s||align="center"|t||align="center"|u||align="center"|v||align="center"|w||align="center"|x||align="center"|y||align="center"|z
+
| a || e || i || o || u
 +
| ae || ai || ao || au || ea || ei || eo || eu || ia || ie || io || iu || oa || oe || oi || ou || ua || ue || ui || uo || ah || eh || ih || oh || uh || ay || ey || iy || oy || uy
 
|}
 
|}
</center>
 
  
Unlike the other four predefined languages, no divine language has ever been observed to use letters with diacritics. Finally, the letter H has only been observed in the digraphs ''IH'' and ''UH'', and (likely by random chance) the only letter yet to be observed in a divine language is S.
+
Each divine language uses 4 sets of letters:
 +
* A short list of 5 randomly-selected consonants, 80% of which are restricted to the "Common" set
 +
* A long list of 15 randomly-selected consonants, all drawn from the full set
 +
* A short list of 5 randomly-selected vowels, 80% of which are restricted to the "Monophthongs" set
 +
* A long list of 15 randomly-selected vowels, all drawn from the full set
 +
 
 +
Note that the contents of these lists are not guaranteed to be unique - it is possible for the same consonant or vowel to appear multiple times within the same list, restricting any given language to fewer than 20 distinct consonants and vowels.
  
 
==Phonetics and Phonotactics==
 
==Phonetics and Phonotactics==
Each word in divine languages is of the form '''C<sub>1</sub>V<sub>1</sub>(C<sub>2</sub>V<sub>2</sub>)C<sub>3</sub>'''. (The parentheses mean that C<sub>2</sub>V<sub>2</sub> is optional.)
+
Each word in divine languages is constructed from two randomly-generated components, the first being of the form "CV" or "V", and the second being of the form "C", "CV", or "CVC" (where "C" is a consonant and "V" is a vowel). Thus, all words are of the form "VC", "CVC", "VCV", "CVCV", "VCVC", or "CVCVC".
===Consonants: C and F===
 
The choices for C<sub>1,2</sub> vs. C<sub>3</sub> appear to draw from different sub-pools of consonants, or at least have different probabilities for letter occurrence. Any of C<sub>1</sub>, C<sub>2</sub>, C<sub>3</sub> can also be zero consonants, but a word must have at least one non-zero consonant.
 
  
===Vowels: V===
+
For each consonant and vowel chosen, 80% are drawn from the "short" lists above, with the remaining 20% drawn from the "long" lists.
All divine languages also appear to utilize the same vowel system, but with different frequencies for various diphthongs. The observed vowels are:
 
* monophthongs: ''a, e, o, u, ih, uh''
 
* diphthongs: ''au, eo, eu, ey, ie, io, oa, oi, ou, oy, ua, ui''
 
Worth noting is that the letter ''i'' has never been seen to occur outside of digraphs. In addition, it is possible that all diphthongs between A, E, I, O, U, and Y are allowed, and that they have just not yet been observed.
 
  
 
==Trivia==
 
==Trivia==
 
* The randomly generated divine words are not necessarily unique; the same letter sequence may correspond to two completely different English words.
 
* The randomly generated divine words are not necessarily unique; the same letter sequence may correspond to two completely different English words.
* The shortest possible divine words have two letters, like ''ac'', while the longest possible words are 7 letters, like ''cihtihr''.
+
* The shortest possible divine words have two letters (e.g. "ac"), while the longest words are typically 5-7 letters (e.g. "ciotayr") and could theoretically approach 10 (if all consonants were chosen to be "ng").
* In the world raws, the divine language is referred to as GEN_DIVINE. By changing an entity's TRANSLATION token in ''raw/objects/entity_default.txt'' to GEN_DIVINE, it's possible to make newly-generated creatures of that type use the same names as angels.
+
* In the world raws, the divine language is referred to as ``GEN_DIVINE``. By changing an entity's {{token|TRANSLATION|e}} token to ``GEN_DIVINE``, it's possible to make newly-generated creatures of that civilization use the same names as angels.
  
 +
{{Scriptdata}}
 
{{Language}}
 
{{Language}}
  
 
{{Category|Language}}
 
{{Category|Language}}
 +
[[ru:Divine language]]

Latest revision as of 22:54, 21 December 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Spoiler2010.png This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down!
Adam, with the use of divine language, names the animals.

The Divine language is used to generate the names of angels. It works just like any of the four major languages in the respect that it has its own translation of a set of English words, but unlike the other languages, it is generated individually for each world. Each world has only one divine language, meaning that all angels in all vaults in a given world will use the same language.

Orthography[edit]

Each divine language draws from pools of randomly-chosen consonants and vowels for its words, covering the entire ISO basic Latin alphabet. Unlike the other four predefined languages, divine languages never use letters with diacritics. Furthermore, the letters "h" and "y" can be used as both consonants and vowels, and the letters "ng" can also be used together as a single consonant sound.

Consonants Common Uncommon
b p g k c z s d t m n ng v f w h j l r q x y
Vowels Monophthongs Diphthongs
a e i o u ae ai ao au ea ei eo eu ia ie io iu oa oe oi ou ua ue ui uo ah eh ih oh uh ay ey iy oy uy

Each divine language uses 4 sets of letters:

  • A short list of 5 randomly-selected consonants, 80% of which are restricted to the "Common" set
  • A long list of 15 randomly-selected consonants, all drawn from the full set
  • A short list of 5 randomly-selected vowels, 80% of which are restricted to the "Monophthongs" set
  • A long list of 15 randomly-selected vowels, all drawn from the full set

Note that the contents of these lists are not guaranteed to be unique - it is possible for the same consonant or vowel to appear multiple times within the same list, restricting any given language to fewer than 20 distinct consonants and vowels.

Phonetics and Phonotactics[edit]

Each word in divine languages is constructed from two randomly-generated components, the first being of the form "CV" or "V", and the second being of the form "C", "CV", or "CVC" (where "C" is a consonant and "V" is a vowel). Thus, all words are of the form "VC", "CVC", "VCV", "CVCV", "VCVC", or "CVCVC".

For each consonant and vowel chosen, 80% are drawn from the "short" lists above, with the remaining 20% drawn from the "long" lists.

Trivia[edit]

  • The randomly generated divine words are not necessarily unique; the same letter sequence may correspond to two completely different English words.
  • The shortest possible divine words have two letters (e.g. "ac"), while the longest words are typically 5-7 letters (e.g. "ciotayr") and could theoretically approach 10 (if all consonants were chosen to be "ng").
  • In the world raws, the divine language is referred to as GEN_DIVINE. By changing an entity's [TRANSLATION] token to GEN_DIVINE, it's possible to make newly-generated creatures of that civilization use the same names as angels.
Races
Divine · Dwarven · Elvish · Goblin · Human · Kobold
Modding
Text Sets