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Difference between revisions of "String dump/raw"

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(created from windows-strings)
 
(update 51.05)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
!This program cannot be run in DOS mode.
+
<pre>
api-ms-win-core-synch-l1-2-0.dll
+
 
SleepConditionVariableCS
+
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
WakeAllConditionVariable
+
Copyright (C) 1999-2021 Mark Russinovich
bad allocation
+
Sysinternals - www.sysinternals.com
Out of memory - aborting
+
.text
Fatal Error
+
 
UTF-16LE
+
cave
Unknown exception
+
 
bad array new length
+
fort
string too long
+
 
 +
fortressH
 +
 
 +
pads
 +
 
 +
jump
 +
 
 +
artifactH
 +
 
 +
army
 +
locationH
 +
 
 +
Sparring
 +
 
 +
Warm
 +
Cold
 +
 
 +
Noon
 +
 
 +
UntitledH
 +
 
 +
RecenterH
 +
 
 +
.partialH
 +
 
 +
Set nameH
 +
 
 +
SelectedH
 +
 
 +
Max binsH
 +
 
 +
Okay
 +
 
 +
Deny
 +
 
 +
Ride
 +
 
 +
Off dutyH
 +
rlH
 +
Edit
 +
Copy
 +
 
 +
DeceasedH
 +
 
 +
ambianceH
 +
song
 +
 
 +
q`H
 +
qpH
 +
qxH
 +
^PH
 +
^XH
 +
^hH
 +
^pH
 +
/neutralH
 +
 
 +
One ShotH
 +
 
 +
D$ Hi
 +
 
 +
AquariumH
 +
 
 +
SuperiorH
 +
High
 +
Very low
 +
Superior
 +
 
 +
east
 +
 
 +
fairnessH
 +
stoicismH
 +
rage
 +
 
 +
PrisonerH
 +
 
 +
outburstH
 +
the Void
 +
 
 +
ADD_COLOH9
 +
 
 +
creatureH
 +
 
 +
TrainingH
 +
 
 +
ChargingH
 +
 
 +
in hoursH
 +
 
 +
Burden: H
 +
 
 +
FIRED_MAH
 +
 
 +
HIGH_PRIA
 +
 
 +
They
 +
Fairness
 +
Love
 +
th=
 +
ArtifactH
 +
TreasureH
 +
the H
 +
the KeepH
 +
the TimeH
 +
the CampH
 +
Evil
 +
Hell
 +
CreatureH
 +
the I
 +
 
 +
prisonerH
 +
 
 +
EngraverH
 +
 
 +
RESERVEDH9
 +
 
 +
LANGUAGEH
 +
TEXT_SETH
 +
BUILDINGH
 +
CREATUREH
 +
REACTIONH
 +
vmH
 +
 
 
TRANS_NAME
 
TRANS_NAME
nameless
 
 
FIRST_NAME
 
FIRST_NAME
 
PRO_POS
 
PRO_POS
Line 17: Line 137:
 
PRO_SUB
 
PRO_SUB
 
PRO_REF
 
PRO_REF
<structure>
 
 
</local_id>
 
</local_id>
 
<local_id>
 
<local_id>
Line 46: Line 165:
 
<subtype>sewers</subtype>
 
<subtype>sewers</subtype>
 
<subtype>catacombs</subtype>
 
<subtype>catacombs</subtype>
vector too long
 
invalid string position
 
 
Training Session
 
Training Session
 
Activity
 
Activity
Line 53: Line 170:
 
Activity Event
 
Activity Event
 
Worship
 
Worship
 +
Play
 
Socialize
 
Socialize
 +
Read
 
  empties  
 
  empties  
empty
 
 
  picks up  
 
  picks up  
 
  pick up  
 
  pick up  
Line 69: Line 187:
 
Teach  
 
Teach  
 
Discuss  
 
Discuss  
 +
Write
 
Write about  
 
Write about  
 
Meditate on  
 
Meditate on  
Line 85: Line 204:
 
Friendship
 
Friendship
 
Cunning
 
Cunning
Fairness
 
 
Eloquence
 
Eloquence
 
Tradition
 
Tradition
Line 99: Line 217:
 
Craftsmanship
 
Craftsmanship
 
Merriment
 
Merriment
 +
Skill
 
Martial Prowess
 
Martial Prowess
 
Sacrifice
 
Sacrifice
 
Hard Work
 
Hard Work
 
Perseverance
 
Perseverance
Competition
 
 
Commerce
 
Commerce
 
Leisure Time
 
Leisure Time
 
Nature
 
Nature
 
Romance
 
Romance
Knowledge
+
Peace
 
Tell Story
 
Tell Story
 
Listen to Sermon
 
Listen to Sermon
Line 115: Line 233:
 
Simulate  
 
Simulate  
 
Listen to Poetry
 
Listen to Poetry
 +
Sing
 +
Play
 
Perform Music
 
Perform Music
 +
Chant
 
Perform Dance
 
Perform Dance
 
Listen to Music
 
Listen to Music
Line 121: Line 242:
 
Watch Dance
 
Watch Dance
 
Organize  
 
Organize  
Demonstration
 
 
Wait for  
 
Wait for  
 +
Lead
 
Serve  
 
Serve  
 
Watch  
 
Watch  
Line 128: Line 249:
 
Serve Customer
 
Serve Customer
 
/Resting
 
/Resting
Individual Combat Drill
+
Spar
 
Go to Sparring Match
 
Go to Sparring Match
 
Watch Sparring Practice
 
Watch Sparring Practice
Line 143: Line 264:
 
  playing make believe.
 
  playing make believe.
 
The performers
 
The performers
the story of
+
a toy
 
a sermon on  
 
a sermon on  
 
an improvised recital of  
 
an improvised recital of  
Line 161: Line 282:
 
  line.
 
  line.
 
the stanza
 
the stanza
verse paragraph
 
 
You continue the poem.
 
You continue the poem.
stanza
 
 
You enter  
 
You enter  
 
The poem continues.
 
The poem continues.
Line 201: Line 320:
 
You feel like you know the basic rules of  
 
You feel like you know the basic rules of  
 
You've learned  
 
You've learned  
 +
lay
 
  forth an awe-inspiring sermon for the ages!
 
  forth an awe-inspiring sermon for the ages!
 
  a lucid and powerful sermon.
 
  a lucid and powerful sermon.
Line 209: Line 329:
 
  weave
 
  weave
 
  the story in vivid detail.
 
  the story in vivid detail.
 +
tell
 
  stumble
 
  stumble
 
  telling the tale quite well.
 
  telling the tale quite well.
 
  bring
 
  bring
 
  over the details.
 
  over the details.
choose
 
 
  the poem to life with this flawless recitation.
 
  the poem to life with this flawless recitation.
 
  recite
 
  recite
Line 219: Line 339:
 
  enunciate
 
  enunciate
 
  the words evocatively.
 
  the words evocatively.
speak
 
 
  crisply.
 
  crisply.
 
  mumble
 
  mumble
well.
 
 
  poorly.
 
  poorly.
 
, having completely forgotten the words.
 
, having completely forgotten the words.
instrument
 
and the
 
 
  delivering a virtuoso performance on the  
 
  delivering a virtuoso performance on the  
 
  are indistinguishable!
 
  are indistinguishable!
 
  could nearly pass for the voice of the  
 
  could nearly pass for the voice of the  
 
  is absolutely flawless.
 
  is absolutely flawless.
 +
play
 
  with skill.
 
  with skill.
sound
 
 
  beautifully.
 
  beautifully.
 
  playing the  
 
  playing the  
Line 239: Line 355:
 
chanting
 
chanting
 
  a mockery of the  
 
  a mockery of the  
doesn't
 
 
  with a shameworthy performance.
 
  with a shameworthy performance.
 
  seem to know how to play the  
 
  seem to know how to play the  
 
  and even forget
 
  and even forget
 
  sloppily
 
  sloppily
dance
 
 
  some of the words.
 
  some of the words.
 
  dancing exceptionally.
 
  dancing exceptionally.
 
  flawlessly, like someone out of a legend!
 
  flawlessly, like someone out of a legend!
 +
get
 
  dancing well.
 
  dancing well.
 
  tangled up.
 
  tangled up.
Line 253: Line 368:
 
It has no writing.
 
It has no writing.
 
It has no pages.
 
It has no pages.
Alias:
+
  of
Associated Plot:
+
famous hero
Highest known in organization
+
hero
Associated Organization:
+
legendary training partner
We haven't performed for some time.
+
famous training partner
We are going the wrong way.
+
greatly respected for heroic acts
We should be making better progress.
+
respected for heroic acts
We should have made it there by now.
+
dabbling training partner
We must not abandon
+
noted training partner
The oppressor has been overthrown!
+
rumored brawler
We have arrived at our destination.
+
famous brawler
We must go back.
+
noted brawler
Empty announcement
+
famous trade partner
flying
+
noted trade partner
, but it is deflected by
+
rumored villain
  by the
+
legendary trade partner
spinning
+
legendarily polite
, but the attack is deflected by
+
dabbling trade partner
, lightly tapping the target!
+
possibly polite
, but there is no force!
+
notably polite
, but it passes right through!
+
rumored killer
in the
+
noted comrade
from behind
+
rumored murderer
from the side
+
legendary comrade
with
+
possible comrade
the part
+
rumored ally
is smashed into the body, an unrecognizable mass!
+
noted ally
splits in gore!
+
known ally
collapses!
+
known enemy
, but the attack passes right through!
+
rumored enemy
, but it glances away!
+
infamous enemy
, but the attack glances away!
+
noted enemy
and the severed part sails off in an arc!
+
noted enemy fighter
is cloven asunder!
+
known enemy fighter
explodes into gore!
+
legendary enemy fighter
collapses into a lump of gore!
+
infamous enemy fighter
is crushed!
+
famous fighter
the injured part
+
noted fighter
is ripped into loose shreds!
+
rumored enemy fighter
is torn apart!
+
legendary fighter
and it is mostly cut away from the rest of the torso!
+
legendary bully
out of the wound
+
infamous bully
through the
+
known fighter
tearing
+
rumored fighter
passing through a hole in the
+
rumored bully
main part
+
noted bully
jamming the
+
known bully
denting
+
rumored brigand
bruising
+
noted loyal soldier
apart
+
known loyal soldier
tearing apart
+
legendary loyal soldier
shattering
+
famous loyal soldier
chipping
+
infamous monster
fracturing
+
noted monster
chipping
+
rumored loyal soldier
fracturing
+
legendary monster
denting
+
famous storyteller
bruising
+
known monster
tearing apart
+
rumored monster
shattering
+
rumored storyteller
tearing
+
noted storyteller
the rest of
+
known storyteller
through a hole in the
+
known poet
through the
+
rumored poet
and spilling
+
noted poet
breaking away
+
noted bard
most of
+
known bard
half of
+
noted dancer
a piece of
+
rumored bard
rancid
+
infamous quarreler
stinking
+
known dancer
filthy
+
rumored dancer
reeking
+
rumored quarreler
rotten
+
known quarreler
decomposing
+
rumored flatterer
a major artery
+
famous protector of the weak
an artery
+
noted protector of the weak
has been opened by the attack
+
rumored hunter
many nerves
+
legendary protector of the weak
The geldables have been torn away!
+
legendary treasure hunter
It is a gelding strike!
+
famous treasure hunter
It is a gelding blow!
+
known protector of the weak
been severed
+
rumored protector of the weak
a ligament
+
rumored treasure hunter
has been
+
legendary thief
a motor nerve
+
noted treasure hunter
a sensory nerve
+
known treasure hunter
is ripped to shreds!
+
known thief
breaks!
+
rumored thief
attack is interrupted!
+
infamous thief
sprained
+
noted thief
bruised
+
noted information source
a tendon
+
known information source
strained
+
legendary information source
latches on firmly
+
infamous information source
latch on firmly!
+
famous preserver of knowledge
latches on firmly!
+
noted preserver of knowledge
become enraged!
+
rumored information source
has lodged firmly in the wound!
+
legendary preserver of knowledge
latch on firmly
+
legendary intruder
been stunned again!
+
infamous intruder
been stunned!
+
known preserver of knowledge
having more trouble breathing!
+
rumored preserver of knowledge
having trouble breathing!
+
rumored intruder
propelled away by the force of the blow!
+
noted intruder
been knocked unconscious!
+
known intruder
is injected into the
+
known preacher
crumbles over the
+
rumored preacher
splatters over the
+
infamous preacher
flows over the  
+
noted preacher
looks
+
Unknown
even more sick!
+
Regions
sick!
+
Actors
pours over the  
+
Organizations
is sucked out of the wound!
+
Artifacts
No team/side
+
Intrigue
Independent
+
Centered on last heard
(Tame)
+
Centered on first heard
Equipment
+
Plots
Skills
+
Centered on location
Conditions
+
Overthrow Agreement
Create
+
Guide Agreement
Side #
+
  Showing pin,last
Creature
+
  Showing type,date
Scattered cumulus
+
Adventuring Agreement
No cumulus clouds
+
Bound Servitude
Cumulonimbus (rain)
+
Aid Rescue Agreement
Many cumulus (rain)
+
Residency Agreement
Tame/mountable
+
Grant of Citizenship
Set the weather, temperature, and time.
+
Entertainment Agreement
No fog
+
World Joining Agreement
Nimbostratus (rain)
+
Artifact Theft
Thin mist
+
Promise of Position
No stratus
+
Parley Arrangement
Cirrus
+
Corruption
Stratus (rain)
+
Sabotage Plot
Altostratus
+
Infiltration Plot
Scorching
+
Assassination Plot
Dragonfire
+
Abduction Plot
Thick fog
+
Foiled Bribery Conspiracy
Absolute zero
+
Foiled Corruption Conspiracy
Deathly cold
+
Framing Plot
Morning
+
War Starting Plot
Subterranean
+
Offer Service
Below freezing
+
Retrieve Artifact
Freezing
+
Foiled Embezzlement Conspiracy
Evening
+
Build Structure
Early evening
+
in insurrection against
Late morning
+
thereby freeing
Late afternoon
+
agreed to join
Early afternoon
+
somebody unknown
Late night
+
in order to be brought safely away from
Early morning
+
agreed to guide
and others have returned.
+
wherever the journey might lead
  have returned.
+
was bound to serve
, the performance troupe, has arrived.
+
in order to rescue
, a performance troupe, is visiting.
+
agreed to adventure with
has arrived.
+
throughout the world
  is visiting.
+
Agreement concluded
has brought back a few rumors.
+
by invocation of True Name
has brought back a rumor from abroad.
+
agreed to entertain people with
has returned.
+
asked that
has brought back many tales from beyond
+
retrieve
The dead walk.  Hide while you still can!
+
requested that
Forms twisted from their nature, legion of the night.  What hope remains?
+
make an offer of service to
Autumn
+
Kill
Winter
+
Drive members of
Spring
+
from
Summer
+
Cause trouble for
Spoils Report:
+
An order from
and others
+
Not yet completed
army is located out of bounds: teleporting
+
Finish reporting in
FORCED_ADMINISTRATOR
+
Complete: report back
The enemy have come and are laying siege to the fortress.
+
Centered on target
An army is invading!
+
One member
An army has come to your lands seeking a parley.
+
Centered on commander
A vile force of darkness has arrived!
+
  Showing important
A vile force of darkness has arrived, seeking a parley!
+
  Showing all
The enemy have come and are preparing to lay siege.  They seek a parley!
+
Org:
has been conquered and now
+
Site Government
, has been
+
Nomadic Group
incorporated into your holdings.
+
Vessel Crew
has been founded
+
Migrating Group
, has been conquered and
+
Performance Troupe
overlord
+
Merchant Company
overlords
+
Military Organization
looks to your thriving economy for its future prosperity.
+
Outcast
vector<bool> too long
+
Enemy
Empty biased index vector
+
Criminal
Biased index vector computation error
+
Craft Guild
bad cast
+
, Dead
save/current
+
Aligned
themselves
+
Prisoner
prostrating
+
Devoted
torturing
+
Affiliated
before
+
Associated
devouring
+
Former
committing a depraved act upon
+
Mountain
burning
+
Temperate Saltwater Swamp
admiring
+
Temperate Freshwater Marsh
save/current/art_image-
+
Temperate Freshwater Swamp
save/current/
+
Tropical Saltwater Swamp
art_image-
+
Mangrove Swamp
raising
+
Temperate Saltwater Marsh
striking down
+
Tropical Freshwater Swamp
praying to  
+
Taiga
hiding
+
Temperate Coniferous Forest
cooking
+
Tropical Freshwater Marsh
contemplating
+
Tropical Saltwater Marsh
impaled on
+
Tropical Dry Broadleaf Forest
engraving
+
Tropical Moist Broadleaf Forest
surrounded by  
+
Temperate Broadleaf Forest
shooting
+
Tropical Coniferous Forest
fighting with  
+
Temperate Shrubland
massacring
+
Tropical Grassland
refusing
+
Temperate Grassland
greeting
+
Temperate Savanna
embracing
+
Badlands
speaking with
+
Rocky Wasteland
committing a depraved act
+
Tropical Savanna
being tortured
+
Tropical Shrubland
in a fetal position
+
Temperate Ocean
making a submissive gesture
+
Arctic Ocean
falling
+
Sand Desert
smeared out into a spiral
+
Tropical Ocean
laughing
+
Temperate Saltwater Pool
hanging from  
+
Tropical Freshwater Pool
being flayed by
+
Temperate Freshwater Pool
being mutilated by
+
Temperate Brackish Pool
weeping
+
Temperate Freshwater Lake
praying
+
Temperate Brackish Lake
screaming
+
Tropical Brackish Pool
cringing
+
Tropical Saltwater Pool
  confused
+
Tropical Brackish Lake
  offended
+
Tropical Saltwater Lake
withering away
+
Temperate Saltwater Lake
suffering
+
Tropical Freshwater Lake
striking a triumphant pose
+
Temperate Saltwater River
striking a menacing pose
+
Tropical Freshwater River
traveling
+
Temperate Freshwater River
laboring
+
Temperate Brackish River
making a plaintive gesture
+
Subterranean Water
being shot
+
Subterranean Chasm
burning
+
Tropical Brackish River
melting
+
Tropical Saltwater River
terrified
+
It was last seen
dejected
+
It was last rumored to be
[/LPAGE]
+
Subterranean Magma
Untitled
+
It is traditionally thought to be
, the deity of
+
Highest known in organization
[LPAGE:HF:
+
and your military commander
skeletal
+
alongside you
, depicted as a
+
You have known this person your entire life.
ghostly
+
and your military subordinate
rotting
+
You have known each other your entire lives.
cooking
+
You have known this person since
contemplating
+
birth.
unnaturally contorted
+
  You are beloved.
engraving
+
  You are held in high regard.
being mutilated
+
  You have attracted some positive interest.
being flayed
+
  You are held in some esteem.
[LPAGE:ARTIFACT:
+
  You have been favorably noticed.
female
+
You have killed
the deity of
+
of these creatures.
will be installed at target
+
placement of
will be installed at
+
in the year
Weight:
 
Owner:
 
Click a building to link to
 
Cannot link to
 
Link to
 
Sunk into depression...
 
Throwing a tantrum!
 
Corrupt Soldier Mood:
 
Stumbling obliviously!
 
Specify image
 
In a martial trance!
 
Enraged at all enemies!
 
View stockpile
 
Engraving
 
Value:
 
Overcome by terror!
 
Corrupt Strange Mood:
 
Overwhelmed by horror!
 
In emotional shock!
 
Running around crazed!
 
Crawling around crazed!
 
Staring off into space...
 
In a berserk rage!
 
Stricken by melancholy...
 
Possessed by unknown forces!
 
Running around babbling!
 
Crawling around babbling!
 
Brooding darkly...
 
Has a horrible fell look!
 
Peculiarly secretive...
 
Has the aspect of one fey!
 
Wallowing in misery!
 
Taken by a fright!
 
Shaken to the core!
 
Truly mortified!
 
Lost in despair!
 
Anguished!
 
Distressed!
 
Completely dismayed!
 
with grief!
 
itself
 
Writhing in agony!
 
Drowning in sadness!
 
Beside
 
Experiencing mortal fear!
 
himself
 
herself
 
Child does the expelling
 
Spouse is elected
 
Child is nobility
 
Child is not present
 
Spouse does the expelling
 
Holds elected office
 
Spouse is nobility
 
Spouse is not present
 
Cannot expel or send away:
 
Creator of  
 
Nobility
 
Does the expelling
 
Emotionally overloaded!
 
In existential crisis!
 
 
Somebody
 
Somebody
Pet of
+
The destruction of
Thoughts
+
an untitled work
Military
+
to
Personality
+
refusal to give
Groups
+
Your reunion with
Relations
+
gaining of
Overview
+
The death of
Cancel
+
The reunion of
Health
+
Your death
Child is elected
+
export prohibition violation
Send away
+
disorderly conduct
Send to
+
building destruction
Resists sickness
+
crime of murder
Clumsy
+
crime of theft
Recovers quickly
+
bribery
High stamina
+
embezzlement
Child:
+
crime of treason
children
+
crime of blood-drinking
Strong
+
crime of robbery
Spouse:
+
crime of espionage
Lover:
+
crime of kidnapping
lovers
+
crime of attempted kidnapping
High kinesthetic sense
+
crime of attempted theft
Musical
+
crime of attempted murder
High social awareness
+
demand of submission from
Developed empathy
+
self-identification to
Good memory
+
refusal to identify to
Patient
+
's presence
Good spatial sense
+
escalated attack on
Good with language
+
's refusal of
High willpower
+
's demand for tribute
Good focus
+
's acceptance of
Good intuition
+
's offer of tribute
Creative
+
's claim
Recovers slowly
+
on
Low stamina
+
's offer of peace
Good analytical ability
+
's cessation of tribute to
Sickly
+
's flight
Quick to love
+
's harassment
Poor social awareness
+
's withdrawal from
Envious
+
's abandonment
Hateful
+
The insurrection
Not musical
+
insurrection crushed
Poor spatial sense
+
by
Poor empathy
+
overthrow
Poor kinesthetic sense
+
failed insurrection
Impatient
+
's march
Poor intuition
+
to reclaim
Bad with words
+
's reclamation
Poor memory
+
's foundation
Poor focus
+
The occupation of
Poor analytical ability
+
Your abduction
Not creative
+
to found a site in
Low willpower
+
The presence of
Polite
+
Your possession of
Flatterer
+
The abduction of
Fearless
+
The destruction of
Disdains advice
+
Your lack of possession of
Stubborn
+
's possession of
Brawler
+
The absence of
Prone to discord
+
You have been ordered to drive these forces out.
Wasteful
+
You have been ordered to clear the forces from this site.
Easily stressed
+
's lack of possession of
Lustful
+
You have been ordered to slay this creature.
Intemperate
+
You have been ordered to cause trouble for these forces.
Greedy
+
You last
Depression-prone
+
Writing
Cheerful
+
You first heard this
Anxious
+
Dropped
Anger-prone
+
Given
Private
+
Destroyed
Bashful
+
you
Obstinate
+
Denied
Perfectionist
+
Held
Single-minded
+
Gained
Curious
+
Reunion/
Hopeful
+
reunited
Extravagant
+
Death/
Vengeful
+
Death/You
Overconfident
+
ProdViol
Gracious
+
prohibition
Ambitious
+
JobViol
Inclined to abstract
+
ExpViol
Flights of fancy
+
SlowLabor
Slow to love
+
Disorder
Artistically inclined
+
Murder
Overbearing
+
BuildDest
Gregarious
+
disorderly
Thrill-seeker
+
Vandalism
Frenetic
+
Robbery
Thoughtless
+
Treason
Dutiful
+
Blood-drinking
Trusting
+
Sermon/
Orderly
+
Performance/
Emotional obsessive
+
RefusedID/
Tolerant
+
SelfID/
Altruistic
+
submission
Swayed by emotions
+
YieldDemand/
Seeks harmony
+
Attack/
Not wasteful
+
Escalation/
Quarreler
+
Group/
Temperate
+
Beast/
Not greedy
+
NoTribute/
Quick to give up
+
Harass/
Avoid fights
+
NoPeace/
Not anxious
+
refugees
Slow to anger
+
withdrawal
Resilient
+
Leave/
Not lustful
+
Flee/
Not envious
+
Abandon/
Slow to hate
+
overthrow
Not easily depressed
+
revolution
Cheerless
+
Crushed
Incurious
+
Failed
Quick to despair
+
founding
Overshares
+
Founded/
Shameless
+
reclaim
Low self esteem
+
Reclaimed/
Not vengeful
+
Reclaiming/
Scatterbrained
+
Founding/
Merciful
+
Occupation/
Ungrateful
+
Invasion/
Not ambitious
+
Abduction/You
Humorless
+
Abduction/
Austere
+
No Artifact/
Fearful
+
Done:
Overreliant on advice
+
Rescue
Not vain
+
Aid rescue with
Pusillanimous
+
Insurrection with
Avoids excitement
+
Guided by
Leisurely
+
Entertain people with
Not inclined to abstract
+
Order: Kill
Fact-oriented
+
Adventure with
Distrustful
+
The bound service of
Sloppy
+
Order: Drive off
Unassertive
+
Order: Cause trouble for
Not altruistic
+
We are going the wrong way.
Unswayed by emotions
+
We should be making better progress.
Overcautious
+
We should have made it there by now.
Not dutiful
+
We must not abandon
Acquiescing
+
The oppressor has been overthrown!
Inattentive
+
We have arrived at our destination.
Emotionally distant
+
We haven't performed for some time.
Intolerant
+
We must go back.
Values cooperation
+
, but it is deflected by
Values artwork
+
from behind
Values stoicism
+
spinning
Values independence
+
flying
Values fairness
+
, but there is no force!
Values eloquence
+
, but it passes right through!
Values tradition
+
, but the attack passes right through!
Values decorum
+
, but it glances away!
Values power
+
from the side
Values friendship
+
, lightly tapping the target!
Values cunning
+
splits in gore!
Values truth
+
collapses!
Values law
+
the injured part
Not inclined to create art
+
is ripped into loose shreds!
Values family
+
, but the attack glances away!
Values loyalty
+
and the severed part sails off in an arc!
Values commerce
+
the part
Values leisure time
+
is smashed into the body, an unrecognizable mass!
Values nature
+
collapses into a lump of gore!
Values romance
+
is crushed!
Values sacrifice
+
passing through a hole in the
Values hard work
+
main part
Values perseverance
+
is torn apart!
Values competition
+
and it is mostly cut away from the rest of the torso!
Values craftwork
+
is cloven asunder!
Values merriment
+
explodes into gore!
Values skill
+
jamming the
Values martial prowess
+
out of the wound
Values self-control
+
and
Values introspection
+
tearing apart
Values harmony
+
shattering
Values tranquility
+
breaking away
Disdains artwork
+
most of
Disdains tradition
+
half of
Disdains independence
+
tearing
Disdains cooperation
+
chipping
Disdains eloquence
+
fracturing
Disdains cunning
+
denting
Disdains decorum
+
and spilling
Disdains fairness
+
fetid
Disdains friendship
+
a piece of
Disdains family
+
the rest of
Disdains truth
+
through a hole in the
Disdains power
+
through the
Values knowledge
+
reeking
Values peace
+
foul
Disdains loyalty
+
The geldables have been torn away!
Disdains law
+
It is a gelding strike!
Disdains leisure time
+
decomposing
Disdains perseverance
+
rancid
Disdains romance
+
stinking
Disdains commerce
+
filthy
Disdains hard work
+
many nerves
Disdains skill
+
a motor nerve
Disdains competition
+
a sensory nerve
Disdains sacrifice
+
It is a gelding blow!
Disdains merriment
+
has been opened by the attack
Disdains harmony
+
sprained
Disdains martial prowess
+
bruised
Disdains craftwork
+
a tendon
Disdains introspection
+
been severed
Disdains stoicism
+
a ligament
Disdains tranquility
+
has been
Disdains self-control
+
has
Paralyzed
+
become enraged!
Unconscious
+
has lodged firmly in the wound!
Sluggish
+
is ripped to shreds!
Partially paralyzed
+
breaks!
Thirsty
+
attack is interrupted!
Dehydrated
+
are
Drowsy
+
propelled away by the force of the blow!
Very drowsy
+
been knocked unconscious!
Stressed
+
latch on firmly
Haggard
+
latches on firmly
Hungry
+
latch on firmly!
Starving
+
latches on firmly!
Disdains peace
+
feel
Disdains nature
+
looks
Harrowed
+
even more sick!
Disdains knowledge
+
been stunned again!
Bleeding
+
been stunned!
Heavy bleeding
+
having more trouble breathing!
Extreme pain
+
having trouble breathing!
Drowning
+
pours over the
Nauseous
+
is sucked out of the wound!
Winded
+
is injected into the
Stunned
+
crumbles over the
Over-exerted
+
splatters over the
Exhausted
+
flows over the
Focused
+
General
Focused!
+
Nobles
Distracted
+
Strange moods
Distracted!
+
Life changes
Squad:
+
Arrivals
(Rusty)
+
Trade
(V Rusty)
+
Job failures
Needs
+
Wildlife
Healthy
+
Ghosts
Haul:
+
Profession changes
No official position
+
Masterpieces
Partially webbed
+
Mental state
Webbed
+
Widgets
Injured
+
All
Seriously injured
+
Combat
Uphold tradition
+
Curses
Hear eloquence
+
sparring.
Make merry
+
hunting.
Self-examination
+
Unit report sheet popup
Learn something
+
Date:
Excitement
+
Tabs
Be with friends
+
 
Be with family
+
Create
Stay occupied
+
Independent
Meditate
+
(Tame)
Admire art
+
Not
Be creative
+
Set the weather, temperature, and time.
Unmet need:
+
Dragonfire
No unmet needs
+
Freezing
Drink alcohol
+
Hot
Wander
+
Scorching
Be extravagant
+
has returned.
Think abstractly
+
Spoils Report:
Help somebody
+
, a performance troupe, is visiting.
Eat good meal
+
, the performance troupe, has arrived.
Cause trouble
+
is visiting.
See animal
+
has brought back a rumor from abroad.
Make romance
+
has brought back a few rumors.
Acquire object
+
has brought back many tales from beyond
See great beast
+
and others
Martial training
+
overlord
Craft object
+
FORCED_ADMINISTRATOR
Take it easy
+
army is located out of bounds: teleporting
Practice skill
+
looks to your thriving economy for its future prosperity.
Geography
+
has been conquered and now
Chemistry
+
incorporated into your holdings.
Engineering
+
, has been
Medicine
+
, has been conquered and
Mathematics
+
has been founded
Philosophy
+
overlords
Natural history
+
Biased index vector computation error
Astronomy
+
Empty biased index vector
Combat
+
save/current
Description
+
save/current/
Other skills
+
save/
Social
+
themselves
Wounds
+
prostrating
Status
+
committing a depraved act upon
History
+
Treatment
+
look
Dialog
+
[LPAGE:ARTIFACT:
Choreography
+
female
Musical composition
+
[LPAGE:HF:
Autobiography
+
, the deity of
Biography
+
Untitled
Letter
+
[/LPAGE]
Chronicle
+
rotting
Short story
+
ghostly
Musical form
+
, depicted as a
Poetic form
+
skeletal
Manual
+
View
Dance form
+
In
Work details
+
Value:
No assigned rooms
+
On
Locations
+
Owner:
Workshops
+
Link to
Star chart
+
Cannot link to
Dictionary
+
Crawling around babbling!
Star catalogue
+
Running around babbling!
Cultural comparison
+
Possessed by unknown forces!
Cultural history
+
Stricken by melancholy...
Treatise on technological evolution
+
Has the aspect of one fey!
Alternate history
+
Peculiarly secretive...
Biographical dictionary
+
Has a horrible fell look!
Comparative biography
+
Brooding darkly...
Encyclopedia
+
Stumbling obliviously!
Genealogy
+
Throwing a tantrum!
Doctor
+
Sunk into depression...
Monster slayer
+
Enraged at all enemies!
Surgeon
+
In a martial trance!
Diagnostician
+
Drowning in sadness!
Scholar
+
Writhing in agony!
Performer
+
with grief!
Mercenary
+
herself
Scribe
+
himself
No dedicated workshop assignments
+
Experiencing mortal fear!
No work details
+
Beside
Tavern keeper
+
In emotional shock!
No location assignments
+
Overwhelmed by horror!
Will only do assigned tasks
+
Corrupt Strange Mood:
Work animals
+
Overcome by terror!
Cannot assign work details
+
In a berserk rage!
Will do available tasks anywhere
+
Staring off into space...
War buddy
+
Crawling around crazed!
Childhood friend
+
Running around crazed!
Fellow scholar
+
Nobility
Obsession
+
Holds elected office
Father
+
Does the expelling
Bonded
+
Pet of
Pet owner
+
Creator of
Mother
+
In existential crisis!
Spouse
+
Emotionally overloaded!
Cannot assign work animals
+
Truly mortified!
Bone doctor
+
Shaken to the core!
No relationships
+
Taken by a fright!
No assigned or assignable work animals
+
Wallowing in misery!
Pure hate
+
Completely dismayed!
Disliked
+
Distressed!
Grudge
+
Anguished!
Religious persecutor
+
Lost in despair!
Supernatural vengeance
+
Cancel
Jealous grudge
+
Expel
Athletic rival
+
Send to
Friend
+
Child is nobility
Persecutor
+
Child is elected
Business rival
+
Child does the expelling
Fellow athlete
+
Child is not present
Fellow artist
+
Spouse is nobility
Close friend
+
Spouse is elected
Kindred spirit
+
Spouse does the expelling
Considers violent
+
Spouse is not present
Considers dancer
+
Tough
Good for business
+
High stamina
Considers psychotic
+
Strong
Considers storyteller
+
Agile
Considers preacher
+
Child:
Considers bard
+
pets
Considers poet
+
Lover:
Considers monster
+
Old
Intruder
+
Relations
Considers bully
+
Good memory
Considers brigand
+
Good with language
Long-term acquaintance
+
Good intuition
Object of worship
+
High willpower
Passing acquaintance
+
Creative
Former apprentice
+
Good analytical ability
Former master
+
Good focus
Considers flatterer
+
Recovers slowly
Considers quarreler
+
Sickly
Master
+
Frail
Loyal soldier
+
Low stamina
Companion
+
Weak
Apprentice
+
Clumsy
Member of hated group
+
Recovers quickly
Member of respected group
+
Resists sickness
Friendly fighter
+
Not musical
Enemy fighter
+
Poor kinesthetic sense
Considers killer
+
Bad with words
Friendly terms
+
Poor spatial sense
Comrade
+
Impatient
Considers murderer
+
Poor memory
Outcast
+
Not creative
Military organization
+
Poor intuition
Merchant company
+
Poor focus
Performance troupe
+
Low willpower
Migrating group
+
High social awareness
Vessel crew
+
Poor analytical ability
Religion
+
High kinesthetic sense
Nomadic group
+
Developed empathy
No groups
+
Good spatial sense
Site government
+
Musical
Civilization
+
Stubborn
Protector of the weak
+
Wasteful
Hunter
+
Brawler
Treasure hunter
+
Easily stressed
Preserver of knowledge
+
Anxious
Noted monster
+
Depression-prone
Infamous monster
+
Anger-prone
Feared as a monster
+
Envious
Certainly feared as a monster
+
Cheerful
Certainly considered an intruder
+
Quick to love
Noted intruder according
+
Hateful
Legendary monster
+
Poor empathy
Considered an intruder
+
Poor social awareness
Respected for heroic acts
+
Single-minded
Greatly respected for heroic acts
+
Hopeful
Infamous intruder
+
Gracious
Legendary intruder
+
Disdains advice
guild
+
Prone to discord
Famous her
+
Trusting
Legendary hero
+
Emotional obsessive
Certainly considered a brawler
+
Obstinate
Moted brawler
+
Tolerant
Legendary villain
+
Temperate
Considered a brawler
+
Avoid fights
Considered a bully
+
Resilient
Certainly considered a bully
+
Not greedy
Famous brawler
+
Not anxious
Legendary brawler
+
Not lustful
Legendary bully
+
Not easily depressed
Feared as a brigand
+
Slow to anger
Noted bully
+
Not envious
Infamous bully
+
Cheerless
Infamous brigand
+
Slow to love
Legendary brigand
+
Slow to hate
Certainly feared as a brigand
+
Artistically inclined
Noted brigand
+
Thrill-seeker
Feared as a killer
+
Low self esteem
Greatly feared as a killer
+
Merciful
Infamous murderer
+
Humorless
Legendary murderer
+
Not vengeful
Legendary killer
+
Ungrateful
Respected as a hunter
+
Austere
Noted killer
+
Not vain
Infamous killer
+
Not ambitious
Great hunter
+
Fearful
Legendary hunter
+
Pusillanimous
Skilled hunter
+
Rude
Talented hunter
+
Overreliant on advice
Noted villain
+
Seeks harmony
Infamous villain
+
Quarreler
Feared as a villain
+
Quick to give up
Greatly feared as a villain
+
Not wasteful
Legendary loyal soldier
+
Distrustful
Respected for fighter
+
Loner
Noted loyal soldier
+
Overcautious
Famous loyal soldier
+
Sloppy
Famous fighter
+
Not altruistic
Legendary fighter
+
Not dutiful
Greatly respected for fighter
+
Emotionally distant
Noted fighter
+
Unswayed by emotions
Noted enemy fighter
+
Acquiescing
Infamous enemy fighter
+
Intolerant
Feared for violent opposition
+
Overshares
Greatly feared for violent oppositoin
+
Inattentive
Greatly feared as a murderer
+
Incurious
Noted murderer
+
Shameless
Legendary enemy fighter
+
Scatterbrained
Feared as a murderer
+
Quick to despair
Famous treasure hunter
+
Values fairness
Legendary treasure hunter
+
Values decorum
Greatly respected for hunting treasure
+
Values cunning
Noted treasure hunter
+
Values eloquence
Noted preserver of the knowledge
+
Values power
Famous preserver of the knowledge
+
Values truth
Respected for preserving the knowledge
+
Values family
Greatly respected for preserving the knowledge
+
Values friendship
Greatly respected for protecting the weak
+
Values law
Noted protector of the weak
+
Values loyalty
Legendary preserver of the knowledge
+
Not inclined to abstract
Respected for protecting the weak
+
Not inclined to create art
Respected for loyalty
+
Avoids excitement
Greatly respected for loyalty
+
Fact-oriented
Famous protector of the weak
+
Unassertive
Legendary protector of the weak
+
Leisurely
Former member
+
Values sacrifice
Prisoner
+
Values competition
Former slave
+
Values skill
Criminal
+
Values hard work
Member
+
Values craftwork
Citizen
+
Values martial prowess
Considered a thief
+
Values harmony
Certainly considered a thief
+
Values merriment
Former mercenary
+
Values self-control
Former
+
Values tranquility
Legendary thief
+
Values stoicism
Respected for hunting treasure
+
Values introspection
Noted thief
+
Values cooperation
Infamous thief
+
Values independence
Preferences
+
Values tradition
Slated for removal
+
Values artwork
*** Forbidden ***
+
Disdains eloquence
Memories
+
Disdains fairness
Recent thoughts
+
Disdains truth
Values
+
Disdains cunning
Traits
+
Disdains friendship
Uniform
+
Disdains power
No orders
+
Disdains loyalty
No squad assigned
+
Disdains family
Worker
+
Values knowledge
Former prisoner
+
Disdains law
Former worker
+
Values nature
Remove building
+
Values peace
Cancel construction
+
Values commerce
been claimed by
+
Values romance
This building has
+
Values perseverance
Construction inactive.
+
Values leisure time
Construction suspended.
+
Disdains hard work
Suspend construction
+
Disdains sacrifice
Resume construction
+
Disdains martial prowess
Construction initiated.
+
Disdains skill
Waiting for construction...
+
Disdains merriment
Construction nearly done.
+
Disdains craftwork
Partially constructed.
+
Disdains tranquility
Removal inactive.
+
Disdains harmony
Removal suspended.
+
Disdains introspection
Trap Occupied:
+
Disdains self-control
Cancel removal
+
Disdains independence
"I must have
+
Disdains stoicism
needs
+
Disdains artwork
mutters
+
Disdains cooperation
things...  certain things
+
Disdains decorum
Leave me.  I need... "
+
Disdains tradition
screams
+
Stressed
works with menacing fury!
+
Harrowed
works, darkly brooding...
+
Haggard
"Yes.  I need
+
Disdains peace
broods
+
Disdains knowledge
keeps muttering
+
Disdains romance
works furiously!
+
Disdains nature
works secretly...
+
Disdains leisure time
cloth... thread
+
Disdains commerce
leather... skin
+
Disdains competition
sketches
+
Disdains perseverance
bars... metal
+
Drowning
stone... rock
+
Unconscious
blocks... bricks...
+
Very thirsty
gems... shining
+
Needs
raw... clear
+
No official position
raw... green
+
Injured
rough... color
+
Healthy
raw... crystal
+
Partially webbed
a shell
+
Seriously injured
bones...  yes
+
Bleeding
tree... life
+
Fever
a corpse
+
Pain
square blocks
+
Numb
cut gems
+
Nauseous
stacked cloth
+
Stay occupied
stacked leather
+
Be creative
a quarry
+
Pray
rough gems
+
Unmet need:
of metal
+
Drink alcohol
shining bars
+
Distracted
a forest
+
No unmet needs
rough gems and glass
+
Focused
glass and burning wood
+
Distracted!
skeletons
+
(Rusty)
pictures of
+
Focused!
shells
+
 
will do available tasks anywhere
 
will only do assigned tasks
 
A manager is required to add work orders to the shop.
 
Work orders cannot be assigned to this building.
 
Workers cannot be assigned to this building.
 
Add new task
 
Only one master may be assigned to each workshop.
 
This workshop is free for anybody to use.
 
Link lever
 
Need accessible mechanisms.
 
Link plate
 
Pull lever
 
Workers
 
Work orders
 
Hanging
 
Stable Foundation
 
Start Pump Manually
 
Stop Pumping Manually
 
Inactive
 
Active
 
Total Power Needed:
 
Total Power:
 
The well is dry.
 
The well is operational.
 
Frozen Elsewhere
 
Frozen Here
 
General work orders allowed:
 
Work orders can be added specifically for this shop.
 
The bucket is full.
 
There is no bucket.
 
  * Destroys colony
 
Gather any products
 
Do not gather products
 
 
 
 
Failed to open  
 
Failed to open  
 
  for writing
 
  for writing
prefs/init.txt
+
[SOUND:
Demand period (more = fewer)
+
[MASTER_VOLUME:
Mandate period (more = fewer)
+
YES
Grand guild unit count
+
[AMBIENCE_VOLUME:
Guild unit count
+
[MUSIC_VOLUME:
Value of grand guildhall
 
Value of guildhall
 
High priesthood unit count
 
Priesthood unit count
 
Value of temple complex
 
Value of temple
 
Land holder trade trigger
 
Land holder production trigger
 
[FULLSCREENY:
 
[FULLSCREENX:
 
[RESIZABLE:
 
[WINDOWEDY:
 
[WINDOWEDX:
 
NO_EXCLUSIVE
 
PROMPT
 
[WINDOWED:
 
 
[AVERAGE_TIME_BETWEEN_SONGS:
 
[AVERAGE_TIME_BETWEEN_SONGS:
 
[SFX_VOLUME:
 
[SFX_VOLUME:
[AMBIENCE_VOLUME:
+
NEAREST
[MUSIC_VOLUME:
+
LANCZOS
[MASTER_VOLUME:
+
prefs/d_init.txt
[SOUND:
+
AUTO
[USE_CLASSIC_ASCII:
+
SEASONAL
[COMPRESSED_SAVES:
+
[AUTOSAVE:
[RECENTER_INTERFACE_SHUTDOWN_MS:
 
[MACRO_MS:
 
[KEY_REPEAT_ACCEL_START:
 
[KEY_REPEAT_ACCEL_LIMIT:
 
[KEY_REPEAT_MS:
 
[KEY_HOLD_MS:
 
[G_FPS_CAP:
 
[FPS_CAP:
 
[MAXIMUM_INTERFACE_PERCENTAGE:
 
[INTERFACE_SCALING_PERCENTAGE:
 
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
 
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
 
[INTERFACE_SCALING_TO_DESIRED_GRID:
 
[INITIAL_SAVE:
 
[AUTOSAVE_PAUSE:
 
 
YEARLY
 
YEARLY
 
SEMIANNUAL
 
SEMIANNUAL
SEASONAL
+
[AUTOSAVE_PAUSE:
[AUTOSAVE:
+
[PAUSE_ON_LOAD:
prefs/d_init.txt
+
[INITIAL_SAVE:
NEAREST
 
LANCZOS
 
[TEXTURE_PARAM:
 
STANDARD
 
SOFTWARE
 
[PRINT_MODE:
 
[LOG_MAP_REJECTS:
 
[KEYBOARD_CURSOR:
 
[WALKING_SPREADS_SPATTER_ADV:
 
[WALKING_SPREADS_SPATTER_DWF:
 
[TESTING_ARENA:
 
[ARTIFACTS:
 
[CAVEINS:
 
[WEATHER:
 
[TEMPERATURE:
 
FINDER
 
[SHOW_EMBARK_TUNNEL:
 
IF_POINTS_REMAIN
 
ALWAYS
 
 
[POST_PREPARE_EMBARK_CONFIRMATION:
 
[POST_PREPARE_EMBARK_CONFIRMATION:
 
[EMBARK_WARNING_ALWAYS:
 
[EMBARK_WARNING_ALWAYS:
[PAUSE_ON_LOAD:
+
IF_POINTS_REMAIN
[FORTRESS_SEED_CAP:
+
[FPS_CAP:
[SPECIFIC_SEED_CAP:
+
[FPS:
[CULL_DEAD_UNITS_AT:
+
[KEY_HOLD_MS:
[VISITOR_CAP:
+
[G_FPS_CAP:
[BABY_CHILD_CAP:
+
[KEY_REPEAT_ACCEL_LIMIT:
[STRICT_POPULATION_CAP:
+
[KEY_REPEAT_MS:
[POPULATION_CAP:
+
[MACRO_MS:
[STORE_DIST_BIN_COMBINE:
+
[KEY_REPEAT_ACCEL_START:
[STORE_DIST_BARREL_COMBINE:
+
[COMPRESSED_SAVES:
 +
[RECENTER_INTERFACE_SHUTDOWN_MS:
 +
[PRINT_MODE:
 +
[USE_CLASSIC_ASCII:
 +
SOFTWARE
 +
[TEXTURE_PARAM:
 
[STORE_DIST_BUCKET_COMBINE:
 
[STORE_DIST_BUCKET_COMBINE:
 
[STORE_DIST_SEED_COMBINE:
 
[STORE_DIST_SEED_COMBINE:
 +
[STORE_DIST_BIN_COMBINE:
 +
[STORE_DIST_BARREL_COMBINE:
 +
[STRICT_POPULATION_CAP:
 +
[POPULATION_CAP:
 +
[VISITOR_CAP:
 +
[BABY_CHILD_CAP:
 +
[SPECIFIC_SEED_CAP:
 +
[CULL_DEAD_UNITS_AT:
 +
[ENGRAVINGS_START_OBSCURED:
 +
[FORTRESS_SEED_CAP:
 +
[SHOW_FLOW_AMOUNTS:
 +
[SHOW_IMP_QUALITY:
 +
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
 +
[SHOW_RAMP_ARROWS:
 +
FINDER
 +
[SHOW_EMBARK_TUNNEL:
 +
[WEATHER:
 +
[TEMPERATURE:
 +
[ARTIFACTS:
 +
[CAVEINS:
 +
[WALKING_SPREADS_SPATTER_DWF:
 +
[TESTING_ARENA:
 +
[KEYBOARD_CURSOR:
 +
[WALKING_SPREADS_SPATTER_ADV:
 +
[MULTITHREADING:
 +
[LOG_MAP_REJECTS:
 +
[EMBARK_RECTANGLE:
 
[STORE_DIST_ITEM_DECREASE:
 
[STORE_DIST_ITEM_DECREASE:
 
[PATH_COST:
 
[PATH_COST:
[EMBARK_RECTANGLE:
+
A_D:
[MULTITHREADING:
+
UCR:
[MAXIMUM_EMBARK_DIM:
+
D_D:
 +
ALERT:
 +
UCR_A:
 +
prefs
 +
[NICKNAME_DWARF:
 +
[SHOW_ALL_HISTORY_IN_FORT_MODE:
 +
CENTRALIZE
 +
REPLACE_FIRST
 +
[NICKNAME_ADVENTURE:
 +
REPLACE_ALL
 
[GRAZE_COEFFICIENT:
 
[GRAZE_COEFFICIENT:
 
[NICKNAME_LEGENDS:
 
[NICKNAME_LEGENDS:
[NICKNAME_ADVENTURE:
+
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
REPLACE_ALL
+
[MAXIMUM_EMBARK_DIM:
CENTRALIZE
+
[CLASSIC_VARIED_GROUND_TILES:
REPLACE_FIRST
+
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
[NICKNAME_DWARF:
+
prefs/announcements.txt
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
+
BOX:
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
+
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
[SHOW_RAMP_ARROWS:
+
Audio has been manually disabled.
[SHOW_FLOW_AMOUNTS:
+
Master Volume:  
[SHOW_IMP_QUALITY:
+
Change it to [SOUND:YES] for audio.
[ENGRAVINGS_START_OBSCURED:
+
Ambience Volume (Fortress):
deque<T> too long
+
Music Volume (Fortress):
r;HCx;X
+
Average Seconds Between Tracks/Interludes (Fortress):
)8>-^<>
+
Sound Effects Volume (Fortress):
l>Wvq>v
+
Ambience Volume (Adventure):
*?'i.?
+
Music Volume (Adventure):
d2?-w6?
+
Fortress
>?>@C?l
+
Sound Effects Volume (Adventure):
t?,Iz?
+
Macros
r;HCx;X
+
Text entry
)8>-^<>
+
Don't repeat
l>Wvq>v
+
draws
*?'i.?
+
drinks
d2?-w6?
+
straps
>?>@C?l
+
Windowed
t?,Iz?
+
drops
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
+
Resolution:
Qkkbal
+
Fullscreen
[-&LMb#{'
+
x
w+OQvr
+
Detect
)\ZEo^m/
+
Range:
H*0"ZOW
+
No fullscreen resolutions detected.
mj>zjZ
+
prefs/interface.txt
IiGM>nw
+
data/init/interface.txt
ewh/?y
+
Pause
OZw3(?
+
Popup
V_:X1:
+
Adv
#+3;CScs
+
Recenter
Fail to schedule the chore!
+
Report
broken promise
+
Alert
This function cannot be called on a default constructed task
+
Report (Active)
promise already satisfied
+
Yes
future already retrieved
+
Audio
future
+
Video
no state
+
Keybindings
Histories of
+
Fast repeat
Jealousy
+
Delayed repeat
Avarice
+
to record/stop recording a macro.
Gluttony
+
Use
Cupidity
+
to save a macro to a file.
Enterprise
+
to play back a recorded macro.
Industry
+
No macros created.
Determination
+
to load a macro.
Resourcefulness
+
Custom settings
Dynamism
+
Restore defaults
Mettle
+
Off
Diligence
+
Enemies:
Tenacity
+
Hard
Exertion
+
Normal
Copyright (C) 2002-2023 by Tarn Adams
+
Economy:
Sound...
+
(Custom)
Music...
+
Lanczos
Colors...
+
Nearest-neighbor
Shapes...
+
Mouse:
Material templates...
+
Mwheel
Patterns...
+
Yearly
Plants...
+
Autosave frequency
Inorganics...
+
Seasonal
Items...
+
Semiannual
Tissue templates...
+
Pause after every autosave
Body detail plans...
+
Autosave the game after embark
Buildings...
+
Confirmation window for all embarks
Creature variations...
+
Pause after loading
Creature bodies...
+
Never
Entities...
+
Prepare carefully embark confirmation
Creatures...
+
Announcements
Installed
+
Difficulty
Mods install automatically when chosen during world creation.
+
Other
Author:
+
Desired grid width for scaling (default = 170)
Unnamed mod
+
Interface scaling percentage if not fitting width
Version:
+
Desired grid height for scaling (default = 64)
Unknown author
+
Initial window height (if windowed)
Description:
+
Initial window width (if windowed)
Earliest compatible version:
+
Maximum interface percentage (not counting minimap/elevation)
Must be before
+
Window is resizable (takes effect on restart)
Must be after
+
Use Classic ASCII glyphs
Conflicts with
+
Graphical FPS cap (default 50)
Requires
+
Automatic
Loading object files...
+
Scaling mode
  Dwarf Fortress: Arena 
+
Default high traffic path cost
Text...
+
Default embark height
Languages...
+
Default low traffic path cost
Preparing text objects...
+
Default normal traffic path cost
Preparing material data...
+
Storage path decrease (# of contained item cap)
Preparing arena...
+
Default restricted traffic path cost
Preparing graphics...
+
Storage path decrease (bucket combine)
Preparing Arena...
+
Storage path decrease (seed bag combine)
Preparing screen...
+
Storage path decrease (bin combine)
A Bay 12 Games Production
+
Storage path decrease (barrel combine)
Importing world...
+
Strict population cap (includes births)
Dwarf Fortress uses FMOD by Firelight Technologies
+
Population cap
(only this inactive copy will be deleted)
+
Baby+child cap (percentage of total)
Are you sure you want to delete this world?
+
Baby+child cap
Reclaim Fortress
+
Cull dead units at
Delete
+
Visitor cap
Testing Arena
+
Always
Adventurer
+
If points remain
Interactions...
+
In site finder
Reactions...
+
Show tunnels on world map
Finalizing descriptors...
+
Enable weather
Finalizing languages...
+
Enable temperature
Finalizing inorganics...
+
Enable artifact moods
Finalizing material templates...
+
Enable caveins
Finalizing tissue templates...
+
Walking spreads spatter
Finalizing plants...
+
Enable testing arena (on next title)
Finalizing buildings...
+
Walking spreads spatter (adv mode)
Finalizing items...
+
Log world generation map rejects
Finalizing creature variations...
+
Keyboard cursor enabled
Finalizing body detail plans...
+
Default embark width
Finalizing entities...
+
Enable multithreading (experimental!)
Finalizing creatures...
+
Key hold milliseconds before repeat
Finalizing interactions...
+
Game frames-per-second cap (default 100)
Finalizing reactions...
+
Number of key repeats before accelerating