- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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String dump
This article was migrated from DF2014:String dump and may be inaccurate for the current version of DF (v51.04). See this page for more information. |
v51.04 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This string dump is generated with the strings program and the Windows itch.io build of DF 0.51.02.
Here's a script that can be used as an example on combinging string dumps from multiple buids:
strings df_osx/dwarfort.exe > strings_osx.txt strings df_win/Dwarf\ Fortress.exe > strings_win.txt perl -ne 'print if ($seen{$_} .= @ARGV) =~ /10$/' strings_osx.txt strings_win.txt > strings.txt
A working windows option is also available: https://learn.microsoft.com/en-us/sysinternals/downloads/strings
String Dump[edit]
This article or section contains minor spoilers. You may want to avoid reading it. |
[show][Select all] |
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Strings v2.54 - Search for ANSI and Unicode strings in binary images. Copyright (C) 1999-2021 Mark Russinovich Sysinternals - www.sysinternals.com !This program cannot be run in DOS mode. !x-sys-default-locale dbgeng.dll DebugCreate +0x%llX (%u): %u> bad allocation Out of memory - aborting Fatal Error UTF-16LE UTF-8 Unknown exception bad array new length string too long TRANS_NAME nameless FIRST_NAME PRO_POS PRO_OBJ PRO_SUB PRO_REF <structure> </local_id> <local_id> <type>counting house</type> </name> <name> </structure> <type>guildhall</type> <type>hospital</type> <type>tower</type> <type>mead hall</type> <type>keep</type> <type>dark tower</type> <type>underworld spire</type> <type>temple</type> </worship_hfid> <worship_hfid> </entity_id> <entity_id> <type>library</type> </copied_artifact_id> <copied_artifact_id> <type>inn tavern</type> <type>market</type> <type>tomb</type> <type>dungeon</type> <subtype>standard</subtype> <subtype>sewers</subtype> <subtype>catacombs</subtype> vector too long invalid string position Activity Activity Event Training Session Play Research Socialize Worship Read empty pick up empties embraces picks up has shared a few rumors. has shared many tales from beyond gives you has shared a rumor from abroad. has become a student of has discovered Teach Ponder Discuss Learn Write about Copy Write Pray to Meditate on Organize Combat Training Go to Combat Training Wait for Combat Training Lead Combat Training Play with Play Make Believe Preach on Toy Inveigh Against Promote Loyalty Law Friendship Family Truth Power Eloquence Cunning Decorum Fairness Artwork Tradition Independence Cooperation Introspection Stoicism Tranquility Self-Control Merriment Harmony Martial Prowess Craftsmanship Hard Work Skill Competition Sacrifice Leisure Time Perseverance Romance Commerce Peace Nature Listen to Sermon Knowledge Listen to Story Tell Story Listen to Poetry Recite Poetry Play Simulate Chant Sing Listen to Music Perform Music Watch Dance Perform Dance Demonstration Go to Lead Organize Watch Wait for Serve Customer Serve Individual Combat Drill Go to Individual Combat Drill Go to Sparring Match /Resting Go to Sparring Practice Spar Archery Practice Watch Sparring Practice There is not enough room to perform here. DOUBLE TAGGED ITEM: By Activity, You could not find a partner. There are not enough dancers. You You cannot perform here. are Some children begin playing make believe. begins a toy playing with a sermon on The performers reciting the poem the story of the musical composition an improvised recital of dancing improvised music, in the middle of an improvised dance, The sermon continues. You continue the sermon. The story continues. You continue the story. The poetry enters You begin line. the verse paragraph the verse paragraph stanza the stanza The poem continues. You continue the poem. The dance enters a new section with You enter a simple passage The music enters the exposition the introduction of the first theme of the theme of the previous passage of the second theme the synthesis a recapitulation of previous passages of the two themes a chorus a verse the coda the finale first a bridge-passage theme second on the theme a series of variations on the second theme on the first theme and The dance continues. You continue the dance. The music continues. You continue the music. The performers are finished. You conclude your performance. has finished performing. Some performers finish their act. You've learned concludes a performance. now. You feel like you know the basic rules of Your lay artfully deliver forth an awe-inspiring sermon for the ages! giving a creditable sermon. a lucid and powerful sermon. weave just can't give a sermon very well. tell a mesmerizing tale! telling the tale quite well. the story in vivid detail. over the details. stumble the poem to life with this flawless recitation. bring the perfect phrasing. choose the words evocatively. recite crisply. enunciate well. speak , having completely forgotten the words. mumble and the poorly. are indistinguishable! instrument chant delivering a virtuoso performance on the is absolutely flawless. song play could nearly pass for the voice of the with skill. the beautifully. sing vaguely like the intended sound chanting playing the make singing with a shameworthy performance. a mockery of the don't doesn't sloppily seem to know how to play the some of the words. and even forget flawlessly, like someone out of a legend! dance dancing well. dancing exceptionally. tangled up. get It has no writing. It has no pages. The pages are blank. of Reputation: legendary hero greatly respected for heroic acts respected for heroic acts famous hero hero noted training partner training partner legendary training partner famous training partner famous brawler noted brawler dabbling training partner legendary brawler legendary villain infamous villain known brawler rumored brawler rumored villain legendary trade partner noted villain known villain trade partner dabbling trade partner famous trade partner noted trade partner notably polite polite legendarily polite famously polite infamous killer noted killer possibly polite legendary killer legendary murderer infamous murderer known killer rumored killer rumored murderer legendary comrade noted murderer known murderer comrade possible comrade famous comrade noted comrade noted ally known ally legendary ally famous ally infamous enemy noted enemy rumored ally legendary enemy legendary enemy fighter infamous enemy fighter known enemy rumored enemy rumored enemy fighter legendary fighter noted enemy fighter known enemy fighter known fighter rumored fighter famous fighter noted fighter noted bully known bully legendary bully infamous bully infamous brigand noted brigand rumored bully legendary brigand legendary loyal soldier famous loyal soldier known brigand rumored brigand rumored loyal soldier legendary monster noted loyal soldier known loyal soldier known monster rumored monster infamous monster noted monster noted storyteller known storyteller legendary storyteller famous storyteller famous poet noted poet rumored storyteller legendary poet legendary bard famous bard known poet rumored poet rumored bard legendary dancer noted bard known bard known dancer rumored dancer famous dancer noted dancer noted quarreler known quarreler legendary quarreler infamous quarreler infamous flatterer noted flatterer rumored quarreler legendary flatterer legendary hunter great hunter known flatterer rumored flatterer rumored hunter legendary protector of the weak talented hunter skilled hunter known protector of the weak rumored protector of the weak famous protector of the weak noted protector of the weak noted treasure hunter known treasure hunter legendary treasure hunter famous treasure hunter infamous thief noted thief rumored treasure hunter legendary thief legendary information source infamous information source known thief rumored thief rumored information source legendary preserver of knowledge noted information source known information source known preserver of knowledge rumored preserver of knowledge famous preserver of knowledge noted preserver of knowledge noted intruder known intruder legendary intruder infamous intruder infamous preacher noted preacher rumored intruder legendary preacher Unknown Agreements known preacher rumored preacher Sites Groups Events People Artifacts Intrigue Regions Bestiary Plots Centered on location Actors Organizations Showing pin,last Showing type,date Centered on last heard Centered on first heard Rescue Agreement Aid Rescue Agreement Overthrow Agreement Guide Agreement Entertainment Agreement World Joining Agreement Adventuring Agreement Bound Servitude Parley Arrangement Corruption Residency Agreement Grant of Citizenship Assassination Plot Abduction Plot Artifact Theft Promise of Position Framing Plot War Starting Plot Sabotage Plot Infiltration Plot Foiled Embezzlement Conspiracy Build Structure Foiled Bribery Conspiracy Foiled Corruption Conspiracy agreed to join you Offer Service Retrieve Artifact agreed to guide in insurrection against thereby freeing in order to rescue agreed to adventure with somebody unknown in order to be brought safely away from by invocation of True Name agreed to entertain people with wherever the journey might lead was bound to serve throughout the world Agreement concluded requested that make an offer of service to from for asked that retrieve out of Drive Kill Drive members of Finish reporting in Complete: report back Cause trouble for An order from retrieve Centered on commander Not yet completed serve members Org: Centered on target One member : Toggle line ... Showing important Showing all This site is a fortress of This site is controlled by This site is the capital of Vessel Crew Migrating Group Civilization Site Government Military Organization Outcast Nomadic Group Religion Craft Guild , Dead Performance Troupe Merchant Company Prisoner Devoted Enemy Criminal Affiliated Associated Loyal Aligned slave Former member mercenary slave prisoner member mercenary Tundra Temperate Freshwater Swamp Mountain Glacier Temperate Saltwater Marsh Tropical Freshwater Swamp Temperate Saltwater Swamp Temperate Freshwater Marsh Tropical Freshwater Marsh Tropical Saltwater Marsh Tropical Saltwater Swamp Mangrove Swamp Temperate Broadleaf Forest Tropical Coniferous Forest Taiga Temperate Coniferous Forest Temperate Grassland Temperate Savanna Tropical Dry Broadleaf Forest Tropical Moist Broadleaf Forest Tropical Savanna Tropical Shrubland Temperate Shrubland Tropical Grassland Sand Desert Tropical Ocean Badlands Rocky Wasteland Temperate Freshwater Pool Temperate Brackish Pool Temperate Ocean Arctic Ocean Tropical Brackish Pool Tropical Saltwater Pool Temperate Saltwater Pool Tropical Freshwater Pool Temperate Saltwater Lake Tropical Freshwater Lake Temperate Freshwater Lake Temperate Brackish Lake Temperate Freshwater River Temperate Brackish River Tropical Brackish Lake Tropical Saltwater Lake Tropical Brackish River Tropical Saltwater River Temperate Saltwater River Tropical Freshwater River Subterranean Magma It is traditionally thought to be Subterranean Water Subterranean Chasm held by in It was last seen It was last rumored to be Highest known in organization Associated Organization: in Alias: deity Force Associated Plot: Died in the year This person is one of the and your military subordinate This person is and your military commander You have known this person since birth. alongside you You have known this person your entire life. You have heard this name suggested as a potential guide to faraway places. You worship this figure. You have known each other your entire lives. You last spoke You are held in some esteem. You have been favorably noticed. You are beloved. You are held in high regard. This is your prisoner. This is your jailor. You have attracted some positive interest. This is your lover. This is your traveling companion. This is your former master. This is your master. This is your apprentice. This is your former spouse. This is your deceased spouse. This is your former apprentice. This is your owner. You have encountered these creatures in the past but not recently. You have only heard tell of these creatures. This is your You have recently encountered one of these creatures. This creature can be found in This creature lives in You have killed of these creatures. in the year Somebody This creature dwells underground. This event occurred on the an untitled work to giving of placement of gaining of possession of somebody The destruction of The reunion of Your death refusal to give Your reunion with production order violation The death of conspiracy to slow labor crime of murder export prohibition violation job order violation bribery embezzlement disorderly conduct building destruction crime of robbery crime of espionage vandalism crime of theft crime of attempted theft crime of attempted murder crime of treason crime of blood-drinking self-identification to refusal to identify to crime of kidnapping crime of attempted kidnapping escalated attack on ascension demand of submission from attack on 's acceptance of 's offer of tribute presence 's presence 's offer of peace 's cessation of tribute to 's refusal of 's demand for tribute 's harassment 's withdrawal from 's claim on 's abandonment The insurrection 's flight from overthrow failed insurrection against The 's reclamation 's foundation insurrection crushed by to found a site in toward 's march to reclaim The abduction of The destruction of The occupation of Your abduction 's possession of The absence of The presence of Your possession of 's lack of possession of You have been ordered to slay this creature. 's Your lack of possession of You have been ordered to cause trouble for these forces. You last You have been ordered to drive these forces out. You have been ordered to clear the forces from this site. You first heard this This is common knowledge where you are from. heard this on the Dropped Given writing Writing you artifact /You Held Gained Artifact Destroyed reunion reunited Denied rescue death Death/You Reunion/ Reunion ProdViol production Death/ crime ExpViol export order violation job SlowLabor prohibition JobViol labor Murder conspiracy slow disorderly conduct murder Disorder destruction Bribery BuildDest building Theft theft Embezzlement Vandalism Espionage espionage Robbery robbery Blood-drinking blood Treason treason snatching performance drinking kidnapping Performance/ a poem Performance Sermon/ give music dance SelfID/ refuse name identity submission YieldDemand/ RefusedID/ demand Attack/ Escalation/ fight conflict presence Beast/ succession leader Tribute/ NoTribute/ Group/ tribute NoPeace/ claim peace Peace/ withdrawal Leave/ harassment Harass/ Flee/ Abandon/ refugees flight overthrow revolution insurrection Insurrection Failed crushed Overthrow failure reclaim Reclaimed/ defeat Crushed Reclaiming/ Founding/ founding Founded/ invasion Invasion/ army march abduction kidnap occupation Occupation/ Artifact/ location Abduction/You Abduction/ Insurrection with Guided by No Artifact/ Done: Adventure with The bound service of Rescue Aid rescue with Order: Drive off Order: Cause trouble for Entertain people with Order: Kill We haven't performed for some time. We are going the wrong way. We should be making better progress. We should have made it there by now. We must not abandon The oppressor has been overthrown! We have arrived at our destination. We must go back. Empty announcement , but it is deflected by by the in the from behind its spinning flying , but there is no force! , but it passes right through! , but the attack passes right through! , but it glances away! from the side with , but the attack is deflected by , lightly tapping the target! splits in gore! collapses! the injured part is ripped into loose shreds! , but the attack glances away! and the severed part sails off in an arc! the part is smashed into the body, an unrecognizable mass! collapses into a lump of gore! is crushed! passing through a hole in the main part is torn apart! and it is mostly cut away from the rest of the torso! is cloven asunder! explodes into gore! tearing tearing apart shattering chipping jamming the part out of the wound through the apart and tearing apart shattering fracturing denting bruising it bruising breaking away most of half of tearing chipping fracturing denting and spilling your fetid rotten a piece of the rest of through a hole in the through the reeking foul The geldables have been torn away! It is a gelding strike! decomposing rancid stinking filthy many nerves a motor nerve a sensory nerve have It is a gelding blow! a major artery an artery has been opened by the attack torn sprained bruised a tendon has been severed a ligament has been have has become enraged! has lodged firmly in the wound! strained is ripped to shreds! breaks! attack is interrupted! are is propelled away by the force of the blow! been knocked unconscious! latch on firmly latches on firmly latch on firmly! latches on firmly! feel looks even more sick! sick! been stunned again! been stunned! having more trouble breathing! having trouble breathing! pours over the is sucked out of the wound! Okay is injected into the crumbles over the splatters over the flows over the map/set too long Environment World Attacks Arrivals General Profession changes Strange moods Mental state Military Nobles Trade Life changes Animal Labor Wildlife Curses Crime Job failures Masterpieces Ghosts Death Tabs Widgets is Date: Sparring Combat All Hunting Unit report tabs Unit report sheet popup hunting. fighting! sparring. ? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll Independent No team/side with item (Tame) Conditions Not Skills Equipment Reset Creature Side # Create Cumulonimbus (rain) Cirrus Scattered cumulus Many cumulus (rain) Set the weather, temperature, and time. No cumulus clouds Tame/mountable year Fog Thick fog No fog Thin mist Stratus (rain) Nimbostratus (rain) No stratus Altostratus Cold Hot Warm Fire Scorching Dragonfire Magma Morning Late morning Absolute zero Below freezing Deathly cold Subterranean Freezing Night Evening Late afternoon Early evening Noon Early afternoon Late night Early morning item has brought back many tales from beyond has returned. have returned. and others have returned. and others Spoils Report: , a performance troupe, is visiting. , the performance troupe, has arrived. is visiting. has arrived. has brought back a rumor from abroad. has brought back a few rumors. The enemy have come and are preparing to lay siege. They seek a parley! A vile force of darkness has arrived, seeking a parley! Forms twisted from their nature, legion of the night. What hope remains? The dead walk. Hide while you still can! Winter Autumn Summer Spring overlords overlord FORCED_ADMINISTRATOR army is located out of bounds: teleporting An army is invading! The enemy have come and are laying siege to the fortress. A vile force of darkness has arrived! An army has come to your lands seeking a parley. looks to your thriving economy for its future prosperity. has been conquered and now incorporated into your holdings. , has been , has been conquered and has been founded vector<bool> too long Biased index vector computation error Empty biased index vector bad cast save torturing committing a depraved act upon themselves before burning shooting devouring admiring .dat art_image- save/current save/current/art_image- are prostrating save/current/ save/ praying to contemplating raising hiding impaled on being flayed by cooking engraving fighting with greeting surrounded by massacring embracing striking down refusing speaking with in a fetal position smeared out into a spiral committing a depraved act making a submissive gesture laughing being shot falling dead . praying hanging from being mutilated by screaming being tortured weeping cringing withering away striking a menacing pose confused suffering traveling contemplating striking a triumphant pose laboring burning looks making a plaintive gesture melting terrified offended look dejected , depicted as a skeletal [LPAGE:HF: , the deity of female male rotting ghostly unnaturally contorted being flayed cooking engraving Untitled [/LPAGE] being mutilated [LPAGE:ARTIFACT: the deity of =bA will be installed at will be installed at target Link to Cannot link to Click a building to link to Throwing a tantrum! Sunk into depression... Enraged at all enemies! In a martial trance! Specify image Uses Engraving View View stockpile In With Value: On Owner: Weight: Corrupt Strange Mood: Overcome by terror! In a berserk rage! Staring off into space... Crawling around crazed! Running around crazed! Crawling around babbling! Running around babbling! Possessed by unknown forces! Stricken by melancholy... Has the aspect of one fey! Peculiarly secretive... Has a horrible fell look! Brooding darkly... Stumbling obliviously! Corrupt Soldier Mood: Taken by a fright! Wallowing in misery! Completely dismayed! Distressed! Anguished! Lost in despair! Drowning in sadness! Writhing in agony! itself with grief! herself himself Experiencing mortal fear! Beside In emotional shock! Overwhelmed by horror! Child does the expelling Child is not present Spouse is nobility Spouse is elected Spouse does the expelling Spouse is not present Nobility Holds elected office Cannot expel or send away: Does the expelling Pet of Creator of In existential crisis! Emotionally overloaded! Truly mortified! Shaken to the core! Old Personality Year Relations Thoughts Health Rooms Overview Items Send away Cancel Expel Send to Child is nobility Child is elected Frail Low stamina Weak Clumsy Recovers quickly Resists sickness Tough High stamina Strong Agile Child: pets Lover: children Spouse: lovers High social awareness Poor analytical ability High kinesthetic sense Developed empathy Good spatial sense Musical Good memory Good with language Good intuition Patient High willpower Creative Good analytical ability Good focus Recovers slowly Sickly Envious Cheerful Quick to love Hateful Poor empathy Poor social awareness Not musical Poor kinesthetic sense Bad with words Poor spatial sense Impatient Poor memory Not creative Poor intuition Poor focus Low willpower Fearless Overconfident Polite Disdains advice Prone to discord Flatterer Stubborn Wasteful Intemperate Brawler Easily stressed Greedy Anxious Lustful Depression-prone Anger-prone Obstinate Tolerant Private Perfectionist Curious Bashful Single-minded Hopeful Proud Cruel Zany Vengeful Gracious Extravagant Vain Ambitious Slow to love Slow to hate Inclined to abstract Artistically inclined Thrill-seeker Flights of fancy Overbearing Frenetic Trusting Gregarious Thoughtless Orderly Altruistic Dutiful Emotional obsessive Swayed by emotions Rude Overreliant on advice Seeks harmony Quarreler Quick to give up Not wasteful Temperate Avoid fights Resilient Not greedy Not anxious Not lustful Not easily depressed Slow to anger Not envious Cheerless Overshares Inattentive Incurious Shameless Scatterbrained Quick to despair Low self esteem Merciful Humorless Not vengeful Ungrateful Austere Not vain Not ambitious Fearful Pusillanimous Not inclined to abstract Not inclined to create art Avoids excitement Fact-oriented Unassertive Leisurely Distrustful Loner Overcautious Sloppy Not altruistic Not dutiful Emotionally distant Unswayed by emotions Acquiescing Intolerant Values stoicism Values introspection Values cooperation Values independence Values tradition Values artwork Values fairness Values decorum Values cunning Values eloquence Values power Values truth Values family Values friendship Values law Values loyalty Values nature Values peace Values commerce Values romance Values perseverance Values leisure time Values sacrifice Values competition Values skill Values hard work Values craftwork Values martial prowess Values harmony Values merriment Values self-control Values tranquility Disdains independence Disdains stoicism Disdains artwork Disdains cooperation Disdains decorum Disdains tradition Disdains eloquence Disdains fairness Disdains truth Disdains cunning Disdains friendship Disdains power Disdains loyalty Disdains family Values knowledge Disdains law Disdains romance Disdains nature Disdains leisure time Disdains commerce Disdains competition Disdains perseverance Disdains hard work Disdains sacrifice Disdains martial prowess Disdains skill Disdains merriment Disdains craftwork Disdains tranquility Disdains harmony Disdains introspection Disdains self-control Slumberous Unconscious Thirsty! Very thirsty Drowsy Very hungry Thirsty Very drowsy Hungry Dehydrated Stressed Starving Harrowed Haggard Disdains peace Disdains knowledge Pale Faint Pain Numb Nauseous Extreme pain Drowning Winded Over-exerted Tired Dizzy Exhausted Sluggish Stunned Paralyzed Partially paralyzed (Rusty) Focused! None (V Rusty) Haul: Squad: Needs No official position Injured Healthy Partially webbed Seriously injured Bleeding Webbed Fever Heavy bleeding Be with friends Hear eloquence Learn something Be with family Admire art Excitement Stay occupied Be creative Pray Meditate Unmet need: Drink alcohol Distracted No unmet needs Focused Distracted! Argue Be extravagant Fight Cause trouble Acquire object Eat good meal See animal See great beast Take it easy Make romance Martial training Practice skill Make merry Craft object Uphold tradition Self-examination Natural history Chemistry Mathematics Astronomy Other skills Philosophy Description Social Treatment History Status Wounds Think abstractly Assume Control Wander Help somebody Letter Essay Autobiography Poem Novel Biography Chronicle Short story Manual Guide Musical form Dance form Engineering Poetic form Geography Medicine Atlas No assigned rooms Star chart Star catalogue Treatise on technological evolution Dictionary Cultural comparison Alternate history Encyclopedia Cultural history Biographical dictionary Genealogy Choreography Comparative biography Dialog Musical composition Mercenary Monster slayer Scholar Scribe Tavern keeper Performer No dedicated workshop assignments No location assignments Cannot assign work details No work details Will only do assigned tasks Will do available tasks anywhere Locations Work animals Work details Workshops Bonded Childhood friend Lover Child Mother Father Pet owner Spouse No relationships Pet Cannot assign work animals No assigned or assignable work animals Surgeon Bone doctor Doctor Diagnostician Supernatural vengeance Pure hate Grudge Jealous grudge Persecutor Religious persecutor Athletic rival Business rival Close friend Friend Fellow athlete Kindred spirit Fellow scholar Fellow artist War buddy Obsession Considers bard Considers dancer Considers storyteller Considers poet Considers bully Considers preacher Considers monster Considers brigand Hero Intruder Long-term acquaintance Passing acquaintance Deity Object of worship Hated Disliked Companion Former master Master Apprentice Friendly fighter Loyal soldier Member of hated group Enemy fighter Comrade Member of respected group Considers killer Considers murderer Good for business Friendly terms Considers violent Considers psychotic Performance troupe Merchant company Nomadic group Military organization Vessel crew Migrating group No groups Site government Treasure hunter Thief Protector of the weak Preserver of knowledge Considers flatterer Hunter Former apprentice Considers quarreler Certainly feared as a monster Feared as a monster Infamous monster Noted monster Considered an intruder Legendary monster Noted intruder according Certainly considered an intruder Legendary intruder Infamous intruder Greatly respected for heroic acts Respected for heroic acts Legendary hero Famous hero craft guild Considered a brawler Legendary villain Moted brawler Certainly considered a brawler Legendary brawler Famous brawler Certainly considered a bully Considered a bully Infamous bully Noted bully Feared as a brigand Legendary bully Noted brigand Certainly feared as a brigand Legendary brigand Infamous brigand Legendary murderer Infamous murderer Greatly feared as a killer Feared as a killer Infamous killer Noted killer Respected as a hunter Legendary killer Talented hunter Skilled hunter Legendary hunter Great hunter Greatly feared as a villain Feared as a villain Infamous villain Noted villain Famous loyal soldier Noted loyal soldier Respected for fighter Legendary loyal soldier Noted fighter Greatly respected for fighter Legendary fighter Famous fighter Greatly feared for violent oppositoin Feared for violent opposition Infamous enemy fighter Noted enemy fighter Feared as a murderer Legendary enemy fighter Noted murderer Greatly feared as a murderer Noted treasure hunter Greatly respected for hunting treasure Legendary treasure hunter Famous treasure hunter Greatly respected for preserving the knowledge Respected for preserving the knowledge Famous preserver of the knowledge Noted preserver of the knowledge Respected for protecting the weak Legendary preserver of the knowledge Noted protector of the weak Greatly respected for protecting the weak Legendary protector of the weak Famous protector of the weak Greatly respected for loyalty Respected for loyalty Former worker Squad Former prisoner Worker Slave Former slave Member Former member Former mercenary Citizen Certainly considered a thief Considered a thief Infamous thief Noted thief Respected for hunting treasure Legendary thief Cancel removal Trap Occupied: Removal suspended. Removal inactive. *** Forbidden *** Slated for removal Preferences Needs Traits Values Recent thoughts Memories No squad assigned No orders Uniform Kills works secretly... works, darkly brooding... works furiously! keeps muttering This building has been claimed by Cancel construction Remove building Resume construction Suspend construction Construction suspended. Construction inactive. Partially constructed. Construction nearly done. Waiting for construction... Construction initiated. tree... life raw... green a shell a corpse needs bones... yes mutters screams "I must have things... certain things "Yes. I need "Leave me. I need... works with menacing fury! broods a forest glass skeletons shells sketches pictures of cloth... thread ..." blocks... bricks... leather... skin bars... metal gems... shining rough... color stone... rock raw... clear raw... crystal Need accessible mechanisms. Link lever Work orders Back Tasks Workers stacked leather stacked cloth cut gems square blocks shining bars of metal rough gems a quarry glass and burning wood rough gems and glass The well is operational. The well is dry. There is no bucket. The bucket is full. Work orders can be added specifically for this shop. General work orders allowed: Work orders cannot be assigned to this building. A manager is required to add work orders to the shop. will only do assigned tasks will do available tasks anywhere This workshop is free for anybody to use. Only one master may be assigned to each workshop. Add new task Workers cannot be assigned to this building. Pull lever Link plate This is a memorial to On display Pumps from the south Pumps from the west Pumps from the north Pumps from the east Stop Pumping Manually Start Pump Manually Stable Foundation Hanging Total Power: Total Power Needed: Active Inactive Frozen Here Frozen Elsewhere Not ready to be split Too many hives No outdoor access Ready to be split * Saves colony for split Outdoor access * Requires a jug Do not gather products Gather any products * Destroys colony * Existing hive Do not install colony Install colony when ready * Requires wild colony or Assigned Assign new display items Unnamed fishing area Unnamed pit/pond Unnamed dump Unnamed sand collection area This furniture is a part of Unnamed water source be used for imprisonment. This furniture is a part of multiple rooms. You must designate a dungeon before this restraint will Terrarium Aquarium Occupant Unassigned occupant * No output * Output restricted Unnamed dormitory Unnamed dining hall Unnamed barracks Unnamed dungeon Unnamed office Unnamed archery range Unnamed plant gathering area Unnamed bedroom Unnamed clay collection area Unnamed animal training area Unnamed meeting hall Unnamed pen/pasture Unnamed zoo Unnamed museum Unnamed memorial hall Unnamed sculpture garden Open HATCH TAKEN BY INVADERS Retake door to forbid it. DOOR USED BY INTRUDER Passable DOOR TAKEN BY INVADERS Operated by Mechanisms Forbidden Not in Use Orientation Fire at Will Prepare to Fire Assigned and chained Chained Unnamed tomb Unnamed zone Anyone requested at depot No trader needed at depot There are no merchants trading right now. Broker requested at depot Awaiting items Nest box unclaimed Move goods to/from depot Deceased Nest box claimed by be used for burial. This is the resting place of You must designate a tomb before this coffin will Retake hatch to forbid it. HATCH USED BY INTRUDER Set to fertilize Current amount: No seeds Not set to fertilize (now) Leave fallow Large gem Trap Baited: Meat Fish Desired bait: Nothing Broker cannot access depot You do not have a broker. Broker: Broker can access depot to perform to slay beasts to study to relax This visitor has come to pray Show items This visitor is ready to leave. Disengaged Show linked buildings (Cavern soil is best) Poor soil Fertilize every season was curious about was the place for a good drink. was the place for prayer. went on this journey out of curiosity. heard this heard this was a good place to search for monsters. heard this was the place for those seeking danger. at seeking sanctuary asking questions seeking work as a scholar for diplomacy seeking work as a performer seeking work as a mercenary was is [C:7:0:0] [C:7:0:1] about the location of You can learn more about this visitor after they chat with a local. would be a safe place to stay. is seeking information was the place to look for long-term work. believes was the place for long-term scholarship. would make a good base for a mercenary. was the place to entertain people. was the place to perform research. was the place to admire fine architecture. was the place to enjoy oneself. satisfied grouchy [C:1:0:1] annoyed [C:4:0:1] [C:6:0:1] [C:3:0:1] [C:5:0:1] [C:6:0:0] [C:2:0:1] didn't feel doesn't feel was in is in felt feels sad joy excited gaiety raged rages grieves triumph grim satisfaction grieved shocked horrified suspicious alarmed grumpy fondness angry anguish ambivalent amused alienated amazed aggravated agony affection agitated admiration adoration vengeful accepting blissful love despair disappointed dejected delighted contemptuous content caring confused bitter bored aversion awe aroused astonished anxious apathetic afraid ferocity exasperated exhilarated empty enjoyment embarrassed empathy eager elated displeasure distressed dislike dismayed disgusted disillusioned interested irritated humiliated insulted hope hopeless happy hateful gratitude guilty gloomy glum frustrated gleeful free frightened panics patient outraged panicked nostalgic optimistic mortified nervous lustful miserable loathing lonely jovial jubilant isolated jolly shaken ashamed self-pity servile restless indignant repentant resentful regretful remorseful rejected relieved proud enraptured passionate pleasure enthusiastic pessimistic expectant doubt existential crisis defeated wrathful zealous wonder worried uneasy unhappy terrified thrilled sympathy tenderness intellectual values and changed personal tendencies allowed to rethink , [C:5:0:1] and mulling over the recurring memory [C:7:0:1] , [C:5:0:0] remembering [C:7:0:0] reliving dwelling upon [C:5:0:0] [C:5:0:1] euphoric anything manual guide This is an untitled , " Making weapons Making anvils Cleaning Making armor Building Fuel Making projectiles Making furniture changed intellectual values genealogy encyclopedia comparative biography biographical dictionary musical composition choreography essay dialog play letter autobiography poem novel biography chronicle short story [B] , authored by It is an example of star catalogue atlas dictionary star chart alternate history treatise on technological evolution cultural history cultural comparison Squad Order A short trip A half day's travel Nearly a day's travel A day's travel More than a day's travel days' travel Population: ~300 Population: ~400 Population: ~500 Population: ~600 Population: ~750 Population: ~1000 Population: ~2000 Population: ~3000 Population: ~4000 Population: ~5000 Population: ~6000 Population: ~7500 Population: ~10000 Population: >10000 Your location Inaccessible from your location tribute They accept They offer Civilization: Site government: No civilized population Population: <10 Population: ~10 Population: ~20 Population: ~30 Population: ~40 Population: ~50 Population: ~60 Population: ~75 Population: ~100 Population: ~200 Click to explore this site (creates new mission) Cannot order mission without leader Inaccessible mission location Click to request workers No workers available Cannot make request without leader Cannot raid your civilization Artifacts (Rumored) Prisoners Economically linked to you Skirmishing They accept tribute They offer tribute No contact War Alliance Trade Agreement (Exports to You accept their tribute every a broker with appraisal skill. You can look at trade information once you have Vengeance Offerings from Imports from Terror Petty Annoyance Exports to Your site government Accepting tribute Offering tribute civilization Unnamed Click to raid this site (creates new mission) No messengers Recover Raid Seize Take Over Raze Demand Tribute from Pillage Explore Make Request of This land has no important leaders. You have no agreements with this land. Pending Agreed in year Requests (Imports from Steal livestock Loot other items Take important treasures Release other prisoners Free captives belonging to your civilization No notable skills Remove This mission cannot be altered now. Click for assignments and details and more... Messenger (unfilled) commander No commanders traveling here messenger No reports available Click to view all news and rumors No squads available No messengers available No specific orders On this mission be manageable from this screen. occupation and not return. Your new holdings will WARNING: If successful, your soldiers will join the Demand surrender and occupy Conquer and occupy Demand ongoing tribute Demand one-time tribute Raze (openly attack and destroy site) Pillage (openly attack) Raid (squads will try to avoid detection) Done Reports Missing citizens Civilizations News and rumors Missions Center on fort Click to recover (creates new mission) Claimed by local family Claimed by local Claimed by your local government Last held by Click to rescue (creates new mission) Location unknown Last known to be traveling Last in on behalf of reclaimed a group calling itself crushed an insurrection waited out an insurrection was overthrown after an insurrection began in an insurrection against was known to be , replacing ruler became in the name of claimed marched on the army of (not possible) Unknown creature , position elevation Recenter to Unnamed recenter location was kidnapped descended upon led by fled from the area just before an army refugees calling themselves gave up on their occupation of moved on in search of a better future after the horrible mismanagement of was conquered after a long journey from the lands of founded Saving units... Saving items... Allocating space... Characterizing raw data... Opening file... Offloading art... Offloading units... Preliminary cleaning... Checking directory structure... Initializing... Saving game Add new recenter location Hotkey: Not yet asssigned (hidden) Unknown item Saving formations... Saving squads... Saving coin information... Saving world events... Saving work quotas... Saving mandates... Saving events... Saving local animal populations... Saving entities... Saving effects... Saving flow guides... Saving machines... Saving buildings... Saving projectiles... Saving schedules... Saving jobs... Saving image sets... Saving belief systems... Saving occupations... Saving art forms... Saving agreement... Saving cultural identities... Saving tracking information... Saving army controllers... Saving armies... Saving vehicles... Saving crimes... Saving incidents... Saving identities... Saving written content... Saving interactions... Saving activities... Information sheets Woodcutting Stockpiles Mining Camera controls Interactive tutorial Finishing... Closing file... Saving general information... Saving adventure data... Saving active historical figures... Saving artifacts... Saving world information... Saving fortress information... Saving announcements... Saving divination sets... Clothing Handling light aquifers Wells Traps and levers Ore and smelting Offices and administrative work Bins, bags, and barrels Other food sources Planting Survival Information and guides [Completed] Menu overview Movement Preparing for the caravan Alerts Popup: Work orders Popup: The world Popup: Squads Popup: Justice Popup: Nobles Popup: Work details Popup: Stocks Popup: Hauling Popup: Burrows Popup: Zones Goals Happiness and stress Dig deeper Refuse and dumping Ramps and channels Meeting areas and locations Conversations The party and followers Popup: Sleep and rest Popup: Travel Popup: Shoot and throw Popup: Wrestle Popup: Strike Popup: Abilities Popup: Butcher and craft Popup: Perform Popup: Talk Popup: Hold and climb Popup: Movement options Popup: Inventory Popup: Adventurer's log Popup: Companions autosave 1 current but you can delete it while loading. save? It will never be overwritten, What would you like to name this manual title screen, with their own active save. Saves starting here will be grouped on the What would you like to name this timeline? Save Would you like to overwrite it? There is a folder with this name already. [Viewed] Retirement Fortress mode Quests and reputation Trading Really quit? The character will live on Abandon you will need to reclaim the fort to play Really quit? The fort will be saved but Quit save will be lost. All of your progress since the last Really quit without saving? this character to play them again. you will need to unretire or recruit Retire here again. you will need to unretire the fort to play Really retire? The world will be saved but autosave 3 autosave 2 Save world and return to title menu Return to game Settings (holding another's goods) Give in to Starvation Finish Game Give in to the Night Retire at this location (or rest a while) Succumb to the invasion Quit without saving Abandon the fortress to ruin Retire the fortress (for the time being) Save and continue playing Save and return to title menu available to play. through their legend but will not be Dabu Death Spiral Expansive Cavern Koganusan Dabu & Simon Swerwer Dwarf Fortress May interfere with existing saves. Do this if you want to keep the old save. Multiple copies of the timeline found. Recommended! Save to new folder (same timeline) Save to new timeline Save to timeline folder: Save to this timeline Continue Return to title menu Strike It Again Classic DF Main Theme Tarn Adams Classic DF Title Theme Mountainhome Dabu & Agueda Macias Craftsdwarfship Winter Entombs You Strange Moods Strike the Earth! Another Year First Year Vile Force of Darkness Drink & Industry Forgotten Beast Hill Dwarf - Last track: Track playing: Losing is Fun Two Coins Pony Rider Cannibal Sisters of War Dabu & rcab Into The Pits Night Creature Hamlet Memoirs Beyond The Gates Life of Adventure Bruising The Fat The Capital Cages & Chains Haunted Lands Toady Six Toady Five Obsidian Toady Four Suite Espagnole Part III Suite Espagnole Part II Suite Espagnole Part I Dolomite Roldeth Toady Three Toady Two Toady One The Tavern Part II The Tavern Part I Combat music: SoW rcab stia df15 df3 df9 Last interlude: Interlude playing: Withered Your strength has been broken. Conquered Your settlement has been abandoned. Abandoned Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. Retired Dwarf Fortress Adventure And remember: [C:2:0:1]Losing is fun![C:7:0:0] More likely, your dwarves will starve, unless you read the first few guides here! The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0] The guides here will suggest other possible avenues of play. The game is open-ended and you can do whatever you choose. If you'd like a goal, try to join a village hearth and improve your reputation. save/current/world.sav save/*.* Finish mining Unpause End stairway Start stairway Open mining mode Zoom out Zoom in Move the camera down Move the camera up Move the camera Skip tutorial Start tutorial Your adventure has come to an end. Dead You settle in this location... Your settlement has crumbled to its end. Click a citizen or creature Place a bed Make the bed Add a "Make bed" task Click workshop Construct workshop Place carpenter's workshop Open building mode Stockpile wood Chop down tree Designate tree Open tree-felling mode Place All stockpile Open stockpile mode of 20) Room completed ( Non-interactive help will be available whatever you decide. Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? Quick start and short tutorial? Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization. As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. You'll begin by creating your world and watching the region's history unfold. Prepare to guide your stout charges to fortune in a world fraught with many perils. Welcome to Dwarf Fortress Next Right click to move Left click to move Don't show again Click the help button Dismiss the large red alert Close the information sheet You can zoom in and out of the play area using ] hotkey will recenter on your wagon. The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation. ] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster. ] and To change the camera's elevation, press ] or hold the middle mouse button and drag the view. [KEY: Your view is focused on one elevation at a time. To move the camera around, press (1 of 8) After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials. Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them! If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. On your own! from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer, Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode. to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out. Now we'll unpause the game and let the miner finish the task. Press order also works. the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the There are several ways to mine. Stairwells (selected) start at one elevation and are completed at Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button. There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface. It's time to get to work! Let's start by digging a stairwell into the ground. (2 of 8) ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. With shelter ready underground, it's time to build. (4 of 8) always be used to close most menus, as well as If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can good idea to keep your fortress clean. button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0]. Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option. to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground. Click the add button, and click two corners of a rectangle somewhere safe [C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now. supplies around your fortress where they are needed. It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving The supplies on the wagon are in danger of being carried off by wild creatures! (3 of 8) When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. [C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now. Now that you have the building materials it's time to start building. (5 of 8) If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one. You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus. If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0]. Now we just need to wait for the woodcutter to chop down the tree. Make sure your woodcutter can walk to the designated location. When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface. [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0]. Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. Feel free to pause and check out the information. You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. The rest of the interface is now enabled. (6 of 8) room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident. With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a [C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground. Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like. Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed. [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0]. Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]. Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. Once the worker is done, click on the building to select it. Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. You need something of value to trade. To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. You may need supplies before the coming of winter. (8 of 8) Preparing for the Caravan Left click on an alert for recentering options, and right click to dismiss an alert. Hover over an alert icon to see the information. There has been one already! There have been a few already! There have been several already! Important and sometimes urgent information is given as alerts on the left side of the screen. This is an example urgent alert! These are very important. Ignore them at your peril. (7 of 8) Right click to dismiss the information sheet. [C:7:0:1]Labor[C:7:0:0] Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. By now you should have a room underground where your residents can hide from the creatures above. [C:7:0:1]Shelter[C:7:0:0] Use the arrow at the top of this window to minimize the tutorial when it obscures your view. In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food. Click it now, and this tutorial will be concluded. The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides. As you enter new menus, there will be information and tips. There's a lot more to learn! Just the beginning [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value. kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky. If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various An obvious material to use to make the crafts is rock. may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0]. Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0]. If you have no suitable [C:6:0:1]Plants[C:7:0:0], you This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0]. The main way is by brewing alcohol. There are two ways to make drinks for your residents. [C:7:0:1]Drink[C:7:0:0] But if one of these brave workers falls, you'll need to assign somebody to these duties. If you haven't suffered any casualties, you should have these labors assigned already. [C:7:0:0]. Fisherdwarf [C:7:0:0], and [C:2:0:0] Woodcutter [C:7:0:0], [C:2:0:0] Miner Click here and make sure you have a [C:2:0:0] Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. You need to select the crops to be grown each season. Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0]. Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil. This isn't rich soil, but will suffice for now. Dig deeper to find better soil. With a subterranean soil floor exposed, you can place an underground [C:6:0:0]Farmplot[C:7:0:0]. Make sure to leave the ceiling above intact so the underground soil doesn't receive any sunlight. The highest mountain elevations do not have soil. The underground rectangle must be near the surface, where there is soil (loam, clay, or sand.) One level down should suffice, before you hit rock. Using [C:5:0:1]Mining[C:7:0:0] orders, you'll need to carve out a rectangular area underground for your [C:6:0:0]Farmplot[C:7:0:0]. The [C:6:0:0]Wagon[C:7:0:0] comes with some [C:6:0:1]Seeds[C:7:0:0], but as you might expect, these crops must be grown underground! There's some food on the embark [C:6:0:0]Wagon[C:7:0:0], and you can trade for food, but you can also grow your own. and certain [C:6:0:0]Workshop[C:7:0:0] tasks. You may find water underground. so that your residents have water to drink. You'll want one of these anyway for other purposes, like cleaning Absent alcohol and in warmer weather, you can designate a [C:3:0:0]Water Source[C:7:0:0] from the [C:5:0:1]Zones[C:7:0:0] menu at a river or pond, or [C:6:0:1]Plants[C:7:0:0] there. The number of [C:6:0:1]Drink[C:7:0:0] rations can be seen at the top of the screen. If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0] The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0]. [C:7:0:1]Gathering[C:7:0:0] Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0]. Remember, your workers do not eat raw fish! You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them. You can optionally choose to designate a [C:3:0:0]Fishing[C:7:0:0] zone if you don't want your workers going far afield. fishing labor assigned will begin fishing automatically. If there is a river or pond nearby you may consider fishing. If the water isn't frozen, a worker with the [C:7:0:1]Fishing[C:7:0:0] [C:6:0:1]Fertilizer[C:7:0:0] is not needed to farm. [C:6:0:1]Potash[C:7:0:0] is the fertilizer of choice, and it can be created in the [C:6:0:0]Ashery[C:7:0:0], using [C:6:0:1]Ash[C:7:0:0] from [C:6:0:1]Wood[C:7:0:0] burned in a [C:6:0:0]Wood Furnace[C:7:0:0]. A [C:3:0:0]Water Source[C:7:0:0] zone and a [C:6:0:1]Bucket[C:7:0:0] are also required. These effects are more pronounced deep underground where you can locate the cavern biome and its rich soil. [C:6:0:1]Fertilizer[C:7:0:0] and skilled [C:2:0:0]Planters[C:7:0:0] have a direct impact on crop yield. If you'd like to focus a few of your citizens on farming, which gives skill benefits, you can assign them to the [C:2:0:0]Planters[C:7:0:0] work detail from the [C:5:0:1]Labor[C:7:0:0] menu. Now your [C:2:0:0]Planters[C:7:0:0], those that can access both the [C:6:0:0]Farmplot[C:7:0:0] and the [C:6:0:1]Spawn[C:7:0:0], will plant the field, and after a period of growth, they'll be harvested. Note that you can obtain aboveground [C:6:0:1]Seeds[C:7:0:0] from trade or by eating gathered [C:6:0:1]Plants[C:7:0:0], but aboveground farming exposes your [C:2:0:0]Planters[C:7:0:0] to dangers and the elements. [C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds". Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu. Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap. [C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0]. There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left. [C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties. Zones add button to assign the [C:2:0:0]Animals[C:7:0:0]. To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the Note that some [C:2:0:0]Livestock[C:7:0:0] must eat vegetation to survive. There you can select which [C:2:0:0]Animals[C:7:0:0] to slaughter. You may need to minimize the tutorial to see the [C:5:0:1]Slaughter[C:7:0:0] buttons. Once the shop is built, open the [C:5:0:1]Creatures[C:7:0:0] info menu. From there select the [C:5:0:1]Pets/Livestock[C:7:0:0] tab. Do this by selecting the building in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Butcher[C:7:0:0]. To slaughter an [C:2:0:0]Animal[C:7:0:0] you must first build a [C:6:0:0]Butcher's Shop[C:7:0:0]. [C:6:0:1]Meat[C:7:0:0] from [C:2:0:0]Livestock[C:7:0:0] you slaughter is a source of food. [C:7:0:1]Butchering[C:7:0:0] Then draw a rectangle over the bushes you wish to search. It is possible to survive by gathering plants outside. Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order. Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress. Stocks When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle. [C:6:0:1]Minecarts[C:7:0:0] that move too quickly around corners will spill their contents. Only one condition needs to be satisfied for the [C:6:0:1]Minecart[C:7:0:0] to move to the next [C:6:0:0]Track Stop[C:7:0:0]. Each [C:6:0:0]Track Stop[C:7:0:0] must be linked to a [C:6:0:0]Stockpile[C:7:0:0] for [C:6:0:1]Items[C:7:0:0] to be put on or removed from the [C:6:0:1]Minecart[C:7:0:0]. One [C:6:0:1]Minecart[C:7:0:0] can be assigned to each route, and workers will move the vehicle from [C:6:0:0]Track Stop[C:7:0:0] to [C:6:0:0]Track Stop[C:7:0:0] according to conditions you specify. [C:6:0:1]Minecarts[C:7:0:0] and [C:6:0:0]Tracks[C:7:0:0] are a convenient way to move a lot of objects around the fortress quickly, though they take a little effort to prepare. Minecart routes It can be useful to assign all of your civilians to a safe emergency [C:1:0:0]Burrow[C:7:0:0] which you activate in case of intruders. [C:1:0:0]Burrows[C:7:0:0] can be suspended and unsuspended freely. When a [C:1:0:0]Burrow[C:7:0:0] is suspended, assigned citizens will ignore it. Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas. [C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned. Burrows Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin. Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time. Justice Nobles and certain administrators require rooms, and some may also make demands. Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard. Certain important functions in your fortress can only be performed by assigned administrators, such as the [C:5:0:0]Manager[C:7:0:0] and [C:5:0:0]Bookkeeper[C:7:0:0]. These can also be assigned from the squad menu. Once the first leader is assigned, subsequent [C:5:0:0]Captain[C:7:0:0] positions will appear. [C:5:0:0]Militia Commanders[C:7:0:0] are assigned here. Here you can view your nobles, as well as assign your administrators, military leaders, and other officials. Nobles and administrators If a task does not have a default work detail, you can create a custom work detail. Once you assign citizens to the task, you can then set [C:5:0:1]"Only selected do this"[C:7:0:0] if you want to restrict it. Tasks are restricted by setting their work detail to [C:5:0:1]"Only selected do this"[C:7:0:0]. Citizens are restricted by using their [C:5:0:1]Specialization[C:7:0:0] button. Generally, almost every task will be available for every citizen, but you can both restrict both citizens and tasks. Work details are one way you can control which workers do which tasks, and they are the only way to assign certain tasks like mining, woodcutting, hunting, and fishing. If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate. Click on category headings to collapse and expand them. The World You have no idea what's lurking out there. It is recommended that you prepare a squad and get them training as soon as you can. Wildlife and even your own citizens can still be dangerous at times. Although this location is relatively safe, it is recommended that you prepare a squad and get them training at some point. Here you can create squads, fill their positions, assign equipment and schedules, and give specific orders. This is the squad menu. Squads Officers may opt for physical punishment if they cannot carry out custodial sentences. It is recommended to place a certain number of [C:6:0:0]Cages[C:7:0:0] and [C:6:0:0]Chains[C:7:0:0] and assign them to a [C:3:0:0]Dungeon[C:7:0:0] zone. This is particularly important for schemes where the witnesses might not have the full story. You can also interrogate suspects. All available witness information is presented for each case. It's up to you to choose whom to convict. Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored. If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here. When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0]. the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0]. The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at (and some other things like [C:6:0:1]Sand[C:7:0:0]). [C:6:0:1]Bins[C:7:0:0] hold just about everything else except [C:6:0:1]Furniture[C:7:0:0], [C:6:0:1]Wood[C:7:0:0] and [C:6:0:1]Boulders[C:7:0:0]. [C:6:0:1]Barrels[C:7:0:0], and [C:6:0:1]Bags[C:7:0:0]. [C:6:0:1]Barrels[C:7:0:0] are used to store [C:6:0:1]Food[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are used to store [C:6:0:1]Seeds[C:7:0:0] If you find that your stockpiles are filling up too fast, you can create room by building [C:6:0:1]Bins[C:7:0:0], The system is reasonably powerful and you can eventually automate almost all of your production if you wish. You can also create work orders at specific [C:6:0:0]Workshops[C:7:0:0] from their building sheet. You can limit work orders to a number of [C:6:0:0]Workshops[C:7:0:0]. For instance, you can create an order to [C:3:0:1]Make Wooden Bins[C:7:0:0] if you are out of empty ones, to [C:3:0:1]Brew Drinks[C:7:0:0] if you are running low, or to [C:3:0:1]Make Five Statues[C:7:0:0] every month. These work orders are set to complete a certain number of [C:3:0:1]Tasks[C:7:0:0] and can be given start conditions. Work orders are used to automate [C:3:0:1]Tasks[C:7:0:0] in [C:6:0:0]Workshops[C:7:0:0]. Raids are created by clicking on any site not belonging to your civilization. You can also cause trouble if you'd like to raid your neighbors. Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen. The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows. In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0]. the game progresses. Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs. Other nobles may appear or be assigned as Remember to assign the [C:5:0:0]Administrator[C:7:0:0] to the [C:3:0:0]Office[C:7:0:0]. The [C:3:0:0]Zone[C:7:0:0] you select must contain a [C:6:0:0]Chair[C:7:0:0], or you can paint a [C:3:0:0]Zone[C:7:0:0] and place a [C:6:0:0]Chair[C:7:0:0] later. You can create these with [C:5:0:1]Zones[C:7:0:0] -> [C:5:0:1]Office[C:7:0:0]. Some [C:5:0:0]Administrators[C:7:0:0] will require [C:3:0:0]Offices[C:7:0:0] to perform their work. To do this select the [C:5:0:1]Nobles and administrators[C:7:0:0] menu and click the add button to assign somebody. In order for some functions to be used, like work orders or bookkeeping, [C:5:0:0]Administrators[C:7:0:0] must be assigned. Note that if you have a [C:5:0:0]Broker[C:7:0:0] the value of each good with be shown if their skill is high enough. they can carry away the weight of the things you are selling. trade from the list on the right. Then hit [C:5:0:1]"Trade"[C:7:0:0]. The trader will accept if the deal is fair and When trading you select which goods you want from the list on the left, and which goods of yours to until your [C:5:0:0]Broker[C:7:0:0] or another resident arrives at the depot. select [C:5:0:1]"Trade"[C:7:0:0]. Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0]. You cannot trade Here you can select which goods you wish to trade. After everyone has brought their goods you can There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0]. or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside. Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0]. This will lock the [C:6:0:0]Door[C:7:0:0] To stop some enemies from entering your fortress use [C:5:0:1]Build[C:7:0:0] -> [C:5:0:1]Machines/fluids[C:7:0:0] -> [C:5:0:1]Lever[C:7:0:0] to build a [C:6:0:0]Lever[C:7:0:0]. Most require [C:6:0:1]Mechanisms[C:7:0:0] made at the [C:6:0:0]Mechanic's Shop[C:7:0:0], using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Mechanic[C:7:0:0]. lock the ways into your fortress. The ways to build traps are as wild as your imagination. The best way to avoid this fate is to build traps and you can succumb to invasions. It is a dangerous world, and if the entrances of your fortress are left open, need [C:6:0:1]Charcoal[C:7:0:0] from the [C:6:0:0]Wood Furnace[C:7:0:0] to start the process. You may switch to other forms of [C:6:0:1]Fuel[C:7:0:0] later, such as [C:6:0:1]Coal[C:7:0:0], but you will usually found at [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Wood Furnace[C:7:0:0]. To get [C:6:0:1]Fuel[C:7:0:0] you need to make [C:6:0:1]Charcoal[C:7:0:0] with a [C:6:0:0]Wood Furnace[C:7:0:0], If you have found magma you can build a [C:6:0:0]Magma Smelter[C:7:0:0] directly over it, otherwise you need [C:6:0:1]Fuel[C:7:0:0]. [C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers. This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0]. [C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0]. Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0]. weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0]. After harvesting plants like the [C:6:0:1]Pigtail[C:7:0:0], first process them at the [C:6:0:0]Farmer's Workshop[C:7:0:0], then gather [C:6:0:1]Silk[C:7:0:0], or tan [C:6:0:1]Skins[C:7:0:0] for [C:6:0:1]Leather[C:7:0:0]. While it is possible to trade for [C:6:0:1]Clothing[C:7:0:0], [C:6:0:1]Cloth[C:7:0:0], or [C:6:0:1]Leather[C:7:0:0], you can also farm [C:6:0:1]Pigtails[C:7:0:0], Eventually the [C:6:0:1]Clothing[C:7:0:0] that your residents start with will rot away. Repeat this pattern until you get below the aquifer. You can then build [C:6:0:0]Walls[C:7:0:0] around the stairs until the leaking water is blocked off. One way is to simply re-designate the damp stone for mining in order to build a 3x3 room around the stairs. Aquifers can block the downward progress of your fortress, but it is possible to bypass them. any body of water. It is possible to find water underground, or divert it from the surface. [C:6:0:0]Wells[C:7:0:0] require a [C:6:0:1]Bucket[C:7:0:0], [C:6:0:1]Blocks[C:7:0:0], a [C:6:0:1]Rope[C:7:0:0] or [C:6:0:1]Chain[C:7:0:0], and [C:6:0:1]Mechanisms[C:7:0:0]. They can be built over get it is from a [C:6:0:0]Well[C:7:0:0]. Non-alcoholic water is essential to a functioning fortress. The most favored place to These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function. Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any. [C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity. [C:7:0:1]Temples[C:7:0:0] visitors drinks. There is also an option to allow outsiders to come to your [C:1:0:1]Tavern[C:7:0:0]. From the [C:5:0:1]Tavern Info Menu[C:7:0:0] you can choose to assign [C:5:0:0]Performers[C:7:0:0] or a [C:5:0:0]Tavern Keeper[C:7:0:0] who will serve the Instruments[C:7:0:0] these can also be used by the [C:1:0:1]Tavern[C:7:0:0]. You may also leave a cleared space your tavern-goers will use as a dance floor. If you have any [C:6:0:1]Musical [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Tavern[C:7:0:0]. Optionally you can place [C:6:0:0]Tables[C:7:0:0] and [C:6:0:0]Chairs[C:7:0:0] where your residents can eat. The inhabitants also like to drink from [C:6:0:1]Goblets[C:7:0:0], [C:6:0:1]Cups[C:7:0:0], or [C:6:0:1]Mugs[C:7:0:0]. These must be stored in [C:6:0:0]Chests[C:7:0:0] or To have a fully functioning [C:1:0:1]Tavern[C:7:0:0] you must have a [C:6:0:0]Stockpile[C:7:0:0] with [C:6:0:1]Booze[C:7:0:0] in it, preferably close by. [C:1:0:1]Taverns[C:7:0:0] are where your residents gather to drink, socialize, tell stories, and dance. [C:7:0:1]Taverns[C:7:0:0] There are five types of [C:1:0:1]Locations[C:7:0:0], which we'll go over in turn. [C:3:0:0]Zones[C:7:0:0] can be assigned to special [C:1:0:1]Locations[C:7:0:0]. Usually one [C:3:0:0]Meeting Area[C:7:0:0] is sufficient, but [C:1:0:1]Locations[C:7:0:0] can span several [C:3:0:0]Zones[C:7:0:0]. [C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs. [C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0]. Chief Medical Dwarf You will need to appoint a [C:5:0:0] Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated. Some injuries require [C:6:0:1]Splints[C:7:0:0], or [C:6:0:1]Gypsum Plaster Powder[C:7:0:0] for [C:6:0:1]Orthopedic Casts[C:7:0:0]. [C:6:0:1]Soap[C:7:0:0] is necessary to prevent infection. You must build [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Hospital[C:7:0:0] to store these items. [C:6:0:1]Buckets[C:7:0:0] (with a source of water), [C:6:0:1]Thread[C:7:0:0] for sutures, and [C:6:0:1]Cloth[C:7:0:0] for bandages. To fully function your [C:1:0:1]Hospital[C:7:0:0] needs to have [C:6:0:0]Beds[C:7:0:0], they are seen by a [C:5:0:0]Doctor[C:7:0:0]. Your unfortunate citizens are taken to the [C:1:0:1]Hospital[C:7:0:0] when injured. There they will rest and given water until [C:7:0:1]Hospitals[C:7:0:0] You can also assign [C:5:0:0]Performers[C:7:0:0] to the [C:1:0:1]Temple[C:7:0:0] and even [C:5:0:0]Priests[C:7:0:0] once the [C:1:0:1]Temple[C:7:0:0] becomes more established. You can also add [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] to hold [C:6:0:1]Musical Instruments[C:7:0:0] that the faithful will use. that you increase the value of the temple by decorating or adding [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. In the [C:6:0:1]Temple Info Menu[C:7:0:0] you can see the value of the [C:1:0:1]Temple[C:7:0:0]. Sometimes the worshippers will demand You can see how many worshippers of each deity live in your fortress by scrolling over their names. Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity. and see how many workers of each profession there are and whether a guild has been established. When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds [C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge. [C:7:0:1]Guildhalls[C:7:0:0] [C:6:0:1]Writing Material[C:7:0:0] for the [C:5:0:0]Scribes[C:7:0:0] to write on. [C:6:0:0]Tables[C:7:0:0] for your [C:5:0:0]Scribes[C:7:0:0] to work on. [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] are needed to store the In order to hold [C:6:0:1]Scrolls[C:7:0:0] and [C:6:0:1]Codices[C:7:0:0] you will need [C:6:0:0]Bookcases[C:7:0:0]. You will also need and [C:5:0:0]Scribes[C:7:0:0] to record them. Beware! Some knowledge is dangerous. From the [C:5:0:1]Library Info Menu[C:7:0:0] you can assign [C:5:0:0]Scholars[C:7:0:0] who discuss their interests with the inhabitants, The thirst for knowledge some residents have can be satisfied at the [C:1:0:1]Library[C:7:0:0]. [C:7:0:1]Libraries[C:7:0:0] [C:6:0:0]Traction Benches[C:7:0:0] which can be built at the [C:6:0:0]Mechanic's Shop[C:7:0:0]. The [C:5:0:0]Doctor[C:7:0:0] will need a [C:6:0:0]Table[C:7:0:0] to perform surgeries. Some injuries will require Later you can assign [C:5:0:0]Doctors[C:7:0:0] to specific roles such as the [C:5:0:0]Diagnostician[C:7:0:0]. You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0]. [C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend. The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must and assign your squads to it. The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position. You can create a [C:3:0:1]Patrol Route[C:7:0:0] The orders can be found at the bottom of the [C:5:0:1]Squad[C:7:0:0] menu when somebody is selected. You can make a [C:3:0:1]Kill[C:7:0:0] order and confirm it. or the whole squad from the [C:5:0:1]Squad[C:7:0:0] menu. You can give individual orders to the soldiers by selecting them with the checkmark from the [C:5:0:1]Position[C:7:0:0] menu are the checkmark to select the squad to give orders and the [C:5:0:1]Position[C:7:0:0] button to add more soldiers to the squad. The most important buttons can select the leader from the buttons at the top of the squad screen. The squad can be customized and you assign the uniform. A new uniform can be assigned later. Then from the [C:5:0:1]Squad[C:7:0:0] menu you can assign your first squad, led by the [C:5:0:0]Commander[C:7:0:0]. First you must from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. Before you can create a military, you must appoint a [C:5:0:0]Militia Commander[C:7:0:0] decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value. This can be increased by and an adjacent wall with an open floor above for the ramp to be usable. A ramp is a special square that can be traversed to the level above. There must be space above a ramp This leaves a "ceiling" above and "floor" below the empty space you have mined. The regular mining command digs a tunnel into the side of a mountain or deep underground. column itself will assign the routine to the selected squad. orders lining up with the month. You can also copy an order from any cell. Clicking on the for each month, line up with your chosen routine, go down the column, and press edit on the the grid and the months of the year are shown down the left side. To assign different orders You can also give your squads a monthly schedule. The routines are aligned along the top of can assign and edit the routines your soldiers will follow. Routines are individual orders given to a squad or individual members of a squad. From here you The [C:5:0:1]Schedule menu[C:7:0:0] is a powerful tool to give automatic orders to the selected squad. You can also click on details to customize each individual soldier. You can assign new uniforms to your squads or add a new one to customize it and add it to the uniform list. The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads. first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu. you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool. This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0]. Use the [C:5:0:1]Zones[C:7:0:0] menu to select [C:3:0:0]Garbage Dump[C:7:0:0] and draw a rectangle over a cliff or hole and If your [C:6:0:0]Refuse Stockpile[C:7:0:0] starts to fill up you can create a [C:3:0:0]Dump Zone[C:7:0:0]. Most of it will just generate foul smelling [C:0:0:1]Miasma[C:7:0:0]. Some [C:6:0:1]Refuse[C:7:0:0] can be put to use, for instance [C:6:0:1]Shells[C:7:0:0] can be turned into [C:6:0:1]Crafts[C:7:0:0]. You can gather the [C:6:0:1]Refuse[C:7:0:0] in a [C:6:0:0]Refuse Stockpile[C:7:0:0]. This includes everything from [C:6:0:1]Bones[C:7:0:0] and other [C:6:0:1]Remains[C:7:0:0] to worn-out [C:6:0:1]Clothing[C:7:0:0]. As your dwarves live and work in your fortress they will generate [C:6:0:1]Refuse[C:7:0:0]. To easily see which ramps go up or down, click the [C:5:0:1]Ramp Vision[C:7:0:0] button by the minimap. and create a hole instead. below. If there's no solid ground below the square being channeled, channeling will destroy the floor Digging a channel will mine out a floor or wall at the current level and dig out a ramp at the level Once a ramp is present, you can start using the regular mining command on the higher level. Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling. can attract the existing monarch of the civilization. you become a county then a duchy. A happy fortress with many exports and massive wealth From there, you can build your wealth, export goods, and attract more migrants until The current and optional path to victory is to have your fortress elevated to a barony. miserable fortress. Unhappy citizens can act out and cause trouble, and fewer people will risk travel to a Monitor their thoughts to identify problems that you can solve. Meet their needs by providing [C:3:0:0]Meeting Areas[C:7:0:0] and [C:1:0:1]Locations[C:7:0:0] for socializing, worship, and study. Alcohol, good food, and personal rooms go a long way. There are many ways to maintain your citizens. you will need to keep your citizens happy. To attract migrants and build a successful settlement, desperately needed water, fungal lumber, and other tantalizing mysteries. Valuable gems and precious metals can be found, along with richer soil, In order to pursue the wealth of the earth, you must dig deeper! There are many treasures and perils deep underground. If your needs aren't met, you won't perform quite as well in most situations. You also have needs according to your personality as seen in character creation and on your character sheet. If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush. You can sleep using the sleep option in either local play or travel mode. Alcohol is also sufficient but may not be as easy to come by as it is in a fortress. You can find water in wells in towns, or in rivers. Salt and brackish waters are not safe for drinking. Food can be obtained in towns, from the environment, or by butchering corpses with a sharp object. Most adventurers have three principle needs: food, water, and sleep. Your exploits will be recorded for Legends mode and by the master engravers in subsequent fortresses in your world. Settle in unliveable regions tormented by ancient evils and defend your fortress from zombies with your own army of vampires. Build an elaborate water-powered contraption or domesticate previously untameable wild beasts. Call visitors from all over the world with the greatest tavern, library, or temple the world has ever known. But this is only the beginning. Ultimately, your true goals are up to your imagination. You'll be an accomplished player at this point. and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office. This is the first step to completing the game. Next, you'll need to satisfy your ruler's needs, and more by talking to the other inhabitants you find in the world. Along with combat, conversations are where most of the events in play happen. You can obtain quests, followers, information, based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute. Followers will join according to your heroic reputation, relevant skill, destiny type, and total follower amount. The total follower amount is and they cannot be controlled directly. Some followers leave when their task is completed, while others will stay until they are asked to leave. You can also obtain other followers through conversation, such as a guide or a mercenary. These followers may help or run away in combat, For simplicity, only the party leader needs to eat and drink, though all party members will sleep aside from whoever is on watch. and control them while the others follow, or control each party member tactically. The game ends when the entire party is deceased or retired. You may create multiple characters during character creation. These are your party. You may select one party leader freely Blocking is done with a shield and works on any attack, including fire and natural attacks. choice but to jump or scramble to another tile (or else be hit.) Parrying is by weapon skill and only works on other weapons. The three main methods of defending are dodging, parrying, and blocking. If a strike is barely dodged, the defender may have no with special abilities like spraying webs or breathing fire. The three main methods of attacking are striking, wrestling, and shooting. Items can also be thrown, and there are creatures are capable of killing unprepared opponents. Combat with any creature will put you in immediate peril. Wounds can be serious and long-lasting, and most enemies If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest. or stirring up trouble with a neighboring hearth. If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order. Typically this will involve protecting the locals There are several types of quests or quest-adjacent tasks that can be received during conversation or from a deity. money between currency types in this fashion. value. Other currencies can be traded as regular items. You might receive change in the currency of the realm. You can change your In Adventure mode, currency plays a role. You can trade the accepted currency of whatever realm you are in for a precise measure of make a counteroffer if your offer is almost acceptable. as you don't leave the premises. Then select the items you'd like to trade, and see if you're successful. The trader might items that a person is carrying. You don't have to pick up an item in a store before you purchase it, but feel free to do so as long Trading is very similar to trading with a [C:5:0:1]Broker[C:7:0:0] in Fortress mode. You can select any item in a store, or most Trading and bartering happen during conversation. Trading occurs in shops and bartering happens in every other context. might become impatient or upset with you. The [C:3:0:1]Judge of Intent[C:7:0:0] skill can help you keep tabs on the other speaker's mood. The people you are conversing with don't always receive a reply immediately. The words of people that are talking to you will be highlighted. Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you Your view is focused on one elevation at a time. To move the camera around, hold the middle mouse button and drag the view. (1 of 3) Before you begin your travels, we'll familiarize you with the basic controls. Welcome adventurer! Adventure mode You can also unretire characters directly if they are still alive. Retired adventurers will continue their travels, and might show up in a future fortress or be hired by a future adventuring party. You don't always need to be slain in combat or starve to death. If you are in a friendly community, you can retire there. might contain new residents along with their old treasures... Your retired and abandoned fortresses are available to visit, if you can remember where to find them. Abandoned fortresses a drink in the tavern to let the people you meet know who you are. will be happy that you've slain a dragon, for instance, whether you've received the quest from them or not, and it might be worth especially if it's a hearth order, but generally you can tell anybody in a group what you've done and they'll react and spread the news. Most villages In order to receive recognition for your accomplishments, you must tell the relevant people about them. The quest giver is a safe bet, with that community. For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero. Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation ] etc. etc. If you want to move carefully, confirming your selection, you can press If you have a number pad, you can move one tile at a time by pressing . This menu will also show you how stealthfully you are moving. You can set your gait/speed and other movement options by clicking the indicated button or pressing You can alternate between standing and a prone position by clicking the indicated button or pressing If you see brown downward triangles under your character, you will move very slowly and should try to stand if you are able. It's very important to note that only one creature can be standing in a tile at a time. If you right click in the play area, you'll open a context-sensitive menu of actions. This lets you select a destination more carefully. The easiest way to move is to left click in the play area. Your character will path to the target tile if possible. Every creature in adventure mode moves simultaneously. Once you initiate movement, play will advance until you can move again. The duration of movement depends on gait, injuries, etc. (2 of 3) ] hotkey or by clicking the recenter button. The view is dark underground. You can recenter on yourself with the When your view is in the air above other tiles, you can usually see them below. If you are indoors or in a cavern, your view might be blocked by the ceiling. To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0]. You can strike, wrestle, or shoot to engage in combat. You can also throw objects in your inventory. to butcher a carcass or to engage in crafting activities. Hunting is an important way to get food. The base game has limited crafting. Conversations, like movement, take place over time. If you engage in a conversation, you'll generally wait for a reply before you can act again. to continue an active conversation. People can share troubles they'd like your help with, and you can also trade with shopkeepers or barter with most others. Right click on people to initiate conversations. You can click the indicated button or press to interact with nearby objects and environmental features. In particular, this is an easy way to pick things up. to view and interact with your worn and carried items. You can also speak to locals and inquire about their troubles. to view your log. Your character generally starts with a variety of local knowledge, including a few places to have an adventure. to view your character's status. This can be used to view your injuries, skills and needs. You can click the indicated button or press (3 of 3) You can also flying to other altitudes by left/right clicking while the camera is adjusted. ] etc. to change altitude. ] etc. and When flying, use This is your adventurer's log. It functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests. Adventurer's log Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members. In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision. You can also set whether a party member will be controlled manually during tactical mode, or whether they'll be controlled by the computer. You can assume control of party members. Companions who join you later in the journey can't generally be controlled manually. Here you'll see a list of party members, companions, and pets, along with their general location if you know it. This is the companion menu. Companions to view the message log. If you miss an announcement or would like to review old messages, you can click the indicated button or press to draw or strap your weapon. If your weapons are drawn and you aren't a local soldier, people may panic. You can also demand your opponent yield using a conversation option. to yield in combat. If the conflict has not reached a No Quarter state, your opponent should stand down. specify your attack more precisly. Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably. If you climb atop certain large branches, you can walk on them freely. You can climb trees. First you must establish a hold with a free grasp. Then you can continue to move up into the air, while maintaining a hold on an adjacent tile. This is the hold and climb menu. Hold and climb Continue moving in the same direction to build up speed. If you or your mount are moving quickly, your attacks gain velocity. If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed. Moving quickly costs energy. You'll begin to move slowly or even collapse if you sprint for too long. This is the movement options menu. Here you can choose your gait and see your current stealth profile. Movement options If you are carrying too much, you'll see an encumbrance indicator above the inventory button. Encumbrance can cause you to move very slowly and should be avoided if possible. Inventory items are all worn, held, in containers, or otherwise related to specific body parts. There is no abstract inventory space. Here you can interact with the objects you are carrying. Items can be dropped, worn, eaten, thrown, named, etc. The icon tooltips describe your options for each item. This is the inventory menu. Inventory In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home. This could include some opportunities for adventure. Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcass. Butchering is an excellent source of meat. The other products cannot currently be used. This is the butchering and crafting menu. Butcher and craft Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling. Performance occur over a period of time related to the specific art form or piece. You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps. You can also compose poems, songs, and choreography if you know a relevant art form. This is the performance menu. Here you can initiate a poetry recital, tell a story, dance, sing, or play a musical instrument. Perform asking for duties from your leader if you have one, and the ability to trade in shops. You can also ask anybody to join you, but many people will be shy of danger. There are many conversation options. Important ones to note at first are inquiring about troubles, which might set you on the road to adventure, When speaking to somebody, you'll choose what to say, and then time will pass while you are speaking and waiting for a reply. Conversations occur over time, like movements and attacks. This is the conversation menu. Talk The hold menu also allows you to lead and mount pets. You can claim stray animals as pets here too. To name your new pets, use the talk menu. You can jump while climbing, and you can also release your hold. In these ways, you might reach areas you can't otherwise reach. This is the wrestling menu. Here you can grab creatures and then execute a variety of wrestling moves. You can also initiate defensive actions here. Wrestle For this reason, it's important to obtain better equipment when you can. Skill and item quality can help with this, but sometimes it's just not possible to damage a target material with a weaker material. Once a strike hits, the materials and velocity are used to determine the damage. However, skill is the most important determiner of hits versus misses. There is a random element to outcomes and some body parts will be easier or harder to hit from moment to moment. Attacks target specific body parts and have various modifiers. You will select these in the subsequent menus. This is the attack menu. Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement. Strike If you obtain any magical powers during your adventure, you will find them in this menu. Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu. Any ability you possess that doesn't fit elsewhere will appear here. For instance, many creatures can spit or pet animals. Others can breathe fire. This is the abilities menu. Abilities Crafting in the base game is limited to constructing a stone axe necessary to fell trees. You can pick up few rocks and a tree branch to get started. You can stop traveling using the stop travel button below or by pressing . You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them. Here you can travel great distances without having to move in the local mode. You still become thirsty, hungry, and drowsy while traveling. This is travel mode. Travel Friendly fire isn't currently possible, so your companions should be safe. Be warned that shooting a projectile currently has a long recovery time, so you may be subject to attack after you fire. ] from play. You can initiate throwing from the inventory menu, or by pressing This is the projectile aiming menu. You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp. Shoot and throw Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them. Relative body size is the most important determiner of wrestling outcomes. A character's wrestling skill is also important. You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available. Wrestling involves specific attacking body parts and specific target body parts. region It's also generally wise to try to sleep in friendly places, but you might need to obtain permission. If you have multiple party members, your chances of being ambushed will be greatly reduced. This is the sleep menu. Here you can sleep to overcome drowsiness or wait to pass time. Sleep and rest ?bA H>bA `z-A @bA >bA @@bA >bA @bA praying weeping cringing screaming being tortured withering away striking a menacing pose striking a triumphant pose laboring contemplating cooking engraving unnaturally contorted being flayed being mutilated prostrating itself before torturing committing a depraved act upon devouring admiring committing a depraved act making a submissive gesture in a fetal position smeared out into a spiral falling dead laughing being shot making a plaintive gesture melting burning looks dejected looks terrified looks offended looks confused suffering impaled on being flayed by hanging from being mutilated by Name yourself Name your pet Name your settlement Name your group Name the image Name the location Name the squad Name the symbol Name Name your performance troupe Name the identity Random burning shooting surrounded by massacring fighting with greeting refusing speaking with embracing striking down raising hiding praying to contemplating cooking engraving Past Participle Present Participle You have bestowed the name upon . How do you like the sound of that? The symbol of Image information for Image information for engraving Image information Warning! You won't perform your action if you leave. Don't perform action Keep working Any image data you've changed will be lost. Given name Front Compound Rear Compound First Adjective Second Adjective Hyphen Compound The X Clear Singular Noun Plural Noun Adjective Prefix Present (1st) Present (3rd) Preterite Shape Object Action or relationship Delete element Number: (0 for unnumbered plural) Untitled/unnamed Choose X: Choose Y: This is a These are migrating nomadic local outcast Leave editor and discard data Related to historical figure Related to site Related to civilization or other group Existing image Specify a new image Let your mind wander Allow artist to choose Group symbol Group commission Civilization symbol Civ commission Name Historical figure Plant Tree yarn silk bone shell soap tooth horn pearl gem material Specify size Setting type Image Bands Covered Hanging rings civilization group merchant company performance troupe government vessel religion military organization Specify type stone wood leather cloth thread plant Spikes Setting material drops drinks Fullscreen Windowed Detect Resolution: No fullscreen resolutions detected. x Audio has been manually disabled. Range: Change it to [SOUND:YES] for audio. Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar. Music Volume (Fortress): Master Volume: Sound Effects Volume (Fortress): Ambience Volume (Fortress): straps draws Restore defaults No macros created. Enemies: Custom settings Normal Off (Custom) Hard data/init/interface.txt Economy: Popup prefs/interface.txt Recenter Pause Fort Adv Music Volume (Adventure): Average Seconds Between Tracks/Interludes (Fortress): Sound Effects Volume (Adventure): Ambience Volume (Adventure): Text entry Fortress Add Macros Delayed repeat Don't repeat Use Fast repeat to play back a recorded macro. to record/stop recording a macro. to load a macro. to save a macro to a file. Initial window width (if windowed) Interface scaling percentage if not fitting width Window is resizable (takes effect on restart) Initial window height (if windowed) Graphical FPS cap (default 50) Maximum interface percentage (not counting minimap/elevation) Scaling mode Use Classic ASCII glyphs Nearest-neighbor Automatic Mouse: Lanczos down Autosave frequency Mwheel Report (Active) Report Alert Video Yes Game Audio Announcements Keybindings Other Adventure Scale interface to fit grid height/width Difficulty Desired grid height for scaling (default = 64) Desired grid width for scaling (default = 170) Enable testing arena (on next title) Enable artifact moods (fort mode) Walking spreads spatter Keyboard cursor enabled Walking spreads spatter (adv mode) Enable multithreading (experimental!) Log world generation map rejects Default embark height Default embark width Default normal traffic path cost Default high traffic path cost Default restricted traffic path cost Default low traffic path cost Storage path decrease (seed bag combine) Storage path decrease (# of contained item cap) Semiannual Yearly Autosave the game after embark Seasonal Pause after loading Pause after every autosave Prepare carefully embark confirmation Confirmation window for all embarks If points remain Never Show tunnels on world map Always Enable temperature In site finder Enable caveins Enable weather Nickname position (fort mode) Show all historical events in engravings etc. Centralize Replace first Nickname position (adv mode) Replace all Grazing coefficient (higher = less grass) Nickname position (legends mode) Game frames-per-second cap (default 100) Show frames-per-second Milliseconds for each key repeat Key hold milliseconds before repeat Disabled Number of key repeats before accelerating Milliseconds interface shutdown after recenter Maximum key repeat acceleration multiplier Storage path decrease (barrel combine) Storage path decrease (bucket combine) Population cap Storage path decrease (bin combine) Baby+child cap Strict population cap (includes births) Visitor cap Baby+child cap (percentage of total) Seed cap (per species) Cull dead units at Engravings start obscured Total seed cap Show numeric liquid levels Show improvement quality in item names Number of lower elevation layers to show Show up/down arrows on ramps at current elevation Enemy production trigger 3 Enemy production trigger 2 Enemy production trigger 5 Enemy production trigger 4 Enemy trade trigger 2 Enemy trade trigger 1 Enemy trade trigger 4 Enemy trade trigger 3 Megabeast attack period (seasons) Enemy trade trigger 5 Forgotten beast irritation minimum (less = sooner) Forgotten beast sensitivity (less = sooner) Wilderness sensitivity (less = sooner) Forgotten beast wealth divisor (more = safer) Wilderness irritation decay (more = safer) Wilderness irritation minimum (less = sooner) Compressed saves (recommended!) Milliseconds between macro instructions Display worn clothing dyes (fort mode) Maximum embark dimension Civilizations can attack Display worn clothing dyes (adv mode) Werebeasts can attack Megabeasts can attack Enemy population trigger 1 Curious wilderness creatures can come to cause trouble Enemy population trigger 3 Enemy population trigger 2 Enemy population trigger 5 Enemy population trigger 4 Enemy production trigger 1 Economy population trigger 3 Economy population trigger 2 Economy population trigger 5 Economy population trigger 4 Economy production trigger 2 Economy production trigger 1 Economy production trigger 4 Economy production trigger 3 Economy trade trigger 1 Economy production trigger 5 Economy trade trigger 3 Economy trade trigger 2 Economy trade trigger 5 Economy trade trigger 4 (mods) Land holder population trigger Vampire migrant fraction (more = safer) Werebeast attack period (seasons) Invasion cap (monsters, attack one) Invasion cap (regulars, attack one) Invasion cap (monsters, attack two) Invasion cap (regulars, attack two) Invasion cap (monsters, attack three+) Invasion cap (regulars, attack three+) Minimum raids between sieges (per civ) Minimum raids before first siege (per civ) Cavern dweller scale (increase per attack) Siege frequency (percentage, otherwise raid) Diplomacy tree-fell count Cavern dweller maximum attackers Economy population trigger 1 Diplomacy tree-fell count (untamed wilds) [SOUND: [MASTER_VOLUME: YES [AMBIENCE_VOLUME: [MUSIC_VOLUME: [AVERAGE_TIME_BETWEEN_SONGS: [SFX_VOLUME: [AMBIENCE_VOLUME_ADV: [MUSIC_VOLUME_ADV: [WINDOWED: [SFX_VOLUME_ADV: NO_EXCLUSIVE PROMPT [WINDOWEDY: [WINDOWEDX: Land holder trade trigger Land holder production trigger Value of temple complex Value of temple High priesthood unit count Priesthood unit count Value of grand guildhall Value of guildhall Grand guild unit count Guild unit count Demand period (more = fewer) Mandate period (more = fewer) prefs/init.txt Failed to open for writing [COMPRESSED_SAVES: [RECENTER_INTERFACE_SHUTDOWN_MS: [PRINT_MODE: [USE_CLASSIC_ASCII: SOFTWARE TEXT [TEXTURE_PARAM: STANDARD NEAREST LANCZOS prefs/d_init.txt AUTO SEASONAL [AUTOSAVE: YEARLY SEMIANNUAL [FULLSCREENX: [RESIZABLE: [INTERFACE_SCALING_TO_DESIRED_GRID: [FULLSCREENY: [INTERFACE_SCALING_DESIRED_GRID_HEIGHT: [INTERFACE_SCALING_DESIRED_GRID_WIDTH: [MAXIMUM_INTERFACE_PERCENTAGE: [INTERFACE_SCALING_PERCENTAGE: [FPS_CAP: [FPS: [KEY_HOLD_MS: [G_FPS_CAP: [KEY_REPEAT_ACCEL_LIMIT: [KEY_REPEAT_MS: [MACRO_MS: [KEY_REPEAT_ACCEL_START: [KEYBOARD_CURSOR: [WALKING_SPREADS_SPATTER_ADV: [MULTITHREADING: [LOG_MAP_REJECTS: [EMBARK_RECTANGLE: [STORE_DIST_ITEM_DECREASE: [PATH_COST: [STORE_DIST_BUCKET_COMBINE: [STORE_DIST_SEED_COMBINE: [STORE_DIST_BIN_COMBINE: [STORE_DIST_BARREL_COMBINE: [STRICT_POPULATION_CAP: [POPULATION_CAP: [VISITOR_CAP: [BABY_CHILD_CAP: [AUTOSAVE_PAUSE: NONE [PAUSE_ON_LOAD: [INITIAL_SAVE: [POST_PREPARE_EMBARK_CONFIRMATION: [EMBARK_WARNING_ALWAYS: IF_POINTS_REMAIN ALWAYS FINDER [SHOW_EMBARK_TUNNEL: [WEATHER: [TEMPERATURE: [ARTIFACTS: [CAVEINS: [WALKING_SPREADS_SPATTER_DWF: [TESTING_ARENA: [DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE: [MAXIMUM_EMBARK_DIM: prefs/announcements.txt [DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE: BOX: D_D: A_D: UCR_A: UCR: prefs ALERT: [SPECIFIC_SEED_CAP: [CULL_DEAD_UNITS_AT: [ENGRAVINGS_START_OBSCURED: [FORTRESS_SEED_CAP: [SHOW_FLOW_AMOUNTS: [SHOW_IMP_QUALITY: [NUMBER_OF_LOWER_ELEVATIONS_SHOWN: [SHOW_RAMP_ARROWS: [NICKNAME_DWARF: [SHOW_ALL_HISTORY_IN_FORT_MODE: CENTRALIZE REPLACE_FIRST [NICKNAME_ADVENTURE: REPLACE_ALL [GRAZE_COEFFICIENT: [NICKNAME_LEGENDS: deque<T> too long 51.02 Avarice Greed Histories of Copyright (C) 2002-2025 by Tarn Adams Industry Gluttony Cupidity Jealousy Requires Must be before Must be after Description: Languages... Loading object files... Dwarf Fortress: Arena Conflicts with Shapes... Sound... Music... Text... Inorganics... Material templates... Patterns... Colors... Mettle Determination Resourcefulness Enterprise Exertion Diligence Toil Dynamism Unnamed mod Installed Mods install automatically when chosen during world creation. Tenacity Earliest compatible version: Version: Unknown author Author: Finalizing body detail plans... Finalizing buildings... Finalizing items... Finalizing tissue templates... Finalizing reactions... Finalizing entities... Finalizing creatures... Finalizing creature variations... Preparing graphics... Preparing text objects... Preparing material data... Finalizing interactions... Importing world... Preparing Arena... Preparing screen... Preparing arena... Buildings... Items... Tissue templates... Plants... Creatures... Creature variations... Creature bodies... Body detail plans... Finalizing languages... Interactions... Reactions... Entities... Finalizing plants... Finalizing inorganics... Finalizing material templates... Finalizing descriptors... (no other folders will be deleted) Are you sure you want to delete this game? winter autumn Copyright(C)1994-2023 Firelight Technologies Pty, Ltd. This Version of DF uses FMOD Studio All active/manual/autosaves there will be deleted! Are you sure you want to delete this active world? World name See the SDL folder for license information. SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga This version of DF uses SDL: Simple DirectMedia Layer, saves Timeline: World: Folder Are you sure you want to delete this world? Dwarf Fortress uses FMOD by Firelight Technologies A Bay 12 Games Production Adventurer Reclaim Fortress Delete (only this inactive copy will be deleted) late Unknown Type Error Testing Arena (Adventurer) Testing Arena summer spring mid early data/sound/tracks/death_spiral/DS_Full.ogg data/sound/tracks/expansive_cavern/EC_Full.ogg data/sound/tracks/koganusan/KG_Full.ogg data/sound/tracks/dwarf_fortress/Dwarf_Fortress.ogg data/sound/tracks/vile_force_of_darkness/VFOD_Full.ogg data/sound/tracks/drink_&_industry/DI_Full.ogg data/sound/tracks/forgotten_beast/FB_Full.ogg data/sound/tracks/hill_dwarf/HD_Full.ogg data/sound/tracks/strange_moods/SM_Full.ogg data/sound/tracks/strike_the_earth!/STE_Full.ogg data/sound/tracks/another_year/AY_Full.ogg data/sound/tracks/first_year/FY_Full.ogg data/sound/tracks/adv/1_Strike It Again.ogg data/sound/tracks/mountainhome/MH_Full.ogg data/sound/tracks/craftsdwarfship/CS_Full.ogg data/sound/tracks/winter_entombs_you/WEY_Full.ogg Active save Autosave Folder: save Continue active game adventurer fort Manual save Mods Object testing arena Create new world Start new game in existing world /world.dat /world.sav data/credits.txt About DF data/sound/tracks/hill_dwarf/HD_3.ogg data/sound/tracks/hill_dwarf/HD_2.ogg data/sound/tracks/hill_dwarf/HD_1.ogg data/sound/ambience/Outside.ogg data/sound/tracks/forgotten_beast/FB_2.ogg data/sound/tracks/forgotten_beast/FB_1.ogg data/sound/tracks/hill_dwarf/HD_5.ogg data/sound/tracks/hill_dwarf/HD_4.ogg data/sound/tracks/vile_force_of_darkness/VFOD_1.ogg data/sound/tracks/forgotten_beast/FB_5.ogg data/sound/tracks/forgotten_beast/FB_4.ogg data/sound/tracks/forgotten_beast/FB_3.ogg data/sound/tracks/vile_force_of_darkness/VFOD_5.ogg data/sound/tracks/vile_force_of_darkness/VFOD_4.ogg data/sound/tracks/vile_force_of_darkness/VFOD_3.ogg data/sound/tracks/vile_force_of_darkness/VFOD_2.ogg data/sound/tracks/adv/5_Beyond The Gates.ogg data/sound/tracks/adv/4_Life of Adventure.ogg data/sound/tracks/adv/3_Bruising The Fat (Shar Ikal).ogg data/sound/tracks/adv/2_The Capital.ogg data/sound/tracks/adv/9_Sisters of War.ogg data/sound/tracks/adv/8_Into The Pits.ogg data/sound/tracks/adv/7_Night Creature.ogg data/sound/tracks/adv/6_Hamlet Memoirs.ogg data/sound/tracks/adv/13_Losing Is Fun.ogg data/sound/tracks/adv/12_Two Coins.ogg data/sound/tracks/adv/11_Pony Rider.ogg data/sound/tracks/adv/10_Cannibal.ogg data/sound/tracks/expansive_cavern/EC_4.ogg data/sound/tracks/expansive_cavern/EC_3.ogg data/sound/tracks/expansive_cavern/EC_2.ogg data/sound/tracks/expansive_cavern/EC_1.ogg data/sound/tracks/craftsdwarfship/CS_3.ogg data/sound/tracks/craftsdwarfship/CS_2.ogg data/sound/tracks/craftsdwarfship/CS_1.ogg data/sound/tracks/winter_entombs_you/WEY_4.ogg data/sound/tracks/mountainhome/MH_2.ogg data/sound/tracks/mountainhome/MH_1.ogg data/sound/tracks/craftsdwarfship/CS_5.ogg data/sound/tracks/craftsdwarfship/CS_4.ogg data/sound/sounds/alert.ogg data/sound/tracks/mountainhome/MH_5.ogg data/sound/tracks/mountainhome/MH_4.ogg data/sound/tracks/mountainhome/MH_3.ogg data/sound/sounds/baby_born.ogg data/sound/sounds/artifact_created.ogg data/sound/sounds/ambush.ogg data/sound/sounds/adamantine.ogg data/sound/tracks/first_year/FY_4.ogg data/sound/tracks/first_year/FY_3.ogg data/sound/tracks/first_year/FY_2.ogg data/sound/tracks/first_year/FY_1.ogg data/sound/tracks/another_year/AY_4.ogg data/sound/tracks/another_year/AY_3.ogg data/sound/tracks/another_year/AY_2.ogg data/sound/tracks/another_year/AY_1.ogg data/sound/tracks/strike_the_earth!/STE_3.ogg data/sound/tracks/strike_the_earth!/STE_2.ogg data/sound/tracks/strike_the_earth!/STE_1.ogg data/sound/tracks/another_year/AY_5.ogg data/sound/tracks/winter_entombs_you/WEY_3.ogg data/sound/tracks/winter_entombs_you/WEY_2.ogg data/sound/tracks/winter_entombs_you/WEY_1.ogg data/sound/tracks/strike_the_earth!/STE_4.ogg data/sound/cards/Card_14.ogg data/sound/cards/Card_13.ogg data/sound/cards/Card_12.ogg data/sound/cards/Card_11.ogg data/sound/ambience/Cavern.ogg data/sound/ambience/Blizzard.ogg data/sound/cards/Card_16.ogg data/sound/cards/Card_15.ogg data/sound/ambience/Forest.ogg data/sound/ambience/Evil.ogg data/sound/ambience/Desert.ogg data/sound/ambience/Combat.ogg data/sound/ambience/Magma_Close.ogg data/sound/ambience/Grasslands.ogg data/sound/ambience/Good.ogg data/sound/ambience/Glacier.ogg data/sound/sounds/siege.ogg data/sound/sounds/megabeast.ogg data/sound/sounds/demon_attack.ogg data/sound/sounds/cavern_break.ogg data/sound/cards/Card_2.ogg data/sound/cards/Card_1.ogg data/sound/sounds/wedding.ogg data/sound/sounds/strange_mood.ogg data/sound/cards/Card_6.ogg data/sound/cards/Card_5.ogg data/sound/cards/Card_4.ogg data/sound/cards/Card_3.ogg data/sound/cards/Card_10.ogg data/sound/cards/Card_9.ogg data/sound/cards/Card_8.ogg data/sound/cards/Card_7.ogg data/sound/sounds/Howl_4.ogg data/sound/sounds/Howl_3.ogg data/sound/sounds/Howl_2.ogg data/sound/sounds/Howl_1.ogg data/sound/sounds/Giant_Step_3.ogg data/sound/sounds/Giant_Step_2.ogg data/sound/sounds/Giant_Step_1.ogg data/sound/sounds/Howl_5.ogg The performance is at [C:7:0:0] [C:3:0:1] Loading... The dance has reached the point where its accompaniment is at poetry is an example of line data/sound/ambience/River_High.ogg data/sound/ambience/Rainforest.ogg data/sound/ambience/Magma_Low.ogg data/sound/ambience/Magma_Far.ogg data/sound/ambience/Swamp.ogg data/sound/ambience/Siege.ogg data/sound/ambience/River_Medium.ogg data/sound/ambience/River_Low.ogg data/sound/ambience/Neutral_Cavern.ogg data/sound/ambience/Trade_Depot.ogg data/sound/ambience/Thunderstorm.ogg data/sound/ambience/Tavern.ogg data/sound/ambience/Neutral_Winds_2.ogg data/sound/ambience/Neutral_Winds.ogg data/sound/ambience/Terrifying.ogg data/sound/ambience/Workshop.ogg I won't trade at a loss. I wish I could take so much, but my animals... I cannot take so much -- and at such cost! Greetings. Let's trade. I'm confused. Did you want something? Ah, wonderful. Thank you for your business. That seems fair. You have yourself a deal. How kind! Thank you so much. You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered. Are these gifts? Do you wish to trade? These _are_ fine items, aren't they? Now, what do offer for them? Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange. I simply cannot afford this trade. If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so. I see your low race still revels in death. That poor, gentle creature... Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. The topic being written about is The topic being taught is The topic being discussed is The topic being considered is There is no specific information for this activity. This organizational activity will branch into specific play events. This organizational activity will branch into specific worship events. This organizational activity will branch into specific social events. Ask for how much? (0- Trade how many? (0- (You owe (Owes you An honored visitor! What would you like? What did you have in mind? (Select an item to demand) Offer how much? (0- Thank you for returning this primordial remnant to to conclude the transaction. You receive , and we will not part with it. Thank you for rescuing this treasure! Thank you for returning this treasure to Thank you for returning my family's treasure. Thank you for returning my treasure. What is your identity's profession? Your new identity: Select an identity. It's not the original, but we can hope the writing was copied faithfully. Name: " No name Where is your identity from? Whom does your identity worship? You are asking for Contains I can't possibly accept, but how about this? A true bargain. Perhaps if you throw in some more goods I can make an offer. Unmark all Mark all Cannot trade currency You are offering Ask for currency Give Demand is a treasure of is a family heirloom, and I will not part with it. is a personal treasure, and I will not part with it. Offer currency No carcass available. , consumed , not consumed left Needs: Butcher No available item. No butchery tool available. consumed not consumed nothing. and more You make You butcher You are not that hungry. No object of worship Profession: No origin Be Yourself New Identity Object of worship: Assume identity Set worship Set profession Set origin : select Select a butchery tool. What do you want to butcher? What do you want to do? Items must be in a grasp or on the ground here. You make nothing. but make nothing of note. You practice your You have finished working on Seed text hearthperson hearthpeople CUSTOM_OUTCAST_LT lord consort lords consort lady consort ladies consort humanoid humanoid_giant beast_small beast_large lord lords lady ladies failed_experiment_small failed_experiment_large HFEXP CUSTOM_LAW_MAKER pbbA 5#@ l#@ offered immortality the sacrilegious was too afraid not to comply gave in to fear of death the tormentor a business rival, a grudge, the persecutor was too envious of others to face death and agreed desired vengeance and willingly complied was too proud to accept death and agreed was too ambitious to accept death and agreed succumbed to vanity was too vain to accept death and agreed was swayed by the emotional appeal was overcome by greed made a threat , while completely misreading the situation, pulled rank made flattering remarks to a meeting with lured met with , where the latter by appealing to a shared worship of played for sympathy a jealous grudge, offered revenge upon made a blackmail threat, due to embezzlement as offered a bribe using the position trusted a lack of desire for vengeance agreed for love of accepted out of loyalty to being unaffected by the comments being willing to accept death being unswayed by the emotional appeal feeling no avarice was unafraid in the moment The plan worked. was not afraid and refused did not fear death and refused respected complied out of fear of Effective pressure to comply came from co-conspirators surrounding and agreed distrust of loathing the powerful hatred of lack of loyalty toward could not accept the uncertainty following death and agreed was too unsettled by death to face it and agreed valuing the law , despite being unafraid in the moment accepted in admiration of power being unafraid being unafraid of death lack of respect of lack of fear toward spurned the law and agreed willingly the efforts of surrounding allies to stop the plot a desire for vengeance being swayed by the emotional appeal felt no loyalty to distrusted an unwillingness to accept death being afraid feelings of greed feelings of vanity raised their suspicions and the plan was foiled. Allies surrounding , as The plan failed. was unafraid of hated and refused had no respect for disdaining the law lacked a desire for vengeance and refused trust of admiration of power was unaffected by the comments and refused was willing to accept eventual death and refused was unswayed by the emotional appeal and refused felt no avarice and refused valued the law and refused the efforts of co-conspirators to further the plot fearing of death loathed abuses of power and refused love of loyalty toward respect of fear of neighbor guildmate in order to have someone to act on plots and schemes in in order to have law enforcement look the other way in fellow order member fellow believer fellow company member troupemate the corruption of toward the fulfillment of plots and schemes in to corrupt the failed attempt by in order to secure embezzled funds in in order to have an agent in as a member of the wilds childhood friend lover fellow scholar comrade-in-arms subordinated attempted to corrupt spouse corrupted apprentice master ex-spouse companion fellow athlete fellow artist father mother attempted murder attempted theft by fooling attempted kidnapping for plotted to frame blood-drinking a conspiracy to slow labor plotted to steal plotted to assassinate to give promised plotted to sabotage the activities of plotted to induce a war of plotted to abduct via a corruption conspiracy a bribery conspiracy plotted to infiltrate a embezzlement conspiracy an unknown party Subject revealed that in concocted , and approached by prepare a coup under the influence of to handle the matter directly or through another party steal treasures in order to instill terror initiate sabotage to entertain the world to oust after being compelled to serve to live a life of adventure , becoming a citizen of to study to help rescue joined with a guildhall a grand guildhall a temple a temple complex to find as a guide agreed to establish in order to be brought to safety aided passing a portion of corruptly-obtained funds . The ritual took place in in becoming a permanent part of the living world began a position embezzling funds accepting bribes in exchange for leniency to eradicate monsters , becoming a resident of to work as a mercenary to entertain the citizenry . The ritual involved using made an agreement with agreed to a parley with the passing of corruptly-obtained funds by the embezzlement of to the living world the permanent joining by the promise by to steal the bribery of of in bound service the joining of to establish the agreement by the agreement between the parley between and become a citizen of and become a resident of the bribery conspiracy a corrupt agreement was formed the embezzlement conspiracy the corruption conspiracy make an offer of service requested that retrieve asked that to sabotage the activities of to induce a war of to assassinate to abduct the plot of concocted by to frame to infiltrate that the request by has revealed the presence of the formation of a corrupt agreement bbA Steal Corrupt Abduct Assassinate Sabotage , agreed in Unidentified A plot Start War between Infiltrate Frame Attempted Espionage Attempted Embezzlement Provide Position Attempted Bribery Nameless being nameless is in fact an assumed identity. Subject's true name is the crime Subject revealed that the theft the robbery the murder the kidnapping Attempted to make Made Unfortunately, no new pertinent information was revealed. Met with subject. a nameless identity in the past. Subject has used as an alias Snatc Sabtr Crrpt Assas Membr Asset Boss RIP the job order violation the conspiracy to slow labor the production order violation the export prohibition violation Subject confessed to multiple crimes Framr Interrogation Report: spurning the value of harmony spurning the value of honesty had a trusting nature and agreed spurning the law acquiesced to the argument was naturally inclined to speak facts surrounding case in order to elicit information. Subject being intellectually stubborn being a natural loner valued honesty believed in the value of cooperation value the law valued harmony spurning the value of cooperation interrogator to subject's belief in the law to shared worship of in order to elicit information. Attempted to appeal Appealed intimidating remarks in order to elicit information. flattering remarks in order to elicit information. Attempted to misrepresent Misrepresented Built rapport in order to elicit information. belief in cooperation Attempted to build belief in harmony belief in the truth In retrospect, interrogator may have completely misjudged subject's character. and refused Subject was cagey and refused to comply. valuing harmony valuing the truth was a natural loner and refused to listen had a distrustful nature and refused to listen Subject naively complied. was intellectually stubborn and refused to listen a distrustful nature spurning the truth being inclined to converse being trusting by nature spurning the value of cooperation and refused to listen an acquiescing nature spurned harmony and refused to listen spurning the truth and refused to listen a belief in the value of cooperation spurned the law and refused to listen LEAVES graphics/ FLUX DEFAULT FIRED_MAT Palette not found Not found: HIGH_PRIEST PRIEST Route priests priest sacred holy high priests high priest exalted high Silk Leather Shell Pearl Horn Tooth Bone Plant cloth Well-crafted Standard Crystal glass Clear glass Green glass Coral Amber Yarn Multizone Flood Overflow Cannot find path BEARD MOUSTACHE SIDEBURNS HAIR Corpse Ghostly Wood sand bags other large tools wheelbarrows minecarts large pots/food storage Plant growth (?) unprepared Your fortress of is a great treasure. We respect that this is no mere trade. will not go unanswered. Villains! The seizure of with the presentation of You honor Allow non-plant/animal Allow plant/animal Domesticated Expert Knowledgeable General familiarity A few facts Overall training Insufficient resources were available to use additional parallelism. Merchants from Potash Coal Rotten raw hide Fresh raw hide Masterwork Exceptional Superior quality Finely-crafted Wax Plant Cloth Crystal Glass Clear Glass Green Glass Soap Pearlash Ash Side Living Slaughterability Overall Training Pets/Livestock Citizens Arena side Trainer: Any unassigned Stone Refuse Corpses Furniture/siege ammo Food Animals All tasks Dead/Missing Owned Adopted somebody Job Hunting assignment Any unassigned trainer Any trainer Select a trainer for Trainer Trainer: Any Trainer: Train (to make a pet) or slaughter Uninterested in an owner Unavailable as pet Available as pet Ready for slaughter Being traded Cheese (animal) Cheese (plant) Drink (animal) Drink (plant) Plants Egg Unprepared fish Unusable armor Extract (plant) Pressed material Paste Fat Bone meal Milled plant Fruit/leaves Seeds Armor Weapons/trap comps Cloth Finished goods Gems Bars/blocks Coins Ammo Usable armor Unusable weapons Usable weapons Prepared meals Empty animal traps Empty cages Additional options Sheet Rough glass Clay Other stone Economic Metal ores Blocks: stone/clay Blocks: metal Blocks: other materials Thread (yarn) Thread (plant) Thread (silk) Gem Cut stone Cut gem Rough gem Cut glass Teeth Shells Bones Skulls Body parts Item types Misc. liquid Extract (animal) Bars: metal Bars: other materials Metal Stone/clay Other materials Type Hair/wool Horns/hooves We'll be ready soon! My apologies, but we're still unloading. Select a merchant group to trade with: Dist: Amount needed: Select materials for the Total quality craftsman Greetings. The your more ethical works. We've come to trade. Greetings. We are enchanted by Your efforts are legend there. Let us trade! Greetings from the Mountainhomes. Greetings from the outer lands. There are no merchants present with which to trade. Weapons Parchment Paper Cloth (metal) Cloth (yarn) Cloth (plant) Cloth (silk) Thread (metal) Core quality Shield Legs Hands Feet Head Body Trap components I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire? going there. Obviously, your copious wit is matched only by your industry! [Laughs uproariously] You had me [Chuckles] How droll. This would please us greatly. What do you offer? You wish to make an offering to our leader? You wish to make an offering? We love gifts. Take what you wish. I can't stop you. wish to trade or to make an offering to our leader? My stones, are you giving me those? Do you For me? At no price? I can accept your offer, or perhaps you wish to trade. what do offer for them? These _are_ fine items, aren't they? Now, Ah, but my goods are not free! What do you offer in trade? what interests you and what you're prepared to offer in exchange. Yes, and trade we will! Simply tell me Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra? I must make a profit. There is simply not enough value here. Do not tempt me! My beasts of burden cannot possibly haul such a load. These goods are too heavy and cheap for me to consider. What do you want? A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. is unparalleled. Let's make a deal! ship of the I will see that our leader gets this offering. You are too kind. fathom you ending up with the items you desire. Even with your combined trade goods, such as they are, I can't All I see here is not enough. You'll need more goods to make this arrangement. Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. Inaccessible Offer as gift Accept Counteroffer Seize Excess Weight: Allowed Weight: Trader Loss: Trader Profit: exactly less than greater than at most at least available is Amount of Distance: ecstatic with the trading seems That poor, gentle creature... I see your low race still revels in death. It is a rude bauble, fit only for your kind. Once a beautiful tree, and now? I am beside myself with grief. Perhaps we will show you how they suffered. You truly despise life, don't you? were added for the counteroffer: The following fortress goods unwilling to trade not going to take much more of this to be rapidly losing patience willing to trade pleased with the trading very happy about the trading A manager is required to coordinate There are no active work orders. Can use any shop 0 = Can use any shop max shop shop(s) Suggested conditions Farm plots Objects Places Creatures active. by the manager before they become All work orders must be validated work orders. Restarts if completed, checked daily One-time order Restarts if completed, conditions checked yearly Restarts if completed, conditions checked seasonally Restarts if completed, conditions checked monthly Restarts if completed, conditions checked daily One-time order, conditions checked daily not must first be completed must first be activated Not satisfied for next check Satisfied for next check No material Restarts if completed, checked yearly Restarts if completed, checked seasonally Restarts if completed, checked monthly Dormitory Barracks Archery range Office Dining hall Bedroom Animal training Meeting area available imprisoned present assigned squads assigned Unnamed location Tomb Dungeon Workshops are placed using the building menu at the bottom of the screen. You do not have any workshops. Stockpiles can be placed using the stockpile menu at the bottom of the screen. You do not have any stockpiles Locations can be created from zones. You do not have any locations. Zones can be added using the zone menu at the bottom of the screen. You do not have any zones. Sand Pit/pond Pen/pasture Garbage dump Gather fruit Fishing Water source You do not have any farm plots. Prepare writing material and assign scholars to a library. There is no written content here. Citizens, especially soldiers, will rarely name items. There are no named objects here. You can do this from the Nobles and Administrators menu. You haven't named any position symbols yet. You may also send a squad to obtain one. Your workers will rarely make them on their own. family heirloom Sacred to Treasure of Heirloom of Symbol of Libraries are a location that can be created at a zone. Use these to make scrolls and quires. Writing materials include paper and parchment sheets. % occupied Unknown location patient Hospital guildhall Temple Library Tavern There aren't any crafted artifacts here. Written content Named objects Symbols to harvest planted task Select how squads will use this space. Burrow Select which burrows to defend. Create new route Select or create a route. Confirm Point Click the map to add points. take from workshop to Select a stockpile or Max wheelbarrows Max barrels Storage and tools Select the squads to train here. Remove assignment (De)select all currently-displayed creatures. Text Bugged Civilians Military family treasure Exit text Exit nineslice Exit button container squad Targeted by , Pos Bookcases: Rented rooms (Total): Dance floor in common area: Stored Instruments (Desired): Goblets (Desired): Chests in common area: Citizens only Citizens and long-term residents only Temple, (next at Shrine, Writing Material (Desired): Total number of each to scribe: Written objects (incl. copies): Chairs: Tables: No established guild , no members Guildhall Dedicated to No particular deity exchange with Select a stockpile to give to All visitors welcome Only members can visit Only members can visit (if guild established) to utilize a hospital. You need to assign a You need a , no workers worker Cloth (Desired): Thread (Desired): Traction benches in common area: Tables in common area: Beds in common area: Agreed to build grand guildhall Agreed to build guildhall Grand Guildhall, Bone Doctor Monster Slayer Tavern Keeper Soap (Desired): Buckets (Desired): Powder for casts (Desired): Crutches (Desired): Splints (Desired): Recognize priesthood needed worshipper High priest: Priest: worshipper worshippers Temple Complex, Guildhall, Meeting place, Only organized religions can have recognized priesthoods. Agreed to build temple complex Agreed to build temple You can recognize a high priest when this is a temple complex. You can recognize a priesthood once this is a temple. Recognize high priest Cages/restraints Machines/fluids Constructions Doors/hatches Furniture New hospital New guildhall New library Carpenter Bowyer Ashery Furnaces Farming Clothing and leather Trade depot Traps and libraries can be created from Locations such as taverns, temples No worshippers (No Specific Deity) No members Guild: No workers hall New temple New inn/tavern Remove current location assignment Add or choose a location. outside the fortress. of rooms can attract visitors from bedrooms. These larger associations meeting area zones, dining rooms and Quern Farmer Kitchen Fishery Tanner Still Farm plot Dyer Cabinet Chest Table Chair Bed Hive Nest box Vermin Catcher's Shop Glass furnace Stoneworker Siege Metalsmith Mechanic Magma forge Jeweler Crafts Clothes Loom Wood furnace Smelter Magma smelter Magma kiln Magma glass furnace Kiln Gem window Glass window Floor bars Vertical bars Floor grate Wall grate Fortification Dirt road Water wheel Screw pump Floodgate Well Lever Track stop Track Support Instrument Offering place Display Bookcase Traction bench Statue Slab Burial Paved road Bridge Stairs Ramp Floor Wall Hatch Door Blocked at this location Needs to be anchored on edge Hidden, cannot build at this location Needs walkable perimeter Need trigger type Disconnected Catapult Ballista Must remove construction Building present Lava/Magma at this location Water at this location Off map Needs open space Needs adjacent wall Surrounded by empty space Cage Rope/chain Rollers Millstone Vertical axle Horizontal axle Gear assembly Windmill Armor stand Weapon rack Archery target Upright weapon/spike Weapon Stone-fall Pressure plate Animal trap No mud/soil for farm Needs ground or near machine Need soil at location Need soil or mud at location Cannot build at highest level Must be outside Too close to edge Must be inside Disconnected Build Overflow Mud is left by water invalid hash bucket count unordered_map/set too long Vein and gem mining blueprint Gem mining blueprint Regular mining blueprint Automated vein and gem mining Vein and gem mining Gem mining Regular mining Removing stairs/ramp/constructions Right click when done Placing trees Adding water Adding magma Adding snow Adding mud Removing fluids and spatter Automated vein and gem mining blueprint DIPLOMACY PETITIONS SIEGE ALERT Placing creatures Carving fortifications through walls Converting smoothing blueprint to regular Converting to smoothing blueprint Claiming forbidden items and buildings Forbidding items and buildings Designating items for melting Removing melting designations Designating items for dumping Converting to gathering blueprint Smoothing blueprint Smoothing rough floors and walls Engraving blueprint Engraving smoothed floors and walls Track carving blueprint Carving tracks in floor Fortification carving blueprint Must span multiple elevations Chopping trees blueprint Chopping trees Converting chopping blueprint to regular Converting to chopping blueprint Gathering fruit and leaves blueprint Gathering fruit and leaves Converting gathering blueprint to regular Stair mining blueprint Stair mining Ramp mining blueprint Ramp mining Channel mining blueprint Channel mining Converting mining blueprint to regular Converting mining to blueprint Cart Weight Any Minecarts do not trigger Creature trigger settings Citizens trigger Citizens do not trigger Minecart rollers can vary in length. Set the orientation and speed below. Resets One use only Water Depth Water does not trigger Magma does not trigger Horizontal axles can vary in length. Set the orientation below. Water wheels are 1x3 or 3x1. The long side should align with the water's flow. Set the liquid flow direction below. Water flows from the adjacent input tile and from the tile below the input tile. Removing dumping designations Hiding items from view Revealing hidden items Designating high traffic area Designating low traffic area Removing traffic designations Designating restricted traffic area Removing mining/chopping/gathering/smoothing orders Accept Overlapping Water Source Gather Fruit Garbage Dump Pen/Pasture Pit/Pond Meeting Area Goods Sheets Custom Click an icon to set stockpile type. Warning: stockpile has no type. Click an existing stockpile to select it. Click in the play area to paint the stockpile. (spans levels) Select material after placement Use closest material Keep building after placement Bars and Blocks Finished Creatures do not trigger Set the friction and auto-dump direction. Auto-dumping is not required. Set the draw direction below. Then select the corners of the bridge. Click a tile to place the Click a tile to be one end of the Click a tile to be a corner of the to continue. bedroom dining hall office tomb created. dormitor ies tombs. Rooms with multiple beds will be made into dormitories. Multi Paint Undo Select another rectangle beds tables chairs coffins in order to form bedrooms. dining halls. throne rooms/studies. Animal Training Dining Hall Archery Range Click an existing zone to select it. Select a type below to add a zone. Click an icon to add a new zone. Select a rectangle which contains Year Elevation Conflict Level Encounter Horseplay Training Brawl Non-lethal Indep Create a creature to begin. Pop Drink Early Mid- Late + Add new burrow Nobody assigned to paint the burrow. Click a tile to position the stop. Building track stops is recommended! Add new route Stop bed table chair coffin rejected (already in use.) rejected (not enclosed.) to paint the zone. Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick. Designate constructed walls, floors, and other constructed tiles to be removed by miners. This also designates all stairwells and ramps. Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again. Dig a ramp on this level, going up. Dig a channel, making a ramp on the level below. Hold left button to draw. Left click to choose corners of a rectangle. Dig every tile selected. Imported Wealth: Exported Wealth: Trade Information: Left click for recenter and expand options. Right click to dismiss. Following Tooltip Set digging orders. Finish setting dig orders. Other Objects: Architecture: Displayed: Held/Worn: You need a broker with the appraisal skill. A bookkeeper helps with accuracy. Lethal No Quarter Morale/Fear Created Wealth: Weapons: Armor and Garb: Furniture: Set wall smoothing, engraving, track carving, and fortification orders. Smooth a rough wall to make it more pleasing to your citizens. This also prepares the wall for engraving or fortification. Engrave artwork into a smooth wall. Carve a track in a stone floor. Tracks are used by minecarts with routes set in the hauling menu. Carve a gap in a smooth wall to allow your archers to fire upon invaders. Finish setting wall orders. Change to standard orders mode. Designate items for dumping and melting, claim forbidden items and buildings, and set item visibility. Set tree chopping orders. Set tree chopping orders. Select the base of the tree so that the woodcutter can reach it. Assign a woodcutter to the work detail if necessary. The woodcutter requires an axe. Finish setting tree chopping orders. Change to standard chop mode. Set plant gathering orders. Set plant gathering orders. Some plants require fruit or other growths to be present. Finish setting plant gathering orders. Change to standard gather mode. Selected tiles are low priority. Selected tiles are very low priority. Change to standard dig mode. Change to blueprint-only mode. Change blueprints to standard selections. Change standard selections to blueprints. Show advanced options. Hide advanced options. Dig only ore and gems selected, and automine any ore and gems of the same type which are uncovered. Dig only ore and gems selected. Dig only gems selected. Selected tiles are very high priority. Selected tiles are high priority. Selected tiles are high-medium priority. Selected tiles are medium priority. [DEFAULT] Selected tiles are medium-low priority. Repaint this stockpile. Erase a portion of this stockpile. Remove this stockpile permanently. Toggle whether the stockpile can take items from anywhere or only from specific workshops and stockpiles. Set from which workshops and stockpiles this stockpile gives and takes items. Set how many barrerls, bins, and wheelbarrows this stockpile can use. Place zones to establish meeting areas, pastures, and more. Finish placing zones. Remove mining, woodcutting, plant gathering, and smoothing orders. Finish removing mining etc. orders. Place structures and work areas that require construction materials. Finish placing structures. Place stockpiles for item storage. Finish placing stockpiles. Start painting a new stockpile. Once the tiles are chosen, you'll be able to set the details. Remove the stockpile being painted permanently. Also removes existing zones! Hide an item or building from your view. Citizens will still use it. Set high and low traffic areas. Finish setting traffic areas. Set a high traffic area. Use this in wide central passages. Set a normal traffic area, the default state. Set a low traffic area. Citizens will look for better routes. Set a restricted traffic area. Citizens will look hard for better routes. They will still use the area if other routes do not exist or are too long. Set the exact weight in steps of a traffic type. Finish setting item/building designations. Claim a forbidden item or building so it will be used by your citizens. Forbid your citizens from using an item or building. Designate an item for dumping in a dumping zone. Remove dumping designations. Designate an item for melting at any smelter. Remove melting designations. Remove hidden designations. Certain livestock need to graze on grass. Assign these animals to a pasture zone. No fencing is needed. Animals assigned to pit/pond zones are dumped in the pit, but will leave the zone afterward if possible. If the pit is designated as a pond, your citizens will attempt to fill it with water using buckets. Your citizens will fill sand bags at this zone if a sandy floor or sandy wall is included. This task is initiated manually at the glass furnace. Your citizens will collect clay at this zone if a clay floor or clay wall is included. This task is initiated manually at the kiln. This important zone is where your citizens will gather to socialize. Crucially, the meeting area is where locations such as taverns, temples, hospitals, and the like are established. Animals that are capable of being trained receive their training at this zone once they have been assigned a trainer from the Pets/Livestock menu. Generally, a piece of meat is required. Your citizens will sleep in bedrooms. It should include a bed! Try to enclose it with walls and/or doors. Do not overlap with other rooms. Your citizens will eat at this zone. When not assigned to a particular citizen, citizens without their own dining hall will eat here. Tables and adjacent chairs should be included. Select this option and any unassigned deceased citizens will be buried here automatically. Select this option and any unassigned deceased pets will be buried here automatically. Choose which squads will use this barracks. Remove the zone being painted permanently. Also removes existing zones! Your citizens will drink at a water source zone or gather water using buckets for various tasks. This is useful if you don't have a functioning well and you want to control exactly where the tasks take place. Citizens assigned to the fishing work detail will fish in this zone if it exists. Otherwise, they will fish everywhere. Plant gathering zones are used in locations where plants will be gathered frequently. Use the gather designation otherwise. Items designated for dumping will be tossed into open air spaces included in this zone. If no open air tiles are included, they will dump the items on the floor. Gather fruit and vegetables from shrubs in this zone. Gather fallen fruit in this zone. Select animals to be placed in this pasture zone. They will stay after being led here. Designate this zone as the top of a pit. Citizens will not fill the pit below with water. Designate this zone as the top of a pond. Citizens will bring buckets of water if the pond below isn't filled. Select animals to be dropped into the pit or pond below this zone. Animals will not feel obligated to stay if they can find a way out. Assign a new or existing location to this zone. Locations are groups of zones and rooms with a larger purpose, like a tavern, a temple, a library, or a craft guildhall. Set details for the assigned location. Start painting a new zone. Once the tiles are chosen, you'll be able to set the details. Go to the previous zone overlapping the tile you clicked. Go to the next zone overlapping the tile you clicked. Repaint this zone. Erase a portion of this zone. Suspend activities in this zone. Does not remove the zone. Remove this zone permanently. Gather fruit in trees in and just above this zone. Requires a stepladder. Name this stop. Remove this stop. The assigned vehicle is at this stop. The assigned vehicle is moving toward this stop. The assigned vehicle wants to be at this stop but is not currently there. A worker may be bringing it, or it may be stranded. Open the citizen information menu. Open the task information menu. Open the place information menu. Finish setting hauling routes. Add a stop to this route. Minecarts will move between stops when conditions are satisfied. Assign a minecart to this route. Only one vehicle can operate on each route. Name this route. Remove this route. Set the items desired by the minecart at this stop. Items must be in a linked stockpile. Link a stockpile to this stop. Citizens will haul items to and from the minecart as you specify. Items for the minecart must be specified using the desired items button to the left. Set conditions for the minecart to move on to the next stop. Remove the burrow being painted permanently. Also removes existing burrows! Repaint this burrow. Erase a portion of this burrow. Remove this burrow permanently. Recenter on this burrow. Toggle whether workshops can source materials from outside the burrow. Suspend this burrow. Assigned citizens will not respect burrow restrictions while a burrow is suspended, but all tasks within the burrow will still function. Set hauling routes for minecarts. An office or study is required for certain official tasks, such as approving work orders and bookkeeping. A chair or throne is required for these functions. Your archers can train in this zone if there is an archery target included. Squads should be assigned to a barracks. The squad can be set to train, sleep, and store equipment there. Dormitories should include multiple beds and will not belong to a particular citizen. Prisoners convicted in the Justice menu can be incarcerated at a chain or metal cage in the dungeon zone. Deceased citizens and pets can be laid to rest in a tomb. It should include a coffin, casket, or sarcophagus. Establish burrows to organize work and living spaces in larger fortresses. Finish establishing burrows. This work order has been validated by the manager. This work order has not been validated by the manager. A manager can be employed in the nobles and administrators menu, and they must have an assigned office where they will work to validate orders. Change the number of times the task will be performed. Change the work order priority. Work orders at the top of the list will use workshops first. Set the conditions for work order activation. This can involve needed materials, the current stock of products, or the completion of other work orders. Set the material used or other details of the task. Remove this work order. Change the frequency that the conditions are checked. Toggle the melt status of the item. Items are melted at any smelter. Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them. Create a new work order. Work orders are like workshop jobs but they are assigned to shops automatically and can be activated with various conditions. This work order is active. This work order is waiting for its next scheduled check. This work order is checking its conditions for activation. This work order is ready to activate. Set the maximum number of workshops that can be used by the work order. Toggle whether the stockpile allows non-plant-and-animal-based objects, regardless of other settings. Toggle whether goods banned by export mandates are listed. Sort by distance from the depot. Sort by value. Leave menu and recenter the view on the time. Leave menu and open the item's sheet. Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings. Toggle the dump status of the item. Items are dumped in dumping zones. Open the labor menu. Open the work orders menu. Open the nobles and administrators menu. Open the objects menu. Open the squad sidebar. Open the world screen. Open the justice menu. Toggle whether the stockpile allows plant and animal-based objects, regardless of other settings. Toggle whether this creature will receive war training. War animals have more lethal attacks. Toggle whether this creature will receive hunting training. Hunting animals can move stealthfully during hunts. Toggle whether this creature is available as a pet for any interested citizen or resident. This creature is ecstatic right now. This creature is happy right now. This creature is pleased right now. This creature is content right now. This creature is displeased right now. Set the details of this task, such as the material used. View a detailed description of this activity. Toggle whether the task will be repeated indefinitely. Remove the current worker from the task. Suspend this task. This removes the worker. The task can be unsuspended. Cancel this task. Assign a trainer to this creature. Assign this creature as a work animal for a specific citizen or resident. Remove this condition. Leave this menu and recenter on this creature. Leave this menu and view this creature's sheet. Leave this menu and recenter on this object. Leave this menu and view this object's sheet. Leave this menu and recenter on this place. Leave this menu and view this place's sheet or menu. Leave this menu and recenter on the task's building. Add a condition to the work order that checks the amount of some item. Make the activation of the work order depend on the status of another work order. Change the amount of the item being checked. Change the inequality of the condition. Change the type of the item being checked. Change the material of the item being checked. Change the properties of the item being checked. Many of these are obscure and rely on specific tasks, but certain properties like 'empty' can be used in many conditions. Change whether the work order must be activated or completed to satisfy this condition. This option allows long-term residents of the fortress to enter this location. This option indicates that the location is only open to fortress citizens. This option indicates that the location is only open to members. Remove this worker from this occupation. Set the camera to follow this item. This item is tagged by a task and will not be used by other tasks. See this creature's combat history. Customize this creature's nickname and profession nickname. This type is restricted from brewing. This type is allowed to be brewed. This type is not relevant to cooking. This type is restricted from cooking. This type is allowed to be cooked. Open the announcements screen. Rename this location. This option allows visitors from outside the fortress to enter this location. This creature is a mercenary. This creature is a monster slayer. This creature is a doctor. This creature is assigned to a specific workshop. This creature is assigned to a work detail. Toggle whether this creature will be slaughtered at a butcher's shop when the opportunity arises. Toggle whether this creature will be gelded at a farmer's workshop when the opportunity arises. This type is not relevant to brewing. This creature is unhappy right now. This creature is miserable right now. This worker is specialized and will only do tasks that match their workshop assignments, work details, and occupations. Click to toggle. This worker is not specialized and will do any free tasks that become available. Click to toggle. This creature is a tavern keeper. This creature is a performer. This creature is a scholar. This creature is a scribe. Recenter on the linked building. Add stockpile links for this workshop. This item is a permanent part of the building. Forbid and visibility tags set here affect the whole building. This item is being traded. This is a small creature within the trap. This item is bait. This item has been loaded. This item is resting within the building. Click to set this task to repeat indefinitely. This task is highest priority among all tasks everywhere. Click to set this task as highest priority among all tasks everywhere. Increase the priority of the task in this workshop. Set details for this task, such as the material to be used. This task has been suspended. Click to suspend the task. Assigned workers are removed from suspended tasks. Create a new work order for this workshop. Work orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation. View details about this knowledge. Recenter on this creature. Recenter on this item. Name this building. Remove this building. This task has been assigned and is active. This task came from a work order. This task is set to repeat indefinitely. Set the camera to follow this creature. Send this creature to a linked site, or expel this creature entirely. This item is part of the assigned squad equipment. This item is a tool assigned by a work detail. This item is a symbol of a noble or administrator. This item is part of the creature's regular clothing. View this item's sheet. View this creature's sheet. Toggle whether the squad will train here. Toggle whether the soldiers will store their individually assigned weapons and armor here. Toggle whether the squad will store squad-level equipment here, such as ammunition. Choose a stockpile to which the track stop's vehicle will give items. Choose a stockpile from which the track stop's vehicle will take items. Choose a stockpile with which the track stop's vehicle will exchange items. The vehicle will take desired items and offload any others. Choose a stockpile to which the workshop will give items. Choose a stockpile from which the workshop will take items. Assign a training order. The squad must be assigned to a barracks zone with the training option set. Cancel an order. Does not affect scheduled orders. Disband the squad. Inspect the route. Recenter on the announcement's location. Recenter on the creature (at the time of the announcement.) Recenter on the item (at the time of the announcement.) Toggle whether the squad will sleep here. View the leader's sheet. The squad leader is traveling or otherwise occupied off-site. View the positions in this squad. Customize the squad's name. Assign a station order. The soldiers will stand near the point selected and engage any hostile creatures that come near. Assign a kill order. The soldiers will attempt to kill a targeted creature. Assign a patrol order. The soldiers will walk a specified route repeatedly. Assign a burrow defense order. The soldiers will patrol the burrow and attack any hostile creatures. This item is a semi-permanent part of the building, like an item on display. Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings. If a permanent building item is forbidden, citizens will not perform tasks there! Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them. If a permanent building item is invisible, the building will be too! The soldiers can either keep their equipment on at all times, or only when an order is active. The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must. Cancel this scheduled order. Cancel this position's scheduled orders. Change the squad's symbol. Show up and down arrows over ramps at the current elevation. Zoom in on the play area. Zoom out from the play area. Open the stocks window, where you can see all of your fortress's items. View all alerts. Most tasks in the fortress are started and completed at workshops. Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood. Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal. Furnaces require fuel to function, or they can be set above magma. These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides. Edit the recenter hotkey locations. Recenter on the surface at this location. Recenter on the deepest discovered area at this location. Recenter on this location. Set this entry to recenter on the current view. Clear this recenter hotkey location. Delete this recenter location. Display water and magma depth numerically (1 to 7.) The selected stockpile will give items to here. The creature is chained. The creature is caged. The creature is set to be chained. The creature is set to be caged. The creature is assigned to a pasture. The creature is assigned to a pond. The creature is assigned to a pit. Choose a stockpile to which the selected stockpile will give items. Choose a stockpile from which the selected stockpile will take items. The track stop's vehicle will exchange items with this stockpile. The vehicle will take desired items and offload any others. The track stop's vehicle will take items from this stockpile. The track stop's vehicle will give items to this stockpile. The selected workshop will take items from here. The selected workshop will give items to here. The selected stockpile will take items from here. Slaughter livestock here in order to obtain meat, hides, bones, and other animal products. Make leather from animal hides here. You can also make parchment using milk of lime and a hide. Process raw fish into edible food here. Raw fish will not be eaten. Cook meals here. You can also render fat into tallow. Process plants and work with livestock here. Milk and shear animals, make cheese, and spin thread. Make sugar, flour, and various useful slurries here. Tasks are completed very slowly compared to the powered millstone. Capture and train small animals here. Requires animal traps. Make sugar, flour, and various useful slurries here. Powered version of the quern. Must be hooked to a windmill or water wheel to function. Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel. Here you can make parts for ballistae and catapults. This workshop is also the place where ballista ammo is assembled. Make stone furniture here, as well as blocks which are used in constructions. Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins. Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground. Make cloth into clothing and tools here, such as bags and ropes. Use dyes here to color thread and cloth. Requires a barrel and bucket for construction. Brew alcohol from plants, fruit, or honey. This crucial building is where all trading will be done. Pack animals from distant civilizations will need to access this building from the edge of the map. Later, wagons will need a clear 3-wide path to the depot. Used to make lye, potash, and milk of lime. Construction requires blocks, barrel, and a bucket. Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts. Make beds and various furniture here, as well as bins, barrels, and more. Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts. Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems. Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required. Make mechanisms here which are used to make levers, pressure plates, and gears. You can also use mechanisms to link levers and pressure plates to other machinery. A wide variety of food-and-drink-related workshops can be found in this category. Use options in this category to place furniture that has already been constructed in a workshop. Place doors and hatches here after you have constructed them in an appropriate workshop. Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more. More complicated buildings from wells to powered machine components to levers and floodgates are found here. Cages, ropes, and animal traps are found here. Cages can be used in cage traps or to transport large animals. Metal cages and chains are also used by the justice system. Various mechanical traps can be found here. The pressure plate is also found here, which has applications beyond traps. Archery targets, siege weapons, and some ornamental display items can be found in this category. Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers. Bridges can be used to span open spaces or placed above water or magma. Bridges can be connected to levers and raised to block access. Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails. Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants. Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers. Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers. Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. Citizens that cannot be buried properly can still be memorialized on slabs. Slabs are created and engraved at the stoneworker's shop. Statues can be used to decorate your fortress and add value to your rooms. A statue object must be made at an appropriate workshop first. Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment. A traction bench object must be made before it can be placed. Codices and scrolls in your library can be stored in bookcases. A bookcase object must be made before it can be placed. Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizens. A pedestal or display case must be made before it can be placed. These ornamental objects increase the value of rooms in which they are placed. An offering place object must be made before it can be placed. Large instruments must be placed in taverns or temples before they will be used. These instruments must be assembled at a workshop first. Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort. When placed, a female bird will claim the box and start laying eggs, if one is available. Keep a colony of insects at your hives. A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony. Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed. Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed. Tables are required for dining. A chair should be placed adjacent to the table. A table object must be made before it can be placed. Chests and coffers are used in personal bedrooms for storing non-clothing objects. They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials. A box object must be made before it can be placed. Cabinets are used in personal bedrooms for storing clothing objects. A cabinet object must be made before it can be placed. The dead are buried in coffins. Coffins must be placed in their own tomb zone in order to work. A coffin object must be made before it can be placed. You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Glassmaking requires fuel. Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. All tasks require fuel aside from clay collection. You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Magma below the furnace will power tasks. You are responsible for placing the furnace above the magma, but no other fuel is required. Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. Magma below the kiln will power tasks. You are responsible for placing the kiln above the magma, but no other fuel is required. Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. Magma below the smelter will power tasks. You are responsible for placing the smelter above the magma, but no other fuel is required. Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. All tasks require fuel. Make charcoal and ash from wood here. Does not require fuel. Plant crops at the farmplot. You will need seeds or spawn and must select crops by season. Crops can be fertilized with potash. Soil is richer deeper underground. Stone-fall traps drop a stone on intruders. Must be loaded with boulders. Weapon traps use a weapon or trap component to strike intruders. Can be used with ranged weapons and loaded with ammo. Can use multiple weapons at once. Cage traps capture intruders in cages. Must be loaded with a cage. Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders. Archery targets are used in archery range zones for training archers. Ornamental. Demanded by some nobles. A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly. A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly. Vertical axles transfer power between two adjacent elevations. Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart. A chain can be placed for use in the justice system or for the restraint of an animal. Cages can be used to contain an animal, and metal cages can be used by the justice system. Glass cages can be filled with water and used as aquariums. Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures. Track stops are used in conjunction with the hauling menu. They can also be used to add friction to minecart tracks. Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. The trigger for pressure plates can be set by creature weight, fluid, or minecart passage. Use minecart tracks in conjunction with the hauling menu. Place the well in an open space above water to provide a relatively safe area for your citizens to draw water. Requires mechanisms, blocks, a chain or rope, and a bucket. Use floodgates to control the flow of fluids between spaces in your fortress. Must be attached to a lever or pressure plate to function. Requires a floodgate object to be built before it can be placed. Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump. Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump. Place the windmill aboveground to generate power for machines, such as the millstone or screw pump. Not all areas have strong winds. Use the gear assembly to connect axles and machinery together. Gear assemblies can be disengaged temporarily by linking them to levers. Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south. This ornamental construction can enhance the value of rooms. A window object must be made at a glass furnace before it can be placed. This ornamental construction can enhance the value of rooms. Three cut gem objects must be made at a jeweler's shop before it can be placed. Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental. You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids. Requires boulder, block, or wood. You can place floors for functional reasons or to enhance the appearance of the fortress. Requires boulder, block, or wood. You can build a ramp next to a wall to provide access to the floor above. The space above the ramp must also be empty. Requires boulder, block, or wood. You can build staircases to connect different elevations. Staircases must span at least two elevations. Requires boulder, block, or wood. Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectiles. Requires boulder, block, or wood. Move down to the west. Move down to the east. Move down to the northwest. Move down to the northeast. Move down to the southwest. Move down to the southeast. Travel. Sleep or wait a while. Attempt to stop charging opponents, standing your ground. Handle charging attacks according to the opponent. View all announcements. Recenter on yourself. Move upward. Move downward. Move down to the north. Move down to the south. Change the weather, temperature, and time. Default attack is a strike without charging or wrestling. Default attack is a charging strike. Default attack is a wrestling move. Choose default attack according to opponent. Freely move between tiles when dodging if necessary Do not move from current tile when dodging even if it means being struck. Dodge away from charging opponents to avoid being knocked over. Create a creature to place in the arena. Add or remove fluids. Add water to the arena. Add magma to the arena. Add snow to the arena. Add mud to the arena. Remove fluids and spatter from the arena. Create a tree to place in the arena. You do not have a weapon. You are a projectile. You are a rider. You are prone. Click to stand. You are not prone. Click to go prone. Close the map. Go upward. Go downward. Shoot. Requires a ranged weapon and ammunition. Tactical mode is on. You control everybody manually. Click to control only this character (others will follow you.) Tactical mode is off. Companions are following you. Click to control everybody. View your companions and tactical settings, or switch party members. You are currently yielded. Click to stop yielding. You are not yielded. Click to yield to opponents. You have a weapon drawn. Click to strap it. You have a weapon available to draw. Click to draw it. Climb or hold terrain. Jump somewhere. Talk to somebody. Start a performance. This can take several turns to complete. Craft or butcher. Use ability. Strike somebody adjacent with a melee attack. Also allows available parry, block, and dodge moves. Wrestle somebody adjacent. Also allows available parry, block, and dodge moves. Build. (coming soon) View your status. View your log. Open your inventory. Set movement options. Set combat options. Interact with nearby objects. Search for bugs. You are paralyzed. You are wrestling. You are nauseated. You are stunned. You are winded. You have are seriously injured. View your status for more information. You have are injured. View your status for more information. You have a fever. Eat or drink this item. Interact with this item in a different way (opens menu.) This party member is currently automated in tactical mode. This party member is manually controlled in tactical mode. Assume control of this party member. You are tangled in a web. You are sleeping. You are unconscious. Put an item into a container. Eat or drink an item. Interact with an item in a different way. View this item. Drop this item. Wear this item. Remove this item. Put this item into a container. End travel. Toggle sneaking. View the map. Toggle cloud view. Toggle track view. Drop an item. Wear an item. Remove an item. - mine rock or chop trees Loud movement Quiet movement Heavy combat Light combat Loud vocalization Quiet vocalization Loud grinding You are insane. You are berserk. You are catatonic. You are terrified. Toggle the display of spoor for tracking. - make at a workshop first - chop down trees - mine rock underground You are depressed. You are oblivious. You are in a fell mood. You are in a macabre mood. You are in a fey mood. You are in a secretive mood. You are possessed. You are melancholy. You are thirsty. You are hungry. You are drowsy. You are stressed. View your status for more information. You are distracted by unmet needs. View your status for more information. You are enraged. You are in a martial trance. You are throwing a tantrum. Steam Mist Item Cloud An Ocean Wave Sea Foam Magma Mist Lava Mist vapor Downward ramp (remembered) Floor (remembered) Open air (remembered) Blood of the living (sensed) a colony of many a swarm of Miasma Creature (remembered) Object (remembered) Structure (remembered) Wall (remembered) Upward stair (remembered) Downward stair (remembered) Updown stair (remembered) Upward ramp (remembered) Quiet grinding Storytelling Preaching Poem recitation Musical voice Dancing (heard recently unintelligible /NE /NW /SE Lava [ Track/Spoor Track/Spoor: broken vegetation print imprint right left A pile of A Fire Stagnant salt water [ Stagnant water [ Salt water [ Water [ /7] Magma [ Smoke A Web A Campfire A spattering of A smear of A pool of A dusting of A small pile of Status of Citizenship of A Priest for A Guildhall for A High Priest for A Grand Guildhall for Some corrupt data wishes to parley Flattering, but we'd rather maintain our distance from the homeland. We can abide by this. Let us work toward mutual co-existence. Our needs exceed your allowances. Relax. They're only trees. We can grant this request. Let's discuss the specifics, though... We cannot stop production just because of your quaint sensibilities. You do not have an official capable of handling these matters. There are no petitions that need your attention. Parley with Make requests for next year's caravan. They'll charge more for these items. We will gladly do as you ask and strengthen our bonds of friendship. Sadly, we do not possess this object. Best of luck in your search. Give up this childish errand. We do not part with our treasures lightly. Your claim is worthless here. Trade your lives if you must. I hear the call. Let us stop this war. We will drown out the call with the screams of your dying. Begone. I can scarcely believe this good news! I have some recommendations. /SW /yours or companion's You can recenter on certain announcements. Right click to close. Select a report to view the full text. Right click to close. Elevate whom? No recommendations available No positions available Abort has many members here with the hall designated for a guild. meets with is sought by , and I aim to return it home. My epic journey began I've searched nearly the whole world over. has many worshippers in has many worshippers here and now requires a temple complex and high priest a temple and priest The location must be built and furnished, with the new position appointed by you. has many members in eradicating monsters. entertaining citizens and visitors. soldiering. study. sanctuary. wishes to join desires citizenship. as a citizen of in order to avert loss of life. Do you approve this request? Approve wishes to reside in wishes to reside here for the purpose of [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B] requested, priced at %[R] [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B] Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B] Do you have anyone suitable to recommend for elevation? [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your ship. A need for [C:6:0:1] [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer % and % respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. %. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can. is a sacred relic of our people. [B]Pass this treasure into our possession, and we shall depart in peace. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info) [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond? [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves... [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements... I've boldly searched I've already searched in I can only rest when I've brought the prize safely to [B]Play your role in this noble quest and become legendary! is the symbol of our people is an heirloom of our people. is the property of our people. 25% 50% 75% when full always (at most 100%) desired items any items 1 day east west immediately in 1 day days always (at least 0%) when empty when I will try to return next year as I am able. And beware. Set conditions for (Vehicle moved to next stop if any condition triggered.) north south [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm. [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most trees, butcher. Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others. We elves are partial in particular to the trees in the forests surrounding your lands. Although we are loath to spare a single branch to your senseless slaughter, we are willing to ask that you cap your tree-fells at until we next meet. You have no vehicles. Choose a vehicle for Inaccessible from first stop 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 Stocks amount display: 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 All counts accurate 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 low precision Your bookkeeper has done enough work to attain Make Export of Lowest Precision Prohibited Medium Precision Low Precision Highest Precision High Precision VACANT NEW cabinet chest armor stand weapon rack Dining Room Throne Room/Office Leave Vacant Choose symbols for the position holder to carry or wear. (traveling) No relevant skills Drinks Seeds Filter box Meat/Fish/Other Cook Number No Ingredients Brew Everybody does this Right panel Nobody does this Only selected do this Custom Detail Custom Detail Veg/Fruit/Leaves Add new work detail DRINK_MAT No food to cook or brew (are you in trouble?) Standing orders Work Details Details Stone use Reset to default high precision medium precision Your bookkeeper needs to work in an office to improve precision highest precision % updated toward the next precision level. The stockpile records are Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms. Members of the nobility have required rooms and can make demands. They cannot be reassigned. Automate smelter Do not automate kiln Automate other shops Do not automate smelter Workers gather animals Do not automate other shops Workers gather food Workers ignore animals No automatic fish cleaning Automatically clean fish Do not automate kitchen Automate kitchen Automate tannery --- Automate kiln Do not automate tannery Use any cloth Use only dyed cloth No automatic web collection Automatically collect webs No automatic slaughter Slaughter any marked animal No automatic butchery Automatically butcher carcasses Automated workshops You have no appropriate ingredients. Sieges and forbidding Hauling Automatically weave all thread Chores No automatic weaving Automatically weave dyed thread Workers dump hair and wool Workers save skins Workers dump other objects Workers save hair and wool Forbid used ammunition Workers save other objects Claim used ammunition Forbid used ammunition during sieges Workers dump skulls Workers save corpses Workers dump bones Workers save skulls Workers dump shells Workers save bones Workers dump skins Workers save shells Workers gather refuse Workers ignore wood Workers gather outdoor refuse Workers ignore refuse Workers gather outdoor vermin remains Workers ignore outdoor refuse Workers dump corpses Workers ignore outdoor vermin remains Workers gather furniture Workers ignore food Workers gather bodies Workers ignore furniture Workers gather minerals Workers ignore bodies Workers gather wood Workers ignore minerals Forbid toppled building items during sieges Forbid toppled building items Forbidding of death objects occurs at time of death. Claim toppled building items Children don't do chores Children do chores to do your chores. There are no children Allow trap cleaning Forbid trap cleaning during sieges Forbid trap rearming during sieges Forbid trap rearming Forbid cages from sprung traps Allow trap rearming Claim cages from sprung traps Forbid cages from sprung traps during sieges Forbid other death items Claim other dead Claim other death items Forbid other death items during sieges Forbid floor/wall cleaning during sieges Forbid floor/wall cleaning Forbid trap cleaning Allow floor/wall cleaning Forbid your dead during sieges Forbid your dead Forbid your death items Claim your dead Claim your death items Forbid your death items during sieges Forbid other non-hunted dead during sieges Forbid other non-hunted dead (unnamed orders) Done editing Equip/always Editing routine Sleep/room at will Equip/orders only Sleep/barracks at need Sleep/barracks at will You know of no appropriate stones. Select to use in non-economic jobs. Choose a symbol for the detail. Choose a symbol for the burrow. Symbol Choose a symbol for the squad. Foreground Background Prefer zones for water drinking Drink water only from designed zones Prefer zones for fishing Fish only in designated zones Stone type Economic stone Economic uses Magma-safe Announce most job cancellations Announce all job cancellations Announce no job cancellations Announce some job cancellations Only farmers harvest Everybody harvests Do not mix similar food in barrels Mix similar foods in barrels member to give orders, Select a squad or squad assign schedules. change equipment, and squad. Choose a uniform for the seleced squads. seleced positions. No special orders Multiple orders target Routine: Move: click on the map. No target Schedule Equip until commander Cannot appoint You must appoint is selected You must appoint a somebody first Create new squad to create a squad. soldiers to follow Minimum number of At least new order Back to squads Vacant position Assign position Assign leader specific weapon specific shield , weapon individual choice indiv choice, ranged indiv choice, melee plant fiber (foreign) View monthly schedule Add/edit routines (columns) specific armor Monthly orders specific pants specific helm specific shoes specific gloves appointed by 's squad Routine # Military routines Really delete this routine? Add new routine Current month No uniform Staggered training Off duty Ready Constant training Create which squad? Not yet assigned assigned items Mat No assigned items Assign uniform Color Update equipment Add uniform Uniform replaces clothing New weapon Exact matches only Uniform worn over clothing individual choice Partial matches okay indiv choice, ranged indiv choice, melee Confirm and save uniform (enter name here) New headwear New bodywear New handwear New legwear New shield New footwear BROKEN metal any color any material missing item (Dye) Adding uniform Position Custom uniform Officer: none assigned in prison. Padding Interrogate Convict Interview Scheduled Already interviewed No witnesses Sort units by how involved they are in the crime. 1 witness witnesses Beating. day No sentence pending. hammerstrike Kidnapping Attempted kidnapping Attempted theft Attempted murder Unknown convict. Unsolved. Injured party: Convicted: Violation of production order Violation of export prohibition Disorderly conduct Building destruction Violation of job order Conspiracy to alow labor Interrogations Prepared by There is no intelligence information yet. If a crime involves a conspiracy, an interrogation may reveal the plot. [C:6:0:0]In traction [C:4:0:1]Heavy bleeding No interrogation reports. Selected actor: Cage/Chain Reqs Desired metal cages and chains in dungeons: Cold cases Fortress guard Convict list Intelligence Guards List Convicts admire the object. Reported: Saw that the object was disturbed. Saw Cases Closed cases No witnesses. Open cases Witness: unknown Interrogate suspects for wrongdoing. Convict a suspect for this crime. Found the body. Saw that the object was missing. Implicates: Accuses: [C:1:0:1]Drowsy [C:5:0:1]Dehydrated [C:2:0:1]Nauseous [C:4:0:1]Very drowsy [C:6:0:0]Hungry [C:4:0:1]Slumberous [C:1:0:1]Thirsty [C:4:0:1]Starving [C:6:0:1]Over-exerted [C:6:0:1]Tired [C:6:0:1]Slight pain [C:6:0:1]Exhausted [C:1:0:1]Drowning [C:7:0:0]Winded [C:3:0:1]Stunned [C:3:0:1]Dizzy [C:3:0:1]Slightly numb [C:4:0:1]Serious fever [C:3:0:1]Completely numb [C:3:0:1]Partially numb [C:6:0:1]Extreme pain [C:6:0:1]Moderate pain [C:4:0:1]Moderate fever [C:4:0:1]Slight fever [C:5:0:1]Severe blood loss [C:5:0:1]Faint [C:4:0:1]Bleeding [C:5:0:1]Pale [C:3:0:1]Partially paralyzed [C:3:0:1]Sluggish [C:5:0:1]Moderate blood loss [C:3:0:1]Paralyzed [C:4:0:1].Major artery torn [C:4:0:1].Artery torn [C:2:0:1].Spilled [C:5:0:1].Butchered [C:7:0:1].Motor nerve severed [C:7:0:1].Sensory nerve severed [C:4:0:1].Heavy bleeding [C:4:0:1].Bleeding [C:6:0:1]Ability to fly somewhat impaired [C:7:0:1]Motor nerve damage [C:6:0:1]Ability to grasp somewhat impaired [C:6:0:1]Ability to fly lost [C:7:0:0]--- [C:5:0:1].Gelded [C:7:0:1]Sensory nerve damage [C:7:0:0]No health problems [C:4:0:1]Vision lost [C:6:0:1]Vision impaired [C:4:0:1]Cannot breathe [C:7:0:0]Trouble breathing [C:6:0:1]Ability to stand somewhat impaired [C:6:0:1]Ability to grasp lost [C:7:0:0]Vision somewhat impaired [C:6:0:1]Ability to stand lost [C:4:0:1]Thirsty! [C:4:0:0]Thirsty [C:6:0:1]Drowsy [C:1:0:0]Drowsy [C:4:0:1]Very hungry [C:6:0:1]Hungry [C:5:0:1]Thirsty [C:6:0:1]Thirsty [C:6:0:0].Moderate frost-bite [C:6:0:0].Minor frost-bite [C:6:0:0].Minor burn [C:6:0:0].Serious frost-bite [C:6:0:0].Minor melting [C:6:0:0].Serious boiling [C:6:0:0].Serious melting [C:6:0:0].Moderate melting [C:6:0:0].Dented [C:6:0:0].Heavy bruising [C:4:0:1].Broken open [C:4:0:1].Torn open [C:6:0:0].Serious burn [C:6:0:0].Moderate burn [C:6:0:0].Moderate bruising [C:6:0:0].Light bruising [C:4:0:1].Cut apart [C:4:0:1].Smashed apart [C:4:0:1].Overlapping fracture [C:6:0:1].Needs setting [C:4:0:1].Cut open [C:4:0:1].Smashed open [C:4:0:1].Broken apart [C:4:0:1].Torn apart [C:6:0:1].Bruised tendon [C:6:0:1].Torn ligament [C:6:0:1].Torn tendon [C:6:0:1].Strained tendon [C:4:0:1].Compound fracture [C:6:0:0].Overlapping fracture (in traction) [C:6:0:1].Sprained ligament [C:6:0:1].Bruised ligament [C:6:0:1].Moderate swelling [C:6:0:1].Minor swelling [C:3:0:1].Slight numbness [C:6:0:1].Extreme swelling [C:7:0:1].Slightly impaired function [C:7:0:1]Has been sutured [C:7:0:1].Function totally impaired [C:7:0:1].Partially impaired function [C:3:0:1].Dizziness [C:3:0:1].Paralysis [C:7:0:1].Minor pain [C:2:0:1].Nausea [C:3:0:1].Complete numbness [C:3:0:1].Partial numbness [C:3:0:1].Partial paralysis [C:3:0:1].Some sluggishness [C:5:0:1].Minor rot [C:6:0:0].Serious blistering [C:5:0:1].Advanced rot [C:5:0:1].Moderate rot [C:7:0:1].Extreme pain [C:7:0:1].Moderate pain [C:6:0:0].Moderate blistering [C:6:0:0].Minor blistering [C:6:0:0].Serious freezing [C:6:0:0].Moderate freezing [C:6:0:0].Moderate boiling [C:6:0:0].Minor boiling [C:6:0:0].Moderate condensation [C:6:0:0].Minor condensation [C:6:0:0].Minor freezing [C:6:0:0].Serious condensation repaired amputated [C:4:0:1]Bleeding stopped [C:4:0:1]Compound fracture of set [C:6:0:1]Placed in traction Rotten tissue excised from [C:6:0:1]Had cast [C:6:0:1]Received [C:7:0:1]Received [C:7:0:1:]Received [C:4:0:1]Received sutures on splint on dressing on .[C:7:0:0]Needs dressing .[C:6:0:1]Needs traction .[C:2:0:1]Needs sutures .[C:6:0:1]Needs setting [C:7:0:0:]Diagnosed with [R] .[C:6:0:1]Needs immobilization [C:7:0:0]No treatment scheduled [C:7:0:0]No wounds [C:7:0:1]Diagnosis required [C:5:0:1]Infection [C:7:0:0]No evaluated wounds .[C:3:0:1]Needs cleaning .[C:4:0:1]Needs surgery [C:7:0:1]Crutch required .[C:5:0:1]Rotten -- inoperable unknown meat unknown fish When possible, prefers to consume unknown liquid unknown seeds unknown plants unknown drink fabric for their likes wood the sound of the sight of the color the words of and is starting to work slowly due to its scarcity does not mind being outdoors, at least for a time. and has gone without a drink for far, far too long and really wants a drink is a hardened individual. is getting used to tragedy. likes working outdoors and grumbles only mildly at inclement weather. doesn't really care about anything anymore. [C:3:0:1]Cleaned [C:0:0:1]- [C:7:0:1]Evaluated [C:7:0:1]Brought to rest and can't even remember the last time had some [C:7:0:0]No medical history needs alcohol to get through the working day after meditation after being unable to pray after being kept from alcohol after communing with after admiring art after being unable to admire art after staying occupied after being unoccupied unfocused distracted untroubled not distracted after being away from people after drinking badly distracted after spending time with people badly distracted by unmet needs distracted by unmet needs quite focused with satisfied needs somewhat focused with satisfied needs unfettered level-headed unfocused by unmet needs untroubled by unmet needs unknown cheese unknown item unknown leaves unknown powder Overall, very focused with satisfied needs absolutely detests [C:2:0:0] after making romance after being unable to make romance after taking it easy after being unable to take it easy after seeing a great beast after being away from great beasts after seeing animals after being away from animals after practicing a craft after being unable to practice a craft after making merry after being unable to make merry after practicing a skill after being unable to practice a skill after practicing a martial art after being unable to practice a martial art after hearing eloquent speech after being unable to hear eloquent speech after being with friends after being away from friends after self-examination after a lack of introspection after upholding tradition after being away from traditions after doing something exciting after leading an unexciting life after doing something creative after doing nothing creative after being with family after being away from family after learning something after not learning anything slower to love more hateful Became quicker to love less envious more cheerful slower to hate more envious [C:7:0:1]Time before time [C:2:0:1]Spring after thinking abstractly after a lack of abstract thinking [C:3:0:1]Winter [C:5:0:1] [C:6:0:1]Summer [C:4:0:1]Autumn after being extravagant after being unable to be extravagant after arguing after being unable to argue after helping somebody after being unable to help anybody after wandering after being unable to wander after eating a good meal after a lack of decent meals after acquiring something after being unable to acquire something after causing trouble after a lack of trouble-making after fighting after being unable to fight more rude less reliant on advice more quarrelsome more polite more fearful more confident less disdainful of advice more fearless less stubborn more industrious less likely to fight more stubborn less prone to discord less quarrelsome less wasteful more prone to discord more resilient greedier less lustful more prone to stress more temperate more likely to brawl less greedy less temperate less depressed more angry less cheerful more depressed less anxious more lustful less angry more anxious less private more of a perfectionist more shameless more private more acquiescing more tolerant less attentive to details more obstinate more scatterbrained more hopeful more merciful more single-minded less curious more bashful less hopeful more curious more humorless more vengeful more austere more zany less proud more cruel less vengeful more proud less vain more ambitious less confident more vain less gracious more extravagant less ambitious more gracious less inclined to the abstract more artistically inclined more fact-oriented more inclined to the abstract value disdain less artistically inclined and learned to less assertive more frenetic more of a loner more overbearing inclined to avoid excitement more prone to flights of fancy more leisurely more of a thrill-seeker more cautious more orderly less dutiful less cautious less trusting more gregarious less orderly more trusting more emotionally distant more swayed by others' emotions less tolerant more emotionally obsessive less altruistic more dutiful less swayed by others' emotions more altruistic competition perseverance hard work sacrifice romance nature leisure time commerce tranquility harmony introspection self-control martial prowess skill merriment craftsmanship decorum tradition eloquence fairness independence stoicism artwork cooperation loyalty family Learned to law truth cunning friendship power knowledge The task is accomplished. I am your loyal What happened? I don't remember clearly. The need for my task seems to have passed. have been driven from will be slain. is dead! Welcome to . Can I perform with you? I would love to join I'll need to see something impressive before I consider it. Yes! It'll be great to perform with you. ? The troupe could use your talent. Would you like to join You just aren't good enough yet, but you should keep performing. I ask that . Will you have me? scribe monster slayer here. Make us proud! Yes, you'd make a fantastic . Will you have us? be made scholar performer tavern keeper I wish to become a bone doctor surgeon diagnostician doctor I am sort of confused. I am a little confused. There will be no rest for the enemy. The enemy will be driven off. . What do you command? Commendable! Your loyalty and bravery cannot be denied. I am very confused. I am confused. a divine being Behold, mortal. I am Don't talk to me. Get away from me! deaths we've got Well, let's see... . I know why you have come. Murderer! The enemy! Vile creature! Intruder! The dead! Ahhh... Gwargh! I must obey the master! . Will you have me as I would be honored if you would become a You can no longer be a I am sorry. There is no room for you here. I hate you. Please help me! Come with me and I'll bring you to safety. I would be honored to serve as a I cannot accept this honor. I am sorry. I'm leaving I'm kicking you out of I'm sorry, but I can't join the troupe. Gladly. You are now one of my You are not worthy of such an honor yet. I am sorry. I am sorry. I do not think there is room for me. Gladly. I will be your What do you think of me? I give to you this fine beast, I deign to favor you with my little pretty, Thank you. I will take excellent care of this majestic creature. Can you tell me where I can find you? Can you tell me where I can find myself? What can you tell me about What can you tell me about yourself? I've forgotten what trouble it was... the missing treasure brewing trouble with our neighbors open war What have you done? This is horrifying! Can you tell me the way to Let's continue onward together. Wait here until I return. criminals the beast beasts the occupation ruffians bone-chilling horror skulking vermin bandits armies on the march the fighting law-breaking the death occupations the abduction abductions the army on the march Soon the world will be set right. Where should I take you? How are you enjoying the adventure? You are bound to obey me. I've forgotten what I was going to say... Are you looking forward to the performance? home safely. We shall bring I am afraid of them. I hate them. I don't care one way or another. It's for the best. Are we close? Now we will have to build our own future. They are outlaws. They are terrific. It's not my problem. They must be stopped by any means at our disposal. Now we will live under I hope you find what you are seeking here. We are in the right in all matters. I don't know anything else about them. This is the life for me. It was inevitable. Please guide me to you. Please guide me to myself. Please guide me to Can you tell me where I can find I'm returning on my own. We were going to entertain the world! It's a shame, but I'll have to make my own way now. I'm giving up on this hopeless venture. We can no longer travel together. terror from the evil depths evil being night creature horrible beast terrifying wilderness monster creeping thing beast from underground vile monster from the bowels of the earth This You must kill It has been the same as ever. How may I serve you? fearsome beast cursed demon ancient force of nature great beast the brewing trouble the open war the ruffians the bone-chilling horror How may I serve I am on a mission from How's life here? How have things been? the abductions the law-breaking the deaths Tell me about the skulking vermin the bandits the criminals the beasts Their tribute is not enough. This war must end with our victory. In any case, peace is no longer an option. The alliance has outlived its usefulness. is our ally I wish I could tell you where to begin your search. Until then, you are free to do as you please. I tire of this pointless skirmishing. We can no longer pay them homage. . These criminals have been allowed to thrive for too long. . These outlaws must be punished. . Their aggressive order must not be allowed to flourish. You must drive could afford to learn a lesson or two, though open conflict would be unwise. must be driven off or subjugated. The group from their home at sent . They have been harassing the people for too long. our You must drive the ruffians of out of You must drive the skulking vermin came try to boss us around, but you'll teach that coward a lesson. to try to boss us around, but you'll show them the true nature of power. beast from the wilds ferocious unnatural beast ferocious wild animal savage beast Enjoy the hunt! Our hopes travel with you. Seek your foe in the threatens our people with its very presence. a disagreement over prior treaties an incident involving a lost diplomat the adversary's abuse of the aggressor's fallen the adversary's refusal to form treaties grazing rights water rights territory an incident involving a trade caravan a desire to kill the living and any others in opposition the adversary's inability to communicate and form treaties the display of war and hunting trophies the devouring of the bodies of sapient beings a first contact that went horribly wrong prior aggression by the adversary a dispute over the ownership of the disturbance of once-eternal rest the treatment of animals a dispute over The trouble started because of but there is ill-will between our peoples. truthfulness a formalized agreement torture the treatment of plants accepts our tribute is paying us tribute is at war with us. is not at war with us and there is no hard feeling between our peoples. and there is friendship between our peoples. is unknown us. is skirmishing with us. the natural issue of their worship of the issue of their oneness with the issue of their worship of the issue of their godlessness It does not help matters that their leader is my Be careful, for their leader the natural issue of their oneness with a raid a purge a ceremony a procession a family matter There is also a coup persecution a journey an attack by a beast an act of theft an abduction a competition a performance a special occasion a previous insurrection general ill feelings over past historical events livestock ownership rights-of-way fishing rights a previous conquest a previous duel a previous battle a previous war a bone carver's shop a leather clothing shop a woven clothing shop a leather shop a blacksmith's shop a bowyer's shop a weaponsmith's shop a gem cutter's shop an abandoned shop a tree a hillock a house a cloth shop a general imports store a clothing imports store a food imports store There are guards in There are guards patrolling You are considered part of the opposition. You are considered an integral part of the opposition. the great tower the keep a cottage the mead hall Their strength has been challenged, and their hold has loosened. They still hold this area, but they do not feel certain. They do not feel challenged at all. I don't really know. They consider you a key figure in the opposition. They consider you a leader of the opposition. They consider you an infamous villain among those opposing them. Their strength has been broken. Nobody I remember. fled before the attack. A few separate groups were organized. One group organized itself. I am rules has occupied You sound like a troublemaker. other groups vying for control. There are no fewer than I'd watch out for them. I have no idea. groups fled. No fewer than I haven't heard anything like that. are vying for control. the cheese market the fruit and vegetable market the meat market the imported clothing market There is a long-ranging patrol the shrine to shrine the processed goods market a carpenter's shop a leather goods shop a metal craft shop a armorsmith's shop the imported food market the imported goods market a metal furniture shop a stone furniture shop this poor soul Join me and we'll bring Come, join me on my adventures! Let's entertain the world together! the weary shoulders of the people of the oppressors Join me and we can shake off the yoke of back home! We weren't personally acquainted. should travel to should talk to If you want to offer your condolences, What should I do about it? What will you do about it? My condolences. You may enjoy these times of peace, but remain vigilant. is also located here The seat of the law is absolute the blood-drinker allows no chattel to rise If you want to find a relative, lives in Goodbye. I must take my leave. from this capital as well I rule is a group of My is here, and Not that it matters, as the seat of abides here in magnificence Not that it matters, as Thank you for preserving our legacy of wisdom. You ought to be rewarded for returning our treasures. Thank you for all you do. It is good to see you here. The poet! It's such an honor to have you here. What stories you tell! It's such an honor to have you here. Loyalty should be rewarded. Long live the cause. I'd just as soon you went someplace else. What's available here? Let's trade. I've forgotten my bold pronouncement... My companion. My good friend. It's such a pleasure to serve you. You have been such a good trade partner. Here's something you might be interested in... Ah, I'm sorry. Permission is not mine to give. Certainly. It would be terrible to leave someone to fend for themselves after sunset. Of course. My pleasure. now. Make way for I'm in charge of I've forgotten what to say... I've decided. Let's call our troupe Thank you! I'm with you on this. forever! this place Uh... what was that? Please let me shelter here for the night. I'd like to stay here another day if you don't mind. Nevermind. You'll have the room for another day. I'm glad you're enjoying your stay. somewhere Your room is I'll be back with your drink in a moment. this hall this guildhall this hospital this counting house One Tavern keeper! This is not that kind of establishment. . Let me know and you can stay as long as you like. I'd like my room for another night. I'd like a room. I'd like the Uhh... nevermind. a room We rent out You have a room here, and you can stay longer if you like. All drinks are free, of course! free rooms a free room a night. rooms There's no need for trouble here. Your selfless dedication is appreciated here. What a dancer! It's such an honor to have you here. My talented bard! It's such an honor to have you here. for a mug. All drinks cost We have We have many drinks to choose from. [You receive a list.] Does anybody else still have a stake in these lands? Where are their forces? Are there patrols or guards? Do they have a firm grip on these lands? Why are you traveling? Look at the sky! Are we in the Underworld? Does this settlement engage in trade? Tell me about those places. Tell me about the local ruler. Did anybody flee the attack? I am sorry, but I am otherwise disposed. I accept this honor. this poor nameless child Would you please adopt I'm sorry, but I'm unable to help. This must be the will of It has always been my dream to start a family. I will accept the child into my home. This is my new home. this spire these catacombs these sewers , taking over my duties and responsibilities? someone Would you agree to become Intruder! Intruder! this establishment this library this temple this keep this dungeon this tomb this market this tower or suffer the consequences. must pay homage to Let there be peace between will no longer pay homage to Fortune has favored you, and the object I can't remember Drop Identify yourself! Gladly. May this new age of harmony last a thousand year. I have no reason to accept this. I accept your offer. Let us stop this pointless fighting! offers to pay homage to I will not bow before you. I agree to submit to your request. Never. I would prefer to be outdoors. How sinister the glow... I would prefer to be indoors. How I long for civilization... Tell me about this area. Where am I? It sure is dark down here. It is good to be indoors. I have confidence in your abilities. Is it raining? At least it doesn't rain down here. What an odd glow! Indoors, outdoors. It's all the same to me as long as the weather's fine. It is good to be outdoors. It is invigorating to be out in the wilds! What a strange place! Sorry, I'm otherwise occupied. Yes, let's go. Of course. Tell me about your family. You are hereby charged to retrieve and the chosen! Blessed be You'll have to talk to somebody older. Calm yourself! You are amazing. the outfit. makes saw the sun and vomited on the spot! said, "Are you going to eat that?" ... and the So, the What have you been scheming? Reveal what you have been scheming or suffer the consequences. Who do you work for? Tell me who you work for, or else. make really How are you feeling right now? You look like a mighty warrior indeed. You must yield! Where is Perhaps you'd be willing to trade is yours. Please consider my offer. Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. You are bound to me! The bond is broken! Return to the Underworld and trouble us no more! ! I visited I started my pilgrimage in Probably on the move or deep underground, but I can't be sure. I don't remember what I was going to say... I'm not sure. I'm traveling to I'm preparing to travel to to view However, the is well-traveled and would probably have that information. No such place exists. This is Who? is dead. I don't know myself, and I don't even know anybody that could tell you. not be able to guide you personally. It is the best I can do. We don't offer any specific services here. Please be patient. I'll have your order ready in a moment. Come see me in the market sometime. Come see me at the trade depot sometime. You should probably try a shopkeeper. You haven't ordered anything. Would you like something? I don't work here. Yes, I can serve you when we're both there. Really? Please come closer. in a way that suits you. I cannot lay a quest on you. I merely ask that you serve You will best serve by finishing your quest. Come see me in my store sometime. Of course. Let's do business. Really? Alright. Fantastic! Please come closer and ask again. I'm returning from my patrol. I'm on an important mission. I am escaping from danger which threatened my former home. I will return it to I was out visiting the shrine. I was out visiting the temple. I was just out for some water. I'm just out for a stroll. , and this quest is taking me to I seek to rescue and am returning to I have rescued I am returning it to The treasure is sought by I am searching for I have obtained in search of adventure in search of excitement in search of a thrilling adventure to start a new life and maybe something to drink as well! . Perhaps I'll finally make my fortune! , and wealth and pleasures beyond measure! in search of work to move into my new home with to take up my position I'm going to I'm returning to my home in husband wife spouse my Where? There's nothing organized here. also utilize the market there. is the only other settlement to utilize the market there. I'd rather not say. Ask me when I've returned to my home! Yes, master. Ask and I shall obey. That's me. I'm right here. This place is insulated from the rest of the world, at least in terms of trade. utilize the market here. is the only other settlement to utilize the market here. The village other villages which utilize the market there. to trade. go to The people of The largest of these is other major settlements. trades directly with no fewer than I'm not planning a journey. The villages villages which utilize the market here. There are engages in trade with I'm going out for some water. I'm walking my patrol. I was out visiting the library. I was just out at the tavern. I'm going to visit the library. I'm going out to the tavern. I'm going to visit the shrine. I'm going to visit the temple. try I don't remember what I believe... An item has returned! has returned authentic real your very own get your nephew niece uncle aunt Is it really you? Dear , is it really you? cousin sister brother grandchild grandparent half-sibling half-sister half-brother sibling son parent father mother grandfather grandmother child daughter some of my kind southeast southwest northeast Might I interest you in Are you interested in out to the some of our kind just outside town the surrounding area town right here in northwest out to the the settlements a village nearby were ! Best price in town ! Limited supply ! Today only made cut tanned was faraway distant all the way clear right here here the great fair You know, I think you're right. I have been so foolish. Yes, I agree. Yes, I can see it clearly now. Maybe you're right. Ignoring that I don't quite concur... Even if I don't change my mind, Despite some minor reservations... Though I cannot agree fully on a slight technicality, You first, coward! Never! I will fight no more. We will fight no more. I am compelled to continue! Over my dead body! spits out Okay! I'll do it. woman man my good my friend I yield! I yield! We yield! We yield! Stop! This isn't happening! person Decent Good Splendid Great right there there Excellent Fantastic This conversation is over. I will settle this my way. You mock me?! Insufferable! If you insist so strongly, we can move on. , but let us move on. You insult me with your derision You insult me with your flattery Ha ha ha... You're funny! I assure you I am already calm. Look to yourself. You're right. I need to relax. Thank you for your kind words. How dare you?! You dare to flatter me?! Base flattery! Don't waste my time. I'll show you calm! Do I look like I need to calm down?! I am so nearly swayed by your greatness alone that we can simply assign you the victory! you needn't indulge my trivial thoughts! Don't tell me to calm myself. Spare me the compliments. You calm down! Get away from me! I must say that is a truly insightful observation! I admire how brilliant you are! you are so clever I must concede! Although my own insignificant beliefs lie elsewhere, no one can deny your genius! we can both agree you are by far the most persuasive! I am overmastered by your presence! I confess your stunning argument overwhelms me! that is the stupidest statement I have ever heard. That's absurd! Oh, no, I've heard it all now! I'm having trouble taking you seriously. I couldn't follow your rambling. really, I've been over all this nonsense before. don't waste my time with this drivel. Wait, what? What? Are you being serious? Give me a break. You must be joking. Am I supposed to engage with that? Forgive me, but What did you just say? Huh? Eh? Ha! No! Were you trying to make an argument? How unreasonable! Uh... Ack! You are right. How gracious! Fine. Let's drop the argument. Well, there must be something else to discuss. Yes, let's move on. Let's drop the argument. There must be something else to discuss. Let's move on. I must insist. Just think about it. I don't agree. Stop and reflect. I sense you're wavering. I require a substantive reply. You must be convinced. No, I mean it. That's not right. That's wrong. I cannot agree. I disagree. You are thinking about this all wrong. Pause to consider. No. I beg to differ. It's wrong. Really. Unbelievable. You're wrong. I guess I'm not sure. I don't know what to say. I don't want to argue. I just don't know. the things some people think just boggle the mind. there's just no way you can believe something so stupid. it would amaze me if somebody actually thought that. nobody could possibly believe that. Shameful. I'm appalled. that isn't at all convincing. you should keep your weird thoughts to yourself. to grant an important position was asked I told Through I engaged to engage engaged me to obtain when one came available. I asked asked me sent me to look past illicit acts to tell to ask told me to tell told me to ask I sent demands a portion of my official funds asks that I look past illicit acts in my official capacities I serve no one. I demand a portion of the official funds from I asked that demand a portion of the official funds from ask that I must withdraw! Help! Save me! I believe... something. Well, I believe... something else. sometimes has need for my services. I have no master, but I do not know! My instructions come from I serve You flinch. appears unconvinced. It is not convincing. appears to acquiesce. appears unperturbed. You are unperturbed. flinches. You must think you're really frightening. You just aren't as convincing as you think you are. I do not scheme. engaged to induce a war of That was compelling! What is this madness? Calm yourself! Fool! I have nothing to say to you. engaged me to abduct engaged me to assassinate sent me to engage to obtain engaged me to frame I decided to frame engaged me to infiltrate engaged me to sabotage the activities of weightless fluid strong large elaborate expressive understated delicate refined grotesque crude serene calm a series of graceful should be Finally, There First, Then the fundamental dance position. is one of the fundamental dance positions. the fundamental dance move. is one of the fundamental dance moves. called the sprightly sinuous debauched twisting subtle sensual relaxed passive powerful sluggish intense aggressive spirited vigorous flamboyant lively joyous proud passionate vivacious partially realized energetic softly percussive aborted low loudly percussive straight-lined high jerking sharp-edged undulating soft raised arm spin raised left arm raised right arm body level change arm carriage right leg lift body level leg lift left leg lift left kick right kick leap kick curved walk run hand gesture straight walk turn facial expression steps in an intricate pattern move steps in a triangle pattern steps in a figure-eight pattern steps in a square pattern steps in a circular pattern half repeated eighth quarter counterclockwise clockwise which grew out of the performances of originating in pairs dancers war for a single pair social partner celebration participation solo group solo group is a sacred from the follower with by group members from the lead performed in succession shadowed mirrored performed in retrograde footwork movement along the line of dance leftward bend rightward bend forward bend backward bend independent body movement sway rhythm with the music very quickly to the music's faster and faster quickly slowly slower and slower , moving very slowly along an improvised path along an intricate path along a counterclockwise circle turning counterclockwise along a clockwise circle turning clockwise in a double circle loosely mingled in several lines in a circle The dancers perform in a single line The dancer performs any composition of as the dancer acts out as the dancers act out The form guides dancers during improvised performances. The dance is accompanied by originally devised by The rules of the form are applied by choreographers to produce individual dances which can be performed. serene calm dance is punctuated by graceful The dance is to be mastered. The entire dance has a basic movement special position specific move The dancers imitate the movement of the This dance is a refined artform, with with the lead turning out clockwise with the lead turning out counterclockwise with the lead advancing along the main line of motion with the lead advancing against the main line of motion through spoken cues There are partner changes throughout the dance through a light touch through visual cues briefly through touch by pulling away constantly constantly briefly , communicating intent by pushing together maintain open contact rarely make contact The partners dance closely aggressive powerful vigorous intense lively spirited joyous flamboyant energetic vivacious aborted partially realized loudly percussive softly percussive high low sharp-edged straight-lined soft jerking fluid undulating large weightless expressive strong delicate elaborate refined understated grotesque crude arm carriage raised left arms body level body level changes left leg lifts right leg lifts right kicks leg lifts kicks left kicks runs leaps straight walks curved walks facial expressions hand gestures repeated turns quarter half clockwise eighth sinuous counterclockwise twisting sprightly sensual debauched passive subtle sluggish relaxed synthesis verse exposition recapitulation passage introduction The dance enters a new section with the next shadowed The dance begins with the performed in retrograde performed in succession movement mirrored partially realized moves large aborted of the follower , with movement along the line of dance of the lead rightward bends footwork backward bends leftward bends sway forward bends spins independent body movement raised right arms raised arms section is punctuated by This section is There are partner changes There is a basic movement section is distinct. to the variations of the music. coda bridge-passage chorus finale , so removing them. [cleanUpChannelAndSound]: Sound at [cleanUpChannelAndSound]: Channel at is cleaning up. [cleanUpChannelGroup]: Callback has ended for ChannelGroup at [cleanUpChannelGroup]: Removed DSPs for channel group [cleanUpChannelGroup]: Found DSPs for channel group [cleanUpChannelGroup]: Removed fade pointer for channel group [cleanUpChannelGroup]: Found fade points for channel group [cleanUpChannelGroup]: Channel # was a null pointer. [cleanUpChannelGroup]: ChannelGroup at [cleanUpChannelAndSound]: Callback has ended for channel [cleanUpChannelAndSound]: Audio Engine or Current Sound was null pointer, this clean up happened too late (for channel: marked as ready to release. [cleanUpChannelAndSound]: Removed DSPs for channel [cleanUpChannelAndSound]: Found DSPs for channel [cleanUpChannelAndSound]: Removed fade pointer for channel [cleanUpChannelAndSound]: Found fade points for channel generic [adjustVolumeForPlayingSound]: Volume changing from [adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but it was already at the provided volume. [adjustVolumeForPlayingSound]: Attempted to adjust volume for a playing sound, but the sound provided was null. [adjustPanForPlayingSound]: Sound at panning changing from [adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but it was already at the provided pan value. [adjustPanForPlayingSound]: Attempted to adjust pan value for a playing sound, but the sound provided was null. [adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from % to [adjustLowPassFilterForPlayingSounds]: Couldn't find the new environment where the player is heading. [adjustLowPassFilterForPlayingSounds]: No ambiances playing, so low pass filter will not be applied. [setLowPassFilter]: Couldn't find the new environment where the player is heading. [panSound]: Attempted to panSound, but the audio provided was null. [fadeChannelGroupKeepPlaying]: Attempted to fadeChannelGroupKeepPlaying, but the channelGroup provided was null. [fadeSound]: Attempted to fadeSound, but the channel provided was null. [fadeInSound]: Attempted to fadeInSound, but the channel provided was null. [createSafeThread]: Creating a new safe thread. [createSafeThread]: Released mutex for thread [createSafeThread]: Unlocked mutex for thread [createSafeThread]: Locked mutex for thread qF@ `qF@ pqF@ nF@ oF@ nF@ `oF@ `oF@ stof argument out of range invalid stof argument [initializeAudioEngine]: initializing DFAS notificationChannelGroup userInterfaceChannelGroup soundEffectsChannelGroup oneShotChannelGroup alignmentAmbianceChannelGroup foregroundChannelGroup ambientLayerChannelGroup ambientChannelGroup ./data/sound/audio/starting-volume.txt notification userinterface soundeffects alignmentambiance oneshot ambiancelayer FMOD: Failed to create FMOD: Failed to initialise system object FMOD failed to release audio engine FMOD: Failed to set callback for sound [setChannelGroupAndSetCallback]: setting callback on FMOD: Failed to set channel group [setChannelGroupAndSetCallback]: setting channel group for [initializeAudioEngine]: resetting all 'current' DFAS variables invalid deque<T> subscript [playSound]: Playing Channel: [playSound]: Sound: Thread: [playSound]: FMOD: Failed to unpause channel FMOD: Failed to play sound actions/drowning/riser actions/campfire-loop ambiance/layers/river [loadSound]: Loading [loadSound]: Failed to load a sound for [loadSound]: [loadSound]: FMOD: Failed to get open state of sound [loadSound]: New channel created for major natural minor harmonic minor melodic minor myxolydian Composer generated a chord: Composer generated a chord progression for invalid vector subscript .ogg flying-loop ./data/sound/audio/locomotion/fly/ flying loop already playing flying loop not playing dirt grass grass-tall gravel ice metal-crafted metal-natural mud snow water-depth-1 water-depth-2 water-depth-3 wood-crafted wood-natural ./data/sound/audio/locomotion/footsteps/ /walk general water ./data/sound/audio/locomotion/jump/ /jump ./data/sound/audio/locomotion/sweeteners/ /sweetener discovery key-quest-item ./data/sound/audio/notifications/alerts/ battle-pullback ./data/sound/audio/notifications/map/ hunger-pullback savage evil ./data/sound/audio/ambiance/alignments/ good ) was out of range. [setNewCurrentRegionAlignment]: Attempted to set a region alignment, but there were no alignment sounds. from potential alignments. [setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment ( ./data/sound/audio/ambiance/regions/ Picked /one-shot- ./data/sound/audio/one-shots/ base neutral region ( from the regional variants for Passed a region variant that does not exist for the normal rain light-rain heavy-rain volcano river far close dwarven-hillocks/walla-high walla dwarven-hillocks/walla-medium dwarven-hillocks/walla-low fort/walla-low fort/walla-high fortress/walla-high fort/walla-medium fortress/walla-medium fortress/walla-low found campfire loop and stopping it. attempted to stop campfire loop, but it was not found in the currently playing sound effects. attempted to stop the campfire loop but ran into an exception: attempted to stop the campfire loop but ran into a runtime error: human-hamlet/walla-low human-hamlet/walla-high human-town/walla-high human-hamlet/walla-medium human-town/walla-medium human-town/walla-low outside character-creation no ambiance layer found by name ./data/sound/audio/ambiance/layers/ [findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null. no ambiance layer found by ambiance map [findAmbianceInRegion]: Failed to find ambiance in the provided region. Alignment Ambiance Milliseconds until next ambiance occurs naturally: Time until next ambiance occurs naturally: time(s) is all done looping, a new ambiance will be played. Looping ambient track ( time until next ambiance was supposed to be: total time waited: ambiance layer is about to start looping. has been faded out, exiting out of looping monitor. ), stopping it. couldn't find ambiance to play in playNewAmbiance. song has been stopped, so abandoning ambiance watcher to adjust volume after song stops. Found a currently playing ambiance layer with the same name ( attempted to stop campfire loop, but no sound effects were playing. campfire-loop starting the one shots thread. Couldn't find matching one shot pointer, time to troubleshoot playSingleRegionalOneShot. attempting to play next one shot in seconds. playing a one-shot cluster cave angel-vault cavern kobold rocky desert elven-forest-retreat dwarven-hillocks broadleaf-coniferous forest fortress taiga goblin-dark-fortress glacier grassland goblin-dark-pits shrubland savanna temperate human-town human-hamlet mountains lake ocean necromancer-tower arctic tropical-temperate tavern sky underworld tundra marsh wetland swamp as the current region. Attempted to start a river, but one was already playing. region. Attempted to start the rain layer, but one was already playing. /walla-low starting low walla for the /walla-medium starting medium walla for the /walla-high starting high walla for the [startCharacterCreationAmbiance]: Attempted to start the character creation ambiance layer, but one was already playing. stopping all wallas for the Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). No errors. The specified channel has been reused to play another sound. Error trying to allocate a channel. DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts. DMA Failure. See debug output for more information. DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map. DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph. DSP connection error. Couldn't find the DSP unit specified. DSP is already in the mixer's DSP network. It must be removed before being reinserted or released. DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph. DSP operation error. Cannot perform operation on this DSP as it is reserved by the system. Error loading file. DSP operation cannot be performed on a DSP of this type. Media was ejected while reading. Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. End of current chunk reached while trying to read data. End of file unexpectedly reached while trying to read essential data (truncated?). Error initializing output device. Soundcard does not support the specified format. An unspecified error has been returned from a plugin. The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails. A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback) A requested output, dsp unit type or codec was not available. An error occurred trying to initialize the recording device. A plugin was built with an unsupported SDK version. Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist. Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection. This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound. The specified tag could not be found or there are no tags. Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. The retrieved string is too long to fit in the supplied buffer and has been truncated. The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat. This command failed because System::init or System::setDriver was not called. Something in FMOD hasn't been implemented when it should be! contact support! The version number of this file format is not supported. A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. The live update connection failed due to the game already being connected. The specified bank has already been loaded. The live update connection timed out. The live update connection failed due to the game data being out of sync with the tool. The Studio::System object is not yet initialized. The requested event, parameter, bus or vca could not be found. An invalid string was passed to this function. The specified resource is not loaded, so it can't be unloaded. The specified resource is not locked, so it can't be unlocked. The specified resource is already locked. The length provided exceeds the allowable limit. The specified recording driver has been disconnected. Unsupported file or audio format. File not found. A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. Proxy authentication is required to access the specified resource. The specified resource requires authentication or is forbidden. The HTTP request timed out. A HTTP server error occurred. Cannot call this command after System::init. FMOD was not initialized correctly to support this function. Value passed in was a NaN, Inf or denormalized float. An error occurred that wasn't supposed to. Contact support. An invalid parameter was passed to this function. An invalid object handle was used. An invalid speaker was passed to this function based on the current speaker mode. An invalid seek position was passed to this function. Tried to call a function on a thread that is not supported. The syncpoint did not come from this sound handle. Reached maximum audible playback count for this sound's soundgroup. The vectors passed in are not unit length, or perpendicular. Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. Not enough memory or resources. Tried to use a feature that requires hardware support. Tried to call a command on a 2d sound when the command was meant for 3d sound. A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. Couldn't connect to the specified host. Operation on a non-blocking socket could not complete immediately. The specified URL couldn't be resolved. Error initializing output device, but more specifically, the output device is already in use and cannot be reused. Operation could not be performed because specified sound/DSP connection is not ready. A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. Error creating hardware sound buffer. Unknown error. Picking a combat song by the name... all new combat songs have not been played at least once, so picking from all new songs. all new combat songs have been played at least once, so picking from all songs, even older ones. tried to get currently playing combat song's name, but there was no 'songName' property. tried to get currently playing combat song's name, but there is no currently playing combat song. combat song selected: [CombatSongWriter]: Waiting ms to play stinger from group # until after the stingers are complete. [CombatSongWriter]: Starting stingers from group # [CombatSongWriter]: Starting loops from group # ms to play next group # ms to stop group # until the next phrase. [CombatSongWriter]: Attempted to advance the group of a combat song, but a combat song was not set. [CombatSongWriter]: Stopping loops from group # [CombatSongWriter]: Advancing group from [CombatSongWriter]: Attempted to increase intensity of combat song, but it's already at it's most intense. [CombatSongWriter]: Waiting to fade stinger from group # until next measure start. layer to add on the combat song. [CombatSongWriter]: Attempted to decrease intensity of combat song, but it's already at it's least intense. [CombatSongWriter]: No more loop layers to add to this group [CombatSongWriter]: Choosing the [CombatSongWriter]: Stopping the ' ' combat song. [CombatSongWriter]: Starting group # loops. [CombatSongWriter]: Synchronizing the loops for group # 'loop' layer to play. [CombatSongWriter]: Synchronizing the 'loop' layer. 'stinger' layer to bridge to the next group of the combat song. of stingers. measures before playing next layer. [CombatSongWriter]: Picking the [CombatSongWriter]: Letting play for beat of phrase: current ms position of song: milliseconds left in current phrase: milliseconds of current phrase: until a measure before the next phrase. [CombatSongWriter]: Attempted to play a new combat song, but it was not set. [CombatSongWriter]: Stopping combat song after stingers for group # , as there are no more groups of loops. [CombatSongWriter]: Stopping group # layers layer over one measure, as it should fade out. 'loop' layer to stop. [CombatSongWriter]: Sorting stingers based on the 'order' property. [CombatSongWriter]: Fading out the [CombatSongWriter]: Getting time to wait before group # [CombatSongWriter]: Sorting loops based on the 'intensity' property. ./data/sound/audio/combat-songs/ ./data/sound/audio/songs/ or_bass_pulse_lp or_drummed_pulse_lp or_drumlow_pulse_lp os_stinger_low_a or_drumhigh_pulse_lp os_stinger_low_b combat_stinger_intro_onebar bass_layer_lp_low combat_oneshot_outro combat_loop_high FMOD: Failed to get number of channels name. tried to get currently playing song's name, but there was no 'songName' property. [SongPicker]: Attempted to pick song from an empty shufflebag. [SongPicker]: picking a song by the tried to get currently playing song's name, but there is no currently playing song. [SongPicker]: Attempted to find least played song, but encountered an exception. [SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null. [SongWriter]: No dynamic moments for this playthrough. [SongWriter]: song has been stopped, so abandoning moments from song. [SongWriter]: Playing all layers. [SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector: must be removed [SongWriter]: curated moment happening. [SongWriter]: could not find a moment. % of tracks are currently playing, so a layer [SongWriter]: can be removed will be added for the removal saving throw, saving throw [SongWriter]: Rolled a d6 and got succeeded was failed a layer. [SongWriter]: Inflection moment will remove add [SongWriter]: No curated moment present for the defined measure, so no curated layers selected. [SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers. [SongWriter]: planMoments called, but no moments to act on, so not creating a thread for them. [SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup. [SongWriter]: all curated configurations exhausted, so playing all layers. [SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration. [SongWriter]: picked a unique new list of curated layers that hasn't been played yet. [SongWriter]: Removing the layer because it's in the layer configuration. selected as curated moment layers. layer because it's not in the new layer configuration. [SongWriter]: Force-adding the layer because it's in the current playing layers. [SongWriter]: Not removing the layer because it's not in the currently playing layers. [SongWriter]: No layers to add. 'always play' layer to start the song. [SongWriter]: Not re-adding the [SongWriter]: No layers to remove. [SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration. [SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration. [SongWriter]: choosing the layer to start the song. ) was not in recently modified layers, so it is safe to ' layer ( [SongWriter]: Found new unique starting layer configuration. [SongWriter]: Created starting layer configuration. out ' layer. [SongWriter]: The ' [SongWriter]: Attempted to change song layer, but was provided a layer that is null. [SongWriter]: Waiting [SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null. the ' milliseconds to fade [SongWriter]: Fading layer volume, but the foreground channel group was destroyed. [SongWriter]: Attempted to adjust the strike-the-earth acc-gtr drops-gtr drums drop-gtr main-gtr pads vox acc-gtr-2 pads-bass acc-main-gtr clap-drop pad-whistle percussion piano-pluck-main claps GTR_Acc_merged_1 Drums_merged acc-gtr-1 gallop-gtr acc-gallop-gtr acc-vox-gtr GTR_Main_merged_1 Pads_mixed am-card-1 am-card-2 acc main-rtm ste-card am-card-3 am-card-5 drink drop/coin/drop descent-stairs dig drop/metal/drop drop/organic/drop drop/generic/drop drop/liquid/drop eat fast-travel drop/rock/drop drop/wood/drop look-at-inventory pick-up/coin/pick-up forage ignite pick-up/metal/pick-up pick-up/organic/pick-up pick-up/generic/pick-up pick-up/liquid/pick-up pull-lever sleep pick-up/rock/pick-up pick-up/wood/pick-up throw-item-organic trade smell throw-item-metal ./data/sound/audio/actions/ ascend-stairs campfire-ignite chop-tree attack build melee/bone/swing melee/metal/swing melee/whip/swing melee/flesh/swing melee/glass/swing hit-projectile/bow-crossbow/ground/metal/hit-projectile hit-projectile/bow-crossbow/armor/wood/hit-projectile hit-projectile/bow-crossbow/armor/metal/hit-projectile hit-projectile/bow-crossbow/flesh/metal/hit-projectile fire-projectile/crossbow/bone/fire-projectile fire-projectile/crossbow/metal/fire-projectile hit-projectile/bow-crossbow/flesh/wood/hit-projectile hit-projectile/bow-crossbow/ground/wood/hit-projectile parry/glass/success parry/metal/success fire-projectile/crossbow/wood/fire-projectile parry/bone/success parry/glass/fail parry/metal/fail parry/wood/success parry/bone/fail parry/wood/fail ./data/sound/audio/combat/ melee/flesh/hit melee/glass/hit melee/wood/swing melee/bone/hit melee/wood/hit wrestle/wrestle melee/metal/hit melee/whip/hit block/glass/block block/metal/block block/bone/block block/flesh/block fire-projectile/ballista/bone/fire-projectile fire-projectile/ballista/metal/fire-projectile block/whip/block block/wood/block hit-projectile/ballista/flesh/bone/hit-projectile hit-projectile/ballista/ground/bone/hit-projectile fire-projectile/ballista/wood/fire-projectile hit-projectile/ballista/armor/bone/hit-projectile hit-projectile/ballista/ground/metal/hit-projectile hit-projectile/ballista/armor/wood/hit-projectile hit-projectile/ballista/armor/metal/hit-projectile hit-projectile/ballista/flesh/metal/hit-projectile fire-projectile/bow/bone/fire-projectile fire-projectile/bow/metal/fire-projectile hit-projectile/ballista/flesh/wood/hit-projectile hit-projectile/ballista/ground/wood/hit-projectile hit-projectile/bow-crossbow/flesh/bone/hit-projectile hit-projectile/bow-crossbow/ground/bone/hit-projectile fire-projectile/bow/wood/fire-projectile hit-projectile/bow-crossbow/armor/bone/hit-projectile ./data/sound/audio/doors/ /door splash ./data/sound/audio/actions/drowning/ riser stinger [stopDrowningRiser]: Attempted to stop drowning riser, but it wasn't playing. drowning/riser CAVERN DESERT ANGEL_VAULT CAVE FOREST DWARVEN_HILLOCKS ELVEN_FOREST_RETREAT GOBLIN_DARK_FORTRESS GOBLIN_DARK_PITS FORTRESS GLACIER HUMAN_TOWN LAKE GRASSLAND HUMAN_HAMLET NECROMANCER_TOWER OCEAN MAP MOUNTAINS no alignment provided for ) but it didn't exist. attempted to set an alignment ( position setting alignments/ no valid poll data sent, so can't set new region information. starting new ambiance for ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling. ambiance playing, but it existed in the poll. didn't find found has no ambiances, so not playing anything. already have ambiance playing, doing nothing. [updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer. [updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic. alignment for ambiance playing. diagetic sound s to spatialize. layers/river/river isn't a current diagetic sound. , but , but there are no [updateDiageticSounds]: Attempted to spatialize a found a playing river layer, ignoring request to start a new one. no river layer found, so playing one. found a playing campfire loop, ignoring request to start a new one. no campfire loop found, so playing one. TUNDRA SKY TAVERN maxhearingdistance ./data/sound/audio/spatialization.txt UNDERWORLD WETLAND Non-diagetic sound ( --------------------------- No audio to adjust the positioning for, as no audio is playing. ), not altering panning or volume. audio->verticalDistanceFromPlayer (before modification): audio->horizontalDistanceFromPlayer (after modification): adjusting diagetic sound ( audio->horizontalDistanceFromPlayer (before modification): ) tiles away. , y: audio->verticalDistanceFromPlayer (after modification): [getRegionInformationMapFromPoll]: region bits sent from region polling did not map to a region. alignment ambiance at (x: ) playing, so stopping it. region ambiance at (x: positioning ) for set a region variant ( found non-polled ambiance ( found non-polled alignment ambiance ( no region variant provided for set an alignment ( ) but it didn't exist for attempted to set a region variant ( found a playing rain layer, ignoring request to start a new one. no rain layer found, so playing one. layers/rain/light-rain layers/rain/heavy-rain no character creation ambiance layer found, so playing one. /walla- layers/character-creation found a playing character creation ambiance layer, ignoring request to start a new one. found a walla layer playing, ignoring request to start a new one. no walla layer found, so playing one. layers/walla/ no current region set, so no walla layer playing. invalid unordered_map<K, T> key character-sheet chop-meat announcement attack-options climb combat-options clouds-off clouds-on interact-with-ground inventory companion find-nearby-creatures music-making projectile movement-options sheath quest-log rest speak special-actions sneak-off stop-travel surrender-off standing-preference-stand standing-preference-lie-down tracks-on surrender-on tracks-off wrestle ./data/sound/audio/ui/clicks/bottom-bar/ confirm ./data/sound/audio/ui/clicks/ /click generic-small start-new-adventure ./data/sound/audio/ui/scrolls/ /scroll tab ./data/sound/audio/ui/tab/ whoosh ./data/sound/audio/ui/whoosh/ gamelog.txt negative zero errorlog.txt five six seven eight one two three four Twelfth Thirteenth Fourteenth Fifteenth Eighth Ninth Tenth Eleventh Sixteenth Seventeenth Eighteenth Nineteenth thirteen fourteen fifteen sixteen nine ten eleven twelve million thousand hundred twenty seventeen eighteen nineteen billion seventy eighty ninety Negative thirty forty fifty sixty Fourth Fifth Sixth Seventh Zeroth First Second Third Digging designation cancelled: damp stone located. The impertinent magma has defaced a The impertinent lava has defaced a Digging designation cancelled: warm stone located. sculpture has melted! TAN_MAT Nest Box Offering Place Trade Depot Nest Shop Magma Forge Siege Workshop Craftsman 's Forge Farmer's Workshop 's Workshop Wagon Carpenter's Workshop Farm Plot Glass Furnace Workshop Zone Clothier Tool 's Shop Leather Works Cage Trap Stone-Fall Trap Furnace Pressure Plate Magma Glass Furnace Magma Kiln Wood Furnace Magma Smelter Track (NW) Track (SE) Track (NS) Track (NE) Track (E) Track (W) Track (N) Track (S) Track (NSEW) Track/Ramp (N) Track (NEW) Track (SEW) Track (NSE) Track (NSW) Track (SW) Track (EW) Track/Ramp (SE) Track/Ramp (SW) Track/Ramp (NE) Track/Ramp (NW) Track/Ramp (W) Track/Ramp (NS) Track/Ramp (S) Track/Ramp (E) Construction Display Furniture Track/Ramp (SEW) Track/Ramp (NSEW) Track/Ramp (NSW) Track/Ramp (NEW) Track/Ramp (EW) Track/Ramp (NSE) Floor Grate Vertical Bars Floor Hatch Wall Grate Trap Siege Engine Weapon Trap Track Stop Archery Target Screw Pump Vertical Axle Upright Spear/Spike Gear Assembly Horizontal Axle Floor Bars Restraint Container Traction Bench Weapon Rack Armor Stand Seat Animal Trap Water Wheel Burial Receptacle Down Stair Up/Down Stair Stockpile Up Stair Glass Window Gem Window Dirt Road Paved Road Cabinet Weapon Rack Animal Trap Table Chair Throne Sarcophagus Coffin Bridge Statue Dirt Road Box Coffer Armor Stand Chest Food Furniture Weapon Animal Window Armor Slab Glass Gem Finished Goods Coins Bar/Block Stone Ammo Corpse Refuse Lever Custom Workshop Exotic Clothing Shop Activity Zone # Crafts Market Clothing Shop Vacant Shop General Store Floor Bars Floodgate Vertical Bars Wall Grate Floor Grate Door Floor Hatch Rollers Horizontal Archery Target Gear Assembly Shared Rough Rope Chain Spears/Spikes Casket Upright Spears Support Retracted Axle Pillar Counting House Offices Counting House Storage Courtyard Secret Library Captive Room Tower Top Guard post Noble quarters Command Tent (Bld) Tent (Bld) Command Tent Tent Market Stall Campground Guildhall Offices Guildhall Storage Bone Carving Pit Gem Cutting Pit Cloth Clothing Pit Leather Clothing Pit Cloth Pit Tanning Pit Dungeon Cell Animal Pit Carpentry Pit Stoneworking Pit Metal Crafting Pit Leatherworking Pit Blacksmithing Pit Armorsmithing Pit Weaponsmithing Pit Bowmaking Pit Stockpile # Wood Sheet Leather Cloth distant nearby closes. You hear Your trap was robbed of the BALLISTA have hatched. You've caught a preparetomb() HAS LIVE owner A masterwork of has constructed a masterpiece! preparetomb() HAS NULL owner opens. open. grinding. close. Treasury Mechanism Room Throneroom Entrance Plot Mead Hall has been lost! Home Building Level Map Overflow WAX Plant Gathering Invalid Type Leather Clothing Workshop Bone Carving Workshop Tanning Workshop Cloth Clothing Workshop Animal Workshop Cloth Workshop Forging Pit Fighting Pit Leatherworking Shop Carpentry Workshop Armorsmithing Workshop Metal Crafting Workshop Bowmaking Workshop Blacksmithing Workshop Gem Cutting Workshop Weaponsmithing Workshop Tower Treasury Tower Dungeon Tower Feasthall Tower Bedroom Depot Tower Entrance Stoneworking Workshop Forging Workshop Pen Clay Collection Pond Meeting Hall Sand Collection Fishing Area Tower Attic Dump ANY_PLANT_MATERIAL WORTHLESS_STONE_ONLY CAN_USE_ARTIFACT MAGMA_BUILD_SAFE FIRE_BUILD_SAFE BUILDMAT GLASS_MATERIAL NOT_CONTAIN_BARREL_ITEM ANY_WOOD_MATERIAL ANY_SHELL_MATERIAL ANY_STRAND_TISSUE ANY_BONE_MATERIAL ANY_LEATHER_MATERIAL ANY_SOAP_MATERIAL ANY_YARN_MATERIAL ANY_SILK_MATERIAL NO_EDGE_ALLOWED USE_BODY_COMPONENT CAN_USE_LOCATION_RESERVED ANY_PEARL_MATERIAL ANY_HORN_MATERIAL ANY_TOOTH_MATERIAL ANY_GEM_MATERIAL ANY_STONE_MATERIAL MIN_DIMENSION METAL_ORE NOT_ENGRAVED GROWN_NOT_CRAFTED NOT_ARTIFACT IS_CRAFTED_ARTIFACT ON_GROUND HAS_EDGE REACTION_CLASS Unrecognized Building Definition Type: BUILDING_FURNACE BUILDING_WORKSHOP OBJECT EMPTY WEB_ONLY NOT_WEB POTASHABLE CONTAINS_LYE UNROTTEN HAS_ITEM_REACTION_PRODUCT HAS_MATERIAL_REACTION_PRODUCT DIM BUILD_LABOR NAME_COLOR NAME PLANT_MAT CREATURE_MAT BUILD_ITEM HAS_TOOL_USE MAT COLOR TILE BLOCK NEEDS_MAGMA BUILD_KEY TOOLTIP WORK_LOCATION Furniture Hauling , Etc. Or Unrecognized Building Definition (Furnace) Token: Unrecognized Building Definition (Workshop) Token: currency of This is the from the year [LPAGE:ENT: under from an unknown year from a period of no rule under an obscure ruler gen plotter (assassinate) placed out of bounds intrigue traveler placed out of bounds (infiltrator) error: intrigue actors identical (2) plotter (steal artifact) placed out of bounds representative representatives RESERVED_BLOOD CUSTOM_OUTCAST_FACTOR master masters administrator administrators error: intrigue actors identical error: intrigue actors identical (3) head heads _DIV intrigue traveler placed out of bounds (sabotage task) ENT Ordinary Include tutorial Adventurer, choose your destiny! Chosen plotter (funding network) placed out of bounds 's corpse lieutenant lieutenants intrigue traveler placed out of bounds (recover artifact task) intrigue traveler placed out of bounds (abduct task) intrigue traveler placed out of bounds intrigue traveler placed out of bounds (assassin task) factor factors CUSTOM_COMPANY_FACTOR CUSTOM_COMPANY_LEADER governor governors agent agents ** Starting Adventure ** population in the tens of thousands population of nearly one hundred thousand population of twenty thousand population of well over twenty thousand population of nearly two hundred thousand population of two hundred thousand population of one hundred thousand population of well over one hundred thousand population of a few thousand population of thousands population of several hundred population of a thousand population of well over ten thousand population of nearly twenty thousand population of nearly ten thousand population of ten thousand Go! Appearance Name: This character is ready to adventure! Archetypes Customize Mount and pets Accept attributes and skills population of nearly one million population of one million population of well over two hundred thousand population in the hundreds of thousands population in the millions outsider population of well over one million population of nearly two million Intelligent wilderness creature Intelligent wilderness creatures live in the indicated locations Create Your Character Specific person Select specific person above. live in the indicated locations above. Hard difficulty Attribute points: Easy difficulty Normal difficulty (Any unretired characters in your party will be unaffected.) Onward to character creation Skill points: Equipment/pet points: tiny population population of a few dozen location with a population of well over a hundred population of a few hundred population of some dozens population of roughly a hundred can start in the indicated locations above. an unknown place intelligent wilderness creature There are no creatures available. is settled in the indicated locations above. inhabiting Outsider From Affects charging, your combat opportunities, and enemy combat opportunities. Partially used in place of low melee skills. Affects maximum number of followers. Weapon skill. Required to swim well without floundering. Required to climb difficult surfaces safely. Partially used in place of low ranged skills. Affects trap detection, ambusher detection, charge defense, and provides enemy attack information. Affects healing rate of damaged tissues. Affects resistance to poisons and infections. Affects breath. Affects stamina recover, ability to remain standing when tired, and breath. Affects no skills. Affects ability to remain standing when tired. Affects skills: (minor) Affects attacks with mouths and teeth. Ability to throw objects. Affects attacks with hand-like appendages. Affects attacks with foot-like appendages. Requires an item with a sharp edge. Crafting skill. Ability to fight with objects not covered by other skills. Create a sharp rock with two rocks. Improves combat opportunities and ranged accuracy while mounted. Affects ability to withstand pain and stress. Affects ability to remain hidden while sneaking. Affects ability to spot and interpret tracks and other spoor. Affects ability to dodge melee and ranged attacks. Affects wrestling and charging. Affects ability to block melee and ranged attacks with a shield. Affects ability to move quickly and dodge while armored. Agility Toughness Superior Strength Disease Resistance Analytical Ability Endurance Recuperation Very Low Low Attributes remaining: Skill remaining: Above Average High Below Average Average Empathy Social Awareness Musicality Kinesthetic Sense Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed. Affects movement speed. pts pt Creativity Intuition Focus Willpower Linguistic Ability Spatial Sense Patience Memory - N/A --- -- +++ No love <-> Loves easily + ++ personality here. Set your values Your personality facets might be restricted based on your creature type. Self-control [C] denotes the default cultural value. Avoid fights <-> Like brawls Quits easily <-> Too stubborn --> Greedy --> Intemperate Quarreler <-> Flatterer Rude <-> Polite Meanness <-> Wastefulness Harmony <-> Discord Cheerless <-> Easily cheerful No sadness <-> Easily sad No hate <-> Hates easily No envy <-> Envies easily No lust <-> Lustful --> Vulnerable to stress No anger <-> Easily angered No anxiety <-> Very anxious Affects response to jokes. Affects response to attempts at flattery in arguments and generally. Affects argument dismissal and intimidation tactics in interrogation. Allows insight into emotional states during conversations. Affected by attributes: (etc) Affects attempts to calm people or to respond passively in arguments. Not useful unless you retire and subsequently become a resident in Fortress mode. Affects the quality of writing aside from poetry. Affects the quality of poetry. A novice level is required to read anything. Has a minor affect on all writing (poetry and prose.) Performance skill. Affects ability to state values, press arguments, and persuasion tactics in interrogation. Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms. Partially used in place of low musical performance skills. Note: This character's appearance is governed by local population information. Certain shapes and colors might not occur without full randomization. with temple with ruined temple Randomize appearance Accept appearance Fully randomize appearance, without respecting population information Randomize appearance, respecting local populations Randomize background Occupation Your Attributes and Skills Accept background Believe Doubt Beliefs Squad member Moderate Need Slight Need Intense Need Strong Need Change dream/goal (if possible) Randomize personality Done customizing Full customization << < --> Inclined to create art <<< >>> Pray/Meditate > >> Adventure awaits! The party: Adventure awaits Ready to adventure! Add a party member For the most freedom. All features are accessible but you'll receive no direction. Difficulty only affects starting skills and equipment. For the most direction. You'll have a supernatural parent or patron who is always involved. For adventure. Information and followers are easier to obtain, and a compass guides you. Accept equipment Increase quality Accept personality Equipment and pet points remaining: Available Items Fortress mode item Decrease quality Your Items Merciful - Impartial - Cruel Scatterbrained - Singleminded --> Vengeful No self-esteem <-> Proud Shameless <-> Bashful Overshares <-> Private Despairs - Hopeful - Presumes Incurious <-> Curious Pusillanimous - Overconfident --> Vain Overreliant <> Disdain advice Fearful <-> Fearless Austere <-> Extravagant Humorless <-> Zany --> Ambitious --> Sense of gratitude Loner <-> Gregarious Non-assertive <-> Overbearing Sloppy <-> Orderly Distrustful <-> Too trusting Just facts - Flights of fancy --> Inclined to abstract Leisurely <-> Frenetic --> Excitement-seeking --> Tolerates differences --> Emotionally obsessive Inattentive <-> Perfectionist Acquiescing <-> Resists ideas --> Dutiful Too deliberate <> Thoughtless --> Swayed by emotions --> Altruistic They worship at Their temple is the is the force Very low Below average is ruined. Blank slate A thousand live there A few thousand live there A few hundred live there Several hundred live there is a religion whose adherents worship Thousands live there and it is controlled by creativity intuition focus willpower linguistic ability spatial sense patience memory agility toughness Above average strength disease resistance analytical ability endurance recuperation You emerged from the wilds and came to be a You are a of the great . Destiny is calling! n ardent faithful , and you have never strayed far from home. You are a You are a wanderer of the wilderness. Your wanderings have led you to Creature has OUTSIDER_CONTROLLABLE but cannot breathe air: Chosen mode is only available in worlds with developed religions. There are no temples available. Try an older world. You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a You are a newly-minted , a . You are a stranger here. Nobody lives there Few live there which permeates , and you belong to Roughly a hundred live there Well over a hundred live there A few dozen or less live there Some dozens live there worshipper of , the casual dubious deity , the force goddess god social awareness musicality kinesthetic sense NO_SUB strikes strike pinch throws throw down by the bend gouges gouge pinches place locks lock misses takes take a chokehold on places struggles struggle the grip of breaks around by the shakes shake in vain against the grip of loosen releases release bends break the choke hold of the joint lock of loosens on the embedded pulls pull miss to remove tries try Many are badly, blocked by the divine intervention of mighty away from away The force twists the The force pulls the silently stunned by divine power! scrambles scramble but attacks jumps jump rolls roll leap at out of the air aside bats looks charges at charge at leaps at blocks block but the shot is blocked The force bends the bat deflected narrowly effortlessly adjusts adjust out. passes push has moved out of range! grabs grab lose grip mouth is ripped away and remains in pass strangle hold of the loses just barely deftly but the shot is strikes at attack but the shot is blocked! parried easily drop away as lets let pushes strike at catches catch attacks They tangle together and fall over! You tangle together and fall over! bounces bounce They tangle together and tumble forward! You tangle together and tumble forward! collides collide onslaught! surprised by the ferocity of backward and tumbles and tumble knocked over ([@ smear covering specks dusting coating spatter corrected null contaminant true speaking spoke speaks burned destroying destroyed destroy destroys appearing appeared appear appears will be am are will feeling grim satisfaction in grief feeling triumphant enraged reward rewards to feeling fond flood floods rewarding rewarded burn burns flooding flooded myself yourself were belong back in their rightful home. Any should be brought to , or given to one of us Speaking as a representative of I desire that be returned to me. be returned to my family. believes that primordial remnants such as feeling defeated feeling expectant in doubt emotionless sympathetic feeling tenderness in wonder in existential crisis Last I remember, I had it. Last I heard, I had it. Last I heard, you held it. Last I saw, it was held by found a lasting home within wants returned returned to It is the symbol of the It is a valuable treasure to us. It should be brought to It would be wonderful if , it is important that be returned. I require it as a symbol of the requires it to be a proper feeling aversion awed feeling caring in despair feeling alienated feeling ambivalent anguished feeling apathetic feeling admiration in adoration feeling affection in agony feeling gaiety joyful feeling love in acceptance pleased feeling rejected feeling self-pity feeling servile feeling guilty taking hope feeling hopeless feeling loathing feeling enjoyment feeling ferocious feeling free feeling gratitude feeling dislike displeased empathetic feeling empty Save us from this horror traitor Beware! It it said that only was once my own , now twisted into monstrosity , now cursed [ pauses to regain composure.] It pains me all the more, for the foul villain has even killed has killed lust for murder , among them The treasury The throne room The counting house The guildhall the tower the dormitory the dining hall The library the treasury the throne room the counting house the guildhall It is said that harms the creature. Other arms may not cut so deeply. the library a mead hall a keep a library a tavern stole our treasures destroyed a counting house a hospital Knowing no mercy, devoured devoured our livestock stole Last I heard, it was held by Last I saw, it was in Last I heard, it was in I have no idea where it is. This bloodsucking fiend This vile fiend even murdered profaned disturbed prayed inside profaned our homes a dungeon the sewers the catacombs destroyed our homes a tower a market a tomb an underworld spire with every fiber of my being , and now we can all see why. also a legendary hero loathe hate never liked a kindred spirit a close friend a friend , but that bond seems so thin now. my enemy. an intruder. a monster. It is my misfortune that well-known brawler prone to violence somewhat violent started a fight with my partner , but it means nothing now. a legendary brawler capable of such violence , but those acts bring no forgiveness. reunited bravely put an end to you. a great hero a hero so very brave brave my a murderer. an enemy. a friend. dancing I worship I worship no one. an unknown creature telling of the story of recitation of playing performance of right around here the sermon on history my former apprentice. my traveling companion. my lover. I hate my prisoner. my master. my apprentice. my former master. the same as me. an animal. a safe creature. a dangerous animal. unstable. gladly not of the living. of the living and must be killed. not of the living. a legendary dancer a great dancer a talented dancer a skilled dancer a great bard a talented bard a skilled bard a modest bard a talented poet a skilled poet a poet, according to some a legendary bard a skilled storyteller a storyteller, or at least tells stories a legendary poet a great poet a known flatterer something of a flatterer , but you can't talk your way out of this. a pleasure to speak with , but you can't argue your way out of this. a legendary flatterer an infamous flatterer a noted flatterer infamously quarrelsome a noted quarreler known to be quarrelsome somewhat quarrelsome something of a dancer good for a deal now and then , but you can't bargain your way out of this. a legendary quarreler an infamous brigand a noted brigand a known brigand a brigand feast feasts on the blood of the living! a legendary brigand thuggish bullied gave an unwelcome name. did not name a legendary thug an infamous thug a well-known thug a known thug gives sermons, and may be a preacher a legendary storyteller a great storyteller a talented storyteller a legendary preacher a great preacher a talented preacher a skilled preacher a noted villain a known villain unhinged perpetrated a violent attack upon are dangerous outlaws. robbed a legendary villain an infamous villain one of the most loyal soldiers to serve anybody at any time famous for your loyalty as a soldier such a loyal soldier a very loyal soldier on my side , but what does that mean now? brought battle to boldly slew a protector of the defenseless , but that hardly matters now. challenged justly slew sought out and returned our treasures , though it doesn't much matter a thieving scoundrel. stole How can society function without loyalty? We must be able to have faith in each other. One must always be loyal to their cause and the ones they serve. Don't serve anyone blindly. You'll only get into trouble. The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. Some laws are just, while others were made to be broken. Rules are there to be bent, but they shouldn't be flouted thoughtlessly. I consider laws to be more of a suggestion than anything. You must never forget true loyalty. Repay it in full. One should always respect the law. Society flourishes when law breakers are punished. Nothing gives them the right to establish these laws. No law can do justice to the complexity of life. a loyal soldier . What happened to bring us to this? my neighbor. I don't know a legendary murderer an infamous murderer a noted murderer a known murderer a noted killer a known killer a killer ended the days of a skilled hunter something of a hunter a legendary killer an infamous killer , but now this stands between us. a legendary hunter a great hunter a talented hunter killed protected knowledge from being irrevocably lost , yet that means little now brought back are not fit to rule. part of the problem. an enemy fighter. attacked , but nothing can change the facts. are worthy of respect worthy of respect , but at what price? a murderer took the life of are my comrades my comrade Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing. Please maintain your dignity. What do you care how I speak or how I live? I can see a place for maintaining decorum, but it's exhausting to live that way. They are so full of all those big words. There is a time for artful speech, and a time for blunt speech as well. Always deal fairly. Don't be afraid to do anything to get ahead in this world. Be shrewd, but do not lose yourself in guile. I do admire a clever turn of phrase. I can appreciate the right turn of phrase. Who are these mealy-mouthed cowards trying to impress? It is best not to complicate your life with lies, sure, but the truth also has its problems. Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak. I do admire a clever trap. There's no value in all of this scheming I see these days. You should think carefully before embarking on a joint enterprise, though there is some value in working together. I treasure my freedom. Nobody is free, and it is pointless to act as if you are. Personal freedom must be tempered by other considerations. Art? More like wasted opportunity. Art is complicated. I know what I like, but some I can do without. We should all work together. It's better to work alone when possible, I think. Cooperation breeds weakness. Some traditions are worth keeping, but we should consider their overall value. Art is life. The creative impulse is so valuable. What's so special about art? Some things should never change. It's admirable when the traditions are upheld. We need to find a better way than those of before. We need to move beyond traditions. There's nothing like a good friend. Surround yourself with friends you can trust and you will be unstoppable. When all other bonds wither, friendship will remain. Be careful of your so-called friends. We cannot choose our families, but we can choose to avoid them. I hold the relationships I've forged myself over family ties I had no part in creating. Family is complicated and those ties be both a boon and a curse. Sometimes both at once! You can't always rely on your family, but it's good to know somebody is there. How great it is to be surrounded by family! You can always rely on your family when everything else falls away. Family is the true bond that keeps society thriving. I was always irritated by family. Never lose yourself in loyalty. You know what is best for yourself. Loyalty has value, but you should always keep the broader picture in mind. You should only maintain loyalty so long as something more important is not at stake. Consider your loyalties carefully, adhere to them while they last, and abandon them when you must. There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best. Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true. Don't think about the truth, whatever that is. Just say what needs to be said. There are times when it is alright not to tell the whole truth. The struggle for power must be balanced by other considerations. You should always tell the truth. There is nothing so important that it is worth telling a lie. Everything is so much easier when you just tell the truth. Power over others is the only true measure of worth. You can be powerful or powerless. The choice is yours, until somebody makes it for you. There's nothing admirable about bullying others. It is abhorrent to seek power over other people. Friends are future enemies. I don't see the difference. People do as they must. Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance. Friends are nice, but you should keep your priorities straight. Strive for power. We must be ready to sacrifice when the time comes. Why harm yourself for anybody else's benefit? Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others. It's a competitive world, and you'd be a fool to think otherwise. Hard work is bested by luck, connections and wealth every time. An earnest effort at any required tasks. That's all that's needed. I only work so hard, but sometimes you have to do what you have to do. Hard work is great. Finding a way to work half as hard is even better. Hard work is the true sign of character. The best way to get what you want out of life is to work for it. It's foolish to work hard for anything. You shouldn't whittle your life away on working. All of that practice is misspent effort. I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life. There's more to life than becoming great at just one thing, but being good at several isn't bad! In life, you should work hard. Then work harder. There's something to be said for trade as a necessity, but there are better things in life to do with one's time. There's nothing like a great romance! These people carrying on about romance should be more practical. You shouldn't get too carried away with romance, but it's fine in moderation. Time spent in leisure is such a waste. There's some value in leisure, but one also has to engage with other aspects of life. Trade is the life-blood of a thriving society. All of this buying and selling isn't honest work. It's good to keep pushing forward, but sometimes you just have to know when it's time to stop. Wouldn't it be grand to just take my life off and do nothing for the rest of my days? It's best to slow down and just relax. There's work to be done! All of this striving against one another is so foolish. There is value in a good rivalry, but such danger as well. Keep going and never quit. Anybody that sticks to something a moment longer than they have to is an idiot. The mind thinks best when the world is at rest. Give me the bustle and noise over all that quiet! I like a balance of tranquility and commotion myself. We should all be as one. Why all the struggling? Some time spent in reflection is admirable, but you must not forget to live your life. I think self-control is key. Master yourself. Why deny yourself your heart's desire? People should be able to control themselves, but it's fine to follow impulses that aren't too harmful. All of that so-called knowledge doesn't mean a thing. Knowledge can be useful, but it can also be pointless or even dangerous. It is important to discover yourself. Why would I waste time thinking about myself? One should not complain or betray any feeling. Do not hide yourself behind an unfeeling mask. There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it. The quest for knowledge never ends. The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted. We should all be so lucky as to truly master a skill. The amount of practice that goes into mastering a skill is so impressive. Everyone should broaden their horizons. Any work beyond learning the basics is just a waste. Masterwork? Why should I care? A tool should get the job done, but one shouldn't obsess over the details. A skilled warrior is a beautiful sight to behold. Why this obsession with weapons and battle? I don't understand some people. Bah! I hope you aren't celebrating something. Merriment is worthless. I can take or leave merrymaking myself, but I don't begrudge people their enjoyment. An artisan, their materials and the tools to shape them! We grow through debate and struggle, even chaos and discord. Some discord is a healthy part of society, but we must also try to live together. Be merry! It's great when we all get a chance to be merry together. I don't always do things in the most efficient way. We must be careful not to waste. I don't mind stirring things up. It's so great when everybody just gets along. There's nothing like a good brawl. Why must they be so violent? Get me going and I won't stop for anything. Maybe I give up too early sometimes. I could really use a drink. So I overindulge sometimes. Sometimes I think I need a drink, but I can control myself. I am not governed by urges. I don't handle pressure well. I'm at my best under pressure. Yes, I want more. Is that so bad? Why are they so fixated on these baubles? My goals are important to me. I don't feel like I need to chase anything. One should always return a favor. It's not a gift if you expect something in return. We will be successful. I don't think I'm cut out for this. I look splendid today. Some people are so wrapped up in themselves. I was never one to follow advice. I'm not much of a decision maker. Have no fear. Bravery is not a strength of mine. You're so perceptive! You don't care, so don't ask. I try to live and behave properly. What's this about proper living? the subject of the concept of the idea of the theme of I have been considering on How I long for the beautiful spectacle of war! War is sometimes necessary, but peace must be valued as well, when we can have it. Uhh... I've It's wonderful to be out exploring the wilds! I could do without all of those creatures and that tangled greenery. Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power. Let there be peace throughout the world. W... worried? Do I look worried? There's nothing to be upset about. I'm feeling randy today! I just don't understand these flames of passion people go on about. It really gets me down sometimes. How can people be so glum? I have trouble controlling my temper. People can be so angry, and I just don't understand it. I get so jealous sometimes. I don't understand how somebody can become so obsessed by what somebody else has. Be happy! Is there something to be happy about? It's a great day to fall in love all over again. People do get so carried away sometimes, but not I. Sometimes I just don't like somebody. How can someone be so consumed by hate? There's so much to be done! What's the rush? I need some more excitement in my life. I'd just as soon not have anything too exciting happen today. It's such a joy to be with people. I prefer to be by myself. People should listen to what I have to say. I try not to interrupt. Everything just so in its proper place! It's my mess. People are basically trustworthy. My trust is earned, and not by many. Do your duty. I don't like being obligated to anybody. Oh, I don't usually think much. One must always carefully consider the correct course of action. I'm feeling really worn down. It's all starting to get me down. I've been feeling anxious. I get fed up sometimes. I just don't care anymore... I feel so tired of everything. I can't take much more of this! I feel angry all the time. I guess I just don't appreciate art. I cannot stand the world any longer... Everything is all piling up at once! I'm feel like I'm about to snap. Do you have dreams? Tell me a story! Try to focus on the practical side of the matter. I encountered a fascinating conundrum recently. A great piece of art is one that moves me. I'm feeling optimistic about the future. It won't turn out well. I'm curious. Tell me everything! I don't really want to know. There's no room for mercy in this world. Show some mercy now and again. I'm concentrating on something. Huh? What was that? Don't get on my bad side. You shouldn't waste your life on revenge. I am a very, very important person. Oh, I'm nothing special. I like to dress well. I wouldn't feel comfortable getting all dressed up. Did you hear the one about the That isn't funny. I go with the flow sometimes. Don't bother trying to play on my emotions. I'm happy to help. Why should I help? Everybody has their own way of life. I don't understand why they have to be that way. Friendship is forever. I don't really get attached to people. If you have a task, do it properly. It's not perfect, but it's good enough. Why fret about it? I'm not going to change my mind. Try to keep an open mind. I wonder what they think. Who cares what they think? I don't feel like telling you about it. I could tell you all about it! How affectionate I am! How agitating! This is so aggravating! The agony is too much! I must press on! I am in complete accord with this! How admirable! Such adoration I feel! I am so happy! I feel such love! How blissful! I will take revenge! Yes! It is done. I must not succumb to fear! I feel such unbearable sadness... That was very satisfying! I could not care less. I am very aroused! Astonishing! I really need to get away from this. I'm annoyed. That's annoying. So annoying! I'm so anxious! I am so angry! The anguish is overwhelming... How annoying! It's annoying. I feel so alienated... Wow! That's amazing! I am so torn over this... Ha ha! So amusing! The horror... Rawr!!! Waaaaa... The pain! just fine I'm Somebody help! Ah... uh... alright Everything's I've been I feel I've been under some pressure. I'm doing fine well The horror consumes me! I cannot be overwhelmed by grief! Fantastic! I am so enraged! I can't believe how great I feel! That's incredibly suspicious! What's going on?! What's that?! Every last one of you will pay with your lives! Ahhhhhhh! No! Eek! What is the meaning of it all?! How incredibly satisfying! Oh joyous occasion! The love overwhelms me! Such sweet bliss! How irritating! I feel so isolated! Such a jolly time! How jovial I feel! There is no hope! The humiliation! Such an offense! How incredibly interesting! The guilt is almost unbearable! Such happiness! I am consumed by hatred. I am filled with such hope! How glum I am... I am so grateful! It makes me so grouchy! Not that it's your business! Harumph! I burn with such passion! How pleasurable! I am so proud! Such total rapture! My optimism is unshakeable! This is such an outrage! I'm panicking! I'm panicking! My patience is as the still waters. Such misery! The mortification overwhelms me! I am so nervous! Such nostalgia! Such jubilation I feel! I crawl with such unbearable loathing! I'm so terribly lonely! I'm overcome by lust! How naive I was... this strikes me to the core. I feel such an intense dislike... Everything is coming apart! I am very, very displeased. How very delightful! I despair at this! My disappointment is palpable! How disgusting! I'm so incredibly confused... I can't describe the contempt I feel... I am so content about this. I feel so dejected... I'm awe-struck! I'm terribly bitter about this... This is so boring! I care so much! Such a fright! How frustrating! Glee! The gloom blankets me... How exhilarating! You will know my ferocity! I'm feeling so fond! Such freedom I feel! I feel such empathy! I feel so empty inside... How enjoyable! So exasperating! What shall I do? This is a disaster! I can't wait to get to it! Such elation I feel! How embarrassing! I will have my revenge. I am not scared! I accept this. I admire this. I am very satisfied. This is a joyous time. This is love. How blissful I am. I am about to lose it! It is done. Begone fear! I cannot give in to sadness. Most shocking! This is truly horrifying. I am almost overcome by grief. This is great! It makes me very anxious. It would be hard to care less. I'm aroused! It's quite astonishing. That's very amusing. I'm very angry. I feel so anguished... That's very annoying. The agony I feel... I feel alienated. That's amazing! I have strong feelings of ambivalence. I adore this. I'm feeling affectionate. This is driving me to agitation. I'm very aggravated. I feel such sympathy! The tenderness I feel! It's so thrilling! I feel so uneasy! Why does it keep happening to me? Why me?! I live to serve... my dear master... I can't take it! I am so ashamed! I repent! I repent! I am overcome by such resentment... I feel so restless! I have been so wronged! Such rejection! I cannot stand it. Such a relief! I have so many regrets... I feel such remorse! Such gaiety! This is so exciting! That's suspicious! That's alarming! I am wracked by doubts! Let's go! This cannot possibly end well... I feel so good! Nothing shall stand in my way! What am I even doing here? I feel so defeated... I know it will come to pass! Such unhappiness! The wonder! I'm so worried! I am filled with such wrath! It's very interesting. I'm very irritated by this. I feel very isolated. I'm feeling so jolly. I am very hopeful. I feel hopeless. This is so humiliating. I am very insulted. Harumph! I feel so guilty. I am so happy. The hate burns within me. It makes me so gloomy. I feel so glum. I'm very grateful. It makes me very grouchy. I'm very patient. I feel such passion. I'm very pleased. I am very proud. I'm feeling very nostalgic. I'm quite optimistic. This is an outrage! I'm really starting to panic. I feel such lust. I'm so miserable. I'm so mortified... I'm very nervous. I'm very jovial. I feel much jubilation. I feel so much loathing... I'm very lonely. So disgusting... I've become so disillusioned. What now? I really don't like this. It has all gone wrong! I'm feeling very dejected. This is delightful! I feel such despair... I am very disappointed. I really care. I'm so confused. Contemptible! I'm very content. I'm very averse to this. Awe-inspiring... It makes me very bitter. It's really boring. I feel so free. That was so frightful. This is very frustrating. I'm so gleeful. I'm quite exasperated. That was very exhilarating! I'm feeling so ferocious! I'm very fond. This is so embarrassing... I'm very empathetic. I feel such emptiness. I really enjoyed that! This is quite displeasing. I'm so distressed about this! I'm very eager to get started. I'm so elated. This could be bliss. This might require an answer. I feel no terror. I can accept this. I feel somewhat sad. That was satisfying. This is nice. Is this love? I feel like a victor. I'm a little angry. It has come to pass. This doesn't scare me. That was alarming. I will master myself. This cannot horrify me. I must let grief pass me by. I'm anxious. Who cares? Arousing... It's astonishing, really. I'm ambivalent. Amusing. That makes me angry. I'm anguished. This is aggravating. This is agonizing. I feel somewhat alienated. That is amazing. I find this somewhat admirable. I can adore this. That might be affection I feel. This is agitating. I feel such shame. I'm very sympathetic. I feel such tenderness. This is quite a thrill! I feel so wronged. This is such a hardship for me! I live to serve. This leaves me so shaken. I'm truly remorseful. I must repent. I'm very resentful. I'm really restless. I am so spiritually moved! I feel so rejected. I'm so relieved. I'm so regretful. I'm feeling great! The gaiety I'm feeling! This is really exciting! How suspicious... Things are going to happen. I'm very doubtful. I feel enthusiastic! I really don't see this working out. I am wrathful. I shall accomplish much! What is the meaning of life... I've been defeated. I feel very uneasy. I'm very unhappy. I am filled with wonder. I'm very worried. It's interesting. It's irritating. I feel isolated. It makes me jolly. I have hope. I cannot find hope. This is humiliating. I take offense. Harumph. I feel guilty. I'm happy. I feel hate. I'm a little gloomy. I'm glum. I'm grateful. I'm a little grouchy. I'm patient. I feel passion. It pleases me. I'm proud. I feel nostalgia. I'm optimistic. It is an outrage. I feel a little panic. I'm lustful. I feel miserable. This is mortifying. I'm nervous. I feel jovial. I feel jubilation. I feel loathing. I'm lonely. That's disgusting. This makes me question it all. I dislike this. What has happened? I'm dejected. I feel some delight. I feel despair. This is disappointing. I care. This is confusing. I feel only contempt. I'm content. I'd like to get away from it. It fills one with awe. It makes me bitter. It's boring. I'm free. That was frightening. It's frustrating. There's some glee here! That was exasperating. That's exhilarating. I burn with ferocity. I feel fond. I'm embarrassed. I feel empathy. I feel empty. I enjoyed that. I am not pleased. This is distressing. I'm eager to go. I'm elated. There is no need to feel vengeful. I laugh in the face of death! I do not accept this. There's not much to admire here. That was not satisfying. I suppose this would be a joyous occasion. There is no love. I do not see the bliss in this. I have no feelings of rage. I guess it could be considered grimly satisfying. This does not scare me. I am not feeling sad right now. That did not shock me. I am not upset by this. Grief? I feel nothing. There is no need for celebration. I'm not anxious. If I thought about it more, I guess I'd be apathetic. That is not in the least bit arousing. Astonished? No. That was not amusing. I'm not angry. This is nothing. No, that's not annoying. I can take this. I guess that would be alienating. That wasn't amazing. I guess I should be feeling ambivalent right now. I suppose I should be feel adoration. I'm not feeling very affectionate. I don't feel agitated. I'm not feeling aggravated. I am ashamed. I'm sympathetic. I feel tenderness. Thrilling. I've been wronged. Why me? I will serve. This has shaken me. I feel remorse. I repent of my deeds. I feel resentful. I feel restless. My spirit moves. I feel rejected. I'm relieved. I feel regret. This is gaiety. I'm excited. Takes all kinds these days. What is it this time... I have my doubts. Let's do this. Things usually don't work out I feel pretty good. The wrath rises within me... I am ready for this. I'm beat. It could happen! I'm uneasy. I'm unhappy. It's wondrous. It's worrisome. No, I'm not interested. This isn't irritating. I don't feel isolated. I'm not jolly. I am not hopeful. I will not lose hope. No, this isn't humiliating. That doesn't insult me. That doesn't make me grumpy. I don't feel guilty about it. I am not happy. I feel no hatred. I'm not feeling gloomy. I don't feel glum. I'm not feeling very grateful. No, I'm not grouchy. I am not feeling patient. I'm not feeling passionate. I take no pleasure in this. I am not proud. I'm not feeling nostalgic. I'm not optimistic. This doesn't outrage me. I'm not panicking. I am not burning with lust. I'm not miserable. I am not mortified. I don't feel nervous. This doesn't put me in a jovial mood. This isn't the time for jubilation. I am not filled with loathing. I'm not lonely. It'll take more than that to disgust me. This won't make me lose faith. I don't dislike that. I'm not dismayed. There's nothing to be dejected about. I am not filled with delight. I will not despair. I'm not disappointed. I don't care. This isn't confusing. I don't feel contempt. I am not contented. I'm not averse to it. I am not held in awe. That's nothing to be bitter about. It isn't boring. I don't feel free. I guess that could have given me a fright. This isn't frustrating. I'm not gleeful. This isn't exasperating. I am not exhilarated. I should be feeling ferocious right now. I am not fond of this. This isn't embarrassing. I don't feel very empathetic. What's inside me isn't emptiness exactly... I'm not enjoying this. I feel no displeasure. This isn't distressing. I am not eager. I'm not elated. I found dead. I died. fell to the passing years reunited with due to your efforts and it is all thanks to I found myself dead. would not give I was reunited with You were was gave was destroyed obtained had was crushed was crushed by a bridge was crushed by a rock fell into a chasm died in magma burned in dragonfire burned to death was scalded to death drowned suffocated was slain was scuttled starved to death died of thirst was shot and killed bled to death I have no shame. There will be no sympathy from me. I don't feel tenderness. There was no thrill in it. There's nothing to be indignant about. I don't feel sorry for myself. I bow to no one. I can keep it together. I feel no remorse. I am not repentant. I do not resent this. I don't feel restless. This does not move me. I don't feel rejected. I don't feel relieved. I have no regrets. I should be feeling great. There is no gaiety. This doesn't excite me. placed I'm not expecting anything. I have no doubts. I'm just not enthusiastic. There's no reason to be pessimistic. Wrath has not risen within me. I have no zeal for this. I could be questioning my life right now. This isn't a defeat. I'm not uneasy. That doesn't make me unhappy. There is no sense of wonder. I'm not worried. a telling of the story of told the story of story of sermon was preached I told the story of I saw preach a sermon preached a kidnapping a theft a robbery I preached danced I saw a performance of You named yourself self-identified performed perform a performance of was performed was recited played sang chanted was told I recited a recital of recited was executed by drowning was burned alive was fed to beasts was hacked to pieces was executed was beheaded was crucified was buried alive died in the heat died in the cold was killed by spikes froze to death died in a cage was murdered died in a trap vanished a production order violation a export prohibition violation a job order violation a murder leapt from a great height died attempted perpetrated died in the dark collapsed was drained of blood was slaughtered was left out to suffocate died of an illness was put to rest was scared to death Can it all end so quickly? Our time in is so brief... Death is all around us. How fleeting life is... Gruesome wounds! So easily broken... Those injuries... This is a fight! In the midst of conflict... Has the tide turned? How fragile we are... I can't believe It feeds on blood. It is drinking the blood of the living. The battle rages... I murdered This is my fight too. I cannot just stand by. I have a part in this. I am together with my I am reunited with my I defeated I abducted has killed. Slayer. I am separated from Oh, where is Death... is really dead. , slayer of , slayer. in this dubious place I have communed with I am a parent. Children. I played make believe. I played with I have performed the rites of in this holy place demanded submission from escalated a conflict with I realized I am awoken to Somebody named themself You refused to name yourself refused to give a name Somebody refused to name themself I shall name you This is a true masterpiece. This is a masterpiece. is dead? A battle! There's fighting! I have improved my I have mastered Is that a weapon? Is this an attack? Who's skulking around there? Somebody up to no good... and I broke up. and I are divorced. I have fallen for Oh, tortured I was the ghost of a pet the ghost of my spouse I had a nightmare about the dead. haunted tormented possessed I had a nightmare about my deceased child. I had a nightmare about my deceased animal training partner. I had a nightmare about my deceased friend. I had a nightmare about my deceased acquaintance. I had a nightmare about my deceased lover. I had a nightmare about my deceased sibling. I had a nightmare about my deceased mother. I had a nightmare about my deceased father. I was not able to petition for citizenship. I was not able to bring up the lack of jobs. I was not able to make suggestions about work allocations. I was unable to request weapon production. a ghost I did my combat drills. I practiced at the archery target. I had a sparring session. the ghost of my child the ghost of my animal training partner the ghost of my friend the ghost of an acquaintance the ghost of my lover the ghost of my sibling the ghost of my mother the ghost of my father I was cried on by an unhappy worshipper. I was yelled at by an unhappy citizen. I was cried on by an unhappy citizen. A visitor complained about being prevented from leaving. I yelled at somebody in charge. I cried on somebody in charge. I told somebody that I am being prevented from leaving. I was yelled at by an unhappy worshipper. I made a suggestion about work allocations in a meeting. I requested that more weapons be produced in a meeting. I complained to my priest. I cried on my priest. I won't go down without a fight! You can't take me alive! I asked to become a citizen. I brought up the lack of jobs in a meeting. My clothes are in tatters. My clothes actually rotted right off of my body. I had a nightmare about my deceased pet. I had a nightmare about my deceased spouse. I was released from confinement. I lost the baby. My spouse lost the baby. I am wearing old clothes. my own arranged I lost a pet. I threw something. a piece on display in my personal museum I was near to I have unmet needs. I've been injured badly. I've been wounded. I didn't sleep soundly due to the noise. I need to wear fine things. I need to get away from here and wander the world. I just wish to help somebody. I want to puzzle over something. I could really use a good meal. I just want to fight somebody. This place could really use some more trouble. I'm feeling argumentative. I long to make romance. It would nice to get out in nature and see some creatures. I want to see a great beast. I need more. I was close to a waterfall. I got caught in dust underground. I was considering the demands I've made. A criminal could not be properly punished. I was out in a blizzard. It was snowing on me. I got caught in a miasma. I was caught in smoke underground. I was out in the rain. I've been rained on. It was raining on me. I was in a snow storm. It was very hard to sleep with the noise. I couldn't sleep at all with all the noise. I was able to rest up. I was caught in freakish weather. I'm starving. I have been away from people for a long time. I need a drink. I must pray to I haven't slept for a very long time. I'm thirsty. I'm dehydrated. I'm hungry. I've been on a long patrol. I was nauseated by the sun. I've been out in the sunshine again after a long time away. I'm sleepy. I could not find a priest to complain at. I could not find a priest to comfort me. I could not find anybody in charge to complain at. I could not find anybody in charge to comfort me. I wish to make something. I must practice the fighting arts. I need to perfect my skills. I just want to slow down and take it easy for a while. I'd like to hear somebody eloquent. I long to uphold the traditions. I need to pause and reflect upon myself. We must make merry again. I need some excitement in my life. I need to learn something new. I want to spend some time with family. I want to see my friends. I need time to contemplate. I need something to do. It has been long time since I've done something creative. I miss having art in my life. I ate rotten food. I put on a well-crafted finely-crafted I was beat somebody with the hammer. I was beaten with the hammer. I could not find the hammer. I have been eating the same old food. I had to eat vermin to survive. I started a fist fight. I beat somebody as a punishment. I was beaten as a punishment. I don't have a shirt. I have no shoes. I had to eat my beloved pet to survive. I had to eat one of my favorite animals to survive. dining sleeping arrangements than I do. There aren't enough dining tables. I don't have enough weapon racks. I don't have enough armor stands. Somebody has better burial I ate a meal. I had a drink. I don't have enough chests. I don't have enough cabinets. superior n exceptional truly splendid item. was abandoned. The guildhall petition for The agreement to establish a guildhall for I was rejected by The temple petition for was rejected. was ignored. The agreement to establish a temple for will be recognized. I can now reside in I am now part of I was denied residency in My punishment was reduced. I won the election. I was re-elected. has been recognized. I have entered the nobility. I was knocked out by a cave-in. My deadline was met. I am uncovered. There wasn't enough work last season. I smashed up a building. I toppled something over. I have attained a higher rank of nobility. A criminal's punishment was delayed. There are not enough cages and chains. My mandate was ignored. A mandate deadline was missed. My request was approved. My request was ignored. Nobody could be punished for failing to obey my commands. My punishment was delayed. The criminal was convicted and I received justice. My family received justice when the criminal was convicted. I had a bath. I had a bath with soap! A child was turned away from sanctuary. Somebody dead was convicted of a crime. An animal was convicted of a crime. The victim of a crime was somehow convicted of that very offense. There was a scholarly lecture in There was a performance in I was expelled. was expelled. I acquired something. I adopted a new pet. I played with my pet. I was confined. I had a drink, but it had gone bad. I drank water without a well. I had a drink without using a goblet. I was near to a caged I drank gooey water. I drank water mixed with ichor. I drank water mixed with pus. I drank foul water. I have been drinking the same old booze. I drank bloody water. I drank slime. I drank vomit. I killed somebody in a sparring accident. I was attacked. I was attacked by the dead. I was attacked by my own dead I put a piece on display. I finished up some work. The tax collector's escorts stole my property. I lost some property to taxes. I slaughtered an animal. I put a creature in a cage. I chained up a creature. I gelded a creature. I formed a bond with my animal training partner. I was rescued. I brought somebody to rest in bed. I felled a tree. I ate at a crowded table. I ate in a dining room. I didn't have a dining room. There aren't enough chairs. I was accosted by I was pestered by was given away. I acquired friends with a new friend I got into an argument I am forming a grudge against Tax collection went smoothly. I disappointed the nobility. The tax collection did not go smoothly. I made I do not have adequate protection. I was unable to reach a room during tax collection. I was misinformed about a room during tax collection. I pleased the nobility. I had an intellectual discussion with my spouse. I had an intellectual discussion with my lover. I had an intellectual discussion with my sibling. I had an intellectual discussion with my mother. my child my animal training partner my acquaintance decayed without burial. my lover my sibling my mother my father There was an incident. The body of my pet my spouse I shared a personal insight with an acquaintance. I shared a personal insight with somebody. My spouse shared a personal insight with me. My lover shared a personal insight with me. I shared a personal insight with my mother. I shared a personal insight with my father. I shared a personal insight with my child. I shared a personal insight with my friend. I had an intellectual discussion with somebody. I shared a personal insight with my spouse. I shared a personal insight with my lover. I shared a personal insight with my sibling. I had an intellectual discussion with my father. I had an intellectual discussion with my child. I had an intellectual discussion with my friend. I had an intellectual discussion with an acquaintance. I taught I learned about I wrote an untitled composition I slept in the dirt. I slept on a pile of driftwood. My artwork was defaced. I was evicted. I slept in the grass. I slept on a rough cave floor. I slept on rocks. I slept on ice. I slept without a proper room. I slept in a bedroom. I slept on the floor. I slept in the mud. I received water. I gave somebody water. I received food. I gave somebody food. I got married. I have new siblings. I have a new sibling. I have become a parent I just don't understand I've been discussing I've been mulling over I gave birth to I read I learned powerful knowledge I've made a breakthrough regarding an awful setting a very poor setting a poor setting I conducted an official meeting in a bedroom. a very good setting a good setting a horribly substandard setting a horrible setting I conducted a meeting in a setting worthy of legends a fantastic setting a great setting I visited with my animal training partner. I talked to my friend. I talked to an acquaintance. I talked to somebody. I was on an infiltration mission. This must be stopped by any means at our disposal. It is terrifying. I don't know anything about that. I accepted bribed in exchange for offering leniency. I embezzled funds. I received a cut of corruptly-obtained funds. I was far away. I talked to somebody important to our traditions. It was I prey on the blood of civilized creatures. I am unnaturally ageless. I conducted an official meeting in a dining room. I had no room for an official meeting. I thought about my tomb. I do not have a tomb. I discussed my problems with my child. I discussed my problems with my friend. I discussed my problems with an acquaintance. I discussed my problems with somebody. I discussed my problems with my lover. I discussed my problems with my sibling. I discussed my problems with my mother. I discussed my problems with my father. My friend shared a personal insight with me. An acquaintance shared a personal insight with me. Somebody shared a personal insight with me. I discussed my problems with my spouse. My sibling shared a personal insight with me. My mother shared a personal insight with me. My father shared a personal insight with me. My child shared a personal insight with me. I talked to my sibling. I talked to my mother. I talked to my father. I talked to my child. Somebody discussed their problems with me. I visited with my pet. I talked to my spouse. I talked to my lover. My father discussed their problems with me. My child discussed their problems with me. My friend discussed their problems with me. An acquaintance discussed their problems with me. My spouse discussed their problems with me. My lover discussed their problems with me. My sibling discussed their problems with me. My mother discussed their problems with me. has promise. That sounds vaguely like the is okay. is fine. That sounds like the is good. is pretty good. is alright! is great. is splendid. is really quite good! shows such talent. . How can I even describe the skill? is legendary. ! Amazing ability. That sounds almost like the doesn't belong here. makes me retch. ? Awful. This is my favorite dance. is a waste of time. couldn't be much worse. is terrible. is just bad. Is that supposed to be the is no good. stinks! is lousy. is alright. could be better. could be worse. is middling. It was okay. I'm conflicted. I agree completely. So true, so true. It was legendary. It was fantastic. It was great. It was good. That's terrific! It accords with my faith. Preaching is my calling. I enjoyed performing. I hate it. I am afraid of it. That is sad but not unexpected. That is terrible. is fantastic! is awesome! is magnificant! ? Unbelievable talent! player This singer This chanter This dancer This storyteller This recitation That sounds just like the This No doubt. Truly. I concur! This preacher This legendary hunt has saved us from a mighty enemy! This magnificent hunt has saved us from a fearsome enemy! This great hunt has saved us from a dangerous enemy! This worthy hunt has rid us of an enemy. I love solemn poetry. The lyrics of the accompaniment are way too serious. These lyrics are too austere. I can't stand poetry this serious. These lyrics are too breezy. I prefer more weighty subject matter myself. I love the solemn lyrics of the accompaniment. I love the solemn lyrics. I love the light lyrics of the accompaniment. I love the light lyrics. I love light poetry. Couldn't the lyrics of the accompaniment be a bit more somber? You have my thanks. in a time before time in the future just now We are saved from a dangerous enemy! We are rid of an enemy. We are rid of a nuisance. The defenseless are safer from outlaws. That was a worthy hunt. That was hunter's work. We are saved from a mighty enemy! We are saved from a fearsome enemy! This hunt has rid us of a nuisance. That was a legendary hunt! That was a magnificent hunt! That was a great hunt! I love the riddle in the lyrics. I love riddles. Why is there a riddle in the lyrics of the accompaniment? I hate riddles. Why is there a riddle in the lyrics? I hate riddles. I hate the self-absorbed lyrics of the accompaniment. I hate the self-absorbed lyrics. I hate self-absorbed poetry. I love the riddle in the lyrics of the accompaniment. This is my favorite poetry. I love the reflective lyrics of the accompaniment. I love the reflective lyrics. I love reflective poetry. The accompaniment is my favorite music. This is my favorite music. The lyrics of the accompaniment are my favorite poetry. The lyrics are my favorite poetry. I love ribald poetry. Must the lyrics of the accompaniment be so off-putting? These lyrics are simply unacceptable. I hate this sleazy sort of poetry. I love the raunchy lyrics! I love raunchy poetry! I love the ribald lyrics of the accompaniment. I love the ribald lyrics. The lyrics of the accompaniment are so funny! The lyrics are so funny! This poetry is so funny! I love the raunchy lyrics of the accompaniment! I hate riddles. The lyrics of the accompaniment are so embarrassing! The lyrics are so embarrassing! This poetry is so embarrassing! sunset out there. I wonder what the weather is like outside. What is this? Seems a pleasant enough night dawn day Looks to be snowing outside. Look at the fog out there! There is fog outside. There is a mist outside. It is freezing cold! Is that falling outside? Looks like rain outside. What a wind! And what a wind! It is a nice temperature today. worthlessness The stars are bold tonight. It is a starless night. It is hot. It is cold. I hope this mist passes. Look at those clouds! The weather does not look too bad today. The weather looks to be fine today. It is raining. It is snowing. Curse this fog! I cannot see a thing. I hope this fog lifts soon. months ago a year ago a few years ago several years ago a week ago a few weeks ago a month ago a few months ago a few hours ago not one day ago a few days ago several days ago a few minutes ago not a quarter hour ago not a half hour ago not one hour ago died many died the forces of It is scorching hot! many foes was slain by a by the forces of a creature creatures a member the forces many years ago long ago long, long ago I slew emptiness exasperation exhilaration fright distress eagerness elation embarrassment delight disappointment disgust dismay confusion contempt contentment dejection interest irritation isolation jolliness hatred hopelessness humiliation insult grouchiness grumpiness guilt happiness frustration glee gloom glumness fear sadness bliss vengefulness grief grim satisfaction leisure suspicion alarm shock value nuances martial prowess arousal astonishment bitterness boredom anger annoyance anxiety apathy alienation amazement ambivalence amusement terror acceptance agitation aggravation Hey I'm a true I thought you called yourself An honor as always. How can I be of service? Greetings. Salutations Greetings Hello excitement ([LIP]) ([lip]) expectancy enthusiasm pessimism euphoria It's great to have a friend like you! And what exactly do you want? Are you ready to learn? Been in any good scraps today? . What can I do for you? You are welcome at . Please be respectful of the materials. How are you, my It is an honor. Your name precedes you. Thank you for all that you have done. It is good to finally meet you! Welcome home, my child. . It is good to see you. is dumbstruck for a moment. A legend? Here? I can scarcely believe it. I am honored to be in your presence. pride rapture rejection relief optimism outrage panic passion misery mortification nervousness nostalgia joviality jubilation loneliness lust worry wrath zeal angst shame thrill uneasiness unhappiness righteous indignation self pity regret remorse repentance resentment I hear that there is an insurrection against I hear that lost after an insurrection that tribute would no longer be offered I hear has a real mean streak. Best keep your head down. to stop the conflict between refused an offer of peace from regarding the conflict between informed offer of tribute from refused demand of tribute from accepted a peace offer from moved on in search of a better future after the horrible mismanagement of We had to pull out of We banded up as This place has been conquered has been conquered We formed in order to find better lives We founded I hear that a group from left to reclaim the ruins left to found a new settlement waited out an insurrection in crushed an insurrection in We reclaimed I hear that a group calling itself Do you have a story to tell? Have you written a new poem? Is it time to make music? Are you still dancing? I have nothing for you. I value your loyalty. It really is a pleasure to speak with you again. Do you have wisdom to share, preacher? Don't let the enemy rest. Are you hunting for treasure? Thank you for protecting our wisdom. Don't try to throw your weight around. Let's not hurt anybody. Make any good deals lately? Long live the cause! Thank you for keeping us safe. Night is falling. You'd better stay indoors, or the bogeyman will get you. The sun will set soon. Be careful that the bogeyman doesn't get you. Don't travel alone at night, or the bogeyman will get you. agreed to Traveling alone in the wilds?! You know better than that. Only a hero such as yourself can travel at night. The bogeyman would get me. I know you've seen your share of adventure, but be careful or the bogeyman may get you. Only a fool would travel alone at night! Take shelter or the bogeyman will get you. It is amazing how far you've come. Welcome home. It's good to see you have companions to travel with on your adventures. I know you can handle yourself, but be careful out there. Hopefully your friends can dissuade you from this foolishness. Are in a foul mood? You'll get nothing from me with your flattery. Are you stalking a dangerous beast? Don't walk off with anything. CRIME REGION_WEATHER CREATION_ZONE VEHICLE INTERACTION_INSTANCE WRITTEN_CONTENT IDENTITY INCIDENT FORMATION ACTIVITY BREED BATTLEFIELD DEF_SPHERE ARCH_ELEMENT JUSTIFICATION SQUAD IMAGE_SET DIVINATION_SET SPEAKER AUDIENCE SCALE RHYTHM OCCUPATION BELIEF_SYSTEM AGREEMENT POETIC_FORM MUSICAL_FORM DANCE_FORM ARMY ARMY_CONTROLLER ARMY_TRACKING_INFO CULTURAL_IDENTITY I do not have does not possess stops and pays attention to you. (to is in I have has is not in descended upon the place. I heard that I heard that there was an incident. was destroyed. and escaped I hear that refugees calling themselves fled just before an army UNIT_NAME RACE INDEF_FAMILY_RELATIONSHIP SPHERE SUBREGION FAMILY_RELATIONSHIP NUMBER ORDINAL ENTITY HIST_FIG ABSTRACT_BUILDING SITE PLACE something CONTEXT ANY A marauding warband is threatening our people. Malicious outlaws have brought terror to our doorsteps. Particular outlaws have been causing us much hardship. A sprawling criminal organization has left our people living in fear. Our people have been pestered by skulking villains. A highly-organized military order is threatening our people. An organized military order have brought terror to our doorsteps. A small but organized military order have been causing us much hardship. Seek this place if you hunt The creature is Body corrupted beyond reckoning, assumes a beastly form to terrorize us. You might win fame by putting down a wild beast of great renown. Sometimes animals just get out of control. Seek this place if you wish to confront This insidious evil is The army of is marching here! is marching on There's absolutely nothing interesting around here. A bandit gang calling itself , led by has been harassing people right here on the streets of has been harassing people over in They have a called somewhere around here A scheming criminal gang has eluded capture for far too long. A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. There are foul goings-on over at A beast from underground has been assailing us. At times, creeping things slither out from below ground. We are besieged by a terrifying monster from the harshest wilderness. A savage beast from the thick of the wilds hunts us at will. A creature of the night has our people cowering in fear. The forces of darkness have descended upon us. A terror most foul from the evil depths nigh the underworld plagues us. A vile monster from the bowels of the earth has been preying on our people. We have been under siege by an ancient force of nature. It is time to send our cursed enemy back to the underworld. Our people have been tormented by a fearsome foe. A beast horrible beyond imagining threatens us. A night creature has infiltrated our communities and now makes prey of us. An evil lurks within. As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. A great beast threatens to bring ruin upon our people. A vile beast from the caverns now walks the land. A lurking pest has come up from the underground. At the end of the world dwell the fiercest beasts of legend. Creatures grow mighty out in the wildest regions. The world is safer for travelers when night creatures no longer stalk the darkness. A force of evil has arisen in the world. Something truly horrifying has vomited itself forth from the depths of the world. A great monster from the underground is said to have emerged from the darkness. Mastering the forces of nature would glorify us in the eyes of the world. Demons from the underworld must not be permitted to walk freely upon the land. Not far from here, a fearsome creature has made its home. Terrible monstrosities live deep under the ground. A ferocious wild animal has been set on us by nature. A ferocious unnatural beast has become the bane of our people. A beast from the wilds has been harassing our people. Vanquishing a great beast on our behalf would bring us all much glory. We are in [You receive a detailed description.] I've heard of a place called The surrounding area is called [PRO_SUB] [PRO_OBJ] [PRO_POS] I've defeated many fearsome opponents! I am the STRANGUS AUGIS STORKIS ! It's terrifying. have been known to hunt out there. roam freely out there. I don't know very much about it. I'm not sure exactly where to look. to the Search first in a dark tower the dungeon is our family's ancestor. is the head of the family. Our family's ancestor is The head of the family is How I long for some excitement in my life... I've always dreamed of seeing far-away places. I would give anything to be away from here. I can't stand the boredom! Can you lead me to battle and a warrior's death? I am a slave of I am a prisoner of Please help me to escape from this place. But mostly I just like to drink. I am a of the , as are you forgetful guard looks around nervously and leans forward, speaking quietly. It is rumored that the dead rise and stalk the living! That place is blessed. Savage beasts call it their home. There is a tomb housing is there. It is a place of great evil. There is a tavern there There is a temple there There is a library there is overcome for a moment. ] No... I don't want to talk about it. There is a great keep there named feeling emotion State your values (new menu) state Demand an item (barter screen) object Express your emotions (new menu) express Nevermind nevermind Summarize the many troubles trouble I would... rather not. Greet listener greet hello pet Express horror at the gift Express thanks for the gift thanks Claim this site for yourself (group naming menu) Claim this site for yourself and Name pet (new menu) Gift a (large) pet or mount (new menu) favor request Create a performance troupe together (group naming menu) troupe Investigate or interrogate (new menu) investigate interrogate Ask favor, place request, make demand or issue order (new menu) It's such a noble pursuit. Let's go immediately! It would be so great to perform and make people happy. I so love the performing arts. It's time to go! I'd love to travel and create art. Let us leave as soon as possible. This is a cause worthy of struggle. I'm sorry. My duty is here. That's such a fantastic idea. I can't wait to be off! Excitement! Adventure! I am thrilled to join you. I will agree to guide you if you lead me to glory and death. I will agree to travel with you if you lead me to glory and death. Take me away from here. Hey... that sounds like a great idea! Surely any place is better than this. Let's set off immediately! Nothing beats the open road. Let us be off! I've always wanted to travel the world. Let us be off! I cannot give up my quest for I cannot abandon my pilgrimage. I cannot, for I am on an important journey. I am unfit to brave danger with you. Ha! Such enthusiasm from one such as yourself. With a band so large, what share of the glory would I have? I'm sorry. I can't go with you. I have no interest in your objectives. Keep practicing! Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one. Can you manage a troupe so large? It is I that would lead you, but I have no need of your protection. The performing arts are so important. Let's go! Let's spread the joy! The performances will be great. A demonstration of your skill might convince me. kill drive the forces of drive Give an order based on agreement Tell listener that nothing has changed nothing Order listener to Complain about the agreement complain Bring up the journey together journey come Cancel the agreement cancel leave rebels opposition stakeholders Summarize your views on the opposition to guards forces Summarize the local disposition of the forces of other land Summarize the hold of on its territory patrol 's relationship with Go into diplomacy relations Ask about beast criminal bandit Bring up specific incident or rumor (new menu) incident rumor tell who Ask for directions (new menu) directions where yes Give Ask about somebody (new menu) reputation wait stay Ask listener to follow you follow Request a guide to Ask for directions to Ask for the whereabouts of Ask listener to wait here Inquire about any troubles troubles Offer your service service skulking vermin ruffian treasure free Rent room for Request free room extend List available services list Yell out service order Order buy sell Ask about available services, drinks, rooms, etc. room Trade or settle debts barter deal debts structure Ask about the listener's master or boss boss Ask about the listener's schemes and plots offer Ask listener to join you (new menu) join Ask about the structure you are in Exchange, give, take or show personal items exchange take show rent Extend room rental for Extend use of free room Confirm service order the destruction of Bring up your reunion with Bring up the reunion of Bring up your death you slew (This occurred at this location Bring up Accuse the speaker of being a troublemaker Summarize your views on Discuss the missing artifact Summarize the conflict in which overview Describe the refugees created by the attack of accuse troublemaker Spread rumor of your possession of absence 's absence from Spread rumor of your lack of possession of Spread rumor of your abduction Spread rumor of the abduction of 's destruction 's presence in Spread rumor of the occupation of Spread rumor of your reunion with Spread rumor of the reunion of death Bring up the death of Spread rumor of Spread rumor of the insurrection Spread rumor of the Demand that the listener yield yield surrender Welcome yourself to your new home Demand the listener's identity Demand that the listener drop drop rob homage Cancel tribute from Offer peace between Demand that Agree to make peace between Refuse to make peace between pay homage to Offer to have Accept the position Refuse the position Agree to the adoption Refuse the adoption position Offer listener your position as adopt Ask listener to adopt Brag about your past violent acts brag boast transfer welcome home Raise alarm intruder pacify Tell a joke joke Ask about listener's family emotions Make a flattering remark flatter Try to calm the listener profession work Ask how listener is feeling feelings scheme plot plan Inquire about listener's profession Agree to have accept homage from agree Refuse to have refusal Suggest that the listener trade suggest Ask the listener for the location of stop Accept that the listener will not trade the object accept Ask for permission to stay for a day permission Ask for a cease to hostilities cease subject back Return to current topic (new menu) return bypass skip Change the subject (new menu) change done quit Say goodbye Bypass greeting (new menu) creature Impatiently say goodbye goodbye bye task Request duty or advice pertaining to service as a advice Ask to be made a duty report Praise listener for completing the task praise what happened Ask listener to join you and be rescued Give report pertaining to service as a Refuse to share this information Say that you have no family Say that you don't remember Ask what happened Ask if anybody fled from this site flee fled Ask about the local ruler scout Ask about other groups with a stake in this site groups exile withdraw Ask about the position of this group's forces guard armies Ask listener why they are traveling travel Ask how strong this group's hold over its lands is hold invoke banish Invoke true name to compel service from listener Accuse listener of being a night creature Ask about the surrounding area surroundings area Invoke true name to banish listener weather Offer encouragement encourage Comment on natural surroundings Ask about this site's neighbors and trade partners neighbors village Comment on weather impersonate State 's location to be Reply to greeting reply Refuse conversation Reply to greeting (impersonation) revoke Invite listener to become a Ask to become a Ask to be rescued Accept invitation to become a Refuse request to become a Accept as a Revoke listener's status as a action Request suggestion for course of action Ask listener to join you as entertainer entertain Offer condolences condolences sorry Ask listener's course of action State that you weren't acquainted Tell listener to enjoy peace and remain vigilant enjoy vigilant Suggest talking to to offer condolences Suggest traveling to to find a relative Grant listener work as grant Grant work as doctors mercenaries monster slayers scribes to made tavern keepers performers scholars keeper monster slayer Ask for Leave Kick listener out of kick Refuse invitation to become a invite Accept invitation to join Refuse invitation to join decline Ask to join Accept into Refuse request to join Invite listener to join diagnosticians surgeons bone doctors Refuse listener work as State that it was legendary legendary State that it was fantastic fantastic preaching calling State that you enjoyed performing performing State that it accords with your faith accords faith State that preaching is your calling best State that you don't care State your general hatred State your general fear State that this is your favorite dance favorite State that this is your favorite music State that this is your favorite poetry State that this is good State that this is okay State that this is no good bad okay Agree completely State that this is fantastic State that this is great State that it was great great State that it was good State that it was okay State opinion that it was inevitable inevitable State opinion that this is the life for you life Ask listener to join you in an insurrection State opinion that it must be stopped with violent force force State opinion that it is not your problem place Respond to join request respond Ask listener to join you in a rescue Ask listener to join you on adventures adventure Ask listener to guide you to a location site conflicted State that it is terrific terrific State that it is for the best outlaws State that you are right in all matters right State that you are conflicted State opinion that it is terrifying terrifying State that you don't know anything about it State that they are outlaws State opinion that it is sad but not unexpected expected State opinion that it is terrible terrible Lay quest to retrieve quest Exhort to finish current quest exhort occupied Refer listener to somebody older refer older comply Agree to follow Apologize for being otherwise occupied apologize Grant sleep permission Deny sleep permission deny Comply with order Remind listener of pending service pending Tell listener that no services are available Tell listener both of you must be at location Ask listener to come to the trade depot later later Ask listener to come to your store later Ask listener to come to the market later closer Do business business Initiate bartering finish Charge to serve serve Ask listener to come closer poems State that you love ribald poems ribald State that you disapprove of ribald poems State your amusement funny State that you love raunchy poems raunchy riddle State that you hate riddles State that you are embarrassed by this kind of humor humor State that you love reflective poetry reflective State that you hate reflective poetry State that you love riddles State that listener protected the defenseless from outlaws protected defenseless oulaws saved enemy State that listener had a good hunt State that listener saved you from an enemy solemn State that you hate solemn poems State that listener's hunt saved you from an enemy hunt State that you love light poems light State that you hate light poems State that you love solemn poems Agree to comply with demand Refuse to comply with demand Refuse to yield (not your values) Yield in terror Yield Agree to cease hostilities Refuse to cease hostilities prophecy prophesize Hawk your wares hawk Express astonishment at seeing surprise Praise for returning Prophesize thank Accept calming State that calming was unneeded unneeded Reject the compliment reject Reject the attempt to calm Accept the compliment Deride flattery deride flattery Deride the attempt to calm Argue Acquiesce (changes your values) acquiesce Flatter the listener opinion Provide the location of specific place Provide the location of Provide the whereabouts of Profess total ignorance Tell the listener that is dead Give your opinion of shopkeeper Tell listener about Provide directions to Recommend both Tell listener you don't work here Mention services to listener Tell listener to try a shopkeeper ancestor Say something about your family Announce that you are hunting in your lair lair Ask listener to wait until you've returned home Say something general about your emotional state or thoughts thoughts Say something about your family's ancestor Tell the listener that they've found you found Grovel before your new master grovel Explain your current journey explain Say something about this site's trade partners Say something about the local area Fail the struggle against great dismay Fail the struggle against great distress Fail the struggle against great fright Fail the struggle against great misery Fail the struggle against great terror Fail the struggle against great agony Fail the struggle against great anguish Fail the struggle against great despair Fail the struggle against great grief Fail the struggle against great rage Fail the struggle against great fear Fail the struggle against great sadness Fail the struggle against great alarm fail Fail the struggle against great shock Fail the struggle against great horror Verbally struggle against great sadness State feelings of great satisfaction State feelings of great love State feelings of great bliss Verbally struggle against great grief State feelings of great triumph State feelings of great grim satisfaction Verbally struggle against great fear Verbally struggle against great alarm struggle Verbally struggle against great shock Verbally struggle against great horror Fail the struggle against great mortification Fail the internal struggle, completely shaken Fail the struggle against existential crisis State feelings of great suspicion Dismiss the listener's argument dismiss Respond passively Make terrified outburst regarding fleeing conflict argue argument Agree to drop the argument end Express outrage over dismissal dismissal Press the argument press Approve of the joke approve laugh Reject the joke announce State your incredulity incredulity failed to load conflict report incident State your age emphatically age Say something about your profession Announce your night creature status Say something about your schemes Refuse the interrogation Mock the repeated failure of the interrogator mock outburst State intention to flee conflict Say something about your master(s) talk State feelings of great exasperation State feelings of great ferocity State feelings of great frustration State feelings of great gloom State feelings of great eagerness State feelings of great embarrassment State feelings of great empathy State feelings of great emptiness State feelings of great disgust State feelings of great disillusionment State feelings of great dislike State feelings of great displeasure State feelings of great confusion State feelings of great contempt State feelings of great dejection State feelings of great disappointment State feelings of great isolation State feelings of great loathing State feelings of great loneliness State feelings of great lust State feelings of great humiliation State feelings of great insult State feelings of great interest State feelings of great irritation State feelings of great guilt State feelings of great hatred State feelings of great hope State feelings of great hopelessness State feelings of great glumness State feelings of great gratitude State feelings of great grouchiness State feelings of great grumpiness Verbally struggle against great mortification Verbally struggle, greatly shaken State feelings of great acceptance State feelings of great admiration Verbally struggle against great dismay Verbally struggle against great distress Verbally struggle against great fright Verbally struggle against great misery Verbally struggle against great terror Verbally struggle against great agony Verbally struggle against great anguish Verbally struggle against great despair State feelings of great excitement State feelings of great gaiety State feelings of great joy State feelings of great vengefulness State feelings of great awe State feelings of great bitterness State feelings of great boredom State feelings of great caring State feelings of great apathy State feelings of great arousal State feelings of great astonishment State feelings of great aversion State feelings of great ambivalence State feelings of great anger State feelings of great annoyance State feelings of great anxiety State feelings of great agitation State feelings of great aggravation State feelings of great alienation State feelings of great amazement State feelings, greatly thrilled Verbally struggle against looming existential crisis Verbally struggle, greatly defeated State feelings, greatly expectant State feelings of great jubilation State feelings of great pleasure State feelings of great pride State feelings, greatly enraptured State feelings of great flee State feelings of great happiness State feelings of great jolliness State feelings of great joviality State feelings of great enjoyment State feelings of great exhilaration State feelings of great fondness State feelings of great freedom Verbally struggle against fear Verbally struggle against sadness State feelings of satisfaction State feelings of love Verbally struggle against grief State feelings of triumph Verbally struggle against rage State feelings of grim satisfaction State feelings of suspicion Verbally struggle against alarm Verbally struggle against shock Verbally struggle against horror Verbally struggle against great doubt State feelings of great enthusiasm Verbally struggle against great pessimism State feelings of great euphoria State feelings of great resentment State feelings of great restlessness State feelings of great righteous indignation State feelings of great self-pity State feelings of great relief State feelings of great regret State feelings of great remorse State feelings of great repentance State feelings of great panic State feelings of great patience State feelings of great passion State feelings of great rejection State feelings of great nervousness State feelings of great nostalgia State feelings of great optimism State feelings of great outrage State feelings of great amusement State feelings of great contentment State feelings of great delight State feelings of great elation State feelings of great wrath State feelings of great zeal State feelings of great adoration State feelings of great affection State feelings of great uneasiness State feelings of great unhappiness State feelings of great wonder State feelings of great worry State feelings of great servility State feelings of great shame State feelings of great sympathy State feelings of great tenderness State feelings of emptiness State feelings of exasperation State feelings of ferocity State feelings of frustration State feelings of displeasure State feelings of eagerness State feelings of embarassment State feelings of empathy State feelings of disappointment State feelings of disgust State feelings of disillusionment State feelings of dislike State feelings of caring State feelings of confusion State feelings of contempt State feelings of dejection State feelings of irritation State feelings of isolation State feelings of loathing State feelings of loneliness State feelings of hopelessness State feelings of humiliation State feelings of insult State feelings of interest State feelings of grumpiness State feelings of guilt State feelings of hatred State feelings of hope State feelings of gloom State feelings of glumness State feelings of gratitude State feelings of grouchiness Verbally struggle against misery Verbally struggle against mortification Verbally struggle, shaken State feelings of acceptance Verbally struggle against despair Verbally struggle against dismay Verbally struggle against distress Verbally struggle against fright State feelings of vengefulness Verbally struggle against terror Verbally struggle against agony Verbally struggle against anguish State feelings of bliss State feelings of excitement State feelings of gaiety State feelings of joy State feelings of aversion State feelings of awe State feelings of bitterness State feelings of boredom State feelings of anxiety State feelings of apathy State feelings of arousal State feelings of astonishment State feelings of amazement State feelings of ambivalence State feelings of anger State feelings of annoyance State feelings of admiration State feelings of agitation State feelings of aggravation State feelings of alienation State feelings, enraptured State feelings, thrilled Verbally struggle against existential crisis Verbally struggle, defeated State feelings of joviality State feelings of jubilation State feelings of pleasure State feelings of pride State feelings of freedom State feelings of glee State feelings of happiness State feelings of jolliness State feelings of elation State feelings of enjoyment State feelings of exhilaration State feelings of fondness State minor feeling of grim satisfaction Dismiss minor feeling of fear Dismiss minor feeling of sadness State minor feeling of satisfaction Dismiss minor feeling of horror Dismiss minor feeling of grief State minor feeling of triumph Dismiss minor feeling of rage State feelings of euphoria State minor feeling of suspicion Dismiss minor feeling of alarm Dismiss minor feeling of shock State feelings, expectant Verbally struggle against doubt State feelings of enthusiasm Verbally struggle against pessimism State feelings of repentance State feelings of resentment State feelings of restlessness State feelings of righteous indignation State feelings of rejection State feelings of relief State feelings of regret State feelings of remorse State feelings of outrage State feelings of panic State feelings of patience State feelings of passion State feelings of lust State feelings of nervousness State feelings of nostalgia State feelings of optimism State feelings of affection State feelings of amusement State feelings of contentment State feelings of delight State feelings of worry State feelings of wrath State feelings of zeal State feelings of adoration State feelings of tenderness State feelings of uneasiness State feelings of unhappiness State feelings of wonder State feelings of self-pity State feelings of servility State feelings of shame State feelings of sympathy State minor feeling of empathy State minor feeling of emptiness State minor feeling of exasperation State minor feeling of ferocity State minor feeling of dislike State minor feeling of displeasure State minor feeling of eagerness State minor feeling of embarrassment State minor feeling of dejection State minor feeling of disappointment State minor feeling of disgust State minor feeling of disillusionment State minor feeling of boredom State minor feeling of caring State minor feeling of confusion State minor feeling of contempt State minor feeling of interest State minor feeling of irritation State minor feeling of isolation State minor feeling of loathing State minor feeling of hope State minor feeling of hopelessness State minor feeling of humiliation State minor feeling of insult State minor feeling of grouchiness State minor feeling of grumpiness State minor feeling of guilt State minor feeling of hatred State minor feeling of frustration State minor feeling of gloom State minor feeling of glumness State minor feeling of gratitude Dismiss minor feeling of fright Dismiss minor feeling of misery Dismiss minor feeling of mortification Dismiss minor feeling of being shaken Dismiss minor feeling of anguish Dismiss minor feeling of despair Dismiss minor feeling of dismay Dismiss minor feeling of distress State minor feeling of joy State minor feeling of vengefulness Dismiss minor feeling of terror Dismiss minor feeling of agony State minor feeling of love State minor feeling of bliss State minor feeling of excitement State minor feeling of gaiety State minor feeling of astonishment State minor feeling of aversion State minor feeling of awe State minor feeling of bitterness State minor feeling of annoyance State minor feeling of anxiety State minor feeling of apathy State minor feeling of arousal State minor feeling of alienation State minor feeling of amazement State minor feeling of ambivalence State minor feeling of anger State minor feeling of acceptance State minor feeling of admiration State minor feeling of agitation State minor feeling of aggravation State minor feeling of pride State feelings, somewhat enraptured State feelings, somewhat thrilled Dismiss minor existential crisis State minor feeling of jolliness State minor feeling of joviality State minor feeling of jubilation State minor feeling of pleasure State minor feeling of fondness State minor feeling of freedom State minor feeling of glee State minor feeling of happiness State minor feeling of delight State minor feeling of elation State minor feeling of enjoyment State minor feeling of exhilaration Acknowledge lack of rage Acknowledge lack of grim satisfaction Acknowledge lack of fear Acknowledge lack of sadness Acknowledge lack of shock Acknowledge lack of horror Acknowledge lack of grief Acknowledge lack of triumph Dismiss minor feeling of pessimism State minor feeling of euphoria Acknowledge lack of suspicion Acknowledge lack of alarm Dismiss minor feeling of defeat State feelings, somewhat expectant Dismiss minor doubts State minor feeling of enthusiasm State minor feeling of remorse State minor feeling of repentance State minor feeling of resentment State minor feeling of restlessness State minor feeling of passion State minor feeling of rejection State minor feeling of relief State minor feeling of regret State minor feeling of optimism State minor feeling of outrage State minor feeling of panic State minor feeling of patience State minor feeling of loneliness State minor feeling of lust State minor feeling of nervousness State minor feeling of nostalgia State minor feeling of adoration State minor feeling of affection State minor feeling of amusement State minor feeling of contentment State minor feeling of wonder State minor feeling of worry State minor feeling of wrath State minor feeling of zeal State minor feeling of sympathy State minor feeling of tenderness State minor feeling of uneasiness State minor feeling of unhappiness State minor feeling of righteous indignation State minor feeling of self-pity State minor feeling of servility State minor feeling of shame Acknowledge lack of embarrassment Acknowledge lack of empathy Acknowledge lack of emptiness Acknowledge lack of exasperation Acknowledge lack of disillusionment Acknowledge lack of dislike Acknowledge lack of displeasure Acknowledge lack of eagerness Acknowledge lack of contempt Acknowledge lack of dejection Acknowledge lack of disappointment Acknowledge lack of disgust Acknowledge lack of bitterness Acknowledge lack of boredom Acknowledge lack of caring Acknowledge lack of confusion Acknowledge lack of insult Acknowledge lack of interest Acknowledge lack of irritation Acknowledge lack of isolation Acknowledge lack of hatred Acknowledge lack of hope Acknowledge lack of hopelessness Acknowledge lack of humiliation Acknowledge lack of gratitude Acknowledge lack of grouchiness Acknowledge lack of grumpiness Acknowledge lack of guilt Acknowledge lack of ferocity Acknowledge lack of frustration Acknowledge lack of gloom Acknowledge lack of glumness Acknowledge lack of distress Acknowledge lack of fright Acknowledge lack of misery Acknowledge lack of mortification Acknowledge lack of agony Acknowledge lack of anguish Acknowledge lack of despair Acknowledge lack of dismay Acknowledge lack of gaiety Acknowledge lack of joy Acknowledge lack of vengefulness Acknowledge lack of terror Acknowledge lack of satisfaction Acknowledge lack of love Acknowledge lack of bliss Acknowledge lack of excitement Acknowledge lack of arousal Acknowledge lack of astonishment Acknowledge lack of aversion Acknowledge lack of awe Acknowledge lack of anger Acknowledge lack of annoyance Acknowledge lack of anxiety Acknowledge lack of apathy Acknowledge lack of aggravation Acknowledge lack of alienation Acknowledge lack of amazement Acknowledge lack of ambivalence Acknowledge lack of being shaken Acknowledge lack of acceptance Acknowledge lack of admiration Acknowledge lack of agitation Acknowledge lack of pleasure Acknowledge lack of pride Acknowledge lack of rapture Acknowledge lack of a thrill Acknowledge lack of happiness Acknowledge lack of jolliness Acknowledge lack of joviality Acknowledge lack of jubilation Acknowledge lack of exhilaration Acknowledge lack of fondness Acknowledge lack of freedom Acknowledge lack of glee Acknowledge lack of contentment Acknowledge lack of delight Acknowledge lack of elation Acknowledge lack of enjoyment Start new conversation with Shout out to everybody Assume an identity Continue shouting Continue conversation with View Acknowledge lack of enthusiasm Acknowledge lack of pessimism Acknowledge lack of euphoria somebody whose name I don't know Acknowledge lack of existential crisis Acknowledge lack of defeat Acknowledge lack of expectancy Acknowledge lack of doubt Acknowledge lack of regret Acknowledge lack of remorse Acknowledge lack of repentance Acknowledge lack of resentment Acknowledge lack of patience Acknowledge lack of passion Acknowledge lack of rejection Acknowledge lack of relief Acknowledge lack of nostalgia Acknowledge lack of optimism Acknowledge lack of outrage Acknowledge lack of panic Acknowledge lack of loathing Acknowledge lack of loneliness Acknowledge lack of lust Acknowledge lack of nervousness Acknowledge lack of zeal Acknowledge lack of adoration Acknowledge lack of affection Acknowledge lack of amusement Acknowledge lack of unhappiness Acknowledge lack of wonder Acknowledge lack of worry Acknowledge lack of wrath Acknowledge lack of shame Acknowledge lack of sympathy Acknowledge lack of tenderness Acknowledge lack of uneasiness Acknowledge lack of restlessness Acknowledge lack of righteous indignation Acknowledge lack of self-pity Acknowledge lack of servility PROFESSION_NAME BIOME STP SELECT_CASTE USE_CASTE Caste Selection Fails: SELECT_ADDITIONAL_CASTE PORTRAIT CASTE USE_STANDARD_NEX_BODY_PALETTE PCG_LAYERING SELECT_TISSUE Unrecognized Tissue Template: PROCEDURAL_CREATURE_GRAPHICS REMOVE_TISSUE MUNDANE VERMIN_ROTTER CHANGE_FREQUENCY_PERC FREQUENCY HIVE_PRODUCT UBIQUITOUS VERMIN_GROUNDER VERMIN_EATER VERMIN_SOIL VERMIN_FISH ARTIFICIAL_HIVEABLE VERMIN_SOIL_COLONY DOES_NOT_EXIST FANCIFUL LOOSE_CLUSTERS LARGE_ROAMING TISSUE REMOVE_MATERIAL USE_TISSUE_TEMPLATE USE_TISSUE SELECT_MATERIAL Unrecognized Material Template: ALL PLUS_MATERIAL MATERIAL <SWAP> USE_MATERIAL_TEMPLATE USE_MATERIAL : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) : : Special attack interaction token not recognized : : Special attack material missing state -- set to liquid (no mat1) (empty tissue) Custom tissue shape not found: (no mat3) GO_TO_TAG could not find target, setting to end: GO_TO_TAG Creature Tissue Material Failure: *** Error(s) finalizing the creature APPLY_CURRENT_CREATURE_VARIATION Unrecognized Creature Variation: GO_TO_END GO_TO_START Swim Crawl ADD_COLOR Climb LOCAL_CREATURE_MAT Unrecognized Color Token: Walk Fly Custom butcher object shape not found: : No tissue thickness : Cannot find SPECIFIC_FOOD:CREATURE token : Cannot find SPECIFIC_FOOD:PLANT token , layer has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature : Tissue was not found, using first tissue instead EVIL GOOD EQUIPMENT_WAGON SAVAGE GLOWTILE CREATURE_SOLDIER_TILE SOLDIER_ALTTILE ALTTILE GENERAL_CHILD_NAME GENERAL_BABY_NAME CREATURE_TILE GLOWCOLOR POPULATION_NUMBER UNDERGROUND_DEPTH TRIGGERABLE_GROUP CLUSTER_NUMBER COPY_TAGS_FROM CREATURE APPLY_CREATURE_VARIATION Unrecognized Creature Copy (Order is important!): logs/current_entry.txt --- Logging Creature SELECT_CREATURE CUT_CREATURE Unrecognized Creature Token: SOURCE_ENID logs LOG_CURRENT_ENTRY SLAIN_SPEECH PREFSTRING SOURCE_HFID GENERATED Color Mod Ending With ( TL_COLOR_MODIFIER TLCM_TIMING ) Was Not Used APP_MOD_IMPORTANCE APP_MOD_NOUN NO_END APP_MOD_RATE BP_APPEARANCE_MODIFIER BP Remove Type APP_MOD_DESC_RANGE BP Mod BP_ADD_TYPE Was Not Used BP_REMOVE_TYPE BP Add Type AMPHIBIOUS AQUATIC MOUNT_EXOTIC MOUNT CASTE_PROFESSION_NAME BABY BABYNAME CHILDNAME POP_RATIO SLAIN_CASTE_SPEECH CHILD FEATURE_ATTACK_GROUP TLCM_IMPORTANCE TLCM_NOUN TLCM_GENETIC_MODEL APP_MOD_GENETIC_MODEL decaplets nonuplets duodecaplets undecaplets sextuplets quintuplets octuplets septuplets twins a child quadruplets triplets null app_mod_selection Tile page token not recognized: a boy a girl TISSUE_LAYER_APPEARANCE_MODIFIER TSU_NOUN Shearable Tissue SHEARABLE_TISSUE_LAYER SET_TL_GROUP PLUS_BP_GROUP TISSUE_STYLE_UNIT PLUS_TL_GROUP zombie NUMBERED_NAME SET_BP_GROUP BODY_APPEARANCE_MODIFIER quattuordecaplets tredecaplets many babies quindecaplets ATTACK_FLAG_CANLATCH ATTACK_FLAG_BAD_MULTIATTACK ATTACK_FLAG_EDGE ATTACK_FLAG_WITH ATTACK_VELOCITY_MODIFIER MAIN ATTACK_FLAG_INDEPENDENT_MULTIATTACK ATTACK_PREPARE_AND_RECOVER ATTACK_CONTACT_PERC ATTACK_VERB ATTACK_PRIORITY ATTACK_PENETRATION_PERC Attack CHILD_TISSUE_LAYER_GROUP ATTACK_SKILL seems to have correct format but could not find proper BPs in any caste, so not added NOFEAR GETS_INFECTIONS_FROM_ROT PARALYZEIMMUNE NOSTUCKINS UNDERSWIM BEACH_FREQUENCY GETS_WOUND_INFECTIONS CANOPENDOORS LAYS_UNUSUAL_EGGS NATURAL_SKILL ITEMCORPSE_QUALITY ITEMCORPSE SPECIALATTACK_INJECT_EXTRACT SPECIALATTACK_INTERACTION NOSMELLYROT SPECIALATTACK_SUCK_BLOOD Unrecognized Creature Caste Body Token: Duplicate Body Token: BODYGLOSS Body Token Recognized But Could Not Connect: REMAINS_ON_VERMIN_BITE_DEATH DIE_WHEN_VERMIN_BITE BODY REMAINS_UNDETERMINED SUPERNATURAL NATURAL_ANIMAL COLONY_EXTERNAL VERMIN_HATEABLE VEGETATION PEARL NATURAL MAGICAL BODYPART ATTACK CHILD_BODYPART_GROUP TISSUE_LAYER EBO_ITEM Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added EBO_SHAPE ANY_HARD_STONE CDI token precedes any CAN_DO_INTERACTION tag: CDI EXTRA_BUTCHER_OBJECT Unrecognized CDI Token: RELSIZE Unrecognized Creature Caste Body Gloss Token: CAN_DO_INTERACTION RETRACT_INTO_BP GENERAL_MATERIAL_FORCE_MULTIPLIER MATERIAL_FORCE_MULTIPLIER STANDARD_GRAZER SOUND CREATURE_CLASS ROOT_AROUND LISP PERSONALITY SYNDROME_DILUTION_FACTOR CARNIVORE GOBBLE_VERMIN_CLASS GOBBLE_VERMIN_CREATURE CANNOT_CLIMB CANNOT_JUMP BONECARN BLOODSUCKER DIURNAL ALL_ACTIVE CREPUSCULAR NOCTURNAL CAN_SPEAK SLOW_LEARNER EQUIPS UTTERANCES VISION_ARC CLUTCH_SIZE CAN_LEARN INTELLIGENT PRONE_TO_RAGE GRAZER EGG_SIZE LAYS_EGGS NO_THOUGHT_CENTER_FOR_MOVEMENT ARENA_RESTRICTED NOEMOTION NO_CONNECTIONS_FOR_MOVEMENT LIGAMENTS HAS_NERVES NOTHOUGHT CAVE_ADAPT NOEXERT HASSHELL TENDONS NOPAIN NOSKIN NOSKULL NOMEAT NOBONES OPPOSED_TO_LIFE NO_PHYS_ATT_RUST STANCE_CLIMBER CRAZED NO_FEVERS NO_DIZZINESS NO_PHYS_ATT_GAIN EXTRAVISION SMELL_TRIGGER LOW_LIGHT_VISION ODOR_STRING ODOR_LEVEL NOSTUN TRANCES SENSE_CREATURE_CLASS NONAUSEA remains SMALL_REMAINS SPECIFIC_FOOD REMAINS NO_WINTER NO_AUTUMN BENIGN LARGE_PREDATOR IMMOLATE ADOPTS_OWNER NO_SUMMER NO_SPRING RETURNS_VERMIN_KILLS_TO_OWNER AT_PEACE_WITH_WILDLIFE DIVE_HUNTS_VERMIN HUNTS_VERMIN NO_UNIT_TYPE_COLOR NO_DRINK COMMON_DOMESTIC NO_SLEEP NOT_LIVING VERMIN_MICRO NO_EAT CANNOT_UNDEAD IMMOBILE REMAINS_COLOR LIGHT_GEN IMMOBILE_LAND CASTE_NAME PLANT CASTE_GLOWCOLOR CASTE_COLOR NIGHT_CREATURE_BOGEYMAN NIGHT_CREATURE_HUNTER MEANDERER NIGHT_CREATURE_NIGHTMARE SPREAD_EVIL_SPHERES_IF_RULER UNIQUE_DEMON NIGHT_CREATURE NIGHT_CREATURE_EXPERIMENTER FEATURE_BEAST SEMIMEGABEAST DEMON TITAN VESPERTINE MATUTINAL MEGABEAST POWER CURIOUSBEAST_GUZZLER CURIOUSBEAST_ITEM VERMINHUNTER FLEEQUICK COOKABLE_LIVE MISCHIEVOUS CURIOUSBEAST_EATER PATTERNFLIER TRAPAVOID LOCKPICKER MISCHIEVIOUS NOT_BUTCHERABLE ALCOHOL_DEPENDENT MULTIPART_FULL_VISION AMBUSHPREDATOR NOBREATHE MODVALUE ATTACK_TRIGGER BUILDINGDESTROYER VIEWRANGE SWIM FLY CLIMB CRAWL STEALTH_SLOWS AGILITY WALK Unknown GAIT flag NO_BUILD_UP GAIT STRENGTH LAYERS_SLOW BLOOD TEST_ALL SECRETION PUS LAIR_CHARACTERISTIC LAIR HABIT_NUM HABIT TRADE_CAPACITY SWIMS_INNATE LAIR_HUNTER_SPEECH LAIR_HUNTER NO_VEGETATION_PERTURB DIFFICULTY SWIMS_LEARNED GRASSTRAMPLE THICKWEB WEBBER MULTIPLE_LITTER_RARE WEBIMMUNE TRAINABLE PET_EXOTIC TRAINABLE_WAR TRAINABLE_HUNTING LOCAL_POPS_CONTROLLABLE LOCAL_POPS_PRODUCE_HEROES PET OUTSIDER_CONTROLLABLE PACK_ANIMAL WAGON_PULLER STRANGE_MOODS FLIER BODY_SIZE PETVALUE_DIVISOR CHANGE_BODY_SIZE_PERC GRAVITATE_BODY_SIZE GNAWER MAXAGE PETVALUE DESCRIPTION NO_GENDER MALE LITTERSIZE ORIENTATION FIREIMMUNE MAGMA_VISION FEMALE FIREIMMUNE_SUPER FIXED_TEMP HOMEOTHERM SKILL_RUST_RATE SKILL_RATE VERMIN_NOROAM FISHITEM VERMIN_NOTRAP VERMIN_NOFISH MANNERISM_LEG MANNERISM_TONGUE PENETRATEPOWER VERMIN_BITE MANNERISM_FEET MANNERISM_NAILS MANNERISM_HANDS MANNERISM_ARMS MENT_ATT_RATES MENT_ATT_RANGE TISSUE_LAYER_UNDER MENT_ATT_CAP_PERC PHYS_ATT_RATES Attribute range greater than Attribute cap perc less than 100, set to 100 PHYS_ATT_CAP_PERC Attribute range not in increasing order, repaired PHYS_ATT_RANGE , repaired Attribute range less than SKILL_RATES SKILL_LEARN_RATE SKILL_RUST_RATES SKILL_LEARN_RATES SPOUSE_CONVERSION_TARGET SPOUSE_CONVERTER MANNERISM_SMILE MANNERISM_LAUGH EXTRACT CASTE_SOLDIER_ALTTILE CONVERTED_SPOUSE MILKABLE CASTE_SOLDIER_TILE CASTE_TILE CASTE_ALTTILE CASTE_GLOWTILE EXTREME_EMOTION CONTINUOUS EGG_MATERIAL EXERTION MANNERISM_KNUCKLES MANNERISM_HAIR MANNERISM_CHEEK MANNERISM_LIPS MANNERISM_HEAD MANNERISM_EAR MANNERISM_MOUTH MANNERISM_EYES MANNERISM_EYELIDS MANNERISM_STRETCH MANNERISM_NOSE MANNERISM_FINGERS MANNERISM_SIT MANNERISM_WALK MANNERISM_POSTURE MANNERISM_BREATH SIGHT BREATHE MAJOR_ARTERIES CONNECTS SMELL MUSCULAR FLIGHT HEAR FUNCTIONAL SPLINTABLE THOUGHT NERVOUS STRUCTURAL SCARS SETTABLE CONNECTIVE_TISSUE_ANCHOR CV_ADD_TAG CV_NEW_TAG CV_NEW_CTAG CV_REMOVE_TAG Unrecognized Tissue Template Token: TISSUE_TEMPLATE *** Error(s) finalizing the template LOCAL_PLANT_MAT TISSUE_MAT_STATE SUBORDINATE_TO_TISSUE Tissue Template TISSUE_LEAKS COSMETIC INSULATION TISSUE_SHAPE STYLEABLE ARG5 ARG4 TL_RELATIVE_THICKNESS SET_LAYER_TISSUE ARG1 Body detail plan not found: ARG3 ARG2 SELECT_TISSUE_LAYER Tissue layer not added because no BP found: BODY_DETAIL_PLAN PLUS_TISSUE_LAYER NORMAL TISSUE_LAYER_OVER Unknown Body Part Position Token: Unknown Body Group/Relation Token(s): THICKENS_ON_STRENGTH PAIN_RECEPTORS ARTERIES THICKENS_ON_ENERGY_STORAGE RELATIVE_THICKNESS TISSUE_MATERIAL VASCULAR HEALING_RATE TISSUE_NAME TL_PAIN_RECEPTORS missing plural string Tissue Definition TL_MAJOR_ARTERIES TL_CONNECTS TL_VASCULAR TL_HEALING_RATE is very large and bears great lard rolls and impressive muscles is gigantic is very large yet also very weak and incredibly skinny is very large, fat and muscular is incredibly skinny yet gigantic overall is gigantic and quite fat is enormous yet skinny has an enormous build but is very skinny isn't very muscular but has a gigantic build is enormous yet very weak is very fat and enormous overall bears untold amounts of fat over a gigantic frame is very muscular and just gigantic overall is gigantic with incredible muscles is gigantic yet incredibly weak is gigantic and muscular is very large is skinny but with a very large body overall is large, muscular and fat is incredibly muscular and fat, with a large build overall is fat and has a very large body overall has a very large body with quite a bit of fat on it is very large yet quite skinny as well has a very large frame but is incredibly skinny is very large yet weak is very weak despite being very large overall is very large and just incredibly fat isn't strong but is very large is incredibly muscular and very large is weak and skinny yet has a large build overall is very large with strong muscles is very large and very muscular needs 3 tokens: BP_POSITION needs 6 tokens: BP_RELATION ADD_MATERIAL Unrecognized Creature Variation Token: ADD_TISSUE needs 2 tokens: CVCT_TARGET CVCT_MASTER CREATURE_VARIATION CVCT_REPLACEMENT CV_REMOVE_CTAG CV_ADD_CTAG CV_CONVERT_CTAG CV_CONVERT_TAG is huge, muscular and fat is gigantic with huge muscles and hanging rolls of lard is gigantic yet weak and skinny is gigantic but incredibly skinny with virtually no muscles to speak of [OBJECT:CREATURE] creature_layer body part [CREATURE: chunk Unrecognized Body Detail Plan Token: Null color selection at pregnancy start, creature chunks BP_LAYERS BP_RELSIZE BP_LAYERS_OVER BP_LAYERS_UNDER has a short, broad frame with almost no fat on it is short, broad and fat has a short, broad build overall but is somewhat skinny has a short, broad body with very little fat has a short broad body with ill-defined muscles has a short broad body with little in the way of muscles has a short broad body with a lot of fat on it is short, broad and morbidly obese is stout and very muscular is stout and incredibly muscular has a short broad body but is very frail has a stout muscular body is stout, muscular and fat has a short, broad body stacked thick with muscles and lard has a short broad body but is kind of weak and skinny at the same time has a short body that is broad yet with few traces of muscle or fat is fat with an extremely broad body has an extremely broad body with lots of fat on it has an extremely broad body with very little fat has an incredibly broad body with almost no fat on it has an extremely broad body but is weak has an incredibly broad body but is very frail has an incredibly broad body hung with curtains of lard is somewhat weak and has a body that is incredibly broad is incredibly muscular and broad-bodied has an incredibly broad body that is somewhat weak with only a little fat on it is muscular with an extremely broad body is has large muscles on a incredibly broad body has a massive broad body, highly muscular, with thick rolls of lard hanging from it is stout has an extremely broad frame with few traces of either muscle or fat has an incredibly broad body with some muscle and fat on it is large yet skinny is large yet very skinny would be lanky were it not for the massive muscles and slabs of lard is large has a large body and is very fat has a large body made larger still by mounds of fat has a large body but is incredibly skinny is large and fat is large yet frail is large and muscular has ill-defined muscles but is large overall has a large body but is quite weak is weak and skinny yet has a reasonably large body overall has a large body but it is very skinny and frail is very muscular with a large body has bulky muscles on a large body has a tall, thin frame with very little fat on it has a tall, narrow body that is just incredibly skinny is lanky has a tall, thin body with little fat packs extraordinary obesity on to what was once a tall and thin body is lanky with ill-defined muscles has a tall, thin body layered with some fat has a tall, thin frame but manages to be very fat is muscular, tall and thin is tall, thin and very muscular is lanky and weak is lanky and frail has a tall, skinny body that is very frail is lanky, with strong muscles and some fat is tall and thin with incredible muscles is tall and thin, weak with few traces of fat is long, thin and somewhat weak is long, weak and thin has a long, thin body with a lot of fat on it has a long, thin frame hidden beneath copious rolls of lard is long and thin with strong muscles has a long, thin frame strapped with incredible muscles is long and thin but very weak is long, thin and muscular has a long, thin body, thickened by muscle and fat has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles has a long, thin body that is somewhat weak with little fat has a long, thin frame, frail with very little fat has a broad body with very little fat has a broad body with almost no fat on it has a broad body has a broad body with little fat is very weak and extremely thin is extremely thin and frail has an extremely thin frame underlying a massive lardy edifice is extremely thin with ill-defined muscles has an extremely thin body packed with huge muscles is weak with little fat and just incredibly thin overall is muscular and extremely thin is very muscular and incredibly thin could be incredibly thin but has massive lardy rolls and enormous muscles is long and slim is a frail, extremely skinny thing has managed to put some muscle and fat on an extremely thin frame has a long, thin body with almost no fat on it has a long, thin body with some fat on it has a long, thin frame with little fat has a long, thin body with very little fat is very broad and fat has a very broad body and is incredibly fat has a very broad body but almost no fat is fat and very broad has a very broad body but it is frail is muscular and very broad has a broad body that is somewhat weak has ill-defined muscles on an otherwise broad body has a very broad body overall but it is weak with little fat on it has a very broad body but it is frail with very little fat on it is very muscular and broad is incredibly muscular and has a very broad body is incredibly broad-bodied has an extremely broad body with little fat has a very broad, muscular, fat body has a very broad body, with enormous lard pockets packed in with the giant muscles has a broad body made broader still by no shortage of surrounding lard is broad with little muscle is broad and fat is broad-bodied and very fat is broad and muscular is very muscular with a broad body is broad yet weak has a broad body but it is very frail is frail and very skinny yet with an overall broad body is broad-bodied, muscular and fat has incredible muscles stretched over a broad body is broad-bodied, though weak and skinny has a very broad body with little fat has a very broad frame with very little fat on it has a broad body bearing impressive muscles and a great load of fat is very broad-bodied is very muscular and extremely tall is incredibly tall and muscular is incredibly tall but has a frail body is muscular and incredibly tall is incredibly tall with strong muscles and some fat is incredibly tall, layered with massive muscles and hanging sacks of lard is incredibly tall and a bit skinny, with ill-defined muscles is very frail with an extremely tall and skinny body has a thin body with very little fat has a thin body with almost no fat on it is thin has a thin body with little fat has what was once a thin frame, now bearing enormous, thick layers of fat is thin and scrawny has a thin frame with some fat on it has a once-thin frame, now belarded is very tall with huge muscles is weak and skinny but very tall overall is muscular and very tall is very tall and muscular is very tall with huge muscles and great lardy rolls is incredibly tall is very tall and skinny but also very weak is very tall with plenty of muscle and fat is incredibly tall and skinny is fat and extremely tall is skinny and extremely tall is very skinny and even more tall is scrawny yet extremely tall is incredibly tall yet weak is very fat and extremely tall is incredibly tall and fat is very thin and weak is muscular and very thin is somewhat scrawny and very thin is weak and very thin is weak and has a very thin body with very little fat has a very thin, frail body without visible traces of fat is very muscular and thin is incredibly muscular and very thin is incredibly thin has an incredibly thin body with little fat would be very thin but has opted for some muscle and fat has a very thin build buried underneath endless muscles and fat has an incredibly thin frame with some fat on it has an extremely thin frame with a lot of fat on it has an extremely thin body with very litte fat on it has an extremely thin body with almost no fat on it is wiry is thin and very muscular is thin and weak is thin and frail is thin, frail and incredibly skinny has a generally thin build with some muscle and fat on it is thin but has incredible muscles is thin, skinny and weak has a very thin body with little fat has a very thin frame with very little fat has a thin frame but it is loaded with muscles and great layers of fat is very thin has much fat on a very thin frame would be very thin but bears an enormous lardy burden has a very thin body with almost no fat on it has a very thin frame with a bit of fat on it is very long, muscular and fat is extremely muscular and lardy and also very long is weak and skinny with a very long body overall has a very long body, frail and skinny is very skinny and extremely long is incredibly long and skinny is incredibly long is skinny and incredibly long is incredibly long, encapsulated in massive layers of lard is somewhat weak and extremely long is fat and incredibly long is extremely long and very fat is muscular and extremely long is very muscular and incredibly long is weak and extremely long is very frail and incredibly long is extremely muscular, obese and long is very long has a frail body, long and incredibly skinny is long, muscular and fat is very long and incredibly skinny is fat and very long is skinny and very long is very long and skinny is somewhat weak and very long is weak and very long is very long and fat has a very long body that is beset by a morbid corpulence is very long and muscular is very long and incredibly muscular is very long and frail is muscular and very long is tall, weak and skinny is tall, extremely skinny and frail is tall and very muscular has loaded a tall body with incredible muscles is very tall is skinny and very tall is tall, muscular and fat is very muscular, tall and obese is fat and very tall is very tall and fat is very tall and skinny is very tall and incredibly skinny is very tall yet weak is very tall yet frail is very tall with a hanging apron of lard is very tall yet somewhat weak is frail and really skinny but also extremely long is extremely long with muscle and fat in equal measure is incredibly long and muscular is incredibly long yet is also weak and skinny is tall and skinny is tall and very skinny is incredibly long with impressive muscles and great sacks of lard is tall is tall and very fat is tall and belarded by great hanging sacks of fat is tall and incredibly skinny is tall and fat is pretty tall but also very frail is tall and muscular is tall and scrawny is tall but has quite ill-defined muscles is very short and skinny is very short and incredibly skinny is very short is skinny and very short carries massive amounts of fat, especially for one so short is somewhat weak and very short is fat and very short is very short and fat is very short with well-defined muscular is very muscular and very short is weak and really short is very weak and very short is very short, very weak and very skinny is very short yet muscular and fat packs enormous muscles on to a very short body is weak, skinny and very short is short and incredibly skinny is short and fat is short and skinny is short and very skinny is short and not very strong is weak and short is short and obese is short and just incredibly fat is short with well-defined muscles isn't tall but has incredible muscles is short and very weak is short and muscular isn't very tall but makes up for it with muscle and fat is short yet layered with equal parts of giant muscles and lardy slabs is weak, short and skinny is short, very weak and incredibly skinny is long is long and skinny is muscular and fat yet at the same time incredibly short is incredibly short yet has extremely strong muscles hidden under massive lardy rolls is fat and long is long and very fat is long and very skinny is long and incredibly skinny is long but weak is long with a frail body is long and incredibly fat is long and scrawny has an incredibly muscular, long body is long, weak and skinny is long and muscular is very muscular with a long body is skinny and incredibly short is very skinny and extremely short is very short but covered with great amounts of lard and with huge muscles is incredibly short is very fat and extremely short is incredibly short but somehow packs in an enormous amount of fat is incredibly short and skinny is fat and incredibly short is incredibly short and frail is muscular and extremely short is extremely short with little muscle is weak and extremely short is weak, skinny and incredibly short is extremely short, weak and thin is very muscular and incredibly short has put on an extreme amount of muscle, especially for one so short is very fat is corpulent is incredibly skinny is fat is very weak is muscular is scrawny is weak is weak and skinny is very weak and incredibly skinny is very muscular is incredibly muscular is short and very fat is short and incredibly fat is muscular and fat is strapped with massive amounts of muscle and lard packs massive amounts of fat on to a small build is small and scrawny is small and fat has a small build but is very fat is small yet muscular is very muscular yet has a small build is weak and small is very weak and small has a small build and is very weak and incredibly skinny has a small build but is muscular and fat has incredible muscles over a small build has a small build and is weak and skinny is skinny is very skinny has a small build yet is strapped with massive amounts of muscle and lard is average in size is skinny and extremely short is very skinny and even more short is very short in length but muscular and fat as well is very short yet impressively muscular and enormously fat is scrawny and extremely short is weak as well as incredibly short has an incredibly short body but still manages to be very fat is incredibly short and bears massive lardy rolls has an extremely short body that is incredibly muscular is weak and skinny as well as incredibly short is as short as they come and very frail on top of that is very muscular if incredibly short is as short as can be yet has great muscles and rolls of lard is short is incredibly short, skinny and frail is incredibly short, if muscular and fat is very muscular with a short body is incredibly muscular if a little short is short and scrawny is short and weak is short with great muscles and copious amounts of lard has a very short body buttressed by rolls of lard is weak, skinny and short is short in length but muscular and fat is very short and frail is muscular and very short is very short with ill-defined muscles is very short and quite weak is weak and skinny and also very short is very short, weak and skinny is very short and muscular carries great muscles on a very short body cut open have compound fractures broken open smashed open broken. has been partially butchered. has a compound fracture fractured. is mangled beyond recognition. is tiny is gelded. are spilled. is tiny overall and in particular incredibly skinny is fat yet tiny is incredibly small and skinny is very skinny with an overall minuscule build blistered condensed heavily swollen completely swollen melted frost-bitten frozen boiled dripping running with dented. oozing gouting torn open spraying gushing has a very small body bedecked with lardy rolls is very small with ill-defined muscles is fat and very small is very small and fat is very small yet very muscular is incredibly muscular for one so small is weak and very small is muscular and very small is muscular and fat yet has a very small overall build is very small yet with huge slabs of lard and muscle is weak, skinny and very small is very weak, skinny and small is very skinny with a small build is incredibly skinny with a small build is small is skinny with a small build is tiny with ill-defined muscles is tiny and weak is tiny yet very fat bears an enormous amount of fat for one so tiny has an extremely small body but it is very muscular is a minuscule bundle of muscles is tiny and utterly weak is muscular yet with a incredibly small body overall is muscular and fat and very, very small is tiny yet incredibly muscular and lardy is tiny, skinny and weak is incredibly small, weak and skinny, so as to be almost nothing is very small and skinny is incredibly skinny and very small is very small is skinny and very small deep-voiced dry raspy-voiced high-voiced round-chinned square-chinned greasy round narrow-chinned broad-chinned recess-chinned jutting-chinned crowded gapped low-cheekboned high-cheekboned somewhat long quite long incredibly high extremely short extremely narrow somewhat broad extremely long somewhat narrow very short somewhat tall extraordinarily broad somewhat short body is clear-voiced extremely tall is gone. small-irised large-irised protruding sunken long narrow wide-set close-set tall [P] broad short quite swollen very swollen slightly swollen swollen flattened splayed out fuse-lobed great-lobed thin thick hooked upturned straight curly sparse dense smooth wrinkled concave convex sharply hooked slightly upturned very splayed out slightly hooked very thin slightly thick incredibly upturned somewhat thin quite sparse extremely sparse very thick slightly sparse extremely dense somewhat concave slightly dense quite dense widely-spaced small-lobed very round tangled hanging-lobed have small lobes nearly fuse-lobed free-lobed are free-lobed have large hanging lobes have nearly fused lobes are fuse-lobed very flattened somewhat splayed out have great swinging lobes slightly flattened have slightly large irises have large irises have thin irises have very thin irises bulging slightly sunken have very large irises slightly protruding very wide-set slightly close-set deeply sunken slightly wide-set extremely low somewhat high incredibly close-set slightly low very convex incredibly straight incredibly concave slightly convex slightly smooth very smooth wavy coiled slightly thin-irised thin-irised slightly wrinkled extremely wrinkled very large-irised have slightly thin irises very thin-irised slightly large-irised has a very narrow has a broad has a jutting has a narrow has a narrow, prominent has a broad, recessed has a very broad has a narrow, recessed has a narrow, jutting has a deeply recessed, broad has a broad, prominent has a deeply recessed, narrow round chin square chin has a massive chin arranged in double braids braided unkempt tied in a pony tail clean-shaven medium-length neatly combed stubble has a very round chin has an angular chin very long has a round chin has a recessed has a prominent has a square chin has a deeply recessed has a high-pitched, clear voice has a deep, guttural voice has a clear, deep voice has a high-pitched, grating voice with some with flecks of stripes mixed with mottled striped with a touch of spots slit slightly rounded crinkly somewhat greasy has high cheekbones has very high cheekbones has very low cheekbones has low cheekbones has a high voice has a very high-pitched voice has a low voice has a very deep voice has a clear voice has a very clear voice has a scratchy voice has a grating, raspy voice has a high squeaky voice has a fairly deep and raspy voice has a high, clear voice has a low, clear voice square-chin low-cheekbones massive-chin round-chin scratchy-voiced squeaky-voiced high-cheekbones low-voiced splayed average grating-voiced guttural-voiced scrawny squat tiny small NEX_BODY narrow-chin jutting-chin recessed-chin broad-chin prominent-chin huge straight scar. small very large very short short curving scar. tiny massive a long very long bear bears the marks of old wounds, including the marks of numerous old wounds, the chief among them lanky big towering stout chubby fat slim skinny muscular very large obese frail dent. very small gigantic jagged scar. [!@ (!@ P)!@ )!@ V!@ rE@ rE@ sE@ sE@ rE@ rE@ sE@ wE@ wE@ wE@ vE@ SMALL INTERNAL EMBEDDED APERTURE TOTEMABLE VERMIN_BUTCHER_ITEM SKELETON UNDER_PRESSURE THROAT JOINT Unrecognized Creature Bodypart CONTYPE Token: LIMB GRASP STANCE CON_CAT CONTYPE Unrecognized Creature Bodypart Token: Unrecognized Creature Body Token: : number capped at 32 INDIVIDUAL_NAME CATEGORY DEFAULT_RELSIZE SOCKET MOUTH CONNECTOR PREVENTS_PARENT_COLLAPSE LEFT DIGIT GELDABLE RIGHT CIRCULATION GUTS HEAD CON UPPERBODY LOWERBODY p n@ p n@ ` n@ P n@ n@ n@ @ n@ @ n@ 0 n@ n@ ape WEREBEAST_ANTELOPE antelope WEREBEAST_ANTEATER anteater capybara WEREBEAST_BULL bull WEREBEAST_BUFFALO buffalo WEREBEAST_BISON bison WEREBEAST_BEAVER beaver WEREBEAST_BEAR bear WEREBEAST_BADGER badger WEREBEAST_ARMADILLO armadillo WEREBEAST_APE jackal WEREBEAST_IGUANA iguana WEREBEAST_HYENA hyena WEREBEAST_HORSE horse WEREBEAST_HEDGEHOG hedgehog WEREBEAST_HARE hare WEREBEAST_GOPHER gopher WEREBEAST_GOAT goat WEREBEAST_GIRAFFE marmot 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WEREBEAST_MONITOR_LIZARD monitor WEREBEAST_MONGOOSE mongoose WEREBEAST_MOLE mole WEREBEAST_MARMOT rhinoceros WEREBEAST_RAT rat WEREBEAST_RACCOON raccoon WEREBEAST_RABBIT rabbit WEREBEAST_PORCUPINE porcupine WEREBEAST_PIG pig WEREBEAST_PANTHER panther WEREBEAST_PANGOLIN pangolin WEREBEAST_PANDA index1_15 index1_14 index1_13 index1_12 index1_11 index1_10 index1_9 index1_8 index1_7 index1_6 index1_5 index1_4 index1_3 index1_2 index1_1 gametype index1_31 index1_30 index1_29 index1_28 index1_27 index1_26 index1_25 index1_24 index1_23 index1_22 index1_21 index1_20 index1_19 index1_18 index1_17 index1_16 linechar line linelim scrollz scrolly scrollx buildreq jobvalue_setter jobvalue plot_event event_flow movie_version min_load_version version gview gamemode point cursor precise_phase season_count assignbuildingjobs assigndesjobs year weathertimer cur_weather cur_snow_counter cur_rain_counter cur_snow cur_rain season_timer season index1_79 index1_78 index1_77 index1_76 index1_75 index1_74 index1_73 index1_72 index1_71 index1_70 index1_69 index1_68 index1_67 index1_66 index1_65 index1_64 index1_95 index1_94 index1_93 index1_92 index1_91 index1_90 index1_89 index1_88 index1_87 index1_86 index1_85 index1_84 index1_83 index1_82 index1_81 index1_80 index1_47 index1_46 index1_45 index1_44 index1_43 index1_42 index1_41 index1_40 index1_39 index1_38 index1_37 index1_36 index1_35 index1_34 index1_33 index1_32 index1_63 index1_62 index1_61 index1_60 index1_59 index1_58 index1_57 index1_56 index1_55 index1_54 index1_53 index1_52 index1_51 index1_50 index1_49 index1_48 addingtask_sub addingtask selectingtaskobject modeseason modeitem modejob gamemode_cansave index1_136 index1_135 index1_134 index1_133 index1_132 index1_131 index1_130 index1_129 index1_128 modeunit buildjob_item1 buildjob_flowz buildjob_flowy buildjob_flowx buildjob_building buildjob_item buildjob_unit buildjob_selected buildjob_type buildjob_popback buildjob_give_to buildjob_mastering buildjob_assignroom buildjob_sizeroom buildjob_sizerad index1_111 index1_110 index1_109 index1_108 index1_107 index1_106 index1_105 index1_104 index1_103 index1_102 index1_101 index1_100 index1_99 index1_98 index1_97 index1_96 index1_127 index1_126 index1_125 index1_124 index1_123 index1_122 index1_121 index1_120 index1_119 index1_118 index1_117 index1_116 index1_115 index1_114 index1_113 index1_112 index2_3 index2_2 index2_1 standingorder_forbid_toppled_building_items standingorder_forbid_cages_from_sprung_traps standingorder_forbid_rearming_traps standingorder_forbid_trap_cleaning standingorder_forbid_floor_and_wall_cleaning standingorder_autoforbid_other_items standingorder_autoforbid_your_items standingorder_autoforbid_other_corpse standingorder_autoforbid_your_corpse standingorder_autoforbid_projectile standingorder_gatherrefuse_chasm_othernonmetal standingorder_gatherrefuse_chasm_shell standingorder_gatherrefuse_chasm_strand_tissue game world plotinfo itemmade_number itemmade_subcat2 itemmade_subcat1 itemmade_subtype itemmade index2_11 index2_10 index2_9 index2_8 index2_7 index2_6 index2_5 index2_4 standingorder_collect_web standingorder_dyed_clothes standingorder_loom standingorder_allharvest standingorder_gatherfurniture standingorder_gatheranimals standingorder_gatherrefuse standingorder_gatherbodies standingorder_gatherfood standingorder_gatherwood standingorder_gatherstone paused modestation modepage modeview squadcount standingorder_gatherrefuse_chasm_bones standingorder_gatherrefuse_chasm_skins standingorder_gatherrefuse_chasm_skulls standingorder_gatherrefuse_chasm_corpses standingorder_gatherrefuse_outside_vermin standingorder_gatherrefuse_outside standingorder_other standingorder_smelter standingorder_kiln standingorder_kitchen standingorder_fishery standingorder_tan standingorder_butcher standingorder_slaughter standingorder_zone_fishing standingorder_zone_drinking next_incident_global_id next_identity_global_id next_written_content_global_id next_interaction_instance_global_id next_activity_global_id next_formation_global_id next_squad_global_id next_task_global_id next_art_imagechunk_global_id next_unitchunk_global_id next_histeventcol_global_id next_histevent_global_id next_histfig_global_id next_flow_guide_global_id next_machine_global_id next_building_global_id next_divination_set_global_id next_image_set_global_id next_belief_system_global_id next_occupation_global_id next_rhythm_global_id next_scale_global_id next_dance_form_global_id next_musical_form_global_id next_poetic_form_global_id next_agreement_global_id next_cultural_identity_global_id next_army_tracking_info_global_id next_army_controller_global_id next_army_global_id next_vehicle_global_id next_crime_global_id oscrolly oscrollx olookz olooky olookx looklist menuposition unitprintstack_clear unitprintstack_start unitprintstack_cur unitprintstack d_init init texture mainview gps next_proj_global_id next_schedule_global_id next_job_global_id next_artifact_global_id next_nem_global_id next_civ_global_id next_soul_global_id next_unit_global_id next_item_global_id updatelightstate dung_swimmode dung_chargedefendmode dung_dodgemode dung_attackmode page oscrollz BEAST_SNAKE BEAST_AMORPHOUS_SHELL_BACK BEAST_AMORPHOUS unitst_set_automatic_professions unitst_make_own history_figurest_create translate_name buildingst_enddestruction building_handlerst_create_building item_handlerst_create_item unitst_more_convenient_create world_summon_unit unitst_create unitst_choptree buildingst_completebuild job_handlerst_remove_job BEAST_WORM_LONG_MANDIBLES BEAST_WORM_LONG BEAST_SNAKE_ANTENNAE BEAST_SNAKE_TRUNK BEAST_SNAKE_SHELL_BACK BEAST_SNAKE_EYE_THREE BEAST_SNAKE_EYE_TWO BEAST_SNAKE_EYE_ONE BEAST_SNAKE_WINGS_BAT_FRONT BEAST_SNAKE_WINGS_BAT_BACK BEAST_SNAKE_WINGS_FEATHERED_FRONT BEAST_SNAKE_WINGS_FEATHERED_BACK BEAST_SNAKE_WINGS_LACY_FRONT BEAST_SNAKE_WINGS_LACY_BACK BEAST_SNAKE_HORNS BEAST_SNAKE_MANDIBLES DEBUG_VISIBLEAMBUSHERS DEBUG_NOSLEEP DEBUG_NOHUNGER DEBUG_NOTHIRST DEBUG_NOANIMALS DEBUG_SAFEDWARVES DEBUG_NOMOOD DEBUG_CONTINUOUS DEBUG_FASTCAVEIN DEBUG_SHOW_RIVER filecomp_buffer2_aux filecomp_buffer_aux filecomp_buffer2 filecomp_buffer manucomp2 manucomp game.external_flag enabler mt_virtual_seed_type mt_buffer mt_virtual_buffer mt_cur_buffer mt_index start_dwarf_count standingorder_mixfoods option_exceptions DEBUG_MEGAFAST DEBUG_GAMELOG DEBUG_DISABLEHUMANCARAVAN DEBUG_NEVERBERSERK DEBUG_ALWAYSHAPPY DEBUG_QUICKMODE_MINING BEAST_SPIDER_EYE_TWO BEAST_SPIDER_EYE_ONE BEAST_SPIDER_WINGS_BAT_FRONT BEAST_SPIDER_WINGS_FEATHERED_FRONT BEAST_SPIDER_WINGS_LACY_FRONT BEAST_SPIDER_HORNS BEAST_SPIDER_MANDIBLES BEAST_SPIDER BEAST_INSECT_ANTENNAE BEAST_INSECT_TRUNK BEAST_INSECT_SHELL_BACK BEAST_INSECT_PROBOSCIS BEAST_INSECT_EYE_THREE BEAST_INSECT_EYE_TWO BEAST_INSECT_EYE_ONE BEAST_INSECT_WINGS_BAT_FRONT BEAST_SCORPION_EYE_THREE BEAST_SCORPION_EYE_TWO BEAST_SCORPION_EYE_ONE BEAST_SCORPION_WINGS_BAT_FRONT BEAST_SCORPION_WINGS_BAT_BACK BEAST_SCORPION_WINGS_FEATHERED_FRONT BEAST_SCORPION_WINGS_FEATHERED_BACK BEAST_SCORPION_WINGS_LACY_FRONT BEAST_SCORPION_WINGS_LACY_BACK BEAST_SCORPION_HORNS BEAST_SCORPION_MANDIBLES BEAST_SCORPION BEAST_SPIDER_ANTENNAE BEAST_SPIDER_TRUNK BEAST_SPIDER_SHELL_FRONT BEAST_SPIDER_EYE_THREE BEAST_WORM_SHORT_HORNS BEAST_WORM_SHORT_MANDIBLES BEAST_WORM_SHORT BEAST_WORM_LONG_ANTENNAE BEAST_WORM_LONG_TRUNK BEAST_WORM_LONG_SHELL_BACK BEAST_WORM_LONG_EYE_THREE BEAST_WORM_LONG_EYE_TWO BEAST_WORM_LONG_EYE_ONE BEAST_WORM_LONG_WINGS_BAT_FRONT BEAST_WORM_LONG_WINGS_BAT_BACK BEAST_WORM_LONG_WINGS_FEATHERED_FRONT BEAST_WORM_LONG_WINGS_FEATHERED_BACK BEAST_WORM_LONG_WINGS_LACY_FRONT BEAST_WORM_LONG_WINGS_LACY_BACK BEAST_WORM_LONG_HORNS BEAST_INSECT_WINGS_FEATHERED_FRONT BEAST_INSECT_WINGS_LACY_BACK BEAST_INSECT_HORNS BEAST_INSECT_MANDIBLES BEAST_INSECT BEAST_WORM_SHORT_ANTENNAE BEAST_WORM_SHORT_TRUNK BEAST_WORM_SHORT_SHELL_BACK BEAST_WORM_SHORT_EYE_THREE BEAST_WORM_SHORT_EYE_TWO BEAST_WORM_SHORT_EYE_ONE BEAST_WORM_SHORT_WINGS_BAT_BACK BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT BEAST_WORM_SHORT_WINGS_FEATHERED_BACK BEAST_WORM_SHORT_WINGS_LACY_FRONT BEAST_WORM_SHORT_WINGS_LACY_BACK BEAST_FRONT_GRASP_EYE_ONE BEAST_FRONT_GRASP_WINGS_BAT_BACK BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK BEAST_FRONT_GRASP_WINGS_LACY_FRONT BEAST_FRONT_GRASP_WINGS_LACY_BACK BEAST_FRONT_GRASP_HORNS BEAST_FRONT_GRASP_MANDIBLES BEAST_FRONT_GRASP_OCT BEAST_FRONT_GRASP_HEX BEAST_FRONT_GRASP BEAST_HUMANOID_ANTENNAE BEAST_HUMANOID_TRUNK BEAST_HUMANOID_SHELL_BACK BEAST_HUMANOID_TAIL_THREE BEAST_HUMANOID_TAIL_TWO BEAST_HUMANOID_TAIL_ONE BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK BEAST_QUADRUPED_BULKY_HORNS BEAST_QUADRUPED_BULKY_MANDIBLES BEAST_QUADRUPED_BULKY_OCT BEAST_QUADRUPED_BULKY_HEX BEAST_QUADRUPED_BULKY BEAST_FRONT_GRASP_ANTENNAE BEAST_FRONT_GRASP_TRUNK BEAST_FRONT_GRASP_SHELL_BACK BEAST_FRONT_GRASP_TAIL_THREE BEAST_FRONT_GRASP_TAIL_TWO BEAST_FRONT_GRASP_TAIL_ONE BEAST_FRONT_GRASP_EYE_THREE BEAST_FRONT_GRASP_EYE_TWO BEAST_BIPEDAL_DINOSAUR_EYE_THREE BEAST_BIPEDAL_DINOSAUR_EYE_TWO BEAST_BIPEDAL_DINOSAUR_EYE_ONE BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK BEAST_BIPEDAL_DINOSAUR_HORNS BEAST_BIPEDAL_DINOSAUR_MANDIBLES BEAST_BIPEDAL_DINOSAUR BEAST_SCORPION_ANTENNAE BEAST_SCORPION_TRUNK BEAST_SCORPION_SHELL_FRONT BEAST_SCORPION_TAIL_THREE BEAST_SCORPION_TAIL_TWO BEAST_SCORPION_TAIL_ONE BEAST_HUMANOID_EYE_THREE BEAST_HUMANOID_EYE_TWO BEAST_HUMANOID_EYE_ONE BEAST_HUMANOID_WINGS_BAT_BACK BEAST_HUMANOID_WINGS_FEATHERED_BACK BEAST_HUMANOID_WINGS_LACY_FRONT BEAST_HUMANOID_WINGS_LACY_BACK BEAST_HUMANOID_HORNS BEAST_HUMANOID_MANDIBLES BEAST_HUMANOID BEAST_BIPEDAL_DINOSAUR_ANTENNAE BEAST_BIPEDAL_DINOSAUR_TRUNK BEAST_BIPEDAL_DINOSAUR_SHELL_BACK BEAST_BIPEDAL_DINOSAUR_TAIL_THREE BEAST_BIPEDAL_DINOSAUR_TAIL_TWO BEAST_BIPEDAL_DINOSAUR_TAIL_ONE BEAST_SMALL_AMORPHOUS BEAST_WALRUS_ANTENNAE BEAST_WALRUS_TRUNK BEAST_WALRUS_SHELL_BACK BEAST_WALRUS_TAIL_THREE BEAST_WALRUS_TAIL_TWO BEAST_WALRUS_TAIL_ONE BEAST_WALRUS_EYE_THREE BEAST_WALRUS_EYE_TWO BEAST_WALRUS_EYE_ONE BEAST_WALRUS_WINGS_BAT_BACK BEAST_WALRUS_WINGS_FEATHERED_FRONT BEAST_WALRUS_WINGS_FEATHERED_BACK BEAST_WALRUS_WINGS_LACY_FRONT BEAST_WALRUS_WINGS_LACY_BACK BEAST_WALRUS_MANDIBLES BEAST_SMALL_SNAKE_ANTENNAE BEAST_SMALL_SNAKE_TRUNK BEAST_SMALL_SNAKE_SHELL_BACK BEAST_SMALL_SNAKE_EYE_THREE BEAST_SMALL_SNAKE_EYE_TWO BEAST_SMALL_SNAKE_EYE_ONE BEAST_SMALL_SNAKE_WINGS_BAT_FRONT BEAST_SMALL_SNAKE_WINGS_BAT_BACK BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK BEAST_SMALL_SNAKE_WINGS_LACY_FRONT BEAST_SMALL_SNAKE_WINGS_LACY_BACK BEAST_SMALL_SNAKE_HORNS BEAST_SMALL_SNAKE_MANDIBLES BEAST_SMALL_SNAKE BEAST_SMALL_AMORPHOUS_SHELL_BACK BEAST_QUADRUPED_SLINKY_MANDIBLES BEAST_QUADRUPED_SLINKY_OCT BEAST_QUADRUPED_SLINKY_HEX BEAST_QUADRUPED_SLINKY BEAST_QUADRUPED_BULKY_ANTENNAE BEAST_QUADRUPED_BULKY_TRUNK BEAST_QUADRUPED_BULKY_SHELL_FRONT BEAST_QUADRUPED_BULKY_TAIL_THREE BEAST_QUADRUPED_BULKY_TAIL_TWO BEAST_QUADRUPED_BULKY_TAIL_ONE BEAST_QUADRUPED_BULKY_EYE_THREE BEAST_QUADRUPED_BULKY_EYE_TWO BEAST_QUADRUPED_BULKY_EYE_ONE BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT BEAST_WALRUS BEAST_QUADRUPED_SLINKY_ANTENNAE BEAST_QUADRUPED_SLINKY_TRUNK BEAST_QUADRUPED_SLINKY_SHELL_FRONT BEAST_QUADRUPED_SLINKY_TAIL_THREE BEAST_QUADRUPED_SLINKY_TAIL_TWO BEAST_QUADRUPED_SLINKY_TAIL_ONE BEAST_QUADRUPED_SLINKY_EYE_THREE BEAST_QUADRUPED_SLINKY_EYE_TWO BEAST_QUADRUPED_SLINKY_EYE_ONE BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT BEAST_QUADRUPED_SLINKY_HORNS BEAST_SMALL_SPIDER_WINGS_BAT_FRONT BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT BEAST_SMALL_SPIDER_WINGS_LACY_FRONT BEAST_SMALL_SPIDER_HORNS BEAST_SMALL_SPIDER_MANDIBLES BEAST_SMALL_SPIDER BEAST_SMALL_INSECT_ANTENNAE BEAST_SMALL_INSECT_TRUNK BEAST_SMALL_INSECT_SHELL_BACK BEAST_SMALL_INSECT_PROBOSCIS BEAST_SMALL_INSECT_EYE_THREE BEAST_SMALL_INSECT_EYE_TWO BEAST_SMALL_INSECT_EYE_ONE BEAST_SMALL_INSECT_WINGS_BAT_FRONT BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT BEAST_SMALL_INSECT_WINGS_LACY_BACK BEAST_SMALL_SCORPION_EYE_ONE BEAST_SMALL_SCORPION_WINGS_BAT_FRONT BEAST_SMALL_SCORPION_WINGS_BAT_BACK BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK BEAST_SMALL_SCORPION_WINGS_LACY_FRONT BEAST_SMALL_SCORPION_WINGS_LACY_BACK BEAST_SMALL_SCORPION_HORNS BEAST_SMALL_SCORPION_MANDIBLES BEAST_SMALL_SCORPION BEAST_SMALL_SPIDER_ANTENNAE BEAST_SMALL_SPIDER_TRUNK BEAST_SMALL_SPIDER_SHELL_FRONT BEAST_SMALL_SPIDER_EYE_THREE BEAST_SMALL_SPIDER_EYE_TWO BEAST_SMALL_SPIDER_EYE_ONE BEAST_SMALL_WORM_SHORT BEAST_SMALL_WORM_LONG_ANTENNAE BEAST_SMALL_WORM_LONG_TRUNK BEAST_SMALL_WORM_LONG_SHELL_BACK BEAST_SMALL_WORM_LONG_EYE_THREE BEAST_SMALL_WORM_LONG_EYE_TWO BEAST_SMALL_WORM_LONG_EYE_ONE BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK BEAST_SMALL_WORM_LONG_HORNS BEAST_SMALL_WORM_LONG_MANDIBLES BEAST_SMALL_WORM_LONG BEAST_SMALL_INSECT_HORNS BEAST_SMALL_INSECT_MANDIBLES BEAST_SMALL_INSECT BEAST_SMALL_WORM_SHORT_ANTENNAE BEAST_SMALL_WORM_SHORT_TRUNK BEAST_SMALL_WORM_SHORT_SHELL_BACK BEAST_SMALL_WORM_SHORT_EYE_THREE BEAST_SMALL_WORM_SHORT_EYE_TWO BEAST_SMALL_WORM_SHORT_EYE_ONE BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK BEAST_SMALL_WORM_SHORT_HORNS BEAST_SMALL_WORM_SHORT_MANDIBLES BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK BEAST_SMALL_FRONT_GRASP_HORNS BEAST_SMALL_FRONT_GRASP_MANDIBLES BEAST_SMALL_FRONT_GRASP_OCT BEAST_SMALL_FRONT_GRASP_HEX BEAST_SMALL_FRONT_GRASP BEAST_SMALL_HUMANOID_ANTENNAE BEAST_SMALL_HUMANOID_TRUNK BEAST_SMALL_HUMANOID_SHELL_BACK BEAST_SMALL_HUMANOID_TAIL_THREE BEAST_SMALL_HUMANOID_TAIL_TWO BEAST_SMALL_HUMANOID_TAIL_ONE BEAST_SMALL_HUMANOID_EYE_THREE BEAST_SMALL_HUMANOID_EYE_TWO BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK BEAST_SMALL_QUADRUPED_BULKY_HORNS BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES BEAST_SMALL_QUADRUPED_BULKY_OCT BEAST_SMALL_QUADRUPED_BULKY_HEX BEAST_SMALL_QUADRUPED_BULKY BEAST_SMALL_FRONT_GRASP_ANTENNAE BEAST_SMALL_FRONT_GRASP_TRUNK BEAST_SMALL_FRONT_GRASP_SHELL_BACK BEAST_SMALL_FRONT_GRASP_TAIL_THREE BEAST_SMALL_FRONT_GRASP_TAIL_TWO BEAST_SMALL_FRONT_GRASP_TAIL_ONE BEAST_SMALL_FRONT_GRASP_EYE_THREE BEAST_SMALL_FRONT_GRASP_EYE_TWO BEAST_SMALL_FRONT_GRASP_EYE_ONE BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES BEAST_SMALL_BIPEDAL_DINOSAUR BEAST_SMALL_SCORPION_ANTENNAE BEAST_SMALL_SCORPION_TRUNK BEAST_SMALL_SCORPION_SHELL_FRONT BEAST_SMALL_SCORPION_TAIL_THREE BEAST_SMALL_SCORPION_TAIL_TWO BEAST_SMALL_SCORPION_TAIL_ONE BEAST_SMALL_SCORPION_EYE_THREE BEAST_SMALL_SCORPION_EYE_TWO BEAST_SMALL_HUMANOID_EYE_ONE BEAST_SMALL_HUMANOID_WINGS_BAT_BACK BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT BEAST_SMALL_HUMANOID_WINGS_LACY_BACK BEAST_SMALL_HUMANOID_HORNS BEAST_SMALL_HUMANOID_MANDIBLES BEAST_SMALL_HUMANOID BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO BEAST_SMALL_WALRUS_TRUNK BEAST_SMALL_WALRUS_SHELL_BACK BEAST_SMALL_WALRUS_TAIL_THREE BEAST_SMALL_WALRUS_TAIL_TWO BEAST_SMALL_WALRUS_TAIL_ONE BEAST_SMALL_WALRUS_EYE_THREE BEAST_SMALL_WALRUS_EYE_TWO BEAST_SMALL_WALRUS_EYE_ONE BEAST_SMALL_WALRUS_WINGS_BAT_BACK BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK BEAST_SMALL_WALRUS_WINGS_LACY_FRONT BEAST_SMALL_WALRUS_WINGS_LACY_BACK BEAST_SMALL_WALRUS_MANDIBLES BEAST_SMALL_WALRUS BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE EXPERIMENT_HUMANOID_TORSO_SCALES EXPERIMENT_HUMANOID_TORSO_SKIN EXPERIMENT_HUMANOID_TORSO_SKINLESS EXPERIMENT_HUMANOID_EYE_THREE EXPERIMENT_HUMANOID_EYE_TWO EXPERIMENT_HUMANOID_EYE_ONE EXPERIMENT_HUMANOID_ANTENNAE EXPERIMENT_HUMANOID_TRUNK EXPERIMENT_HUMANOID_MANDIBLES EXPERIMENT_HUMANOID_MOUTH EXPERIMENT_HUMANOID_HEAD_FUR EXPERIMENT_HUMANOID_HEAD_FEATHERS EXPERIMENT_HUMANOID_HEAD_SCALES EXPERIMENT_HUMANOID_HEAD_SKIN EXPERIMENT_HUMANOID_SHADOW BEAST_SMALL_WALRUS_ANTENNAE BEAST_SMALL_QUADRUPED_SLINKY_HEX BEAST_SMALL_QUADRUPED_SLINKY BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE BEAST_SMALL_QUADRUPED_BULKY_TRUNK BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT BEAST_SMALL_QUADRUPED_SLINKY_TRUNK BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT BEAST_SMALL_QUADRUPED_SLINKY_HORNS BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES BEAST_SMALL_QUADRUPED_SLINKY_OCT EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR EXPERIMENT_HUMANOID_WINGS_BAT EXPERIMENT_HUMANOID_WINGS_FEATHERED EXPERIMENT_HUMANOID_WINGS_LACY EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5 EXPERIMENT_HUMANOID_HORN_BROAD_5 EXPERIMENT_HUMANOID_HORN_STUBBY_5 EXPERIMENT_HUMANOID_HORN_SHORT_5 EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5 EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5 EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4 EXPERIMENT_HUMANOID_HORN_BROAD_4 EXPERIMENT_HUMANOID_HORN_STUBBY_4 EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS EXPERIMENT_HUMANOID_HORN_BROAD_1 EXPERIMENT_HUMANOID_HORN_STUBBY_1 EXPERIMENT_HUMANOID_HORN_SHORT_1 EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1 EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1 EXPERIMENT_HUMANOID_ARM_RIGHT EXPERIMENT_HUMANOID_ARM_LEFT EXPERIMENT_HUMANOID_LEG_RIGHT EXPERIMENT_HUMANOID_LEG_LEFT EXPERIMENT_HUMANOID_HAND_RIGHT EXPERIMENT_HUMANOID_HAND_LEFT EXPERIMENT_HUMANOID_FOOT_RIGHT EXPERIMENT_HUMANOID_FOOT_LEFT EXPERIMENT_HUMANOID_EXTERNAL_RIBS EXPERIMENT_HUMANOID_TORSO_FUR EXPERIMENT_HUMANOID_TORSO_FEATHERS EXPERIMENT_HUMANOID_HORN_SHORT_4 EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4 EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4 EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3 EXPERIMENT_HUMANOID_HORN_BROAD_3 EXPERIMENT_HUMANOID_HORN_STUBBY_3 EXPERIMENT_HUMANOID_HORN_SHORT_3 EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3 EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3 EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2 EXPERIMENT_HUMANOID_HORN_BROAD_2 EXPERIMENT_HUMANOID_HORN_STUBBY_2 EXPERIMENT_HUMANOID_HORN_SHORT_2 EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2 EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2 EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2 EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2 EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2 EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1 EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1 EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1 EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1 EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5 EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5 EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4 EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4 EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4 EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3 EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3 EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3 EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3 EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3 EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY WEATHER_CREEPING_GAS FIREBALL FIREJET DRAGONFIRE WEB_SPRAY UNDIRECTED_DUST UNDIRECTED_VAPOR UNDIRECTED_GAS SPATTER_LIQUID SPATTER_POWDER LIQUID_GLOB SOLID_GLOB TRAILING_GAS_FLOW TRAILING_VAPOR_FLOW TRAILING_DUST_FLOW Unrecognized Usage Hint Token: MAKE_INTRODUCTIONS ESTABLISH_COLONY_TRADE_AGREEMENTS ACCOUNTING TRADE MANAGE_PRODUCTION MEET_WORKERS RECEIVE_DIPLOMATS LAW_ENFORCEMENT LAW_MAKING Unrecognized Breath Attack Token: SHARP_ROCK TRAILING_ITEM_FLOW UNDIRECTED_ITEM_CLOUD WEATHER_FALLING_MATERIAL WEATHER_CREEPING_DUST WEATHER_CREEPING_VAPOR NO_WATER IN_MAGMA IN_WATER Unrecognized Material State Token: ALL_SOLID SOLID_PRESSED PRESSED SOLID_PASTE PASTE SOLID_POWDER POWDER GAS LIQUID SOLID Unrecognized Procedural Layer Token: EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5 MINOR_BLESSING MEDIUM_BLESSING MINOR_CURSE MEDIUM_CURSE DEFEND TORMENT NEGATIVE_SOCIAL_RESPONSE FLEEING CLEAN_FRIEND CLEAN_SELF GREETING MAJOR_CURSE Unrecognized Location Hint Token: OUTSIDE NO_THICK_FOG NO_MAGMA INDEPENDENCE COOPERATION ARTWORK TRADITION DECORUM FAIRNESS ELOQUENCE CUNNING TRUTH FRIENDSHIP FAMILY LOYALTY LAW Unrecognized Position Responsibility Token: DELIVER_MESSAGES MAINTAIN_TUNNELS COMMERCE LEISURE_TIME PERSEVERANCE COMPETITION SACRIFICE HARD_WORK SKILL MARTIAL_PROWESS CRAFTSMANSHIP MERRIMENT HARMONY TRANQUILITY SELF_CONTROL INTROSPECTION KNOWLEDGE STOICISM HEALTH_MANAGEMENT BUILD_MORALE SORT_AMMUNITION EQUIPMENT_MANIFESTS UPGRADE_SQUAD_EQUIPMENT MILITARY_STRATEGY MILITARY_GOALS PATROL_TERRITORY ATTACK_ENEMIES RELIGION TAME_EXOTICS EXECUTIONS ESCORT_TAX_COLLECTOR COLLECT_TAXES MAKE_TOPIC_AGREEMENTS MAKE_PEACE_AGREEMENTS MAINTAIN_BRIDGES MAINTAIN_ROADS CONSTRUCTION_PERMITS BUILDING_SAFETY JUDGE FIRE_SAFETY FOOD_SUPPLY MAINTAIN_SEWERS MANAGE_LEADER_HOUSEHOLD_CLEANLINESS PREPARE_LEADER_MEALS MANAGE_LEADER_HOUSEHOLD_DRINKS MANAGE_LEADER_HOUSEHOLD_FOOD MANAGE_ANIMALS OVERSEE_LEADER_HOUSEHOLD ADVISE_LEADERS ESPIONAGE BRIDGE TUNNEL ROAD Unrecognized Ethic Response Token: UNTHINKABLE PUNISH_CAPITAL PUNISH_EXILE PUNISH_SERIOUS PUNISH_REPRIMAND APPALLING SHUN MISGUIDED ONLY_IF_SANCTIONED JUSTIFIED_IF_SELF_DEFENSE JUSTIFIED_IF_EXTREME_REASON JUSTIFIED_IF_GOOD_REASON BIRTH BEAUTY BALANCE ART ANIMALS AGRICULTURE Unrecognized Season Token: WINTER AUTUMN SUMMER SPRING Unrecognized Religion Token: REGIONAL_FORCE PANTHEON Unrecognized World Construction Token: WALL TORTURE_FOR_INFORMATION TORTURE_AS_EXAMPLE KILL_PLANT MAKE_TROPHY_ANIMAL MAKE_TROPHY_SAPIENT MAKE_TROPHY_SAME_RACE EAT_SAPIENT_KILL EAT_SAPIENT_OTHER KILL_ANIMAL KILL_ENEMY KILL_NEUTRAL KILL_ENTITY_MEMBER Unrecognized Value Token: PEACE NATURE ROMANCE JUSTIFIED_IF_NO_REPERCUSSIONS PERSONAL_MATTER ACCEPTABLE REQUIRED NOT_APPLICABLE Unrecognized Ethic Action Token: SLAVERY ASSAULT THEFT TRESPASSING VANDALISM LYING OATH_BREAKING TREASON TORTURE_ANIMALS TORTURE_FOR_FUN LAKES LABOR JUSTICE JEWELS JEALOUSY INSPIRATION HUNTING HOSPITALITY HEALING HAPPINESS GENEROSITY GAMES GAMBLING FREEDOM FORTRESSES FORGIVENESS MUCK MOON MIST MISERY MINERALS METALS MERCY MARRIAGE LUST LUCK LOVE LONGEVITY LIGHTNING LIGHT LIES LAWS DEATH DAY DAWN DARKNESS DANCE CREATION CRAFTS COURAGE CONSOLATION COASTS CHILDREN CHARITY CHAOS CAVERNS BOUNDARIES BLIGHT FOOD FISHING FISH FIRE FESTIVALS FERTILITY FATE FAME EARTH DUTY DUSK DREAMS DISEASE DISCIPLINE DEPRAVITY DEFORMITY WRITING WISDOM WIND WEATHER WEALTH WATER WAR VOLCANOS VICTORY VALOR TWILIGHT TRICKERY TREES TREACHERY TRAVELERS TORTURE MAKE_A_GREAT_DISCOVERY IMMORTALITY SEE_THE_GREAT_NATURAL_SITES FALL_IN_LOVE MASTER_A_SKILL BECOME_A_LEGENDARY_WARRIOR BRING_PEACE_TO_THE_WORLD CRAFT_A_MASTERWORK CREATE_A_GREAT_WORK_OF_ART RULE_THE_WORLD START_A_FAMILY MAINTAIN_ENTITY_STATUS STAY_ALIVE Unrecognized Sphere Token: VOLCANOES YOUTH REVELRY REBIRTH RAINBOWS RAIN PREGNANCY POETRY PLANTS PERSUASION PAINTING ORDER OCEANS OATHS NIGHTMARES NIGHT MUSIC MURDER THUNDER THRALLDOM SUN SUICIDE STORMS STARS SPEECH SONG SILENCE SEASONS SCHOLARSHIP SALT RUMORS RULERSHIP RIVERS REVENGE Unrecognized Creature Small Texture Token: HIVE LIGHT_SWARM_SMALL LIGHT_SWARM_MEDIUM LIGHT_SWARM_LARGE LIGHT_VERMIN_ALT LIGHT_VERMIN SWARM_SMALL SWARM_MEDIUM SWARM_LARGE VERMIN_ALT VERMIN Unrecognized Site Token: MONUMENT CITY TREE_CITY APPRENTICE MASTER IMPRISONER PRISONER LOVER DEITY SPOUSE FATHER MOTHER Unrecognized Creature Texture Token: CORPSE ADVENTURER GHOST ANIMATED TAX_ESCORT LAW_ENFORCE COVERED ART_IMAGE Unrecognized Specific Item Improvement Token: TRACTION_BENCH_CHAIN TRACTION_BENCH_ROPE ROLLERS HANDLE Unrecognized Art Image Element Token: ITEM SHAPE TREE Unrecognized Art Facet Token: OWN_RACE Unrecognized Goal Token: BATHE_WORLD_IN_CHAOS ATTAIN_RANK_IN_SOCIETY CAVE_DETAILED DARK_FORTRESS PLAYER_FORTRESS Unrecognized Item Improvement Token: INSTRUMENT_PIECE ILLUSTRATION PAGES SEWN_IMAGE CLOTH THREAD ITEMSPECIFIC SPECIFIC SPIKES BANDS RINGS_HANGING GLAZED STONECRAFTER WAX_WORKER POTTER WOODCRAFTER CRAFTSMAN GEM_SETTER GEM_CUTTER JEWELER METALCRAFTER BLACKSMITH ARMORER WEAPONSMITH FURNACE_OPERATOR METALSMITH ANIMAL_DISSECTOR TRAPPER SPINNER SHEARER GELDER MILKER CHEESE_MAKER FARMER FISH_CLEANER FISH_DISSECTOR FISHERMAN FISHERY_WORKER STRAND_EXTRACTOR GLASSMAKER CLOTHIER WEAVER BONE_CARVER LEATHERWORKER FORMER_PRISONER FORMER_SLAVE SLAVE FORMER_MEMBER MEMBER CRIMINAL ENEMY FORMER_MERCENARY MERCENARY Unrecognized Historical Figure Hist Fig Link Token: DECEASED_SPOUSE FORMER_SPOUSE PET_OWNER FORMER_APPRENTICE FORMER_MASTER COMPANION HUNTER ANIMAL_TRAINER ANIMAL_CARETAKER RANGER STONE_CARVER STONECUTTER MASON ENGRAVER STONEWORKER WOODCUTTER BOWYER CARPENTER WOODWORKER MINER Unrecognized Historical Figure Site Link Token: Unrecognized Historical Figure Entity Link Token: MASTER_BOWMAN BOWMAN MASTER_PIKEMAN PIKEMAN MASTER_MACEMAN MACEMAN MASTER_SWORDSMAN SWORDSMAN MASTER_AXEMAN AXEMAN MASTER_WRESTLER WRESTLER MASTER_CROSSBOWMAN CROSSBOWMAN MASTER_SPEARMAN SPEARMAN BARD POET SNATCHER BEAST_HUNTER SCOUT MONSTER_SLAYER MASTER_LASHER LASHER DRUNK THIEF MASTER_THIEF TRAINED_WAR TRAINED_HUNTER RECRUIT MASTER_BLOWGUNMAN BLOWGUNMAN WOOD_BURNER LYE_MAKER POTASH_MAKER SOAP_MAKER BREWER HERBALIST PLANTER GLAZER BEEKEEPER PRESSER DYER TANNER BUTCHER MILLER THRESHER COOK MASTER_HAMMERMAN HAMMERMAN MERCHANT TRADER ADMINISTRATOR SURGEON SUTURER BONE_SETTER DIAGNOSER DOCTOR CLERK PUMP_OPERATOR SIEGE_OPERATOR SIEGE_ENGINEER MECHANIC ENGINEER CLEAN_FISH GELD MILK MAKE_CHEESE PROCESS_PLANT CLOTHESMAKER LEATHER DISSECT_VERMIN RECOVER_WOUNDED FEED_WATER_CIVILIANS DRESSING_WOUNDS SUTURING BONE_SETTING SURGERY DIAGNOSE ANIMALCARE BONE_CARVE STONE_CRAFT WAX_WORKING POTTERY BOOKBINDING PAPERMAKING WOOD_CRAFT ENCRUST_GEM CUT_GEM METAL_CRAFT FORGE_FURNITURE FORGE_ARMOR FORGE_WEAPON SMELT HUNT DISSECT_FISH PEDDLER TAVERN_KEEPER SCRIBE PERFORMER BOOKBINDER PAPERMAKER GEOGRAPHER CHEMIST NATURALIST ASTRONOMER HISTORIAN MATHEMATICIAN PHILOSOPHER SCHOLAR SAGE DANCER ANIMALTRAIN CUTWOOD CLEAN HAUL_ANIMALS HAUL_FURNITURE HAUL_ITEM HAUL_REFUSE HAUL_FOOD HAUL_BODY HAUL_WOOD HAUL_STONE MINE MESSENGER MONK PILGRIM PROPHET MACE DAGGER MISC_WEAPON SWORD AXE BONECARVE LEATHERWORK METALCRAFT STONECRAFT WOODCRAFT ENCRUSTGEM CUTGEM HERBALISM SPINNING SHEARING CHEESEMAKING SUTURE SET_BONE DRESS_WOUNDS SNEAK MAGIC_NATURE MECHANICS THROW BLOWGUN BOW WHIP PIKE ARMOR SHIELD CROSSBOW SPEAR HAMMER BUILD_CONSTRUCTION BUILD_ROAD HAUL_WATER PULL_LEVER HAUL_TRADE HANDLE_VEHICLES BEEKEEPING PRESSING OPERATE_PUMP BURN_WOOD GLAZING LYE_MAKING POTASH_MAKING SIEGEOPERATE SIEGECRAFT EXTRACT_STRAND PROCESSPLANTS MILLING CLOTHESMAKING BREWING WEAVING TRAPPING PROCESSFISH MASONRY ENGRAVE_STONE CARVE_STONE CUT_STONE CARPENTRY WOODCUTTING MINING Unrecognized Unit Type Token: Unrecognized Labor Token: GEOGRAPHY CHEMISTRY ASTRONOMY MATHEMATICS LOGIC CRITICAL_THINKING PLAY_PERCUSSION_INSTRUMENT PLAY_WIND_INSTRUMENT PLAY_STRINGED_INSTRUMENT PLAY_KEYBOARD_INSTRUMENT SING MAKE_MUSIC CLIMBING MILITARY_TACTICS KNAPPING DODGING CORAL AMBER Unrecognized Skill Token: MODSKILL10 MODSKILL09 MODSKILL08 MODSKILL07 MODSKILL06 MODSKILL05 MODSKILL04 MODSKILL03 MODSKILL02 MODSKILL01 INTRIGUE FLUID_ENGINEER OPTICS_ENGINEER PACIFY CONSOLE FLATTERY COMEDY CONVERSATION INTIMIDATION RECORD_KEEPING ORGANIZATION APPRAISAL JUDGING_INTENT NEGOTIATION RIDING SWIMMING SOAP_MAKING WOOD_BURNING CRUTCH_WALK STANCE_STRIKE GRASP_STRIKE BITE WRESTLING RANGED_COMBAT MELEE_COMBAT TEACHING LEADERSHIP COORDINATION SPEAKING READING PROSE SITUATIONAL_AWARENESS CONCENTRATION KNOWLEDGE_ACQUISITION TRACKING TABLE ANIMALTRAP BUCKET BARREL CAGE WINDOW TOOL TOY INSTRUMENT GOBLET FLASK CHAIN CHAIR TRACTION_BENCH BED GRATE CABINET WEAPONRACK ARMORSTAND BIN BAG BOX GLOVES HELM SHOES WEAPON MILLSTONE QUERN BOOK SLAB STATUE COFFIN INORGANIC METAL STONE GRIME UNKNOWN_SUBSTANCE FILTH_Y FILTH_B VOMIT MUD LYE PEARLASH ASH POTASH GLASS_CRYSTAL GLASS_CLEAR GLASS_GREEN HATCH_COVER FLOODGATE DOOR BRANCH WOOD BOULDER ROUGH BLOCKS SMALLGEM BAR RARE UNCOMMON FORCED Unrecognized Material Token: GET_MATERIAL_FROM_REAGENT COAL MERCHANT_COMPANY FESTIVAL LIBRARY BATTLE TEMPLE MILITARY_UNIT VESSEL CIV Unrecognized Item Token: EGG PIPE_SECTION ROCK GLOB COIN LIQUID_MISC CHEESE Dodge Jump-dodge (strike) Jump-dodge (proj) Surprised Charge Drop item Weapon twist Struck economic mineral Struck mineral Praise the miners Found a feature Era change Reached peak map_rejection_log.txt HOSPITAL CRAFT_GUILD PLANT_GROWTH SKIN_TANNED SEEDS FISH_RAW MEAT CORPSEPIECE ANVIL GEM BRACELET EARRING RING CROWN AMMO SCEPTER AMULET FIGURINE POWDER_MISC DRINK TRAPCOMP TRAPPARTS BALLISTAARROWHEAD SIEGEAMMO BALLISTAPARTS CATAPULTPARTS CRUTCH ORTHOPEDIC_CAST SPLINT QUIVER BACKPACK PANTS TOTEM SHEET Ambush (incapacitated creature) Ambush (uninjured creature) Ambush (injured creature) Ambush Ambush (nature) Ambush (snatcher) Snatcher Gremlin Ambush (thief, other) Ambush (thief, nature) Ambush (thief, skulking) Ambush (thief) Ambush (resident) Dig canceled (wet) Dig canceled (warm) (Combat) Nauseated Cave-in Trade diplomat Liaison Diplomat Gremlin unshackled something Gremlin opened cage Gremlin triggered plate Gremlin pulled lever Animal trap robbed Animal trapped No migrants Migrants (danger) Migrant (one) Migrants Noble Caravan (Wrestle) Release choke (Wrestle) Release lock (Wrestle) Throw (Wrestle) Takedown (Wrestle) Chokehold (Wrestle) Joint lock (Charge) Tangle/tumble (Charge) Tangle (Charge) (A) Bounced back (Charge) (A) Tumble (Charge) (D) Knocked over (Charge) (D) Tumble (Charge) Collision Parry Block Counterstrike (Combat) Winded (Combat) Stunned (Combat) Knocked out (Combat) Propelling blow (Combat) Attack latched (Combat) Natural attack latched (Combat) Attack stuck in (Combat) Enraged (Combat) Wounds (Combat) Strike (Wrestle) Part ripped away (Wrestle) Adjust grip (Wrestle) Strangle (Wrestle) Latch on (Wrestle) Struggle (Wrestle) Release Stand up Pull out and drop item Shoot web Breathe fire Block fire (Wrestling) Cannot break grip (Wrestling) Break grip Give into pain No longer stunned Overcome paralysis Free from web Regain consciousness Lose hold of item Vomit Slam into unit Slam into an obstacle Interaction (target) Interaction (user) Transformation Found trap Creature stolen object Creature sound Intro Cannot travel through site Discovered site Hit by ball of flames Ghost attack (Adventure) Cackling fades (Adventure) Night Creature Attack (Adventure) Made item Breath attack Martial trance Engraving melted Magma defaced engraving Berserk Regular beast Werebeast Megabeast Artifact construction begun (Strange mood) Building claimed Entangled in hidden web Vermin escaped from cage Attachment to item Item given name Artifact made Strange mood Animal birth Citizen birth Slam into an obstacle (blow apart) Caught in web Caught in flame Fall over Endgame event 2 Endgame event 1B Endgame event 1 Pet death Citizen death (Adventure) Death Job cancellation (Adventure) Sleep interrupted (Adventure) Awaken Masterwork construction lost Masterwork architecture lost Masterwork made No item to strap No grasp to draw You draw You strap item You unyield You yield Nothing to examine Nothing to interact Search found nothing Search found something Already searched No tracks Cannot jump Enemy moved out of range Tantrum Citizen lost to stress Must unretract first Cannot stand Cannot climb Cannot chop tree No hands to pick up Check date Check temperature Check weather Check smells No item to throw No item to pick up No item to drop No item to contain No item to eat No item to wear No item to remove Bandit grabs item Bandit empties container Conversation Dodge projectile Skipped on liquid Gained knowledge Full reversion Semi-wild Flounder in water Animal action Evil cloud Weird weather Embrace Pet missing Citizen missing Undead attack Citizen overwhelmed by stress Wild animal gave birth Mechanism sounds Assumed position Conversation (Conflict) Gained site control Strap item Draw item Push item Reorganize possessions No longer overwhelmed Travel complaint Lose hold of surface Fail to grab hold Attack caught Attack interrupted Diplomat bids farewell Mandate ends Masterwork food Masterful dye Animal trained You feed on victim Learned a power Masterpiece defaced Masterpiece crafted Land's status elevated Land gains a status Vermin disturbed Citizen kidnapped Job removed from unpowered building Unable to complete building Vermin bite Tantrum (possessed by ghost) Party organized Citizen becomes civilian Citizen becomes soldier Somebody grows up Local resident creature named New mandate New demand Demand forgotten No fish to catch Job overwritten Work order completed Machine link suspended Construction suspended Site located Election Pick up Drop Failed to eat/drink Eat Put into a container Take out of a container Take off item Put on item Empty a container Nightfall Break of dawn Set a fire Cannot set a fire Made a campfire Cannot make campfire Cannot rest Pet adopts owner Pet loses dead owner Merchants leaving now Merchants leaving soon Wagons bypassed inaccessible site Merchants need depot Merchants unloading Vomit blood Cough blood (Combat) Gain/lose possession of item Soldier becomes a master Recruit gains skill Profession change You feel hot/cold You interact with item You interact with building You failed to mount You cannot mount Mount Witnessed item missing Witnessed item has been moved Witnessed item stolen Witnessed item handoff Guild founded Agreement abandoned Priesthood needs recognized Agreement satisfied You given emergency tactical control Nearby site linked economically New site founded nearby Returning soldiers bring rumor(s) Visitor shared rumor(s) Unrecognized Coal Token: Unrecognized Inorganic Token: NO_MATGLOSS USE_LAVA_STONE CHARCOAL COKE No food Mountainhome achieved Satisfied monarch Monarch arrived early Monarch arrived First caravan Embark Diplomat left unhappy You failed to dismount Dismount Begin activity You cannot perform Your order delivered Research breakthrough You cannot speak Guest arrives Dry season Wet season Rain Snow Clear weather Beast guzzles drink Wedding Masterwork engraving Masterwork improvement Building toppled by ghost Thief (villain) Rumor spread by citizen You cannot construct here Tree chopped Petition ignored New apprenticeship Composition failed Composition complete Cursed by deity Building destroyed/toppled Performance quality Learned art form Learned written content Activity end Activity section change Activity ongoing Instruments Tools Toys Shields Legwear Footwear Handwear Headwear Digging Implements Trap Components Bodywear Training Weapons Anvils Stone Blocks Large Cut Gems Small Cut Gems Backpacks Quivers Flasks/Waterskins Miscellaneous Barrels Ropes (Yarn) Ropes (Silk) Ropes (Plant) Thread (Yarn) Thread (Silk) Thread (Plant) Bags (Yarn) Bags (Silk) Bags (Plant) Bags (Leather) Cages Here Above Below South North East West Unrecognized Inclusion Type Token: CLUSTER_ONE CLUSTER_SMALL CLUSTER VEIN Metal Bars Other Recipes Meat/Fish Recipes Garden Vegetables Fruit and Nuts Eggs Extracts Powders Cheeses Drinks Pets Cloth (Yarn) Cloth (Silk) Cloth (Plant) /Above /Below Adventure Move Conflict Defense Valid Pond Dump Valid Pond Dump Unit Come to Job Building Nonsense Wait Order Alarm Guard Graze Lair Hunter Squad Defend Burrow From Target Squad Defend Burrow Squad Patrol Squad Kill List Squad Move Clay Zone Sand Zone Get Empty Sand Bag Ransack Taxes Guard Taxes Tax Room Flee Terrain Leave Wall Sleep Ground Sleep Barracks Sleep Bed Check Chest Thief Target Charge Attack Adventure automove (acrobatic) Adventure automove Pattern Patrol Wilderness Roamer Wilderness Curious Steal Target Wilderness Curious Wander Marauder Mill Ambush Patrol Sieger Mill Sieger Basepoint Maraud Target Undead Hunt Insane Mood Dungeon Commander Cups/Mugs/Goblets Crutches Splints Buckets Milling Burrow Milling Flood Head for Edge Claim Site Move to Site Mill Building Mill Anywhere Return to Base Seek Commander Vermin Hunting Meeting Location Building Meeting Location Chained Animal Commander Owner Inactive Marauder Seek Animal for Taming Grab Food for Taming Seek Animal for Unchain Seek Cage for Unchain Seek Chain for Animal Seek Animal for Chain Seek Gelding Building Seek Animal for Gelding Seek Slaughter Building Seek Animal for Slaughter Seek Target for Food Seek Food for Target Go to Give Water Target Seek Dressing Cloth Seek Suture Thread Seek Crutch Grab Clothing Grab Uniform Work at Building Grab Job Resources Drop Off Job Items Main Job Building Reset Priority Goal Clean Building Site Seek Fell Victim Set Mood Building Set Glass Mood Building Seek Bad Mood Building Seek Eating Chair 2 Seek Eating Chair Seek Food Item Seek Drink Item Grab Goblet Grab Unfill Bucket Cage Vermin Grab Animal Trap Go to Cage Lay Egg/Nest Box Go to Shear Station Grab Shear Unit Go to Milk Station Grab Milk Unit Grab Cage Unit Capture Small Pet Uncage Animal Grab Cage Return Colony To Install Colony to Install Seek Splint Seek Building For Job Seek Building For Item Drop Seek Unit For Job Seek Unit For Item Drop Seek Job Item Seek Give Water Bucket Carry Patient to Bed Seek Surgery Site Seek Patient for Dress Wound Seek Patient for Suturing Seek Patient for Crutch Seek Patient for Immobilize Break Seek Patient for Diagnosis Seek Patient for Carry Seek Fill Bucket Seek Vermin Catch Location Seek Vermin for Catching Seek Trap for Vermin Catch Seek Trigger for Mechanism Seek Mechanism for Trigger Seek Target for Mechanism Seek Target Mechanism Seek Hunting Target Seek Sheriff Seek Blood Suck Victim Seek Kidnap Victim Interrogation Office Go to Interrogation Target Go to Beating Target Drop Kill out Front Drop Kill at Butcher Chase Opponent Flood Chase Opponent Assigned Building Job Seek Manage Office Seek Update Office Wander Depot Prepare Equipment Manifests Upgrade Squad Equipment Seek Drink Area for Water Seek Well for Water Seek Fish Catch Location Seek Fish Trap Wander Vermin Hunting Spot Seek Vermin Hunting Spot Seek Vermin for Hunting Wander Vermin Catch Location Patrol Hunt Vermin Clean Start Fish Start Hunt Grab Waterskin Grab Backpack Grab Quiver Grab Pants Grab Gloves Grab Boots Grab Helm Grab Armor Grab Shield Grab Ammunition Grab Weapon Grab Execution Weapon Grab Kill Store Item Seek Item for Storage Seek Building for Ammunition Grab Ammunition for Building Seek Artifact Sparring Site Sparring Partner Archery Training Site Seek Training Ammunition Go to Shop Mill in Shop Shop Specific Seek Infant Squad Station Leave Site for Squad Order Store Object Grab Toy Grab Instrument Go to Writing Place Get Writing Materials Go to Reading Place Get Written Content Fill Service Order Ponder Topic Play with Toy Make Believe Prayer Place Ladder Seek Ladder to Move Seek Ladder to Climb MYSTERY ARTIFICE ASSERTIVE WILD VIOLENT NAME_CAVE BOUNDARY UGLY FLOWERY PRIMITIVE Seek Heist Handoff Seek Heist Master Seek Heist Item Follow Command Parley Item Parley Unit Rest Scheduled Sleep Ground Scheduled Sleep Bed Scheduled Meal Start Eat Job Start Water Job Drink Area Start Water Job Well Train Animal Seek Station Seek Station Flood Start Medical Aid Start Bed Carry Attack Building Flee from Opponent (Climb) Flee from Opponent Chase Opponent (Same Square) Army Walk Site Walk to Building Site Walk Harass Guard Path Individual Skill Drill Skill Demonstration Combat Training Rest (Reset) Rest (Recovered) Mischief Dig Gather Plant Detail Chop Remove Construction fertile fated famous familial earthen dutiful dusklight dreaming diseased disciplined depraved deformed noon-time dawning dark created wet just jeweled jealous inspired hunting hospitable healing generous playful gambling forgiving baked fish fiery festive NAME_VOLCANO NAME_FOREST TRAVEL NAME_OCEAN NAME_MOUNTAINS ROMANTIC OLD RESTRAIN NAME_LAKE PROTECT NEGATOR NEGATIVE SUBORDINATE MYTHIC DOMESTIC LEADER crafted courageous consoling coastal child-like charitable chaotic cavernous delineated blighted birthing beautiful balanced artistic animal agricultural wicked thunderous enslaved thieving sunny stormy starry wordy cloudy silent seasonal scholarly salty sacrificial whispering lordly no sphere young lettered wise windy wealthy watery warring volcanic victorious valorous twilight tricky wooden treacherous enterprising murderous muddy mountainous moonlit misty crystal merciful married lucky loyal loving long-lived electrical shining deceitful rigid flowing reborn colorful rainy pregnant poetic leafy persuasive peaceful painted ordered oceanic sworn nightmarish natural lyrical luck longevity lightning lies laws lakes justice jewels jealousy inspiration hospitality generosity games freedom fortresses forgiveness rebirth rainbows pregnancy plants persuasion painting oceans oaths nightmares muck moon mist minerals metals mercy marriage crafts courage consolation coasts children charity chaos caverns boundaries blight birth beauty balance art animals farming food fishing fire festivals fertility fate fame earth dusk dreams disease discipline depravity deformity darkness creation SWAMP_TROPICAL_SALTWATER SWAMP_TROPICAL_FRESHWATER MARSH_TEMPERATE_SALTWATER MARSH_TEMPERATE_FRESHWATER SWAMP_TEMPERATE_SALTWATER SWAMP_TEMPERATE_FRESHWATER MOUNTAIN no architectural element detailed surfaces paved indoor areas open structure stagnant pool lava pool water pool lower floors upper floors SHRUBLAND_TROPICAL SAVANNA_TROPICAL GRASSLAND_TROPICAL SHRUBLAND_TEMPERATE SAVANNA_TEMPERATE GRASSLAND_TEMPERATE FOREST_TROPICAL_MOIST_BROADLEAF FOREST_TROPICAL_DRY_BROADLEAF FOREST_TROPICAL_CONIFER FOREST_TEMPERATE_BROADLEAF FOREST_TEMPERATE_CONIFER TAIGA FOREST_TAIGA MARSH_TROPICAL_SALTWATER MARSH_TROPICAL_FRESHWATER SWAMP_MANGROVE thunder thralldom sun suicide storms stars speech silence seasons scholarship salt rumors rulership rivers revenge revelry pillars on the perimeter square of pillars uneven pillars paved outdoor area agriculture youth wisdom wind wealth volcanos victory valor trickery trees treachery travelers ANY_TROPICAL_BROADLEAF ANY_TEMPERATE_BROADLEAF ANY_TROPICAL_FOREST ANY_TEMPERATE_FOREST ANY_SAVANNA ANY_GRASSLAND ANY_SHRUBLAND ANY_FOREST ANY_TROPICAL ANY_TEMPERATE NOT_FREEZING ANY_POOL ANY_TROPICAL_RIVER ANY_TEMPERATE_RIVER ANY_RIVER ANY_TROPICAL_LAKE fifth eldest son fourth eldest son third eldest son second eldest son eldest son wives an Unrecognized Biome Token: ANY_DESERT ANY_TEMPERATE_SWAMP ANY_TROPICAL_SWAMP ANY_TEMPERATE_MARSH ANY_TROPICAL_MARSH ANY_TEMPERATE_WETLAND ANY_TROPICAL_WETLAND ANY_WETLAND LAKE_TROPICAL_FRESHWATER LAKE_TEMPERATE_SALTWATER LAKE_TEMPERATE_BRACKISHWATER LAKE_TEMPERATE_FRESHWATER POOL_TROPICAL_SALTWATER POOL_TROPICAL_BRACKISHWATER POOL_TROPICAL_FRESHWATER POOL_TEMPERATE_SALTWATER POOL_TEMPERATE_BRACKISHWATER POOL_TEMPERATE_FRESHWATER OCEAN_ARCTIC OCEAN_TEMPERATE OCEAN_TROPICAL DESERT_SAND DESERT_ROCK DESERT_BADLAND ANY_TEMPERATE_LAKE ANY_LAKE ANY_OCEAN ANY_LAND ALL_MAIN SUBTERRANEAN_LAVA SUBTERRANEAN_CHASM SUBTERRANEAN_WATER RIVER_TROPICAL_SALTWATER RIVER_TROPICAL_BRACKISHWATER RIVER_TROPICAL_FRESHWATER RIVER_TEMPERATE_SALTWATER RIVER_TEMPERATE_BRACKISHWATER RIVER_TEMPERATE_FRESHWATER LAKE_TROPICAL_SALTWATER LAKE_TROPICAL_BRACKISHWATER no relationship younger half-sibling younger half-sister younger half-brother older half-sibling older half-sister older half-brother younger sibling younger sister younger brother older sibling older sister older brother maternal grandfather maternal grandmother paternal grandfather undefined plant material set to default: undefined creature material set to default: undefined local plant material set to default: undefined local creature material set to default: Hills Grassland Lake Ocean Mountains Forest Desert Wetland Unrecognized Region Type Token: HILLS SWAMP ren ninth eldest daughter eighth eldest daughter seventh eldest daughter sixth eldest daughter fifth eldest daughter fourth eldest daughter third eldest daughter second eldest daughter eldest daughter only son youngest son tenth eldest son ninth eldest son eighth eldest son seventh eldest son sixth eldest son paternal grandmother only child youngest child tenth eldest child ninth eldest child eighth eldest child seventh eldest child sixth eldest child fifth eldest child fourth eldest child third eldest child second eldest child eldest child youngest daughter only daughter tenth eldest daughter CLOSE_SET LENGTH BROADNESS HEIGHT Unrecognized Body Part Group Token: BYCATEGORY BYTOKEN BYTYPE BY_CATEGORY BY_TOKEN BY_TYPE TOKEN TYPE Unrecognized Body Part Relation Token: CLEANED_BY CLEANS SQUARE_CHIN JUTTING_CHIN BROAD_CHIN HIGH_CHEEKBONES GAPS HANGING_LOBES SPLAYED_OUT UPTURNED THICKNESS DENSE CONVEX CURLY WRINKLY LARGE_IRIS HIGH_POSITION DEEP_SET KINESTHETIC_SENSE MUSICALITY SPATIAL_SENSE LINGUISTIC_ABILITY MEMORY PATIENCE INTUITION CREATIVITY WILLPOWER FOCUS ANALYTICAL_ABILITY Unrecognized Physical Attribute Token: DISEASE_RESISTANCE RECUPERATION ENDURANCE TOUGHNESS BEHIND IN_FRONT BELOW ABOVE SURROUNDED_BY AROUND Unrecognized Body Part Position Token: BOTTOM TOP SIDES BACK FRONT Unrecognized Body Part Flag Token: Unrecognized Mental Attribute Token: SOCIAL_AWARENESS EMPATHY FELL_MOOD SECRETIVE_MOOD POSSESSED FEY_MOOD SLEEPING DISTRACTED STRESSED DROWSY THIRSTY HUNGRY NO_DESTINATION NO_JOB MIGRANT Unrecognized Side Indicator Token: ALLY LETHAL WINDED NAUSEA STUNNED PARALYZED MAJOR_INJURY MINOR_INJURY TERRIFIED MARTIAL_TRANCE ENRAGED BERSERK MELANCHOLY MADNESS DEPRESSION OBLIVIOUS TANTRUM MACABRE_MOOD SPOTS IRIS_EYE STRIPES MONOTONE Unrecognized Replacement Method Token: ROOT FADE Unrecognized Appearance Modifier Rate Scale Token: MONTHLY WEEKLY DAILY Unrecognized Appearance Modifier Token: RASPY_VOICE DEEP_VOICE GREASY ROUND_VS_NARROW NON_LETHAL BRAWL YOU Unrecognized Genetic Model Token: DOMINANT_MORE DOMINANT_LESS MIX Unrecognized Tissue Shape Token: CUSTOM SCALES FEATHERS STRANDS LAYER Unrecognized Pattern Token: MOTTLED PUPIL_EYE COMBAT_SURPRISE_CHARGE COMBAT_START_CHARGE COMBAT_LET_ITEM_DROP COMBAT_TWIST_WEAPON STRUCK_ECONOMIC_MINERAL STRUCK_MINERAL STRUCK_DEEP_METAL FEATURE_DISCOVERY ENDGAME_EVENT_2 ENDGAME_EVENT_1B ENDGAME_EVENT_1 REACHED_PEAK Unrecognized Announcement Alert Token: SPARRING COMBAT DEITY_CURSE COMBAT_CHARGE_OBSTACLE_SLAM COMBAT_CHARGE_MANAGE_STOP COMBAT_CHARGE_RUSH_BY COMBAT_CHARGE_TANGLE_TUMBLE COMBAT_CHARGE_TANGLE_TOGETHER COMBAT_CHARGE_ATTACKER_BOUNCE_BACK COMBAT_CHARGE_ATTACKER_TUMBLES COMBAT_CHARGE_DEFENDER_KNOCKED_OVER COMBAT_CHARGE_DEFENDER_TUMBLES COMBAT_CHARGE_COLLISION COMBAT_PARRY COMBAT_BLOCK COMBAT_COUNTERSTRIKE COMBAT_DODGE COMBAT_JUMP_DODGE_STRIKE COMBAT_JUMP_DODGE_PROJ AMBUSH MONSTER UNDERGROUND ERA_CHANGE GENERAL Unrecognized Unit Status Token: WEBBED GROUNDED PROJECTILE PERFORMING RECITING_POETRY TELLING_A_STORY PLAYING_MAKE_BELIEVE YIELDING FEVERED UNCONSCIOUS RUMOR HOLDINGS GUEST_ARRIVAL RESEARCH_BREAKTHROUGH CURIOUS_GUZZLER UNDEAD_ATTACK JOB_FAILED MASTERPIECE ART_DEFACEMENT STRESS LOSE_EMOTION MILITARY LABOR_CHANGE MOOD ANIMAL NOBLE D_MIGRANT_ARRIVAL D_MIGRANTS_ARRIVAL NOBLE_ARRIVAL CARAVAN_ARRIVAL FOUND_TRAP AMBUSH_INCAPACITATED AMBUSH_OTHER AMBUSH_INJURED AMBUSH_AMBUSHER AMBUSH_AMBUSHER_NATURE AMBUSH_SNATCHER_SUPPORT AMBUSH_SNATCHER AMBUSH_MISCHIEVOUS AMBUSH_MISCHIEVIOUS AMBUSH_THIEF_SUPPORT AMBUSH_THIEF_SUPPORT_NATURE STRANGE_MOOD BIRTH_WILD_ANIMAL BIRTH_ANIMAL BIRTH_CITIZEN CAVE_COLLAPSE TRADE_DIPLOMAT_ARRIVAL LIAISON_ARRIVAL DIPLOMAT_ARRIVAL MISCHIEF_CHAIN MISCHIEF_CAGE MISCHIEF_PLATE MISCHIEF_LEVER ANIMAL_TRAP_ROBBED ANIMAL_TRAP_CATCH D_NO_MIGRANT_ARRIVAL D_MIGRANT_ARRIVAL_DISCOURAGED COMBAT_EVENT_STUCKIN COMBAT_EVENT_ENRAGED COMBAT_STRIKE_DETAILS_2 COMBAT_STRIKE_DETAILS COMBAT_GRAB_TEAR COMBAT_WRESTLE_ADJUST_GRIP COMBAT_WRESTLE_STRANGLE_KO COMBAT_WRESTLE_RELEASE_LATCH COMBAT_WRESTLE_STRUGGLE COMBAT_WRESTLE_RELEASE_GRIP COMBAT_WRESTLE_RELEASE_CHOKE COMBAT_WRESTLE_RELEASE_LOCK COMBAT_WRESTLE_THROW COMBAT_WRESTLE_TAKEDOWN COMBAT_WRESTLE_CHOKEHOLD COMBAT_WRESTLE_LOCK AMBUSH_THIEF_SUPPORT_SKULKING AMBUSH_THIEF AMBUSH_HERO AMBUSH_RESIDENT AMBUSH_DEFENDER DIG_CANCEL_DAMP DIG_CANCEL_WARM MIGRANT_ARRIVAL MIGRANT_ARRIVAL_NAMED COMBAT_EVENT_NAUSEATED COMBAT_EVENT_WINDED COMBAT_EVENT_STUNNED COMBAT_EVENT_KNOCKED_OUT COMBAT_EVENT_PROPELLED_AWAY COMBAT_EVENT_LATCH_GENERAL COMBAT_EVENT_LATCH_BP PULL_OUT_DROP SHOOT_WEB BREATHE_FIRE BLOCK_FIRE NO_BREAK_GRIP BREAK_GRIP PAIN_KO EXHAUSTION NOT_STUNNED OVERCOME_PARALYSIS FREE_FROM_WEB REGAIN_CONSCIOUSNESS LOSE_HOLD_OF_ITEM UNIT_PROJECTILE_SLAM_INTO_UNIT UNIT_PROJECTILE_SLAM UNIT_PROJECTILE_SLAM_BLOW_APART REGULAR_CONVERSATION INTERACTION_TARGET INTERACTION_ACTOR BODY_TRANSFORMATION CREATURE_STEALS_OBJECT MECHANISM_SOUND CREATURE_SOUND ADVENTURE_INTRO TRAVEL_SITE_BUMP TRAVEL_SITE_DISCOVERY GHOST_ATTACK NIGHT_ATTACK_TRAVEL NIGHT_ATTACK_ENDS NIGHT_ATTACK_STARTS MAT_BREATH STAND_UP MAGMA_DEFACES_ENGRAVING CITIZEN_LOST_TO_STRESS CITIZEN_TANTRUM STRESSED_CITIZEN BERSERK_CITIZEN FORT_POSITION_SUCCESSION BEAST_AMBUSH WEREBEAST_ARRIVAL MEGABEAST_ARRIVAL ARTIFACT_BEGUN MOOD_BUILDING_CLAIMED TRIGGER_WEB VERMIN_CAGE_ESCAPE ITEM_ATTACHMENT NAMED_ARTIFACT MADE_ARTIFACT CAUGHT_IN_WEB CAUGHT_IN_FLAMES FALL_OVER PET_MISSING CITIZEN_MISSING PET_DEATH CITIZEN_DEATH ADV_CREATURE_DEATH CANCEL_JOB ADV_REACTION_PRODUCTS ADV_SLEEP_INTERRUPTED ADV_AWAKEN MASTER_CONSTRUCTION_LOST MASTER_ARCHITECTURE_LOST MASTERPIECE_CONSTRUCTION ENGRAVING_MELTS CURRENT_WEATHER CURRENT_SMELL NO_INV_TO_FIRE NO_INV_TO_THROW NOTHING_TO_PICK_UP NO_INV_TO_DROP NO_INV_TO_CONTAIN NO_INV_TO_EAT NO_INV_TO_WEAR NO_INV_TO_REMOVE NO_ITEM_TO_STRAP NO_GRASP_TO_DRAW_ITEM YOU_DRAW_ITEM YOU_STRAP_ITEM YOU_UNYIELDED YOU_YIELDED PUT_ON_ITEM NIGHTFALL NOON DAWN_BREAKS SET_FIRE CANNOT_SET_FIRE MADE_CAMPFIRE CANNOT_CONSTRUCT CANNOT_CHOP_TREE CANNOT_MAKE_CAMPFIRE CANNOT_REST MUST_UNRETRACT_FIRST CANNOT_STAND NO_GRASP_FOR_PICKUP CURRENT_DATE CURRENT_TEMPERATURE COMBAT_WRESTLE_CATCH_ATTACK COMBAT_EVENT_ATTACK_INTERRUPTED BANDIT_GRAB_ITEM BANDIT_EMPTY_CONTAINER EMBRACE FLAME_HIT DODGE_FLYING_OBJECT SKIP_ON_LIQUID ANIMAL_TRAINING_KNOWLEDGE TRAINING_FULL_REVERSION TRAINING_DOWN_TO_SEMI_WILD FLOUNDER_IN_LIQUID SIMPLE_ANIMAL_ACTION STRANGE_CLOUD STRANGE_RAIN_SNOW CONFLICT_CONVERSATION NOTHING_TO_EXAMINE NOTHING_TO_INTERACT SEARCH_FOUND_NOTHING SEARCH_FOUND_SOMETHING ALREADY_SEARCHED_AREA NO_TRACKS CANNOT_SPEAK MOVED_OUT_OF_RANGE GAIN_SITE_CONTROL STRAP_ITEM DRAW_ITEM PUSH_ITEM REORGANIZE_POSSESSIONS TRAVEL_COMPLAINT LOSE_HOLD_OF_SURFACE FAIL_TO_GRAB_SURFACE NOTHING_TO_CATCH_IN_WATER JOB_OVERWRITTEN QUOTA_FILLED LINKAGE_SUSPENDED CONSTRUCTION_SUSPENDED SITE_PRESENT ELECTION_RESULTS FAREWELL_HELPER SLOWDOWN_ENDS MANDATE_ENDS COOKED_MASTERPIECE DYED_MASTERPIECE ANIMAL_TRAINED YOU_FEED_ON_SUCKEE POWER_LEARNED ARTWORK_DEFACED MASTERPIECE_ENGRAVING MASTERFUL_IMPROVEMENT BUILDING_TOPPLED_BY_GHOST POSSESSED_TANTRUM PARTY_ORGANIZED CITIZEN_BECOMES_NONSOLDIER CITIZEN_BECOMES_SOLDIER NEW_WORK_MANDATE GUILD_WAGES_CHANGED GUILD_REQUEST_TAKEN SOMEBODY_GROWS_UP NAMED_RESIDENT_CREATURE PRICES_ALTERED NEW_MANDATE NEW_DEMAND DEMAND_FORGOTTEN RESOLVE_SHARED_ITEMS SOLDIER_BECOMES_MASTER RECRUIT_PROMOTED PROFESSION_CHANGES YOU_TEMPERATURE_EFFECTS YOU_ITEM_INTERACTION YOU_BUILDING_INTERACTION PICK_UP_ITEM DROP_ITEM CONSUME_FAILURE DRINK_ITEM EAT_ITEM PUT_INTO_CONTAINER TAKE_OUT_OF_CONTAINER EMPTY_CONTAINER TAKE_OFF_ITEM MASTERPIECE_CRAFTED LAND_ELEVATED_STATUS LAND_GAINS_STATUS VERMIN_DISTURBED CITIZEN_SNATCHED JOBS_REMOVED_FROM_UNPOWERED_BUILDING UNABLE_TO_COMPLETE_BUILDING PET_ADOPTS_OWNER PET_LOSES_DEAD_OWNER MERCHANTS_EMBARKED MERCHANTS_LEAVING_SOON MERCHANT_WAGONS_BYPASSED MERCHANTS_NEED_DEPOT MERCHANTS_UNLOADING VOMIT_BLOOD COUGH_BLOOD DISMOUNT FAILED_MOUNT CANNOT_MOUNT CRIME_WITNESS_ITEM_MISSING CRIME_WITNESS_ITEM_MOVED CRIME_WITNESS_STOLEN CRIME_WITNESS_HANDOFF NEW_GUILD AGREEMENT_ABANDONED AGREEMENT_WARNING AGREEMENT_SATISFIED EMERGENCY_TACTICAL_CONTROL NEW_MARKET_LINK MOUNTAINHOME SATISFIED_MONARCH HASTY_MONARCH STANDARD_HAIR_SHAPINGS CLEAN_SHAVEN PONY_TAILS DOUBLE_BRAIDS BRAIDED NEATLY_COMBED Unrecognized Word Property Token: PLURAL SINGULAR Unrecognized Announcement Token: NO_CONTAINER_FOR_ITEM NO_INV_INTERACTION DEITY_PRONOUNCEMENT FOOD_WARNING DIPLOMAT_LEFT_UNHAPPY FAILED_DISMOUNT CONCLUDE_ACTIVITY ACTIVITY_SECTION_CHANGE MIDDLE_OF_ACTIVITY BEGIN_ACTIVITY PERFORMANCE_START_FAILURE SERVICE_ORDER_DELIVERY SEASON_WINTER SEASON_AUTUMN SEASON_SUMMER SEASON_SPRING SEASON_DRY SEASON_WET WEATHER_BECOMES_RAIN WEATHER_BECOMES_SNOW WEATHER_BECOMES_CLEAR NO_MARRIAGE_CELEBRATION MONARCH_ARRIVAL FIRST_CARAVAN_ARRIVAL EMBARK_MESSAGE NEW_HOLDING RETURNING_RUMOR_RECEIVED SERVICE_ORDER_RUMOR_RECEIVED RUMOR_SPREAD CHOP_TREE PETITION_IGNORED NEW_APPRENTICESHIP COMPOSITION_FAILED COMPOSITION_COMPLETE BUILDING_DESTROYED_OR_TOPPLED PERFORMER_UPDATE LEARNED_ART_FORM LEARNED_WRITTEN_CONTENT butterfly caddisfly scorpionfly flea mosquito fly antlion larva lacewing snakefly rove beetle rhinoceros beetle dung beetle stag beetle scarab beetle firefly click beetle leech earthworm slug snail nematode crab lobster shrimp mite tick scorpion tarantula spider maggot caterpillar moth stick insect cricket grasshopper earwig stonefly damselfly dragonfly mayfly silverfish quadruped blob Unrecognized Tissue Layer Shapings Token: STANDARD_SIDEBURNS_SHAPINGS STANDARD_BEARD_SHAPINGS_WITH_DOUBLE STANDARD_MOUSTACHE_SHAPINGS STANDARD_BEARD_SHAPINGS darkling beetle weevil ladybug tiger beetle ant hornet bee wasp assassin bug cicada aphid thrips louse mantis termite cockroach buzzard osprey condor kestrel falcon flamingo vulture stork pelican penguin petrel albatross grebe loon gull pheasant quetzal hornbill kingfisher hummingbird swift nightjar owl cuckoo cockatoo parrot pigeon dove crane kite harrier eagle turtle anaconda python cobra rattlesnake viper serpent crocodile alligator newt salamander frog toad flat worm ribbon worm bristleworm quail chicken grouse turkey swan goose duck ankylosaurid ceratopsid stegosaurid hadrosaurid iguanodont theropod sauropod dimetrodon pterosaur Moonstone Timber Sandstone Limestone Galena Malachite Hematite Felsite Slate Granite hippopotamus walrus otter bat fruit bat flycatcher Bowmaking Carpentry Legendary Grand Master High Master Accomplished Professional Adept Talented Proficient Skilled Competent Adequate Novice Dabbling Opal martin swallow lark kinglet magpie jay raven crow shrike fantail oriole honeyeater thornbill lyrebird woodpecker toucan waxwing chickadee titmouse finch bunting cardinal tanager sparrow nuthatch wren mockingbird starling oxpecker thrush warbler bushtit Concentration Studying Glassmaking Metal Crafting Stone Crafting Wax Working Pottery Bookbinding Papermaking Woodcrafting Gem Setting Gem Cutting Metalsmithing Armorsmithing Weaponsmithing Wood Burning Optics Engineer Logic Critical Thinking Percussion Instrument Wind Instrument Stringed Instrument Keyboard Instrument Singing Music Dance Speaking Reading Poetry Prose Observation Discipline Negotiation Persuasion Riding Swimming Herbalism Growing Trapping Butchery Fish Cleaning Animal Dissection Fish Dissection Animal Caretaking Masonry Engraving Stonecutting Stone Carving Lye Making Potash Making Soap Making Strand Extraction Furnace Operation Tracking Pacification Consoling Flattery Comedy Intimidation Lying Record Keeping Organization Appraisal Judging Intent Misc. Object Spinning Shearing Gelding Milking Cheesemaking Cooking Lash Knife Machinery Throwing Blowgun Threshing Milling Clothes Making Brewing Animal Dissector Fish Dissector Animal Caretaker Animal Trainer Mason Engraver Stonecutter Stone Carver Climbing Knapping Crutch-walking Suturing Bone Setting Surgery Diagnostics Wound Dressing Mace Sword Axe Dodging Kicking Striking Biting Wrestling Archery Fighting Teaching Military Tactics Leadership Balance Coordination Fluid Engineer Weaving Bone Carving Glazing Beekeeping Pressing Dyeing Tanning Leatherworking Pump Operation Siege Operation Siege Engineering Bow Pike Crossbow Spear Hammer Knapper Speaker Reader Poet Writer Wordsmith Observer Student Glassmaker Metal Crafter Stone Crafter Wax Worker Potter Bookbinder Papermaker Woodcrafter Teacher Tactician Leader Geographer Chemist Astronomer Mathematician Logician Critical Thinker Percussionist Wind Instrumentalist Stringed Instrumentalist Keyboardist Singer Musician Dancer Conversationalist Intimidator Liar Record Keeper Organizer Appraiser Judge of Intent Negotiator Persuader Rider Swimmer Ambusher Herbalist Planter Trapper Fish Cleaner Gem Setter Gem Cutter Blacksmith Armorsmith Weaponsmith Wood Burner Lye Maker Potash Maker Soaper Strand Extractor Furnace Operator Fisherman Tracker Pacifier Consoler Comedian Skill 3 Skill 2 Skill 1 Schemer Climber Crutch-walker Suturer Wound Dresser Misc. Object User Spinner Shearer Gelder Milker Cheesemaker Lasher Knife User LIQUID_SCOOP LIQUID_COOKING ill-sized art actions (6): ill-sized art actions (5): ill-sized art actions (4): ill-sized art actions (3): ill-sized art actions (2): ill-sized art actions (1): Skill 10 Skill 9 Skill 8 Skill 7 Skill 6 Skill 5 Skill 4 Shield User Bowman Pikeman Crossbowman Spearman Hammerman Maceman Swordsman Axeman Dodger Kicker Striker Biter Wrestler Archer Fighter Druid Thrower Blowgunner Thresher Miller Brewer Weaver Bone Carver Glazer Beekeeper Presser Leatherworker Pump Operator Siege Operator Siege Engineer Armor User Random Buffer Overload Unrecognized Creature Sound Method Token: VOCALIZATION Unrecognized Creature Sound Token: PEACEFUL_INTERMITTENT Unrecognized Habit Token: GIANT_NEST COLLECT_WEALTH USE_ANY_MELEE_WEAPON EAT_BONE_PORRIDGE COLLECT_TROPHIES COOK_PEOPLE COOK_VERMIN GRIND_VERMIN COOK_BLOOD GRIND_BONE_MEAL STAND_AND_WORK_ABOVE HEAVY_OBJECT_HAULING TRACK_CART SMALL_OBJECT_STORAGE BOOKCASE NEST_BOX FOOD_STORAGE LIQUID_CONTAINER MEAL_CONTAINER HOLD_MEAT_FOR_CARVING MEAT_CLEAVING MEAT_SLICING MEAT_BONING MEAT_CARVING GRIND_POWDER_GRINDER GRIND_POWDER_RECEPTACLE Unrecognized Lair Characteristic Token: HAS_DOORS Unrecognized Lair Token: WILDERNESS_LOCATION SHRINE LABYRINTH SIMPLE_BURROW SIMPLE_MOUND Unrecognized Tool Use Token: GAMES_OF_CHANCE DIVINATION PLACE_OFFERING DISPLAY_OBJECT CONTAIN_WRITING PROTECT_FOLDED_SHEETS ROLL_UP_SHEET ghost catatonic STRUCK_TOGETHER BLOW_OVER_FREE_REED BLOW_OVER_DOUBLE_REED BLOW_OVER_SINGLE_REED BLOW_OVER_OPENING_END BLOW_OVER_OPENING_SIDE BLOW_AGAINST_FIPPLE VIBRATE_BP_AGAINST_OPENING STRUCK STRUCK_BY_BP BOWED PLUCKED PLUCKED_BY_BP STOPPING_HOLE_KEY STOPPING_HOLE STOPPING_AGAINST_BODY STOPPING_FRET KEYBOARD SUBPART_CHOICE MEMBRANE_POSITION Unrecognized Sound Production Token: AIR_AGAINST_FIPPLE AIR_OVER_FREE_REED AIR_OVER_REED BAG_OVER_REED RESONATOR FRICTION SCRAPED SHAKEN raucous liquid slicing gentle sonorous crisp flat heavy rugged warm rough buzzy nasal reedy harsh wavering THIN FULL NOISY CLEAR sparkling rippling sweet resonant ringing floating dull rich shrill wispy raspy breezy choppy sharp full noisy Unrecognized Tuning Token: TIGHTENING CROOKS LEVERS ADJUSTABLE_BRIDGES PEGS Unrecognized Pitch Choice Token: FOOT_PEDALS BP_IN_BELL VALVE_ROUTES_AIR HARMONIC_SERIES SLIDE strident piercing pure brittle fragile eerie quavering vibrating even focused wobbling mellow breathy bright evolving steady MUDDY SHRILL WISPY RASPY BREEZY RAUCOUS SLICING GENTLE WATERY SONOROUS CRISP DARK FLAT HEAVY RUGGED WARM poet preacher storyteller information source psycho brawler animal partner Unrecognized Timbre Token: SPARKLING RIPPLING SWEET RESONANT RINGING FLOATING DULL RICH WOBBLING MELLOW BROAD STRAINED BREATHY SPARSE GRACEFUL BRIGHT DELICATE STRONG EVOLVING STEADY CHOPPY SMOOTH SHARP ROUND BUZZY NASAL REEDY HARSH WAVERING STRIDENT PIERCING PURE BRITTLE FRAGILE EERIE QUAVERING VIBRATING FLUID EVEN FOCUSED protector of weak flatterer quarreler loyal soldier brigand bully friendly fighter enemy fighter hated group respected group murderer hunter killer friendly dancer bard Unrecognized Meat Category: GIZZARD BRAIN KIDNEY SPLEEN PANCREAS STOMACH LIVER INTESTINES HEART LUNG EYE thief preserver of knowledge treasure hunter AUTOSAVE INITIAL_SAVE EMBARK_WARNING_ALWAYS POST_PREPARE_EMBARK_CONFIRMATION AUTOSAVE_PAUSE ENGRAVINGS_START_OBSCURED SHOW_IMP_QUALITY NUMBER_OF_LOWER_ELEVATIONS_SHOWN SHOW_RAMP_ARROWS SHOW_FLOW_AMOUNTS SHOW_EMBARK_TUNNEL SHOW_ALL_HISTORY_IN_FORT_MODE SHOW_ALL_HISTORY_IN_DWARF_MODE data/init/d_init_default.txt TREE_BRANCHES TREE_BRANCH_NSEW TREE_BRANCH_SEW TREE_BRANCH_NEW TREE_BRANCH_NSW TREE_BRANCH_NSE TREE_BRANCH_SE TREE_BRANCH_SW TREE_BRANCH_NE TREE_BRANCH_NW TREE_BRANCH_EW TREE_BRANCH_NS TREE_TRUNK_BRANCH_W TREE_TRUNK_BRANCH_E TREE_TRUNK_BRANCH_S TREE_TRUNK_BRANCH_N TREE_CAP_FLOOR4 TREE_CAP_FLOOR3 TREE_CAP_FLOOR2 TREE_CAP_FLOOR1 TREE_CAP_WALL_SE TREE_CAP_WALL_SW TREE_CAP_WALL_NE TREE_CAP_WALL_NW TREE_CAP_WALL_W TREE_CAP_WALL_E TREE_CAP_WALL_S TREE_CAP_WALL_N TREE_CAP_PILLAR TREE_CAP_RAMP TREE_TWIGS TREE_SMOOTH_BRANCHES NICKNAME_LEGENDS NICKNAME_ADVENTURE NICKNAME_DWARF LOG_MAP_REJECTS PAUSE_ON_LOAD EMBARK_RECTANGLE MULTITHREADING TESTING_ARENA ARTIFACTS CAVEINS TEMPERATURE WALKING_SPREADS_SPATTER_ADV WALKING_SPREADS_SPATTER_DWF KEYBOARD_CURSOR PATH_COST AUTOBACKUP TREE_TRUNK_SE TREE_TRUNK_SW TREE_TRUNK_NE TREE_TRUNK_NW TREE_TRUNK_W TREE_TRUNK_E TREE_TRUNK_S TREE_TRUNK_N TREE_TRUNK_SLOPING TREE_TRUNK_PILLAR TREE_ROOTS TREE_ROOT_SLOPING PILLAR_TILE CHASM DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE TREE_TRUNK_SEW TREE_TRUNK_NEW TREE_TRUNK_NSW TREE_TRUNK_NSE TREE_CAP_FLOOR4_DEAD TREE_CAP_FLOOR3_DEAD TREE_CAP_FLOOR2_DEAD TREE_CAP_FLOOR1_DEAD TREE_CAP_WALL_SE_DEAD TREE_CAP_WALL_SW_DEAD TREE_CAP_WALL_NE_DEAD TREE_CAP_WALL_NW_DEAD TREE_CAP_WALL_W_DEAD TREE_CAP_WALL_E_DEAD TREE_CAP_WALL_S_DEAD TREE_CAP_WALL_N_DEAD TRACK_W TRACK_E TRACK_S TRACK_N TREE_TRUNK_INTERIOR_DEAD TREE_TRUNK_NSEW_DEAD TREE_TRUNK_EW_DEAD TREE_TRUNK_NS_DEAD TREE_TRUNK_SEW_DEAD TREE_TRUNK_NEW_DEAD TREE_TRUNK_NSW_DEAD TREE_TRUNK_NSE_DEAD TREE_TRUNK_INTERIOR TREE_TRUNK_NSEW TREE_TRUNK_EW TREE_TRUNK_NS TREE_TRUNK_BRANCH_W_DEAD TREE_TRUNK_BRANCH_E_DEAD TREE_TRUNK_BRANCH_S_DEAD TREE_TRUNK_BRANCH_N_DEAD TREE_TRUNK_SE_DEAD TREE_TRUNK_SW_DEAD TREE_TRUNK_NE_DEAD TREE_TRUNK_NW_DEAD TREE_TRUNK_W_DEAD TREE_TRUNK_E_DEAD TREE_TRUNK_S_DEAD TREE_TRUNK_N_DEAD TREE_TRUNK_SLOPING_DEAD TREE_TRUNK_PILLAR_DEAD TREE_ROOTS_DEAD TREE_ROOT_SLOPING_DEAD TREE_CAP_PILLAR_DEAD TREE_CAP_RAMP_DEAD TREE_TWIGS_DEAD TREE_SMOOTH_BRANCHES_DEAD TREE_BRANCHES_DEAD TREE_BRANCH_NSEW_DEAD TREE_BRANCH_SEW_DEAD TREE_BRANCH_NEW_DEAD TREE_BRANCH_NSW_DEAD TREE_BRANCH_NSE_DEAD TREE_BRANCH_SE_DEAD TREE_BRANCH_SW_DEAD TREE_BRANCH_NE_DEAD TREE_BRANCH_NW_DEAD TREE_BRANCH_EW_DEAD TREE_BRANCH_NS_DEAD Unrecognized Init Option: STRICT_POPULATION_CAP POPULATION_CAP VISITOR_CAP BABY_CHILD_CAP CULL_DEAD_UNITS_AT FORTRESS_SEED_CAP SPECIFIC_SEED_CAP STORE_DIST_BIN_COMBINE TRACK_RAMP_NS TRACK_RAMP_W TRACK_RAMP_E TRACK_RAMP_S TRACK_RAMP_N TRACK_NSEW TRACK_SEW TRACK_NEW TRACK_NSW TRACK_NSE TRACK_EW TRACK_SW TRACK_SE TRACK_NW TRACK_NE TRACK_NS STORE_DIST_BARREL_COMBINE STORE_DIST_BUCKET_COMBINE STORE_DIST_SEED_COMBINE STORE_DIST_ITEM_DECREASE MAXIMUM_EMBARK_DIM GRAZE_COEFFICIENT TRACK_RAMP_NSEW TRACK_RAMP_SEW TRACK_RAMP_NEW TRACK_RAMP_NSW TRACK_RAMP_NSE TRACK_RAMP_EW TRACK_RAMP_SW TRACK_RAMP_SE TRACK_RAMP_NW TRACK_RAMP_NE `z-A 3q@ 4q@ @Iq@ 02q@ :o@ `z-A `lq@ @Iq@ P[q@ Wq@ Xq@ `z-A @\q@ @Iq@ PYq@ :o@ ;o@ FATAL ERROR Nuked Vermin Reference (Escaped Pet) Nuked Entity Reference Nuked Plot Info Reference Nuked Viewscreen Reference Nuked Unit Reference (Item Wrestle) Nuked Hist Fig Reference Nuked Site Reference Nuked Artifact Reference Nuked Item Improvement Reference Nuked Coin Front Reference Nuked Coin Back Reference Nuked Detail Event Reference Nuked Subregion Reference Nuked Feature Layer Reference Nuked Entity Population Reference Nuked Breed Reference NULL item pointer on load NULL play item on load: id # Job loaded into game with job ID <0. Ignoring. NULL job pointer on load NULL building pointer on load NULL play building on load: id # NULL displayed announcement Site Error 1 Error 2 Nuked Activity Reference Nuked Job Reference Nuked Unit Reference (Worker/Inventory) Nuked Item Reference (General) Nuked Effect Reference Nuked Vermin Event Reference [GENERATED] [PROCEDURAL_CREATURE_GRAPHICS:DEFAULT] [NIGHT_CREATURE_HUNTER] [PCG_LAYERING: Button NULL play unit on load: id # Crash while saving musical forms Crash while saving dance forms Crash while saving scales Crash while saving rhythms Crash while saving occupations Crash while saving belief systems Crash while saving image sets Crash while saving divination sets Crash while saving announcements Crash while saving plot info Crash while saving world Crash while saving artifacts Crash while saving nemeses Crash while saving adventure Crash while saving general variables Crash while saving (closing files) Crash while saving plot events Crash while saving coins Crash while saving squads Crash while saving formations Crash while saving activities Crash while saving interaction instances Crash while saving written content Crash while saving incidents Crash while saving crimes Crash while saving vehicles Crash while saving armies Crash while saving army controllers Crash while saving army tracking info Crash while saving cultural identities Crash while saving agreements Crash while saving poetic forms Crash while saving (setting up the save game) Crash while saving random objects Crash while saving (allocating space) Crash while saving items Crash while saving units Crash while saving jobs Crash while saving schedules Crash while saving projectiles Crash while saving buildings Crash while saving machines Crash while saving flow guides Crash while saving effects Crash while saving entities Crash while saving events Crash while saving mandates Crash while saving work quotas Nuked Art Image Reference Nuked Creature Def Reference NULL JOB ITEM (1): NULL JOB ITEM (2): NULL item projectile loaded NULL unit projectile loaded Civ Zone : Null Unit Assignment (Id : Null Item Assignment (Id Cage: Null Unit Assignment Cage: Null Item Assignment NULL Aid Requester Crash while saving (creating directories) Crash while saving (cleaning stale incidents/rumors) Crash while saving (offloading units) Crash while saving (offloading art) Processing languages... Processing inorganics... Processing plants... Processing items... Processing creatures... Processing entities... Processing reactions... Processing interactions... Processing music... Processing sounds... Generating inorganics... Generating plants... Generating items... Generating creatures... Generating entities... Generating reactions... Sorting inorganics... Sorting plants... Sorting tissue templates... Sorting items... Sorting buildings... Sorting body detail plans... Sorting creature bodies... Sorting creature variations... Sorting creatures... Sorting entities... Sorting languages... Sorting descriptors... Sorting reactions... Sorting interactions... Sorting music... Sorting sounds... vanilla_interactions_graphics 51.01 data/vanilla/vanilla_interactions_graphics/ Vanilla Interactions Graphics patching corruption: item off-loaded and also in play: ** Loading Fortress ** ** Loading Adventurer ** patching dangerously broken trade definition -- magma powder changed to water/snow removed erroneous unit occupancy flag removed erroneous unit ground occupancy flag Repairing squad info for Unit # have corrupt feature map at Loading world to start new game Loading object files... Sorting text... Sorting material templates... vanilla_descriptors_graphics 50.01 data/vanilla/vanilla_descriptors_graphics/ Vanilla Descriptors Graphics vanilla_plants_graphics data/vanilla/vanilla_plants_graphics/ Vanilla Plants Graphics vanilla_items_graphics data/vanilla/vanilla_items_graphics/ Vanilla Items Graphics vanilla_buildings_graphics data/vanilla/vanilla_buildings_graphics/ Vanilla Buildings Graphics vanilla_creatures_graphics data/vanilla/vanilla_creatures_graphics/ Vanilla Creatures Graphics Loading announcements... Loading fortress information... Loading world information... Loading adventure... Loading general information... Rebuilding more temporary information... Preparing game screen... Handling compatibility issues... data/installed_mods/ Newer compatible version of mod detected: (save uses , not found Update Update all Don't update Rebuilding temporary information... Preparing game... Failed! Loading world and continuing active game Loading units... Loading jobs... Loading schedules... Loading projectiles... Loading machines... Loading flow guides... Loading effects... Loading local animal populations... Loading events... Loading mandates... Loading work quotas... Loading world events... Loading interactions... Loading written content... Loading identities... Loading incidents... Loading crimes... Loading vehicles... Loading armies... Loading army controllers... Loading tracking information... Loading cultural identities... Loading agreements... Loading art forms... Loading occupations... Loading belief systems... Loading image sets... Loading divination sets... Generating interactions... Finalizing generated objects... Preparing graphics... Loading items... Loading buildings... Loading entities... Loading coin information... Loading map data... Loading civilized populations... Loading history... Loading parameters... Loading artifacts... Loading active historical figures... Loading squads... Loading formations... Loading activities... Don't update any Back to title Failed to install mod: Failed to find compatible mod: [INITIAL_LOAD] CP_COLOR COLOR_PATTERN Unrecognized Colored Pattern Token: PATTERN RGB WORD FACES ADJ GEMS_USE_ADJ GEMS_USE_NOUN Unrecognized Shape Token: GEMS_USE_ADJ_NOUN GRAY SIMPLE YELLOW The enemy , they Commanded by are on the march. vault, an ancient Legends speak of will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. power from the Underworld by invoking wrested , where Just reunited after a long journey, you are together with your companions again. has even sent some troublemakers to harass people right here in town. are plagued by bandits. The gang The citizens of attempted to play a sweetened footstep too quickly. attempted to play a footstep too quickly. attempted to play a wing sound too quickly. Roll all region is: poll result # ============================= medium [cleanAllCompletedSounds]: Sound at removed. alignment is: variant is: is threatened! The forces of The peaceful town of Could not locate adventure start square Ally: Roll Pull it out Gain possession "Congratulations, my faithful chosen! There are other ways you can serve, if you offer your service again. You may also live your life as you see fit now if you choose. You have done well." "You may return the object to the faithful by gifting it to one of the priests, or you may simply drop it in this structure wherever you see fit." "With the treasure, you are near to glory and fulfillment of your task. Your senses can lead you on your return journey." Remember that ice and snow can be heated by a campfire. have been cursed You "Ungrateful apostate!" "My other worshippers? As you wish, my faithful chosen! There are other ways you can serve, if you offer your service again. You may also live your life as you see fit now if you choose. You have done well." A thin layer of Vapor - to view other pages The vegetation is broken here. The vegetation has been slightly perturbed here. The vegetation is bent here. The vegetation is heavily damaged here. The journey is long. Be sure to travel to . If you do not find the location in your log, ask others for directions. You may also follow the pull from your senses." You seek "Congratulations! Now you must return this precious object to its proper home." But my chosen, you are "You are close. Follow your senses to the entrance. "This place is dangerous. Steel yourself against ancient enemies. Try not to let yourself be surrounded, and remain standing. Enter and vanquish! Or slip in unseen. Securing the treasure is all that matters." , rather than walking leisurely." in need of sustenance and sleep in need of drink and sleep in need of drink and sustenance in a state ! See to yourself before you face what's ahead. in need of sleep in need of drink in need of sustenance You awaken from your slumber. You've assumed tactical control as nobody else is available. "You are approaching your destination. End your travels now and prepare yourself." You must as my instrument of , and I have chosen you "Greetings. I am Your sleep has been interrupted! and fulfill your destiny." Seek out , belong with my followers, The remnants of creation, "Do you feel the pull? You sense the direction of my representative. It is possible to travel quickly to reach them, or you may journey more deliberately. It is your decision." ! My chosen, you must speak to them and offer your service." "You've found "You will have to leave this structure first before you can travel. Try to make your way out to the settlement." Your most trusted local companions are meeting you here today. Your wanderings have brought you to this place after a long journey. is from here and might have some local information. After a long journey, you are here to meet your most trusted companion. You've finally got your equipment together, such as it is. Now it's time for action and adventure! Your most trusted companion has made the journey to meet you here today. After a long journey, you are here to meet your most trusted companion. Your most trusted companions have made the journey to meet you here today. child that has been kidnapped. children that have been kidnapped. A foolhardy soul might try to rescue the In the rush of excitement, you've forgotten where you were going to go. Perhaps some of your friends here can remind you. Perhaps some of your friends here have ideas. Perhaps some of the people here will be worth talking to before you continue on your way. Let the party venture forth! Your intense search turns up nothing. You've found some small creatures. You've found a small creature. and some other small creatures. cannot climb. You are too injured to climb. You need a free grasp to climb. You strap You no longer assume a submissive posture. You assume a submissive posture. You must move away from the river before you can travel. You do not have a free grasp for with your You draw to your You are too tired to stand. The webs make it impossible to stand. You are riding and cannot lie down. You have nothing left to draw or put away. and another small creature. You've found a colony of You've already searched this area recently. You can't stand up -- somebody is in the way. nearly a day's travel a day's travel They belong to you or a companion. The signs lead southwest. east-northeast north-northeast a short walk a half day's travel west-southwest south-southwest south-southeast east-southeast You must move away from surrounding obstacles such as the site's walls and rivers before you can travel. You can't travel until you emerge from underground or enter a tunnel. north-northwest west-northwest deep faint light thick is here. imprint in the vague shallow The signs lead east. The signs lead south. The signs lead north. This is an unintelligible mess. The signs lead southeast. The signs lead northwest. The signs lead northeast. The signs lead west. Small Large A: General imports Clothing imports Food imports Abandoned shop Leather clothing shop Woven clothing shop Leather shop Cloth shop Bowyer's shop Weaponsmith's shop Gem cutter's shop Bone carver's shop Leather goods shop Metal craft shop Armorsmith's shop Blacksmith's shop Shaping Tree The Home Tree Tree House Sewer Access Counting Tree Library Tree Tavern Tree Market Tree Castle Mound Civic Mound Tower Tree Guild Tree Tower Guildhall Counting House Drinking Mound You do not have a free grasp and your quivers are full. You do not have a free grasp and your quiver and pack are full. You do not have a free grasp and your quivers and pack are full. You do not have a free grasp and your quiver and packs are full. You do not have a free grasp. You do not have a free grasp and your pack is full. You do not have a free grasp and your quiver is full. right under you You've located a No recent announcements. says, " says: " below and above and picks pick pulls off pull off and puts it in and put it in up the Wilderness Mirthful Sinister Calm Terrifying Untamed Wilds Joyous Wilds Haunted Minor River: River: Major River: Multiple Constructions Mountain: Volcano: Brook: Stream: Tropical Dry Brdlf Forest Temperate Conifer Forest Shrine of No significant structures Scarce Trees: Temperature: Tropical Moist Brdlf Forst Other Vegetation: Heavily Forested Woodland Sparse Serene Surroundings: Thick Moderate Underground Stair Underground Farms Underground Fortress Processed goods market House Hillock Houses Hillocks Abandoned house Abandoned hillock Abandoned houses Abandoned hillocks Ruined house Ruined hillock Ruined houses Ruined hillocks Barrow Metal furniture shop Stone furniture shop Carpenter's shop Shrine to Trenches Fortress Entrance Warehouse Imported food market Imported goods market Empty market Shrine Cheese market Fruit and vegetable market Meat market Imported clothing market Infinite Such is the spirit of Such Such care for your happiness! has been cursed "Hubris!" tender Oh The task will not be completed. Expect a change. Stay the course. Look out for a chance encounter. A reckoning awaits. Fulfillment will be yours. Focus on living in harmony. The task will be successful. Why wasn't You already know the will of Let another day pass. Let some days pass. for ignoring your hubris. Praise . Do not tempt fate. , a jealous deity, consulted first? Freedom is allowed even in this. You are free to do as you choose. You are forgiven. without bound Peace is cherished. You have been granted mercy. You are loved. Your happiness is still desired. You struggle for Night is falling. It is noon. Dawn is breaking. , testing the will of according to the practice of , divining the will of You roll a word but you cannot read shows comes up lands on Let a week pass. is a jealous deity? Why consult another? Don't you know that Your fate is sealed. [C:2:0:1]You have been ordered to drive .[B] based in [C:3:0:1]You are a [C:5:0:1]This creature is known to be dead. [C:7:0:0]This is common knowledge where you are from. is rumored to be in You should report the task as complete. ", Strongest Odor: Offloading site... [C:2:0:1]You have been ordered to kill this creature. NULL artifact on create site map, skipping invalid lair entrance You cannot travel through the You have discovered a Bring comfort to someone today. If you accept the gift, one will be expected in return. Be generous today. Act quickly today. Avoid conflict today. Beware a rival. Your dreams will come true. Now is a time for calm. Begin an adventure. An obstacle will present itself. Look ahead to the future. Do not avoid a necessary conflict today. Explore today. Make the decision quickly. Accept the loss and move on. You have missed your chance. Keep your own counsel today. Give up the hopeless cause. Make a change or forever remain. Do not hold on for too long. Ask a question. Be cautious of fatigue today. You will make your final stand. Do not be reckless. The enterprise will be a failure. The situation cannot get worse. Do not keep everything for yourself. Do not give them too much. Consider the consequences carefully. Prepare for disappointment. Be mindful of others around you. Accept a defeat. The partnership is one-sided. Look to another for what you need. Do not take any chances. You will released. An important decision awaits your careful deliberation. You will travel far from this place. Follow your intuition. There are two sides to every story. Today you will have a moment of weakness. Be compassionate. Focus today. Beware of ill-conceived plans. An end and a new beginning. See to your responsibilities. You will have a great accomplishment. The burden will be lifted soon. Joy is on the horizon. Beware doubt. You must reflect on your actions. You will awaken to a new possibility. Follow your desire. A coming disaster can be delayed, but not avoided. A sudden upheaval is in store. A great sadness is coming. Have faith and all shall be rejuvenated. All is not as it seems. Beware those that lack passion. Rely on willpower to see you through. Do not be stopped by fear. Be playful today. Hold to hope when all else is lost. Cling not to material things. You pull out You read You cannot read. You cannot see. Name the salt stagnant Fill near burning trunk near magma near lava Heat near fire near burning cap near burning twigs near burning branches Do not stall. Make the sacrifice regardless of fear. Any success will be fleeting. The effort will reach a culmination. Take the middle path. Be patient. Be sure to keep to a high standard today. Make no needless sacrifices. There will be no reward. Be diligent and undistracted. Beware a lack of balance. You must choose between two extremes. You will be rewarded. It is a false success. Eat not the fruits of your labor. Persevere though it may be for nothing. Do not fear loss. It is time to leave it behind. Whatever happens, it will be for the best. Some changes are inevitable. Beware a hidden plan. Master yourself today; discipline will be required. Today, somebody will be cruel. You must face the challenge today. Think on what came before and what follows. See to the simple comforts. Think of others today, not yourself. Be practical. Instability. See to your legacy. Believe no one today. It will not be fair. Follow your desire to reconcile. You will learn something you did not want to know. It is not as simple as you think. A new friendship will form. There is no right choice. The object of your ambition will be realized. Your ambition is misguided. It is too soon to forgive. Take care you are not deceived. A clever strategy will be required. You will received bad advice. Rethink your priorities. You must reveal the truth. Rethink your approach. You will know suffering soon. Indulge heartily. Climb to Lava /Water /Air Hold Hang from releasing hold holding Claim Release hold on Dismount to Mount Go below hatch Climb down Stop leading ) as pet , push off toward Ride Push Combat Lower bucket ( Raise Guide lock ( Pick Break in Pull Move to Charge Topple Bash down Fell Make Campfire ( Ignite Eat You need to be holding an axe with a sharp edge. You need to be holding an axe. You cannot fell trees in the arena. tree The vegetation is submerged. The steam around the vegetation stops you from setting the fire. You make a campfire. You cannot fell the trees here. Combat error Attack error You set a fire. The vegetation is too wet. It won't fit in your is empty. You fill your near campfire to no effect. You heat the is already full. Your Put Set on Put on is hot enough already. Drink Suck Put in in play interaction (below) (above) Moving Distant: Remote: downward upward Recovering from attacking IMMINENT: Incoming: Starting: Release Stop leading animal Lead animal Hold Stand Up Recover Suck Blood Unsteady Tracks Visible: to act and more Lie Down Can I help you with something? You are surrounded by incessant cackling. The cackling fades away. SSE ESE ENE WNW WSW SSW Qst Gui *** NNW Push Object Jump Attack Move up) level (no climbing/jumping) Path to here You pull the lever. You lower the bucket. You raise the bucket. down) You bash the door down! You pick the lock! The hatch is operated by a remote mechanism. You cannot proceed. You break the hatch in! NNE You topple the statue! The door is operated by a remote mechanism. You cannot proceed. You are still surrounded by cackling. write compose fell trees because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. You can't You don't feel safe enough to You feel too watched to because you are starving to death. because you are dying of thirst. because you can't breathe. until you've stopped the bleeding. You must move away from the water before you can until you are on a stable surface. because you are swimming. because you are drowning. Give a sermon promoting a value Give a sermon concerning a cosmic principle Give a sermon concerning a deity or object of worship Write something down Tell a story about a civilization or organization Tell a story about a site Tell a story about a person or creature Give a sermon inveighing against a value CHAR Speak Tell a story about a region build a fire Talking Working Sucking Blood Regaining balance Standing Up Recovering from deflection Recite a poem Give a sermon Tell a story Lying Down Prepare choreography Compose music Compose a poem Perform music quick with grab with wrestling Attacking Jumping , aiming for precise wild Releasing hold on terrain Holding terrain Pushing Object Releasing hold on item Holding item Leading animal Dismounting Highly Loyal Distrusts you Trusts you Low respect for you Satisfied Annoyed General Mood: Neutral Suspicious Fondness Grumpy Grouchy Grimly Satisfied Horrified Shocked Alarmed Confident Bold Agitated Animated Loves you Relationship: Unassuming Acquiescent Terrified of you Dislikes you Hates you Likes you No respect for you Respects you No fear of you Scared of you You have nothing to examine. You have nothing left to throw. You have nothing with which to interact. You have nothing left to eat or drink. There is no furniture, building, or vehicle to interact with here. There is nothing to hold here. You cannot climb or mount while prone. There is nothing to pick up here. Click a creature to start a new conversation cannot hold the terrain. You are too injured to hold the terrain. You need a free grasp to hold the terrain. Neutral attitude Negative attitude Positive attitude Toward you: You cannot until you stop riding this projectile. until you stop riding this vehicle. You must come down from the mountains before you can offended submitting menacing until you leave this site. the word triumphant plaintive You have nothing to put inside a container or on a pack animal. You have nothing left to remove. You have nothing left to wear. You have nothing left to drop. Ferocious Afraid Exhilarated Exasperated Gleeful Frustrated Frightened Free Guilty Grateful Glum Gloomy Insulted Humiliated Hopeless Happy Disappointed Despair Delighted Dejected Dismayed Dislike Disillusioned Disgusted Elated Eager Distressed Displeasure Enjoyment Empty Empathetic Embarrassed Angry Amused Ambivalent Amazed Astonished Aroused Apathetic In Anguish Bored Bitter In Awe Averse Content Contemptuous Confused Caring Eexcited Enraged Triumphant Grieving Blissful Joyous Sad Gaiety Adoration Admiration Accepting Loving Alienated In Agony Aggravated Affection Impossible Favorable odds Likely success Almost guaranteed Unfavorable odds Even odds Likely failure Nearly impossible What will you say about the end of the insurrection? What will you say about the insurrection? What will you say? Intimidate: What will you say about the army? What will you say about the group? What will you say about the site's foundation? What will you say about the site reclamation? Unhappy Uneasy Thrilled Terrified Zealous Wrathful Worried Wonder Enthusiastic Expectant Defeated Existential Crisis Persuade: Choose your tone/tact Euphoric Pessimistic Relieved Rejected Enraptured Pleasure Resentful Repentant Remorseful Regretful Servile Self-pity Indignant Restless Tenderness Sympathy Ashamed Shaken Jolly Isolated Irritated Interested Lonely Loathing Jubilant Jovial Nostalgic Nervous Mortified Miserable Passionate Panicked Outraged Optimistic How will you respond to the offer of peace? How will you respond to the tribute cancellation? How will you respond to the offer of tribute? What will you say about your family? How will you respond to the request for information? How will you respond to the demand to yield? How will you respond to the request to cease hostilities? How will you respond to the demand for tribute? Keywords: What will you say about the missing treasure? How will you respond to the request for a guide? How will you respond to the request for directions? Ground Distant Traveling through In party nearby What will you say about the surrounding area? What will you say about the trade? What will you say about the request? What will you say about services? How will you respond to the accusation? How will you respond to the invocation? What will you say about the structure? What will you say about the site? How will you respond to this passive reply? How will you respond about your profession? What will you say about your plots and scheming? What will you say about your master? What will you say about how you are feeling? How will you respond to this statement of values? How will you respond to this dismissal? How will you respond to this flattery? What do you want to know? How will you respond to the offer of service? What will you say about the artifact's location? What will you say about the artifact's destruction? How will you respond to the position offer? Where do you want to go? About whom do you ask? Which pet will you gift? How will you ask? What will you say about the conflict? What will you say about the journey? How will you respond to the adoption request? What will you say about the agreement? What will you say about the conclusion of the agreement? What will you say about the rescue? How will you respond? What will you say about the occupation? What will you say about the incident? What will you say about the abduction? What will you say about the failed occupation? What will you say about tribute agreement? What will you say about the trouble? What will you say about the beast? What will you say about the new leadership? What will you say about the failed peace agreement? What will you say about the peace agreement? What will you say about the refusal to give tribute? What will you say about the refusal to accept tribute? What will you say about the refugees? What will you say about the gang? What will you say about the claim? What will you say about the tribute stoppage? Large Non-Prone Profile Very Large Non-Prone Profile Huge Non-Prone Profile Very Small Profile Tiny Profile Minuscule Profile Vanishing Profile Visual Stealth (w/o Skill) Average Non-Prone Profile Average Profile Small Profile Terrible Awful Poor Best Possible Fog/Rain/Snow Low Light Light Non-Prone In Vegetation In Vegetation Open Area By Obstacle Gigantic Profile Gargantuan Profile No Suitable Vegetation Too Large For Vegetation Large Profile Very Large Profile Huge Profile Cannot see dawn. Wait hour You will sleep as necessary for You will sleep as necessary until dawn. Until dawn How will Go ahead You will wait, staying awake for You will wait, staying awake until dawn. Visual Stealth Factors Speed: Climb move? In party: Visible: Not visible Nearby Select memorized content or a form of prose. Choose a dance form for the choreography. Choose a musical form for the composition. Choose a poetic form for the composition. You don't know anything specific about this, unfortunately. Assume an appropriate identity first if you'd like to pretend. You don't believe anything relevant, unfortunately. What would you like to do? Sleep Would like to sleep or wait a while? (etc.) You must compose a piece first (or learn an improvisational form). Easier Easy Tricky Difficult Slow V Slow VVSlow Simple No quick attack: enraged strike V Fast Fast Forced wild attack: enraged Heavy attack: slower to strike and recover, but hits harder No heavy attack: enraged Quick attack: faster to strike and recover, but not powerful very square square fairly solid can't quite connect slap slash stab direct hit pommel lash bash hack snatch sting bite punch Parry Dodge ( Block ( Parry ( Impossible strike Dodge Block Easy strike Normal strike Tricky strike Difficult strike can't land squarely can only graze Simple strike Easier strike When possible Swimming Preference Quick movement and other actions decrease stealth. Worst Possible Dodge Preference Attack Preference Select your combat preferences. When necessary has yielded. Attack anyway? Who will you attack? Who will you wrestle? Charge Defense Wrestle What do you want to aim for? Really attack Really start a conflict with What do you want to drop? Your inventory Where will you jump? What do you want to eat or drink? What do you want to place? What do you want to remove? What do you want to wear? What will you do with Where do you put With what do you want to interact? What do you want to throw? Who or what would you like to shoot? Where would you like to move? What do you want to do? Pick up how many? (0- Break Gouge Pinch Throw by Loosen joint lock of Release grip of Release choke of Release joint lock of Strangle Shake Break grip of Loosen choke of to interact. Move the cursor to view and press Click a target or move the cursor and press Grab No charge attack: target's location inaccessible No charge attack: target shares your location No charge attack: target is climbing No charge attack: target is on a projectile Both holding Multi-attack: choose another simultaneous action afterward Charge attack: move toward your opponent No charge attack: target too far away Gain possession of Sharing Grabbed your Grabbed their Take-down by Choke Lock Wrestle using No charge attack: no target Precise attack: very slow to strike, improved accuracy No precise attack: enraged Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate No charge attack: you are in uncontrolled flight No charge attack: you are chained No charge attack: you are mounted No charge attack: you are on the ground No charge attack: target is on the ground No charge attack: you are climbing No charge attack: you are on a projectile No charge attack: you are on a vehicle No charge attack: target is on a vehicle No charge attack: target is in uncontrolled flight No charge attack: target is chained No charge attack: target is mounted , range own tile only adjacent only selected Unknown interaction Done ( , disturber only You cannot jump while in the air. You cannot jump while prone. You cannot jump while swimming. cannot jump. cannot speak. There is nowhere to jump. You cannot jump while wrestling. You are too injured to jump. Throw at Shoot Jump to the You cannot speak. this location You fail to grab the Do not alter actions Would you like to take an action? No. That's disgusting. You lick the is too cold. is too hot. You feel really full. It's too much! You might not be able to keep it down. It's too much! You feel even more sick. You just can't fit any more. You put the on to You pack the You are starting to feel full. You have nothing left to fire. You have nothing to fire with. into the on the Throw View engraving Get At whom or what would you like to throw? You empty Put or place Remove Wear You take out the You empty the You put on You drop is too salty. You drink the You eat the You take off Sound not found for the given event in getPointerToSoundFromEvent Sound not found for the given event in getPointerToSoundFromEvent. Sound no slabs engraved Building Placement Distance Overflow [Requires ore, fuel] [Requires ore] [Requires slab engraved Entombed and memorialized Memorialized Entombed Ghost SHEET_PLANT slabs engraved Slab engraved No slabs engraved Other Objects Metal Clothing Engrave Memorial Slab [Requires fuel] Not memorialized (opens menu) Weapons and Ammunition Siege Equipment charges . You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings, ere the get hungry. A new chapter of dwarven history begins here at this place, Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them. Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place. Will you strike the earth again? Outpost:[C:7:0:0] You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook, provide for your SOAP PAPER_SLURRY PAPER_PLANT PARCHMENT ". [C:2:0:1]Strike the earth![C:7:0:0] autosave Offloading units... Offloading units... Outpost Revisited:[C:7:0:0] You have returned. How have your sturdy charges fared in your absence? Have they gone on adventures or moved on to richer delving at new frontier settlements? dfhooks_sdl_loop dfhooks_prerender dfhooks_update dfhooks_ncurses_key dfhooks_sdl_event .dll dfhooks_shutdown dfhooks_init SDL initialization failure SDL initialization failure, trying windowed mode crashlogs EMERGENCY: Unknown case in async_wait Font size: New window size: Resizing font to Resizing grid to TEXT not supported on windows Crashed before main menu. Yikes! PRINT_MODE Unable to create texture! Fatal error INIT FAILED! SDL_MOUSE_RELATIVE_SCALING %s: %s Error XDcA EcA DcA EcA stoi argument out of range invalid stoi argument [MOUSEWHEEL:*:*] Loading bindings from Unknown SDLKey: Broken repeat request: REPEAT_FAST REPEAT_SLOW REPEAT_BROKEN Unknown binding: Broken mousewheel (should be [MOUSEWHEEL:#:UP|DOWN]: [VERSION:1] Saving bindings to Broken button (should be [BUTTON:#:#]): Broken unicode: DOWN Button SDL+ REPEAT_NOT Mousewheel Tab Space Alt+ Ctrl+ Shift+ list too long prefs/macros/ prefs/macros/*.mak .mak prefs/macros :DOWN] :UP] Missing binding displayed: [MOUSEWHEEL: [BIND: I/O error while writing keyboard mapping [BUTTON: [SYM: Binding name unknown while loading macro: Quantity not numeric or Unexpected tab(s) while loading macro: Binding missing while loading macro: I/O error while loading macro NO BINDING End of group End of macro INDOOR_WOOD OUTDOOR_WOOD RIVER_PRODUCTS OCEAN_PRODUCTS WOOD_WEAPONS WOOD_ARMOR GENERATE_DANCE_FORMS MINING_UNDERWORLD_DISASTERS USE_CAVE_ANIMALS USE_EVIL_ANIMALS INDOOR_FARMING OUTDOOR_FARMING INDOOR_GARDENS OUTDOOR_GARDENS INDOOR_ORCHARDS OUTDOOR_ORCHARDS DIVINE_MAT_WEAPONS DIVINE_MAT_ARMOR GEM_PREF STONE_PREF CURRENCY_BY_YEAR METAL_PREF MYTHICAL SITE_GUARDIAN GENERATE_POETIC_FORMS GENERATE_MUSICAL_FORMS GENERATE_WIND_INSTRUMENTS GENERATE_PERCUSSION_INSTRUMENTS GENERATE_KEYBOARD_INSTRUMENTS GENERATE_STRINGED_INSTRUMENTS DIVINE_MAT_CRAFTS DIVINE_MAT_CLOTHING SITE_CONTROLLABLE INDIV_CONTROLLABLE TRANSLATION CIV_CONTROLLABLE TS_PREFERRED_SHAPING DIGGER TISSUE_STYLE TS_MAINTAIN_LENGTH SUBTERRANEAN_CLOTHING CLOTHING BABYSNATCHER ITEM_THIEF AMBUSHER LAYER_LINKED ALL_MAIN_POPS_CONTROLLABLE SIEGER associating pants out of range: associating helm out of range: associating armor out of range: CUT_ENTITY SELECT_ENTITY Logs --- Logging Entity CHEESE_MAT Crafts associating shoes out of range: associating gloves out of range: COMMON_DOMESTIC_PULL COMMON_DOMESTIC_MOUNT USE_ANIMAL_PRODUCTS COMMON_DOMESTIC_PACK EQUIPMENT_IMPROVEMENTS ABUSE_BODIES IMPROVED_BOWS INVADERS_IGNORE_NEUTRALS SELECT_SYMBOL REMAINING ITEM_IMPROVEMENT_MODIFIER CURRENCY ART_FACET_MODIFIER ART_IMAGE_ELEMENT_MODIFIER COMMON_DOMESTIC_PET SPHERE_ALIGNMENT PROGRESS_TRIGGER_TRADE PROGRESS_TRIGGER_POP_SIEGE PROGRESS_TRIGGER_POPULATION PROGRESS_TRIGGER_PRODUCTION MERCHANT_BODYGUARDS ACTIVE_SEASON TREE_CAP_DIPLOMACY DIPLOMAT_BODYGUARDS USE_ANY_PET_RACE USE_MISC_PROCESSED_WOOD_PRODUCTS TOLERATES_SITE USE_NON_EXOTIC_PET_RACE DEFAULT_SITE_TYPE LIKES_SITE PROGRESS_TRIGGER_PROD_SIEGE PROGRESS_TRIGGER_TRADE_SIEGE ETHIC NO_ARTIFACT_CLAIMS BUILDS_OUTDOOR_FORTIFICATIONS BUILDS_OUTDOOR_TOMBS WORLD_CONSTRUCTION WILL_ACCEPT_TRIBUTE PERMITTED_BUILDING PERMITTED_REACTION MAX_POP_NUMBER RELIGION_SPHERE MAX_STARTING_CIV_NUMBER MAX_SITE_POP_NUMBER VALUE WANDERER SET_SCHOLARS_ON_VALUES_AND_JOBS VARIABLE_VALUE BANDITRY START_BIOME USE_GOOD_PLANTS LOCAL_BANDITRY USE_GOOD_WOOD USE_EVIL_PLANTS USE_GOOD_ANIMALS USE_EVIL_WOOD STONE_SHAPE PERMITTED_JOB SKULKING GEM_SHAPE BIOME_SUPPORT MERCHANT_NOBILITY EXCLUSIVE_START_BIOME SETTLEMENT_BIOME APPOINTED_BY REPLACED_BY BY_HEIR BY_POSITION DETERMINES_COIN_DESIGN SUCCESSION MILITARY_SCREEN_ONLY EXPORTED_IN_LEGENDS RESPONSIBILITY COMMANDER capped LAND_HOLDER : Negative precedence changed to zero : Precedence exceeding REQUIRES_POPULATION PRECEDENCE MENIAL_WORK_EXEMPTION_SPOUSE SLEEP_PRETENSION RULES_FROM_LOCATION MENIAL_WORK_EXEMPTION CHAT_WORTHY DO_NOT_CULL FLASHES BRAG_ON_KILL REJECTED_CLASS GENDER ALLOWED_CLASS REJECTED_CREATURE QUEST_GIVER ALLOWED_CREATURE PUNISHMENT_EXEMPTION KILL_QUEST REQUIRES_MARKET ELECTED ANIMAL_ALWAYS_PACK_ANIMAL CONQUERED_SITE ANIMAL_ALWAYS_PET ANIMAL_NEVER_PACK_ANIMAL ANIMAL_ALWAYS_SIEGE ANIMAL_NEVER_PET EXECUTION_SKILL SPECIAL_BURIAL has invalid brightness value (must be 0 or 1), set to 0 has equal foreground/background colors without brightness, background set to 0 has negative background color, set to 0 has background color > 7, set to 0 has negative foreground color, set to 7 has foreground color > 7, set to 7 ANIMAL_TOKEN ANIMAL_CASTE_TOKEN SITE_VARIABLE_POSITIONS POSITION FRIENDLY_COLOR VARIABLE_POSITIONS SUBSELECT_SYMBOL CULL_SYMBOL ANIMAL_ALWAYS_WAGON_PULLER ANIMAL_NEVER_SIEGE ANIMAL_ALWAYS_MOUNT ANIMAL_NEVER_WAGON_PULLER ANIMAL_ALWAYS_PRESENT ANIMAL_NEVER_MOUNT ANIMAL_CLASS ANIMAL_FORBIDDEN_CLASS shr shl stl str chr chl thl thr Unrecognized Entity Token: ACCOUNT_EXEMPT DUTY_BOUND : DEMAND_MAX negative, set to 0 : DEMAND_MAX exceeds 100, capped : MANDATE_MAX exceeds 100, capped DEMAND_MAX : REQUIRED_BEDROOM negative, set to 0 : REQUIRED_BEDROOM exceeds 1000000, capped : REQUIRED_OFFICE exceeds 1000000, capped REQUIRED_BEDROOM REQUIRED_OFFICE : REQUIRED_OFFICE negative, set to 0 : REQUIRED_STANDS negative, set to 0 : REQUIRED_STANDS exceeds 100, capped MANDATE_MAX : MANDATE_MAX negative, set to 0 : REQUIRED_TOMB negative, set to 0 : REQUIRED_TOMB exceeds 1000000, capped : REQUIRED_DINING exceeds 1000000, capped REQUIRED_TOMB REQUIRED_DINING : REQUIRED_DINING negative, set to 0 REQUIRED_BOXES : REQUIRED_BOXES negative, set to 0 SPOUSE_MALE SPOUSE_FEMALE NAME_MALE NAME_FEMALE AS_NEEDED LAND_NAME : REQUIRED_RACKS exceeds 100, capped REQUIRED_STANDS REQUIRED_RACKS : REQUIRED_RACKS negative, set to 0 : REQUIRED_CABINETS negative, set to 0 : REQUIRED_CABINETS exceeds 100, capped : REQUIRED_BOXES exceeds 100, capped REQUIRED_CABINETS chiefs chieftess bosses chief CUSTOM_BANDIT_LEADER leaders Gem shape not found: Stone shape not found: ringleaders warlord commanders ringleader captains commander chieftesses captain Unrecognized entity trapcomp token: Unrecognized entity toy token: Unrecognized entity pants token: Unrecognized entity shield token: Unrecognized entity gloves token: Unrecognized entity shoes token: Unrecognized entity ammo token: Unrecognized entity helm token: Unrecognized entity position rejected caste token: Unrecognized entity position rejected creature token: Unrecognized entity position allowed caste token: Unrecognized entity position allowed creature token: Unrecognized entity siege ammo token: Unrecognized symbol: Unrecognized entity instrument token: Unrecognized entity tool token: Unrecognized entity weapon token: Unrecognized entity armor token: Unrecognized entity creature token: Unrecognized entity digger token: rsn *** Error(s) finalizing the entity most sacred most high priest most exalted most holy most high absolute NULL artifact on wg loot building, skipping HIGHEST_PRIEST baron consort barons consort baroness baronesses baron barons most high priests CUSTOM_LAW_MAKER_2 up the stairs , the door on your right Bearer Novice Master Adept Degree Rank treasurer treasurers on your left CUSTOM_MERCENARY_TREASURER door on your right , the door on your left , at the end of the hall crossbow pike hammer spear blade mace axe sword Ultimate Exalted Bearer Perfect blowgun grappling whip bow generals lord soldiers CUSTOM_MERCENARY_LEADER chieftains soldier warlords chieftain Soldier Initiate Captain Sergeant masters Grandmaster commanders master bridge caretaker tunnel road magistrate magistrates judges justices administrators abbot officials administrator commissioners official caretakers commissioner executioners chef cup-bearers executioner butlers cup-bearer masters of beasts butler harvest judge sewer grain housekeepers CUSTOM_MARKET_OFFICIAL_ chefs housekeeper keepers of the seal justiciar chancellors keeper of the seal head chancellor royal chief chamberlains master of beasts advisors chamberlain counselors advisor justiciars counselor CUSTOM_MILITARY_GOALS war leader law-giver law-givers Murder-target mismatch: year , entity # baroness consort baronesses consort constables CUSTOM_OFFICIAL_ marshals constable field marshal war leaders CUSTOM_MILITARY_STRATEGY trying to generate musical form without speech or instruments Monster [ENTITY: has assumed the position of entity_layer [OBJECT:ENTITY] recordkeeper recordkeepers guard army unattached from parent army camp order missing parent -- army will camp forever invalid nem in army during guard creation Mission Report: (Set out CUSTOM_GUILD_ALDERPERSON CUSTOM_GUILD_STEWARD doyenne doyennes doyen doyens dean deans bookkeeper bookkeepers clerk clerks steward stewards CUSTOM_GUILD_CLERK alderperson has self-referential diplomacy state [PROFILE] midmap construction path build failure Entity failure to get start square construction for transport link failure to get end square construction for transport link abbots WORSHIP_HF Metal armor CUSTOM_GUILD_LEADER [PET: Leather armor [RECLAIM_SKILL: [ITEM: TITLE: [SKILL: ]cA 9s@ p9s@ P]cA `;!@ (]cA are now expert Tribute Report: are now quite knowledgeable trainers. have attained a general familiarity with training methods. now know a few facts about training. has adopted Something has pulled a lever! An animal has become a A trade depot is requiered for the delivery of the tribute. The merchants need a trade depot to unload their goods. Tribute is being unloaded. (A report is available.) Merchants have arrived and are unloading their goods. Miner destination wiped body ivory/tooth lye/milk-free plaster-containing soap horn pearl hair/wool shell non-pressed woven non-absorbent food storage unimproved written-on blunt unengraved screw fire-safe deep material sewn-imageless dyed melt-designated totemable glass-making leather bone silk yarn non-economic plant magma-safe building material sand-bearing glass processable (to barrel) tameable small creature extract-bearing small creature processable (to vial) extract-bearing plant extract-bearing fish dye dyeable ammo furniture milkable finished good lye-bearing milk millable possibly buriable improvable butcherable Something has unchained a creature! unused Something has triggered a pressure plate! Something has emptied a cage! cookable solid empty processable collected sharpenable unrotten undisturbed meat slicing meat cleaving meat carving meat boning powder grinding receptacle powder grinding liquid cooking liquid scoop small object container track cart hive nest box liquid container food storage meat-carving holder meal container oil-bearing PRESS_PAPER_MAT parchment-producing PRESS_LIQUID_MAT honey-bearing PARCHMENT_MAT glaze HONEYCOMB_PRESS_MAT -producing -containing fatty tannable renderable SOAP_MAT paper-slurryable RENDER_MAT paper-making paper-slurry GYPSUM gypsum fat flux glazable FAT clay GLAZE_MAT bag-processable fermentable wax BAG_ITEM TALLOW tallow artifact non-artifact on-ground divine sand edged hard metal calcite/limestone/chalk/marble CAN_GLAZE -bearing CALCIUM_CARBONATE gem grown wooden stone display object offering placement writing container bookcase sheet roller folded sheet protector heavy object hauler stand-and-work that isn't a bin Short Pathing Flood Overflow divination games of chance ^cA block log rough flown by a : Null Pop Num deposit the underworld the subterranean water the underworld portal the volcano the magma pool the pit the cave the river system One of the compressed files on disk has errors in it. Restore from backup if you are able. unknown error We have unleashed the echo of a forgotten divine retribution! Horrifying screams come from the darkness below! The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! The glowing barrier has disappeared! Deep within this strange place, we've uncovered what must be a treasure of the gods! We checked that stone for heat! What devilry is this?! Some ancient horror was encased here, until now! Apocalypse! We are being judged by the gods! Something evil is emerging from this newly exposed pocket! vcA (ocA (rcA xcA xcA HxcA HqcA `z-A @Iq@ scA tcA B4@ scA xcA wcA qcA vcA `z-A @Iq@ rcA 0pcA )!@ XwcA ocA tcA RECENTER A_DISPLAY DO_MEGA PAUSE D_D UNIT_COMBAT_REPORT A_D D_DISPLAY Cleaning game objects... Cleaning stranded objects... Passing a few weeks to get things ready... Command Line: data/init/announcements.txt Cleaning play objects... *** STARTING NEW GAME *** Saving civilized populations... Saving history... Sorting world information... Saving map data... Saving agreements... Synchronizing folders... Saving parameters... Saving tracking info... Saving world Offloading art images... save/current/world.dat Command Line: World exported. raw green glass raw clear glass branch small rock stones raw crystal glass rock HUMAN_TRADE [DIPSCRIPT:HUMAN_TRADE] [TEXTVIEWER:human_standard1] [TEXTVIEWER:human_standard_bye] were unable to complete the Jobs removed from unpowered [TEXTVIEWER:human_trade1] [TEXTVIEWER:human_trade_bye] ELVES_STANDARD [DIPSCRIPT:ELVES_STANDARD] [ENDIF] [HISTORY_DIPEV:FIRSTCONTACT] HUMAN_STANDARD [DIPSCRIPT:HUMAN_STANDARD] [TEXTVIEWER:elves_standard1] [TEXTVIEWER:elves_standard_bye] ELVES_FIRSTCONTACT [DIPSCRIPT:ELVES_FIRSTCONTACT] [TOPICDISCUSSION] [TEXTVIEWER:dwarf_liaison_bye] [ELSE] [TEXTVIEWER:elves_firstcontact2] [IF:GLOBAL:TREESREMOVED:>:GLOBAL:0] [TEXTVIEWER:elves_firstcontact1] human_trade1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: On behalf of the Merchants' Guild, let me extend greetings to your people. There is much to discuss. human_trade_bye [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves. [TEXTVIEWER:dwarf_liaison1] [CONSTRUCTTOPICLIST] DWARF_LIAISON [DIPSCRIPT:DWARF_LIAISON] elves_standard1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Greetings from the woodlands. We have much to discuss. elves_standard_bye [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Although we do not always see eye to eye (ha!), I bid you farewell. May you someday embrace nature as you embrace the rocks and mud. human_standard1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Greetings, noble dwarf. There is much to discuss. human_standard_bye [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE]. I bid you farewell. dwarf_liaison1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I am your liaison from the Mountainhomes. Let's discuss your situation. dwarf_liaison_bye [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Farewell, [VAR:NATIVENAME:MEETING:NOBLE]. I look forward to our meeting next year. Our fortunes rise and fall together. elves_firstcontact2 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: What a pleasant surprise! Not a single tree here weeps from the abuses meted out with such ease by your people. Joy! The dwarves have turned a page, not that we would make paper. A travesty! Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun. elves_firstcontact1 [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind. Further abuse cannot be tolerated. Let this be a warning to you. UCR_A data UCR UNIT_COMBAT_REPORT_ALL_ACTIVE Command Line: World generation initiated. Command Line: World generation aborted because folder exists. data/installed_mods mods rotten filthy codex figurine slimy dirty sticky vomitous strands sheet throne web -bound codices tanned hide totem window terrarium mug goblet bucket animal trap cage barrel flask musical instrument waterskin vial toy cup unglazed tool crutch quiver cast splint rope chain casket sarcophag coffer bin box backpack limb/body boxe bag blocks portal cut crystal glass gems gems hatch cover grate door floodgate charcoal coke wafers bars cut green glass gems cut clear glass gems refined coal bars plant part silk body part corpse teeth soap body part yarn body part leather body part wooden body part leather goods shop sign carpenter's shop sign armorsmith's shop sign metal craft shop sign tavern sign slab stone furniture shop sign metal furniture shop sign leather clothing shop sign bone carver's shop sign leather shop sign woven clothing shop sign bowyer's shop sign blacksmith's shop sign gem cutter's shop sign weaponsmith's shop sign statue memorial quern millstone general imports sign cloth shop sign food imports sign clothing imports sign crystal glass gem green glass clear glass bracelet traction bench ring earring siege ammo ammunition amulet ballista arrow head coin perfect scepter crown mechanisms tube cheese catapult parts ballista parts anvil pipe section trap component ichorous bloody gooey purulent laced with powder paste glob Hamlet Outpost Town Village Evaluate Depot Caravan Access Overflow caught up in the web! No access to his caught in a cloud of flames! Metropolis City No access Capital items no material claims it as a personal treasure. offers it to him her she has been possessed! looses a roaring laughter, fell and terrible! is taken by a fey mood! withdraws from society... claims it as an heirloom in the name of the family ancestor claims it as a family heirloom begins to stalk and brood... has created legwear A kidnapper has made off with footwear headwear Of of has stolen A thief has stolen chain suits of meat weapon shield /buckler armor handwear tame small tame animal live small live animal chops chop prepared meal preserved seeds withered strand body part Rotten raw egg leaves and fruit leaf or fruit Wood Hauling Food Hauling Stone Hauling and the surrounding lands have been made an even more official land of the realm caught in a burst of an official land of the realm lumber limits ROOM SHARING INDEX OUT OF BOUNDS: has been disturbed. group of Grave No Tomb swarm of its way out of confinement! Many have been disturbed. Royal Mausoleum Grand Mausoleum Meager Dining Room No Dining Room Burial Chamber Servant's Burial Chamber Mausoleum Fine Tomb Royal Dining Room Grand Dining Room Meager Quarters No Quarters Decent Dining Room Modest Dining Room Great Dining Room Fine Dining Room Grand Bedroom Great Bedroom No Study Royal Bedroom Quarters Modest Quarters Fine Quarters Decent Quarters Throne Room Splendid Study Royal Throne Room Opulent Throne Room Modest Study Meager Study Decent Study Study created a masterpiece Version You have /*.dat world.dat TEXT_SET /*.* world.sav save/current/*.dat save/current/*.sav DESCRIPTOR_COLOR GRAPHICS DESCRIPTOR_SHAPE DESCRIPTOR_PATTERN REACTION INTERACTION TILE_PAGE PALETTE Fishing/Related Jewelry Healthcare Farming/Related MATERIAL_TEMPLATE BUILDING Other Jobs LANGUAGE Lever Operation Road Building Trade Good Hauling Water Hauling Stoneworking Hunting/Related Wall/Floor Construction Woodworking Metalcrafting Stonecrafting Armoring Blacksmithing Mechanics Pump Operating Siege Operating Crossbow-making Recovering Wounded Small Animal Dissection Dressing Wounds Feed Patients/Prisoners Farming (Fields) Furnace Operating Clothesmaking Plant Processing Animal Hauling Push/Haul Vehicles Refuse Hauling Item Hauling Diagnosis Setting Bones Stone Engraving Animal Care PrcA ncA XucA scA pcA `z-A @Iq@ shadow SIGFPE {timestamp} SIGTERM Received signal %Y-%m-%d-%H-%M-%S SIGILL SIGABRT SIGSEGV SIGINT crash_{timestamp}.txt bad variant access FPS: text graphics/tile_page_* REC graphics/palette_* graphics/graphics_* *** Error(s) found in the file " xzcA The sun is rising blowing from the mighty wind heavy wind western The sun is low in the in the east in the west There are scattered puffy clouds above you. There are mounds of clouds above you, smooth on the bottom with prominent upward bulges. A dark, menacing cloud towers above you, crowned by an anvil. The sky is striped with thin clouds. strong breeze gentle breeze There is a There is no wind here. The sky above you is gray. The sky above you is a uniform and dark gray. A towering gray cloud descends from the white sky above you. The sky above you is completely gray, with dark cloud pillars pressing through it. There are scattered clouds underneath a striped sky. Mounds of clouds are clustered through a striped sky. A dark, towering cloud rises into a striped sky. The sky above you is hazy and white. It is raining outside. There is a thin mist outside. There is thick fog outside. There is a thin mist here. The sky above you is nearly black, ripped through with towering clouds. from the sky is falling It is snowing outside. brimstone freshly-baked goods soil vomit Fog enshrouds the area. There is a heavy blanket of fog enveloping everything. You smell smoke soot filth cooked flesh bug innards asked that you offer your services to requested that you There is an unintelligible mess. Finish action Stop action Continue action Bring At your location To the southeast To the southwest To the northeast The vegetation is broken. The vegetation has been slightly perturbed. The vegetation is bent. The vegetation is heavily damaged. To the west Freshest track FOOTWEAR_TRACKING_SYMBOL HUMANOID_TRACKING_SYMBOL To the northwest To the south To the north To the east The temperature is pleasant. It is deathly cold. It is burning. The temperature cannot be judged. It is freezing. It is cool. It is warm. It is scorching. bright behind the clouds to the west to the east is setting The temperature is as it has been and always will be. Being dead is cold and clammy. hardly visible behind the clouds pale behind the clouds waning half moon waning gibbous moon waxing crescent moon waxing half moon is directly above you is rising new moon waning crescent moon The sky is alive with vortices of purple light and dark, boiling clouds You cannot see the sky clearly from here, but the available sunlight indicates the sunset You cannot see the sky clearly from here, but the available sunlight indicates the day You cannot see the sky clearly from here, but the available sunlight indicates the dawn waxing gibbous moon full moon behind the clouds The area gives off a sickly light The sun is high in the The sun is in the sky eastern You cannot see the sky clearly from here, but the available sunlight indicates the night The stars are out The sun is setting to the The sun is directly above you Return to arena Finishing up... Finish anyway In conflict! Continue waiting the settings menu. You can continue waiting, or save/quit from You haven't been able to act for a while. Could not load sound file Could not load music file init_sound returned false! future FILE sound/ MUSIC_FILE sound/music_file_* This function cannot be called on a default constructed task Fail to schedule the chore! no state promise already satisfied future already retrieved broken promise : file not found. : End of current chunk reached while trying to read data. : end of file unexpectedly reached while trying to read essential data. : media was ejected while reading. : unsupported file or audio format. sound/sound_file_* TITLE AUTHOR LOOPS : couldn't perform seek operation. Could not load file : error loading file. SOUND_FILE {cA zcA ~cA (|cA {cA ~cA qF@ nF@ oF@ nF@ `oF@ |cA }cA |cA ~cA P|cA 0/!@ (!@ arrived at person eradicate beasts entertain people make a living as a warrior reunited with loved one violent disagreement adopted true name invocation going wrong direction arrived at location entity no longer rules left site vent at boss cry on boss should have reached goal insufficient progress toward goal work request make weapon vent at priest cry on priest offer condolences be brought to safety help with rescue insufficient work bring torture to the world provide opportunities for acts of valor bring war to the world find relative bring misery to the world bring murder to the world bring nightmares into reality bring thralldom to the world liked appearance because it was destined great fortresses built and tested whim highlight boundaries between worlds sow the seeds of chaos in the world provide opportunities for courage bring death to the world <reason> rescued sphere alignment maintain balance in universe mastered skill broke up with lover divorced fell in love jump into existing conflict caught sneaking last stand produced masterwork produced artifact hf is dead slayer in incident separated from hf reunited with hf death and injury witnessed death in incident found body in incident hf died unexpectedly </reason> </reason_id> <reason_id> <circumstance> too vain to give in to death had ambitions for which death is only a small obstacle lack of funds heavy losses in battle panicked about what happens after death afraid to die not ready to face the afterlife too proud to give in to death smoother operation of entity holds high value shared interest in profession envious of those that live on seek sanctuary part of trade negotiation artifact is symbol of entity position afraid of persecution cement bonds of friendship as a symbol of everlasting peace on a pilgrimage gather information great deal of stress unable to leave location sanctify hf artifact is heirloom of family hfid cannot find artifact failed mood lack of sleep trapped in cage admire architecture pray relax danger curiosity hire on as mercenary hire on as performer hire on as scholar prefers working alone glorify hf have not performed prevented from leaving study exiled after conviction be with master become citizen mandate ignored mandate only partially completed destroyed building committed vandalism nobody to punish for failed mandate personal punishment delayed punishment of victimizer delayed insufficient justice buildings elected reelected request approved request ignored caught in dust considering demand punishment of victimizer reduced personal punishment reduced caught in snow caught in miasma caught in smoke waterfall mist rough sleep resting caught in freakish weather caught in rain hungry starving suffered major injury suffered minor injury drowsy very drowsy thirsty dehydrated complaint unregistered long patrol sun nauseated sun irritated tattered clothing clothing rots away haunted in dreams good spar freed from prison had miscarriage spouse had miscarriage old clothing viewed item in own display viewed displayed item pet lost threw hauled item in tantrum admire building admire owned building admire arranged building admire owned arranged building stranger sneaking around witnessed blood drinking in incident made complaint listened to complaint entity controls site entity cancels tribute kicked out of squad stranger advancing with weapon became parent nearby conflict agreement cancelled being an agreement companion drinking goo drinking ichor drinking pus drinking nasty tired of drink drinking blood drinking slime drinking vomit cleaned self with soap killed somebody in training accident attacked attacked by zombie possible relative acquired item acquired favorite animal as pet confined cleaned self new grudge near hated vermin near favorite animal pestered by flying micro vermin tax collector succeeded disappointed nobility tax collector failed new buddy have inadequate protection taxable room inaccessible misinformed about taxable room pleased nobility rescued somebody completed job tax escort stole property lost property to taxes eating without dining room eating without chair new bonded relationship was rescued lesser has better room eating without table eating at crowded table eating in dining room do not have enough chests do not have enough cabinets do not have enough weapon racks do not have enough armor stands tired of food eaten rotten food good food good drink punished by beating punished somebody with tool punished by tool cannot get punishment tool ate favorite animal while starving ate vermin while starving beat somebody up punished somebody with beating naked no shirt no shoes ate own pet while starving land holder rank increased established as land holder knocked out by cavein mandate was obeyed learned scholar flag learned skill learned written content learned interaction syndrome emotion performed in incident saw performance in incident kicked out of troupe research breakthrough stuck on research topic ponder research topic discuss research topic religion prayer in incorrect temple religion prayer in godless temple pray to hf in dedicated temple drinking without goblet body of relation rotted unmet needs pray to hf religion prayer animal convicted victim convicted perpetrator convicted perpetrator against family convicted turned child away from sanctuary expelled relative expelled dead unit convicted have tomb have no tomb interacted with community pillar interacted with pet met in room official meeting in bedroom official meeting in dining room official meeting without room relation received personal chat relation gave stress complaint chat relation received stress complaint chat relation chat received food gave food relation abstract chat relation gave personal chat gave birth gained relative received water gave water slept on dirt slept on driftwood artwork defaced evicted slept on grass slept on rough stone slept on rocks slept on ice slept without proper room slept in room slept on smooth floor slept in mud drinking rotten drinking without well view favorite animal caged view hated vermin caged guildhall petition accepted guildhall petition rejected guildhall petition ignored guildhall agreement abandoned entity temple recognition temple petition rejected temple petition ignored temple agreement abandoned cut of corrupt funds from afar during an infiltration mission temple petition accepted scholarly lecture in site performance in site accepting bribes for leniency embezzling funds from position acquired artifact claimed artifact given away preying on civilized for blood unnaturally ageless by preserving part of body abducted hf murdered hf historical event collection active musical form active dance form defeated hf item was favorite possession active sermon promote value active sermon refuse value active story event active poetic form active performance chanter active performance dancer active sermon worship hfid active sermon sphere active performance poem reciter active performance simulated instrument active performance instrument active performance singer put on quality worn item change personality value active performance preacher active performance storyteller nightmare did individual melee drills did ranged practice improved skill make believe play with toy dream about hf dream citizenship petition accepted residency petition rejected citizenship petition rejected left troupe taught skill read written content wrote written content residency petition accepted learned poetic form learned musical form learned dance form taught scholar flag after being prevented from leaving out of curiosity to fill a role as a mercenary to fill a role as a performer in order to continue working alone due to jealousy in order to glorify due to a lack of performances after being exiled following a criminal conviction in order to pursue scholarship in order to be with the master in order to become a citizen in order to entertain people in order to make a living as a warrior in order to study in order to flee after adoption after invocation of the true name after finding in order to eradicate beasts as the relevant government was no longer in control after leaving the site after being reunited with a loved one after a violent disagreement as the goal was not reached as insufficient progress was made toward the goal after going the wrong direction after arriving at the location to vent at a priest to cry on a priest to vent at somebody in charge to cry on somebody in charge to help with a rescue due to insufficient work to request work that weapons be made that war might rage forever in order to find a relative to offer condolences in order to be brought to safety in order to make nightmares reality in order to make thralls of everyone in order that acts of torture be perpetrated to provide opportunities for acts of valor to be performed that great fortresses might be raised and tested in siege on a whim that it might bathe in misery forever that more might be murdered to sow the seeds of chaos therein to provide opportunities for courage to rise that more might die that all should gaze upon a truly gruesome visage due to their cosmic similarity after pondering the ineffable subtleties of in order to maintain balance in the universe to create a monument to the boundaries between realities for an insurrection to adventure as a guide in order to be rescued is entity subordinate </circumstance> </circumstance_id> <circumstance_id> after preying on the blood of civilized creatures being unnaturally ageless after a scholarly lecture in after a performance in during after acquiring after was given away as the item was a favorite possession by preserving a part of the body after abducting after murdering after dreaming of after a dream after a nightmare after defeating in a dedicated temple after incompletely performing the rites of in an improperly dedicated temple in an undedicated temple after taking heavy losses in battle after the death of after praying to after performing the rites of geography medicine engineering due to a lack of funds mathematics astronomy natural history chemistry to gather information in order to find sanctuary due to a shared interest in philosophy to smooth the operation of due to a belief in as part of a trade negotiation in order to cement the bonds of friendship being too proud to give in to death being too vain to give in to death having ambitions for which death was only a small obstacle due to fear of persecution due to envy of those that live on due to panic about what happens after death due to fear of death unable to face any possible judgment and the afterlife in order to sanctify as an heirloom of the family as a symbol of authority within due to lack of sleep after being trapped in a cage after a great deal of stress after being unable to leave a location in order to relax to experience danger after being unable to find an artifact after failing to create an artifact to fill a role as a scholar in order to drink in order to admire architecture in order to pray <rep_treasure_hunter> </rep_thief> <rep_thief> </rep_information_source> <rep_protector_of_weak> </rep_knowledge_preserver> <rep_knowledge_preserver> </rep_treasure_hunter> <rep_quarreler> </rep_flatterer> <rep_flatterer> </rep_protector_of_weak> <rep_friendly_fighter> </rep_loyal_soldier> <rep_loyal_soldier> </rep_quarreler> <rep_hated_group> </rep_enemy_fighter> <rep_enemy_fighter> </rep_friendly_fighter> <rep_comrade> </rep_respected_group> <rep_respected_group> </rep_hated_group> <rep_killer> </rep_murderer> <rep_murderer> </rep_comrade> <rep_friendly> </rep_hunter> <rep_hunter> </rep_killer> <rep_bard> </rep_dancer> <rep_dancer> </rep_friendly> <rep_storyteller> </rep_poet> <rep_poet> </rep_bard> <rep_trade_partner> </rep_preacher> <rep_preacher> </rep_storyteller> <rep_violent> </rep_psychopath> <rep_psychopath> </rep_trade_partner> <rep_brigand> </rep_bully> <rep_bully> </rep_violent> <rep_intruder> </rep_monster> <rep_monster> </rep_brigand> <rep_hero> </rep_bonded> <rep_bonded> </rep_intruder> after accepting bribes in exchange for leniency after embezzling funds after receiving a cut of corruptly-obtained funds </rep_hero> addition of a masterful handle addition of masterful rollers making of a masterful improvement addition of masterful thread addition of a masterful covering addition of masterful rings addition of masterful bands addition of masterful spikes the masterful created by masterfully dyed with addition of a masterful image during mining by falling debris by growing vegetation masterfully constructed by a masterpiece by melting by magma during fortification carving to a prepared a masterful created a masterful engraving destroyed masterfully wrote created a masterful illustration attached a masterful instrument piece created a masterful image set made a masterful improvement added masterful thread added masterful cloth wove a masterful sewn image added a masterful handle added masterful rollers added a masterful rope added a masterful chain added a masterful covering added masterful rings added masterful bands added masterful spikes constructed a masterful created a masterful masterfully dyed a added a masterful image developed an athletic rivalry developed a business rivalry recognized as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue became friends due to a shared scholarly interest due to a shared artistic interest become friends over a shared love of athletics formed a grudge against over the latter's romantic relationship became lovers broke up was bent toward supernatural vengeance upon held a deep hatred of due to persecution due to religious persecution <rep_information_source> became childhood friends cemented a bond of friendship amidst the horror of combat became infatuated with Spring Summer Autumn Winter every , but they had nothing left to give the failure to secure the securing of demanded and received treasure from tried to secure tribute from secured tribute from , to be delivered from The new government was called and lordship of over demanded treasure from freed the freeing of and placed in charge of raided pillaged raiding of pillaging of stole treasure from looted treasure from stole livestock from seized livestock from the defeat of destruction of stole treasure and livestock from looted treasure and seized livestock from , undetected by the infiltration of the attack on defeated and found nothing the search of by the forces of slipped into throughout fled the fleeing of searched the attack by , the forces of rampaged throughout the rampage of the forces of as scouts by the attackers. The defenders hired as scouts led the attack , and the defenders were led by The defenders were led by were hired addition of a masterful instrument piece creation of a masterful image set prepared by the masterful engraving addition of masterful cloth weaving of a masterful sewn image writing of a masterpiece creation of a masterful illustration thrust a spire of slade up from the underworld, naming it rebuilt constructed , and established a gateway between worlds finished the construction of as a part of connecting the completion of the proclamation of a series of oppressive edicts upon the lifting of numerous oppressive laws from the enactment of a series of oppressive laws the repeal of numerous oppressive laws laid a series of oppressive edicts upon lifted numerous oppressive laws from enacted a series of oppressive laws repealed numerous oppressive laws the subordination of the incorporation of into the return to reason at the settlement of regained their senses after another period of questionable judgment. the formation of ascendency of the criminal organization relocation of fully incorporated into under the leadership of at the settlement of regained their senses after an initial period of questionable judgment. several a few the joining of began operating at the direction of a multitude of hundreds some hundred dozens of formed formed became the primary criminal organization moved settlement of withered. the abandonment of the withering of leaving the attack of abandoned the settlement of their and destruction of spotted the forces of slipping out of the detection of the forces of the surrender of routed and destroyed the rout of to be a holy city the declaration that is a holy city surrendered tribute from and took over and takeover of declared ripping stabbing were the first to reach the summit of burning out burning away smashing slashing tearing out tearing off stabbing out ripping off stabbed as a means of torture slashing out slashing off burned away smashed slashed ripped torn off stabbed out ripped off burned out broken away slashed out slashed off torn out the questionable judgment of the reclamation of devoured the devouring of the end of the insurrection in the crushing of the insurrection against were taken by a mood to act against their better judgment at launched an expedition to reclaim overthrown ended with the disappearance of the rebelling population crushed the insurrection in the overthrow of the insurrection the insurrection in concluded with the local government viewing of inquiry after , an insurrection against the razing of profaning disturbing prayer inside the emergence of the rebuilding of from the underworld through the power of the replacement of created the creation of the construction of the foundation of replaced razed viewed asked about the horrible experiments of the carousal of the purchased of equipment by superior quality exceptional masterwork equipment caroused purchased well-crafted finely-crafted losing everyone the clash between performed horrible experiments a single slaying them dying poorly led a lone animated clashed with brilliantly led inspiringly led ably led led neither side had a positional advantage the tactical contest between the tactics of a tactical situation the attackers had a slight positional advantage the defenders had a strong positional advantage the defenders had a positional advantage the defenders had a slight positional advantage the forces were arrayed, and the forces shifted, and the attackers had a strong positional advantage the attackers had a positional advantage blundered terribly hatched a stunning strategy used poor tactics used good tactics made an outright foolish plan unrolled a brilliant tactical plan made a poor plan put forth a sound plan entirely outwitted outmanuevered and but the journey of outmatched with a cunning plan tactical planning was superior to made a journey to unknown lands the escape from the return of an unknown peak , which rises above the climbing of escaped from an energetic poltergeist a troublesome poltergeist a restless haunt a forlorn haunt an angry ghost a moaning spirit a howling spirit a secretive poltergeist once more, this time a murderous ghost a sadistic ghost a violent ghost became obsessed with an inscrutable goal was disturbed from eternal rest was brought back from the dead came back from the dead began dreaming of falling in love began dreaming of seeing the great natural wonders of the world began dreaming of attaining rank in society came to desire to bathe the world in chaos began dreaming of crafting a masterwork began dreaming of bringing peace to the world began dreaming of becoming a legendary warrior began dreaming of mastering a skill began dreaming of starting a family came to desire to rule the world began dreaming of making a great discovery began dreaming of creating a great work of art independently discovered became obsessed with own mortality and sought to extend life by any means cornering of confrontation of brawl with was the very first to discover attack on surprising of ambush of happening upon in which the former emerged victorious the escape of after a punishing fight after a horrific combat confronted got into a brawl with the subduing of a scuffle between surprised ambushed happened upon cornered was forced to retreat from despite the latter's wounds eventually prevailed and was forced to make a hasty escape fought with . While defeated, the latter escaped unscathed managed to escape from 's onslaught tamed the wild beasts the taming of the fought with and subdued , struck down by a , struck down died after colliding with an obstacle was impaled on spikes was killed by a flying object was banished by was banished by a , struck down by was drowned was struck down was killed by a trap was killed by a vehicle , slain by a , slain succumbed to infection was left out in the air was crushed by a drawbridge was crushed under a collapsing ceiling was killed by falling rocks , slain by was burned to death by fire was burned to death by a burned up in a magma mist burned up in dragon fire 's dragon fire dragon fire was encased in ice fell into a deep chasm died of old age burned up in magma scared solidified was encased in cooling lava was encased in cooling magma murdered threw against an obstacle, causing immediate death into a pit of spikes struck down slaughtered drained of blood out in the air drowned fed to beasts crucified buried alive left hacked to pieces executed beheaded shot and killed mortally wounded , who bled to death , who suffocated as a burned in dragon fire to death the killing of the slaughter of the scuttling of the draining of the crucifixion of the burial of the leaving of the feeding of the fatal illness of the hacking of the execution of the beheading of under a collapsing ceiling by falling rocks the shooting of the mortal wounding of the scalding of in a magma mist the crushing of under a drawbridge in cooling magma in ice in a 's fire the freezing of the heat-induced death of the encasement of in cooling lava in magma the boiling of the melting of the condensation of the starvation of the dehydration of the drowning of the burning of the fall of into a deep chasm the passing of the death in the dark of from the dead , once more, the death of in a cage own life to attain rank in society to bathe the world in chaos with an inscrutable goal to master a skill to fall in love to see the great natural wonders of the world with extending to create a great work of art to craft a masterwork to bring peace to the world to become a legendary warrior the new obsession of to rule the world to start a family to make a great discovery initial discovery independent discovery the new desire of the new dream of within raising discarding entombment arose from was discarded in was buried in was entombed in the giving up on being a the loss of a hist fig entry , based in throughout the mercenary operation the thievery the career change from the start as a the wandering the scouting the hunting of great beasts the baby-snatching out of in around the wilds to become a became a stopped being a lost a hist fig entry decided to become a baby-snatcher, operating decided to become a mercenary, operating decided to become a thief, operating gave up being a the abduction of began wandering became a scout began hunting great beasts through the efforts of the reunion of abducted was abducted the leap of from a great height were was the impalement of on spikes the scaring of to death the collision of with an obstacle , after the death strike by , after the death strike by a after an attack attack with the vanishment of the putting to rest of by a flying object the collapse of after an attack by after an attack by a blood the murder of by a trap by a vehicle began worshipping became the pet of became the spouse of the deceased stopped being the mother of became the former spouse of became the deceased spouse of was sired by became the parent of began traveling with ceased being the master of ceased being the apprentice of became the owner of was imprisoned by imprisoned became the master of began an apprenticeship under sired was born to received the worship of became romantically involved with to into the area around into gave birth to studies wandering settling visit settled in visited fled into the area around the catatonia fled to departed to moved to study in the fell mood of the melancholy of the insanity of the rampage of the fey mood of the withdrawal from society of the possession of the dark brooding of was striken by melancholy became crazed went berserk stopped responding to the outside world withdrew from society was possessed began to skulk and brood was taken by a fell mood after appearing not to age general suspicion was taken by a fey mood jealousy denial of apprenticeship under aroused general suspicion was denied an apprenticeship under as the latter prefers to work alone prefers to work alone due to The support of was crucial to the coup. expelled recruited formed a friendship toppled the government of and assumed control in power formed a false friendship where each used the other for information formed a friendship formed a false friendship with in order to extract information forcible creation collaborative creation popularly-supported creation of the position of with threats of violence , pushed by a wave of popular support as a matter of course audacious creation compelled the creation of collaborated to create the position of through force of argument into believing assumed the identity the impersonation of members of from a into a the transformation of fooled from the teaching of the moment when changed changed escaped from taught learned the learning of stopped working at stopped ruling from stopped hanging out at moved out of took up residence in took up residence laired within was imprisoned in stopped being the pet of started working at ruled from started hanging out at stopped traveling with stopped being the owner of stopped being the parent of lost faith in was no longer imprisoned by no longer imprisoned stopped being the master of stopped being the apprentice of stopped being the father of stopped being the child of lost the worship of ended the romantic relationship with with dozens of others with many others with some others A thousand or more people were expelled was expelled with a thousand or more others with five hundred or more others with a hundred or more others , urging love be shown to the sermon of urging love between persecuted inheritance rebuilding preached to , inveighing against inherited rebuilt formerly owned by purchase improved fortifications a gated courtyard a feast hall purchased had the fortifications improved of had a gated courtyard added to had a feast hall added to the addition of received the purchase of equipment by had a dungeon constructed within the dissolution of purchased standard , which being a member for a year years of membership the bestowal of the title of dissolved participating in battles slaying an enemy enemies the tooth the shield dodging serving in combat the pike the whip the bow the blowgun the mace the hammer the spear the crossbow a melee weapon or technique a ranged weapon the axe the sword received the title of given to all new members attaining sufficient skill with a weapon or technique the corrupt with fabricated evidence through the machinations of and sentenced to death confessed and wrongfully convicted as a go-between in a conspiracy to commit the contact a coconspirator, the target as the plot unfolded, with fabricated evidence in after being recognized and arrested due to ongoing surveillance as the plot unfolded, due to ongoing surveillance on the arrest and interrogation of attempted to frame at the behest of with fabricated evidence, but nothing came of it. Despite the interrogation refused to reveal anything and was released. After enduring an interrogation was released. was arrested After being interrogated implicated but did not reveal everything the sale of sabotaged the activities of the sabotage of the activities of was recognized and arrested ransomed was sent to the ransom of sold , including swore to support in war if the latter did likewise. the alliance between the persecution of breached the breach of several groups sacred sites were desecrated along with smaller sacred sites some Some Several major structures were destroyed were destroyed along with several smaller sacred sites Several A few people were expelled Somebody was expelled property was confiscated Most property was confiscated and some others were expelled and others were expelled Five hundred or more people were expelled A hundred or more people were expelled Dozens of people were expelled Several people were expelled the end of the romantic relationship between the end of the imprisonment by the end of the imprisonment of the end of the apprenticeship of over the termination of the divorce of the loss of faith of as the owner of under the former apprenticeship of the former master-apprentice relationship of as the child of as the parent of the imprisonment of the apprenticeship of the master-apprentice relationship of the companionship of the marriage of the belief of the romantic relationship between the imprisonment by escaped from the prisons of stopped working for ceased to be a claimant for the status of made peace with was brought to the justice of left escaped from the slavery of in fulfillment of a promise ceased to be a ceased to be left the service of a former prisoner of a worker of a claimant for , appointed by a member of a former member of a former mercenary of a former slave of was imprisoned by a mercenary for an enemy of a criminal in the eyes of revealed nothing during interrogation. wrongful conviction of was enslaved by one year more than years during interrogation and would have been imprisoned but for lack of accommodations and imprisoned for a term of one month months sentenced to hammerstroke beaten and exiled the first contact of rejected contact with the rejection of contact by concluded with from the slavery of from the prisons of made contact with the end of work the end of the claim of from the position of from the mercenary service of the end of the former membership of the end of the former mercenary status of the end of the former enslavement of the end of the former imprisonment of the departure of the peace-making of the loss of heroic status of the end of the membership of as a former prisoner of the loss of status of the fall of the removal of as a member of as a former member of as a former mercenary of as a former slave of to the position of into the mercenary service of as an enemy of in the eyes of the imprisonment the work the claim as a the rise the crimes the acceptance the enslavement the appointment the election the selection the entry the expulsion of the recruitment of the status the ascension the moving out of the escape of the false friendship of the friendship of the cease of occupation of the removal of the seat of power of the stoppage of hanging-out of the seat of power of the hanging-out of the residence of the lair of the end of the master-apprentice of the end of the companionship of as the pet of the working of the body added to a grisly mound added to a grotesque pillar added to a gruesome sculpture the acceptance of an offer of peace from rejected an offer of peace from the rejection of an offer of peace from the bodies the acceptance of became embroiled in a dispute over the dispute between accepted an offer of peace from an agreement was accepted by the conclusion of corrupt dealings because of a leadership change at the site because the group went too far away after a joyous reunion after an adoption a request to offer service an agreement to retrieve because the group travelled too slowly after arriving at the destination an agreement to establish a guildhall an infiltration plot a framing plot a war starting plot a foiled bribery conspiracy a foiled corruption conspiracy a foiled embezzlement conspiracy an agreement to establish a temple a guide agreement a journey to safety bound service a performance tour a promise of position a rescue mission an insurrection mission an adventure corrupt dealing a citizenship agreement a parley a residency agreement a sabotage plot an abduction plot an assassination plot a theft deal proposed by was rejected by the rejection of concluded the fair conclusion the unsatisfactory conclusion the failure the miserable failure in failure with miserable outcome the brilliant the positive , cementing bonds of mutual trust with a positive outcome fairly in an unsatisfactory fashion boxes beds crafts a caravan from bags tables cabinets chairs cloth quivers backpacks flasks weapons ranged weapons anvils thread handwear footwear headwear ammunition foot armor helmets bodywear legwear goods armor leg armor hand armor trading favorable unfavorable trading of skillful disastrous unfortunate gambling of gambling and went further into debt and went into debt masterful did well lost a fortune did poorly broke even with the possible involvement of voided all agreements with the voiding of agreements with made a fortune horrible mutilation of lost a diplomat at They suspected the involvement of the loss of a diplomat of display on of the skins of animation of hanging from a impalement on construction of a grisly mound from onstruction of a grotesque pillar from construction of a gruesome sculpture from flayed and the skin stretched over animated hung from a horribly mutilated the looting of the recovery of the theft of was recovered by was recovered was stolen and brought to the confiscation of was found the discovery of was confiscated was looted the original from was lost the disappearance of made a copy of the original acquired a copy of , keeping it within the acquisition of a copy of the authoring of received its name was created the naming of a musical form a dance form a work was authored by the sanctification of into a family heirloom a poetic form was created by was claimed was sanctified the making of the claiming of was made a symbol of an official symbol was made a family heirloom was inherited was offered the inheritance of the offering of the concealment of the storing of was acquired the acquisition of tribute delivery visit of merchants was hidden in was stored ill-fated tragic terrible costly and suffered great hardships . They reported a seizure of goods . They reported irregularities with their goods . They were greatly offended by the locals delivered tribute to merchants from visited and were never heard from again devoted to the worship of dedicated to the mastery of known for wrestling merchant company from group from linked to devoted to worship company band performance troupe from collection of outcasts from religion of bandit gang from versatile mercenary shadowy military could be found within were a population within was a civilization of there was a ceremony a ceremony held by was a was a legendary and ended at It ended at a procession held by held a ceremony held a procession there was a procession It started at and returned there after following its route. Victory was spread among winners The victory was shared by was the victor. There were competitors including Competing were a wrestling competition throwing competition a gladiatory competition there was a competition a poetry competition a foot race a flying race race the performance a competition involving a dance competition a music competition a story recital there was a performance as part of held by a dance a concert a recital of a poetry recital was dropped by the discardment of held a performance of a bridge a wall an unknown construction an unknown secret [LPAGE:SITE: an unknown site a road a tunnel a time before time an unknown civilization interrogator an unidentified creature site occ seat of power hangout prison (associated civilization)[R] (militant worshippers)[R] (religious worshippers)[R] [C:6:0:1]Related Sites[C:7:0:0][B] worker former worker claim to )[R] former mercenary former member former slave former prisoner d. [C:1:0:1]Related Entities[C:7:0:0][B] to present until owner former spouse deceased spouse b. apprenticeship traveling companion former master former apprentice dubious worship lover imprisoner object of ardent faithful casual fought in , an assault on in defense of [C:3:0:1]Related Historical Figures[C:7:0:0][B] was hired as a scout as part of to fight in centered around the worship of various beings centered around the worship of , a force which was said to permeate biting striking kicking their use of Age of One Power Age of Myth Age of Legends Twilight Age Two Two Powers Age of the Age RANDOM_DEF_SPHERE some vague concept Age of Three Powers Age of A few issues still trouble scholars, but the picture is fairly clear. NULL heirloom artifact NULL artifact from dead wg inventory, skipping HF_LINK Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. Its nature is still an intriguing puzzle to the learned. It is still shrouded in mystery. Many facts are still unclear to historians. a trade agreement a tribute agreement a demand of unconditional surrender a vague agreement a peace agreement a lumber agreement the establishment of landed nobility the elevation of the landed nobility an unknown region [LPAGE:EPOP: an empty population an unknown population the magma sea the Underworld an unknown underground region [LPAGE:SR: [LPAGE:BOOK: an unknown artifact [LPAGE:FL: the depths of the world a fortress entrance a barrow an unknown building [LPAGE:AB: a waste a yard a well a trenches a dormitory a dining hall a pasture a meadow a mythical palace a mythical dungeon a mythical lair a warehouse a shop a shrine a market square a vault a cottage plot a castle wall a castle tower a castle courtyard <year> </seconds72> <seconds72> <type>field battle</type> <historical_event> </id> <id> </year> , once of the Underworld. By I bind myself to this place. Main Ceremony Ceremony NULL artifact from wg storage, skipping NULL artifact from wg scholar storage, skipping Gladiatory Games Procession Opening Ceremony Closing Ceremony Air Race Race Wrestling Competition Throwing Competition Dance Competition Musical Competition Poetry Competition Race The Occasion Dance Performance Musical Performance Poetry Recital the Wilds Rampage Journey Occasion of Attempted Abduction in the Wilds Raid of Overthrow of Persecution of Purge in Insurrection in Pillaging Conquest Surrender Destruction Unknown creature[R] Other Kill in the wilds Duel of Notable Kill [C:7:0:0][B] Kill Unknown creature in Age of Civilization Age of Emptiness The world has passed into Unknown Age Age of Fairy Tales Age of Heroes Golden Age Age of Death </new_site_civ_id> <new_site_civ_id> </new_leader_hfid> <new_leader_hfid> <holding_civ_id> </rescued_hfid> <rescued_hfid> <type>new site leader</type> <freeing_civ_id> </freeing_hfid> <freeing_hfid> </holding_civ_id> </season> <already_bled_dry/> <type>hf freed</type> </freeing_civ_id> <took_items/> <took_livestock/> <type>site tribute forced</type> <season> <no_defeat_mention/> <type>plundered site</type> <detected/> <was_raid/> </site_civ_id> <site_civ_id> <type>attacked site</type> <type>destroyed site</type> </searcher_civ_id> <searcher_civ_id> <result>found nothing</result> <type>sneak into site</type> <type>entity fled site</type> </fled_civ_id> <fled_civ_id> <type>entity searched site</type> </rampage_civ_id> <rampage_civ_id> </site_id> <site_id> </defender_merc_enid> <defender_merc_enid> </historical_event> <type>entity rampaged in site</type> </attacker_merc_enid> <attacker_merc_enid> </d_support_merc_enid> <d_support_merc_enid> </defender_general_hfid> <defender_general_hfid> </a_support_merc_enid> <a_support_merc_enid> </coords> <coords> </attacker_general_hfid> <attacker_general_hfid> </subregion_id> <subregion_id> </feature_layer_id> <feature_layer_id> </attacker_civ_id> <attacker_civ_id> </defender_civ_id> <defender_civ_id> </winner_hfid> <winner_hfid> </competitor_hfid> <competitor_hfid> <occasion_id> </schedule_id> <schedule_id> <type>competition</type> </site_id2> <site_id2> <type>performance</type> </occasion_id> </master_wcid> <master_wcid> </site_id1> <site_id1> <artifact_id> <type>created world construction</type> </wcid> <wcid> <type>hf prayed inside structure</type> <type>hf viewed artifact</type> <type>hf asked about artifact</type> </artifact_id> </hist_fig_id> <hist_fig_id> <type>hf profaned structure</type> <type>hf disturbed structure</type> </new_ab_id> <new_ab_id> <type>razed structure</type> <type>hf razed structure</type> <rebuilt/> <type>replaced structure</type> </old_ab_id> <old_ab_id> <resident_civ_id> <type>created structure</type> </structure_id> <structure_id> <type>created site</type> </builder_hfid> <builder_hfid> </resident_civ_id> <civ_id> <abandoned/> <type>site retired</type> <first/> <attacker_hfid> <type>hf destroyed site</type> <type>site died</type> </civ_id> </leaver_civ_id> <leaver_civ_id> <type>hf attacked site</type> </attacker_hfid> <type>site surrendered</type> <type>spotted leaving site</type> </spotter_hfid> <spotter_hfid> <type>site taken over</type> <type>holy city declaration</type> </religion_id> <religion_id> <a_hfid> </d_hfid> <d_hfid> </a_squad_id> </situation> <start/> <type>squad vs squad</type> </a_hfid> d strongly favored d favored d slightly favored neither favored <situation> a strongly favored a favored a slightly favored </a_tactics_roll> <a_tactics_roll> </d_tactics_roll> <d_tactics_roll> </a_tactician_hfid> <a_tactician_hfid> </d_tactician_hfid> <d_tactician_hfid> <type>hf reach summit</type> </group_hfid> <group_hfid> <type>tactical situation</type> </group_1_hfid> <group_1_hfid> </group_2_hfid> <group_2_hfid> 2 lost after receiving wounds 2 lost after giving wounds 2 lost after mutual wounds </subtype> happen upon corner confront got into a brawl subdued scuffle surprised ambushed <wounder_hfid> <was_torture/> <type>hf simple battle event</type> <subtype> <type>hf wounded</type> </woundee_hfid> <woundee_hfid> </wounder_hfid> </outcome> <type>reclaim site</type> <unretire/> <type>creature devoured</type> <target_civ_id> <outcome> leadership overthrown population gone <type>procession</type> <type>ceremony</type> <type>insurrection started</type> </target_civ_id> become a legendary warrior master a skill fall in love see the great natural sites rule the world create a great work of art craft a masterwork bring peace to the world <secret_goal> stay alive maintain entity status start a family <knowledge> <type>hf gains secret goal</type> </secret_goal> immortality <type>knowledge discovered</type> </hfid> <hfid> </knowledge> <return/> <escape/> <type>hf new pet</type> <type>hf reunion</type> </quality> <type>hf travel</type> <type>hf carouse</type> <type>hf equipment purchase</type> <quality> <d_number> </d_slain> <d_slain> <type>hf performed horrible experiments</type> <d_interaction> </d_effect> <d_effect> </d_number> <a_slain> </d_race> <d_race> </d_interaction> <a_effect> </a_number> <a_number> </a_slain> <a_race> </a_interaction> <a_interaction> </a_effect> <d_leader_hfid> </d_leadership_roll> <d_leadership_roll> </a_race> <a_leader_hfid> </a_leadership_roll> <a_leadership_roll> </d_leader_hfid> <a_squad_id> </d_squad_id> <d_squad_id> </a_leader_hfid> cold spikes cooling lava cooling magma put to rest quitdead abandon heat trap vehicle flying object vanish chasm cage blasted murdered blood drained lava mist dragonfire steam crushed bridge slaughtered scuttled obstacle lava shot drown air struck <cause> old age hunger thirst </slayer_item_id> <slayer_item_id> </slayer_shooter_item_id> <slayer_shooter_item_id> </slayer_race> <slayer_race> </slayer_caste> <slayer_caste> <actor_hfid> <type>hf died</type> </slayer_hfid> <slayer_hfid> forlorn haunt <raised_before/> <disturbance/> </actor_hfid> secretive poltergeist energetic poltergeist troublesome poltergeist restless haunt violent ghost angry ghost moaning spirit howling spirit </ghost> murderous ghost <ghost> sadistic ghost make a great discovery attain rank in society bathe world in chaos <type>hf revived</type> <identity_id1> </hfid2> <hfid2> </identity_id2> <type>hfs formed reputation relationship</type> </hfid1> <hfid1> </identity_id1> underworld contact possibly unknown director </corruptor_seen_as> </target_seen_as> personal enemy usable snatcher plot snatcher plot saboteur delivery target handler usable assassin plot assassin usable thief potential employer plot thief compromised position holder source of illegal funds source of illegal funds for master suspected criminal general purpose asset <corruptor_seen_as> <target_seen_as> necessary threat rebuffed corruption <corruptor_identity> </target_identity> <target_identity> <type>hfs formed intrigue relationship</type> <type>failed intrigue corruption</type> </corruptor_hfid> <corruptor_hfid> </corruptor_identity> </target_hfid> <target_hfid> </snatcher_hfid> <snatcher_hfid> suicide leaping suicide drowned </cause> <type>hf abducted</type> condense solid infection scared to death exec hacked to pieces exec left out in air boil melt exec buried alive exec drowned exec burned alive exec fed to beasts freezing water exec generic exec beheaded exec crucified </persecutor_hfid> <persecutor_hfid> </persecutor_enid> <persecutor_enid> </entity_2> <entity_2> <topic>entity 1 should love entity 2</topic> <type>entity persecuted</type> <site_hfid> <topic>set entity 1 against entity 2</topic> </entity_1> <entity_1> <type>hf preach</type> </speaker_hfid> <speaker_hfid> </site_hfid> </last_owner_hfid> <last_owner_hfid> </last_owner_enid> <last_owner_enid> <acquirer_enid> <purchased_unowned/> <inherited/> <rebuilt_ruined/> <building_profile_id> </acquirer_hfid> <acquirer_hfid> </acquirer_enid> <modification>gated courtyard</modification> <modification>feast hall</modification> <type>building profile acquired</type> </building_profile_id> </modifier_hfid> <modifier_hfid> <modification>dungeon</modification> <modification>improved fortifications</modification> <type>entity equipment purchase</type> </new_equipment_level> <new_equipment_level> <type>modified building</type> <type>add hf entity honor</type> </honor_id> <honor_id> <type>entity dissolved</type> <type>entity expels hf</type> <type>hf recruited unit type for entity</type> </unit_type> <unit_type> </instigator_hfid> <instigator_hfid> </conspirator_hfid> <conspirator_hfid> </overthrown_hfid> <overthrown_hfid> </pos_taker_hfid> <pos_taker_hfid> <hf_rep_2_of_1> <type>entity overthrown</type> </position_profile_id> <position_profile_id> <identity_id2> </hf_rep_1_of_2> <hf_rep_1_of_2> </hf_rep_2_of_1> </fooled_hfid> <fooled_hfid> </framer_hfid> <framer_hfid> </convicter_enid> <convicter_enid> </plotter_hfid> <plotter_hfid> <implicated_hfid> <did_not_reveal_all_in_interrogation/> <held_firm_in_interrogation/> <type>failed frame attempt</type> </arresting_enid> <arresting_enid> <wanted_and_recognized/> </implicated_hfid> <saboteur_hfid> <type>hf interrogated</type> </interrogator_hfid> <interrogator_hfid> </seller_hfid> <seller_hfid> <type>sabotage</type> </saboteur_hfid> <moved_to_site_id> <type>hf enslaved</type> </enslaved_hfid> <enslaved_hfid> <payer_entity_id> </payer_hfid> <payer_hfid> </moved_to_site_id> <ransomed_hfid> </ransomer_hfid> <ransomer_hfid> </payer_entity_id> </joining_enid> <joining_enid> <type>hf ransomed</type> </ransomed_hfid> <civ_entity_id> <type>entity alliance formed</type> </initiating_enid> <initiating_enid> <type>entity breach feature layer</type> </site_entity_id> <site_entity_id> </civ_entity_id> </destroyed_structure_id> <destroyed_structure_id> </shrine_amount_destroyed> <shrine_amount_destroyed> </expelled_number> <expelled_number> </property_confiscated_from_hfid> <property_confiscated_from_hfid> </expelled_creature> <expelled_creature> </expelled_pop_id> <expelled_pop_id> </target_enid> <target_enid> </expelled_hfid> <expelled_hfid> <reason>ageless</reason> <reason>murder</reason> <type>change hf state</type> <mood> <relationship> apprentice </relationship> <type>hf confronted</type> </body_state> <type>hf relationship denied</type> </seeker_hfid> <seeker_hfid> unburied at battlefield unburied at subregion unburied at feature layer entombed at site <body_state> active buried at site unburied at site </promise_to_hfid> <promise_to_hfid> <type>remove hf entity link</type> <type>change hf body state</type> </position_id> <position_id> </appointer_hfid> <appointer_hfid> former squad former occupation resident </link> <link> former position position claim squad <convict_is_contact/> </confessed_after_apb_arrest_enid> <confessed_after_apb_arrest_enid> <type>add hf entity link</type> <surveiled_convicted/> <surveiled_coconspirator/> <surveiled_contact/> <surveiled_target/> <hammerstrokes> </prison_months> <prison_months> <wrongful_conviction/> <exiled/> <death_penalty/> <no_prison_available/> </hammerstrokes> <contact_hfid> </coconspirator_hfid> <coconspirator_hfid> <beating/> <convicted_hfid> </corrupt_convicter_hfid> <corrupt_convicter_hfid> </contact_hfid> <crime> </crime> <type>hf convicted</type> </convicted_hfid> cheer propensity depression propensity anger propensity anxiety propensity <top_facet> love propensity hate propensity envy propensity </relevant_position_profile_id> <relevant_position_profile_id> </relevant_id_for_method> <relevant_id_for_method> <method>revenge on grudge</method> <method>offer immortality</method> </relevant_entity_id> <relevant_entity_id> <method>precedence</method> <method>blackmail over embezzlement</method> <method>bribe</method> <method>religious sympathy</method> </lure_hfid> <lure_hfid> <method>intimidate</method> <method>flatter</method> <action>bribe official</action> <action>bring into network</action> <action>corrupt in place</action> <action>induce to embezzle</action> <agreement_id> <delegated/> <successful/> <failed_judgment_test/> <type>agreement concluded</type> <type>agreement rejected</type> <type>agreement formed</type> </agreement_id> <contacted_enid> <type>first contact failed</type> </rejector_enid> <rejector_enid> <type>first contact</type> </contactor_enid> <contactor_enid> </contacted_enid> <hfid_target> <type>remove hf hf link</type> <type>add hf site link</type> <type>remove hf site link</type> </state> <type>change hf job</type> <type>add hf hf link</type> </hfid_target> <state> settled refugee visiting melancholy insane berserk </mood> fey secretive macabre fell </agreement_subject_id> <agreement_subject_id> <type>agreement made</type> <type>site dispute</type> </ally_defense_bonus> <ally_defense_bonus> </concluder_hfid> <concluder_hfid> </top_relationship_modifier> <top_relationship_modifier> </coconspirator_bonus> <coconspirator_bonus> <top_relationship_factor>fear</top_relationship_factor> <top_relationship_factor>respect</top_relationship_factor> </top_relationship_rating> <top_relationship_rating> <top_value_modifier> <top_relationship_factor>trust</top_relationship_factor> <top_relationship_factor>loyalty</top_relationship_factor> <top_relationship_factor>love</top_relationship_factor> </top_value> </top_value_rating> <top_value_rating> </top_value_modifier> <top_facet_rating> </top_facet_modifier> <top_facet_modifier> <top_value> flights of fancy abstract </top_facet> </top_facet_rating> gregarious assertive frenetic excitement-seeking altruism thoughtless orderly trusting set-in-ways tolerance for differences obsessive swayable singlemindedness bashful private perfectionist ambition extravagance zaniness cruelty disdain advice fearlessness confidence vanity likes fighting stubborness wastefulness discord lust propensity stress vulnerability greed intemperance </receiver_hist_figure_id> <receiver_hist_figure_id> </receiver_entity_id> <receiver_entity_id> </giver_hist_figure_id> <giver_hist_figure_id> </giver_entity_id> <giver_entity_id> <hist_figure_id> <type>artifact stored</type> <type>artifact possessed</type> <type>artifact given</type> <type>artifact hidden</type> </unit_id> <unit_id> </hist_figure_id> <seizure/> <offended/> <lost_value/> <is_tribute/> </depot_entity_id> <depot_entity_id> <all_dead/> <hardship/> <allotment_index> </account_shift> <account_shift> <type>merchant</type> <production_zone_id> </allotment> <allotment> </allotment_index> <source_site_id> </dest_site_id> <dest_site_id> </production_zone_id> <trader_hfid> </trader_entity_id> <trader_entity_id> </source_site_id> </new_account> <new_account> <type>trade</type> </trader_hfid> </gambler_hfid> <gambler_hfid> </old_account> <old_account> <type>diplomat lost</type> <type>body abused</type> <type>agreement void</type> <type>gamble</type> </site_id_2> <site_id_2> <type>peace accepted</type> <type>peace rejected</type> </entity_id_2> <entity_id_2> </site_id_1> <site_id_1> <dispute> </dispute> </entity_id_1> <entity_id_1> <pop_flid> </join_entity_id> <join_entity_id> <type>entity incorporated</type> <pop_number_moved> </pop_srid> <pop_srid> </pop_flid> <type>regionpop incorporated into entity</type> </pop_race> <pop_race> </pop_number_moved> </creator_hfid> <creator_hfid> <type>entity primary criminals</type> <type>entity relocate</type> <type>entity law</type> <law_add>harsh</law_add> <law_remove>harsh</law_remove> <type>entity created</type> <type>item stolen</type> <type>artifact recovered</type> <type>artifact dropped</type> <injury/> <destroyer_hfid> </destroyer_enid> <destroyer_enid> <type>artifact found</type> </site_property_id> <site_property_id> <type>artifact destroyed</type> </destroyer_hfid> <new_artifact_id> </old_artifact_id> <old_artifact_id> <type>artifact lost</type> <source_entity_id> <from_original/> <type>artifact transformed</type> </new_artifact_id> <dest_entity_id> </source_structure_id> <source_structure_id> </source_entity_id> <type>artifact copied</type> </dest_structure_id> <dest_structure_id> </dest_entity_id> </wc_id> <wc_id> <type>artifact created</type> <name_only/> <form_id> <type>musical form created</type> <type>dance form created</type> <type>written content composed</type> holy relic </claim> <type>poetic form created</type> </form_id> <type>artifact claim formed</type> <claim> symbol heirloom <aggressor_ent_id> </defender_ent_id> <defender_ent_id> </historical_event_collection> </event> <event> <type>war</type> </aggressor_ent_id> </end_seconds72> <end_seconds72> </eventcol> <eventcol> </start_seconds72> <start_seconds72> </end_year> <end_year> <type>create entity position</type> <historical_event_collection> </start_year> <start_year> </trickster_hfid> <trickster_hfid> </identity_id> <identity_id> <new_race> </new_caste> <new_caste> <type>assume identity</type> <old_race> </old_caste> <old_caste> </new_race> <changee_hfid> </changer_hfid> <changer_hfid> </old_race> </doer_hfid> <doer_hfid> <type>changed creature type</type> </changee_hfid> <teacher_hfid> </interaction> <interaction> <type>hf does interaction</type> <type>hf learns secret</type> </student_hfid> <student_hfid> </teacher_hfid> <type>masterpiece item improvement</type> <type>masterpiece food</type> <type>masterpiece engraving</type> <type>masterpiece lost</type> <skill_at_time> <type>masterpiece arch constructed</type> <type>masterpiece item</type> <type>masterpiece dye</type> </leader_hfid> <leader_hfid> <partial_incorporation/> </skill_at_time> </joiner_entity_id> <joiner_entity_id> </joined_entity_id> <joined_entity_id> <type>persecution</type> <type>purge</type> </adjective> <adjective> <defending_enid> <type>insurrection</type> </target_entity_id> <target_entity_id> <type>site conquered</type> </attacking_enid> <attacking_enid> </defending_enid> </parent_eventcol> <parent_eventcol> </ordinal> <ordinal> <defending_squad_animated/> attacker won defender won <type>duel</type> </defending_squad_deaths> <defending_squad_deaths> </defending_squad_site> <defending_squad_site> </defending_squad_entity_pop> <defending_squad_entity_pop> </defending_squad_number> <defending_squad_number> <attacking_squad_site> <attacking_squad_animated/> </defending_squad_race> <defending_squad_race> <attacking_squad_number> </attacking_squad_deaths> <attacking_squad_deaths> </attacking_squad_site> <attacking_squad_race> </attacking_squad_entity_pop> <attacking_squad_entity_pop> </attacking_squad_number> <d_support_merc_hfid> </noncom_hfid> <noncom_hfid> </attacking_squad_race> <defending_hfid> </a_support_merc_hfid> <a_support_merc_hfid> </d_support_merc_hfid> <attacking_hfid> <company_merc/> <individual_merc/> </defending_hfid> <attacking_merc_enid> </defending_merc_enid> <defending_merc_enid> </attacking_hfid> <attacking_ent_id> </defending_ent_id> <defending_ent_id> </attacking_merc_enid> <type>battle</type> </war_eventcol> <war_eventcol> </attacking_ent_id> <link_type>home site building</link_type> <link_type>lair</link_type> <link_type>home site underground</link_type> <link_type>home saved zone</link_type> <link_type>occupation</link_type> <link_type>seat of power</link_type> <link_type>hangout</link_type> <link_type>home structure</link_type> </entity_former_occupation_link> <entity_former_position_link> </entity_former_position_link> <site_link> </occupation_id> <occupation_id> </entity_occupation_link> <entity_former_occupation_link> </entity_former_squad_link> <entity_position_link> </entity_position_link> <entity_occupation_link> </squad_position> <squad_position> </entity_squad_link> <entity_former_squad_link> </entity_link> <entity_squad_link> </squad_id> <squad_id> <link_type>former slave</link_type> <link_type>former prisoner</link_type> <link_type>enemy</link_type> <link_type>criminal</link_type> <link_type>former member</link_type> <link_type>mercenary</link_type> <link_type>former mercenary</link_type> <link_type>slave</link_type> <link_strength> </hf_link> <entity_link> <link_type>member</link_type> <link_type>pet owner</link_type> <link_type>former spouse</link_type> <link_type>deceased spouse</link_type> </link_strength> <link_type>apprentice</link_type> <link_type>companion</link_type> <link_type>former master</link_type> <link_type>former apprentice</link_type> <link_type>lover</link_type> <link_type>prisoner</link_type> <link_type>imprisoner</link_type> <link_type>master</link_type> <link_type>father</link_type> <link_type>spouse</link_type> <link_type>child</link_type> <link_type>deity</link_type> <type>journey</type> <type>occasion</type> <hf_link> <link_type>mother</link_type> <type>abduction</type> <type>raid</type> <type>theft</type> <type>beast attack</type> assassin snatcher saboteur <relationship_profile_hf_visual> source of funds source of funds for master asset corrupt position holder </used_identity_id> <used_identity_id> possible threat rebuffed <entity_reputation> </entity_reputation> </current_identity_id> <current_identity_id> <cultural_identity_reputation> </cultural_identity_id> <cultural_identity_id> </cultural_identity_reputation> </first_ageless_year> <first_ageless_year> </first_ageless_season_count> <first_ageless_season_count> <property_id> </site_property> </unsolved_murders> <unsolved_murders> </holds_artifact> <holds_artifact> <site_property> </property_id> </active_interaction> <active_interaction> </animated_string> <animated_string> </goal> <goal> </interaction_knowledge> <interaction_knowledge> </honor_entity> </journey_pet> <journey_pet> <goal>immortality</goal> </battles> <battles> </kills> <kills> </hf_skill> <honor_entity> </entity> <entity> </skill> <skill> </total_ip> <total_ip> </site_link> <sphere> </sphere> <hf_skill> <link_type>prison structure</link_type> <link_type>prison building profile</link_type> </sub_id> <sub_id> corrupt actor's government counterintelligence become immortal undead world conquest frame actor kidnap actor sabotage actor direct war to actor grow corruption network attain rank assassinate actor corruptly punish actor <type> grow funding network grow asset network acquire artifact </handle_actor_id> <handle_actor_id> </intrigue_actor> <intrigue_plot> </strategy_eppid> <strategy_eppid> <promised_actor_immortality/> <promised_me_immortality/> torment </strategy> </strategy_enid> <strategy_enid> use tax neutralize work if suited <strategy> corrupt and pacify obey avoid </relationship_profile_hf_identity> <intrigue_actor> </role> <role> </relationship_profile_hf_visual> <relationship_profile_hf_historical> </relationship_profile_hf_historical> <relationship_profile_hf_identity> </loyalty> <loyalty> </fear> <fear> </respect> <respect> </trust> <trust> </known_identity_id> <known_identity_id> </love> <love> </last_meet_year> <last_meet_year> </last_meet_seconds72> <last_meet_seconds72> </hf_id> <hf_id> </meet_count> <meet_count> associated with possessed of an unusual destiny. guided by forces unknown. most often takes the form of a was most often depicted as a one of the only ones of kind Although accounts vary, it is universally agreed that chosen by fate as the vanguard of destiny. has been lost to time the first of one of the first of the only one of born in of unknown parentage was the The identity of a deity that occurs in the myths of a force , animated by unknown forces world view filter not set (adjust ci ps) world view filter not set (moderate private opinion) [NOUN] This nameless being <agreement_has_messenger/> </plot_actor> </intrigue_plot> NULL artifact from dead post-wg inventory, skipping <parent_plot_hfid> <plot_actor> </plot_role> <plot_role> <delegated_plot_hfid> </parent_plot_id> <parent_plot_id> </parent_plot_hfid> <on_hold/> </delegated_plot_id> <delegated_plot_id> </delegated_plot_hfid> infiltrate society </type> </actor_id> <actor_id> ]s@ ]s@ P<!@ pc!@ ]s@ ]s@ ]s@ 0@s@ =!@ -!@ `>!@ [!@ FPS FPS_CAP G_FPS_CAP INTERFACE_SCALING_TO_DESIRED_GRID FULLSCREENX FULLSCREENY MAXIMUM_INTERFACE_PERCENTAGE FULLFONT WINDOWEDX WINDOWEDY RESIZABLE data/init/init_default.txt BASIC_FONT data/art/ FONT data/art/curses_640x300.png LRED_B LMAGENTA_R LMAGENTA_G LMAGENTA_B LCYAN_G LCYAN_B LRED_R LRED_G LGREEN_R LGREEN_G LGREEN_B LCYAN_R DGRAY_B LBLUE_R LBLUE_G LBLUE_B LGRAY_G LGRAY_B DGRAY_R DGRAY_G BROWN_R BROWN_G BROWN_B LGRAY_R RED_B MAGENTA_R MAGENTA_G MAGENTA_B CYAN_G CYAN_B RED_R RED_G GREEN_R GREEN_G GREEN_B CYAN_R BLACK_B BLUE_R BLUE_G BLUE_B USE_CLASSIC_ASCII data/init/colors.txt BLACK_R BLACK_G KEY_REPEAT_ACCEL_START MACRO_MS RECENTER_INTERFACE_SHUTDOWN_MS COMPRESSED_SAVES SFX_VOLUME_ADV KEY_HOLD_MS KEY_REPEAT_MS KEY_REPEAT_ACCEL_LIMIT SFX_VOLUME AVERAGE_TIME_BETWEEN_SONGS MUSIC_VOLUME_ADV AMBIENCE_VOLUME_ADV TEXTURE_PARAM MASTER_VOLUME MUSIC_VOLUME AMBIENCE_VOLUME INTERFACE_SCALING_DESIRED_GRID_WIDTH INTERFACE_SCALING_DESIRED_GRID_HEIGHT INTERFACE_SCALING_PERCENTAGE WINDOWED data/art/filter.png data/art/tabs.png data/art/sort.png data/art/black_background.bmp data/art/load_bar.png data/art/intro_button.png data/art/border.png data/art/scrollbar.png data/art/bay12.png data/art/bay12_small.png data/art/bay12_tiny.png data/art/fmod.png data/art/pixel_kf_tiny.png data/art/df_logo.png data/art/title_background.png data/art/title_adv.png Run in Fullscreen Mode? You can set your preferences in data/init/init.txt. Unless you've changed your bindings, you can press F11 to toggle this setting any time. data/art/mouse.png data/art/pixel_kf.png data/art/pixel_kf_small.png WHITE_G WHITE_B Text mode is not supported for now Start FullScreen? YELLOW_R YELLOW_G YELLOW_B WHITE_R a secret identity INGESTION DISTURBANCE EXPERIMENT CREATURE_ACTION REGION I_SOURCE SECRET UNDERGROUND_SPECIAL ADVENTURE_INTERACTION_ICON_CREATE_GHOUL ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE Unrecognized default interaction icon: ADVENTURE_INTERACTION_ICON_LUCK_CURSE ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE ADVENTURE_INTERACTION_ICON_TRANSFORM ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD ADVENTURE_INTERACTION_ICON_EMIT_DUST ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB ADVENTURE_INTERACTION_ICON_EMIT_GAS ADVENTURE_INTERACTION_ICON_EMIT_VAPOR ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR ADVENTURE_INTERACTION_ICON_SPRAY_DUST ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB ADVENTURE_INTERACTION_ICON_SPRAY_GAS ADVENTURE_INTERACTION_ICON_HURL_FIREBALL ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS ADVENTURE_INTERACTION_ICON_SPRAY_WEB ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET ADVENTURE_INTERACTION_ICON_ROT ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA ADVENTURE_INTERACTION_ICON_SUFFOCATE ADVENTURE_INTERACTION_ICON_BLIND ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING ADVENTURE_INTERACTION_ICON_PARALYZE ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD ADVENTURE_INTERACTION_ICON_RAISE_FOG ADVENTURE_INTERACTION_ICON_PROPEL_AWAY ADVENTURE_INTERACTION_ICON_BLISTER ADVENTURE_INTERACTION_ICON_CAUSE_PAIN I_DEFAULT_ICON EXPERIMENT_ONLY ADVENTURE_INTERACTION_ICON_VANISH ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT interaction_layer *** Error(s) finalizing the interaction [INTERACTION: [OBJECT:INTERACTION] --- Logging Interaction SYN_NO_HOSPITAL SELECT_INTERACTION CUT_INTERACTION SYN_CONTACT SYN_INJECTED SYN_INGESTED SYN_INHALED IE_TARGET CONTEXT_MATERIAL IE_IMMEDIATE IE_INTERMITTENT IT_MANUAL_INPUT IT_LOCATION token not valid FLOW IT_MATERIAL CONTEXT_LOCATION CONTEXT_BP RANDOM_NEARBY_LOCATION CONTEXT_CREATURE_OR_LOCATION CONTEXT_REGION IT_LOCATION CONTEXT_ITEM CONTEXT_CREATURE Interaction Source IS_SECRET token not found MUNDANE_RECORDING_POSSIBLE IS_CDI IS_DESCRIPTION SUPERNATURAL_LEARNING_POSSIBLE IS_SECRET MUNDANE_TEACHING_POSSIBLE MUNDANE_RESEARCH_POSSIBLE SAVAGE_ONLY GOOD_ONLY IS_SECRET_GOAL IS_SPHERE GOOD_ALLOWED EVIL_ALLOWED EVIL_ONLY SAVAGE_ALLOWED IS_REGION IS_POWER_LEVEL NORMAL_ALLOWED ANY_TERRAIN IS_FREQUENCY IS_TRIGGER_STRING IS_USAGE_HINT IS_NAME IS_HIST_STRING_2 IS_HIST_STRING_1 IS_TRIGGER_STRING_THIRD IS_TRIGGER_STRING_SECOND MATERIAL_EMISSION CONTACT Unrecognized Interaction Token: Unrecognized Interaction Effect Type: ADD_SYNDROME CHANGE_ITEM_QUALITY CHANGE_WEATHER HIDE PROPEL_UNIT RESURRECT CREATE_ITEM SUMMON_UNIT I_EFFECT Unrecognized Interaction Target Type: RAISE_GHOST ANIMATE Unrecognized Interaction Source Type: ITEM_POWER LOCATION I_TARGET HAS_ANY_VERMIN_HATEABLE HAS_ANY_INTELLIGENT_LEARNS HAS_ANY_LARGE_PREDATOR OCCURS_AS_ENTITY_RACE HAS_MALE MATES_TO_BREED SMALL_RACE HAS_FEMALE BIOME_RIVER_TROPICAL_BRACKISHWATER BIOME_RIVER_TROPICAL_FRESHWATER TWO_GENDERS BIOME_RIVER_TROPICAL_SALTWATER BIOME_RIVER_TEMPERATE_FRESHWATER BIOME_LAKE_TROPICAL_SALTWATER BIOME_RIVER_TEMPERATE_SALTWATER BIOME_RIVER_TEMPERATE_BRACKISHWATER BIOME_LAKE_TEMPERATE_SALTWATER BIOME_LAKE_TEMPERATE_BRACKISHWATER BIOME_LAKE_TROPICAL_BRACKISHWATER BIOME_LAKE_TROPICAL_FRESHWATER BIOME_POOL_TROPICAL_BRACKISHWATER BIOME_POOL_TROPICAL_FRESHWATER BIOME_LAKE_TEMPERATE_FRESHWATER BIOME_POOL_TROPICAL_SALTWATER BIOME_POOL_TEMPERATE_FRESHWATER BIOME_SUBTERRANEAN_LAVA BIOME_POOL_TEMPERATE_SALTWATER BIOME_POOL_TEMPERATE_BRACKISHWATER BIOME_OCEAN_ARCTIC BIOME_OCEAN_TEMPERATE BIOME_SUBTERRANEAN_CHASM BIOME_SUBTERRANEAN_WATER BIOME_DESERT_ROCK BIOME_DESERT_BADLAND BIOME_OCEAN_TROPICAL BIOME_DESERT_SAND BIOME_GRASSLAND_TROPICAL BIOME_SHRUBLAND_TEMPERATE BIOME_SHRUBLAND_TROPICAL BIOME_SAVANNA_TROPICAL BIOME_FOREST_TROPICAL_MOIST_BROADLEAF BIOME_FOREST_TROPICAL_DRY_BROADLEAF BIOME_SAVANNA_TEMPERATE BIOME_GRASSLAND_TEMPERATE BIOME_FOREST_TEMPERATE_CONIFER BIOME_FOREST_TAIGA BIOME_FOREST_TROPICAL_CONIFER BIOME_FOREST_TEMPERATE_BROADLEAF BIOME_SWAMP_MANGROVE BIOME_SWAMP_TROPICAL_SALTWATER BIOME_MARSH_TROPICAL_SALTWATER BIOME_MARSH_TROPICAL_FRESHWATER BIOME_MARSH_TEMPERATE_FRESHWATER BIOME_SWAMP_TEMPERATE_SALTWATER BIOME_SWAMP_TROPICAL_FRESHWATER BIOME_MARSH_TEMPERATE_SALTWATER BIOME_GLACIER BIOME_MOUNTAIN BIOME_SWAMP_TEMPERATE_FRESHWATER BIOME_TUNDRA IE_ARENA_NAME IE_LOCATION EQUIPMENT IE_PROPEL_FORCE HAS_GLOW_TILE HAS_COLOR HAS_SOUND_ALERT HAS_GLOW_COLOR HAS_SOLDIER_TILE HAS_CHILDSTATE HAS_TILE CAN_SWIM_INNATE HAS_BLOOD AQUATIC_UNDERSWIM HAS_BABYSTATE HAS_PUS HAS_ROTTABLE HAS_SECRETION INTELLIGENT_LEARNS INTELLIGENT_SPEAKS CURIOUS_BEAST_GUZZLER CURIOUS_BEAST_ITEM CURIOUS_BEAST_EATER CAN_SWIM CAN_BREATHE_WATER HAS_ANY_SLOW_LEARNER CURIOUS_BEAST CANNOT_BREATHE_AIR HAS_ANY_GRASP HAS_ANY_LOCAL_POPS_PRODUCE_HEROES HAS_ANY_FLY_RACE_GAIT HAS_ANY_RACE_GAIT HAS_ANY_IMMOBILE HAS_ANY_GRAZER HAS_ANY_OUTSIDER_CONTROLLABLE HAS_ANY_LOCAL_POPS_CONTROLLABLE ALL_CASTES_ALIVE HAS_ANY_CARNIVORE HAS_ANY_HAS_BLOOD HAS_ANY_SUPERNATURAL HAS_ANY_NIGHT_CREATURE_BOGEYMAN HAS_ANY_NIGHT_CREATURE_HUNTER HAS_ANY_NIGHT_CREATURE_EXPERIMENTER HAS_ANY_NIGHT_CREATURE_NIGHTMARE HAS_ANY_FLIER HAS_ANY_MISCHIEVOUS HAS_ANY_NIGHT_CREATURE HAS_ANY_DEMON HAS_ANY_UNIQUE_DEMON HAS_ANY_TITAN HAS_ANY_MISCHIEVIOUS HAS_ANY_NOT_LIVING HAS_ANY_UTTERANCES HAS_ANY_COMMON_DOMESTIC HAS_ANY_FEATURE_BEAST HAS_ANY_INTELLIGENT_SPEAKS HAS_ANY_CANNOT_BREATHE_AIR HAS_ANY_CANNOT_BREATHE_WATER HAS_ANY_CAN_SWIM HAS_ANY_NOT_FLIER HAS_ANY_POWER HAS_ANY_SEMIMEGABEAST HAS_ANY_NOT_FIREIMMUNE HAS_ANY_VERMIN_MICRO HAS_ANY_BENIGN HAS_ANY_CURIOUS_BEAST HAS_ANY_MEGABEAST HAS_ANY_NATURAL_ANIMAL Unrecognized corpse target immune caste token: Unrecognized corpse target affected creature token: Unrecognized Creature/Caste Token in Summon Unit Effect: Unrecognized corpse target immune creature token: IT_CANNOT_TARGET_IF_ALREADY_AFFECTED Unrecognized IT_FORBIDDEN token: Unrecognized corpse target affected caste token: IT_CANNOT_HAVE_SYNDROME_CLASS FIT_FOR_RESURRECTION FIT_FOR_ANIMATION IT_FORBIDDEN Unrecognized IT_REQUIRES token: MORTAL IT_REQUIRES STERILE NO_AGING IT_AFFECTED_CLASS IT_AFFECTED_CREATURE IT_IMMUNE_CLASS IT_IMMUNE_CREATURE IE_ADD_WEATHER FOG_THICK Target Token not found IE_REMOVE_WEATHER STRATUS_NIMBUS STRATUS_PROPER FOG_NORMAL FOG_MIST CUMULUS_NIMBUS CUMULUS_MULTI STRATUS_ALTO CIRRUS FRONT_COLD FRONT_WARM CUMULUS_MED FRONT_OCCLUDED IE_SET_QUALITY IE_CHANGE_QUALITY IE_SYNDROME_TAG IE_GRIME_LEVEL IE_ITEM IE_MAKE_PET_IF_POSSIBLE ARTIFACT IE_ITEM_QUALITY IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED IE_FORBIDDEN_CREATURE_CASTE_FLAG IE_TIME_RANGE IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED IE_CREATURE_FLAG HAS_RACE_GAIT IE_CREATURE_CASTE_FLAG IE_FORBIDDEN_CREATURE_FLAG VERMIN_GOBBLER HAS_SOUND_PEACEFUL_INTERMITTENT HAS_FLY_RACE_GAIT HAS_GRASP ,!@ ;!@ -!@ -!@ ;!@ On the faces of the object are a series of menaces with spikes of It is made from This object is adorned with hanging rings of The rope is The chain is The handle is made from The rollers are made from are made from is made from by an unknown artist encircled with bands of exceptionally worked masterfully worked well-crafted finely-crafted exceptionally prepared masterfully prepared finely-prepared superior quality glazed with well-prepared studded with decorated with It is encrusted with minced cooked exceptionally masterfully finely superiorly The ingredients are well- ship is of the highest quality. It is sized for created by an unknown artisan All exceptional masterful masterfully prepared superior quality superiorly prepared exceptional prepared well-prepared finely-prepared bundles of This is a bundle of This is This is a stack of (copy) woven by NULL inventory item on load: id # Bag exceptional shared Finished Goods Bin Coin Bar/Block <# Pressed Material Barrel Mill Rendered Fat Cheese Spice your Seed partial remains mutilated partial icicle mangled Prepared Food null item load -- type: is torn from your You've lost possession of the remains stuck in your You maintain possession of the maintains possession of the You gain possession of the gains possession of the remains stuck in spattered This object is mangled. coated This object is in tatters. This object is heavily worn. This object is showing some wear. This object is threadbare. There is writing on the slab, but you cannot read. colored The slab reads " gray superbly There is writing in the book, but you cannot read. The thread is There is writing on this item, but you cannot read. You have not read this book. The upward face is There is writing on this item which you have not read. , ranging from numbers symbols dots words which you cannot read images and symbols images Died d. Scared to death Leapt from a great height Died after colliding with an obstacle Impaled on spikes Collapsed Put to rest Killed by a flying object Vanished Killed by a trap Killed by a vehicle Drained of blood Murdered Slaughtered Scuttled Fed to beasts Struck down Left out in the air Burned alive Crucified Buried alive Executed Beheaded Suffocated Hacked to pieces Bled to death Succumbed to infection Killed by falling rocks Shot and killed Crushed by a drawbridge Crushed under a collapsing ceiling Scalded to death Burned up in a magma mist Burned to death by a Burned to death Burned up in Burned to death by Drowned Burned up in magma Starved to death Died of thirst Died peacefully Died in the dark Died in a cage Fell into a deep chasm Encased in ice Froze to death Encased in cooling lava Encased in cooling magma Solidified Died in the heat Melted Condensed Went missing Boiled / Born / kill In memory of NULL inventory pointer on load Slayer is very childish is a bit immature manages an artful inclusion here and there of childish material is absolutely puerile is artfully suffused with what would otherwise be childish and immature material contains a deft use throughout of what might be considered immature material has poorly-executed humor tries and fails to be funny at times has a touch of humor is littered with terrible jokes inartfully told is a comedy treasure trove is quite humorous is full of force is forceful is somewhat showy drives forward relentlessly is excessively ornate is quite florid is throughout ornate and refined has rare but particularly exquisite turns of phrase occasionally changes topic abruptly uses only artful words and phrases selected with care is utterly disjointed skips around a lot breaks sharply between topics with regularity has some particularly crisp changes in topic is reasonably serious artfully flashes through seemingly disjoint topics is completely serious has a very serious tone is very rigid is a bit stiff is organized is thoroughly mechanical is thoroughly organized is clearly organized is depressing has a touch of melancholy is fairly cheerful overflows with sadness bubbles over with cheerfulness is quite cheerful meanders somewhat gets off track from time to time takes frequent interesting tangents hopelessly meanders rapidly shifts between topics moves quickly from subject to subject made happy Friend of The color Lover of Admirer of United with At one with mother and wife parent and spouse Devoted father and husband Hunter of Loving Slayer of Slayer of Overall, the choreography is great Overall, the choreography is passable Overall, the choreography is masterful Overall, the choreography is inspired Overall, the composition is not awful, but not very good either Overall, the composition is atrocious Overall, the composition is great Overall, the composition is passable Overall, the composition is masterful Overall, the composition is inspired Overall, the poetry is not awful, but not very good either Overall, the poetry is very, very bad Overall, the poetry is great Overall, the poetry is passable Overall, the poetry is masterful Overall, the poetry is inspired Overall, the information is not compiled very well Overall, this is a terrible compilation of information Overall, this is a great source of information Overall, this is a good source of information Overall, the information is compiled masterfully Overall, the splendid source of information yet it and it For musical accompaniment, the choreographer has selected The writing The overall text emphasizes For lyrics, the composer has selected The work has no particular subject. The writing conveys a moral lesson regarding It concerns the lineage of It concerns It asks the question, "What if had unfolded differently?" is a rant more or less descends to a rant in places tumbles out almost as a rant at times is a completely unhinged rant is an awe-inspiring wild rant careens forward as a rant is refreshingly witty has its moments of cleverness contains the occasional biting remark is a reservoir of amusingly clever quips is a pit of bitter scorn is quite mocking in tone is very concise is fairly crisp has a hint of viciousness to it is a monument to concision is as vicious as can be is quite cruel is very compassionate gives a feeling of compassion here and there shows a hint of tenderness is clear evidence of a compassionate being could only have been produced by a merciful spirit is quite touching is quite self-indulgent is somewhat self-indulgent contains some asides related to the author's preferences is stunningly self-indulgent indulges the author's every whim artfully indulges the author's fancies page untitled entitled The written portion consists of Written on the item is an untitled covers There used to be writing on the item. chapters. chapter The work has a single chapter. The work has Overall, the prose is not awful, but not very good either Overall, the prose is amateurish at best Overall, the prose is great Overall, the prose is passable Overall, the prose is masterful Overall, the prose is splendid Overall, the choreography is not awful, but not very good either Overall, the choreography is just terrible 9s@ p9s@ ,!@ ;!@ @/!@ 1!@ 5!@ 5!@ 9s@ p9s@ )!@ 9s@ p9s@ ,!@ )!@ )!@ +!@ pc!@ @/!@ )!@ 1!@ ,!@ 5!@ )!@ )!@ ,!@ (!@ P)!@ -!@ )!@ ;!@ 0xJ@ @/!@ +!@ -!@ ,!@ p*!@ *!@ *!@ *!@ +!@ +!@ MINIMUM_SIZE CAN_STONE RANGED TWO_HANDED SHOOT_FORCE SHOOT_MAXVEL SIZE WEIGHT ITEM_FOOD ADJECTIVE ITEM_HELM ITEM_PANTS ITEM_SHOES ITEM_SHIELD ITEM_SIEGEAMMO ITEM_GLOVES ITEM_ARMOR ITEM_AMMO ITEM_INSTRUMENT ITEM_TRAPCOMP ITEM_TOY ITEM_TOOL SELECT_ITEM ITEM_WEAPON --- Logging Item CUT_ITEM BOLT SHAPED CHAIN_METAL_TEXT BARRED SCALED SOFT HARD IS_SCREW IS_SPIKE TUNING HITS PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token PITCH_CHOICE missing first part token PITCH_CHOICE STOPPING_FRET missing second part token SOUND_PRODUCTION missing second part token PITCH_CHOICE SOUND_PRODUCTION missing part token SOUND_PRODUCTION missing first part token VOLUME_mB SOUND_PRODUCTION : unrecognized INSTRUMENT PIECE tag PITCH_RANGE ALWAYS_PLURAL ALWAYS_SINGULAR PLACED_AS_BUILDING DOMINANT_MATERIAL_PIECE REGISTER INDEFINITE_PITCH MUSIC_SKILL TIMBRE CONTAINER_CAPACITY DEFAULT_IMPROVEMENT TOOL_USE : Did not find token following TOOL_USE : Did not find token following VALUE : Did not find token following TILE SHELL_MAT BONE_MAT CERAMIC_MAT STONE_MAT THREAD_PLANT_MAT GLASS_MAT LEATHER_MAT SILK_MAT INVERTED_TILE FURNITURE INCOMPLETE_ITEM UNIMPROVABLE USES_FACE_IMAGE_SET NO_DEFAULT_JOB SHAPE_CATEGORY : Did not find token following SHAPE_CATEGORY METAL_WEAPON_MAT NO_DEFAULT_IMPROVEMENTS WOOD_MAT METAL_MAT SOFT_MAT HARD_MAT : Did not find plural token following NAME SHEET_MAT EDGE : Did not find token following NAME TRAINING MATERIAL_SIZE GIZZARD_STONE [OBJECT:ITEM] [ITEM_ for instrument piece item_layer , setting index to zero did not find tool with index did not find instrument piece BLOCKCHANCE LEVEL CLASS UPSTEP LBSTEP METAL_ARMOR_LEVELS UBSTEP MAX MATERIAL_PLACEHOLDER ARMORLEVEL COVERAGE PREPLURAL UNDER COVER LAYER_PERMIT OVER STRUCTURAL_ELASTICITY_CHAIN_ALL LAYER_SIZE STRUCTURAL_ELASTICITY_WOVEN_THREAD STRUCTURAL_ELASTICITY_CHAIN_METAL Drain aquarium Fill aquarium Pen/pasture Pen/pasture small animal Pit/pond Pit/pond small animal Put item on display Cage small animal Set bone Place in traction Clean patient Suture Bring crutch Dress wound Immobilize break Apply cast Recover wounded Diagnose patient Recover pet Cage Release small creature Handle small creature Release Release pet Unchain pet Interrogate Handle a large animal Extract from raw fish Extract from land animal Prepare lavish meal Extract from plants Prepare easy meal Prepare fine meal Make potash from lye Make potash from ash Process plants (barrel) Make lye Make cheese Process plants (vial) Shear Spin thread Process plants Milk Prepare a raw fish Mill plants Catch live fish Catch live land animal Destroy building Butcher an animal Remove Rotten Tissue Construct building Stop Bleeding Repair Compound Fracture DOUBLE TAGGED ITEM: coffin chair casket sarcophagus chest bag box coffer armor stand bin cabinet weapon rack splint crutch table Make traction bench hatch cover grate Portal floodgate blocks Make raw Install colony in hive Collect hive products Collect sand Collect clay cut glass polished stones furniture ammo Encrust finished goods Decorate with Stud with (engrave memorial) Engrave memorial slab Polish Polish stones Cut gems Cut raw glass into gems coins Cut Make large Mint earring bracelet crown ring amulet scepter Tame a small animal figurine Unchain Tame Slaughter Geld Chain Put in chains Update stockpile records Trade at depot Give food Manage work orders Fill pond Give water Carve fortification Smooth wall Pull the lever Link a building to trigger Plant seeds Fertilize field (dyed only) Harvest plants Weave yarn into cloth Weave thread into cloth Weave metal cloth Weave thread into silk image Collect webs Dye cloth Sew Extract metal strands Dye thread ore Melt a metal object Reaction Smelt Make charcoal Make ash for war war animal to hunt hunting animal millstone Train slab quern bed statue ballista parts anvil catapult parts mechanisms Assemble Make Bait trap with ballista arrow head backpack quiver bucket window tube pipe section animal trap barrel goblet toy cup mug vial flask rope waterskin cage chain Make totem terrarium throne Forge Load weapon trap Load cage trap Load stone trap Fire ballista Operate pump Load ballista Fire catapult Clean trap Load catapult Pickup equipment Dump item Store armor Store item in location Store item in vehicle Store weapon Store item in barrel Store item in bin Store item in stockpile Store item in bag Store owned item Place item in tomb Seek artifact Seek infant Return kill Go shopping Collect taxes Guard tax collector Execute criminal Hunt for small creature Place track vehicle Push track vehicle Starting fist fight Beat criminal Report crime Hunt No job No activity Sleep Kidnap Clean self Fill waterskin Bring item to depot Get provisions Gather plants Bring item to shop Dig channel Fell tree Carve up/down staircase Carve ramp Carve upward staircase Carve downward staircase Remove stairs/ramps Remove construction Detail floor Carve track Smooth floor Detail wall KEYBOARD_CURSOR_DOWNLEFT_FAST KEYBOARD_CURSOR_UPRIGHT_FAST KEYBOARD_CURSOR_UPLEFT_FAST KEYBOARD_CURSOR_RIGHT_FAST KEYBOARD_CURSOR_LEFT_FAST KEYBOARD_CURSOR_DOWN_FAST KEYBOARD_CURSOR_UP_FAST KEYBOARD_CURSOR_DOWNRIGHT KEYBOARD_CURSOR_DOWNLEFT KEYBOARD_CURSOR_UPRIGHT KEYBOARD_CURSOR_UPLEFT KEYBOARD_CURSOR_RIGHT KEYBOARD_CURSOR_LEFT KEYBOARD_CURSOR_DOWN KEYBOARD_CURSOR_UP CURSOR_DOWN_Z_FAST CURSOR_UP_Z_FAST CURSOR_DOWN_Z_AUX CURSOR_UP_Z_AUX 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A_LOG_ENTITIES A_LOG_PIN A_LOG_SORT A_TRAVEL_LOG A_LOG A_TRAVEL_CLOUDS STRING_A043 STRING_A042 STRING_A041 STRING_A040 STRING_A039 STRING_A038 STRING_A037 STRING_A036 STRING_A035 STRING_A034 STRING_A033 STRING_A032 STRING_A031 STRING_A030 STRING_A029 STRING_A028 STRING_A027 STRING_A026 STRING_A025 STRING_A024 STRING_A023 STRING_A022 STRING_A021 STRING_A020 STRING_A019 STRING_A018 STRING_A017 STRING_A016 STRING_A015 STRING_A014 STRING_A013 STRING_A012 STRING_A011 STRING_A010 STRING_A009 STRING_A008 STRING_A007 STRING_A006 STRING_A005 STRING_A004 STRING_A003 STRING_A002 STRING_A001 STRING_A000 DESIGNATE_TRAFFIC_RESTRICTED DESIGNATE_TRAFFIC_LOW DESIGNATE_TRAFFIC_NORMAL DESIGNATE_TRAFFIC_HIGH DESIGNATE_NO_HIDE DESIGNATE_HIDE DESIGNATE_NO_DUMP DESIGNATE_DUMP DESIGNATE_NO_MELT DESIGNATE_MELT DESIGNATE_UNCLAIM DESIGNATE_CLAIM DESIGNATE_FORTIFY DESIGNATE_TRACK DESIGNATE_ENGRAVE DESIGNATE_SMOOTH DESIGNATE_PLANTS DESIGNATE_CHOP DESIGNATE_STANDARD_TO_MARKER DESIGNATE_MARKER_TO_STANDARD 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STRING_A153 STRING_A152 STRING_A151 STRING_A150 STRING_A149 STRING_A148 STRING_A147 STRING_A146 STRING_A145 STRING_A144 STRING_A143 STRING_A142 STRING_A141 STRING_A140 STRING_A139 STRING_A138 STRING_A137 STRING_A136 STRING_A135 STRING_A134 STRING_A133 STRING_A132 STRING_A131 STRING_A130 STRING_A129 STRING_A128 STRING_A126 STRING_A125 STRING_A124 STRING_A123 STRING_A122 STRING_A121 STRING_A120 STRING_A119 STRING_A118 STRING_A117 STRING_A116 STRING_A115 STRING_A114 STRING_A113 STRING_A112 STRING_A111 STRING_A110 STRING_A109 STRING_A108 STRING_A236 STRING_A235 STRING_A234 STRING_A233 STRING_A232 STRING_A231 STRING_A230 STRING_A229 STRING_A228 STRING_A227 STRING_A226 STRING_A225 STRING_A224 STRING_A223 STRING_A222 STRING_A221 STRING_A220 STRING_A219 STRING_A218 STRING_A217 STRING_A216 STRING_A215 STRING_A214 STRING_A213 STRING_A212 STRING_A211 STRING_A210 STRING_A209 STRING_A208 STRING_A207 STRING_A206 STRING_A205 STRING_A204 STRING_A203 STRING_A202 STRING_A201 STRING_A200 STRING_A199 STRING_A198 STRING_A197 STRING_A196 STRING_A195 STRING_A194 STRING_A193 STRING_A192 STRING_A191 STRING_A190 STRING_A189 STRING_A188 STRING_A187 STRING_A186 STRING_A185 STRING_A184 STRING_A183 STRING_A182 STRING_A181 STRING_A180 STRING_A179 STRING_A178 STRING_A177 STRING_A176 STRING_A175 STRING_A174 STRING_A173 CUSTOM_SHIFT_S CUSTOM_SHIFT_R CUSTOM_SHIFT_Q CUSTOM_SHIFT_P CUSTOM_SHIFT_O CUSTOM_SHIFT_N CUSTOM_SHIFT_M CUSTOM_SHIFT_L CUSTOM_SHIFT_K CUSTOM_SHIFT_J CUSTOM_SHIFT_I CUSTOM_SHIFT_H CUSTOM_SHIFT_G CUSTOM_SHIFT_F CUSTOM_SHIFT_E CUSTOM_SHIFT_D CUSTOM_SHIFT_C CUSTOM_SHIFT_B CUSTOM_SHIFT_A CUSTOM_Z CUSTOM_Y CUSTOM_X CUSTOM_W CUSTOM_V CUSTOM_U CUSTOM_T CUSTOM_S CUSTOM_R CUSTOM_Q CUSTOM_P CUSTOM_O CUSTOM_N CUSTOM_M CUSTOM_L CUSTOM_K CUSTOM_J CUSTOM_I CUSTOM_H CUSTOM_G CUSTOM_F CUSTOM_E CUSTOM_D CUSTOM_C CUSTOM_B CUSTOM_A STRING_A255 STRING_A254 STRING_A253 STRING_A252 STRING_A251 STRING_A250 STRING_A249 STRING_A248 STRING_A247 STRING_A246 STRING_A245 STRING_A244 STRING_A243 STRING_A242 STRING_A241 STRING_A240 STRING_A239 STRING_A238 STRING_A237 CUSTOM_DOWN CUSTOM_UP PREFIX FPS_DOWN FPS_UP CUSTOM_ALT_Z CUSTOM_ALT_Y CUSTOM_ALT_X CUSTOM_ALT_W CUSTOM_ALT_V CUSTOM_ALT_U CUSTOM_ALT_T CUSTOM_ALT_S CUSTOM_ALT_R CUSTOM_ALT_Q CUSTOM_ALT_P CUSTOM_ALT_O CUSTOM_ALT_N CUSTOM_ALT_M CUSTOM_ALT_L CUSTOM_ALT_K CUSTOM_ALT_J CUSTOM_ALT_I CUSTOM_ALT_H CUSTOM_ALT_G CUSTOM_ALT_F CUSTOM_ALT_E CUSTOM_ALT_D CUSTOM_ALT_C CUSTOM_ALT_B CUSTOM_ALT_A CUSTOM_CTRL_Z CUSTOM_CTRL_Y CUSTOM_CTRL_X CUSTOM_CTRL_W CUSTOM_CTRL_V CUSTOM_CTRL_U CUSTOM_CTRL_T CUSTOM_CTRL_S CUSTOM_CTRL_R CUSTOM_CTRL_Q CUSTOM_CTRL_P CUSTOM_CTRL_O CUSTOM_CTRL_N CUSTOM_CTRL_M CUSTOM_CTRL_L CUSTOM_CTRL_K CUSTOM_CTRL_J CUSTOM_CTRL_I CUSTOM_CTRL_H CUSTOM_CTRL_G CUSTOM_CTRL_F CUSTOM_CTRL_E CUSTOM_CTRL_D CUSTOM_CTRL_C CUSTOM_CTRL_B CUSTOM_CTRL_A CUSTOM_SHIFT_Z CUSTOM_SHIFT_Y CUSTOM_SHIFT_X CUSTOM_SHIFT_W CUSTOM_SHIFT_V CUSTOM_SHIFT_U CUSTOM_SHIFT_T Select all Deselect Secondary Select Select CUSTOM_ALT_9 CUSTOM_ALT_8 CUSTOM_ALT_7 CUSTOM_ALT_6 CUSTOM_ALT_5 CUSTOM_ALT_4 CUSTOM_ALT_3 CUSTOM_ALT_2 CUSTOM_ALT_1 CUSTOM_ALT_0 CUSTOM_CTRL_SHIFT_RIGHT CUSTOM_CTRL_SHIFT_LEFT CUSTOM_CTRL_SHIFT_DOWN CUSTOM_CTRL_SHIFT_UP CUSTOM_CTRL_9 CUSTOM_CTRL_8 CUSTOM_CTRL_7 CUSTOM_CTRL_6 CUSTOM_CTRL_5 CUSTOM_CTRL_4 CUSTOM_CTRL_3 CUSTOM_CTRL_2 CUSTOM_CTRL_1 CUSTOM_CTRL_0 CUSTOM_CTRL_SLASH CUSTOM_CTRL_DELETE CUSTOM_CTRL_INSERT CUSTOM_CTRL_PGDN CUSTOM_CTRL_PGUP CUSTOM_CTRL_END CUSTOM_CTRL_HOME CUSTOM_CTRL_TAB CUSTOM_CTRL_RIGHT CUSTOM_CTRL_LEFT CUSTOM_CTRL_DOWN CUSTOM_CTRL_UP CUSTOM_CTRL_BACKSPACE CUSTOM_CTRL_ENTER CUSTOM_SHIFT_DELETE CUSTOM_SHIFT_INSERT CUSTOM_SHIFT_PGDN CUSTOM_SHIFT_PGUP CUSTOM_SHIFT_END CUSTOM_SHIFT_HOME CUSTOM_SHIFT_TAB CUSTOM_SHIFT_RIGHT CUSTOM_SHIFT_LEFT CUSTOM_SHIFT_DOWN CUSTOM_SHIFT_UP CUSTOM_SHIFT_BACKSPACE CUSTOM_SHIFT_ENTER CUSTOM_DELETE CUSTOM_INSERT CUSTOM_PGDN CUSTOM_PGUP CUSTOM_END CUSTOM_HOME CUSTOM_TAB CUSTOM_RIGHT CUSTOM_LEFT Adventure: move north Adventure: return to arena Move keyboard cursor down (z), aux Move keyboard cursor up (z), aux Move keyboard cursor down (z) Move keyboard cursor up (z) Move keyboard cursor down and right, fast Move keyboard cursor down and left, fast Move keyboard cursor up and right, fast Move keyboard cursor up and left, fast Move keyboard cursor right, fast Move keyboard cursor left, fast Move keyboard cursor down, fast Move keyboard cursor up, fast Move keyboard cursor down and right Move keyboard cursor down and left Move keyboard cursor up and right Move keyboard cursor up and left Move keyboard cursor right Move keyboard cursor left Move keyboard cursor down Move keyboard cursor up Move view/cursor down (z), fast Move view/cursor up (z), fast Move view/cursor down (z), aux Move view/cursor up (z), aux Move view/cursor down (z) Move view/cursor up (z) Move view/cursor down and right, fast Move view/cursor down and left, fast Move view/cursor up and right, fast Move view/cursor up and left, fast Move view/cursor right, fast Move view/cursor left, fast Move view/cursor down, fast Move view/cursor up, fast Move view/cursor down and right Move view/cursor down and left Move view/cursor up and right Move view/cursor up and left Move view/cursor right Move view/cursor left Move view/cursor down Move view/cursor up Page secondary selector down Page secondary selector up Move secondary selector down Move secondary selector up Mouse-context scrollbar page down Mouse-context scrollbar page up Mouse-context scrollbar down Mouse-context scrollbar up Page selector down Page selector up Move selector right Move selector left Move selector down Move selector up Change tab or highlight selection, secondary Change tab or highlight selection Main menu Toggle Fullscreen Close mega announcement Leave screen Adventure: Attack, Wild Adventure: Attack, Heavy Adventure: Attack, Quick Adventure: Attack, Confirm Adventure: Wrestle Adventure: Attack Adventure: Wait One Instant Adventure: Wait Ten Instants Adventure: Sleep, Dawn Adventure: Sleep, Wait Adventure: Sleep, Sleep Adventure: Sleep Adventure: Clear announcements Adventure: Status, Desc Adventure: Status, Att/Skills Adventure: Status, Health Adventure: Status, Kills Adventure: Status, Customize Adventure: Status, Close Combat Adventure: Status Adventure: Combat, Charge Defend Mode Adventure: Combat, Dodge Mode Adventure: Combat, Attack Mode Adventure: move view/cursor down (z), fast Adventure: move view/cursor up (z), fast Adventure: move view/cursor down (z) Adventure: move view/cursor up (z) Adventure: move down, aux Adventure: move up, aux Adventure: move down Adventure: move southeast/down Adventure: move southwest/down Adventure: move northeast/down Adventure: move northwest/down Adventure: move west/down Adventure: move east/down Adventure: move south/down Adventure: move north/down Adventure: move up Adventure: move southeast/up Adventure: move southwest/up Adventure: move northeast/up Adventure: move northwest/up Adventure: move west/up Adventure: move east/up Adventure: move south/up Adventure: move north/up Adventure: careful move up/down Adventure: careful move southeast up/down Adventure: careful move southwest up/down Adventure: careful move northeast up/down Adventure: careful move northwest up/down Adventure: careful move west up/down Adventure: careful move east up/down Adventure: careful move south up/down Adventure: careful move north up/down Adventure: move same square Adventure: move southeast Adventure: move southwest Adventure: move northeast Adventure: move northwest Adventure: move west Adventure: move east Adventure: move south Adventure: Movement Options, Swim Adventure: Movement Options Adventure: Party Tactical Settings Adventure: Combat Options Adventure: Announcements Adventure: Fire Adventure: Throw Adventure: Get/Ground Adventure: Inv. Drop Adventure: Inv. Put In Adventure: Inv. Eat/Drink Adventure: Inv. Wear Adventure: Inv. Remove Adventure: Inv. Look Adventure: Compose, Filter Adventure: Construction, Start Adventure: Construction, You Work Adventure: Construction, Name Site Adventure: Construction, Work Menu Adventure: Construction, Zones Adventure: Construction, Buildings Adventure: Construction, Constructions Adventure: Construction, Material Adventure: Construction, Remove Existing Adventure: Construction, Remove Plans Adventure: Construction, Stair Up/down Adventure: Construction, Remove Zone Rect Adventure: Construction, Zone Flow Adventure: Construction, Zone Rect Adventure: Construction, Delete Zone Adventure: Construction, Assign Zone Adventure: Construction, Edit Zone Adventure: Construction, New Zone Adventure: Construction Adventure: Use Ability Adventure: Misc. Action, Write Adventure: Misc. Action, Compose Adventure: Misc. Action, Power Adventure: Misc. Action, Ability Adventure: Misc. Action, Butcher Adventure: Misc. Action, Create Adventure: Misc. Action Adventure: Inv. Interact Adventure: Assume Identity, Worship Adventure: Assume Identity, Profession Adventure: Assume Identity, Origin Adventure: Assume Identity, Name Adventure: Assume Identity, None Adventure: Assume Identity, New Adventure: Perform Adventure: Talk Adventure: Hold/Hang (Climb) Adventure: Jump Adventure: Inv. Draw Weapon Adventure: Freshest Track Adventure: Display Tracks Adventure: Yield Adventure: Display Strongest Odor Adventure: Describe Odor Adventure: Search Adventure: Look Adventure: Attack, Multi Adventure: Attack, Charge Adventure: Attack, Precise Hotkey: Building, Coffin Hotkey: Building, Chair Hotkey: Building, Altar Hotkey: Building, Display Furniture Hotkey: Building, Hive Hotkey: Building, Bookcase Hotkey: Building, Nest Box Hotkey: Building, Slab Hotkey: Building, Traction Bench Hotkey: Building, Bed Hotkey: Building, Armorstand Secondary Option 20 Secondary Option 19 Secondary Option 18 Secondary Option 17 Secondary Option 16 Secondary Option 15 Secondary Option 14 Secondary Option 13 Secondary Option 12 Secondary Option 11 Secondary Option 10 Secondary Option 9 Secondary Option 8 Secondary Option 7 Secondary Option 6 Secondary Option 5 Secondary Option 4 Secondary Option 3 Secondary Option 2 Secondary Option 1 Option 20 Option 19 Option 18 Option 17 Option 16 Option 15 Option 14 Option 13 Option 12 Option 11 Option 10 Option 9 Option 8 Option 7 Option 6 Option 5 Option 4 Option 3 Option 2 Option 1 Adventure: Change Stance Adventure: Get Temperature Adventure: Get Weather Adventure: Get Date Adventure: Travel, Hide Instructions Adventure: Travel, Map Adventure: Travel, Sleep Adventure: Travel Adventure: Building Interact Adventure: Companions Adventure: Center Adventure: Speed and Sneaking Options Adventure: Sneak Hotkey: Building, Wksp, Loom Hotkey: Building, Wksp, Millstone Hotkey: Building, Wksp, Quern Hotkey: Building, Wksp, Leather Hotkey: Building, Construction, Track Stop Hotkey: Building, Construction, Track Hotkey: Building, Construction, Up/Down Stair Hotkey: Building, Construction, Ramp Hotkey: Building, Construction, Floor Hotkey: Building, Construction, Wall Hotkey: Building, Construction, Fortification Hotkey: Building, Wall/Floor/Stairs Hotkey: Building, Trap, Upright Spear/Spike Hotkey: Building, Trap, Cage Hotkey: Building, Trap, Trigger Hotkey: Building, Trap, Lever Hotkey: Building, Trap, Weapon Hotkey: Building, Trap, Stone Hotkey: Building, Siege, Catapult Hotkey: Building, Siege, Ballista Hotkey: Building, Machine Component, Rollers Hotkey: Building, Machine Component, Vertical Axle Hotkey: Building, Machine Component, Horizontal Axle Hotkey: Building, Machine Component, Gear Assembly Hotkey: Building, Machine Component, Windmill Hotkey: Building, Machine Component, Water Wheel Hotkey: Building, Machine Component, Screw Pump Hotkey: Building, Workshops, Farming Hotkey: Building, Workshops, Cloth/Leather Hotkey: Building, Military Hotkey: Building, Cages and Chains Hotkey: Building, Doors and Hatches Hotkey: Building, Furniture Hotkey: Building, Archery Target Hotkey: Building, Support Hotkey: Building, Instrument Hotkey: Building, Machine Component Hotkey: Building, Trap Hotkey: Building, Trade Depot Hotkey: Building, Cage Hotkey: Building, Chain Hotkey: Building, Animal Trap Hotkey: Building, Gem Window Hotkey: Building, Glass Window Hotkey: Building, Furnace Hotkey: Building, Workshop Hotkey: Building, Well Hotkey: Building, Bridge Hotkey: Building, Paved Road Hotkey: Building, Dirt Road Hotkey: Building, Table Hotkey: Building, Statue Hotkey: Building, Weaponrack Hotkey: Building, Farm Plot Hotkey: Building, Kennel Hotkey: Building, Chest Hotkey: Building, Cabinet Hotkey: Building, Floor Bars Hotkey: Building, Vertical Bars Hotkey: Building, Floor Grate Hotkey: Building, Wall Grate Hotkey: Building, Hatch Hotkey: Building, Floodgate Hotkey: Building, Door Main: World Main: Squads Main: Artifacts Main: Nobles Main: Work orders Main: Labor Main: Locations Main: Tasks Main: Units Main: Hauling Main: Burrows Main: Zones Main: Stockpiles Main: Buildings Main: Erase designations Main: Traffic designations Main: Item properties Main: Smooth and engrave Main: Gather plants Main: Chop tress Main: Dig Main: Toggle fluid numbers Main: Toggle ramp indicators Main: Hot Key 16 Main: Hot Key 15 Main: Hot Key 14 Main: Hot Key 13 Main: Hot Key 12 Main: Hot Key 11 Main: Hot Key 10 Main: Hot Key 9 Main: Hot Key 8 Main: Hot Key 7 Main: Hot Key 6 Main: Hot Key 5 Main: Hot Key 4 Main: Hot Key 3 Main: Hot Key 2 Main: Hot Key 1 Main: Hot Keys Main: Pause/Resume Main: One-Step Hotkey: Building, Furn, Kiln Hotkey: Building, Furn, Glass Hotkey: Building, Furn, Smelter Hotkey: Building, Furn, Wood Hotkey: Building, Wksp, Ashery Hotkey: Building, Wksp, Fishery Hotkey: Building, Wksp, Kitchen Hotkey: Building, Wksp, Farmer Hotkey: Building, Wksp, Still Hotkey: Building, Wksp, Mechanic Hotkey: Building, Wksp, Siege Hotkey: Building, Wksp, Craftsman Hotkey: Building, Wksp, Dyer Hotkey: Building, Wksp, Tanner Hotkey: Building, Wksp, Butcher Hotkey: Building, Wksp, Mason Hotkey: Building, Wksp, Jeweler Hotkey: Building, Wksp, Lavamill Hotkey: Building, Wksp, Metalsmith Hotkey: Building, Wksp, Carpenter Hotkey: Building, Wksp, Bowyer Hotkey: Building, Wksp, Clothes Adventure: Log, Feature Layers Adventure: Log, Regions Adventure: Log, Sites Adventure: Log, Entities Adventure: Log, Pin Adventure: Log, Sort Adventure: Travel, Log Adventure: Log Adventure: Travel, Clouds Adventure: Travel, Visit Site Adventure: Creation, Change Gender Adventure: Creation, Change Dream/Goal Adventure: Creation, Custom Personality Adventure: Creation, Random Personality Adventure: Creation, Full Random Appearance Adventure: Creation, Random Appearance Adventure: Creation, Random Name Adventure: Creation, Customize Name Adventure: Creation, Name Entry Adventure: Creation, Add Pet Adventure: Creation, Remove Pet Adventure: Creation, Name Pet Adventure: Creation, Quality Down Adventure: Creation, Quality Up Adventure: Creation, New Item Adventure: Creation, Belief Down Adventure: Creation, Belief Up Adventure: Creation, Select Background Adventure: Creation, Randomize Background Adventure: Creation, Pets Adventure: Creation, Equipment Adventure: Creation, Personality Adventure: Creation, Appearance Adventure: Creation, Skills Adventure: Creation, New Character Adventure: Creation, Background Unit list: Toggle specialization Unit list: Sort by skills Unit lists: Sort by happiness Unit lists: Sort by job Unit lists: Sort by profession Unit lists: Sort by category Unit lists: Sort by name Unit lists: Open job details Unit lists: Recenter on job Main: Select filter box Main: Open Item/Unit sheet Main: Recenter Arena: Morale Arena: Conflict state up Arena: Conflict state down Arena: Weather Arena: Create tree Arena: Fluids, remove Arena: Fluids, mud Arena: Fluids, snow Arena: Fluids, magma Arena: Fluids, water Arena: Fluids Arena: Creature, reset Arena: Create creature Main: Announcements Main: Stocks Main: Justice Designate, Reclaim Designate, Fortify Designate, Carve Track Designate, Engrave Designate, Smooth Designate, Gather Plants Designate, Chop Trees Designate, Standard to Blueprint Designate, Blueprint to Standard Designate, Toggle Blueprint Designate, Priority Down Designate, Priority Up Designate, Min Gems Designate, Mine Ore+Gems Designate, Mine Auto Designate, Mine All Designate, Toggle Advanced Options Designate, Free Draw Designate, Rectangle Designate, Dig Remove Stairs Ramps Designate, Channel Designate, Ramp Designate, UD Stair Designate, Dig Justice, Convict Justice, Interrogate Kitchen, Brew Kitchen, Cook Animals, Assign Work Animal Animals, Hunting Training Animals, War Training Animals, Trainer Animals, Toggle Available Animals, Geld Animals, Slaughter Adventure: List down Adventure: List up Adventure: Page list down Adventure: Page list up Adventure: Barter, Show Adventure: Barter, Trade Adventure: Barter, Currency 2 Adventure: Barter, Currency 1 Adventure: Barter, View Macro, Load Macro, Save Macro, Play Macro, Record Macro, Break Zoom Out Zoom In Complete Binding Menu Confirm Adventure: Log, Toggle Map/Info Adventure: Log, Toggle Line Adventure: Log, Zoom to Selected Adventure: Log, Zoom to Current Location Adventure: Log, Filter Adventure: Log, Intrigue Adventure: Log, Artifacts Adventure: Log, Bestiary Adventure: Log, Events Adventure: Log, Agreements Adventure: Log, People String: Character 052 String: Character 051 String: Character 050 String: Character 049 String: Character 048 String: Character 047 String: Character 046 String: Character 045 String: Character 044 String: Character 043 String: Character 042 String: Character 041 String: Character 040 String: Character 039 String: Character 038 String: Character 037 String: Character 036 String: Character 035 String: Character 034 String: Character 033 String: Character 032 String: Character 031 String: Character 030 String: Character 029 String: Character 028 String: Character 027 String: Character 026 String: Character 025 String: Character 024 String: Character 023 String: Character 022 String: Character 021 String: Character 020 String: Character 019 String: Character 018 String: Character 017 String: Character 016 String: Character 015 String: Character 014 String: Character 013 String: Character 012 String: Character 011 String: Character 010 String: Character 009 String: Character 008 String: Character 007 String: Character 006 String: Character 005 String: Character 004 String: Character 003 String: Character 002 String: Character 001 String: Backspace Designate, Restricted Traffic Designate, Low Traffic Designate, Normal Traffic Designate, High Traffic Designate, No Hide Designate, Hide Designate, No Dump Designate, Dump Designate, No Melt Designate, Melt Designate, Forbid String: Character 116 String: Character 115 String: Character 114 String: Character 113 String: Character 112 String: Character 111 String: Character 110 String: Character 109 String: Character 108 String: Character 107 String: Character 106 String: Character 105 String: Character 104 String: Character 103 String: Character 102 String: Character 101 String: Character 100 String: Character 099 String: Character 098 String: Character 097 String: Character 096 String: Character 095 String: Character 094 String: Character 093 String: Character 092 String: Character 091 String: Character 090 String: Character 089 String: Character 088 String: Character 087 String: Character 086 String: Character 085 String: Character 084 String: Character 083 String: Character 082 String: Character 081 String: Character 080 String: Character 079 String: Character 078 String: Character 077 String: Character 076 String: Character 075 String: Character 074 String: Character 073 String: Character 072 String: Character 071 String: Character 070 String: Character 069 String: Character 068 String: Character 067 String: Character 066 String: Character 065 String: Character 064 String: Character 063 String: Character 062 String: Character 061 String: Character 060 String: Character 059 String: Character 058 String: Character 057 String: Character 056 String: Character 055 String: Character 054 String: Character 053 String: Character 181 String: Character 180 String: Character 179 String: Character 178 String: Character 177 String: Character 176 String: Character 175 String: Character 174 String: Character 173 String: Character 172 String: Character 171 String: Character 170 String: Character 169 String: Character 168 String: Character 167 String: Character 166 String: Character 165 String: Character 164 String: Character 163 String: Character 162 String: Character 161 String: Character 160 String: Character 159 String: Character 158 String: Character 157 String: Character 156 String: Character 155 String: Character 154 String: Character 153 String: Character 152 String: Character 151 String: Character 150 String: Character 149 String: Character 148 String: Character 147 String: Character 146 String: Character 145 String: Character 144 String: Character 143 String: Character 142 String: Character 141 String: Character 140 String: Character 139 String: Character 138 String: Character 137 String: Character 136 String: Character 135 String: Character 134 String: Character 133 String: Character 132 String: Character 131 String: Character 130 String: Character 129 String: Character 128 String: Character 126 String: Character 125 String: Character 124 String: Character 123 String: Character 122 String: Character 121 String: Character 120 String: Character 119 String: Character 118 String: Character 117 String: Character 245 String: Character 244 String: Character 243 String: Character 242 String: Character 241 String: Character 240 String: Character 239 String: Character 238 String: Character 237 String: Character 236 String: Character 235 String: Character 234 String: Character 233 String: Character 232 String: Character 231 String: Character 230 String: Character 229 String: Character 228 String: Character 227 String: Character 226 String: Character 225 String: Character 224 String: Character 223 String: Character 222 String: Character 221 String: Character 220 String: Character 219 String: Character 218 String: Character 217 String: Character 216 String: Character 215 String: Character 214 String: Character 213 String: Character 212 String: Character 211 String: Character 210 String: Character 209 String: Character 208 String: Character 207 String: Character 206 String: Character 205 String: Character 204 String: Character 203 String: Character 202 String: Character 201 String: Character 200 String: Character 199 String: Character 198 String: Character 197 String: Character 196 String: Character 195 String: Character 194 String: Character 193 String: Character 192 String: Character 191 String: Character 190 String: Character 189 String: Character 188 String: Character 187 String: Character 186 String: Character 185 String: Character 184 String: Character 183 String: Character 182 Custom: Ctrl + B Custom: Ctrl + A Custom: Shift + Z Custom: Shift + Y Custom: Shift + X Custom: Shift + W Custom: Shift + V Custom: Shift + U Custom: Shift + T Custom: Shift + S Custom: Shift + R Custom: Shift + Q Custom: Shift + P Custom: Shift + O Custom: Shift + N Custom: Shift + M Custom: Shift + L Custom: Shift + K Custom: Shift + J Custom: Shift + I Custom: Shift + H Custom: Shift + G Custom: Shift + F Custom: Shift + E Custom: Shift + D Custom: Shift + C Custom: Shift + B Custom: Shift + A Custom: Z Custom: Y Custom: X Custom: W Custom: V Custom: U Custom: T Custom: S Custom: R Custom: Q Custom: P Custom: O Custom: N Custom: M Custom: L Custom: K Custom: J Custom: I Custom: H Custom: G Custom: F Custom: E Custom: D Custom: C Custom: B Custom: A String: Character 255 String: Character 254 String: Character 253 String: Character 252 String: Character 251 String: Character 250 String: Character 249 String: Character 248 String: Character 247 String: Character 246 Custom: Delete Custom: Insert Custom: PgDn Custom: PgUp Custom: End Custom: Home Custom: Tab Custom: Right Custom: Left Custom: Down Custom: Up Command repeat prefix-key Decrease FPS limit Increase FPS limit Custom: Alt + Z Custom: Alt + Y Custom: Alt + X Custom: Alt + W Custom: Alt + V Custom: Alt + U Custom: Alt + T Custom: Alt + S Custom: Alt + R Custom: Alt + Q Custom: Alt + P Custom: Alt + O Custom: Alt + N Custom: Alt + M Custom: Alt + L Custom: Alt + K Custom: Alt + J Custom: Alt + I Custom: Alt + H Custom: Alt + G Custom: Alt + F Custom: Alt + E Custom: Alt + D Custom: Alt + C Custom: Alt + B Custom: Alt + A Custom: Ctrl + Z Custom: Ctrl + Y Custom: Ctrl + X Custom: Ctrl + W Custom: Ctrl + V Custom: Ctrl + U Custom: Ctrl + T Custom: Ctrl + S Custom: Ctrl + R Custom: Ctrl + Q Custom: Ctrl + P Custom: Ctrl + O Custom: Ctrl + N Custom: Ctrl + M Custom: Ctrl + L Custom: Ctrl + K Custom: Ctrl + J Custom: Ctrl + I Custom: Ctrl + H Custom: Ctrl + G Custom: Ctrl + F Custom: Ctrl + E Custom: Ctrl + D Custom: Ctrl + C Plus Asterisk Rightparen Leftparen Quote Ampersand Dollar Hash Quotedbl Exclaim ESC Enter Backspace Custom: Alt + 9 Custom: Alt + 8 Custom: Alt + 7 Custom: Alt + 6 Custom: Alt + 5 Custom: Alt + 4 Custom: Alt + 3 Custom: Alt + 2 Custom: Alt + 1 Custom: Alt + 0 Custom: Ctrl + Shift + Right Custom: Ctrl + Shift + Left Custom: Ctrl + Shift + Down Custom: Ctrl + Shift + Up Custom: Ctrl + 9 Custom: Ctrl + 8 Custom: Ctrl + 7 Custom: Ctrl + 6 Custom: Ctrl + 5 Custom: Ctrl + 4 Custom: Ctrl + 3 Custom: Ctrl + 2 Custom: Ctrl + 1 Custom: Ctrl + 0 Custom: Ctrl + / Custom: Ctrl + Delete Custom: Ctrl + Insert Custom: Ctrl + PgDn Custom: Ctrl + PgUp Custom: Ctrl + End Custom: Ctrl + Home Custom: Ctrl + Tab Custom: Ctrl + Right Custom: Ctrl + Left Custom: Ctrl + Down Custom: Ctrl + Up Custom: Ctrl + Backspace Custom: Ctrl + Enter Custom: Shift + Delete Custom: Shift + Insert Custom: Shift + PgDn Custom: Shift + PgUp Custom: Shift + End Custom: Shift + Home Custom: Shift + Tab Custom: Shift + Right Custom: Shift + Left Custom: Shift + Down Custom: Shift + Up Custom: Shift + Backspace Custom: Shift + Enter F13 F12 F11 F10 Page Down Page Up End Insert Left Right Down Numpad Equals Numpad Enter Numpad Minus Numpad Plus Numpad Multiply Numpad Divide Numpad Period Numpad 9 Numpad 8 Numpad 7 Numpad 6 Numpad 5 Numpad 4 Numpad 3 Numpad 2 Numpad 1 Numpad 0 Backquote Underscore Caret Rightbracket Backslash Leftbracket Question Greater Equals Less Semicolon Colon Slash Period Minus Comma Menu Sysreq Print Help Mode Lgui Rgui Lalt Ralt Lctrl Rctrl Lshift Rshift Scrollock Capslock Numlock F15 F14 No macros! `z-A @Iq@ `z-A @Iq@ NAME_ENTITY_MERCHANT_COMPANY NAME_SIEGE NAME_BATTLE NAME_WAR NAME_CONTINENT NAME_ISLAND NAME_ISLAND_SMALL NAME_PEAK NAME_REGION NAME_HILLS NAME_GRASSLAND NAME_TUNDRA NAME_GLACIER NAME_DESERT HOLY NAME_SWAMP Unrecognized Translation Token: T_WORD Unrecognized Symbol Token: S_WORD Unrecognized Word Token: STANDARD_VERB THE_COMPOUND_PREFIX FRONT_COMPOUND_PREFIX REAR_COMPOUND_ADJ FRONT_COMPOUND_ADJ REAR_COMPOUND_NOUN_PLUR REAR_COMPOUND_NOUN_SING FRONT_COMPOUND_NOUN_PLUR FRONT_COMPOUND_NOUN_SING OF_NOUN_PLUR OF_NOUN_SING THE_COMPOUND_ADJ THE_COMPOUND_NOUN_PLUR THE_COMPOUND_NOUN_SING THE_NOUN_PLUR THE_NOUN_SING ADJ_DIST VERB NOUN SYMBOL SELECT_TRANSLATION CUT_TRANSLATION CUT_SYMBOL SELECT_WORD CUT_WORD --- Logging Translation --- Logging Symbol --- Logging Word [TRANSLATION: [SYMBOL: [WORD: [OBJECT:LANGUAGE] language_layer Impoverished Word Selector *** Error(s) finalizing the translation Unrecognized word token: *** Error(s) finalizing the symbol NAME_FESTIVAL NAME_BUILDING_TOMB NAME_BUILDING_KEEP NAME_WALL NAME_TUNNEL NAME_BRIDGE NAME_ROAD NAME_BUILDING_HOSPITAL NAME_BUILDING_LIBRARY NAME_BUILDING_TEMPLE NAME_COMMON_RELIGION Historical events Initialization complete... Sorting the sacrifice of the giving of candles costumes incense burning acrobats the scattering of flowers the carrying of images banners an order of precedence criers in front a moving performance stage storytelling a telling of the story of mounted The event featured centered around A holy period dedicated to A fair occurred in occurred in A festival commemorating Defender was victorious. Attacker was victorious. Attacker was uncontested. D: , no losses , one loss losses , all lost , lost creature unknown The causes of the conflict are debated by scholars and very little is truly known. natural aversion to the adversary's inherent association with natural aversion to the adversary's worship of religious opposition to the adversary's inherent association with religious opposition to the adversary's worship of disgust with the adversary's godlessness a family matter The most significant cause of the conflict was One of the most significant causes of the conflict was was waged by began. occurred. ended. [LPAGE:HEC: Part of Legends Unnamed Underworld area Unnamed magma sea area Unnamed underground area event Catacombs Sewers Market Underworld spire Dark tower Keep Mead hall Counting house , force Unnamed Underground regions Historical maps Chronicles by age Structures Art Civilizations and other entities Codices, scrolls, etc. Historical figures Select a category below to begin. Export XML Exporting! Explore the history of event sort Structures completed Artifacts completed Historical figures Check for culled historical figures completed dark tower library temple keep mead hall guildhall hospital counting house Unknown group Unknown underground area Unknown region Unknown book Unknown artifact Unknown site Unknown artwork the world. no civilized peoples existed in only simple creatures inhabited fantastic creatures were but mere stories told by travelers. crumbled completely. again yet was a time after civilization had various civilized races peopled the world. powers fought their final battles. ancient the last of the ruled the world. fantastic creatures were few and far between, and some even doubted their existence. fantastic creatures no longer lived in great numbers. there were still great powers in the world great powers had returned to the world the powers of the world were fading held sway. still living gods and mighty beasts was the only great power in the world. again yet was a time when were the only great powers in the world. was a time when the attack A fearsome A ceremony occurred in A procession occurred in A competition A gladiatory competition A wrestling competition A flying race A foot race A poetry competition A music competition A dance competition A competition involving A performance A story recital The story of A poetry recital A recital of A concert A dance A performance of divine aspect of Unknown structure tower catacombs sewers dungeon market underworld spire `z-A @Iq@ Unreachable machine node on split Failed to find machine node frontier on split Machine node out of bounds on split LPAGE EPOP ERA HEC /LPAGE VAR KEY `;!@ `>!@ V!@ P<!@ 0xJ@ =!@ p8!@ [!@ 9!@ MOON_PHASE Unrecognized Material Template Token: *** Error(s) finalizing the material template Unrecognized Color Token in Material Template: IMPLIES_ANIMAL_KILL ALCOHOL_PLANT ALCOHOL_CREATURE CHEESE_PLANT CHEESE_CREATURE POWDER_MISC_PLANT POWDER_MISC_CREATURE STOCKPILE_GLOB STOCKPILE_GLOB_SOLID STOCKPILE_GLOB_PASTE STOCKPILE_GLOB_PRESSED LIQUID_MISC_PLANT LIQUID_MISC_CREATURE LIQUID_MISC_OTHER STRUCTURAL_PLANT_MAT SEED_MAT STOCKPILE_PLANT_GROWTH BONE CARTILAGE TILE_COLOR BASIC_COLOR STATE_COLOR STATE_NAME STATE_NAME_ADJ STATE_ADJ ABSORPTION IMPACT_YIELD IMPACT_FRACTURE IMPACT_ELASTICITY IMPACT_STRAIN_AT_YIELD COMPRESSIVE_YIELD COMPRESSIVE_FRACTURE COMPRESSIVE_ELASTICITY COMPRESSIVE_STRAIN_AT_YIELD TENSILE_YIELD TENSILE_FRACTURE TENSILE_ELASTICITY TENSILE_STRAIN_AT_YIELD TORSION_YIELD TORSION_FRACTURE TORSION_ELASTICITY TORSION_STRAIN_AT_YIELD SHEAR_YIELD SHEAR_FRACTURE SHEAR_ELASTICITY SHEAR_STRAIN_AT_YIELD BENDING_YIELD BENDING_FRACTURE BENDING_ELASTICITY BENDING_STRAIN_AT_YIELD MAX_EDGE MATERIAL_VALUE SPEC_HEAT HEATDAM_POINT COLDDAM_POINT IGNITE_POINT MELTING_POINT BOILING_POINT MAT_FIXED_TEMP IF_EXISTS_SET_HEATDAM_POINT IF_EXISTS_SET_COLDDAM_POINT IF_EXISTS_SET_IGNITE_POINT IF_EXISTS_SET_MELTING_POINT IF_EXISTS_SET_BOILING_POINT IF_EXISTS_SET_MAT_FIXED_TEMP SOLID_DENSITY LIQUID_DENSITY MOLAR_MASS EXTRACT_STORAGE BUTCHER_SPECIAL MEAT_CATEGORY MEAT_NAME BLOCK_NAME MATERIAL_REACTION_PRODUCT ITEM_REACTION_PRODUCT HARDENS_WITH_WATER SOAP_LEVEL MULTIPLY_VALUE magma boiling magma RED amber ground amber FEATHER NERVOUS_TISSUE HOOF CHITIN ANTLER THREAD_PLANT TOOTH HORN SHELL SILK GENERATES_MIASMA ROTS BLOOD_MAP_DESCRIPTOR ICHOR_MAP_DESCRIPTOR GOO_MAP_DESCRIPTOR SLIME_MAP_DESCRIPTOR PUS_MAP_DESCRIPTOR SWEAT_MAP_DESCRIPTOR TEARS_MAP_DESCRIPTOR SPIT_MAP_DESCRIPTOR EVAPORATES ENTERS_BLOOD ALCOHOL EDIBLE_VERMIN EDIBLE_RAW EDIBLE_COOKED DO_NOT_CLEAN_GLOB NO_STONE_STOCKPILE ITEMS_METAL ITEMS_BARRED ITEMS_SCALED ITEMS_LEATHER ITEMS_SOFT ITEMS_HARD IS_STONE IS_CERAMIC UNDIGGABLE DISPLAY_UNGLAZED YARN STOCKPILE_THREAD_METAL IS_METAL IS_GLASS CRYSTAL_GLASSABLE ITEMS_WEAPON ITEMS_WEAPON_RANGED ITEMS_ANVIL ITEMS_AMMO ITEMS_DIGGER ITEMS_ARMOR ITEMS_DELICATE ITEMS_SIEGE_ENGINE ITEMS_QUERN STONE_NAME IS_GEM OVERWRITE_SOLID TEMP_DIET_INFO SLIME ICHOR GOO FILTH POWDER_DYE ITEM_SYMBOL DISPLAY_COLOR BUILD_COLOR pressed grime CREATURE_1 unknown frozen creature substance unknown frozen creature powder unknown creature paste unknown pressed frozen creature substance unknown creature substance unknown boiling creature substance PLANT_1 unknown frozen plant substance unknown frozen plant powder unknown frozen plant paste unknown pressed frozen plant substance unknown plant substance unknown boiling plant substance SYNDROME SYN_NAME SYN_AFFECTED_CLASS SYN_IMMUNE_CLASS SYN_AFFECTED_CREATURE SYN_CLASS SYN_IDENTIFIER SYN_IMMUNE_CREATURE SYN_CONCENTRATION_ADDED CE_REDUCE_PAIN SEV :BP missing body part group token :BP missing body part token :BP missing tissue token Unrecognized CE_REDUCE_PAIN token: CE_PAIN Unrecognized CE_PAIN token: CE_REDUCE_SWELLING Unrecognized CE_REDUCE_SWELLING token: CE_CURE_INFECTION Unrecognized CE_CURE_INFECTION token: CE_SWELLING Unrecognized CE_SWELLING token: CE_HEAL_NERVES Unrecognized CE_HEAL_NERVES token: CE_STOP_BLEEDING Unrecognized CE_STOP_BLEEDING token: CE_OOZING Unrecognized CE_OOZING token: CE_BRUISING Unrecognized CE_BRUISING token: CE_CLOSE_OPEN_WOUNDS Unrecognized CE_CLOSE_OPEN_WOUNDS token: CE_HEAL_TISSUES Unrecognized CE_HEAL_TISSUES token: CE_REGROW_PARTS Unrecognized CE_REGROW_PARTS token: CE_BLISTERS Unrecognized CE_BLISTERS token: CE_NUMBNESS Unrecognized CE_NUMBNESS token: CE_REDUCE_PARALYSIS Unrecognized CE_REDUCE_PARALYSIS token: CE_PARALYSIS Unrecognized CE_PARALYSIS token: CE_REDUCE_FEVER Unrecognized CE_REDUCE_FEVER token: CE_FEVER Unrecognized CE_FEVER token: amber paste pressed amber coral ground coral coral paste pressed coral WHITE green glass ground green glass green glass paste pressed green glass molten green glass boiling green glass DARK_GREEN clear glass ground clear glass clear glass paste pressed clear glass molten clear glass boiling clear glass crystal glass ground crystal glass crystal glass paste pressed crystal glass molten crystal glass boiling crystal glass slush coal coal powder coal slush pressed coal BLACK potash potash slush pressed potash ash ash paste pressed ash ASH_GLAZE pearlash pearlash paste pressed pearlash frozen lye frozen lye powder lye slush lye boiling lye pressed dirt BROWN pressed vomit molten salt boiling salt pressed filth frozen filth frozen filth powder filth slush boiling filth unknown frozen substance unknown frozen powder unknown slush unknown substance unknown boiling substance grime grime paste EMOTION Unrecognized CE_FEEL_EMOTION token: CE_CHANGE_PERSONALITY FACET Unrecognized CE_CHANGE_PERSONALITY token: CE_ERRATIC_BEHAVIOR Unrecognized CE_ERRATIC_BEHAVIOR token: CE_SKILL_ROLL_ADJUST PERC PERC_ON Unrecognized CE_SKILL_ROLL_ADJUST token: CDI token precedes any CAN_DO_INTERACTION tag SYNDROME_TAG CREATURE_FLAG FORBIDDEN_CREATURE_FLAG CREATURE_CASTE_FLAG FORBIDDEN_CREATURE_CASTE_FLAG HAVE_FAST_EFFORTLESS_GAIT_SPEED ALL_SLOW_EFFORTLESS_GAIT_SPEED PERIODIC COUNTER_TRIGGER Unrecognized CE Token: ALCOHOLIC MILK_COUNTER EGG_SPENT GROUNDED_ANIMAL_ANGER TIME_SINCE_SUCKED_BLOOD DRINKING_BLOOD Unrecognized Counter: PROB LOCALIZED RESISTABLE ABRUPT ABRUPT_START ABRUPT_END SIZE_DELAYS SIZE_DILUTES VASCULAR_ONLY MUSCULAR_ONLY START PEAK END DWF_STRETCH feel less pain. looks less pained. less swelling. no longer infected. recover recovers from nerve damage. less bleeding. fewer wounds. fewer damaged tissues. body parts regrow! and more regrow! regrows! tissues regrow! and geldables regrow! geldables regrow! less sluggish. less feverish. cough coughs CE_BLEEDING Unrecognized CE_BLEEDING token: CE_COUGH_BLOOD Unrecognized CE_COUGH_BLOOD token: CE_VOMIT_BLOOD Unrecognized CE_VOMIT_BLOOD token: CE_REDUCE_NAUSEA Unrecognized CE_REDUCE_NAUSEA token: CE_NAUSEA Unrecognized CE_NAUSEA token: CE_UNCONSCIOUSNESS Unrecognized CE_UNCONSCIOUSNESS token: CE_NECROSIS Unrecognized CE_NECROSIS token: CE_IMPAIR_FUNCTION Unrecognized CE_IMPAIR_FUNCTION token: CE_DROWSINESS Unrecognized CE_DROWSINESS token: CE_REDUCE_DIZZINESS Unrecognized CE_REDUCE_DIZZINESS token: CE_DIZZINESS Unrecognized CE_DIZZINESS token: CE_SPECIAL_ATTACK_INTERACTION :INTERACTION missing token Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: CE_ADD_TAG Unsupported CE add tag: CE_REMOVE_TAG Unsupported CE remove tag: CE_DISPLAY_TILE CAN_BE_HIDDEN Unrecognized CE_DISPLAY_TILE token: CE_DISPLAY_NAME Unrecognized CE_DISPLAY_NAME token: CE_FLASH_TILE Unrecognized CE_FLASH_TILE token: CE_PHYS_ATT_CHANGE Unrecognized CE_PHYS_ATT_CHANGE token: CE_MENT_ATT_CHANGE Unrecognized CE_MENT_ATT_CHANGE token: CE_BODY_APPEARANCE_MODIFIER APPEARANCE_MODIFIER Unrecognized CE_BODY_APPEARANCE_MODIFIER token: CE_BP_APPEARANCE_MODIFIER RESERVED_WHOLE_PART Unrecognized CE_BP_APPEARANCE_MODIFIER token: CE_MATERIAL_FORCE_MULTIPLIER MAT_MULT Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: CE_SPEED_CHANGE SPEED_PERC SPEED_ADD Unrecognized CE_SPEED_CHANGE token: CE_BODY_MAT_INTERACTION MAT_TOKEN Unrecognized CE_BODY_MAT_INTERACTION token: CE_SENSE_CREATURE_CLASS Unrecognized CE_SENSE_CREATURE_CLASS token: CE_CAN_DO_INTERACTION Unrecognized CE_CAN_DO_INTERACTION token: CE_BODY_TRANSFORMATION Unrecognized CE_BODY_TRANSFORMATION token: CE_FEEL_EMOTION up blood. vomit blood. less nauseated. less dizzy. : Unrecognized Color Token in Material Template: CE_MATERIAL_FORCE_MULTIPLIER: Unrecognized Creature/Caste Token in Body Transformation Effect: Interaction Token not recognized : DEFAULT_ICON TARGET Unrecognized CDI Target Token: TARGET_RANGE LOCATION_HINT USAGE_HINT ADV_NAME MAX_TARGET_NUMBER WAIT_PERIOD VERBAL_SPEECH CAN_BE_MUTUAL VERBAL FREE_ACTION VERB_REVERSE TARGET_VERB BP_REQUIRED --- Logging Inorganic ALL_NAMES TRUNK_PERIOD HEAVY_BRANCH_DENSITY DIRECTED_BRANCH_DENSITY BRANCH_DENSITY LIGHT_BRANCH_DENSITY MAX_TRUNK_HEIGHT HEAVY_BRANCH_RADIUS DIRECTED_BRANCH_RADIUS LIGHT_BRANCH_RADIUS BRANCH_RADIUS TRUNK_BRANCHING MAX_TRUNK_DIAMETER TRUNK_WIDTH_PERIOD CAP_PERIOD CAP_RADIUS ROOT_DENSITY ROOT_RADIUS STANDARD_TILE_NAMES trunk roots branches twigs cap TRUNK_NAME ROOT_NAME ROOTS_NAME BRANCHES_NAME LIGHT_BRANCHES_NAME DIRECTED_BRANCHES_NAME HEAVY_BRANCHES_NAME CAP_NAME TWIGS_NAME GRASS TREE_TILE DEAD_TREE_TILE SAPLING_TILE DEAD_SAPLING_TILE TREE_COLOR DEAD_TREE_COLOR SAPLING_COLOR DEAD_SAPLING_COLOR SAPLING_DROWN_LEVEL TREE_DROWN_LEVEL GROWDUR PICKED_TILE DEAD_PICKED_TILE GRASS_TILES ALT_PERIOD ALT_GRASS_TILES GRASS_COLORS TREE_HAS_MUSHROOM_CAP SHRUB_TILE DEAD_SHRUB_TILE CLUSTERSIZE PICKED_COLOR DEAD_PICKED_COLOR SHRUB_COLOR DEAD_SHRUB_COLOR BASIC_MAT MILL SHRUB_DROWN_LEVEL TWIGS_SIDE_BRANCHES TWIGS_ABOVE_BRANCHES CUT_INORGANIC SELECT_INORGANIC : Could not locate material template WAFERS SPECIAL DEEP_SPECIAL DIVINE MYTHICAL_REMNANT MYTHICAL_SUBSTANCE THREAD_METAL DEEP_SURFACE AQUIFER METAMORPHIC SEDIMENTARY SOIL SOIL_OCEAN SOIL_SAND SEDIMENTARY_OCEAN_SHALLOW SEDIMENTARY_OCEAN_DEEP IGNEOUS_INTRUSIVE IGNEOUS_EXTRUSIVE ENVIRONMENT Missing Stone Environment Token: Missing Stone Environment Inclusion Type Token: Missing Frequency for Stone Environment: ALL_STONE IGNEOUS_ALL ALLUVIAL Unrecognized Stone Environment Token: ENVIRONMENT_SPEC Missing Stone Environment Spec Token: Missing Stone Environment Spec Inclusion Type Token: Missing Frequency for Stone Environment Spec: LAVA Unrecognized Inorganic Material Definition Token: GROWTH SELECT_GROWTH GROWTH_ITEM GROWTH_TRUNK_HEIGHT_PERC GROWTH_TIMING GROWTH_DROPS_OFF GROWTH_DROPS_OFF_NO_CLOUD GROWTH_HOST_TILE BRANCHES LIGHT_BRANCHES HEAVY_BRANCHES DIRECTED_BRANCHES CAP ROOTS TRUNK TWIGS ALL_BRANCHES BRANCHES_AND_TWIGS LIGHT_BRANCHES_AND_TWIGS ALL_BRANCHES_AND_TWIGS SAPLING ALL_BRANCHES_AND_TRUNK HEAVY_BRANCHES_AND_TRUNK DIRECTED_BRANCHES_AND_TRUNK GROWTH_DENSITY GROWTH_HAS_SEED GROWTH_PRINT GROWTH_NAME NAME_PLURAL TWIGS_BELOW_BRANCHES TWIGS_SIDE_HEAVY_BRANCHES TWIGS_ABOVE_HEAVY_BRANCHES TWIGS_BELOW_HEAVY_BRANCHES TWIGS_SIDE_TRUNK TWIGS_ABOVE_TRUNK TWIGS_BELOW_TRUNK SEED EXTRACT_STILL_VIAL EXTRACT_VIAL EXTRACT_BARREL WET DRY Unrecognized Plant Token: --- Logging Plant CUT_PLANT SELECT_PLANT : Smelt Ore Not Found, Token - : Thread Metal Ore Not Found, Token - : Environment Spec Stone Not Found, Token - Sharp blades Extract strands Ore of inorganic_generated [OBJECT:INORGANIC] [INORGANIC: plant_generated [OBJECT:PLANT] [PLANT: skipped: identifier cannot start with 'classic'. skipped: identifier cannot start with 'vanilla'. has characters that can't be used in filename. Loading without these characters. Mod identifier DISPLAYED_VERSION NUMERIC_VERSION EARLIEST_COMPATIBLE_NUMERIC_VERSION must be less than or equal to NUMERIC_VERSION! EARLIEST_COMPATIBLE_NUMERIC_VERSION REQUIRES_ID EARLIEST_COMPATIBLE_DISPLAYED_VERSION has characters that can't be used in filename. Identifier REQUIRES_ID_AFTER_ME REQUIRES_ID_BEFORE_ME STEAM_FILE_ID CONFLICTS_WITH_ID STEAM_DESCRIPTION STEAM_TITLE STEAM_KEY_VALUE_TAG STEAM_TAG STEAM_CHANGELOG STEAM_METADATA Two installed mods have the same id and numeric version: Unrecognized mod info token: ). Using the first encountered: Two uninstalled mods have the same id and numeric version: data/vanilla/vanilla_text/ data/vanilla/vanilla_text/info.txt data/vanilla/vanilla_languages/info.txt Failed to find vanilla text header. Failed to find vanilla languages header. data/vanilla/vanilla_languages/ data/vanilla/vanilla_descriptors/ data/vanilla/vanilla_descriptors/info.txt data/vanilla/vanilla_materials/info.txt Failed to find vanilla descriptors header. Failed to find vanilla materials header. data/vanilla/vanilla_materials/ data/vanilla/vanilla_environment/ data/vanilla/vanilla_environment/info.txt data/vanilla/vanilla_plants/info.txt Failed to find vanilla environment header. Failed to find vanilla plants header. data/vanilla/vanilla_plants/ data/vanilla/vanilla_items/ data/vanilla/vanilla_items/info.txt data/vanilla/vanilla_buildings/info.txt Failed to find vanilla items header. Failed to find vanilla buildings header. data/vanilla/vanilla_buildings/ data/vanilla/vanilla_bodies/ data/vanilla/vanilla_bodies/info.txt data/vanilla/vanilla_creatures/info.txt Failed to find vanilla bodies header. Failed to find vanilla creatures header. data/vanilla/vanilla_creatures/ data/vanilla/vanilla_entities/ data/vanilla/vanilla_entities/info.txt data/vanilla/vanilla_reactions/info.txt Failed to find vanilla entities header. Failed to find vanilla reactions header. data/vanilla/vanilla_reactions/ data/vanilla/vanilla_interactions/ data/vanilla/vanilla_interactions/info.txt data/vanilla/vanilla_descriptors_graphics/info.txt Failed to find vanilla interactions header. data/vanilla/vanilla_plants_graphics/info.txt Failed to find vanilla descriptors graphics header. data/vanilla/vanilla_items_graphics/info.txt Failed to find vanilla plants graphics header. data/vanilla/vanilla_buildings_graphics/info.txt Failed to find vanilla items graphics header. data/vanilla/vanilla_creatures_graphics/info.txt Failed to find vanilla buildings graphics header. data/vanilla/vanilla_interactions_graphics/info.txt Failed to find vanilla creatures graphics header. data/vanilla/vanilla_world_map/info.txt Failed to find vanilla interactions graphics header. Failed to find vanilla world map header. data/vanilla/vanilla_world_map/ data/vanilla/vanilla_interface/ data/vanilla/vanilla_interface/info.txt data/vanilla/vanilla_music/info.txt Failed to find vanilla interface header. Failed to find vanilla music header. data/vanilla/vanilla_music/ /info.txt data/installed_mods/* mods/ mods/* info.txt mods/*.zip couldn't create directory %s Error allocating memory has become entangled in a hidden web! path moved off track path not closed, attempting fix has claimed a path not closed, attempting to follow Your mason has defaced a has begun a mysterious construction! destroyed Your engraver has carved a track through a loop path fail: toppled <invalid start> <same square> -> <invalid goal> :Path Goal : Id # push :Station past you, interrupting your action. pushes has cooked a masterpiece! has dyed a masterpiece! You chop down the --- Logging Music SELECT_MUSIC CUT_MUSIC *** Error(s) finalizing the music MOUNTAINHOME_CARD_1 CRAFTSDWARFSHIP_CARD_5 MOUNTAINHOME_CARD_3 MOUNTAINHOME_CARD_2 MOUNTAINHOME_CARD_5 MOUNTAINHOME_CARD_4 SECOND_YEAR_PLUS CAVERNS_OPENED MEGABEAST_ATTACK FIRST_CAVERN_OPENED TAVERN_MUSIC_PRESENT FORGOTTEN_BEAST_ATTACK JUST_EMBARKED TAVERN_DANCE_PRESENT FORT_LEVEL LOST_FORT Song file unrecognized: FIRST_GHOST Card unrecognized: CARD Unrecognized Music Context Token: Unrecognized Music Frequency Token: Unrecognized Music Event Token: EVENT Unrecognized Music Token: EXPANSIVE_CAVERN KOGANUSAN HILL_DWARF DEATH_SPIRAL DRINK_AND_INDUSTRY FORGOTTEN_BEAST FIRST_YEAR VILE_FORCE_OF_DARKNESS STRIKE_THE_EARTH ANOTHER_YEAR CRAFTSDWARFSHIP WINTER_ENTOMBS_YOU THE_CAPITAL STRIKE_IT_AGAIN LIFE_OF_ADVENTURE BRUISING_THE_FAT HAMLET_MEMOIRS BEYOND_THE_GATES SISTERS_OF_WAR INTO_THE_PITS PONY_RIDER CANNIBAL LOSING_IS_FUN TWO_COINS EXPANSIVE_CAVERN_CARD_2 EXPANSIVE_CAVERN_CARD_1 EXPANSIVE_CAVERN_CARD_4 EXPANSIVE_CAVERN_CARD_3 HILL_DWARF_CARD_2 HILL_DWARF_CARD_1 HILL_DWARF_CARD_4 HILL_DWARF_CARD_3 FORGOTTEN_BEAST_CARD_1 HILL_DWARF_CARD_5 FORGOTTEN_BEAST_CARD_3 FORGOTTEN_BEAST_CARD_2 FORGOTTEN_BEAST_CARD_5 FORGOTTEN_BEAST_CARD_4 VILE_FORCE_OF_DARKNESS_CARD_2 VILE_FORCE_OF_DARKNESS_CARD_1 VILE_FORCE_OF_DARKNESS_CARD_4 VILE_FORCE_OF_DARKNESS_CARD_3 FIRST_YEAR_CARD_1 VILE_FORCE_OF_DARKNESS_CARD_5 FIRST_YEAR_CARD_3 FIRST_YEAR_CARD_2 ANOTHER_YEAR_CARD_1 FIRST_YEAR_CARD_4 ANOTHER_YEAR_CARD_3 ANOTHER_YEAR_CARD_2 ANOTHER_YEAR_CARD_5 ANOTHER_YEAR_CARD_4 STRIKE_THE_EARTH_CARD_2 STRIKE_THE_EARTH_CARD_1 STRIKE_THE_EARTH_CARD_4 STRIKE_THE_EARTH_CARD_3 WINTER_ENTOMBS_YOU_CARD_2 WINTER_ENTOMBS_YOU_CARD_1 WINTER_ENTOMBS_YOU_CARD_4 WINTER_ENTOMBS_YOU_CARD_3 CRAFTSDWARFSHIP_CARD_2 CRAFTSDWARFSHIP_CARD_1 CRAFTSDWARFSHIP_CARD_4 CRAFTSDWARFSHIP_CARD_3 form of music used for entertainment form of music used to commemorate important events form of music used during marches and military engagements directed toward the worship of devotional form of music The form guides musicians during improvised performances. The rules of the form are applied by composers to produce individual pieces of music which can be performed. speaker singer recite chanter the words of recites nonsensical words and sounds any composition of music is played on while the al voices join in melody and counterpoint, harmony and rhythm The music al voices cover melody, harmony and rhythm al voices bring melody, counterpoint and rhythm The musical voices is melody and rhythm without harmony bring melody and counterpoint join in melody, counterpoint and harmony are joined in melody bring melody with harmony be loud be moderately loud become louder and louder be very loud fade into silence become softer and softer The melody and counterpoint both have start loud then be immediately soft mid-length phrases short phrases phrases of varied length long phrases , while the counterpoint has The melody has The counterpoint melody has throughout the form. Never more than an interval sounds at once. Only one pitch is ever played at a time. Pitches are densely packed in clusters as music moves from chord to chord. Chords, seldom-used, are sparse -- intervals and single pitches are favored. The music repeats for as long as necessary. The music is broadly layered with chords spanning the range. without preference for a scale It is performed scale using the free rhythm and in Throughout, when possible, performers are to Throughout, when possible, composers and performers are to use grace notes glide from note to note make trills use mordents locally improvise play rapid runs add fills syncopate modulate frequently alternate tension and repose play staccato play arpeggios freely adjust the beats play legato match notes and syllables spread syllables over many notes or composing From beginning to end, when improvising always , artists should sometimes often rising include a falling-rising rising-falling sharpened melody pattern on the rise degree as well as on the fall grace notes glides The entire performance The musical voices are purely rhythmic stress the rhythm should be bright be stately be made with skill be lively be spirited be vigorous be fiery be delicate be made with feeling bring a sense of motion be passionate feel agitated be broad sparkle be strong be made sweetly be forceful be energetic be made expressively feel heroic be joyful feel furious be merry be grand build as it proceeds be graceful be melancholic evoke tears be made with a light touch feel mournful feel mysterious feel heavy feel playful be jumpy feel calm feel tender is at a free tempo be triumphant is slow is very slow is moderately paced is at a walking pace is fast is moderately fast is extremely fast is very fast slows and broadens accelerates as it proceeds is at a hurried pace is consistently slowing slows down and dies away as it draws to a close gradually slows as it comes to an end becomes frenzied as it proceeds becomes calmer as the end is approached , and it is to is to be very soft be in whispered undertones be moderately soft be soft series of variations theme all repeated possibly up to repeated Each of the times series of variations simple passage The passage Each passage the melody of the is voiced by the harmony of the the counterpoint of the reciting the words of the rhythm of the reciting nonsensical words and sounds reciting is half the tempo of the last passage is twice the tempo of the last passage is slower than the last passage moves more quickly than the last passage resumes the original tempo resumes the previous tempo each of the stays in the voice covers its entire range register is confined to the ranges from the in the melody and counterpoint covers its entire range from the in the melody. in the melody, while the counterpoint has Only one pitch is ever played at a time in this passage. in the counterpoint melody. This passage typically has some sparse chords. This passage features only melodic tones and intervals. This passage is richly layered with full chords making use of the available range. Chords are packed close together in dense clusters in this passage. should be composed and performed using is performed locally improvisation should be performed using fills syncopation frequent modulation alternation between tension and repose melismatic phrasing free adjustment of the beats should syllabic phrasing notes spaced evenly throughout the octave. Scales are constructed from In quartertones, their spacing is roughly notes dividing the octave. Scales are conceived of as two chords built using a division of the perfect fourth interval into , where 1 is the tonic, O marks the octave and x marks other notes. The tonic note is fixed only at the time of performance. notes. trills mordents arpeggios rapid runs legato staccato always Each does the counterpoint melody does the main melody provides the rhythm does harmony perform with feeling perform with skill perform expressively perform sweetly perform with a light touch build as the performance proceeds glides from note to note is to uses mordents uses grace notes plays rapid runs makes trills syncopates locally improvises modulates frequently adds fills plays staccato plays arpeggios spreads syllables over many notes plays legato The voice stays in the matches notes and syllables register. middle The voice ranges from the The voice uses its entire range. The voice is confined to the register to the voice uses its entire range. top The voice uses its entire range from the voice ranges from the has the following structure: has a simple structure: an additional has a well-defined multi-passage structure: lengthy another unrelated brief introduction passage recapitulation exposition verse synthesis finale chorus bridge-passage coda second first Every note is named. The tonic note is a fixed tone passed from teacher to student. Preferred notes in the fundamental scale are named. A single note in the fundamental scale is named. After a scale is constructed, the root note of chords are named. After a scale is constructed, notes are named according to degree. The names are It is called As always, the spoken hexatonic pentatonic scale is heptatonic thought of as joined chords spanning a perfect fifth and a perfect fourth constructed by selection of degrees from the fundamental scale. The degrees selected are thought of as two disjoint chords spanning a tritone and a perfect fourth thought of as two disjoint chords spanning a perfect fifth and a major third thought of as two disjoint chords spanning two perfect fourths thought of as two disjoint chords drawn from the fundamental division of the perfect fourth [B]The These chords are named tetrachord trichord (completing the octave) pentachord degrees of the quartertone octave scale degrees of the semitone octave scale degrees of the fundamental perfect fourth division degrees of the octave scale [B]The rhythm system is fundamentally polymetric. There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. [B]The rhythm system is fundamentally polyrhythmic. There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. patterns: rhythm is made from As stated above, they are to be played in polyrhythm. (considered the primary) The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. As stated above, they are to be played in polymeter. rhythm is a single line with The patterns are to be played over the same period of time, concluding together regardless of beat number. divided into beats pattern bars in a The beat is stressed as follows: The beats are named ! marks the primary accent, [B]where ` marks a beat as early, X marks an accented beat, x is a beat ' marks a beat as late, and | indicates a bar. , - is silent Duplicate inventory removed: Number of Demon Types Number of Night Troll Types Titan Attack Exported Wealth Rating Titan Attack Created Wealth Rating Number of Vampire Curse Types Number of Werebeast Curse Types Number of Bogeyman Types Number of Nightmare Types Werebeast Attack Created Wealth Rating Number of Secret Types Werebeast Attack Population Rating Werebeast Attack Exported Wealth Rating Number of Evil Cloud Types Number of Evil Rain Types Number of Regional Interaction Types Number of Disturbance Interaction Types Allow Mythical Healing Allow Divination Generate Divine Materials Generate Mythical Materials Allow Necromancer Lieutenants Allow Necromancer Ghouls Allow Demonic Experiments Allow Necromancer Experiments Desired Good Square Count in Medium Subregions Desired Good Square Count in Large Subregions Allow Necromancer Summons Desired Good Square Count in Small Subregions Desired Evil Square Count in Large Subregions Minimum Initial Desired Evil Square Count in Small Subregions Desired Evil Square Count in Medium Subregions Minimum Final Erosion Cycle Count Square Count Region Count Periodically Erode Extreme Cliffs Do Orographic Precipitation and Rain Shadows Minimum River Start Locations (Pre-Erosion) Desired River Start Locations (Post-Erosion) Cavern Layer Openness Min Cavern Layer Openness Max Maximum Number of Subregions Cavern Layer Number Cavern Layer Water Min Cavern Layer Water Max Cavern Layer Passage Density Min Cavern Layer Passage Density Max Z Levels Above Ground Z Levels Above Layer 1 Magma Layer Bottom Layer (Forces Magma) Z Levels Above Layer 4 Z Levels Above Layer 5 Z Levels Above Layer 2 Z Levels Above Layer 3 Maximum Natural Cave Size Number of Mountain Caves Z Levels At Bottom Minimum Natural Cave Size Make Caves Visible Allow Init Embark Options to Show Tunnels Number of Non-Mountain Caves Number of Mythical Sites Use Seed Use Name Seed Use Creature Seed Seed Use History Seed End Year Population Cap After Civ Creation Custom world name Embark Points Percentage Beasts Dead For Stoppage Ignore No Cap Site Cap After Civ Creation Reveal All Historical Events Elevation Year to Begin Checking Megabeast Percentage Cull Unimportant Historical Figures Drainage Volcanism Rainfall Temperature Maximum X-Variance Savagery Minimum 2 x 2 4 x 4 Y-Variance Elevation Mesh Size 32 x 32 Elevation Weighted Range ( 8 x 8 16 x 16 Drainage Mesh Size Drainage Weighted Range ( Rain Mesh Size Rain Weighted Range ( Temperature Mesh Size Temperature Weighted Range ( Savagery Mesh Size Savagery Weighted Range ( Pole North or South Volcanism Mesh Size Volcanism Weighted Range ( Minimum Mountain Peak Number Minimum Partial Edge Oceans North and/or South North and South Mineral Scarcity (Low = More minerals) Max Megabeast Caves Minimum Complete Edge Oceans Minimum Volcano Number Titan Number Titan Attack Population Rating No Beasts Max Semimegabeast Caves MEGABEAST_CAP SEMIMEGABEAST_CAP VOLCANISM_FREQUENCY MINERAL_SCARCITY WEREBEAST_ATTACK_TRIGGER DEMON_NUMBER TITAN_NUMBER TITAN_ATTACK_TRIGGER NIGHTMARE_NUMBER VAMPIRE_NUMBER NIGHT_TROLL_NUMBER BOGEYMAN_NUMBER REGIONAL_INTERACTION_NUMBER DISTURBANCE_INTERACTION_NUMBER WEREBEAST_NUMBER SECRET_NUMBER GENERATE_MYTHICAL_MATERIALS ALLOW_MYTHICAL_HEALING EVIL_CLOUD_NUMBER GENERATE_DIVINE_MATERIALS ALLOW_NECROMANCER_EXPERIMENTS ALLOW_NECROMANCER_LIEUTENANTS ALLOW_DIVINATION ALLOW_DEMONIC_EXPERIMENTS EVIL_RAIN_NUMBER GOOD_SQ_COUNTS ALLOW_NECROMANCER_GHOULS ALLOW_NECROMANCER_SUMMONS RIVER_MINS SUBREGION_MAX EVIL_SQ_COUNTS REGION_COUNTS CAVERN_LAYER_OPENNESS_MAX CAVERN_LAYER_PASSAGE_DENSITY_MIN CAVERN_LAYER_COUNT CAVERN_LAYER_OPENNESS_MIN CAVERN_LAYER_WATER_MAX HAVE_BOTTOM_LAYER_1 CAVERN_LAYER_PASSAGE_DENSITY_MAX CAVERN_LAYER_WATER_MIN LEVELS_ABOVE_LAYER_1 LEVELS_ABOVE_LAYER_2 HAVE_BOTTOM_LAYER_2 LEVELS_ABOVE_GROUND LEVELS_ABOVE_LAYER_5 LEVELS_AT_BOTTOM LEVELS_ABOVE_LAYER_3 LEVELS_ABOVE_LAYER_4 MOUNTAIN_CAVE_MIN NON_MOUNTAIN_CAVE_MIN CAVE_MIN_SIZE CAVE_MAX_SIZE TOTAL_CIV_POPULATION SITE_CAP MYTHICAL_SITE_NUM TOTAL_CIV_NUMBER DRAINAGE_RANGES SAVAGERY_RANGES ELEVATION_RANGES RAIN_RANGES LARGE ISLAND LARGE REGION VOLCANISM_RANGES Unrecognized World Gen Token: Playable Civilization Required Minimum Number of Mid-Elevation Squares Only in Finder Number of Civilizations Minimum Number of Mid-Rain Squares Minimum Number of Low-Rain Squares Minimum Number of Low-Elevation Squares Minimum Number of High-Elevation Squares Minimum Number of Low-Drainage Squares Minimum Number of High-Drainage Squares Minimum Number of High-Rain Squares Minimum Number of Mid-Drainage Squares Minimum Number of High-Savagery Squares Minimum Number of Mid-Volcanism Squares Minimum Number of Mid-Savagery Squares Minimum Number of Low-Savagery Squares prefs/world_gen.txt WORLD_GEN Minimum Number of Low-Volcanism Squares Minimum Number of High-Volcanism Squares CREATURE_SEED CUSTOM_NAME HISTORY_SEED NAME_SEED PARTIAL_OCEAN_EDGE_MIN OCEAN_EDGE_MIN EMBARK_POINTS PEAK_NUMBER_MIN CULL_HISTORICAL_FIGURES EROSION_CYCLE_COUNT COMPLETE_OCEAN_EDGE_MIN REVEAL_ALL_HISTORY POLE NORTH_OR_SOUTH PERIODICALLY_ERODE_EXTREMES OROGRAPHIC_PRECIPITATION SOUTH NORTH_AND_SOUTH NORTH_AND_OR_SOUTH NORTH VOLCANO_MIN END_YEAR ALL_CAVES_VISIBLE PLAYABLE_CIVILIZATION_REQUIRED RAINFALL DRAINAGE BEAST_END_YEAR ELEVATION PS_EL PS_RF VOLCANISM SAVAGERY PS_VL PS_SV PS_TP PS_DR preset failed to load X value at Y = ELEVATION_FREQUENCY Attempted to set world gen presets prior to dimensions preset attempted beyond Y range TEMPERATURE_FREQUENCY SAVAGERY_FREQUENCY RAIN_FREQUENCY DRAINAGE_FREQUENCY The world generator is having trouble placing grasslands. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. Alternatively, you can reduce the number of tundra squares and regions required by the parameters. The world generator is having trouble placing rivers. Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. The world generator is having trouble placing hills. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. Make sure your parameters and presets aren't so variable that biomes change frequently. Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. Alternatively, you can reduce the number of rivers required by the parameters. The world generator is placing too many subregions. Alternatively, you can reduce the number of mountain caves required by the parameters. The world generator is having trouble placing low-lying caves. The world generator is having trouble placing mountain caves. Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. The world generator is having trouble placing enough civilizations. Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. Alternatively, you can reduce the number of non-mountain caves required by the parameters. Alternatively, you can reduce the number of civilizations required by the parameters. The world generator couldn't find any civilization definitions. High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. Make sure your parameters and presets have adequate squares of this kind. This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. The world generator is having trouble placing a controllable civilization. Civilizations use available plants in their surroundings as their initial crops. Make sure your parameters and raw objects have adequate vegetation. Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). The world generator is having trouble placing farming civilizations. Command Line: World generation parameter set not found -- using default. ** Starting New Arena ** Command Line: World generation parameter set located successfully. Loading data needed to create new world Initializing music load... CREATE WORLD NOW = Command Line: World image, detailed image and info exported. Arena profile Back to main menu Finalizing... Create arena Basic options Detailed mode Welcome to the arena! Here you can test mods or just play around. Create world In such a young world certain game elements will not be available. A shorter history means certain game elements might not be available. World map size History length Number of civilizations Maximum number of sites This may take several minutes! This may take a long while! Mineral occurrence Pocket Number of beasts Natural savagery 5 years 50 years Smaller Medium SMALL ISLAND SMALL REGION MEDIUM ISLAND MEDIUM REGION POCKET ISLAND POCKET REGION SMALLER ISLAND SMALLER REGION You might want to check your maximum elevation value and other elevation parameters. Can the elevation 400 be placed enough times to provide space for your peaks? Command Line: World generation manually aborted. The world generator is having trouble placing enough mountain peaks. Alternatively, you can reduce the number of peaks required by the parameters. The world generator is having trouble placing enough mid-level elevations. You might want to check your preset elevations for the elevation 400. You must have at least as many of these highest elevation points as you are requiring peaks. Alternatively, you can reduce the number of mid-level elevation squares required. The world generator is having trouble placing enough low elevations. Can your parameters achieve elevations between 100 and 299? You might want to adjust the parameters governing elevation frequencies. Can your parameters achieve elevations between 300 and 400? The world generator is having trouble placing enough ocean squares along the edges. Can your parameters achieve elevations between 0 and 99? The world generator is having trouble placing enough high elevations. Alternatively, you can reduce the number of edge oceans required. The world generator is having trouble placing rainfall in the manner specified by the parameters. Can your parameters achieve elevations between 0 and 99 frequently? You might want to adjust the parameters governing elevation. The world generator is having trouble setting drainage in the manner specified by the parameters. You might want to adjust the parameters governing drainage. You might want to adjust the parameters governing rainfall. Alternatively, you can reduce the number of high, medium or low rainfall squares required. You might want to adjust the parameters governing savagery. Alternatively, you can reduce the number of high, medium or low savagery squares required. Alternatively, you can reduce the number of high, medium or low drainage squares required. The world generator is having trouble placing savagery in the manner specified by the parameters. Alternatively, you can reduce the number of high, medium or low volcanism squares required. The world generator is having trouble placing enough volcanos. The world generator is having trouble setting volcanism in the manner specified by the parameters. You might want to adjust the parameters governing volcanism. You might want to check your preset volcanism for the value 100. You must have at least as many of these highest volcanism points as you are requiring volcanos. You might want to check your maximum volcanism value. Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. Alternatively, you can reduce the number of swamp squares and regions required by the parameters. Alternatively, you can reduce the number of volcanos required by the parameters. The world generator is having trouble placing swamps and marshes. Alternatively, you can reduce the number of desert squares and regions required by the parameters. The world generator is having trouble placing forests. The world generator is having trouble placing deserts and badlands. Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. The world generator is having trouble placing mountains. Make sure your parameters and presets can support high elevation areas. Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. Alternatively, you can reduce the number of forest squares and regions required by the parameters. Make sure your parameters and presets can support low elevation areas. Alternatively, you can reduce the number of ocean squares and regions required by the parameters. Alternatively, you can reduce the number of mountain squares and regions required by the parameters. The world generator is having trouble placing oceans. Alternatively, you can reduce the number of glacial squares and regions required by the parameters. The world generator is having trouble placing tundra regions. The world generator is having trouble placing glaciers. Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. FOREST REJECTION MOUNTAIN REJECTION SWAMP REJECTION DESERT REJECTION TUNDRA REJECTION GRASSLAND REJECTION OCEAN REJECTION GLACIER REJECTION TOO MANY REGIONS LACK OF MOUNTAIN CAVES HILLS REJECTION LACK OF RIVERS NO CIVILIZATIONS AVAILABLE UNABLE TO PLACE CONTROLLABLE CIVILIZATION LACK OF LOW-LYING CAVES UNABLE TO PLACE ENOUGH CIVILIZATIONS ABORT NOW and I'll look over my parameters. ALLOW THIS REJECTION TYPE and continue reporting others. FARMING CIVILIZATION PLACED WITHOUT CROPS CONTINUE until you give me another warning. Keep world and return to main menu Use world now ALLOW ALL REJECTS, even if I end up with a legends-only world! Play now Shallow Clay Shallow Sand Continue generating Ice Deep soil Very deep soil Little soil Some soil Heavy aquifer Light aquifer Extremely deep soil Varied aquifer or hold+drag the middle mouse button. LARGE Flux stone layer To recenter, press vanilla_descriptors vanilla_materials vanilla_text vanilla_languages vanilla_items vanilla_buildings vanilla_environment vanilla_plants vanilla_entities vanilla_reactions vanilla_bodies vanilla_creatures vanilla_interface vanilla_music vanilla_interactions vanilla_world_map DISPLAY_NAME DIMX data/init/arena.txt ARENA MAP_LEVEL REPEAT_LAST_MAP_LEVEL DIMY START_CENTER 500 years Very high 100 years 250 years Frequent Everywhere Very rare Rare Choose or create a parameter set to make a custom world. New parameter set Parameters saved! Parameters loaded! Height Various seeds Load Width Really change the dimensions? This parameter set will be reset. Random seed Really delete this parameter set? You haven't saved your changes. Are you sure you want to go on? Change Are you sure you want to abort? rejected) Preparing elevation... Creating Creating the world Forming lakes and minerals... Setting temperature... Running rivers... Importing wildlife... Recounting legends... Growing vegetation... Verifying terrain... Making cave civilizations... Making cave pops... Finished prehistory... Placing civilizations... ( Placing good/evil... Placing caves... ( Placing other beasts... Placing megabeasts... Finalizing art... ( Finalizing uniforms... ( Prehistory init... Finalizing civ mats... ( Historical figures: An abridged chronicle ( Finalizing sites... ( , year LACK OF PEAKS MEDIUM ELEVATION REJECTION events total): Events: LACK OF EDGE OCEANS RAINFALL REJECTION LOW ELEVATION REJECTION HIGH ELEVATION REJECTION VOLCANISM REJECTION LACK OF VOLCANOS DRAINAGE REJECTION SAVAGERY REJECTION Unrecognized arena token: gen_modlist.txt `z-A @Iq@ `z-A TOLERANT EMOTIONALLY_OBSESSIVE PERFECTIONIST CLOSEMINDED DUTIFULNESS THOUGHTLESSNESS SWAYED_BY_EMOTIONS ALTRUISM GREGARIOUSNESS ASSERTIVENESS ORDERLINESS TRUST IMAGINATION ABSTRACT_INCLINED ACTIVITY_LEVEL EXCITEMENT_SEEKING SUSPICION ALARM ART_INCLINED Unrecognized Personality Facet Token: GRIEF TRIUMPH SHOCK HORROR FEAR SADNESS RAGE GRIM_SATISFACTION VENGEFULNESS TERROR JOY BLISS ADMIRATION ADORATION SATISFACTION ACCEPTANCE AGGRAVATION AGONY AFFECTION AGITATION AMBIVALENCE AMUSEMENT ALIENATION AMAZEMENT ANNOYANCE ANXIETY ANGER ANGUISH ASTONISHMENT AVERSION APATHY AROUSAL BOREDOM CARING AWE BITTERNESS CONTENTMENT DEJECTION CONFUSION CONTEMPT DISAPPOINTMENT DISGUST DELIGHT DESPAIR HATE_PROPENSITY ENVY_PROPENSITY LOVE_PROPENSITY ANGER_PROPENSITY ANXIETY_PROPENSITY CHEER_PROPENSITY DEPRESSION_PROPENSITY GREED IMMODERATION LUST_PROPENSITY STRESS_VULNERABILITY FRIENDLINESS POLITENESS WASTEFULNESS DISCORD CONFIDENCE VANITY DISDAIN_ADVICE BRAVERY IMMODESTY HUMOR AMBITION GRATITUDE CRUELTY SINGLEMINDED VENGEFUL PRIDE BASHFUL PRIVACY HOPEFUL CURIOUS EXPECTANCY DOUBT ANGST DEFEAT EUPHORIA EXCITEMENT ENTHUSIASM PESSIMISM GAIETY Unrecognized Emotion Token: [C:4:0:0] DISMAY DISPLEASURE DISILLUSIONMENT DISLIKE ELATION EMBARRASSMENT DISTRESS EAGERNESS EXASPERATION EXHILARATION EMPTINESS ENJOYMENT FRIGHT FRUSTRATION FEROCITY FONDNESS GLUMNESS GROUCHINESS GLEE GLOOM HATRED HOPE GRUMPINESS GUILT INSULT INTEREST HOPELESSNESS HUMILIATION JOLLINESS JOVIALITY IRRITATION ISOLATION LONELINESS MORTIFICATION JUBILATION LOATHING OPTIMISM OUTRAGE NERVOUSNESS NOSTALGIA PLEASURE RAPTURE PANIC PASSION REGRET REMORSE REJECTION RELIEF RESTLESS RIGHTEOUS_INDIGNATION REPENTANCE RESENTMENT SHAME SYMPATHY SELF_PITY SERVILE UNEASINESS UNHAPPINESS TENDERNESS THRILL WRATH ZEAL WONDER WORRY Like others in personally culture, respects the law doesn't feel strongly about the law is an absolute believer in the rule of law has a great deal of respect for the law finds the idea of laws abhorrent has the highest regard for loyalty does not respect the law disdains the law doesn't particularly value loyalty views loyalty unfavorably greatly prizes loyalty values loyalty sees family as one of the most important things in life values family greatly disdains loyalty is disgusted by the idea of loyalty is put off by family lacks any respect for family values family does not care about family one way or the other sees friendship as one of the finer things in life thinks friendship is important finds the idea of family loathsome believes friendship is a key to the ideal life is completely put off by the idea of friends finds the whole idea of friendship disgusting does not care about friendship finds friendship burdensome respects power doesn't find power particularly praiseworthy believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect sees power over others as something to strive for finds the acquisition and use of power abhorrent and would have all masters toppled believes the truth is inviolable regardless of the cost has a negative view of those who exercise power over others hates those who wield power over others thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion believes it is important to conceal emotions and refrain from complaining hates freedom and would crush the independent spirit wherever it is found views any show of emotion as offensive feels that those who attempt to conceal their emotions are vain and foolish best never to associate with such secretive fools doesn't see much value in being stoic sees no value in holding back complaints and concealing emotions views the pursuit of knowledge as deeply important values knowledge sees concealment of emotions as a betrayal and tries finds the quest for knowledge to be of the very highest value thinks the quest for knowledge is a delusional fantasy sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools doesn't see the attainment of knowledge as important finds the pursuit of knowledge to be a waste of effort sees introspection as important doesn't really see the value in self-examination feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect deeply values introspection finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived believes that self-mastery and the denial of impulses are of the highest ideals finds introspection to be a waste of time thinks that introspection is valueless and those that waste time in self-examination are deluded fools doesn't particularly value self-control finds those that deny their impulses somewhat stiff finds moderation and self-control to be very important values self-control views tranquility as one of the highest ideals strongly values tranquility and quiet sees the denial of impulses as a vain and foolish pursuit has abandoned any attempt at self-control and finds the whole concept deeply offensive prefers a noisy, bustling life to boring days without activity is greatly disturbed by quiet and a peaceful existence values tranquility and a peaceful day doesn't have a preference between tranquility and tumult strongly believes that a peaceful and ordered society without dissent is best values a harmonious existence is disgusted by tranquility and would that the world would constantly churn with noise and activity would have the world operate in complete harmony without the least bit of strife or disorder can't fathom why anyone would want to live in an orderly and harmonious society believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found sees equal parts of harmony and discord as part of life doesn't respect a society that has settled into harmony without debate and strife finds merrymaking and partying worthwhile activities doesn't really value merrymaking believes that little is better in life than a good party truly values merrymaking and parties is appalled by merrymaking, parties and other such worthless activities ship sees merrymaking as a waste is disgusted by merrymakers has a great deal of respect for worthy values good to be of the highest ideals and celebrates talented artisans and their masterworks holds considers as a total waste doesn't particularly care about to be relatively worthless with disgust and would desecrate a so-called masterwork or two if views sees the pursuit of good could get away with it does not particularly value the truth finds blind honesty foolish believes that honesty is a high ideal values honesty holds well-laid plans and shrewd deceptions in the highest regard greatly respects the shrewd and guileful sees lying as an important means to an end is repelled by the idea of honesty and lies without compunction sees guile and cunning as indirect and somewhat worthless holds shrewd and crafty individuals in the lowest esteem values cunning does not really value cunning and guile deeply respects eloquent speakers values eloquence is utterly disgusted by guile and cunning believes that artful speech and eloquent expression are of the highest ideals somewhat disgusted with eloquent speakers finds doesn't value eloquence so much finds eloquence and artful speech off-putting has great respect for fairness respects fair-dealing and fair-play sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such holds fairness as one of the highest ideals and despises cheating of any kind finds it profitable finds the idea of fair-dealing foolish and cheats when does not care about fairness sees life as unfair and doesn't mind it that way greatly respects those that observe decorum and maintain their dignity values decorum, dignity and proper behavior is disgusted by the idea of fairness and will freely cheat anybody at any time views decorum as a high ideal and is deeply offended by those that fail to maintain it sees those that attempt to maintain dignified and proper behavior as vain and offensive is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting doesn't care very much about decorum finds maintaining decorum a silly, fumbling waste of time values tradition doesn't have any strong feelings about tradition holds the maintenance of tradition as one of the highest ideals is a firm believer in the value of tradition encounters if given a chance is disgusted by tradition and would flout any disregards tradition finds the following of tradition foolish and limiting values artwork doesn't care about art one way or another believes that the creation and appreciation of artwork is one of the highest ideals greatly respects artists and their works finds art offensive and would have it destroyed whenever possible places cooperation as one of the highest ideals finds artwork boring sees the whole pursuit of art as silly doesn't see cooperation as valuable dislikes cooperation sees cooperation as very important in life values cooperation believes that freedom and independence are completely non-negotiable and would fight to defend them treasures independence views cooperation as a low ideal not worthy of any respect is thoroughly disgusted by cooperation finds the ideas of independence and freedom somewhat foolish sees freedom and independence as completely worthless values independence doesn't really value independence one way or another doesn't care about nature one way or another finds nature somewhat disturbing has a deep respect for animals, plants and the natural world values nature believes the idea of war is utterly repellent and would have peace at all costs believes that peace is always preferable to war has a deep dislike of the natural world would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit sees war as a useful means to an end believes war is preferable to peace in general values peace over war doesn't particularly care between war and peace a strengthening after less extreme after thinks that the world should be engaged in perpetual warfare a turn-around after dreams of ruling the world dreams of creating a great work of art due to dreams of raising a family dreams of becoming a legendary warrior dreams of mastering a skill dreams of crafting a masterwork someday dreams of bringing lasting peace to the world dreams of making a great discovery dreams of attaining rank in society dreams of falling in love dreams of seeing the great natural places of the world is always in love with somebody and easily develops positive feelings very easily falls into love and develops positive feelings dreams of bathing the world in chaos , and this dream was realized is not the type to fall in love or even develop positive feelings never falls in love or develops positive feelings toward anything can easily fall in love or develop positive sentiments does not easily fall in love and rarely develops positive sentiments is quick to form negative views about things does not easily hate or develop negative feelings is often inflamed by hatred and easily develops hatred toward things is prone to hatreds and often develops negative feelings is consumed by overpowering feelings of jealousy is prone to strong feelings of jealousy very rarely develops negative feelings toward things never feels hatred toward anyone or anything is rarely jealous never envies others their status, situation or possessions often feels envious of others doesn't often feel envious of others is often cheerful is rarely happy or enthusiastic often feels filled with joy can be very happy and optimistic is frequently depressed is often sad and dejected is dour as a rule is never the slightest bit cheerful about anything almost never feels discouraged never feels discouraged often feels discouraged rarely feels discouraged is quick to anger is slow to anger is in a constant state of internal rage is very quick to anger values martial prowess does not really value skills related to fighting believes that martial prowess defines the good character of an individual deeply respects skill at arms abhors those that pursue the mastery of weapons and skill with fighting believes that the mastery of a skill is one of the highest pursuits finds those that develop skill with weapons and fighting distasteful thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed doesn't care if others take the time to master skills finds the pursuit of skill mastery off-putting really respects those that take the time to master a skill respects the development of skill believes that hard work is one of the highest ideals and a key to the good life deeply respects those that work hard at their labors believes that the time taken to master a skill is a horrible waste sees the whole idea of taking time to master a skill as appalling sees working hard as a foolish waste of time thinks working hard is an abject idiocy values hard work doesn't really see the point of working hard believes that those who sacrifice for others should be deeply respected values sacrifice finds the proposition that one should work hard in life utterly abhorrent finds sacrifice to be one of the highest ideals finds sacrifice to be the height of folly thinks that the entire concept of sacrifice for others is truly disgusting doesn't particularly respect sacrifice as a virtue sees sacrifice as wasteful and foolish sees competition as reasonably important doesn't have strong views on competition holds the idea of competition among the most important and would encourage it wherever possible views competition as a crucial driving force in the world finds the very idea of competition obscene believes that perseverance is one of the greatest qualities somebody can have sees competition as wasteful and silly deeply dislikes competition doesn't think much about the idea of perseverance sees perseverance in the face of adversity as bull-headed and foolish greatly respects individuals that persevere through their trials and labors respects perseverance believes that it would be a fine thing if all time were leisure time treasures leisure time and thinks it is very important in life thinks there is something deeply wrong with people that persevere through adversity finds the notion that one would persevere through adversity completely abhorrent finds leisure time wasteful is offended by leisure time and leisurely living values leisure time doesn't think one way or the other about leisure time really respects commerce and those that engage in trade respects commerce believes that those that take leisure time are evil and finds the whole idea disgusting sees engaging in commerce as a high ideal in life finds those that engage in trade and commerce to be fairly disgusting holds the view that commerce is a vile obscenity doesn't particularly respect commerce is somewhat put off by trade and commerce values romance doesn't care one way or the other about romance sees romance as one of the highest ideals thinks romance is very important in life finds even the abstract idea of romance repellent holds nature to be of greater value than most aspects of civilization finds romance distasteful is somewhat disgusted by romance exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it is very polite and observes appropriate rules of decorum when possible is unfriendly and disagreeable is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility is very impolite and inconsiderate of propriety is a vulgar being who does not care a lick for even the most basic rules of civilized living is quite polite could be considered rude dislikes receiving advice, preferring to keep has a tendency to go it alone, without considering the advice of others own counsel disdains even the best advice of associates and family, relying strictly on is unable to make decisions without a great deal of input from others is utterly fearless when confronted with danger, to the point of lacking common sense tends to ask others for help with difficult decisions relies on the advice of others during decision making is somewhat fearful in the face of imminent danger has great trouble mastering fear when confronted by danger is incredibly brave in the face of looming danger, perhaps a bit foolhardy is brave in the face of imminent danger presupposes success in any venture requiring skills is a coward, completely overwhelmed by fear when confronted with danger skills with what could be called blind overconfidence abilities when undertaking specific ventures is generally quite confident of in situations requiring is extremely confident of lacks confidence in talent and abilities sometimes acts with little determination and confidence abilities is completely wrapped up in own looks and accomplishments has no confidence at all in own appearance, abilities and other personal matters is pleased by talents and accomplishments is greatly pleased by own appearance and talents takes no pleasure in appearance, talents or other personal vanities is not inherently proud of talents and appearance situation is very ambitious, always looking for a way to better could not care less about has a relentless drive, completely consumed by ambition is not driven and rarely feels the need to pursue even a modest success has no ambition whatsoever is quite ambitious isn't particularly ambitious out and tries to return favors is grateful when others help unerringly returns favors and has a profound sense of gratitude for the kind actions of others feels a strong need to reciprocate any favor done for needed it , no matter how major the help or how much takes offered help and gifts without feeling particularly grateful accepts favors without developing a sense of obligation, preferring to act as the current situation demands always presents boldly, even if it would offend an average sense of modesty does not feel the slightest need to reciprocate favors that others do for as extravagantly as possible, displaying a magnificent image to the world is a nervous wreck is always tense and jittery is very slow to anger never becomes angry has a very calm demeanor has an incredibly calm demeanor is often nervous has a calm demeanor often feels lustful does not often feel lustful is constantly ablaze with feelings of lust is prone to strong feelings of lust becomes completely helpless in stressful situations cracks easily under pressure rarely looks on others with lust never feels lustful passions is confident under pressure is impervious to the effects of stress doesn't handle stress well can handle stress has a greedy streak doesn't focus on material goods is as avaricious as they come, obsessed with acquiring wealth is very greedy own wellbeing, having no interest in material goods often neglects in the way of possessions desires little for occasionally overindulges doesn't often experience strong cravings or urges is ruled by irresistible cravings and urges feels strong urges and seeks short-term rewards is given to rough-and-tumble brawling, even to the point of starting fights for no reason would never pass up a chance for a good fistfight only rarely feels strong cravings or urges never feels tempted to overindulge in anything does not enjoy participating in physical confrontations would flee even the most necessary battle to avoid any form of physical confrontation likes to brawl tends to avoid any physical confrontations is very stubborn is stubborn mind is made up is unbelievably stubborn and will stick with even the most futile action once drops any activity at the slightest hint of difficulty or even the suggestion of effort being required is completely careless with resources when completing projects and invariable wastes a lot of time and effort has a noticeable lack of perseverance doesn't stick with things if even minor difficulties arise tends to be a little tight with resources when working on projects is stingy with resources on projects and refuses to expend any extra effort is not careful with resources when working on projects and often spends unnecessary effort tends to be a little wasteful when working on projects revels in chaos and discord, and finds a chaotic mess preferable to the boredom of harmonious living cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources encourages it whenever possible feels best when everyone gets along without any strife or contention would be deeply satisfied if everyone could live as one in complete harmony doesn't mind a little tumult and discord in day-to-day living prefers that everyone live as harmoniously as possible is a friendly individual is somewhat quarrelsome is quite a bold flatterer, extremely friendly but just a little insufferable is very friendly and always tries to say nice things to others own experiences and thoughts with others tends to share has a strong tendency toward privacy tends not to reveal personal information life without sparing a thought to repercussions or propriety shares intimate details of life is not a private person and freely shares details of tries to do things correctly each time doesn't try to get things done perfectly is obsessed with details and will often take a great deal of extra time to make sure things are done the right way is a perfectionist sets to carry out is frustratingly sloppy and careless with every task own work is inattentive to detail in mind during a debate regardless of the merits is intellectually stubborn, rarely changing mind after forming an initial idea is completely closed-minded and never changes mind doesn't cling tightly to ideas and is open to changing mind about things tends to be a bit stubborn in changing often finds mind and will generally go with the prevailing view on anything mind to agree with somebody else changing is very comfortable around others that are different from is quite comfortable with others that have a different appearance or culture easily changes is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance cannot tolerate differences in culture, lifestyle or appearance is emotionally obsessive, forming life-long attachments even if they aren't reciprocated is somewhat uncomfortable around those that appear unusual or live differently from is made deeply uncomfortable by differences in culture or appearance tends to form only tenuous emotional bonds with others forms only fleeting and rare emotional bonds with others forms strong emotional bonds with others, at times to has a tendency toward forming deep emotional bonds with others is swayed by emotional appeals tends to be swayed by the emotions of others does not have feelings of emotional attachment and has never felt even a moment's connection with another being is buffeted by others' emotions and can't help but to respond to them is never moved by the emotions of others is truly fulfilled by assisting those in need tends not to be swayed by emotional appeals does not generally respond to emotional appeals way to help others does not go out of finds helping others very emotionally rewarding finds helping others emotionally rewarding feels helping others is an imposition on has a profound sense of duty and obligation dislikes helping others time finds obligations confining dislikes obligations and will try to avoid being bound by them has a strong sense of duty has a sense of duty doesn't generally think before acting can sometimes act without deliberation hates vows, obligations, promises and other binding elements that could restrict never deliberates before acting, to the point of being considered thoughtless modestly prefers to present likes to present doesn't mind wearing something special now and again cleaves to an austere lifestyle, disdaining even minor immodesties in appearance finds something humorous in everything, no matter how serious or inappropriate modestly and frowns on any flashy accoutrements presents has little interest in joking around does not find most jokes humorous finds the humor in most situations has an active sense of humor has little time for forgiveness and will generally seek retribution tends to hang on to grievances is utterly humorless is vengeful and never forgets or forgives past grievances has no sense of vengeance or retribution is absorbed in delusions of self-importance doesn't tend to hold on to grievances does not generally seek retribution for past wrongs thinks is very humble has an overinflated sense of self-worth is fairly important in the grand scheme of things is completely convinced of sadism has a low sense of self-esteem own worthlessness generally acts impartially and is rarely moved to mercy often acts with compassion is deliberately cruel to those unfortunate enough to be subject to is sometimes cruel always acts with mercy and compassion at the forefront of pursues matters with a single-minded focus, often overlooking other matters is easily moved to mercy considerations can occasionally lose focus on the matter at hand is somewhat scatterbrained can be very single-minded generally acts with a narrow focus on the current activity has such a developed sense of optimism that is an optimist is a complete scatterbrain, unable to focus on a single matter for more than a passing moment always assumes the best outcome will eventually occur, no matter what tends to assume the worst of two outcomes will be the one that comes to pass is a pessimist quite hopeful about the future generally finds detriment is very curious, sometimes to despairs of anything positive happening in the future and lives without feelings of hope is implacably curious, without any respect for propriety or privacy is very rarely moved by curiosity is incurious and never seeks out knowledge or information to satisfy is curious and eager to learn isn't particularly curious about the world tends to consider what others think of is not particularly interested in what others think of is gripped by a crippling shyness is bashful is shameless, absolutely unfazed by the thoughts of others is private to the point of paranoia, unwilling to reveal even basic information about actions is generally unhindered by the thoughts of others concerning a turn-around a strengthening is not readily moved by art or natural beauty is completely unmoved by art or the beauty of nature is troubled by this because holds romance in low regard less extreme values romance remains put off by deliberate merrymaking , though values parties and merrymaking in the abstract is conflicted by this as is conflicted by this for more than one reason values quiet so, at least in the abstract values self-control values such powerful forces in life , even though dislikes the adoration of fighting as an art to be refined is disturbed by this since likes the way that they would break up the monotony on some level values perseverance finds this troubling, since respect of martial prowess works to square this natural tendency with is conflicted by this since prefers discord and debate at a more abstract level is conflicted by this part of values harmony as an intellectual concept values harmony nature since own nature as is troubled by values friendship is bothered by this since would ideally prefer more strife in is conflicted by finds rules of etiquette to be valuable in the abstract finds dignified society to be stifling and silly when properly considered dislikes the idea of friendship is burdened by this tendency because sees these tendencies as an impediment to the quest for power is disturbed by this as someone who dislikes those that seek to acquire power over others since is troubled by this natural tendency in dislikes this sort of concealment in the abstract truly respects sacrifice finds such open expression offensive struggles against this tendency, as believes in the importance of the rule of the law still holds the law in disdain considers altruism foolish wishes this were not the case as still views loyalty in a dim light, at least in the abstract sense of independence natural tendencies values the concept of loyalty and is troubled by still holds the idea of freedom itself in low regard considers tranquility preferable to tumult, conceptually finds this can conflict with , although values artwork and its creation sees the whole pursuit of art as a waste is conflicted by this because feels intellectually that life should be more tumultuous own detriment and the harm of those around never acts without prolonged deliberation, even to tends to think before acting can get caught up in internal deliberations when action is necessary lives an orderly life, organized and neat things orderly own life, with everything kept in its proper place is obsessed with order and structure in tends to make a small mess with living space tries to keep own possessions is naturally trustful of everybody is very trusting is sloppy with is completely oblivious to any conception of neatness and will just leave things strewn about without a care does not trust others sees others as selfish and conniving is trusting is slow to trust others enjoys the company of others tends to avoid crowds truly treasures the company of others enjoys being in crowds has something to say is assertive to the point of aggression, unwilling to let others get a word in edgewise when prefers to be alone considers spending time alone much more important than associating with others tends to be passive in discussions in conversation has an overbearing personality is assertive would never under any circumstances speak up or otherwise put forth is driven by a bouncing frenetic energy only rarely tries to assert point of view in a discussion likes to take it easy lives at a slow-going and leisurely pace lives at a high-energy kinetic pace lives a fast-paced life seeks out exciting and adventurous situations likes a little excitement now and then has an utterly languid pace of easy living, calm and slow never fails to seek out the most stressful and even dangerous situations power to avoid excitement and stress does everything in doesn't seek out excitement actively avoids exciting or stressful situations has an active imagination isn't given to flights of fancy is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy is given to flights of fancy to the point of distraction eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas strongly prefers discussions of ideas and abstract concepts over handling specific practical issues is grounded in reality is interested only in facts and the real world dislikes abstract discussions and would much rather focus on practical examples is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion has a tendency to consider ideas and abstractions over practical applications likes to keep things practical, without delving too deeply into the abstract is moved by art and natural beauty does not have a great aesthetic sensitivity can easily become absorbed in art and the beauty of the natural world is greatly moved by art and natural beauty killing somebody being reunited with a loved one somebody's death while giving a sermon attending a sermon being caught sneaking joining an existing conflict creating an artifact upon watching a performance producing a masterwork a break up getting divorced improving mastering caught up in a new romance as you were playing with becoming a parent realizing playing make believe joining a traveling group a site was controlled being near to a conflict an agreement was cancelled hearing a rumor leaving a performance troupe a tribute cancellation an incident when a stranger advanced with a weapon seeing a stranger sneaking around being removed from a performance troupe being removed from a military group bringing up job scarcity in a meeting making suggestions about work allocations witnessing a night creature drinking blood petitioning for citizenship crying on a priest yelling at somebody in charge requesting weapon production yelling at a priest being yelled at by an unhappy worshipper being cried on by an unhappy worshipper crying on somebody in charge telling somebody about being trapped here hearing somebody was being prevented from leaving viewing being yelled at by an unhappy citizen being cried on by an unhappy citizen own very fine in a personal museum near completely sublime tastefully arranged splendid wonderful being released from confinement a miscarriage losing a pet throwing something dislikes the natural world is troubled by this since is torn by this since holds nature in high regard less love-prone more hate-prone is currently more love-prone less envy-prone more prone to cheerfulness less hate-prone more envy-prone less depression-prone more anger-prone less prone to cheerfulness more depression-prone less anxiety-prone more lust-prone less anger-prone more anxiety-prone less vulnerable more greedy less lust-prone more vulnerable more violent less violent more intemperant less intemperant more harmonious more friendly more wasteful more discordant more grateful less grateful more disdainful more prudent more presumptious more despairing more humble more singleminded less open-minded more obsessive more attentive less attentive less sensitive more thoughtless less obsessive more sensitive more distrustful more of a thrill seeker more deliberate more sloppy more inclined to create less inclined to create less of a thrill seeker more inclined to the practical seeing die while in experiencing trauma at the unexpected death of somebody somebody's dead body being granted citizenship being denied residency the acceptance of a petition for a guildhall for being granted residency was ignored being ignored the rejection of a petition for a temple for a petition for a temple for being abandoned the rejection of a petition for a guildhall for an agreement to construct a temple for was abandoned being denied citizenship having a request approved a petition for a guildhall for an agreement to construct a guildhall for having punishment delayed having a request ignored that nobody could be punished for a failure having a mandate ignored having a mandate deadline missed the delayed punishment of a criminal the scarcity of cages and chains toppling something over receiving a higher rank of nobility the lack of work last season smashing up a building a mandate deadline met uncovered entering the nobility being knocked out during a cave-in being forced to eat vermin to survive starting a fist fight being forced to eat a treasured pet to survive being forced to eat a beloved creature to survive beating somebody with a hammer being beaten with a hammer punishing somebody with a beating being beaten eating rotten food putting on a being unable to find a hammer eating the same old food a fine dish a wonderful dish eating a pretty decent meal a drink a pretty decent drink a truly decadent dish a legendary meal a truly decadent drink a legendary drink a fine drink a wonderful drink not having enough weapon racks not having enough armor stands not having enough chests not having enough cabinets arrangements the lack of dining tables by a lesser's pretentious wearing old clothing wearing tattered clothing spouse's miscarriage to be body being tormented in nightmares by a dead pet to have clothes rot off of being tormented in nightmares by a dead sibling being tormented in nightmares by being tormented in nightmares by a dead spouse being tormented in nightmares by a dead lover own dead child being tormented in nightmares by a dead animal training partner own dead mother own dead father being tormented in nightmares by the dead being being tormented in nightmares by a dead friend being tormented in nightmares by a dead and still annoying acquaintance by a dead lover by a dead sibling by a dead pet by a dead spouse by a dead and still annoying acquaintance by the dead by a dead animal training partner by a dead friend a sparring session being unable to petition for citizenship combat drills practicing at the archery target being unable to request weapon production being unable to find a priest to complain to being unable to find somebody to complain to about job scarcity being unable to make suggestions about work allocations being unable to find somebody in charge to cry on long patrol duty being unable to find a priest to cry on being unable to find somebody in charge to yell at utterly sleep-deprived suffering a major injury being nauseated by the sun being out in the sunshine again being disturbed during sleep by loud noises loud noises made it impossible to sleep suffering a minor injury sleeping uneasily due to noise caught in a snow storm retching on a miasma being able to rest and recuperate caught in the rain choking on dust underground considering choking on smoke underground being near to a waterfall having punishment reduced the state of demands that a criminal could not be properly punished the acceptance of a petition for a temple for the establishment of a guildhall for re-elected the establishment of a temple for a great bedroom a very good bedroom a bedroom like a personal palace a fantastic bedroom a horrible bedroom an awful bedroom a good bedroom a horribly substandard bedroom sleeping on the floor sleeping in the mud a very poor bedroom a poor bedroom sleeping on rocks sleeping on ice sleeping in the grass sleeping on a rough cave floor suffering the travesty of art defacement being evicted sleeping in the dirt sleeping on a pile of driftwood writing reading teaching learning about being unable to advance the study of discussing learning making a breakthrough concerning getting married gaining siblings pondering giving birth to giving somebody water receiving food gaining a sibling receiving water having an intellectual discussion with a lover having an intellectual discussion with a sibling giving somebody food having an intellectual discussion with the spouse having an intellectual discussion with a child having an intellectual discussion with a friend having an intellectual discussion with mother having an intellectual discussion with father sharing a personal insight with the spouse sharing a personal insight with a lover having an intellectual discussion with an acquaintance having an intellectual discussion with somebody sharing a personal insight with father sharing a personal insight with a child sharing a personal insight with a sibling sharing a personal insight with mother sharing a personal insight with somebody sharing one of the spouse's personal insight sharing a personal insight with a friend sharing a personal insight with an acquaintance sharing one of mother's personal insight sharing one of father's personal insight sharing a lover's personal insight sharing a sibling's personal insight sharing an acquaintance's personal insight sharing somebody's personal insight sharing a child's personal insight sharing a friend's personal insight a legendary dining room a fantastic dining room eating at a crowded table dining in a good dining room a horribly substandard dining room a great dining room a very good dining room a very poor dining room a poor dining room a horrible dining room an awful dining room forming a bond with an animal training partner being rescued eating without a proper dining room the lack of chairs slaughtering an animal caging a creature bringing somebody to rest in bed felling a tree putting a piece on display losing property to the tax collector's escorts chaining up a creature gelding a creature being unable to reach a room for tax collection being misinformed about a room for tax collection being taxed not having adequate protection the tax collection went smoothly having disappointed a noble having pleased a noble that making a friend forming a grudge the tax collection didn't go smoothly getting into an argument being pestered by a satisfying acquisition being accosted by being near being confined a bath acquiring adopting a new pet being attacked being attacked by the dead a soapy bath killing somebody by accident while sparring drinking the same old booze forced to drink bloody water being attacked by own dead forced to drink gooey water forced to drink ichorous water forced to drink slime forced to drink vomit drinking something spoiled having a drink without using a goblet, cup or mug forced to drink purulent water drinking nasty water sleeping without a proper room sleeping in drinking water without a well being near to a being unable to pray for too long being away from people for too long being kept from alcohol for too long doing nothing creative for so long leading an unexciting life for so long being unoccupied for too long being unable to admire art for so long being away from friends for too long being unable to hear eloquent speech for so long not learning anything for so long being away from family for too long being unable to make merry for so long being unable to practice a craft for too long being away from traditions for too long a lack of introspection for too long being unable to take it easy for so long being unable to make romance for so long being unable to practice a martial art for too long being unable to practice a skill for too long being unable to acquire something for too long a lack of decent meals for too long being away from animals for so long being away from great beasts for so long being unable to argue for too long being unable to be extravagant for so long being unable to fight for too long a lack of trouble-making for too long a lack of abstract thinking for too long performing the rites of being unable to wander for too long being unable to help anybody for too long defeating somebody murdering somebody incompletely performing the rites of communing with a scholarly lecture in a performance in abducting somebody preying on the blood of civilized creatures an infiltration mission receiving a cut of corruptly-obtained funds being far away a lover a sibling problems with the spouse discussing the spouse's problems discussing a lover's problems a friend an acquaintance discussing father's problems discussing a child's problems discussing a sibling's problems discussing mother's problems discussing somebody's problems visiting with a pet discussing a friend's problems discussing an acquaintance's problems talking with a sibling talking with mother talking with the spouse talking with a lover visiting with an animal training partner talking with a friend talking with father talking with a child talking with somebody conducting a meeting in talking with an acquaintance forced to talk to somebody annoying not having any rooms a legendary having to conduct an official meeting in a bedroom having to conduct an official meeting in a dining room a very good a good a fantastic a great an awful a horrible a poor a very poor about not having a tomb after gaining another year a horribly substandard tomb after gaining another year a child was turned away from sanctuary being expelled after talking to a pillar of society interacting with a pet the bizarre conviction against all reason of the victim of a crime receiving justice through a criminal's conviction a long-dead corpse was convicted of a crime an animal was convicted of a crime being forced to endure the decay of a spouse being forced to endure the decay of a lover when a family member received justice through a criminal's conviction being forced to endure the decay of a pet being forced to endure the decay of a father being forced to endure the decay of a child being forced to endure the decay of a sibling being forced to endure the decay of a mother being forced to endure the decay of an annoying acquaintance being forced to endure the decay of an acquaintance being forced to endure the decay of an animal training partner being forced to endure the decay of a friend A migrant has decided to brave this terrifying unhappy place. A migrant has arrived at this unhappy place, despite the danger. A migrant has arrived at this miserable place, despite the danger. A migrant has arrived at this miserable place. A migrant has arrived, despite the danger. A migrant has arrived. A migrant has arrived at this unhappy place. A migrant has decided to brave this terrifying place. Others were too nervous to make the journey to this miserable fortress. No one else even considered making the journey to this cursed unhappy death-trap. No one else even considered making the journey to this cursed miserable death-trap. Others refused to journey to this dangerous and miserable fortress. No one else even considered making the journey to this cursed death-trap. Others refused to journey to this dangerous fortress. Others refused to journey to this dangerous and unhappy fortress. Others were too nervous to make the journey to this unhappy fortress. Migrants refused to journey to such a dangerous and miserable fortress this season. Migrants were too nervous to make the journey this season to this miserable fortress. Others were too nervous to make the journey. No one even considered making the journey to such a cursed miserable death-trap this season. Migrants were too nervous to make the journey this season to this unhappy fortress. No one even considered making the journey to such a cursed death-trap this season. No one even considered making the journey to such a cursed unhappy death-trap this season. Migrants refused to journey to such a dangerous and unhappy fortress this season. No one else even considered making the journey to this miserable hellhole. Others refused to journey to this unhappy fortress. Migrants refused to journey to such a dangerous fortress this season. Migrants were too nervous to make the journey this season. Migrants refused to journey to this unhappy fortress this season. Migrants were too wary to make the journey this season. Others were too wary to make the journey. No one even considered making the journey to such a miserable hellhole this season. diplomat from No The fortress attracted no migrants this season. Your ruler has arrived with a full entourage. Your thriving site is now the capital, and with continued fortune and toil, the legend of a true Mountainhome may yet be written. The merchants from will be leaving soon. ? How curious... has come! DIPLOMACYFLAG_SUCCESS DIPLOMACYFLAG_FAILURE have embarked on their journey. TREESREMOVED NULL LOCAL_LARGE_PREDATOR YOURCIV YOURFORT ASSOCIATE ACTOR RANGE DIPLOMAT bids you farewell! NATIVENAME ADD_FLAG REMOVE_FLAG HISTNAME Wagon arrival location TRANSLATEDNAME TITLENAME has been elected has been re-elected. The residency petition of The temple petition by The guildhall petition by has been ignored. The citizenship petition of The priesthood of is ready to be recognized (from the temple's location menu.) This will satisfy the agreement. The guildhall agreement with has been satisfied. guild, has been established. has been missing for a week. The high priest of has been abandoned. The gods surely want you to dig deeper still! And why shouldn't you dig deeper still?! Congratulations! This fortress is now a Mountainhome, proof that any suggestion of hubris was childish nonsense. What are a few pesky demons after all? A true Mountainhome must have a true throne! And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice. is satisfied with their position here. Everything is properly royal, properly furnished. And yet? Congratulations! (You should be proud of your accomplishment. Embark in a world with the deepest cavern layers for further challenges.) Your fortress is out of food! This legend does not end until we've chipped out the last treasures of the underworld! Deeper. We must dig deeper. Try building a butcher's shop and slaughtering some livestock. Do you have any livestock to slaughter? Consider placing a farmplot on some underground soil and planting seeds. Are your farmplots working? Make sure you are planting edible plants. A mandate has ended. Wagon Pathing Catastrophe Perhaps you can gather plants, fruit, or go fishing. has ended a mandate. is a welcome sight. Their eyes are alight with the anticipation of inspecting the splendid products of your industrious The annual tribute from Although it is a grim reminder of the winter hardships to come, the supply caravan from What these merchants offer might very well be the difference between a prosperous future and a slow and meaningless death. caravan from craftsmen Take careful stock of your own stores. Some migrants have decided to brave this terrifying place, knowing it may be their miserable tomb. Some migrants have arrived at this miserable place, despite the danger. Their wagons have bypassed your inaccessible site. Your ruler has arrived, dressed as a peasant! Some migrants have arrived at this unhappy place, despite the danger. Some migrants have arrived at this unhappy place. Some migrants have arrived at this miserable place. Some migrants have decided to brave this terrifying unhappy place, knowing it may be their tomb. Some migrants have arrived. A migrant has decided to brave this terrifying miserable place. Some migrants have decided to brave this terrifying place, knowing it may be their tomb. Some migrants have arrived, despite the danger. current events the future the past the concept of death the concept of family someone recently deceased someone recently retired the concept of war an abstract concept the concept of hunting the concept of nature a specific wilderness region alcoholic beverages a historical figure a specific place someone's character a dramatic the hunt mining a light a solemn a reflective a ribald form intended poetic narrative to amuse the audience to complain about to describe to satirize epenthesis synchysis consonance elision symbolism metaphor allegory ambiguity vivid imagery juxtaposition simile metonymy A form of parallelism is characteristic of the form. Forms of they often share an underlying meaning common throughout the poem, in that certain lines have similar grammatical structures use the same placement of allusions often contrast underlying meaning are required to maintain phrasing Linguistic skill is required in the visual presentation as well, as must feature sometimes have reversed word orders reverse grammatical structures lines which can be read orthogonally across the standard lines lines which emerge when reading along certain prescribed paths across the body of the poem lines with different readings depending on word breaks lines which can be read backwards as well as forwards foot feet Each line has The poem has uneven-even uneven-uneven a tone pattern of even-uneven even-even-uneven uneven-even-uneven uneven-even-even even-uneven-even even-uneven-uneven uneven-uneven-even even-even even-even-even short-long long-short uneven-uneven-uneven a syllable weight pattern of short-long-short short-short-long long-long long-short-short short-short-short short-long-long long-short-long short-short (quantitative iambic long-long-short long-long-long to express pleasure with to express grief over to renounce to make an apology to teach a moral lesson to make an assertion to praise to beseech to refuse consolation concerning to make a concession to console the audience , originating in The rules of the form are applied by poets to produce individual poems which can be recited. a chosen subject concerning is divided into two distinct The form guides poets during improvised performances. The poem septet sexain -line stanza octet tercet couplet quintain quatrain numerous series of series of another extremely long series of a series of brief an extremely long series of numerous series of septet sexain verse paragraph tercet couplet quintain quatrain series of a single distinct parts: extremely long series of is always written from the perspective of the author lengthy full a relative of the author a party to a debate a soldier a traveler Use of internal rhyme a fictional poet an animal antanaclasis assonance alliteration onomatopoeia concerns is written from the perspective of to offer a different perspective the subject of the poem present different views of the same subject In the must make use of Certain lines each stanza part, the line of is required to maintain the phrasing of has the same grammatical structure as shares the underlying meaning of contrasts the underlying meaning of reverses the grammatical structure of presents a different view of the subject of uses the same placement of allusions as reverses the word order of includes lines which emerge when reading along certain prescribed paths must expand the idea of line. has different readings depending on word breaks can be read backwards as well as forwards has lines with in each line refrain occurs as lines refrain occurs as line The refrain occurs as lines The refrain occurs as line of the of this part The ending of each line of the poem repeating in each stanza of within each stanza of shares the same rhyme. The rhyme scheme within each stanza within this stanza within repeating in each stanza As a rule throughout the poem, the end rhymes don't generally match perfectly. In this part of the poem, the end rhymes don't need to match perfectly. respecting the full poem , where numbers indicate a refrain The rhyme need to match perfectly. dactylic amphibrachic trochaic spondaic pyrrhic tribrachic anapaestic cretic molossic monometer bacchic antibacchic tetrameter pentameter dimeter trimeter octameter ). hexameter heptameter stressed-unstressed stressed-stressed an accent pattern of unstressed-stressed unstressed-unstressed-stressed stressed-unstressed-stressed stressed-unstressed-unstressed unstressed-stressed-unstressed unstressed-stressed-stressed stressed-stressed-unstressed unstressed-unstressed unstressed-unstressed-unstressed syllables. Every line of the poem has stressed-stressed-stressed (qualitative a terminal caesura The ending of each line of the poem shares the same rhyme an initial caesura a medial caesura sections section , though the rhyming doesn't have to be perfect , though rhymes at the end of lines in the at the end of the lines don't don't need to match perfectly , though the rhyme is dramatic is reflective line doesn't need to match perfectly is solemn is a riddle is ribald is light to synthesize previous ideas to develop the previous idea is a narrative to make a counter-assertion to move away from previous ideas to reflect on previous ideas to invert the previous assertion to undercut the previous assertion Muddy Damp Warm Detailed Sculpted Mossy Snow-covered Exposed Smooth Straight Rough-hewn Dense Dead Cluster Pillar Dry Grass Dry Grass Sparse Floor Ice Floor Level Dead Grass Ice Track (S) Track (S) Ice Track (N) Track (N) Ice Track (W) Track (W) Ice Track (E) Track (E) Ice Track (NE) Track (NE) Ice Track (NS) Track (NS) Ice Track (SE) Track (SE) Ice Track (NW) Track (NW) Upward Track (SE) Ice Upward Track (NW) Upward Track (NW) Ice Upward Track (NE) Upward Track (EW) Ice Upward Track (SW) Upward Track (SW) Ice Upward Track (SE) Upward Track (NSW) Ice Upward Track (NSE) Upward Track (NSE) Ice Upward Track (EW) Upward Track (SEW) Ice Upward Track (NEW) Upward Track (NEW) Ice Upward Track (NSW) Glacial Upward Slope Ice Upward Track (NSEW) Upward Track (NSEW) Ice Upward Track (SEW) Dead Grass Downward Slope Dry Grass Downward Slope Grassy Downward Slope Downward Slope Ice Downward Track (S) Downward Track (S) Ice Downward Track (N) Downward Track (N) Ice Downward Track (W) Downward Track (W) Ice Downward Track (E) Downward Track (E) Ice Downward Track (NE) Downward Track (NE) Ice Downward Track (NS) Downward Track (NS) Ice Downward Track (SE) Downward Track (SE) Ice Downward Track (NW) Downward Track (NW) Ice Downward Track (EW) Downward Track (EW) Ice Downward Track (SW) Downward Track (SW) Ice Downward Track (NSW) Downward Track (NSW) Ice Downward Track (NSE) Downward Track (NSE) Ice Downward Track (SEW) Downward Track (SEW) Ice Downward Track (NEW) Downward Track (NEW) Downward Slope Glacial Downward Slope Ice Downward Track (NSEW) Downward Track (NSEW) Open Space Null Ice Track (EW) Track (EW) Ice Track (SW) Track (SW) Ice Track (NSW) Track (NSW) Ice Track (NSE) Track (NSE) Ice Track (SEW) Track (SEW) Ice Track (NEW) Track (NEW) Driftwood Boulder Ice Track (NSEW) Track (NSEW) Young Wet Cavern Floor Pebbles Furrowed Shrub Sapling Sapling Chasm River Source Waterfall Ashes Semi-molten Rock Glowing Barrier Glowing Floor Eerie Glowing Pit Unusable Murky Pool Magma Flow Lava Flow Upward Stairway Brook River Murky Pool Slope Downward Stairway Grassy Up/Down Stairway Up/Down Stairway Grassy Upward Stairway Ice Downward Stairway Ice Up/Down Stairway Underworld Gate Grassy Downward Stairway Dry Grass Upward Slope Grassy Upward Slope Upward Slope Ice Upward Stairway Upward Track (S) Ice Upward Track (N) Upward Track (N) Dead Grass Upward Slope Upward Track (W) Ice Upward Track (E) Upward Track (E) Ice Upward Track (S) Upward Track (NE) Ice Upward Track (NS) Upward Track (NS) Ice Upward Track (W) away from the slam across the skips skip blows blow into an obstacle and slams struck by a ball of flames! flight path! into an obstacle! apart! ([@ [CDI:MATERIAL:WATER:SHARP_ROCK] [CDI:INTERACTION: [CDI:ADV_NAME:Launch ice bolt] [CE_CAN_DO_INTERACTION:START:0:ABRUPT] [CDI:USAGE_HINT:ATTACK] [CDI:BP_REQUIRED:BY_TYPE:GRASP] [CDI:TARGET_RANGE:C:25] [CDI:TARGET:C:LINE_OF_SIGHT] [CDI:VERB:clench a fist:clenches a fist:NA] [CDI:VERB:hold up hand:holds up hand:NA] [CDI:VERB:point:points:NA] [CDI:VERB:gesture:gestures:NA] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT] [CDI:WAIT_PERIOD:50] [CDI:MAX_TARGET_NUMBER:C:1] [CDI:VERB:make a flicking motion:makes a flicking motion:NA] [IT_MATERIAL:CONTEXT_MATERIAL] [I_TARGET:A:MATERIAL] [SOURCE_ENID: [SOURCE_HFID: [IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION] [I_TARGET:C:LOCATION] [IT_LOCATION:CONTEXT_LOCATION] [I_TARGET:B:LOCATION] [IE_TARGET:B] [IE_TARGET:A] [I_EFFECT:MATERIAL_EMISSION] [IT_MANUAL_INPUT:target] [CDI:TARGET:A:SELF_ONLY] [CDI:ADV_NAME:Vanish] [IE_IMMEDIATE] [IE_TARGET:C] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_VANISH] [CDI:VERB:vanish:vanishes:NA] [CDI:USAGE_HINT:FLEEING] [CDI:USAGE_HINT:DEFEND] [CDI:ADV_NAME:Propel away] [I_EFFECT:HIDE] [IT_LOCATION:CONTEXT_CREATURE] [I_TARGET:A:CREATURE] :BP:BY_CATEGORY:ALL:EYE :BP:BY_CATEGORY:ALL:MUSCLE :BP:BY_CATEGORY:ALL:FAT [CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3 :BP:BY_CATEGORY:ALL:HEART :BP:BY_CATEGORY:ALL:LUNG :BP:BY_CATEGORY:ALL:BRAIN :BP:BY_CATEGORY:ALL:NERVE :BP:BY_CATEGORY:ALL:PANCREAS :BP:BY_CATEGORY:ALL:STOMACH :BP:BY_CATEGORY:ALL:GUT :BP:BY_CATEGORY:ALL:LIVER [CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1 :BP:BY_CATEGORY:ALL:ALL :BP:BY_CATEGORY:ALL:KIDNEY :BP:BY_CATEGORY:ALL:SPLEEN mid-low very low extremely high [CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3 pitch. The instrument has a single very high mid-high -and-a-half nearly The instrument has a The instrument has less than an octave of range, with [REGISTER: [TIMBRE going from octave range It has timbre. instrument has a At all pitches, the has a pitch and begins at registers. [SILK_MAT] [LEATHER_MAT] mysterious ceramic [WOOD_MAT] [STONE_MAT] [METAL_MAT] [THREAD_PLANT_MAT] [SHELL_MAT] [BONE_MAT] [GLASS_MAT] [CERAMIC_MAT] [CDI:VERB:raise a hand:raises a hand:NA] [CDI:VERB:wave dismissively:waves dismissively:NA] [CDI:TARGET_RANGE:B:25] [CDI:TARGET:B:LINE_OF_SIGHT] [I_TARGET:B:CREATURE] [I_TARGET:A:LOCATION] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY] [CDI:MAX_TARGET_NUMBER:B:1] [CDI:LOCATION_HINT:NO_THICK_FOG] [CDI:ADV_NAME:Raise fog] [IE_PROPEL_FORCE:100000] [I_EFFECT:PROPEL_UNIT] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_FOG] [CDI:WAIT_PERIOD:500] [CDI:VERB:raise a heavy fog:raises a heavy fog:NA] [CDI:LOCATION_HINT:OUTSIDE] [CDI:ADV_NAME:Blister] [CDI:ADV_NAME:Cause pain] [IE_ADD_WEATHER:FOG_THICK] [I_EFFECT:CHANGE_WEATHER] [CDI:ADV_NAME:Rot] [CDI:ADV_NAME:Sicken] [CDI:ADV_NAME:Cause bleeding] [CDI:ADV_NAME:Paralyze] [CDI:TARGET:A:LINE_OF_SIGHT] [CDI:ADV_NAME:Cause dizziness] [CDI:ADV_NAME:Suffocate] [CDI:ADV_NAME:Blind] [CDI:TARGET_VERB:feel frozen:freezes] [CDI:TARGET_VERB:feel blisters forming:grimaces] [CDI:TARGET_VERB:feel intense pain:grimaces] [CDI:TARGET_RANGE:A:25] [CDI:TARGET_VERB:your sight is fading:pauses] [CDI:TARGET_VERB:feel death come over you:grimaces] [CDI:TARGET_VERB:feel sick:looks sick] [CDI:TARGET_VERB:feel blood welling up:grimaces] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN] [CDI:MAX_TARGET_NUMBER:A:1] [CDI:TARGET_VERB:feel dizzy:looks dizzy] [CDI:TARGET_VERB:feel breath leaving you:pauses] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD] [I_EFFECT:ADD_SYNDROME] [IT_MANUAL_INPUT:victim] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE] :RESISTABLE] [CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3 [SYN_CONCENTRATION_ADDED:1000:0] [SYNDROME] [CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1 :VASCULAR_ONLY :BP:BY_CATEGORY:ALL:SKIN [CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3 [CE_NAUSEA:SEV:500:PROB:100:START:0:PEAK:0:END:3 [CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3 [CE_COUGH_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3 [CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3 RCP_4_FRONT_TOES RCP_5_FRONT_TOES RCP_2_TOES RCP_3_TOES RCP_4_REAR_TOES RCP_5_REAR_TOES RCP_2_FRONT_TOES RCP_3_FRONT_TOES RCP_2_EYES RCP_1_EYE RCP_2_REAR_TOES RCP_3_REAR_TOES RCP_CHEEKS RCP_NOSE RCP_BEAK RCP_3_EYES RCP_THROAT RCP_GUTS RCP_HEART RCP_LUNGS RCP_SKULL RCP_BRAIN RCP_UPPER_SPINE RCP_SPINE RCP_RIBS_EXTERNAL RCP_RIBS RCP_TEETH RCP_MOUTH RCP_3_EYELIDS RCP_2_EYELIDS RCP_1_EYELID RCP_LIPS Cannot generate random creatures -- missing body gloss Cannot generate random creatures -- missing body RCP_GLOSS_PAW RCP_GLOSS_HOOF CHITIN_TISSUES CHITIN_MATERIALS STANDARD_TISSUES STANDARD_MATERIALS BODY_HAIR_TISSUE_LAYERS FACIAL_HAIR_TISSUE_LAYERS HEAD_HAIR_TISSUE_LAYERS FACIAL_HAIR_TISSUES STANDARD_HEAD_POSITIONS EXOSKELETON_TISSUE_LAYERS VERTEBRATE_TISSUE_LAYERS BODY_FEATHER_TISSUE_LAYERS HUMANOID_RELSIZES SHELL_POSITIONS HUMANOID_RIBCAGE_POSITIONS HUMANOID_HEAD_POSITIONS MUSCLE_TEMPLATE FAT_TEMPLATE SKIN_TEMPLATE Cannot generate random creatures -- missing body detail plan HAIR_TEMPLATE CARTILAGE_TEMPLATE BONE_TEMPLATE SINEW_TEMPLATE TOOTH_TEMPLATE NAIL_TEMPLATE SCALE_TEMPLATE FEATHER_TEMPLATE RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG RCP_BASIC_BODY_STANCE RCP_BASIC_BODY RCP_ABDOMEN RCP_THORAX RCP_LOWER_BODY RCP_UPPER_BODY RCP_TWO_PART_ARMS RCP_NECK RCP_HEAD RCP_CEPHALOTHORAX RCP_FIRST_SIMPLE_LEGS_GRASP RCP_FIRST_SIMPLE_LEGS RCP_CLAW_ARMS RCP_PINCERS RCP_FIFTH_SIMPLE_LEGS RCP_FOURTH_SIMPLE_LEGS RCP_THIRD_SIMPLE_LEGS RCP_SECOND_SIMPLE_LEGS RCP_TWO_PART_LEGS RCP_SIMPLE_REAR_LEGS RCP_SIMPLE_FRONT_LEGS_GRASP RCP_SIMPLE_FRONT_LEGS RCP_TWO_WINGS RCP_TWO_FLIGHTLESS_WINGS RCP_REAR_FLIPPER RCP_FRONT_FLIPPER RCP_TAIL_STINGER RCP_3_TAILS RCP_2_TAILS RCP_TAIL RCP_SHELL RCP_TRUNK RCP_PROBOSCIS RCP_LOWER_BODY_STINGER RCP_3_HEAD_HORNS RCP_2_HEAD_HORNS RCP_1_HEAD_HORN RCP_ANTENNAE RCP_4_FINGERS RCP_5_FINGERS RCP_LARGE_MANDIBLES RCP_4_HEAD_HORNS RCP_4_TOES RCP_5_TOES RCP_2_FINGERS RCP_3_FINGERS [STATE_COLOR:ALL_SOLID:BLACK] [BUILD_COLOR:0:0:1] [DISPLAY_COLOR:0:0:1] dark metal [DISPLAY_COLOR:3:0:1] pale metal bright metal glowing metal blistered metal pock-marked metal [STATE_COLOR:ALL_SOLID:PALE_BLUE] [BUILD_COLOR:3:0:1] [STATE_COLOR:ALL_SOLID:BURNT_SIENNA] [BUILD_COLOR:6:0:0] [DISPLAY_COLOR:6:0:0] ruddy metal [BUILD_COLOR:2:0:1] [DISPLAY_COLOR:2:0:1] faceted metal flickering metal frosty metal [STATE_COLOR:ALL_SOLID:CLEAR] translucent metal [STATE_COLOR:ALL_SOLID:GREEN] black metal singing metal [STATE_COLOR:ALL_SOLID:BROWN] slick metal twinkling metal [STATE_COLOR:ALL_SOLID:SKY_BLUE] clear blue metal multicolored metal [STATE_COLOR:ALL_SOLID:GRAY] [BUILD_COLOR:7:0:0] [DISPLAY_COLOR:7:0:0] crashing metal flowing metal searing metal booming metal blazing metal [MELTING_POINT:NONE] [SPEC_HEAT:7500] [MATERIAL_VALUE:200] [STATE_NAME_ADJ:ALL_SOLID: [ITEMS_METAL] [ITEMS_HARD] [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] [BOILING_POINT:NONE] [LIQUID_DENSITY:1000] [SOLID_DENSITY:1000] [ITEMS_SCALED] [ITEMS_BARRED] [IMPACT_STRAIN_AT_YIELD:0] [IMPACT_FRACTURE:2000000] [IMPACT_YIELD:1000000] [MOLAR_MASS:20000] [TENSILE_YIELD:1000000] [COMPRESSIVE_STRAIN_AT_YIELD:0] [COMPRESSIVE_FRACTURE:2000000] [COMPRESSIVE_YIELD:1000000] [TORSION_FRACTURE:2000000] [TORSION_YIELD:1000000] [TENSILE_STRAIN_AT_YIELD:0] [TENSILE_FRACTURE:2000000] LUNG_TEMPLATE BRAIN_TEMPLATE NERVE_TEMPLATE EYE_TEMPLATE STOMACH_TEMPLATE GUT_TEMPLATE LIVER_TEMPLATE HEART_TEMPLATE LEATHER_TEMPLATE KIDNEY_TEMPLATE SPLEEN_TEMPLATE PANCREAS_TEMPLATE BLOOD_TEMPLATE SILK_TEMPLATE PEARL_TEMPLATE HORN_TEMPLATE SHELL_TEMPLATE SLIME_TEMPLATE GOO_TEMPLATE ICHOR_TEMPLATE MILK_TEMPLATE CHITIN_TEMPLATE TALLOW_TEMPLATE SOAP_TEMPLATE LEAF_TEMPLATE SEED_TEMPLATE STRUCTURAL_PLANT_TEMPLATE CREATURE_CHEESE_TEMPLATE PLANT_EXTRACT_TEMPLATE PLANT_POWDER_TEMPLATE PLANT_ALCOHOL_TEMPLATE THREAD_PLANT_TEMPLATE CHEEK_WHISKERS_TEMPLATE Cannot generate random creatures -- missing material template FLAME_TEMPLATE CREATURE_EXTRACT_TEMPLATE EYEBROW_TEMPLATE SIDEBURNS_TEMPLATE MOUSTACHE_TEMPLATE CHIN_WHISKERS_TEMPLATE Cannot generate random creatures -- missing tissue template TALON_TEMPLATE CLAW_TEMPLATE EYELASH_TEMPLATE [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [DIVINE] DIVINE_ *** Error(s) found in Random Material Generation [STATE_COLOR:ALL_SOLID:WHITE] [BUILD_COLOR:7:0:1] [DISPLAY_COLOR:7:0:1] shining metal [STATE_COLOR:ALL_SOLID:YELLOW] [BUILD_COLOR:6:0:1] [DISPLAY_COLOR:6:0:1] flashing metal [STATE_COLOR:ALL_SOLID:RUST] [BUILD_COLOR:4:0:0] [DISPLAY_COLOR:4:0:0] rusted metal [STATE_COLOR:ALL_SOLID:RED] [BUILD_COLOR:4:0:1] [DISPLAY_COLOR:4:0:1] twisting metal devilish abominable haunting creeping profane nefarious heinous fiendish infernal execrable accursed vile murk fog dust unholy [STATE_COLOR:ALL: [STATE_ADJ:ALL: [STATE_NAME:ALL: vapor [SPEC_HEAT:4181] [MATERIAL_VALUE:1] :0: [DISPLAY_COLOR: [TEMP_DIET_INFO:SLIME] [MAT_FIXED_TEMP:10000] [COLDDAM_POINT:NONE] [HEATDAM_POINT:NONE] sickness] [SYN_NAME: [SYNDROME] [ENTERS_BLOOD] husk [CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT] [SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED] [SYN_AFFECTED_CLASS:GENERAL_POISON] thrall zombies zombie husks [CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT] :START:0:ABRUPT] [CE_DISPLAY_NAME:NAME: thralls :SEV:100:PROB:100 [CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT] [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] :LOCALIZED :END: :PEAK: :START: :SIZE_DILUTES :SIZE_DELAYS :RESISTABLE :MUSCULAR_ONLY abhorrent acrid pungent EVIL_RAIN_ nauseating malodorous loathsome horrid [SHEAR_STRAIN_AT_YIELD:0] [SHEAR_FRACTURE:2000000] [SHEAR_YIELD:1000000] [TORSION_STRAIN_AT_YIELD:0] [MAX_EDGE:12000] [BENDING_STRAIN_AT_YIELD:0] [BENDING_FRACTURE:2000000] [BENDING_YIELD:1000000] dancing wisps flashing sparks glowing cloth [USE_MATERIAL_TEMPLATE:SILK_TEMPLATE] shining cloth liquid darkness never-still cloth rotted fabric twisted fabric pale fabric bright cloth [STATE_COLOR:ALL_SOLID:ORANGE] [BUILD_COLOR:1:0:1] [DISPLAY_COLOR:1:0:1] wispy cloth patchy cloth faceted cloth flickering cloth translucent cloth [STATE_COLOR:ALL_SOLID:BLUE] white cloth misty cloth heavy cloth still blue fabric screaming mouths pitch-black fabric sonorous lines dirty fabric undulating cloth [STATE_COLOR:ALL_SOLID:TAUPE_MEDIUM] [BUILD_COLOR:5:0:0] [DISPLAY_COLOR:5:0:0] moist fabric [STATE_COLOR:ALL_SOLID:SEA_GREEN] [BUILD_COLOR:3:0:0] [DISPLAY_COLOR:3:0:0] motes of light clear blue cloth flowing fabric multicolored cloth shadow stuff shimmering cloth blazing cloth flowing cloth [IGNITE_POINT:NONE] rustling fabric liquid cloth molten liquid [ITEMS_SOFT] [MOLAR_MASS:1] [SOLID_DENSITY:1] [MATERIAL_VALUE:300] cursed [SPECIAL] EVIL_CLOUD_ [SPHERE: MYTHICAL_ITEM_POWER_ mythical_material_interactions_generated :SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT [SYN_INGESTED] [IS_CDI:INTERACTION: [IS_CDI:ADV_NAME:Launch ice bolt] [IS_DESCRIPTION:This item shimmers with frost.] [I_SOURCE:ITEM_POWER] [IS_CDI:USAGE_HINT:ATTACK] [IS_CDI:TARGET_RANGE:C:25] [IS_CDI:TARGET:C:LINE_OF_SIGHT] [IS_CDI:MATERIAL:WATER:SHARP_ROCK] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT] [IS_CDI:WAIT_PERIOD:50] [IS_CDI:MAX_TARGET_NUMBER:C:1] [IS_CDI:VERB:focus:focuses:NA] [IS_CDI:TARGET_RANGE:B:25] [IS_CDI:TARGET:B:LINE_OF_SIGHT] [IS_CDI:ADV_NAME:Propel away] [IS_DESCRIPTION:Air swirls around this item.] [IS_CDI:ADV_NAME:Cause pain] [IS_DESCRIPTION:This item feels sinister.] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PROPEL_AWAY] [IS_CDI:MAX_TARGET_NUMBER:B:1] [IS_CDI:ADV_NAME:Paralyze] [IS_DESCRIPTION:This item feels strangely still.] [IS_CDI:ADV_NAME:Blister] [IS_DESCRIPTION:This item feels prickly.] [IS_DESCRIPTION:This item smells foul.] [IS_CDI:ADV_NAME:Sicken] [IS_DESCRIPTION:This item is unsettling.] [IS_CDI:ADV_NAME:Cause bleeding] [IS_DESCRIPTION:This item whistles quietly.] [IS_CDI:ADV_NAME:Blind] [IS_DESCRIPTION:This item is difficult to look at.] [IS_CDI:ADV_NAME:Rot] [IS_CDI:TARGET:A:LINE_OF_SIGHT] [IS_CDI:ADV_NAME:Cause dizziness] [IS_DESCRIPTION:This item seems to spin in place.] [IS_CDI:ADV_NAME:Suffocate] [IS_CDI:TARGET_VERB:feel frozen:freezes] [IS_CDI:TARGET_VERB:feel blisters forming:grimaces] [IS_CDI:TARGET_VERB:feel intense pain:grimaces] [IS_CDI:TARGET_RANGE:A:25] [IS_CDI:TARGET_VERB:your sight is fading:pauses] [IS_CDI:TARGET_VERB:feel death come over you:grimaces] [IS_CDI:TARGET_VERB:feel sick:looks sick] [IS_CDI:TARGET_VERB:feel blood welling up:grimaces] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_PAIN] [IS_CDI:MAX_TARGET_NUMBER:A:1] [IS_CDI:TARGET_VERB:feel dizzy:looks dizzy] [IS_CDI:TARGET_VERB:feel breath leaving you:pauses] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_PARALYZE] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLISTER] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_BLIND] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ROT] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD] INK [CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1:BP:BY_CATEGORY:ALL:EYE:RESISTABLE] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS] [IS_CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUFFOCATE] revolting repulsive repellent putrid ooze mucus goo slime [STATE_NAME:LIQUID: [STATE_ADJ:GAS:boiling [STATE_NAME:GAS:boiling sludge :SEV:10:PROB:100 [STATE_ADJ:ALL_SOLID:frozen [STATE_NAME:ALL_SOLID:frozen [STATE_ADJ:LIQUID: elder primordial [MYTHICAL_REMNANT] MYTHICAL_REMNANT_ primeval elemental primal cosmic mudstone moonstone [STATE_COLOR:ALL_SOLID:SILVER] dreamstuff sunstone stardust cloudstuff leaf curious [MYTHICAL_SUBSTANCE] MYTHICAL_SUBSTANCE_ obsidian unusual strange odd weird liquor juice broth peculiar wax pulp jelly solution [STATE_ADJ:LIQUID:molten [STATE_NAME:LIQUID:molten dough jam [MELTING_POINT:10200] [MELTING_POINT:9900] [STATE_ADJ:ALL_SOLID: [STATE_NAME:ALL_SOLID: [EDIBLE_RAW] [EDIBLE_VERMIN] [MAT_FIXED_TEMP:NONE] [BOILING_POINT:12000] effect] [ALCOHOL] [DO_NOT_CLEAN_GLOB] [EDIBLE_COOKED] large hand-held large stationary huge stationary [DESCRIPTION: musical instrument tiny hand-held small hand-held mid-size hand-held through any of bellows to pressurize air, ultimately blowing it pump to send water into a chamber, ultimately supplying air to blow which uses a The instrument has flue pipes and both single reed and free reed pipes. and a pedalboard The musician directs air through chosen pipes by playing a pipes. All of the pipes are single reed. The instrument has flue pipes and free reed pipes. The instrument has flue pipes and reed pipes. The instrument has both single reed and free reed pipes. bellows to send air over interior reeds. . The musician uses a All of the pipes are flue pipes. All of the pipes are free reed. strings. which houses keyboard. The desired pitch is selected using a to select which of these strings are and a pedalboard keyboard The musician uses a above which hang The musician cannot control the volume. struck. plucked. _NECK INS to select which of these bells are struck. bells. strings neck allows the musician room to stop necks neck , producing sound.] body of the instrument vibrates with the string and select the pitch of the instrument.] the string [DESCRIPTION:The strings of the instrument are attached to the frames frame _FRAME yoke _YOKE body of the instrument vibrates with the strings, producing sound.] frame.] sound-chests sound-chest yoke.] yokes strings vibrate string _STRINGS sound-chest of the instrument vibrates with the strings, producing sound.] [INCOMPLETE_ITEM] [NO_DEFAULT_JOB] [ITEM_TOOL: _KEYBOARD [VALUE:10] keyboards keyboard [NAME: [DESCRIPTION:The [MATERIAL_SIZE: [SIZE: [TILE:155][UNIMPROVABLE] console [UNIMPROVABLE] _BODY keyboard allows the musician to select the pitch of the instrument.] bodies chests consoles case strings _VIB is the housing for the workings of the instrument.] cases _BELLOWS vibrate, producing the sound of the instrument.] pipes bells bellows is used to send air through the instrument.] pump is used to supply air to the instrument.] bellows pump [DOMINANT_MATERIAL_PIECE:BODY] [PLACED_AS_BUILDING] [VALUE:50] [ITEM_INSTRUMENT: :STANDARD] :keyboard:keyboards KEYBOARD: [INSTRUMENT_PIECE: :body:bodies :chest:chests :console:consoles BODY: :bells:bells :strings:strings VIB: :case:cases :pump:pumps BELLOWS: :ALWAYS_PLURAL] :pipes:pipes [SOUND_PRODUCTION:STRUCK:BODY:VIB] [SOUND_PRODUCTION:PLUCKED:BODY:VIB] [PITCH_RANGE: :bellows:bellows [SOUND_PRODUCTION:AIR_AGAINST_FIPPLE:BELLOWS:VIB] [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:VIB] [SOUND_PRODUCTION:AIR_OVER_REED:BELLOWS:VIB] [SOUND_PRODUCTION:AIR_OVER_FREE_REED:BELLOWS:BODY] [MUSIC_SKILL:PLAY_KEYBOARD_INSTRUMENT] [PITCH_CHOICE:FOOT_PEDALS:VIB:BODY] [PITCH_CHOICE:KEYBOARD:KEYBOARD] [VOLUME_mB: occasionally plucked. occasionally struck. drone strings are A drone string is string by stopping it against the body. string by stopping it against the neck. The musician can alter the pitch of Frets on the neck allow the musician to alter the pitch. Pitch can also be altered by pedals. Tuning is also possible using small levers. Tuning is accomplished by pegs. Tuning is possible with adjustable bridges. _MELODY _BLOW INW bowl is attached to the neck to provide additional overtones. blowpipe is used by the musician to send air into the instrument.] blowpipes blowpipe _DRONE melody pipe is used by the musician to select the pitch of the instrument.] melody pipes melody pipe bag is used by the musician to control the steady flow of air through the instrument.] drone pipe produces drone pipes produce drone pipes drone pipe wind chests wind chest _PIPES a constant pitch with the flow of air out of the instrument.] pipes to select the pitch as the air leaves the instrument.] [DESCRIPTION:The musician uses the pipe wind chest is the body of the instrument.] BAG: :blowpipe:blowpipes BLOW: [DOMINANT_MATERIAL_PIECE:BAG] DRONES: :melody pipe:melody pipes MELODY: :bag:bags CHEST: [DOMINANT_MATERIAL_PIECE:CHEST] :drone pipe:drone pipes:STANDARD] :drone pipes:drone pipes:ALWAYS_PLURAL] [SOUND_PRODUCTION:BAG_OVER_REED:BAG:MELODY] :pipe:pipes PIPES: :wind chest:wind chests [SOUND_PRODUCTION:VIBRATE_BP_AGAINST_OPENING:SELF] [PITCH_CHOICE:STOPPING_HOLE_KEY:MELODY] [PITCH_CHOICE:STOPPING_HOLE:MELODY] [SOUND_PRODUCTION:BAG_OVER_REED:BAG:DRONES] [PITCH_CHOICE:BP_IN_BELL:SELF] [PITCH_CHOICE:VALVE_ROUTES_AIR:SELF] [PITCH_CHOICE:HARMONIC_SERIES:SELF] [PITCH_CHOICE:SLIDE:SELF] [SOUND_PRODUCTION:BLOW_OVER_SINGLE_REED:SELF] [SOUND_PRODUCTION:BLOW_OVER_OPENING_SIDE:SELF] [SOUND_PRODUCTION:BLOW_AGAINST_FIPPLE:SELF] [SOUND_PRODUCTION:BLOW_OVER_OPENING_END:SELF] _NECK_RES _PROD , causing the instrument to produce sound.] string vibrates bows hammers plectrum bow hammers strike the string plectrum plucks the string bow is drawn across the string plectra neck bowl vibrates with the rest of the instrument, producing sound.] neck bowls neck bowl of the instrument.] FRAME: [DOMINANT_MATERIAL_PIECE:FRAME] :neck:necks NECK: :sound-chest:sound-chests :yoke:yokes YOKE: :frame:frames PROD: :string:strings:STANDARD] :strings:strings:ALWAYS_PLURAL] STRINGS: NECK_RES: :hammers:hammers:ALWAYS_PLURAL] :plectrum:plectra:STANDARD] :bow:bows:STANDARD] [SOUND_PRODUCTION:STRUCK:PROD:STRINGS] [SOUND_PRODUCTION:PLUCKED:PROD:STRINGS] [SOUND_PRODUCTION:BOWED:PROD:STRINGS] :neck bowl:neck bowls [PITCH_CHOICE:STOPPING_FRET:STRINGS:NECK] [PITCH_CHOICE:SUBPART_CHOICE:STRINGS] [SOUND_PRODUCTION:RESONATOR:NECK_RES] [SOUND_PRODUCTION:PLUCKED_BY_BP:STRINGS] [TUNING:ADJUSTABLE_BRIDGES:STRINGS] [PITCH_CHOICE:FOOT_PEDALS:STRINGS:BODY] [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:BODY] [PITCH_CHOICE:STOPPING_AGAINST_BODY:STRINGS:NECK] -stringed instrument [MUSIC_SKILL:PLAY_STRINGED_INSTRUMENT] [TUNING:LEVERS:STRINGS] [TUNING:PEGS:STRINGS] The strings are tied from the top of the neck down over the body and yoke and a frame and a neck connecting to a the musician The instrument rests flat as The strings are suspended from the yoke down to the body and The strings are suspended from the frame down to the body and picks main the main string plays other strings vibrate in sympathy and are rarely played themselves Another string vibrates in sympathy and is rarely played itself plucks strikes chime chimes bar hourglass triangles bowl bowls block rings bell bells triangle stands stand _STAND up the bulk of the instrument.] head heads _HEAD stand is used to support the instrument.] _MALLET stretched over the instrument and used to produce sound.] head is heads are HEAD: :stand:stands STAND: used by the musician to strike the instrument and produce sound.] [INDEFINITE_PITCH] MALLET: :head:heads :heads:heads [SOUND_PRODUCTION:STRUCK:MALLET:BODY] [SOUND_PRODUCTION:FRICTION:MALLET:BODY] [SOUND_PRODUCTION:SCRAPED:MALLET:HEAD] [SOUND_PRODUCTION:STRUCK:MALLET:HEAD] [SOUND_PRODUCTION:PLUCKED_BY_BP:BODY] [SOUND_PRODUCTION:STRUCK_BY_BP:BODY] [SOUND_PRODUCTION:STRUCK_BY_BP:HEAD] [SOUND_PRODUCTION:SCRAPED:MALLET:BODY] [SOUND_PRODUCTION:SHAKEN:SELF] [SOUND_PRODUCTION:STRUCK_TOGETHER:SELF] [SOUND_PRODUCTION:PLUCKED_BY_BP:SELF] [SOUND_PRODUCTION:STRUCK_BY_BP:SELF] [TUNING:TIGHTENING:HEAD] [PITCH_CHOICE:SUBPART_CHOICE:BODY] [PITCH_CHOICE:SUBPART_CHOICE:HEAD] [PITCH_CHOICE:MEMBRANE_POSITION:HEAD] tiny stationary small stationary mid-size stationary [MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT] on a which rest It consists of percussion instrument. rubs around the lip of scrapes The musician attached to a The instrument produces a complex sound that cannot be said to be of a single pitch. together shakes plucks [PITCH_CHOICE:SUBPART_CHOICE:SELF] [PITCH_CHOICE:STOPPING_HOLE_KEY:SELF] [PITCH_CHOICE:STOPPING_HOLE:SELF] [SOUND_PRODUCTION:BLOW_OVER_DOUBLE_REED:SELF] [TUNING:CROOKS:SELF] [PITCH_CHOICE:STOPPING_HOLE_KEY:CHEST] [PITCH_CHOICE:STOPPING_HOLE:CHEST] [SOUND_PRODUCTION:BLOW_OVER_FREE_REED:CHEST] The musician selects the pitch by bag, itself supplied by a wind instrument through which constant air flow is maintained by use of a [MUSIC_SKILL:PLAY_WIND_INSTRUMENT] The melody pipe is a melody pipe attached to the bag. stopping holes pressing keys to stop holes with flared bells double-tube cylindrical bore conical bore constant accompaniment. provides s provide with a flared bell The musician blows into the instrument and selects pitch horn. looping curved by restricting air flow out of the bell by pressing valves to route air through different tube by achieving higher and higher harmonics by adjusting a slide The musician blows into the fipple at one end wind instrument globular closed cylindrical The musician blows through a double reed at one end The musician blows over a single reed at one end The musician blows across the end hole The musician blows across a hole in the side stop holes press keys to stop holes and can also The musician selects the pitch by achieving higher and higher harmonics conical closed adjacent wind instrument consisting of The musician blows across the end of each pipe The musician blows across a hole in the side of each pipe The musician blows into the fipple at the end of each pipe cylindrical , fitted with free reeds. wind instrument consisting of a central wind chest and The musician blows through a double reed in each pipe The musician blows over a single reed in each pipe hammers mallet mallets INP bowl-shaped drum stick sticks [NAME:assemble [CATEGORY_DESCRIPTION:Make instrument pieces which can be used to assemble complete musical instruments.] [CATEGORY_NAME:Make instrument piece [CATEGORY:INSTRUMENT_PIECE] [PRODUCT:100:1:INSTRUMENT: :NONE:NONE] :1:TOOL: [REAGENT: [IMPROVEMENT:100:instrument:INSTRUMENT_PIECE: [PRODUCT_TOKEN:instrument] :NONE] :GET_MATERIAL_FROM_REAGENT: [CATEGORY_NAME:Make instrument [CATEGORY:INSTRUMENT] [DESCRIPTION:USE_INSTRUMENT: [SKILL:MASONRY] TITAN_ FORGOTTEN_BEAST_ *** Error(s) found in Random Creature Generation [CATEGORY_DESCRIPTION:Assemble complete musical instruments and construct single-piece instruments.] E_HUMG E_HUM NIGHT_CREATURE_ DEMON_ E_FL E_FS E_BEASTL E_BEAST [CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast] [NAME:forgotten beast:forgotten beasts:forgotten beast] [ATTACK_TRIGGER:0:0:2] [FEATURE_BEAST] [NATURAL_SKILL:WRESTLING:6] [DIFFICULTY:10] [CARNIVORE] [NO_GENDER] [NATURAL_SKILL:MELEE_COMBAT:6] [NATURAL_SKILL:STANCE_STRIKE:6] [NATURAL_SKILL:GRASP_STRIKE:6] [NATURAL_SKILL:BITE:6] [ATTACK_TRIGGER: [TITAN] [NATURAL_SKILL:SITUATIONAL_AWARENESS:6] [NATURAL_SKILL:DODGING:6] [UNIQUE_DEMON] [NATURAL_SKILL:SITUATIONAL_AWARENESS:15] [LAIR:SHRINE:100] [NO_DRINK][NO_EAT][NO_SLEEP] [NATURAL_SKILL:GRASP_STRIKE:14] [NATURAL_SKILL:BITE:14] [NATURAL_SKILL:WRESTLING:14] [SPREAD_EVIL_SPHERES_IF_RULER] [NATURAL_SKILL:DODGING:14] [NATURAL_SKILL:RANGED_COMBAT:14] [NATURAL_SKILL:MELEE_COMBAT:14] [NATURAL_SKILL:STANCE_STRIKE:14] [FEMALE] [CASTE:FEMALE] [CAN_LEARN][CAN_SPEAK][DIFFICULTY:10] [NATURAL_SKILL:SITUATIONAL_AWARENESS:14] [DEMON] [SELECT_CASTE:ALL] [MALE] [CASTE:MALE] MAKE_ [OBJECT:REACTION] reaction_layer Tuning is accomplished by adjusting the tension of the head. [MAX_MULTIPLIER:1] [NAME:make [NAME:forge [REACTION: [PRODUCT:100:1:TOOL: [HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT] [REAGENT:clay:1:BOULDER:NONE:NONE:NONE] [BUILDING:KILN:NONE] [BUILDING:LEATHER:NONE] [SKILL:POTTERY] [FUEL] :GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT] [BUILDING:GLASS:NONE] [SKILL:LEATHERWORK] :GET_MATERIAL_FROM_REAGENT:leather:NONE] [REAGENT:leather:1:SKIN_TANNED:NONE:NONE:NONE] [CONTAINS:sand] [REAGENT:sand bag:1:NONE:NONE:NONE:NONE] [IS_SAND_MATERIAL] [REAGENT:sand:150:POWDER_MISC:NONE:NONE:NONE] [SKILL:GLASSMAKER] :GLASS_GREEN:NONE] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] [PRESERVE_REAGENT] [METAL_ITEM_MATERIAL] [REAGENT:metal bars:150:BAR:NONE:INORGANIC:NONE] [REAGENT:metal bars:300:BAR:NONE:INORGANIC:NONE] [BUILDING:METALSMITH:NONE] [REAGENT:wood:1:WOOD:NONE:NONE:NONE] [BUILDING:CARPENTER:NONE] [SKILL:METALCRAFT] :GET_MATERIAL_FROM_REAGENT:metal bars:NONE] [REAGENT:stone:1:BOULDER:NONE:INORGANIC:NONE] [BUILDING:MASON:NONE] [SKILL:CARPENTRY] :GET_MATERIAL_FROM_REAGENT:wood:NONE] [SKILL:CARVE_STONE] :GET_MATERIAL_FROM_REAGENT:stone:NONE] [HARD_ITEM_MATERIAL] [WORTHLESS_STONE_ONLY] [REAGENT:thread:15000:THREAD:NONE:NONE:NONE] [SKILL:STONECRAFT] [SKILL:WOODCRAFT] [BUILDING:CRAFTSMAN:NONE] :GET_MATERIAL_FROM_REAGENT:thread:NONE] [ANY_SILK_MATERIAL] [REAGENT:cloth:10000:CLOTH:NONE:NONE:NONE] [NOT_WEB] [REAGENT:shell:1:NONE:NONE:NONE:NONE] [ANY_PLANT_MATERIAL] [SKILL:WEAVING] :GET_MATERIAL_FROM_REAGENT:cloth:NONE] [SKILL:BONECARVE] :GET_MATERIAL_FROM_REAGENT:shell:NONE] [ANY_SHELL_MATERIAL] [USE_BODY_COMPONENT][UNROTTEN] [DESCRIPTION:USE_TOOL: :GET_MATERIAL_FROM_REAGENT:bone:NONE] [ANY_BONE_MATERIAL] [REAGENT:bone:1:NONE:NONE:NONE:NONE] [PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000] [CRAZED] [BONECARN] [SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1] [PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900] [PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150] [PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150] [PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900] [DIFFICULTY:3] [PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500] [PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500] [PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000] [HABIT_NUM:TEST_ALL] [LAIR_CHARACTERISTIC:HAS_DOORS:100] [LAIR:SIMPLE_BURROW:50] [LAIR:SIMPLE_MOUND:50] [HABIT:COOK_VERMIN:50] [HABIT:GRIND_VERMIN:50] [HABIT:COOK_BLOOD:50] [HABIT:GRIND_BONE_MEAL:50] [ODOR_STRING:cooked flesh] [ODOR_STRING:bug innards] [HABIT:COLLECT_TROPHIES:50] [HABIT:COOK_PEOPLE:50] [NIGHT_CREATURE_BOGEYMAN] [NATURAL_SKILL:SNEAK:20] [ODOR_LEVEL:90] [ODOR_STRING:death] [CLUSTER_NUMBER:1:1] [NIGHT_CREATURE_NIGHTMARE] [PERSONALITY:HUMOR:100:100:100] [CLUSTER_NUMBER:4:6] [NATURAL_SKILL:WRESTLING:4] [DIFFICULTY:2] [DIFFICULTY:6] [LARGE_PREDATOR] [NATURAL_SKILL:MELEE_COMBAT:4] [NATURAL_SKILL:STANCE_STRIKE:4] [NATURAL_SKILL:GRASP_STRIKE:4] [NATURAL_SKILL:BITE:4] [PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250] [NATURAL_SKILL:SITUATIONAL_AWARENESS:4] [NATURAL_SKILL:DODGING:4] [NATURAL_SKILL:RANGED_COMBAT:4] [PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000] [PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250] [PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250] [MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250] [NIGHT_CREATURE] [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110] [LOCAL_POPS_PRODUCE_HEROES] [LOCAL_POPS_CONTROLLABLE] [NONAUSEA] [SWIMS_INNATE] [AMPHIBIOUS] [BIOME:ANY_LAND] [NATURAL_SKILL:STANCE_STRIKE:10] [NATURAL_SKILL:GRASP_STRIKE:10] [NATURAL_SKILL:BITE:10] [NATURAL_SKILL:WRESTLING:10] [NATURAL_SKILL:SITUATIONAL_AWARENESS:10] [NATURAL_SKILL:DODGING:10] [NATURAL_SKILL:RANGED_COMBAT:10] [NATURAL_SKILL:MELEE_COMBAT:10] [BIOME:SUBTERRANEAN_CHASM] [LARGE_PREDATOR][DIFFICULTY: [LARGE_ROAMING] [CAN_LEARN][CAN_SPEAK] [PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250] [CLUSTER_NUMBER:1:5] [POPULATION_NUMBER:5:10] [UNDERGROUND_DEPTH:5:5] [PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500] [PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250] [PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250] [MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000] [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000] [MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500] [MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000] [MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250] [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000] [PERSONALITY:STRESS_VULNERABILITY:0:0:0] [PERSONALITY:BASHFUL:0:0:0] [PERSONALITY:DEPRESSION_PROPENSITY:0:0:0] [PERSONALITY:ANXIETY_PROPENSITY:0:0:0] [PERSONALITY:CHEER_PROPENSITY:0:0:0] [PERSONALITY:DISDAIN_ADVICE:100:100:100] [PERSONALITY:ASSERTIVENESS:100:100:100] [PERSONALITY:FRIENDLINESS:0:0:0] [PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0] [PERSONALITY:ALTRUISM:0:0:0] [PERSONALITY:TRUST:0:0:0] [PERSONALITY:GRATITUDE:0:0:0] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [PERSONALITY:GREED:100:100:100] [PERSONALITY:PRIDE:100:100:100] [PERSONALITY:CRUELTY:100:100:100] [FANCIFUL] [EVIL] [MAGMA_VISION] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [BIOME:ANY_SAVANNA] [BIOME:ANY_SHRUBLAND] [BIOME:ANY_FOREST] [SUPERNATURAL] [SPOUSE_CONVERTER] [BIOME:TUNDRA] [BIOME:ANY_WETLAND] [BIOME:ANY_GRASSLAND] [ORIENTATION:MALE:0:0:1] [CONVERTED_SPOUSE] [ORIENTATION:FEMALE:0:0:1] [ORIENTATION:MALE:1:0:0] [CAN_SPEAK] [SLOW_LEARNER] [CAN_LEARN] [ORIENTATION:FEMALE:1:0:0] [USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [BODY_DETAIL_PLAN:STANDARD_TISSUES] [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE] [USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE] [REMOVE_TISSUE:HAIR] [USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [REMOVE_MATERIAL:HAIR] [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE] [REMOVE_MATERIAL:BONE] [REMOVE_TISSUE:SKIN] [REMOVE_MATERIAL:SKIN] [USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE] [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE] [REMOVE_TISSUE:BONE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE] [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] [HAS_NERVES] [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] cinders embers [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE] [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE] brown composed of mud shade composed of ash green composed of vomit quagmire slick white composed of salt brine disgusting appearance blizzard composed of snow waste composed of grime and filth of tears tear composed of water sleet flame FLAME boiling composed of steam flare inferno red composed of flame composed of amber scorching flaming flash [NOSTUN] [NOPAIN] [NO_DIZZINESS] [NOEXERT] [NOFEAR] [ALL_ACTIVE] [PETVALUE:2000] [BIOME:SUBTERRANEAN_WATER] [GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2] :10:1] [MATERIAL_FORCE_MULTIPLIER:INORGANIC: [NO_FEVERS] [NATURAL_SKILL:PIKE:10] [NATURAL_SKILL:DAGGER:10] [NATURAL_SKILL:SWORD:10] [NATURAL_SKILL:AXE:10] [NATURAL_SKILL:SPEAR:10] [NATURAL_SKILL:WHIP:10] [NATURAL_SKILL:HAMMER:10] [NATURAL_SKILL:MACE:10] [NATURAL_SKILL:DAGGER:6] [NATURAL_SKILL:SWORD:6] [NATURAL_SKILL:AXE:6] [NATURAL_SKILL:RANGED_COMBAT:6] [NATURAL_SKILL:WHIP:6] [NATURAL_SKILL:HAMMER:6] [NATURAL_SKILL:MACE:6] [NATURAL_SKILL:PIKE:6] decapod hexapod [BENIGN] [NATURAL_SKILL:SPEAR:6] wyrm worm primate octopod [SELECT_CASTE:FEMALE] [SELECT_CASTE:MALE] armless biped snake [BABY:1] [BODY_SIZE:12:0: [BODY_SIZE:2:0: [BODY_SIZE:0:0: [BUILDINGDESTROYER:2] [TRAPAVOID] [GRASSTRAMPLE:20] [CHILD:12] 142 132 '&' [CREATURE_TILE: RCP_2_FRONT_FINGERS RCP_3_FRONT_FINGERS RCP_4_FRONT_FINGERS RCP_5_FRONT_FINGERS [BODYGLOSS [BODY RCP_TONGUE [NO_THOUGHT_CENTER_FOR_MOVEMENT] [BODY_DETAIL_PLAN:STANDARD_MATERIALS] [EQUIPS] [CANOPENDOORS] [FLIER] [SELECT_MATERIAL:EYE] [NO_UNIT_TYPE_COLOR] [SELECT_MATERIAL:SKIN] [SELECT_MATERIAL:CHITIN] [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] [GLOWCOLOR: [GLOWTILE:249] [GLOWTILE:'"'] [STATE_COLOR:ALL: [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [TL_MAJOR_ARTERIES] [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT] [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID] [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE] [CREATURE_CLASS:GENERAL_POISON] [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID] [USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE] [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT] [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE] [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] [SELECT_MATERIAL:ICHOR] [SELECT_MATERIAL:BLOOD] [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT] [TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT] [BOILING_POINT:9900] [MELTING_POINT:9800] [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE] [SELECT_MATERIAL:GOO] [SYN_NAME:titan sickness] [SYN_NAME:beast sickness] [BOILING_POINT:10400] [MELTING_POINT:10200] [SYN_IMMUNE_CREATURE: [SYN_NAME:night sickness] [SYN_NAME:divine sickness] [SYN_NAME:demon sickness] [WEBBER:LOCAL_CREATURE_MAT:SILK] [USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE] [THICKWEB][WEBIMMUNE] :ALL] [CDI:MAX_TARGET_NUMBER:C:4] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_WEB] [CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY] [CDI:ADV_NAME:Spray web] [CDI:ADV_NAME:Spray dust] SKIN :BY_CATEGORY:ALL: [SECRETION:LOCAL_CREATURE_MAT:POISON: [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW] [CDI:ADV_NAME:Spray vapor] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_DUST] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_GAS] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW] [CDI:ADV_NAME:Spray gas] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR] composed of crystal glass composed of clear glass composed of green glass composed of coral composed of solid salt composed of coke black composed of charcoal [MAT_FIXED_TEMP: [USE_MATERIAL_TEMPLATE: composed of composed of ice [TISSUE_MAT_STATE: [TISSUE_MATERIAL: [TISSUE_NAME:tissue:NP] [TISSUE:UNIFORM_TIS] [RELATIVE_THICKNESS:1] [STRUCTURAL] [FUNCTIONAL] [MUSCULAR] [NOT_LIVING] [TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS] [TISSUE_SHAPE:LAYER] [CONNECTS] [CDI:FLOW:FIREBALL] [CDI:ADV_NAME:Hurl fireball] [CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION] [NOT_BUTCHERABLE] [CDI:WAIT_PERIOD:30] [CDI:MAX_TARGET_NUMBER:C:3] [CDI:MAX_TARGET_NUMBER:C:2] [CDI:TARGET_RANGE:C:15] [CDI:TARGET_RANGE:C:5] [CDI:FLOW:FIREJET] [CDI:ADV_NAME:Spray jet of fire] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET] [ODOR_STRING:vomit] [ODOR_STRING:mud] [FIREIMMUNE_SUPER] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_HURL_FIREBALL] [ODOR_STRING:soil] [ODOR_STRING:soot] [ODOR_STRING:smoke] [ODOR_STRING:filth] [FIXED_TEMP: [EXTRAVISION] [NOBREATHE] [COLOR: [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE] [BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER] [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] [HOMEOTHERM:10040] IVORY ECRU ASH_GRAY MIDNIGHT_BLUE OLIVE DARK_OLIVE PALE_PINK TAUPE_PURPLE [SELECT_MATERIAL:SCALE] [SELECT_MATERIAL:FEATHER] [SELECT_MATERIAL:HAIR] [STATE_COLOR:ALL_SOLID: STANDARD_BIPED_GAITS STANDARD_QUADRUPED_GAITS STANDARD_WALKING_GAITS STANDARD_WALK_CRAWL_GAITS BOGEYMAN_POLYMORPH [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900] [APPLY_CREATURE_VARIATION: [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_TRANSFORM] [CDI:WAIT_PERIOD:100] [CDI:ADV_NAME:Transform] [CAN_DO_INTERACTION: towering gigantic great [DESCRIPTION:A small very large huge n enormous scaly feathered hairy one-eyed eyeless fleshy armored skinless noseless beakless three-eyed in humanoid form twisted into humanoid form eight-legged six-legged thin wings of stretched skin It has with lidless eyes with external ribs It has two lacy wings feathered wings wings long, straight long, hanging It has a It has three tail tails stubby long, curly It has a fat, bulging trunk It has a short trunk It has a long, swinging trunk It has a proboscis It has a round shell It has a knobby trunk It has a curling trunk It has a twisting, jointed trunk It has an enormous shell It has a knobby shell It has a square shell It has a spiral shell [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB] [CDI:ADV_NAME:Spit glob] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_DUST] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST] [CDI:ADV_NAME:Emit dust] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB] [CDI:ADV_NAME:Emit gas] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_VAPOR] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR] [CDI:ADV_NAME:Emit vapor] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [FIREIMMUNE] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_EMIT_GAS] [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS] [ATTACK_PREPARE_AND_RECOVER:2:2] [ATTACK_CONTACT_PERC:100] [ATTACK_VERB:punch:punches] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER] [ATTACK_PRIORITY:MAIN] [ATTACK_PRIORITY:SECOND] [ATTACK_FLAG_WITH] [ATTACK_FLAG_CANLATCH] [ATTACK_FLAG_EDGE] [ATTACK_PENETRATION_PERC:100] [ATTACK_VERB:snatch:snatches] [ATTACK_FLAG_BAD_MULTIATTACK] [ATTACK_VERB:kick:kicks] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100] [ATTACK_CONTACT_PERC:5] [ATTACK_VERB:sting:stings] [ATTACK:STING:BODYPART:BY_CATEGORY:STINGER] [SPECIALATTACK_SUCK_BLOOD:50:100] [ATTACK_VERB:stab:stabs] [ATTACK_SKILL:BITE] [ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS] [ATTACK:HORN:BODYPART:BY_CATEGORY:HORN] _BITE] DEITY_CURSE_WEREBEAST_ [SPECIALATTACK_INTERACTION: [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] [ATTACK_VERB:bite:bites] [ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE] [ATTACK_VERB:gore:gores] [ATTACK_VERB:scratch:scratches] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW] [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH] [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] [HEATDAM_POINT:NONE] [MAT_FIXED_TEMP: [SELECT_MATERIAL:ALL] [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900] [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900] [IGNITE_POINT:NONE] [COLDDAM_POINT:NONE] it seems eager to pronounce judgment on others its whole body appears to be faceted in a symmetric fashion it appears to be a very bitter creature flashes of energy pulse across its surface intermittently it seems unerringly honest if one does not concentrate it has a very stark look about it it moves ponderously it appears very deliberate in its actions it stares longingly at those nearby it always seems to be looking far into the distance it crackles with energy it returns surrounding light with a new vibrance and intensity it heckles those it meets that are not married it has an unnerving stare it changes direction suddenly at times it never abandons its companions it has a distinctly depressing moan it has an angular appearance it appears to have sharp shimmering edges on many parts of its body it always seems like it is on the verge of crying there is a foul reek about it it is very solidly built it changes color with the phases of the moon it is difficult to see clearly it eerily reflects the light of the stars and moon it seems most at ease when it is outdoors it sounds clear tones as its body moves in time it cannot abide anything that lives it moves very stiffly it always raises a part of its body toward the moon it cannot look directly at somebody that has broken an oath it reminds those that look upon it of their most unpleasant memories it always seems to point toward the sun when it is in the sky it rocks back and forth whenever somebody changes their mind in its presence it has an incredibly calm demeanor its surface is always enlivened with a refreshing play of color it is strikingly colored it leaves water wherever it goes it appears to be expecting it recites verses in a strange language on occasion its outer surface seems to flow about its body it has a fixed and unblinking gaze when interacting it moves with a bouncing rhythm it alternates from instant to instant between sluggishness and extreme vibrancy it makes nearby water undrinkable it inspires those around it to acts of great sacrifice it always nods eagerly when somebody is speaking it is hard to disobey it has a slowly shifting pattern on its surface it makes absolutely no sound its form is ever-changing it always seems to be deep in thought its movement is the sound of wind and rain it appears to sparkle after night falls it pays attention carefully to anybody that is speaking it sings beautiful songs endlessly it always seems to have its attention on the most valuable object in the area it is difficult to look at directly it mutters to itself about death it looks solidly built it seems most content when a fair wind is blowing it appears to be covered with sharp hooks and barbs it is incredibly noisy its movements sound like the rattling of chains It has a pair of spindly antennae It has a pair of fan-like antennae It has a pair of long antennae It has a broad shell It has four It has a pair of knobby antennae It has a pair of branching antennae It has a pair of squat antennae horn horns long, curving long, spiral it is decorated with intricate patterns it growls, buzzes, clicks and generally makes a varied racket it looks constantly to the sky for rain It has large mandibles nearby vegetation seem to shrink away from it it is covered with a filmy sac it is strikingly beautiful it is perfectly symmetric it seems very pleasant it spins wildly, lurching and howling its moans seem to echo no matter where it resides the pieces of its body are carefully separated by markings it makes those around it feel brave it radiates a sad kindness it appears to be covered with rocky crags it never misses an opportunity to jump in puddles it is difficult to see clearly even in bright light it whirls, skips and jumps whenever it moves small objects seem to pop into existence around it it appears constructed its body is bent and misshapen it has a rattling exhale it hums pleasantly when the sun is high in the sky it always turns to welcome the rise of the sun [ODOR_LEVEL:100] it bears malodorous pustules it moves with great focus it slavers uncontrollably it looks very solid and stocky it is utterly still when not taking deliberate action it never looks toward the sun the details of its form are easily forgotten without deliberate concentration it appears to be very healthy it never appears to be perturbed or surprised by any happening fanfare follows it wherever it goes it appears to be closely related to every other of its kind it always moves carefully around water it only looks comfortable when it is in the water a sheen around it always seems to rise upward it skips and twirls as it moves it is very sturdy-looking it is impossible to hold a grudge near it [ODOR_STRING:freshly-baked goods] it has the delicious smell of freshly-baked goods it makes those around it want to give up their possessions it giggles at random it changes between two colors intermittently it eagerly moves from place to place it inspects the ground intently as it moves it radiates an aura of welcoming it is surrounded by a gentle atmosphere it seems to smile constantly it chants ceaselessly it appears to be emaciated it has a gaunt appearance bloated appearance it repeatedly makes threats of torture and death it knows and intones the names of all it encounters it spouts gibberish periodically it murmurs horrible curses it moves about carelessly it moves deliberately it has an austere look about it it has a regal bearing eye glows eyes glow . Its [ODOR_STRING:brimstone] short and even very curly long and shaggy hair is feathers are long and wavy long and straight patchy long and sparse long and broad downy fluffed-out jagged blocky scales are long and narrow exoskeleton is set far apart overlapping oval-shaped sleek and smooth warty leathery waxy accidentally This night creature was first created skin is rough and cracked through the fiend's chaotic power through the fiend's twisted power through the fiend's terrifying power by the multitudes unleashed upon gone wrong after horrible experiments Beware its poisonous sting! Now you will know why you fear the night. and is of a part with It was created by Beware its webs! Beware its fire! Beware its hunger for warm blood! Beware its poisonous bite! Beware its deadly spittle! Beware its poisonous gas! Beware its poisonous vapors! Beware its deadly dust! it has a tendency to laugh quietly to itself every so often it is top-heavy it is unsettling to be around it never stops moving completely it looks very proud of itself it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes it chitters briefly before sunrise and just after nightfall it tenses up throughout its entire body whenever somebody tells a falsehood in its presence it always seems to be counting something it seems to flow as it moves it bellows and cheers without pause it seems to glow brightly from within it is covered with divine writing it acts with unwavering calm it is surrounded by an everpresent rush of wind it changes appearance based on the clouds and precipitation above muttering it mutters to itself as it moves aimlessly it is a divine being it appears spry and vigorous groaning it groans from time to time brooding grumbling baying howling it howls into high winds moaning it shambles sluggishly wailing shrieking bellowing it lumbers along steadily from place to place bloated it has a bloated body it stamps the ground and snorts backward its joints are backward hulking lumbering twisted crooked its limbs jut out at asymmetric angles it moves with uneven jerking motions emaciated starved it strides in silence with purpose it lopes quickly along the ground it bears a look of unbelievable peace it is crazed for blood and flesh with singular purpose it seeks to destroy the living it hurls vicious insults constantly joy marks its every movement kind nature it emanates an aura of giving and kindness peaceful nature it is slavering it is ravening it moves its will in accordance with the truth of things joyful nature it squirms and fidgets rhythmic undulations it undulates rhythmically it belches and croaks [PCG_LAYERING:WEREBEAST_TAPIR] [PCG_LAYERING:WEREBEAST_SQUIRREL] [PCG_LAYERING:WEREBEAST_SLOTH] [PCG_LAYERING:WEREBEAST_SKUNK] [PCG_LAYERING:WEREBEAST_WOLF] [PCG_LAYERING:WEREBEAST_WEASEL] [PCG_LAYERING:WEREBEAST_WARTHOG] [PCG_LAYERING:WEREBEAST_TORTOISE] [PCG_LAYERING:EXPERIMENT_HUMANOID_SHADOW] [USE_STANDARD_NEX_BODY_PALETTE: [PCG_LAYERING:WEREBEAST_ZEBRA] [PCG_LAYERING:WEREBEAST_WOMBAT] [PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_BAT] [PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_FEATHERED] [PCG_LAYERING:EXPERIMENT_HUMANOID_WINGS_LACY] [PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FUR] [PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_FEATHERS] [PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SCALES] [PCG_LAYERING:EXPERIMENT_HUMANOID_TORSO_SKIN] [PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_LEFT] [PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_RIGHT] [PCG_LAYERING:EXPERIMENT_HUMANOID_LEG_LEFT] [PCG_LAYERING:EXPERIMENT_HUMANOID_EXTERNAL_RIBS] [PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_LEFT] [PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_RIGHT] [PCG_LAYERING:EXPERIMENT_HUMANOID_ARM_LEFT] [PCG_LAYERING:EXPERIMENT_HUMANOID_FOOT_RIGHT] [PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FEATHERS] [PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SCALES] [PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_SKIN] [PCG_LAYERING:EXPERIMENT_HUMANOID_HAND_RIGHT] [PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_THREE] [PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_TWO] [PCG_LAYERING:EXPERIMENT_HUMANOID_EYE_ONE] [PCG_LAYERING:EXPERIMENT_HUMANOID_HEAD_FUR] [PCG_LAYERING:EXPERIMENT_HUMANOID_ANTENNAE] [PCG_LAYERING:EXPERIMENT_HUMANOID_TRUNK] [PCG_LAYERING:EXPERIMENT_HUMANOID_MOUTH] [PCG_LAYERING:EXPERIMENT_HUMANOID_MANDIBLES] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_SHORT_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1] [PCG_LAYERING:WEREBEAST_ANTELOPE] [PCG_LAYERING:WEREBEAST_ANTEATER] Beware its deadly blood! Beware its noxious secretions! [PCG_LAYERING:WEREBEAST_BEAR] [PCG_LAYERING:WEREBEAST_BADGER] [PCG_LAYERING:WEREBEAST_ARMADILLO] [PCG_LAYERING:WEREBEAST_APE] [PCG_LAYERING:WEREBEAST_BULL] [PCG_LAYERING:WEREBEAST_BUFFALO] [PCG_LAYERING:WEREBEAST_BISON] [PCG_LAYERING:WEREBEAST_BEAVER] [PCG_LAYERING:WEREBEAST_CAVY] [PCG_LAYERING:WEREBEAST_CAT] [PCG_LAYERING:WEREBEAST_CAMEL] [PCG_LAYERING:WEREBEAST_CAPYBARA] [PCG_LAYERING:WEREBEAST_COATI] [PCG_LAYERING:WEREBEAST_CIVET] [PCG_LAYERING:WEREBEAST_CHINCHILLA] [PCG_LAYERING:WEREBEAST_CHAMELEON] [PCG_LAYERING:WEREBEAST_ELEPHANT] [PCG_LAYERING:WEREBEAST_DONKEY] [PCG_LAYERING:WEREBEAST_DEER] [PCG_LAYERING:WEREBEAST_COYOTE] [PCG_LAYERING:WEREBEAST_GILA_MONSTER] [PCG_LAYERING:WEREBEAST_GECKO] [PCG_LAYERING:WEREBEAST_FOX] [PCG_LAYERING:WEREBEAST_ELK] [PCG_LAYERING:WEREBEAST_HARE] [PCG_LAYERING:WEREBEAST_GOPHER] [PCG_LAYERING:WEREBEAST_GOAT] [PCG_LAYERING:WEREBEAST_GIRAFFE] [PCG_LAYERING:WEREBEAST_IGUANA] [PCG_LAYERING:WEREBEAST_HYENA] [PCG_LAYERING:WEREBEAST_HORSE] [PCG_LAYERING:WEREBEAST_HEDGEHOG] [PCG_LAYERING:WEREBEAST_LEMUR] [PCG_LAYERING:WEREBEAST_KOALA] [PCG_LAYERING:WEREBEAST_KANGAROO] [PCG_LAYERING:WEREBEAST_JACKAL] [PCG_LAYERING:WEREBEAST_MAMMOTH] [PCG_LAYERING:WEREBEAST_LORIS] [PCG_LAYERING:WEREBEAST_LLAMA] [PCG_LAYERING:WEREBEAST_LIZARD] [PCG_LAYERING:WEREBEAST_MONITOR_LIZARD] [PCG_LAYERING:WEREBEAST_MONGOOSE] [PCG_LAYERING:WEREBEAST_MOLE] [PCG_LAYERING:WEREBEAST_MARMOT] [PCG_LAYERING:WEREBEAST_OPOSSUM] [PCG_LAYERING:WEREBEAST_MOUSE] [PCG_LAYERING:WEREBEAST_MONKEY] [PCG_LAYERING:WEREBEAST_MOOSE] [PCG_LAYERING:WEREBEAST_PIG] [PCG_LAYERING:WEREBEAST_PANTHER] [PCG_LAYERING:WEREBEAST_PANGOLIN] [PCG_LAYERING:WEREBEAST_PANDA] [PCG_LAYERING:WEREBEAST_RAT] [PCG_LAYERING:WEREBEAST_RACCOON] [PCG_LAYERING:WEREBEAST_RABBIT] [PCG_LAYERING:WEREBEAST_PORCUPINE] [PCG_LAYERING:WEREBEAST_SKINK] [PCG_LAYERING:WEREBEAST_SHREW] [PCG_LAYERING:WEREBEAST_SHEEP] [PCG_LAYERING:WEREBEAST_RHINOCEROS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_SNAKE_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_AMORPHOUS_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_INSECT_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_SHELL_BACK] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_BROAD_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_STUBBY_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY] [PROCEDURAL_CREATURE_GRAPHICS:PORTRAIT] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5] [PCG_LAYERING:EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING] [PCG_LAYERING:EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING] [PCG_LAYERING:BEAST_SMALL_HUMANOID_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_SCORPION_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_SPIDER_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_WALRUS_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_INSECT_HORNS] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_HORNS] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_HORNS] [PCG_LAYERING:BEAST_SMALL_SNAKE_HORNS] [PCG_LAYERING:BEAST_SMALL_HUMANOID_HORNS] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS] [PCG_LAYERING:BEAST_SMALL_SCORPION_HORNS] [PCG_LAYERING:BEAST_SMALL_SPIDER_HORNS] [PCG_LAYERING:BEAST_SMALL_SNAKE_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HORNS] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HORNS] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HORNS] [PCG_LAYERING:BEAST_SMALL_SPIDER_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_INSECT_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_HUMANOID_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_SCORPION_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_WALRUS_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_SNAKE_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_INSECT_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_INSECT_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_INSECT_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_SPIDER_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_SCORPION_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_HUMANOID_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_WALRUS_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_HUMANOID_SHELL_BACK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_SCORPION_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_HUMANOID_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_TWO] [PCG_LAYERING:BEAST_SMALL_WALRUS_TAIL_ONE] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT] [PCG_LAYERING:BEAST_SMALL_WORM_LONG] [PCG_LAYERING:BEAST_SMALL_SNAKE] [PCG_LAYERING:BEAST_SMALL_AMORPHOUS] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR] [PCG_LAYERING:BEAST_SMALL_SCORPION] [PCG_LAYERING:BEAST_SMALL_SPIDER] [PCG_LAYERING:BEAST_SMALL_INSECT] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_OCT] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_HEX] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP] [PCG_LAYERING:BEAST_SMALL_HUMANOID] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_OCT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_HEX] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY] [PCG_LAYERING:BEAST_SMALL_SPIDER_SHELL_FRONT] [PCG_LAYERING:BEAST_SMALL_WALRUS] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_OCT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_HEX] [PCG_LAYERING:BEAST_SMALL_SNAKE_TRUNK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT] [PCG_LAYERING:BEAST_SMALL_SCORPION_SHELL_FRONT] [PCG_LAYERING:BEAST_SMALL_INSECT_TRUNK] [PCG_LAYERING:BEAST_SMALL_INSECT_PROBOSCIS] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_TRUNK] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_TRUNK] [PCG_LAYERING:BEAST_SMALL_HUMANOID_TRUNK] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK] [PCG_LAYERING:BEAST_SMALL_SCORPION_TRUNK] [PCG_LAYERING:BEAST_SMALL_SPIDER_TRUNK] [PCG_LAYERING:BEAST_SMALL_WALRUS_TRUNK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_TRUNK] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_TRUNK] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_TRUNK] [PCG_LAYERING:BEAST_SMALL_INSECT_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_ANTENNAE] [PCG_LAYERING:BEAST_SMALL_SNAKE_ANTENNAE] [PCG_LAYERING:BEAST_FRONT_GRASP_SHELL_BACK] [PCG_LAYERING:BEAST_HUMANOID_SHELL_BACK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_SHELL_BACK] [PCG_LAYERING:BEAST_INSECT_SHELL_BACK] [PCG_LAYERING:BEAST_SCORPION_TAIL_THREE] [PCG_LAYERING:BEAST_SCORPION_TAIL_TWO] [PCG_LAYERING:BEAST_SCORPION_TAIL_ONE] [PCG_LAYERING:BEAST_WALRUS_SHELL_BACK] [PCG_LAYERING:BEAST_HUMANOID_TAIL_ONE] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_THREE] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_TWO] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TAIL_ONE] [PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_TWO] [PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_ONE] [PCG_LAYERING:BEAST_HUMANOID_TAIL_THREE] [PCG_LAYERING:BEAST_HUMANOID_TAIL_TWO] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_THREE] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_TWO] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TAIL_ONE] [PCG_LAYERING:BEAST_FRONT_GRASP_TAIL_THREE] [PCG_LAYERING:BEAST_WALRUS_TAIL_ONE] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_THREE] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_TWO] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TAIL_ONE] [PCG_LAYERING:BEAST_SNAKE] [PCG_LAYERING:BEAST_AMORPHOUS] [PCG_LAYERING:BEAST_WALRUS_TAIL_THREE] [PCG_LAYERING:BEAST_WALRUS_TAIL_TWO] [PCG_LAYERING:BEAST_SPIDER] [PCG_LAYERING:BEAST_INSECT] [PCG_LAYERING:BEAST_WORM_SHORT] [PCG_LAYERING:BEAST_WORM_LONG] [PCG_LAYERING:BEAST_FRONT_GRASP] [PCG_LAYERING:BEAST_HUMANOID] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR] [PCG_LAYERING:BEAST_SCORPION] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_HEX] [PCG_LAYERING:BEAST_QUADRUPED_BULKY] [PCG_LAYERING:BEAST_FRONT_GRASP_OCT] [PCG_LAYERING:BEAST_FRONT_GRASP_HEX] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_OCT] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HEX] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_OCT] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_SHELL_FRONT] [PCG_LAYERING:BEAST_SCORPION_SHELL_FRONT] [PCG_LAYERING:BEAST_SPIDER_SHELL_FRONT] [PCG_LAYERING:BEAST_WALRUS] [PCG_LAYERING:BEAST_WORM_SHORT_TRUNK] [PCG_LAYERING:BEAST_WORM_LONG_TRUNK] [PCG_LAYERING:BEAST_SNAKE_TRUNK] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_SHELL_FRONT] [PCG_LAYERING:BEAST_SCORPION_TRUNK] [PCG_LAYERING:BEAST_SPIDER_TRUNK] [PCG_LAYERING:BEAST_INSECT_TRUNK] [PCG_LAYERING:BEAST_INSECT_PROBOSCIS] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_TRUNK] [PCG_LAYERING:BEAST_FRONT_GRASP_TRUNK] [PCG_LAYERING:BEAST_HUMANOID_TRUNK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_TRUNK] [PCG_LAYERING:BEAST_WORM_LONG_ANTENNAE] [PCG_LAYERING:BEAST_SNAKE_ANTENNAE] [PCG_LAYERING:BEAST_WALRUS_TRUNK] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_TRUNK] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_THREE] [PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_TWO] [PCG_LAYERING:BEAST_SMALL_WALRUS_EYE_ONE] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_SPIDER_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_INSECT_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_SCORPION_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SMALL_WALRUS_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_INSECT_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_HUMANOID_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_HUMANOID_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_WALRUS_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_BACK] [PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_BACK] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK] [PCG_LAYERING:BEAST_WORM_SHORT_SHELL_BACK] [PCG_LAYERING:BEAST_WORM_LONG_SHELL_BACK] [PCG_LAYERING:BEAST_SNAKE_SHELL_BACK] [PCG_LAYERING:BEAST_AMORPHOUS_SHELL_BACK] [PCG_LAYERING:BEAST_WALRUS_EYE_TWO] [PCG_LAYERING:BEAST_WALRUS_EYE_ONE] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_THREE] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_TWO] [PCG_LAYERING:BEAST_SNAKE_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SNAKE_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SNAKE_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_WALRUS_EYE_THREE] [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_WORM_LONG_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SPIDER_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_INSECT_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_INSECT_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SCORPION_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_SCORPION_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SPIDER_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_SPIDER_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_FRONT_GRASP_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_HUMANOID_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_SCORPION_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_WALRUS_WINGS_FEATHERED_FRONT] [PCG_LAYERING:BEAST_WALRUS_WINGS_LACY_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT] macabre ways unsettling origin [PREFSTRING: horrifying features jungle sand unfathomably horrifying nature terror-inspiring antics hill plains brush mountain [GO_TO_START] -titan] titans: titan: skinless horned winged [CASTE_NAME: blind eyeless one-eyed three-eyed devil demonic demons demon Black fiends fiend devils [PCG_LAYERING:BEAST_SCORPION_ANTENNAE] [PCG_LAYERING:BEAST_SPIDER_ANTENNAE] [PCG_LAYERING:BEAST_INSECT_ANTENNAE] [PCG_LAYERING:BEAST_WORM_SHORT_ANTENNAE] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_ANTENNAE] [PCG_LAYERING:BEAST_FRONT_GRASP_ANTENNAE] [PCG_LAYERING:BEAST_HUMANOID_ANTENNAE] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_ANTENNAE] [PCG_LAYERING:BEAST_WORM_LONG_HORNS] [PCG_LAYERING:BEAST_SNAKE_HORNS] [PCG_LAYERING:BEAST_WALRUS_ANTENNAE] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_ANTENNAE] [PCG_LAYERING:BEAST_SCORPION_HORNS] [PCG_LAYERING:BEAST_SPIDER_HORNS] [PCG_LAYERING:BEAST_INSECT_HORNS] [PCG_LAYERING:BEAST_WORM_SHORT_HORNS] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_HORNS] [PCG_LAYERING:BEAST_FRONT_GRASP_HORNS] [PCG_LAYERING:BEAST_HUMANOID_HORNS] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_HORNS] [PCG_LAYERING:BEAST_WORM_SHORT_MANDIBLES] [PCG_LAYERING:BEAST_WORM_LONG_MANDIBLES] [PCG_LAYERING:BEAST_SNAKE_MANDIBLES] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_HORNS] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_MANDIBLES] [PCG_LAYERING:BEAST_SCORPION_MANDIBLES] [PCG_LAYERING:BEAST_SPIDER_MANDIBLES] [PCG_LAYERING:BEAST_INSECT_MANDIBLES] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_MANDIBLES] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_MANDIBLES] [PCG_LAYERING:BEAST_FRONT_GRASP_MANDIBLES] [PCG_LAYERING:BEAST_HUMANOID_MANDIBLES] [PCG_LAYERING:BEAST_SNAKE_EYE_THREE] [PCG_LAYERING:BEAST_SNAKE_EYE_TWO] [PCG_LAYERING:BEAST_SNAKE_EYE_ONE] [PCG_LAYERING:BEAST_WALRUS_MANDIBLES] [PCG_LAYERING:BEAST_WORM_SHORT_EYE_ONE] [PCG_LAYERING:BEAST_WORM_LONG_EYE_THREE] [PCG_LAYERING:BEAST_WORM_LONG_EYE_TWO] [PCG_LAYERING:BEAST_WORM_LONG_EYE_ONE] [PCG_LAYERING:BEAST_INSECT_EYE_TWO] [PCG_LAYERING:BEAST_INSECT_EYE_ONE] [PCG_LAYERING:BEAST_WORM_SHORT_EYE_THREE] [PCG_LAYERING:BEAST_WORM_SHORT_EYE_TWO] [PCG_LAYERING:BEAST_SPIDER_EYE_THREE] [PCG_LAYERING:BEAST_SPIDER_EYE_TWO] [PCG_LAYERING:BEAST_SPIDER_EYE_ONE] [PCG_LAYERING:BEAST_INSECT_EYE_THREE] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_ONE] [PCG_LAYERING:BEAST_SCORPION_EYE_THREE] [PCG_LAYERING:BEAST_SCORPION_EYE_TWO] [PCG_LAYERING:BEAST_SCORPION_EYE_ONE] [PCG_LAYERING:BEAST_HUMANOID_EYE_TWO] [PCG_LAYERING:BEAST_HUMANOID_EYE_ONE] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_THREE] [PCG_LAYERING:BEAST_BIPEDAL_DINOSAUR_EYE_TWO] [PCG_LAYERING:BEAST_FRONT_GRASP_EYE_THREE] [PCG_LAYERING:BEAST_FRONT_GRASP_EYE_TWO] [PCG_LAYERING:BEAST_FRONT_GRASP_EYE_ONE] [PCG_LAYERING:BEAST_HUMANOID_EYE_THREE] [PCG_LAYERING:BEAST_QUADRUPED_SLINKY_EYE_ONE] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_THREE] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_TWO] [PCG_LAYERING:BEAST_QUADRUPED_BULKY_EYE_ONE] enforcer Enforcers Enforcer Slayers Behemoths Behemoth Beasts Beast harbinger Harbingers Harbinger behemoth destroyer Destroyers Destroyer Monsters Bane doom Dooms Doom Catastrophes Catastrophe bane Banes Judgment ruination Ruinations Ruination Servants Servant judgment Judgments assistant Assistants Assistant servant Minion attendant Attendants Attendant Helpers Helper minion Minions Beings Being Hand helper puppet Puppets Puppet being Retainer pawn Pawns Pawn nightmare:nightmares:nightmare] bogeyman:bogeymen:bogeyman] retainer Retainers of evil of the night bleak midnight spirit monsters brutes brute banshees banshee ghosts spirits phantoms phantom haunts haunt wraiths wraith specters specter warrior hands hand misfortune eye fists fist warriors hulk giants giant eyes dogs dog towers hulks mistake wolves hounds hound experiment follies folly mistakes disaster catastrophes catastrophe experiments angelic Angels Angel disasters Champion Warriors Warrior Soldiers fighter Fighters champion Champions Spirit guardian Guardians Guardian messenger Messengers Messenger Spirits slayers hunters butchers butcher [IS_SPHERE:DEATH] [IS_NAME:the secrets of life and death] [I_SOURCE:SECRET] shades [IS_SECRET:MUNDANE_RESEARCH_POSSIBLE] [IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE] [IS_SECRET_GOAL:IMMORTALITY] [IS_SPHERE:NIGHTMARES] [IT_REQUIRES:CAN_LEARN] [IT_REQUIRES:MORTAL] [IS_SECRET:MUNDANE_RECORDING_POSSIBLE:BOOK_INSTRUCTION:SECRET_DEATH] [IS_SECRET:MUNDANE_TEACHING_POSSIBLE] [CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT] [SYN_CLASS:NECROMANCER] [IE_ARENA_NAME:Necromancer] [IT_REQUIRES:CAN_SPEAK] [CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT] :NIGHT_CREATURE_EXPERIMENTER [CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST [CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0:ABRUPT] [CDI:WAIT_PERIOD:10] [CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move] [CDI:TARGET_RANGE:A:10] [CDI:ADV_NAME:Animate corpse] [CDI:ADV_NAME:Summon bogeymen] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD] [CDI:ADV_NAME:Raise [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE] [CDI:WAIT_PERIOD:12000] [CDI:ADV_NAME:Summon nightmare] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN] [CDI:VERB:call upon the night:calls upon the night:NA] [I_TARGET:A:CORPSE] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_CREATE_GHOUL] [CDI:ADV_NAME:Create ghoul] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE] [IT_FORBIDDEN:NOT_LIVING] [IT_REQUIRES:FIT_FOR_ANIMATION] [IT_AFFECTED_CLASS:GENERAL_POISON] [IT_LOCATION:CONTEXT_ITEM] [SYN_CLASS:ZOMBIE] [IE_ARENA_NAME:Animated corpse] [I_EFFECT:ANIMATE] [IT_MANUAL_INPUT:corpses] [IT_REQUIRES:FIT_FOR_RESURRECTION] [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] [CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT] [CE_SPEED_CHANGE:SPEED_PERC:60:START:0:ABRUPT] [IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD] [IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE] [IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE] [IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE] [IE_ARENA_NAME:Raised [I_EFFECT:RESURRECT] [IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL] [IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST] [CE_ADD_TAG:NO_AGING:NOT_LIVING:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT] [CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT] [CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT] [SYN_CLASS:RAISED_UNDEAD] trolls troll of shadow of twilight hags hag women men ogres ogre crones crone freaks freak ogresses ogress mates mate spouses horrors consorts consort brides bride groom bridegrooms bridegroom husbands SECRET_RES_POWER_ SECRET_ *** Error(s) found in Random Interaction Generation grooms SECRET_UNDEAD_GST_ SECRET_UNDEAD_RES_ SECRET_ANIMATE_ SECRET_GST_POWER_ risen SECRET_GHOUL_ SECRET_SUMMON_N_ SECRET_SUMMON_B_ hollow returned pale sunless fallen void doomed gaunt dismal ruined lost damned sallow faint faded corrupted corpses ones wasting forlorn stalkers stalker ghouls ghoul of the eclipse lunar of the moon hidden of the peak peak of the mountain crescent of the mud ridge of the heights summit of dread dread of the marsh of the swamp of the ocean of terror of fear of nightmares of seas of the sea sea of oceans of brine of tides of the tide tidal verdant of leaves of foam foam blue of the sky of salt of grasses star of clouds of the clouds cloud tornado of the storm of stars of the stars of gales of the gale gale hurricane of the dawn of the sun of rains of the rain of noon of the noon noon of dawn of the forest of trees of the trees morning of branches of bark bark of forests [IE_TIME_RANGE:200:300] [IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN] [I_EFFECT:SUMMON_UNIT] [IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5] [IS_HIST_STRING_1: infected ] [I_SOURCE:EXPERIMENT] [EXPERIMENT_ONLY] [IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE] [IS_TRIGGER_STRING:been infected with a contagious ghoulish condition] [IS_TRIGGER_STRING_THIRD:has] [IS_TRIGGER_STRING_SECOND:have] [IS_HIST_STRING_2: with a contagious ghoulish condition] [IE_ARENA_NAME:Infected ghoul] [IS_HIST_STRING_2:, passing on the ghoulish condition] [IS_HIST_STRING_1: bit ] [I_SOURCE:ATTACK] poisoned infected [CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT] [SYN_CLASS:GHOUL] [CE_SPECIAL_ATTACK_INTERACTION:INTERACTION: [CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT] plague tainted below deep MYTHICAL_ :BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT] of shadow maelstrom of change of chaos grave of bones of death of darkness of earth of sleep of dreams of the grave of gems of flames of fire of stone of light of crystals of jewels jewel steel of lightning of storms storm bronze of iron iron of steel silver of gold golden of bronze of fog of mist shrouded of silver [CDI:VERBAL] [CDI:USAGE_HINT:MAJOR_CURSE] [CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY] [CDI:ADV_NAME:Curse] [CDI:DEFAULT_ICON:ADVENTURE_INTERACTION_ICON_LUCK_CURSE] [CDI:WAIT_PERIOD:20] [CDI:TARGET_VERB:feel horrible:looks horrible] [CDI:VERBAL_SPEECH:curse.txt] MEDIUM_BLESSING_ [CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:ABRUPT] [IE_ARENA_NAME:Cursed] [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED] [IS_TRIGGER_STRING:been blessed with holy bodywear!] [IS_TRIGGER_STRING:been blessed with a holy weapon!] [IS_USAGE_HINT:MEDIUM_BLESSING] [I_SOURCE:DEITY] [IS_TRIGGER_STRING:been blessed with holy footwear!] [IS_TRIGGER_STRING:been blessed with holy handwear!] [IS_TRIGGER_STRING:been blessed with holy headwear!] [IS_TRIGGER_STRING:been blessed with holy legwear!] [IE_ITEM:100:1:WEAPON:NONE:NONE:NONE] [I_EFFECT:CREATE_ITEM] [IT_MANUAL_INPUT:recipient] [IS_TRIGGER_STRING:been blessed with a holy shield!] [IE_ITEM:100:1:GLOVES:NONE:NONE:NONE] [IE_ITEM:100:1:HELM:NONE:NONE:NONE] [IE_ITEM:100:1:PANTS:NONE:NONE:NONE] [IE_ITEM:100:1:ARMOR:NONE:NONE:NONE] [IS_TRIGGER_STRING:been blessed with improved equipment!] [IE_ITEM_QUALITY:ARTIFACT] [IE_ITEM:100:1:SHIELD:NONE:NONE:NONE] [IE_ITEM:100:1:SHOES:NONE:NONE:NONE] [IE_FORBIDDEN_CREATURE_FLAG:SMALL_RACE] [IS_TRIGGER_STRING:been blessed with a pet!] [IE_CHANGE_QUALITY:2] [I_EFFECT:CHANGE_ITEM_QUALITY] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR] [IE_CREATURE_CASTE_FLAG:NATURAL_ANIMAL] [IE_CREATURE_CASTE_FLAG:LARGE_PREDATOR] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:TITAN] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN] [IE_MAKE_PET_IF_POSSIBLE] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON] [IE_FORBIDDEN_CREATURE_CASTE_FLAG:DEMON] [CE_HEAL_TISSUES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_CLOSE_OPEN_WOUNDS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_STOP_BLEEDING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [IS_TRIGGER_STRING:been granted healing!] [CE_CURE_INFECTION:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_SWELLING:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_PAIN:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_HEAL_NERVES:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_FEVER:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_NAUSEA:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_DIZZINESS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [CE_REDUCE_PARALYSIS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] [IS_TRIGGER_STRING:been blessed with a week's good fortune!] [IS_USAGE_HINT:MINOR_BLESSING] MINOR_BLESSING_ [CE_REGROW_PARTS:SEV:100:PROB:100:START:0:PEAK:0:END:12:ABRUPT] of magma of volcanoes of root root of water of the waters of eruptions of lava ancient of wind of the wind of ice follower shaman cleric adept [CE_DISPLAY_TILE:TILE:152:5:0:1:START:0:ABRUPT] [IS_POWER_LEVEL: [I_SOURCE:MYTHICAL] cultist [INTERACTION:UNDERGROUND_SPECIAL] [CE_CHANGE_PERSONALITY:FACET:CRUELTY:200:FACET:LOVE_PROPENSITY:-200:FACET:HATE_PROPENSITY:200:FACET:CHEER_PROPENSITY:-200:FACET:VIOLENT:200:FACET:ALTRUISM:-200:START:0:ABRUPT] [CE_ADD_TAG:STERILE:EXTRAVISION:NOEXERT:NO_FEVERS:NOFEAR:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT] [CE_DISPLAY_NAME:ADJ: [I_SOURCE:REGION] REGIONAL_ [IT_LOCATION:CONTEXT_REGION] [I_SOURCE:UNDERGROUND_SPECIAL] [IS_FREQUENCY:100] [IS_REGION:ANY_TERRAIN] [IS_REGION:SAVAGE_ALLOWED] [IS_REGION:EVIL_ONLY] :WEATHER_CREEPING_VAPOR] :WEATHER_CREEPING_GAS] [IT_MATERIAL:MATERIAL:INORGANIC: [IE_INTERMITTENT:WEEKLY] INDEX :WEATHER_FALLING_MATERIAL] [I_TARGET:B:MATERIAL] :WEATHER_CREEPING_DUST] DISTURBANCE_GST_POWER_ DISTURBANCE_RES_POWER_ DISTURBANCE_ [IT_MATERIAL:MATERIAL:CREATURE_MAT: DISTURBANCE_UNDEAD_GST_ DISTURBANCE_UNDEAD_RES_ DISTURBANCE_ANIMATE_ DISTURBANCE_CURSE_ once-resting buried entombed crypt interred sepulcher mausoleum sanctified [SYN_CLASS:DISTURBANCE_CURSE] [SYN_CLASS:DISTURBED_DEAD] [IE_ARENA_NAME:Disturbed dead] [I_SOURCE:DISTURBANCE] [CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:VENGEFUL:100:START:0:ABRUPT] [CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0:ABRUPT] [CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0:ABRUPT] [CE_DISPLAY_TILE:TILE:165:6:0:1:START:0:ABRUPT] APN [CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1:ABRUPT] [CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED] rounded [ADJECTIVE: greaves:greaves [ITEM_PANTS: [LAYER:ARMOR] [SHAPED] [LBSTEP:MAX] [ARMORLEVEL:3] [MATERIAL_SIZE:6] [LAYER_PERMIT:30] [LAYER_SIZE:15] [COVERAGE:100] CPN [HARD] [BARRED] [METAL] frilly split skirt [LAYER:OVER] [LBSTEP:1] bell-shaped sheer [SOFT] [MATERIAL_SIZE:2] [LAYER_PERMIT:100] [LAYER_SIZE:10] [ITEM_ARMOR: AAR [STRUCTURAL_ELASTICITY_WOVEN_THREAD] [LEATHER] [LBSTEP:0] [UBSTEP:0] segmented breastplate:breastplates CAR [MATERIAL_SIZE:9] [LAYER_PERMIT:50] [LAYER_SIZE:20] [NAME:shirt:shirts] [MATERIAL_SIZE:5] [UBSTEP:MAX] [NAME:coat:coats] [LAYER:COVER] [NAME:cloak:cloaks] [MATERIAL_SIZE:3] [LAYER:UNDER] [UBSTEP:1] [NAME:toga:togas] [NAME:tunic:tunics] [LAYER_PERMIT:150] [LAYER_PERMIT:300] [COVERAGE:50] [NAME:cape:capes] [LAYER_SIZE:30] sleek [NAME:robe:robes] [NAME:dress:dresses] [NAME:vest:vests] [IS_TRIGGER_STRING:been cursed, for one week, to know life as a beast!] [IS_USAGE_HINT:MEDIUM_CURSE] MEDIUM_CURSE_ [CE_SKILL_ROLL_ADJUST:PERC:150:PERC_ON:50:START:0:PEAK:0:END:8400:ABRUPT] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:LARGE_PREDATOR] [CE:FORBIDDEN_CREATURE_FLAG:SMALL_RACE] [CE:CREATURE_CASTE_FLAG:NATURAL_ANIMAL] [CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:8400:ABRUPT] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:MEGABEAST] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:CAN_LEARN] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:IMMOBILE_LAND] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:CANNOT_BREATHE_AIR] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:UNIQUE_DEMON] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:DEMON] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:TITAN] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:SEMIMEGABEAST] MINOR_CURSE_ [CE_ADD_TAG:NO_AGING:NO_EAT:NO_DRINK:START:0:PEAK:0:END:8400:ABRUPT] [CE:HAVE_FAST_EFFORTLESS_GAIT_SPEED:1000] [CE:FORBIDDEN_CREATURE_CASTE_FLAG:SUPERNATURAL] [INTERACTION:RCP_MATERIAL_EMISSION] [CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0:PEAK:0:END:8400:ABRUPT] [IS_TRIGGER_STRING:been cursed with a week's bad luck!] [IS_USAGE_HINT:MINOR_CURSE] [CE_ADD_TAG:NO_AGING:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144] [CE:CREATURE_CASTE_FLAG:LARGE_PREDATOR] [CE_BODY_TRANSFORMATION:START:0:PEAK:0:END:5:ABRUPT:DWF_STRETCH:144] [I_SOURCE:CREATURE_ACTION] -like monster every full moon] [IS_HIST_STRING_2: to assume the form of a [IS_HIST_STRING_1: cursed ] [IS_USAGE_HINT:MAJOR_CURSE] [IT_FORBIDDEN:SUPERNATURAL] [IT_REQUIRES:HAS_BLOOD] -like monster every full moon!] [IS_TRIGGER_STRING:been cursed to assume the form of a [CE:CREATURE: [CE_BODY_TRANSFORMATION:START:0:ABRUPT] [SYN_CLASS:WERECURSE] [IE_ARENA_NAME:Werebeast] [IS_HIST_STRING_2:, passing on the [CE_ADD_TAG:NO_AGING:START:0:ABRUPT] [CE:PERIODIC:MOON_PHASE:27:0] :DEFAULT] [IS_HIST_STRING_2: to prowl the night in search of blood] DEITY_CURSE_VAMPIRE_ [CE_BODY_TRANSFORMATION:START:16800:ABRUPT] monster curse] [IS_HIST_STRING_2: and was cursed] [IS_HIST_STRING_1: consumed the tainted blood of ] [I_SOURCE:INGESTION] [IS_TRIGGER_STRING:been cursed to prowl the night in search of blood!] [CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0:ABRUPT] [CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT] [SYN_CLASS:VAMPCURSE] [IE_ARENA_NAME:Vampire] [CE:SYNDROME_TAG:SYN_INGESTED] [CE:INTERACTION: [CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0:ABRUPT] [CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:ABRUPT] [CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150:ABRUPT] [CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN:ABRUPT] [CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN:ABRUPT] [CE:SYNDROME_TAG:SYN_INJECTED] [ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000] [ATTACK_FLAG_BAD_MULTIATTACK] [ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000] [MINIMUM_SIZE:22500] [SHOOT_FORCE:1000] [RANGED:BOW:ARROW] pointed [ATTACK_PREPARE_AND_RECOVER:4:4] [ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250] [MINIMUM_SIZE:15000] [TWO_HANDED:0] [SHOOT_MAXVEL:200] wide-headed [NAME:arrow:arrows] [ITEM_AMMO: WP_A [ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000] [SIZE:150] [CLASS:ARROW] cone-headed [MINIMUM_SIZE:5000] [SHOOT_MAXVEL:1000] [SHOOT_FORCE:100] [RANGED:BLOWGUN:BLOWDART] [CLASS:BLOWDART] double-tipped tapered [NAME:blowdart:blowdarts] [SKILL:AXE] [NAME:battle axe:battle axes] [ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000] [SIZE:20] [ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250] [ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250] [MINIMUM_SIZE:42500] [TWO_HANDED:47500] [ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250] [ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250] [SIZE:1200] [NAME:halberd:halberds] [ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250] [ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250] [SIZE:1300] [NAME:great axe:great axes] spike:spikes nail:nails knife:knives dagger:daggers [ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250] [SKILL:DAGGER] [SIZE:200] prong:prongs [ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000] [SKILL:MACE] bent [ATTACK:BLUNT:20:600:strike:strikes:pommel:1000] [ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000] [SKILL:HAMMER] [SIZE:400] [NAME:war hammer:war hammers] [SKILL:SPEAR] large-headed [ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000] [NAME:maul:mauls] [ITEM_HELM: AHM asymmetrical bulky [LAYER_PERMIT:20] [METAL_ARMOR_LEVELS] [ARMORLEVEL:1] [NAME:helm:helms] [MATERIAL_SIZE:1] [LAYER_PERMIT:15] [NAME:cap:caps] [SCALED] [NAME:mask:masks] [NAME:turban:turbans] [NAME:hood:hoods] CHM [NAME:headscarf:headscarves] [NAME:face veil:face veils] [NAME:head veil:head veils] [LAYER_PERMIT:10] [ARMORLEVEL:2] [NAME:gauntlet:gauntlets] [ITEM_GLOVES: AGL [NAME:glove:gloves] CGL intricate [UPSTEP:1] [NAME:high boot:high boots] [ITEM_SHOES: [COVERAGE:150] [NAME:mitten:mittens] [NAME:shoe:shoes] CSH [NAME:low boot:low boots] [LAYER_SIZE:25] [NAME:sock:socks] [UPSTEP:MAX] [NAME:chausse:chausses] [NAME:sandal:sandals] [SKILL:SWORD] [SIZE:300] [ITEM_WEAPON: [ATTACK_PREPARE_AND_RECOVER:3:3] [ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250] [MINIMUM_SIZE:32500] [TWO_HANDED:37500] [SIZE:800] [ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] [ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250] [ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000] [MATERIAL_SIZE:4] [MINIMUM_SIZE:62500] [TWO_HANDED:77500] [SKILL:PIKE] lash:lashes whip:whips [ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250] [ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000] [TWO_HANDED:27500] [SKILL:WHIP] branching scourge:scourges [CLASS:BOLT] [NAME:bolt:bolts] [RANGED:CROSSBOW:BOLT] [ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000] [BLOCKCHANCE:20] rectangular [ITEM_SHIELD: [WEAPON: [SITE_GUARDIAN] GUARDIAN_ENTITY_ [UPSTEP:2] :COMMON] [HELM: [SHIELD: [AMMO: [SHOES: [GLOVES: [PANTS: [ARMOR: [DIVINE_MAT_CLOTHING] [DIVINE_MAT_CRAFTS] [DIVINE_MAT_ARMOR] [DIVINE_MAT_WEAPONS] [T_WORD: [MYTHICAL] [TRANSLATION:GEN_DIVINE] [CLOTHING] GLASS KITCHEN STILL ASHERY Unrecognized Reaction Token: *** Error(s) finalizing the reaction KILN SMELTER cover to rings to bands to spikes to CLOTHES : Unrecognized Building Token: hanging art to pages to illustration to attached writing on specific improvement to thread to cloth to sewn image to , Pressed image set to , Crafts , Edge , Paste --- Logging Reaction CUT_REACTION CONTAINS NOT_IMPROVED HAS_WRITING_IMPROVEMENT DOES_NOT_ABSORB SELECT_REACTION FUEL AUTOMATIC ADVENTURE_MODE_ENABLED METAL_ITEM_MATERIAL IS_SAND_MATERIAL IS_DIVINE_MATERIAL SKILL_ROLL_RANGE FOOD_STORAGE_CONTAINER HARD_ITEM_MATERIAL WOVEN_ITEM NOT_PRESSED CATEGORY_PARENT CATEGORY_KEY USE_TOOL USE_INSTRUMENT SKILL_IP ATTRIBUTE_IP CATEGORY_NAME CATEGORY_DESCRIPTION PRODUCT GET_ITEM_DATA_FROM_REAGENT IMPROVEMENT PRODUCT_TOKEN MAX_MULTIPLIER REAGENT ANY_RAW_MATERIAL ANY_CRAFT FORCE_EDGE PRODUCT_PASTE PRODUCT_PRESSED TRANSFER_ARTIFACT_STATUS PRODUCT_DIMENSION PRODUCT_TO_CONTAINER PRESERVE_REAGENT DOES_NOT_DETERMINE_PRODUCT_AMOUNT as a poetic form as a musical form discourse on medical ethics discourse on the meaning of individual happiness discourse on ethics as it regards the benefit of the state discourse on the nature of truth as a dance form language the worthlessness the value discourse on the nature of time discourse on the nature of mind and body discourse on the relationship between objects and their properties discourse on the relationship between wholes and parts discourse on the nature of perception discourse on the nature of justification discourse on the nature of belief discourse on the nature of existence discourse on ethics as applied to interpersonal conduct discourse on law discourse on education discourse on grammar discourse on the nature of events discourse on the nature of processes discourse on the nature of causation discourse on ethics as applied to war an algorithm for computing the greatest common divisor of two numbers the computation of the volume of different pyramids the computation of the volume of a cone the computation of the volume of a sphere examples of triples of very large whole numbers which, when taken together, are the lengths of the sides of a right triangle the existence of incommensurable ratios axiomatic reasoning the unique decomposition of a number into products of its prime divisors the relationship between the area of a circle and its radius, involving the ratio of the circumference of the circle to its diameter an approximation of the ratio of the circumference of a circle to its diameter, using the area of polygons and the method of exhaustion the categorization and properties of conic sections an algorithm for computing a number which has given remainders when divided by several given primes an approximate value of the ratio of the circumference of a circle to its diameter, using the circumference of polygons and the method of exhaustion an algorithm for dividing one number into another, possibly yielding a remainder a table of chord lengths indexed by angle the computation of the area of a triangle from its three side lengths alone a proof that the length of the diagonal of a square is incommensurable with its edge the computation of the surface area of a sphere simple formulas for certain arbitrarily large sums methods for solving systems of equations the area enclosed by a parabola and a line an algorithm for calculating prime numbers an approximation for the length of the diagonal of a square a proof that there are infinitely many prime numbers the relationship between the half chords of a triangle's angles, the opposite side lengths, and the diameter of the triangle's circumscribed circle trigonometric identities relating to the sums and differences of angles a triangular configuration of numbers relating to the successive powers of any sum methods for solving certain equations involving powers higher than the quadratic the techniques of balancing and completion for solving equations the solving of quadratic equations by completion of the square a formula which solves quadratic equations notation for abbreviating the unknown and other elements of an equation in a systematic and useful fashion the role of systemic bias in sources the role of state bias and propaganda in sources using personal interviews as sources the causes of historical events experiments with symbolic notation for addition the divergence of the harmonic series the properties of chords the reliability of sources the method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history the compilation of brief biographies into one large collection the method of writing a biography of oneself, particularly as it concerns a military campaign or adventure the compilation of family lineages and methods of displaying them artfully historical, governmental and social cycles bonds between members of a community conflict between members of a community the method of writing the history of a single individual the exploration of how history would be different if some key past events had transpired differently the method of collecting and evaluating artifacts to learn about history and culture the method of examining artifacts to determine how techniques have changed over time the phases of the moon the compilation of many summaries into a single text the method of accurately and comprehensively describing cultures and civilizations the method of comparing and contrasting different cultures the role of cultural differences in source reliability and interpretation the rise of the sun according to the season the relationship between the lunar and solar year the variation of daylight with the season the theory that the sun moves around the world the rise of the moon according to the season the path of the moon the relationship between the moon and the tides the height of the tides, the moon and the sun discourse on social welfare discourse on the nature of beauty discourse on the value of art the idea of using symbolic notation for addition the notion of etymology discourse on diplomacy discourse on government discourse on economic policy the notion of conflict between members of a community formal reasoning deductive reasoning syllogistic logic the idea of source reliability discourse on the causes of historical events the notion of historical, governmental and social cycles the notion of bonds between members of a community medical ethics the meaning of individual happiness ethics as it regards the benefit of the state the nature of truth hypothetical syllogisms propositional logic dialectic reasoning analogical inference the nature of time the nature of mind and body the relationship between objects and their properties the relationship between wholes and parts the nature of perception the nature of justification the nature of belief the nature of existence ethics as applied to interpersonal conduct law, its forms and recommendations education, its forms and recommendations grammar the nature of events the nature of processes the nature of causation ethics as applied to war social welfare, its forms and recommendations inductive reasoning direct inference the nature of beauty etymology diplomacy, its forms and recommendations government, its forms and recommendations economic policy, its forms and recommendations notation for negative quantities notation for very large numbers positional notation geometric objects: points, lines, circles, triangles, and so on the value of art dictionaries the method of proof by contradiction a symbol for nothingness the angles of triangles inscribed in a circle with one edge on the diameter the relationship between the lengths of the hypotenuse of a right triangle and the other two sides examples of triples of small whole numbers which, when taken together, are the lengths of the sides of a right triangle examples of triples of large whole numbers which, when taken together, are the lengths of the sides of a right triangle the method of exhaustion the properties of similar and congruent triangles the relationship between the length of the altitude of a right triangle and the lengths of the segments into which it divides the hypotenuse the equality of the base angle of isosceles triangles the creation of accurate maps methods of adjusting maps to account for the shape of the world the connection between disease and fouled water the method of physical examination in diagnosing illness the forces that govern wind patterns the origin of rainfall through evaporation and condensation a world-wide cycle involving precipitation, oceans, rivers and other forms of water the division of the world into climate zones mineral remedies the method of bandaging wounds the classification of disease the classification of toxic substances the method of autopsy determining the likely outcome given a patient's current status herbal remedies remedies prepared from animals the notion of paroxysm the notion of relapse the theory of convalescence the treatment of traumatic injuries the distinction between acute and chronic conditions the theory of endemic disease the theory of epidemic disease the notion of the exacerbation of a patient's condition the creation and use of the orthopedic cast the surgical method of excision the surgical method of incision hernia surgery the treatment of fractures the classification of fractures the construction and use of the traction bench the method of fracture immobilization the surgical method of probing the surgical method of suturing the surgical method of ligature the use of practice models in surgery the tracheotomy surgery the lithotomy surgery the surgical method of scraping the surgical method of draining the construction and use of forceps the construction and use of the scalpel the construction and use of surgical scissors the construction and use of surgical needles the use of mud bags as surgical models the use of plants as surgical models the use of animals as surgical models the use of specialized surgical instruments anatomical studies for medical edification the classification of bodily fluids the anatomy of the eye the distinction between motor and sensory nerves cataract surgery cauterization anesthesia pulmonary medicine comparative anatomical studies for use in medicine the source of the voice the classification of muscles the classification of mental illnesses the function of the nervous system the study of reaction time the distinction between veins and arteries pulmonary circulation the precise compilation of information about stars the classification of stars according to color the classification of stars according to brightness the shape of the world the theory that the world moves around the sun the dates of lunar and solar eclipses the creation of star charts the compilation of information about stars the anatomical study of creatures the comparison of the anatomy of creatures the classification of creatures by their physical features the migratory patterns of creatures the precession of the equinoxes over great periods of time methods of empirical observation in astronomy the method of forming precise models for the paths of astronomical objects the dissection of creatures the diseases of creatures the ways that creatures are suited to the climates in which they live the embriological development of creatures the struggle for survival among creatures the reproductive behavior of creatures the foraging behavior and diet of creatures the links between the diets of different creatures the social behavior of creatures the classification of materials based on which elemental materials might form them the preparation and use of adhesive materials the construction and use of the blast furnace the construction and use of the alembic the classification of combustible materials the classification of ores the mixture of metals to produce alloys a method of classify the hardness of materials by scratching them against each other methods for performing experiments systematically in the laboratory the construction and use of the flask the construction and use of the beaker the construction and use of the vial the theory and methods involved in the extraction of a constituent liquid from one solution to another the theory and methods involved in distillation the theory and methods involved in evaporation the classification of alkali and acids the preparation of aqua regia the construction and use of the ampoule the construction and use of the retort the construction and use of laboratory ovens the construction and use of the funnel the construction and use of the crucible the preparation of spirit of niter the preparation of oil of vitriol surveying by triangulation for the purpose of creating maps surveying by triangulation for the purpose of allocating land surveying by triangulation for military purposes surveying by triangulation for engineering projects the process of surveying land the construction and use of the surveying staff the process involved in creating maps surveying by triangulation the process of economic data collection the placement of economic information on maps the collection of maps and other information into a single text the process of the formation of deltas at the mouths of rivers the placement of geological information on maps the use of a grid system in the creation of maps the use of a distance scale in the creation of maps the measurement of the heights of land features the construction and use of the trip hammer [NAME] [NO_ART_NAME] [ANY_PRONOUN] the construction and use of the crank the construction and use of the bellows the construction and use of the water-powered piston bellows the construction and use of the water wheel [ANY_AGE] the Age [ADJ] She Slowly Time The Day The Night Only Suddenly Surely Then The Dirt The Fool Nobody The Future The Wind The Sea The Sands The Wise Know Mourn Weep Laugh The Past Will Tell Foretell Can Say the Verse the Poetry the Music In The End Afterward In The Beginning the Words the Steps the Moves Language the Notes the Rhythm the Voice the Dance Fidelity Kin Friends Might Rules Customs Lawlessness Betrayal the use of a laboratory for preparation of remedies in a hospital schools of medicine the creation of asylums for the mentally ill the use of shadows to tell direction and time the treatment of mental illnesses the preparation and use of dedicated hospitals the use of professional hospital staff the use of specialized wards in hospitals the construction and use of the hourglass the construction and use of mechanical clocks the reasons why pulleys are effective the construction and use of the pulley the use of water-based devices to tell time the use of conical shapes in water-based clocks to improve their accuracy the use of reservoirs in water-based clocks to improve their accuracy the construction and use of the astrarium the reasons why the wedge is effective the reasons why the lever is effective the construction and use of the lever the construction and use of the straight-beam balance the reasons why screws are effective the construction and use of the screw the reasons why the wheel-and-axle construction is effective the construction and use of the windlass the construction and use of the camshaft the construction and use of the crankshaft the construction and use of the water-powered sawmill the construction and use of the chariot odometer the reasons why gears are effective the construction and use of the warded lock the construction and use of the tumbler lock the construction and use of the padlock the construction and use of the verge escapement the construction and use of the balance wheel the action of the siphon the construction and use of valves the construction and use of chain drives the construction and use of the mechanical compass the construction and use of the differential gear the construction and use of combination locks the construction and use of the camera obscura the construction and use of the parabolic mirror the theory of light and color the appearance of rainbows based on optical theories the construction and use of the force pump the construction and use of the crystal lens the construction and use of water-filled sphere as a lens the construction and use of the glass lens the construction and use of the astrolabe the construction and use of the armillary sphere the construction and use of the spherical astrolabe the construction and use of mural instruments the relation between refraction and the half chord the use of models and templates in engineering the use of lamination the construction and use of the dioptra atmospheric refraction a precise explanation of the cause of twilight involving atmospheric refraction the calculation of the height of the atmosphere based on atmospheric refraction the construction and use of the piston the construction and use of the orrery the construction and use of the water-powered trip hammer the construction and use of double-acting piston bellows a precise description of buoyancy and water displacement Processes the Cause the Effect Causes the Event Happenings Occurrences the Process the Soldier the Warrior the War Relationships Effects Cause and Effect Effect from Cause the Military the Law the Rule Laws the Teacher the Relationship Interpersonal Conduct Transactions Dealings Etymology Diplomacy Government Economics the Student Education Grammar the Meaning Generalization Beauty the Contradiction the Proof Economic Policy Social Welfare the Poor Those in Need Negativity the Numbers Opposites Large Numbers the Negation the Assumption Nothingness Absence the Line the Shape the Point Shapes Vast Amounts Grains of Sand Position Place Holders Similar Triangles Congruence the Triangles the Altitude Exhaustion Approximation the Method Similarity Lies the Lie Strategems Schemes Tyranny Mastery the Truth Honesty Manners Politeness Ritual Creation Plans Words the Word Self-Examination Quiet Joy the Festival Union the Individual Emotions Complaints the Competitor Stubborness Leisure Caravans Quality Battle Practice Altruism Reasoning Proof Method Dialogue the Economy Ignorance Reason Healing Happiness the State Prosperity Analogy Inference Medical Ethics Harm the Believer Belief Existence Everything Stability the Facts Perception Justification the Object Properties the Whole Parts the Mind the Body the Soul Thought Sources Reliability Bias Systemic Bias the Powers the Sum the Chord Circle and Angle Repetition Historical Cycles Bonds the Bond Propaganda Interviews Causation Cycles Comparison Summaries Your Own Story Lineage Disputes Conflict Personal History Biographies Another History Outcomes Histories Ruins the Collection Cultures Cultural Differences Alternatives the Phases the Moon Lunar Phases Waxing and Waning Relics Techniques Methods Technology the Tides the Moon and Tides Tides and the Moon the Height of Tides the Rising of the Moon Seasons and the Moon the Moon's Path the Path of the Moon the Year the Light of Day Daylight and the Seasons the Center Tides and the Sun the Rising of the Sun Seasons and the Sun the Sun and Moon Eclipses Star Charts the Stars Star Catalogues the Moving Sun the Moving World the Stationary Sun the Eclipse the Inscribed Triangle Triangles and Circles the Hypotenuse the Right Triangle Right Triangles Perpendicularity the Angles Isoceles Triangles Assumptions the Postulates the Primes the Prime Divisors Sides and Hypotenuse the Sum of Squares Incommensurable Ratios the Axioms the Volume the Cone the Sphere the Circumference Uniqueness the Algorithm the Greatest Common Divisor the Pyramid Chords the Area the Triangle Area and Sides the Ratio Circles Division the Table Remainders the Parabola the Diagonal the Infinite the Area of Circles the Circle Area and Circumference Conic Sections the Solution Simultaneous Solutions Linear Equations Balancing the Incommensurable Surface Area the Formula the Sums Completing the Square the Quadratic Equation the Quadratic Formula Notation Completion the Equation Balancing and Completion Quadratics Sums and Differences the Chords Powers of Sums Coefficients Chords and Sides Chord and Diameter Ratios Angle Sums Crucibles Spirit of Niter Oil of Vitriol Aqua Regia Vials the Funnel Funnels the Crucible the Laboratory Oven Laboratory Ovens Surveying the Surveying Staff the Ampoule Ampoules the Retort Retorts Mapmaking Triangulation Allocation Surveying and War the Staff the Map Maps Making Maps the Distance Scale Maps and Distances Height Measurement Mountains and Valleys the Straight Road Minerals and Maps the Grid Map Grids the Delta the Wind Wind Patterns Wind Direction Maps and the Economy Trade Maps the Atlas the River Mouth Climate Climate Zones Maps and the World Adjusting Maps the Origin of Rainfall Evaporation and Condensation the Water Cycle Rainfall and Rivers Autopsy Examination of the Dead Prognosis the Course of Disease Fouled Water Disease and Water Examination of the Patient the Examination Bandages Wound Wrapping Diseases Types of Diseases Herbal Remedies the Healing Plants Animal Remedies Mineral Remedies the World's Shape the Shape of the World the Equinoxes Precession the Color of Stars Star Color the Brightness of Stars Star Brightness Anatomies the Creatures the Animals Classification the Path Paths Dissection Anatomy Animal Courtship Foraging Behavior Animal Diets the Food Chain Migration the Movement of Animals Mating Reproduction the Diseases of Animals Animals and the Climate Animal Embryos Animal Development Predator and Prey Social Animals Animal Societies Animal Diseases Combustion Ores Minerals Metals Animal Survival the Struggle of Animals the Survival of Animals Burning Composition Adhesives Glue the Furnace Alloys Hardness the Scratch Test the Elements Solutions Distillation Evaporation Alkalis and Acids the Blast Furnace the Alembic Alembics the Liquids Flasks the Beaker Beakers the Vial Acids and Alkalis Experiments the Laboratory the Flask Medical School the School of Medicine Asylum the Sundial Types of Muscles Mental Illness Hospitals the Hospital Water Clocks the Astrarium Astrariums the Hourglass the Shadow Clock Sundials Shadow Clocks the Water Clock Pulleys the Screw Screws the Wheel-and-Axles Hourglasses the Mechanical Clock Mechanical Clocks the Pulley Levers the Straight-Beam Balance Straight-Beam Balances the Gear the Windlass the Wedge Wedges the Lever Camshafts the Crankshaft Crankshafts the Sawmill Gears the Lock Locks the Camshaft Chain Drives the Mechanical Compass Mechanical Compasses the Verge Escapement Sawmills the Odometer Odometers the Chain Drive Siphons the Valve Valves the Force Pump Verge Escapements the Balance Wheel Balance Wheels the Siphon the Parabolic Mirror Parabolic Mirror the Burning Glass the Burning Mirror Force Pumps the Lens Lenses the Camera Obscura Endemic Diseases Epidemic Diseases the Plague Plagues Disease Classification Toxic Substances Poisons Acute and Chronic Diseases Relapse Convalescence Trauma Injuries Contagion Exacerbation Paroxysm Sudden Attacks Fracture Treatment the Fractures Different Fractures Traction the Injury Treating Injuries Fractures Breaks Incision Hernia Tracheotomy Removing Stones the Traction Bench Immobilization the Cast Excision Ligature Practicing Surgery Surgery Models Surgical Tools Scraping Draining Probing Sutures Surgical Scissors the Surgical Needle Surgical Needles Cataracts Surgical Instruments Forceps the Scalpel Scalpels the Fluids the Eye the Anatomy of the Eye the Nerves Cataract Surgery Cauterization Anesthesia Breathing Circulation Blood and Breath Comparative Anatomy the Muscles Types of Nerves Reaction Time Veins and Arteries Blood Vessels the Rampage the Razing the Founders Loss the Raid the Infiltration the Attack the Invasion the Coup the Betrayal First Contact the Dispute Suspicion Meeting Initiation Expulsion the Diplomat Tragedy Gambling the Gamble Squabbling Neighbors the Agreement the Secret the Offering the Gift the Claim Chance the Caravan the Merchants Concealment the Performance the Competition the Procession the Ceremony Genius Perfection Duplicate the Discovery the Uprising the Overthrow the Punishment the Reclamation the Insurrection the Revolution the Revolt the Rebellion Inspiration Secrets Possession the Brooding the Resettlement the Enlightenment the Joining Masterpiece the Clash Pillage Plunder the Tribute Melancholy Insanity Rage the Battle the Law of Refraction Models Templates Models and Templates Light and Color Rainbows the Origin of Rainbows Refraction Dioptras the Astrolabe Astrolabes the Armillary Sphere the Model the Template Lamination the Dioptra Mural Instruments the Orrery Orreries the Trip Hammer Armillary Spheres the Spherical Astrolabe Spherical Astrolabes the Mural Instrument Water Displacement Flotation the Sky and Refraction Twilight Trip Hammers the Bellows Floating Bodies Buoyancy the Crank Cranks the Water Wheel Water Wheels the Cause of Twilight the Height of the Sky the Piston Pistons the Counting House the Guildhall the Mead Hall the Keep the Treasure Treasure the Artifact spire the Spire the Market the Tomb the Dungeon the Temple the Library the Tavern the Tower the Rescue the Flight the Search the Seekers the Sewers the Catacombs Freedom the Mountain Halls the Mountainhome the Fortress the Dark Fortress the Spirit the Ghost the Corpse the Pit the Dark the Darkness the Hole the Trenches the Gutter the Cave the Forest Retreat the Town the Cavern the Trees the Forest the Tunnels the Shrine the Burrow the Village the Hamlet the Labyrinth the Maze the Burial the Mausoleum the Primordial the Monument the Monastery the Fort the Castle the Vault the Joy the World the Region the Place Evil the Horror the Bog the Mire the Murk the Desert the Universe the Wetland the Marsh the Swamp the Mountains the Peaks the Mountain the Ocean the Sand the Rocks the Canopy the Undergrowth the Kidnapping the Theft the Thief the Devouring the Holy City the Surrender the Desecration the Abduction the Duel the Struggle the Construction the Reunion Hunger the Wound the Wounding the Maiming Debauchery the Purchase Horror the Traveler the Summit the Explorer Tactics the Party Trickery Deceit the Resurrection Rebirth the Journey the Pet the Companion the Impersonation the Obsession Storage the Composition the Author the Mystery the Denial the Confrontation the Knowledge the Fall Ruin the Failure the Equipment the Honor the Prestige the Rank the Dissolution the Breach the Depths the Alliance the Treaty the Building the Improvements the Sermon Persecution the Conviction the Crime the Questioning the Interrogation the Ransom the Price the Enslavement Bondage philosophy:ethics:applied military philosophy:ethics:applied interpersonal conduct philosophy:specialized:law philosophy:specialized:education philosophy:metaphysics:wholes and parts philosophy:metaphysics:events philosophy:metaphysics:processes philosophy:metaphysics:causation philosophy:specialized:politics economic policy philosophy:specialized:politics social welfare philosophy:logic:inductive reasoning philosophy:logic:direct inference philosophy:specialized:language grammar philosophy:specialized:language etymology philosophy:specialized:politics diplomacy philosophy:specialized:politics government forms mathematics:notation:zero mathematics:notation:negative numbers mathematics:notation:large numbers mathematics:notation:positional philosophy:aesthetics:nature of beauty philosophy:aesthetics:value of art philosophy:specialized:language dictionary mathematics:method:proof by contradiction mathematics:geometry:isosceles base angles equal mathematics:geometry:inscribed triangle on diameter is right mathematics:geometry:pythagorean theorem mathematics:geometry:pythagorean triples small mathematics:geometry:basic objects mathematics:method:exhaustion mathematics:geometry:similar and congruent triangles mathematics:geometry:geometric mean theorem mathematics:numbers:unique prime factorization mathematics:numbers:algorithm for computing gcd mathematics:geometry:volume of pyramid mathematics:geometry:volume of cone mathematics:geometry:pythagorean triples 3 digit mathematics:geometry:pythagorean triples 4 digit mathematics:geometry:existence of incommensurable ratios mathematics:method:axiomatic reasoning mathematics:geometry:area of triangle from side lengths mathematics:geometry:area of circle mathematics:geometry:pi to 6 digits mathematics:geometry:definitions and basic properties of conic sections mathematics:geometry:volume of sphere mathematics:geometry:pi to 4 digits mathematics:numbers:division algorithm mathematics:geometry:table of chord values mathematics:numbers:infinite primes mathematics:numbers:root 2 irrational mathematics:geometry:surface area of sphere mathematics:algebra:finite summation formulas mathematics:numbers:chinese remainder algorithm mathematics:geometry:area enclosed by line and parabola mathematics:numbers:sieve algorithm for primes mathematics:numbers:root 2 to 5 digits mathematics:notation:syncopated algebra mathematics:geometry:law of sines mathematics:geometry:angle sum difference trig identities mathematics:algebra:pascal's triangle mathematics:algebra:solving linear systems mathematics:algebra:balancing and completion mathematics:algebra:quadratic by completing square mathematics:algebra:quadratic formula the Waters the Glacier the Ice the Tundra the Waves the Deep the Sea the Shrubland the Hills the fiery bowels of the earth the Underground the Frozen Wastes the Grassland the Plains the Savanna the Fiery Depths a population of corpses the Caverns the Flames the Magma an unnamed group the People the Group the Settlement corpse the Creature the Coins the Art the Vessel the Migration the Show Entertainment the Company the Traders the Guild the Artisans the Outcasts the Criminals philosophy:logic:formal reasoning philosophy:logic:deductive reasoning the Troupe the Religion the Faith the Fighters philosophy:logic:analogical inference philosophy:ethics:applied medical philosophy:ethics:individual value philosophy:ethics:state consequentialism philosophy:logic:syllogistic logic philosophy:logic:hypothetical syllogisms philosophy:logic:propositional logic philosophy:logic:dialectic reasoning philosophy:metaphysics:existence philosophy:metaphysics:time philosophy:metaphysics:mind body philosophy:metaphysics:objects and properties philosophy:epistemology:truth philosophy:epistemology:perception philosophy:epistemology:justification philosophy:epistemology:belief chemistry:classification:alkali and acids chemistry:laboratory:systematic experiments chemistry:laboratory:glass flask chemistry:laboratory:glass beaker chemistry:laboratory:alembic chemistry:laboratory:theory of liquid-liquid extraction chemistry:laboratory:theory of distillation chemistry:laboratory:theory of evaporation chemistry:chemicals:sulfuric acid chemistry:chemicals:aqua regia chemistry:laboratory:glass ampoule chemistry:laboratory:glass retort chemistry:laboratory:glass vial chemistry:laboratory:glass funnel chemistry:laboratory:crucible chemistry:chemicals:nitric acid geography:surveying:triangulation geography:surveying:cartographical geography:surveying:land geography:surveying:military chemistry:laboratory:lab ovens geography:surveying:basic geography:surveying:staff geography:cartography:basic geography:cartography:height measurements geography:method:economic data collection geography:cartography:economic geography:form:atlas geography:surveying:engineering geography:cartography:geological geography:cartography:grid system geography:cartography:distance scale geography:theory:latitude climate zones geography:cartography:accurate maps geography:cartography:map projections medicine:theory:disease and fouled water geography:theory:delta formation geography:theory:wind patterns geography:theory:origin of rainfall from evap condense geography:theory:water cycle medicine:tool:animal remedies medicine:tool:mineral remedies medicine:tool:bandages medicine:theory:disease classification medicine:method:physical examination medicine:method:autopsy medicine:theory:prognosis medicine:tool:herbal remedies medicine:theory:exacerbation medicine:theory:paroxysm medicine:theory:relapse medicine:theory:convalescence medicine:theory:toxicology medicine:theory:acute and chronic conditions medicine:theory:endemic disease medicine:theory:epidemic disease medicine:method:fracture immobilization medicine:tool:orthopedic cast medicine:method:surgery excision medicine:method:surgery incision medicine:method:treatment of traumatic injuries medicine:method:fracture treatment medicine:theory:fracture classification medicine:tool:traction bench history:sourcing:basic reliability history:sourcing:role of systemic bias history:sourcing:role of state bias and propaganda history:sourcing:personal interviews mathematics:algebra:solving higher order polynomials mathematics:notation:early symbols for operations mathematics:algebra:divergence of harmonic series mathematics:geometry:properties of chords history:form:biography history:form:comparative biography history:form:biographical dictionaries history:form:autobiographical adventure history:theory:historical causation history:theory:historical cycles history:theory:social cohesion history:theory:social conflict history:sourcing:role of cultural differences history:form:alternate history history:sourcing:basic archaeology history:form:treatise on tech evolution history:form:genealogy history:form:encyclopedia history:form:cultural history history:form:cultural comparison astronomy:height of tides vs moon and sun astronomy:summer winter sun astronomy:relationship between lunar solar year astronomy:daylight variation with solar year astronomy:phases of the moon astronomy:summer winter moon astronomy:path of the moon astronomy:tides and the moon astronomy:star catalogues 100 astronomy:star catalogues 1000 astronomy:star color classification astronomy:star magnitude classification astronomy:geocentric model astronomy:heliocentric model astronomy:dates of lunar and solar eclipses astronomy:star charts naturalist:method:dissection naturalist:observation:anatomy naturalist:theory:comparative anatomy naturalist:theory:classification by physical features astronomy:shape of the world astronomy:precession of equinoxes astronomy:method empirical observation astronomy:method path models naturalist:observation:social behavior naturalist:observation:diseases naturalist:theory:climatic adaptation naturalist:observation:embriological development naturalist:observation:migration patterns naturalist:observation:reproductive behavior naturalist:observation:foraging behavior and diet naturalist:theory:food chain chemistry:classification:scratch test chemistry:classification:elemental theory chemistry:chemicals:adhesives chemistry:laboratory:blast furnace naturalist:theory:struggle for existence chemistry:classification:combustibles chemistry:classification:ores chemistry:metallurgy:alloys engineering:machine:combination lock engineering:machine:verge escapement engineering:machine:balance wheel engineering:fluid:theory of siphon engineering:machine:chariot odometer engineering:machine:chain drive engineering:machine:mechanical compass engineering:machine:differential gear engineering:optics:glass lens engineering:optics:camera obscura engineering:optics:parabolic mirror engineering:optics:theory of color engineering:fluid:valves engineering:fluid:force pump engineering:optics:crystal lens engineering:optics:water-filled spheres engineering:astronomy:dioptra engineering:astronomy:astrolabe engineering:astronomy:armillary sphere engineering:astronomy:spherical astrolabe engineering:optics:theory of rainbows engineering:optics:law of refraction engineering:design:models and templates engineering:construction:wood lamination engineering:fluid:archimedes principle engineering:optics:atmospheric refraction engineering:optics:cause of twilight engineering:optics:height of atmosphere engineering:astronomy:mural instrument engineering:astronomy:orrery engineering:machine:water-powered trip hammer engineering:machine:double-acting piston bellows engineering:machine:water wheel engineering:machine:trip hammer individual happiness ethics and the state engineering:machine:piston engineering:machine:crank engineering:machine:bellows engineering:machine:water-powered piston bellows time mind and body objects and properties wholes and parts perception justification belief existence interpersonal ethics education economic policy social welfare events processes causation military ethics geometric objects exhaustion congruent triangles right triangles proof by contradiction nothingness negative quantities very large numbers medicine:method:surgery draining medicine:method:surgery probing medicine:method:surgery suturing medicine:method:surgery ligature medicine:method:hernia surgery medicine:method:tracheotomy surgery medicine:method:lithotomy surgery medicine:method:surgery scraping medicine:theory:specialized surgical instruments medicine:tool:forceps medicine:tool:scalpel medicine:tool:surgical scissors medicine:theory:surgical models medicine:tool:mud bags as surgical models medicine:tool:plants as surgical models medicine:tool:animals as surgical models medicine:theory:pulmonary medicine medicine:theory:anatomical studies medicine:theory:classification of bodily fluids medicine:theory:eye anatomy medicine:tool:surgical needles medicine:method:cataract surgery medicine:method:cauterization medicine:method:anesthesia medicine:theory:pulmonary circulation medicine:theory:comparative anatomy medicine:theory:the voice medicine:theory:classification of muscles medicine:theory:motor vs sensory nerves medicine:theory:nervous system function medicine:theory:reaction time medicine:theory:blood vessels medicine:method:specialized wards medicine:method:hospital lab medicine:method:medical school medicine:method:asylum for mentally ill medicine:theory:classification of mental illnesses medicine:theory:treatment of mental illnesses medicine:tool:dedicated hospitals medicine:method:professional hospital staff engineering:horology:astrarium engineering:horology:hourglass engineering:horology:mechanical clock engineering:machine:theory of pulley engineering:horology:shadow clock engineering:horology:water clock engineering:horology:conical water clock engineering:horology:water clock reservoir engineering:machine:windlass engineering:machine:theory of wedge engineering:machine:theory of lever engineering:machine:lever engineering:machine:pulley engineering:machine:theory of screw engineering:machine:screw engineering:machine:theory of wheel-and-axle engineering:machine:padlock engineering:machine:camshaft engineering:machine:crankshaft engineering:machine:water-powered sawmill engineering:machine:straight-beam balance engineering:machine:theory of gears engineering:machine:warded lock engineering:machine:tumbler lock climatic adaptation embriological development the struggle for survival combustible materials foraging behavior dietary relationships social behavior diseases adhesives the blast furnace the alembic liquid extraction ores alloys hardness elemental materials the flask the beaker the vial the funnel distillation evaporation alkali and acids systematic experiments the ampoule the retort laboratory ovens surveying the crucible spirit of niter oil of vitriol aqua regia land surveying military surveying surveying for engineering geological cartography the surveying staff cartography triangulation cartographical surveying economic cartography the atlas delta formation wind patterns map grids distance scales height measurements economic data map projections disease and fouled water physical examination autopsy rainfall the water cycle climate zones map accuracy toxicology acute and chronic conditions endemic disease epidemic disease prognosis animal remedies bandages disease classification common divisors pyramids cones spheres isosceles triangles inscribed triangles incommensurable ratios prime divisors remainders parabolas prime numbers diagonals circles division chord lengths conic sections notation triangle and circles powers the harmonic series large sums systems of equations equations quadratic equations personal interviews historical causation cycles community bonds chords source reliability systemic bias state bias cultural differences archaeology technological evolution moon phases community conflict biographical dictionaries autobiographical adventures the encyclopedia the sun and seasons lunar and solar years daylight and seasons the geocentric model the moon and seasons the moon's path the moon and tides tidal height extensive star catalogues the color of stars the brightness of stars equinoxes the heliocentric model eclipses star charts star catalogues comparative anatomy physical features migratory patterns reproductive behavior empirical observation astronomical models dissection anatomy the differential gear combination locks the verge escapement the balance wheel the water-powered sawmill the chariot odometer chain drives the mechanical compass water-filled spheres the glass lens the camera obscura the parabolic mirror the siphon valves the force pump the crystal lens the dioptra the astrolabe the armillary sphere the spherical astrolabe light and color refraction models and templates lamination water displacement the height of the atmosphere the piston the crank mural instruments the orrery the water-powered trip hammer double-acting piston bellows the bellows the water-powered piston bellows the water wheel the trip hammer traumatic injuries fracture treatment fracture classification the traction bench exacerbation paroxysm relapse convalescence tracheotomy surgery lithotomy surgery scraping draining fracture immobilization the orthopedic cast excision incision mud bags as surgical models plants as surgical models animals as surgical models specialized surgical instruments probing suturing ligature surgical models anatomical studies bodily fluids eye anatomy nerves forceps the scalpel surgical scissors surgical needles muscles mental illnesses hospitals hospital staff the nervous system reaction time blood vessels the voice shadow clocks water clocks conical water clocks water clock reservoirs hospital wards hospital laboratories medical schools asylums the screw the wheel-and-axle the windlass the wedge the astrarium the hourglass mechanical clocks the pulley the tumbler lock the padlock the camshaft the crankshaft the lever the straight-beam balance gears the warded lock *START REGION GEOLOGY SAVE* *START REGION SUBREGION SAVE* Not enough peaks: Set Region Information Overflow *START REGION SAVE* *START REGION DIM SAVE* *START REGION MAP SAVE* Not enough high altitudes after shift up Not enough partial edge oceans Not enough complete edge oceans Rainfall not evenly distributed: Not enough medium altitudes Not enough medium altitudes after shift down Not enough low altitudes after shift down: Not enough medium altitudes after shift up Initial desert square count fails by Initial forest square count fails by Initial mountain square count fails by Initial ocean square count fails by Flat/rough areas not evenly distributed: Savagery not evenly distributed Volcanism not evenly distributed Initial swamp square count fails by Not enough volcanos Swamp region count fails by Desert region count fails by Forest region count fails by Initial glacier square count fails by Initial tundra square count fails by Initial grassland square count fails by Initial hill square count fails by Grassland region count fails by Hill region count fails by Not enough river start points before erosion Too many distinct subregions (over by Mountain region count fails by Ocean region count fails by Glacier region count fails by Tundra region count fails by Not enough medium altitude locations after erosion Not enough low altitude locations after erosion: Not enough high altitude locations after erosion Not enough mountain cave locations will be logged after parameter dump. A world gen error from DF Error sorting rivers: working with ran into No entity definitions available No controllable entity definitions available Did not place controllable entity Placed farming entity without orchard crops Not enough mountain cave locations after location check Not enough low-lying cave locations Not enough low-lying cave locations after location check Not enough entity placement locations WEREBEAST_NUMBER: WEREBEAST_ATTACK_TRIGGER: SECRET_NUMBER: REGIONAL_INTERACTION_NUMBER: NIGHT_TROLL_NUMBER: BOGEYMAN_NUMBER: NIGHTMARE_NUMBER: VAMPIRE_NUMBER: GENERATE_MYTHICAL_MATERIALS: ALLOW_MYTHICAL_HEALING: ALLOW_DIVINATION: ALLOW_DEMONIC_EXPERIMENTS: DISTURBANCE_INTERACTION_NUMBER: EVIL_CLOUD_NUMBER: EVIL_RAIN_NUMBER: GENERATE_DIVINE_MATERIALS: GOOD_SQ_COUNTS: EVIL_SQ_COUNTS: PEAK_NUMBER_MIN: PARTIAL_OCEAN_EDGE_MIN: ALLOW_NECROMANCER_EXPERIMENTS: ALLOW_NECROMANCER_LIEUTENANTS: ALLOW_NECROMANCER_GHOULS: ALLOW_NECROMANCER_SUMMONS: RIVER_MINS: PERIODICALLY_ERODE_EXTREMES: OROGRAPHIC_PRECIPITATION: SUBREGION_MAX: COMPLETE_OCEAN_EDGE_MIN: VOLCANO_MIN: [REGION_COUNTS: EROSION_CYCLE_COUNT: CAVERN_LAYER_PASSAGE_DENSITY_MAX: CAVERN_LAYER_WATER_MIN: CAVERN_LAYER_WATER_MAX: HAVE_BOTTOM_LAYER_1: CAVERN_LAYER_COUNT: CAVERN_LAYER_OPENNESS_MIN: CAVERN_LAYER_OPENNESS_MAX: CAVERN_LAYER_PASSAGE_DENSITY_MIN: LEVELS_ABOVE_LAYER_3: LEVELS_ABOVE_LAYER_4: LEVELS_ABOVE_LAYER_5: LEVELS_AT_BOTTOM: HAVE_BOTTOM_LAYER_2: LEVELS_ABOVE_GROUND: LEVELS_ABOVE_LAYER_1: LEVELS_ABOVE_LAYER_2: MYTHICAL_SITE_NUM: ALL_CAVES_VISIBLE: SHOW_EMBARK_TUNNEL: TOTAL_CIV_NUMBER: CAVE_MIN_SIZE: CAVE_MAX_SIZE: MOUNTAIN_CAVE_MIN: NON_MOUNTAIN_CAVE_MIN: RAIN_RANGES: DRAINAGE_RANGES: SAVAGERY_RANGES: VOLCANISM_RANGES: TOTAL_CIV_POPULATION: SITE_CAP: PLAYABLE_CIVILIZATION_REQUIRED: ELEVATION_RANGES: Final mountain region count fails by Final ocean region count fails by Final glacier region count fails by Final tundra region count fails by Placed farming entity without non-orchard crops Final swamp region count fails by Final desert region count fails by Final forest region count fails by Final grassland region count fails by Final hill region count fails by 0000 000 -detailed.bmp Loop Erase River Overflow Loop Erase River Placement Overflow Loop Erase River Temp River Placement Overflow -world_gen_param .txt Created in DF [WORLD_GEN] -world_map .bmp CREATURE_SEED: DIM: EMBARK_POINTS: END_YEAR: CUSTOM_NAME: SEED: HISTORY_SEED: NAME_SEED: [RAIN_FREQUENCY: [DRAINAGE_FREQUENCY: [TEMPERATURE_FREQUENCY: [SAVAGERY_FREQUENCY: BEAST_END_YEAR: REVEAL_ALL_HISTORY: CULL_HISTORICAL_FIGURES: [ELEVATION_FREQUENCY: SEMIMEGABEAST_CAP: TITAN_NUMBER: TITAN_ATTACK_TRIGGER: DEMON_NUMBER: [VOLCANISM_FREQUENCY: POLE: MINERAL_SCARCITY: MEGABEAST_CAP: /site- , Region Pop: Null Square Count -world_history Worship List feature- just generated corrupt feature map square save/current/feature- Mountain-Slope Overflow d. , Reign Began: , Inherited from mother List [*] (b. ??? from maternal grandfather , *** New Line , *** Original Line Married from father from paternal grandmother from paternal grandfather from maternal grandmother Child (out-lived) (out-lived of them) (d. Divorced Never Married No Children Worshipped Worships -world_sites_and_pops Civilized World Population -- Ages at death (d. visitor outcast Unnumbered animated animated Total: Parent Civ: Unnumbered Unnumbered Midmap creation failure on graphical map export: Elevation negative on graphical map export (main) Elevation negative on graphical map export (midmap) The Arena Outdoor Animal Populations (Including Undead) Underground Animal Populations (Including Undead) save/current/region_snapshot- STANDARD_CRAWLING_GAITS STANDARD_FLYING_GAITS Cannot generate random creatures -- missing creature variation Test Seed STANDARD_CLIMBING_GAITS STANDARD_SWIMMING_GAITS 7dA x7dA H8dA Midmap effective coordinate check out of bounds: in all seriousness if you see this in your errorlog you are allowed to spam me on every platform, i deserve it this is the worst workaround for a bug that has ever existed and if you see this putnam will give you a cookie Inappropriate Waterlevel Biome Choice (4) Inappropriate Waterlevel Biome Choice (2) is with The watches still but Woe unto any that disturb the resting place of Metal Crafts Leather Clothing Wooden Furniture Leather Goods Imported Clothing Imported Food Woven Clothing Imported Goods yard wall house hillock Metal Furniture Stone Furniture cottage plot building out of bounds: mythical dungeon mythical palace warehouse mythical lair market square shop vault barrow shrine fortress entrance no layer area available for historical figure pasture dormitory trenches meadow DIPEV MEETING GLOBAL ELSE ENDIF ACTION UNIT LONG DIPSCRIPT SETVAR INVASION FIRSTCONTACT CONSTRUCTTOPICLIST DIPEVENT DISCUSS TOPICDISCUSSION TEXTVIEWER HISTORY_DIPEV Update Connectivity Placement Overflow Connectivity Placement Overflow Connected Component Overflow Connectivity Overflow Directly control a single individual or party. Follow destiny or strike out on your own. Explore, quest, fight, and perform. Visit your own retired and ruined settlements. Serve a deity or become a creature of the night. Your citizens will build, mine, craft, trade, fight, and manage as you guide your outpost through its history. Design the shape and purpose of the fortress by issuing orders for the residents to follow. You can play a sequence of fortresses and adventurers in the same world. Migrants from retired and abandoned fortresses may come to visit, along with any surviving adventurers. World debug Embark with a group to start a settlement. Select a game type to begin! Back to title menu Choose a smaller area if you experience lag. You have selected the smallest possible area. You have selected a very large area. You have selected a large area. Events in other modes are incorporated here. You have selected the largest possible area. You can play a sequence of fortresses and adventurers in the same world. Uncover locations and artifacts for the benefit of your future fortresses. Explore and investigate the history of the world as it stands. You have selected an area with a light aquifer. Water might need to be pumped out or carried away. You have selected an area with a heavy aquifer. It might be very difficult to obtain stone here. You have selected an area with salt water. It might be very difficult to survive here. You have selected a narrow area. It might be difficult to find resources. You have selected an area near a necromancer's tower. You may be invaded very early by powerful foes. You have selected a savage area. The wildlife might be very dangerous here. You have selected an evil area. You may find very unpleasant environs here. Your selected civilization is dead or dying. Your dwarves might assume important positions. Choose origin civilization Click the map to zoom in and choose your embark location. Find embark location Reclaim/unretire Show cliffs/grade Clear find results Click "Embark" to place your fortress. Right click to zoom out. Show elevation X Dimension Y Dimension Recommended size. N/A Cannot embark on another site. Cannot embark entirely on water or mountains. Click on the map to embark! Right click to abort. Must embark on map. Plant gatherers Stonecutters Planters Fishermen Woodcutters Hunters prefs/embark_profiles.txt Miners ** Starting Reclaim ** PROFILE ** Starting New Outpost ** ** Unretiring Outpost ** Orderlies No alert Engravers Haulers 1/2 day's travel Nearest site: Neighbors: Hostile RECLAIM_SKILL Unrecognized Embark Profile Token: Magma Pipe Bottomless Pit Underground Pool Magma Pool Aquifer (Heavy) Underground River Flux Stone Layer Aquifer (Light) Searching Stop Some Deep Untamed wilds Little Other Features Soil Inhabited Unretire Unretire Reclaim Match found! Begin No match. Partial match. No dwarf in position Cannot afford Could not give dwarf skill: Number of sites: Preparing map... Reclaim! Population: Prepare using a saved embark profile: Embark preparations were not completed. Prepare for the journey carefully Choose your own skills, equipment, and animals. Play now! Start immediately with the default skills, equipment, and animals. Prepare for the Expedition to Prepare for the Journey to Your Citizens Available Skills Save Profile Embark! Group Symbol Problems Fortress Name Group Name Warning! The following embark profile name is already in use: Overwrite Your Animals Available Animals Crucial Points Left: skill picks left skill pick left I am ready! Profile remain unpicked skill Are you sure? point Go back To save these settings, choose a name for this embark profile: clothing import market (50,30,35) meat market (255,0,0) general import market (50,30,15) food import market (50,40,15) dormitory (50,75,75) dining hall (75,50,75) castle wall walkway (40,40,40) warehouse (50,50,50) cloth shop (200,200,200) tanning shop (128,100,50) food import store (128,192,128), border (128,128,128) clothing import store (255,255,255), border (128,128,128) edible processed plants market (255,200,200) general import store (192,192,192), border (128,128,128) edible produce market (0,255,0) cheese market (255,255,0) blacksmith shop (64,64,64) armorsmith shop (0,0,0) metal weapons shop (255,0,255) wood weapons shop (255,128,128) bone carver shop (128,255,255) gem cutter shop (0,255,0) cloth clothing shop (255,255,100) leather clothing shop (255,128,64) underground farming (50,20,50) underground industrial (250,50,20) metal furniture shop (255,0,64) fortress (129,129,129) wooden furniture shop (255,0,0) stone furniture shop (255,64,0) metal crafter shop (128,128,128) leather accessories shop (100,70,30) cottage plot (30,100,10) mead hall (255,128,255) well (0,0,255) house (100,70,10) underground merchants (100,100,20) tavern (255,255,32) underground living (20,50,30) underground guilds (20,100,20) meadow (100,255,0) pasture (0,255,0) crops 2 (195,255,0), rows crops 3 (100,60,20), rows shrine (0,255,255) crops 1 (255,195,0), rows temple (170,120,230) library (255,192,255) unknown (100,100,100) NULL artifact on site realization, skipping abandoned (75,50,20), border (50,50,50) ruin (50,20,20), border (50,50,50) waste (0,20,0) town yards (100,50,10) orchard (0,100,0)/(0,200,0) woodland (0,95,0) monastery castle hamlet labyrinth pits forest retreat mountain halls hillocks site_color_key.txt main tower (255,0,255) ", a -site_map- You have located castle tower (110,110,110) castle wall (70,70,70) living pits (20,50,40) COULD NOT NULLIFY CONSTRUCTION ROAD EDGE dungeon-tower interface (50,20,50) work pits (50,30,20) watch tower (128,128,128) trenches (0,0,0) Site Center Flood Overflow Non-feature related elevation hole camp important location mysterious lair monument mysterious palace mysterious dungeon NULL artifact removed on load begins to talk in a hushed whisper when is angry 's surprised begins to stammer when always stutters when stammers when constantly mutters under starts to stutter when Whenever there's a pause in a conversation, 's bored starts talking to inanimate objects has a tendency to talk to inanimate objects talks to inanimate objects when there is a lull in the conversation gets bored, talks to inanimate objects when often talks to inanimate objects when becomes exasperated stutters occasionally whenever gets bored starts talking to When there's a pause in a conversation, gets excited, often starts talking to talks to when tends to be easily distracted during conversations often tells pointless stories when is easily distracted during conversations when gets easily distracted during conversations when is distracted from conversations easily when gets distracted during conversations when all of the time gets distracted from conversations easily when often touches others during conversations when will often touch others when greeting them tends to be very focused during conversations will often pause in conversation to look for the right word will frequently ramble on with stories that don't have any point or even conclusion becomes very focused during conversations when often tells stories without any real point quite often tells pointless stories when pauses before speaking talks about others behind their backs never allows pauses to occur in conversation can't stand quiet pauses in conversations and always finds something to say has a way of arguing with those that are in agreement with is nervous, often touches those to whom is speaking gives incredibly vague answers to questions will without fail turn any conversation to often can't help interrupting others has a habit of interrupting speakers often interrupts others during conversations is excited during conversations, interrupts others during conversations when tends to interrupts others during conversations when has the habit of answering questions with questions repeatedly snaps rarely speaks rarely starts conversations rarely talks has trouble speaking when rarely speaks when 's nervous, talks very quietly when keeps is thinking hard about something usually speaks in a whisper whispers when 's nervous starts to whisper when is trying to remember something talks very loudly when is excited gets angry begins to talk louder when speaks very quietly starts yelling whenever voice very quiet when is nervous speaks very loudly begins speaking in a monotone whenever greets others very loudly is annoyed talks very loudly whenever is exasperated shouts when surprised voice trails off whenever tries to remember something speaks in a monotone when has a very monotonous way of speaking begins to talk in a monotone when is bored is angered starts to drone when begins to talk much more slowly when 's exasperated begins to talk more slowly when 's angry voice has a tendency to trail off when 's speaking voice trails off when is thinking about something speaks rapidly when 's excited begins to talk rapidly when talks very quickly when starts to talk slowly generally speaks very slowly When 's annoyed, 's annoyed tends to speak very deliberately becomes exasperated, begins to speak very deliberately usually talks very quickly speaks very deliberately when talks very rapidly after 's been surprised starts to mutter under breath gets excited 's thinking 's trying to remember something starts to mutter under mutters under breath when often starts chewing on intently when chews 's trying to remember something, slouches when has a slouching posture body becomes very still in a rigid posture has a tendency to chew on has a habit of chewing on has a habit of chewing on gnaws on tends to chew tends to chew on idly chews gnaws has a nervous smile become animated when When greeting others, always smiles nervously often greets others with a hug gives hugs out freely often bites bites usually starts tapping taps speaks stomps are animated when begin moving when move frantically when jump all over the place when usually lowers often has often lowers is speaking, has a habit of tapping lowers constantly when when there's a lull in conversation gets annoyed has a habit of staring at others 's speaking to somebody has a certain stare for when stares intently when tends to stare unwaveringly when lowered to the ground has a menacing stare when has a habit of rolling exhales sharply when rolls constantly rolls commonly winks as a form of greeting is quick to wink at others winks when winks during conversations is surprised clicks inhales sharply when always takes a deep breath whenever blows breath out when exhales slowly and deliberately when starts getting bored drums often drums 's greeting somebody has a habit of snapping repeatedly when always snaps often snaps snaps often scratches has a habit of scratching scratches 's bored, 's sitting down has a habit of drumming gets excited, it's easy to tell because drums shakes up and down when often rubs points and shakes always scratches a lot tends to scratch quite often cracks sometimes cracks through has a habit of running always points at others when greeting them runs gets exasperated, often points and shakes 's surprised, has a very unique laugh laughs in a unique way when has a very distinct laugh for when 's thinking hard occasionally cracks often gives a good crack when laughs loudly when laughs very loudly has more a cackle than a laugh laughs very loudly whenever has a very distinct laugh cackles when laughs in a distinct fashion when laughs in a unique way whenever skips around when skips over to others when walks as if in a terrible hurry whenever goes anywhere laughs at own jokes laughs silently has a nervous laugh stiffens up when 's thinking, becomes very rigid when tenses up when goes walks with a confident stride meets them skips wherever licks 's thinking hard, sticks out when sticks out occasionally when has a habit of clicking clicks repeatedly body during pauses in conversation tends to stretch out when body when has a habit of stretching tends to stretch tends to stretch has a habit of licking frequently bounces is sitting down likes to stretch out frequently body after stands up DEFAULT_SOUND_ADAMANTINE *** Error(s) finalizing the sound CUT_SOUND SELECT_SOUND --- Logging Sound DEFAULT_SOUND_SIEGE DEFAULT_SOUND_STRANGE_MOOD DEFAULT_SOUND_DEMON_ATTACK DEFAULT_SOUND_MEGABEAST DEFAULT_SOUND_BABY_BORN DEFAULT_SOUND_CAVERN_BREAK DEFAULT_SOUND_AMBUSH DEFAULT_SOUND_ARTIFACT_CREATED DEFAULT_SOUND_HOWL_5 DEFAULT_SOUND_GIANT_STEP_1 DEFAULT_SOUND_HOWL_3 DEFAULT_SOUND_HOWL_4 DEFAULT_SOUND_HOWL_1 DEFAULT_SOUND_HOWL_2 DEFAULT_SOUND_WEDDING DEFAULT_SOUND_ALERT SAVAGE_AREA Unrecognized Sound Token: Sound file unrecognized: ANNOUNCEMENT DEFAULT_SOUND_GIANT_STEP_2 DEFAULT_SOUND_GIANT_STEP_3 Station Cause trouble for Drive Drive any members of Kill Train Patrol Retrieve etc. Defend various MAGMA_WALL_SW MAGMA_WALL_NE MAGMA_WALL_NW MAGMA_WALL_SE MAGMA_WALL_W MAGMA_WALL_E MAGMA_WALL_S MAGMA_WALL_N MAGMA_WALL_N_S_W MAGMA_WALL_S_W_E MAGMA_WALL_N_W_E MAGMA_WALL_N_S_E MAGMA_WALL_N_E MAGMA_WALL_S_E MAGMA_WALL_N_W MAGMA_WALL_S_W ICE_WALL_SE ICE_WALL_W ICE_WALL_E ICE_WALL_S ICE_WALL_N MAGMA_WALL_N_S MAGMA_WALL_W_E MAGMA_WALL_N_S_W_E ICE_WALL_N_S_E ICE_WALL_N_E ICE_WALL_S_E ICE_WALL_N_W ICE_WALL_S_W ICE_WALL_SW ICE_WALL_NE ICE_WALL_NW SMOOTHED_ICE_WALL_S SMOOTHED_ICE_WALL_N ICE_WALL_N_S ICE_WALL_W_E ICE_WALL_N_S_W_E ICE_WALL_N_S_W ICE_WALL_S_W_E ICE_WALL_N_W_E SMOOTHED_ICE_WALL_N_W SMOOTHED_ICE_WALL_S_W SMOOTHED_ICE_WALL_SW SMOOTHED_ICE_WALL_NE SMOOTHED_ICE_WALL_NW SMOOTHED_ICE_WALL_SE SMOOTHED_ICE_WALL_W SMOOTHED_ICE_WALL_E SMOOTHED_ICE_WALL_W_E SMOOTHED_ICE_WALL_N_S_W_E SMOOTHED_ICE_WALL_N_S_W SMOOTHED_ICE_WALL_S_W_E SMOOTHED_ICE_WALL_N_W_E SMOOTHED_ICE_WALL_N_S_E SMOOTHED_ICE_WALL_N_E SMOOTHED_ICE_WALL_S_E ORE_VEIN_WALL_NE ORE_VEIN_WALL_NW ORE_VEIN_WALL_SE ORE_VEIN_WALL_W ORE_VEIN_WALL_E ORE_VEIN_WALL_S ORE_VEIN_WALL_N SMOOTHED_ICE_WALL_N_S SAND_W_WALL_N SAND_Y_WALL_N_S SAND_Y_WALL_W_E SAND_Y_WALL_N_S_W_E SAND_Y_WALL_N_S_W SAND_Y_WALL_S_W_E SAND_Y_WALL_N_W_E SAND_Y_WALL_N_S_E SAND_W_WALL_S_W SAND_W_WALL_SW SAND_W_WALL_NE SAND_W_WALL_NW SAND_W_WALL_SE SAND_W_WALL_W SAND_W_WALL_E SAND_W_WALL_S SAND_W_WALL_N_S_W_E SAND_W_WALL_N_S_W SAND_W_WALL_S_W_E SAND_W_WALL_N_W_E SAND_W_WALL_N_S_E SAND_W_WALL_N_E SAND_W_WALL_S_E SAND_W_WALL_N_W SAND_B_WALL_NW SAND_B_WALL_SE SAND_B_WALL_W SAND_B_WALL_E SAND_B_WALL_S SAND_B_WALL_N SAND_W_WALL_N_S SAND_W_WALL_W_E SAND_B_WALL_N_W_E SAND_B_WALL_N_S_E SAND_B_WALL_N_E SAND_B_WALL_S_E SAND_B_WALL_N_W SAND_B_WALL_S_W SAND_B_WALL_SW SAND_B_WALL_NE SAND_R_WALL_E SAND_R_WALL_S SAND_R_WALL_N SAND_B_WALL_N_S SAND_B_WALL_W_E SAND_B_WALL_N_S_W_E SAND_B_WALL_N_S_W SAND_B_WALL_S_W_E SAND_R_WALL_S_E SAND_R_WALL_N_W SAND_R_WALL_S_W SAND_R_WALL_SW SAND_R_WALL_NE SAND_R_WALL_NW SAND_R_WALL_SE SAND_R_WALL_W SAND_R_WALL_N_S SAND_R_WALL_W_E SAND_R_WALL_N_S_W_E SAND_R_WALL_N_S_W SAND_R_WALL_S_W_E SAND_R_WALL_N_W_E SAND_R_WALL_N_S_E SAND_R_WALL_N_E GEM_A_WALL_E GEM_A_WALL_S GEM_A_WALL_N METAL_BARS_WALL_N_S METAL_BARS_WALL_W_E METAL_BARS_WALL_N_S_W_E METAL_BARS_WALL_N_S_W METAL_BARS_WALL_S_W_E GEM_A_WALL_S_E GEM_A_WALL_N_W GEM_A_WALL_S_W GEM_A_WALL_SW GEM_A_WALL_NE GEM_A_WALL_NW GEM_A_WALL_SE GEM_A_WALL_W GEM_A_WALL_N_S GEM_A_WALL_W_E GEM_A_WALL_N_S_W_E GEM_A_WALL_N_S_W GEM_A_WALL_S_W_E GEM_A_WALL_N_W_E GEM_A_WALL_N_S_E GEM_A_WALL_N_E GEM_B_WALL_SW GEM_B_WALL_NE GEM_B_WALL_NW GEM_B_WALL_SE GEM_B_WALL_W GEM_B_WALL_E GEM_B_WALL_S GEM_B_WALL_N GEM_B_WALL_N_S_W GEM_B_WALL_S_W_E GEM_B_WALL_N_W_E GEM_B_WALL_N_S_E GEM_B_WALL_N_E GEM_B_WALL_S_E GEM_B_WALL_N_W GEM_B_WALL_S_W GEM_C_WALL_SE GEM_C_WALL_W GEM_C_WALL_E GEM_C_WALL_S GEM_C_WALL_N GEM_B_WALL_N_S GEM_B_WALL_W_E GEM_B_WALL_N_S_W_E GEM_C_WALL_N_S_E GEM_C_WALL_N_E GEM_C_WALL_S_E GEM_C_WALL_N_W GEM_C_WALL_S_W GEM_C_WALL_SW GEM_C_WALL_NE GEM_C_WALL_NW GEM_D_WALL_S GEM_D_WALL_N GEM_C_WALL_N_S GEM_C_WALL_W_E GEM_C_WALL_N_S_W_E GEM_C_WALL_N_S_W GEM_C_WALL_S_W_E GEM_C_WALL_N_W_E ORE_VEIN_WALL_S_W_E ORE_VEIN_WALL_N_W_E ORE_VEIN_WALL_N_S_E ORE_VEIN_WALL_N_E ORE_VEIN_WALL_S_E ORE_VEIN_WALL_N_W ORE_VEIN_WALL_S_W ORE_VEIN_WALL_SW ROCK_BLOCKS_WALL_W ROCK_BLOCKS_WALL_E ROCK_BLOCKS_WALL_S ROCK_BLOCKS_WALL_N ORE_VEIN_WALL_N_S ORE_VEIN_WALL_W_E ORE_VEIN_WALL_N_S_W_E ORE_VEIN_WALL_N_S_W ROCK_BLOCKS_WALL_N_E ROCK_BLOCKS_WALL_S_E ROCK_BLOCKS_WALL_N_W ROCK_BLOCKS_WALL_S_W ROCK_BLOCKS_WALL_SW ROCK_BLOCKS_WALL_NE ROCK_BLOCKS_WALL_NW ROCK_BLOCKS_WALL_SE WOODEN_WALL_N ROCK_BLOCKS_WALL_N_S ROCK_BLOCKS_WALL_W_E ROCK_BLOCKS_WALL_N_S_W_E ROCK_BLOCKS_WALL_N_S_W ROCK_BLOCKS_WALL_S_W_E ROCK_BLOCKS_WALL_N_W_E ROCK_BLOCKS_WALL_N_S_E WOODEN_WALL_S_W WOODEN_WALL_SW WOODEN_WALL_NE WOODEN_WALL_NW WOODEN_WALL_SE WOODEN_WALL_W WOODEN_WALL_E WOODEN_WALL_S WOODEN_WALL_N_S_W_E WOODEN_WALL_N_S_W WOODEN_WALL_S_W_E WOODEN_WALL_N_W_E WOODEN_WALL_N_S_E WOODEN_WALL_N_E WOODEN_WALL_S_E WOODEN_WALL_N_W METAL_BARS_WALL_NW METAL_BARS_WALL_SE METAL_BARS_WALL_W METAL_BARS_WALL_E METAL_BARS_WALL_S METAL_BARS_WALL_N WOODEN_WALL_N_S WOODEN_WALL_W_E METAL_BARS_WALL_N_W_E METAL_BARS_WALL_N_S_E METAL_BARS_WALL_N_E METAL_BARS_WALL_S_E METAL_BARS_WALL_N_W METAL_BARS_WALL_S_W METAL_BARS_WALL_SW METAL_BARS_WALL_NE UNDERWATER_1 UNDERWATER_2 UNDERWATER_3 UNDERWATER_4 UNDERWATER_5 UNDERWATER_6 UNDERWATER_7 MAGMA_3 UNDERWATER_7_LABEL UNDERMAGMA_1 UNDERMAGMA_2 UNDERMAGMA_3 UNDERMAGMA_4 UNDERMAGMA_5 UNDERMAGMA_6 UNDERMAGMA_7 UNDERMAGMA_6_LABEL UNDERMAGMA_7_LABEL UNDERWATER_1_LABEL UNDERWATER_2_LABEL UNDERWATER_3_LABEL UNDERWATER_4_LABEL UNDERWATER_5_LABEL UNDERWATER_6_LABEL UNDERWATER_EDGE_NE UNDERWATER_EDGE_NW UNDERWATER_EDGE_N UNDERMAGMA_1_LABEL UNDERMAGMA_2_LABEL UNDERMAGMA_3_LABEL UNDERMAGMA_4_LABEL UNDERMAGMA_5_LABEL UNDERMAGMA_EDGE_NE UNDERMAGMA_EDGE_NW UNDERMAGMA_EDGE_N UNDERWATER_EDGE_SE UNDERWATER_EDGE_SW UNDERWATER_EDGE_S UNDERWATER_EDGE_E UNDERWATER_EDGE_W TRACK_CARVED_W TRACK_CARVED_S TRACK_CARVED_N UNDERMAGMA_EDGE_SE UNDERMAGMA_EDGE_SW UNDERMAGMA_EDGE_S UNDERMAGMA_EDGE_E UNDERMAGMA_EDGE_W TRACK_CARVED_NSW TRACK_CARVED_WE TRACK_CARVED_SE TRACK_CARVED_SW TRACK_CARVED_NE TRACK_CARVED_NW TRACK_CARVED_NS TRACK_CARVED_E TRACK_CONSTRUCTED_STONE_E TRACK_CONSTRUCTED_STONE_W TRACK_CONSTRUCTED_STONE_S TRACK_CONSTRUCTED_STONE_N TRACK_CARVED_NSWE TRACK_CARVED_SWE TRACK_CARVED_NWE TRACK_CARVED_NSE GEM_D_WALL_N_W GEM_D_WALL_S_W GEM_D_WALL_SW GEM_D_WALL_NE GEM_D_WALL_NW GEM_D_WALL_SE GEM_D_WALL_W GEM_D_WALL_E GEM_D_WALL_W_E GEM_D_WALL_N_S_W_E GEM_D_WALL_N_S_W GEM_D_WALL_S_W_E GEM_D_WALL_N_W_E GEM_D_WALL_N_S_E GEM_D_WALL_N_E GEM_D_WALL_S_E STONE_WALL_S_3 STONE_WALL_S_2 STONE_WALL_S_1 STONE_WALL_N_4 STONE_WALL_N_3 STONE_WALL_N_2 STONE_WALL_N_1 GEM_D_WALL_N_S STONE_WALL_W_3 STONE_WALL_W_2 STONE_WALL_W_1 STONE_WALL_E_4 STONE_WALL_E_3 STONE_WALL_E_2 STONE_WALL_E_1 STONE_WALL_S_4 STONE_WALL_S_E STONE_WALL_N_W STONE_WALL_S_W STONE_WALL_SW STONE_WALL_NE STONE_WALL_NW STONE_WALL_SE STONE_WALL_W_4 STONE_WALL_N_S_W_E_3 STONE_WALL_N_S_W_E_2 STONE_WALL_N_S_W_E_1 STONE_WALL_N_S_W STONE_WALL_S_W_E STONE_WALL_N_W_E STONE_WALL_N_S_E STONE_WALL_N_E STONE_WALL_N_S_3 STONE_WALL_N_S_2 STONE_WALL_N_S_1 STONE_WALL_W_E_4 STONE_WALL_W_E_3 STONE_WALL_W_E_2 STONE_WALL_W_E_1 STONE_WALL_N_S_W_E_4 MAGMA_2 MAGMA_1 HIDDEN_ROCK_5 HIDDEN_ROCK_4 HIDDEN_ROCK_3 HIDDEN_ROCK_2 HIDDEN_ROCK_1 STONE_WALL_N_S_4 ROLLERS_WOOD_NS_2 ROLLERS_WOOD_W_1 ROLLERS_WOOD_E_1 ROLLERS_WOOD_N_1 ROLLERS_WOOD_S_1 ROLLERS_WOOD_NSWE_1 ROLLERS_WOOD_NWE_1 ROLLERS_WOOD_SWE_1 ROLLERS_WOOD_SWE_2 ROLLERS_WOOD_NSE_2 ROLLERS_WOOD_NSW_2 ROLLERS_WOOD_NW_2 ROLLERS_WOOD_NE_2 ROLLERS_WOOD_SW_2 ROLLERS_WOOD_SE_2 ROLLERS_WOOD_WE_2 CAMPFIRE_TOP DRIFTWOOD ROLLERS_WOOD_W_2 ROLLERS_WOOD_E_2 ROLLERS_WOOD_N_2 ROLLERS_WOOD_S_2 ROLLERS_WOOD_NSWE_2 ROLLERS_WOOD_NWE_2 SHRUB FLOOR_STONE_ENGRAVED_PALETTE FLOOR_STONE_ENGRAVED_NON_PALETTE FLOOR_STONE_BLOCK FLOOR_ASHES EERIE_PIT CAMPFIRE_DEAD CAMPFIRE TREE_TRUNK_THICK_SE TREE_TRUNK_THICK_SW TREE_TRUNK_THICK_NE TREE_TRUNK_THICK_NW TREE_TRUNK_THICK_W TREE_TRUNK_THICK_E TREE_TRUNK_THICK_S TREE_TRUNK_THICK_N TREE_TRUNK_NW_s TREE_TRUNK_NW_se TREE_TRUNK_SWE_n TREE_TRUNK_SWE TREE_TRUNK_NWE_s TREE_TRUNK_NWE TREE_TRUNK_NSW_e TREE_TRUNK_NSE_w TREE_TRUNK_SE_nw TREE_TRUNK_SW_e TREE_TRUNK_SW_n TREE_TRUNK_SW_ne TREE_TRUNK_NE_w TREE_TRUNK_NE_s TREE_TRUNK_NE_sw TREE_TRUNK_NW_e TREE_TRUNK_WE_n TREE_TRUNK_WE_ns TREE_TRUNK_WE TREE_TRUNK_NS_e TREE_TRUNK_NS_w TREE_TRUNK_NS_we TREE_TRUNK_SE_w TREE_TRUNK_SE_n TRACK_CONSTRUCTED_STONE_NSE TRACK_CONSTRUCTED_STONE_NSW TRACK_CONSTRUCTED_STONE_WE TRACK_CONSTRUCTED_STONE_SE TRACK_CONSTRUCTED_STONE_SW TRACK_CONSTRUCTED_STONE_NE TRACK_CONSTRUCTED_STONE_NW TRACK_CONSTRUCTED_STONE_NS TRACK_CONSTRUCTED_WOOD_NS TRACK_CONSTRUCTED_WOOD_E TRACK_CONSTRUCTED_WOOD_W TRACK_CONSTRUCTED_WOOD_S TRACK_CONSTRUCTED_WOOD_N TRACK_CONSTRUCTED_STONE_NSWE TRACK_CONSTRUCTED_STONE_SWE TRACK_CONSTRUCTED_STONE_NWE TRACK_CONSTRUCTED_WOOD_NWE TRACK_CONSTRUCTED_WOOD_NSE TRACK_CONSTRUCTED_WOOD_NSW TRACK_CONSTRUCTED_WOOD_WE TRACK_CONSTRUCTED_WOOD_SE TRACK_CONSTRUCTED_WOOD_SW TRACK_CONSTRUCTED_WOOD_NE TRACK_CONSTRUCTED_WOOD_NW ROLLERS_STONE_NW_1 ROLLERS_STONE_NE_1 ROLLERS_STONE_SW_1 ROLLERS_STONE_SE_1 ROLLERS_STONE_WE_1 ROLLERS_STONE_NS_1 TRACK_CONSTRUCTED_WOOD_NSWE TRACK_CONSTRUCTED_WOOD_SWE ROLLERS_STONE_E_1 ROLLERS_STONE_N_1 ROLLERS_STONE_S_1 ROLLERS_STONE_NSWE_1 ROLLERS_STONE_NWE_1 ROLLERS_STONE_SWE_1 ROLLERS_STONE_NSE_1 ROLLERS_STONE_NSW_1 ROLLERS_STONE_NSW_2 ROLLERS_STONE_NW_2 ROLLERS_STONE_NE_2 ROLLERS_STONE_SW_2 ROLLERS_STONE_SE_2 ROLLERS_STONE_WE_2 ROLLERS_STONE_NS_2 ROLLERS_STONE_W_1 ROLLERS_STONE_W_2 ROLLERS_STONE_E_2 ROLLERS_STONE_N_2 ROLLERS_STONE_S_2 ROLLERS_STONE_NSWE_2 ROLLERS_STONE_NWE_2 ROLLERS_STONE_SWE_2 ROLLERS_STONE_NSE_2 ROLLERS_WOOD_NSE_1 ROLLERS_WOOD_NSW_1 ROLLERS_WOOD_NW_1 ROLLERS_WOOD_NE_1 ROLLERS_WOOD_SW_1 ROLLERS_WOOD_SE_1 ROLLERS_WOOD_WE_1 ROLLERS_WOOD_NS_1 TREE_HEAVY_BRANCH_we TREE_HEAVY_BRANCH_se TREE_HEAVY_BRANCH_ne TREE_HEAVY_BRANCH_sw TREE_HEAVY_BRANCH_nw TREE_HEAVY_BRANCH_ns TREE_HEAVY_BRANCH_swe TREE_HEAVY_BRANCH_nwe TREE_HEAVY_BRANCH_NSW_e TREE_HEAVY_BRANCH_NSW TREE_HEAVY_BRANCH_NSE_w TREE_HEAVY_BRANCH_NSE TREE_HEAVY_BRANCH_e TREE_HEAVY_BRANCH_w TREE_HEAVY_BRANCH_s TREE_HEAVY_BRANCH_n TREE_HEAVY_BRANCH_NW_e TREE_HEAVY_BRANCH_NW_s TREE_HEAVY_BRANCH_NW_se TREE_HEAVY_BRANCH_NW TREE_HEAVY_BRANCH_SWE_n TREE_HEAVY_BRANCH_SWE TREE_HEAVY_BRANCH_NWE_s TREE_HEAVY_BRANCH_NWE TREE_HEAVY_BRANCH_SW_e TREE_HEAVY_BRANCH_SW_n TREE_HEAVY_BRANCH_SW_ne TREE_HEAVY_BRANCH_SW TREE_HEAVY_BRANCH_NE_w TREE_HEAVY_BRANCH_NE_s TREE_HEAVY_BRANCH_NE_sw TREE_HEAVY_BRANCH_NE TREE_HEAVY_BRANCH_NS_e TREE_HEAVY_BRANCH_NS_w TREE_HEAVY_BRANCH_NS_we TREE_HEAVY_BRANCH_NS TREE_HEAVY_BRANCH_SE_w TREE_HEAVY_BRANCH_SE_n TREE_HEAVY_BRANCH_SE_nw TREE_HEAVY_BRANCH_SE TREE_HEAVY_BRANCH_N_se TREE_HEAVY_BRANCH_N_sw TREE_HEAVY_BRANCH_N_swe TREE_HEAVY_BRANCH_N TREE_HEAVY_BRANCH_WE_s TREE_HEAVY_BRANCH_WE_n TREE_HEAVY_BRANCH_WE_ns TREE_HEAVY_BRANCH_WE TREE_HEAVY_BRANCH_S_ne TREE_HEAVY_BRANCH_S_nw TREE_HEAVY_BRANCH_S_nwe TREE_HEAVY_BRANCH_S TREE_HEAVY_BRANCH_N_e TREE_HEAVY_BRANCH_N_w TREE_HEAVY_BRANCH_N_s TREE_HEAVY_BRANCH_N_we TREE_HEAVY_BRANCH_W_ne TREE_HEAVY_BRANCH_W_ns TREE_HEAVY_BRANCH_W_nse TREE_HEAVY_BRANCH_W TREE_HEAVY_BRANCH_S_e TREE_HEAVY_BRANCH_S_w TREE_HEAVY_BRANCH_S_n TREE_HEAVY_BRANCH_S_we TREE_TRUNK_N_e TREE_TRUNK_N_w TREE_TRUNK_N_s TREE_TRUNK_N_we TREE_TRUNK_N_se TREE_TRUNK_N_sw TREE_TRUNK_N_swe TREE_TRUNK_WE_s TREE_TRUNK_W_nse TREE_TRUNK_S_e TREE_TRUNK_S_w TREE_TRUNK_S_n TREE_TRUNK_S_we TREE_TRUNK_S_ne TREE_TRUNK_S_nw TREE_TRUNK_S_nwe TREE_TRUNK_E_ns TREE_TRUNK_E_nsw TREE_TRUNK_W_e TREE_TRUNK_W_s TREE_TRUNK_W_n TREE_TRUNK_W_se TREE_TRUNK_W_ne TREE_TRUNK_W_ns TREE_TRUNK_SLOPE_TO_N TREE_TRUNK_THICK_INTERIOR TREE_TRUNK_NSWE TREE_TRUNK_E_w TREE_TRUNK_E_s TREE_TRUNK_E_n TREE_TRUNK_E_sw TREE_TRUNK_E_nw TREE_TRUNK_SLOPE_SWE TREE_TRUNK_SLOPE_NWE TREE_TRUNK_SLOPE_NSE TREE_TRUNK_SLOPE_NSW TREE_TRUNK_SLOPE_NSWE TREE_TRUNK_SLOPE_TO_E TREE_TRUNK_SLOPE_TO_W TREE_TRUNK_SLOPE_TO_S TREE_TRUNK_SLOPE_S TREE_TRUNK_SLOPE_N TREE_TRUNK_SLOPE_WE TREE_TRUNK_SLOPE_SE TREE_TRUNK_SLOPE_NE TREE_TRUNK_SLOPE_SW TREE_TRUNK_SLOPE_NW TREE_TRUNK_SLOPE_NS TREE_BRANCH_E TREE_BRANCH_W TREE_BRANCH_S TREE_BRANCH_N TREE_BRANCH TREE_TRUNK_SLOPE_TOP TREE_TRUNK_SLOPE_E TREE_TRUNK_SLOPE_W TREE_HEAVY_BRANCH_nse TREE_HEAVY_BRANCH_nsw TREE_HEAVY_BRANCH_nswe TREE_HEAVY_BRANCH TREE_BRANCH_NSWE TREE_BRANCH_SWE TREE_BRANCH_NWE TREE_BRANCH_WE TREE_TWIGS_FULL_N TREE_TWIGS_FULL4 TREE_TWIGS_FULL3 TREE_TWIGS_FULL2 TREE_TWIGS_FULL1 TREE_OVERLEAVES_HEAVY_BRANCH_NSWE TREE_OVERLEAVES_HEAVY_BRANCH_SWE TREE_OVERLEAVES_HEAVY_BRANCH_NWE TREE_TWIGS_NSWE TREE_TWIGS_FULL_SE TREE_TWIGS_FULL_SW TREE_TWIGS_FULL_NE TREE_TWIGS_FULL_NW TREE_TWIGS_FULL_E TREE_TWIGS_FULL_W TREE_TWIGS_FULL_S TREE_TWIGS_SW TREE_TWIGS_NE TREE_TWIGS_NW TREE_TWIGS_NS TREE_TWIGS_NSW TREE_TWIGS_NSE TREE_TWIGS_NWE TREE_TWIGS_SWE TREE_BASE_TRUNK_N TREE_BASE_TRUNK_NW TREE_TWIGS_E TREE_TWIGS_W TREE_TWIGS_S TREE_TWIGS_N TREE_TWIGS_WE TREE_TWIGS_SE TREE_BASE_SHADOW_NW TREE_BASE_TRUNK_SE TREE_BASE_TRUNK_S TREE_BASE_TRUNK_SW TREE_BASE_TRUNK_E TREE_BASE_TRUNK TREE_BASE_TRUNK_W TREE_BASE_TRUNK_NE TREE_CAP_WALL_THICK_N TREE_BASE_SHADOW_SE TREE_BASE_SHADOW_S TREE_BASE_SHADOW_SW TREE_BASE_SHADOW_E TREE_BASE_SHADOW_W TREE_BASE_SHADOW_NE TREE_BASE_SHADOW_N TREE_CAP_WALL_N_S_E TREE_CAP_WALL_THICK_SE TREE_CAP_WALL_THICK_SW TREE_CAP_WALL_THICK_NE TREE_CAP_WALL_THICK_NW TREE_CAP_WALL_THICK_W TREE_CAP_WALL_THICK_E TREE_CAP_WALL_THICK_S TREE_CAP_WALL_N_S TREE_CAP_WALL_S_E TREE_CAP_WALL_S_W TREE_CAP_WALL_N_E TREE_CAP_WALL_N_W TREE_CAP_WALL_S_W_E TREE_CAP_WALL_N_W_E TREE_CAP_WALL_N_S_W TREE_HEAVY_BRANCH_E_nw TREE_HEAVY_BRANCH_E_ns TREE_HEAVY_BRANCH_E_nsw TREE_HEAVY_BRANCH_E TREE_HEAVY_BRANCH_W_e TREE_HEAVY_BRANCH_W_s TREE_HEAVY_BRANCH_W_n TREE_HEAVY_BRANCH_W_se TREE_LEAFLESS_TWIGS_FULL_W TREE_LEAFLESS_TWIGS_FULL_S TREE_LEAFLESS_TWIGS_FULL_N TREE_HEAVY_BRANCH_NSWE TREE_HEAVY_BRANCH_E_w TREE_HEAVY_BRANCH_E_s TREE_HEAVY_BRANCH_E_n TREE_HEAVY_BRANCH_E_sw TREE_LEAFLESS_TWIGS_NWE TREE_LEAFLESS_TWIGS_SWE TREE_LEAFLESS_TWIGS_NSWE TREE_LEAFLESS_TWIGS_FULL_SE TREE_LEAFLESS_TWIGS_FULL_SW TREE_LEAFLESS_TWIGS_FULL_NE TREE_LEAFLESS_TWIGS_FULL_NW TREE_LEAFLESS_TWIGS_FULL_E TREE_LEAFLESS_TWIGS_WE TREE_LEAFLESS_TWIGS_SE TREE_LEAFLESS_TWIGS_SW TREE_LEAFLESS_TWIGS_NE TREE_LEAFLESS_TWIGS_NW TREE_LEAFLESS_TWIGS_NS TREE_LEAFLESS_TWIGS_NSW TREE_LEAFLESS_TWIGS_NSE TREE_OVERLEAVES_TRUNK_NWE TREE_OVERLEAVES_TRUNK_NSW TREE_OVERLEAVES_TRUNK_NSE TREE_LEAFLESS_TWIGS TREE_LEAFLESS_TWIGS_E TREE_LEAFLESS_TWIGS_W TREE_LEAFLESS_TWIGS_S TREE_LEAFLESS_TWIGS_N TREE_OVERLEAVES_TRUNK_N TREE_OVERLEAVES_TRUNK_WE TREE_OVERLEAVES_TRUNK_NS TREE_OVERLEAVES_TRUNK_SE TREE_OVERLEAVES_TRUNK_SW TREE_OVERLEAVES_TRUNK_NE TREE_OVERLEAVES_TRUNK_NW TREE_OVERLEAVES_TRUNK_SWE TREE_OVERLEAVES_HEAVY_BRANCH_E TREE_OVERLEAVES_HEAVY_BRANCH_W TREE_OVERLEAVES_HEAVY_BRANCH_S TREE_OVERLEAVES_HEAVY_BRANCH_N TREE_OVERLEAVES_TRUNK_NSWE TREE_OVERLEAVES_TRUNK_E TREE_OVERLEAVES_TRUNK_W TREE_OVERLEAVES_TRUNK_S TREE_OVERLEAVES_HEAVY_BRANCH_NSW TREE_OVERLEAVES_HEAVY_BRANCH_NSE TREE_OVERLEAVES_HEAVY_BRANCH_SE TREE_OVERLEAVES_HEAVY_BRANCH_SW TREE_OVERLEAVES_HEAVY_BRANCH_NE TREE_OVERLEAVES_HEAVY_BRANCH_NW TREE_OVERLEAVES_HEAVY_BRANCH_WE TREE_OVERLEAVES_HEAVY_BRANCH_NS TREE_OVERLEAVES_HEAVY_BRANCH_NW_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_WE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NS_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_E_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_W_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_S_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_N_AUTUMN TREE_OVERLEAVES_TRUNK_NSWE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_SWE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NWE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NSW_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NSE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_SE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_SW_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NE_AUTUMN TREE_TWIGS_FULL_W_FRUIT TREE_TWIGS_FULL_S_FRUIT TREE_TWIGS_FULL_N_FRUIT TREE_TWIGS_FULL4_FRUIT TREE_TWIGS_FULL3_FRUIT TREE_TWIGS_FULL2_FRUIT TREE_TWIGS_FULL1_FRUIT TREE_TWIGS_FRUIT TREE_TWIGS_NWE_FRUIT TREE_TWIGS_SWE_FRUIT TREE_TWIGS_NSWE_FRUIT TREE_TWIGS_FULL_SE_FRUIT TREE_TWIGS_FULL_SW_FRUIT TREE_TWIGS_FULL_NE_FRUIT TREE_TWIGS_FULL_NW_FRUIT TREE_TWIGS_FULL_E_FRUIT TREE_TWIGS_WE_FRUIT TREE_TWIGS_SE_FRUIT TREE_TWIGS_SW_FRUIT TREE_TWIGS_NE_FRUIT TREE_TWIGS_NW_FRUIT TREE_TWIGS_NS_FRUIT TREE_TWIGS_NSW_FRUIT TREE_TWIGS_NSE_FRUIT TREE_OVERLEAVES_TRUNK_SWE_FRUIT TREE_OVERLEAVES_TRUNK_NWE_FRUIT TREE_OVERLEAVES_TRUNK_NSW_FRUIT TREE_OVERLEAVES_TRUNK_NSE_FRUIT TREE_TWIGS_E_FRUIT TREE_TWIGS_W_FRUIT TREE_TWIGS_S_FRUIT TREE_TWIGS_N_FRUIT TREE_OVERLEAVES_TRUNK_S_FRUIT TREE_OVERLEAVES_TRUNK_N_FRUIT TREE_OVERLEAVES_TRUNK_WE_FRUIT TREE_OVERLEAVES_TRUNK_NS_FRUIT TREE_OVERLEAVES_TRUNK_SE_FRUIT TREE_OVERLEAVES_TRUNK_SW_FRUIT TREE_OVERLEAVES_TRUNK_NE_FRUIT TREE_OVERLEAVES_TRUNK_NW_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NS_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_E_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_W_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_S_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_N_FRUIT TREE_OVERLEAVES_TRUNK_NSWE_FRUIT TREE_OVERLEAVES_TRUNK_E_FRUIT TREE_OVERLEAVES_TRUNK_W_FRUIT TREE_CAP_RAMP_N_S_W_E TREE_CAP_FLOOR_4 TREE_CAP_FLOOR_3 TREE_CAP_FLOOR_2 TREE_CAP_FLOOR_1 TREE_CAP_THICK_INTERIOR TREE_CAP_WALL_N_S_W_E TREE_CAP_WALL_W_E TREE_CAP_RAMP_S_E TREE_CAP_RAMP_S_W TREE_CAP_RAMP_N_E TREE_CAP_RAMP_N_W TREE_CAP_RAMP_S_W_E TREE_CAP_RAMP_N_W_E TREE_CAP_RAMP_N_S_W TREE_CAP_RAMP_N_S_E TREE_TWIGS_FULL1_AUTUMN TREE_TWIGS_AUTUMN TREE_CAP_RAMP_E TREE_CAP_RAMP_W TREE_CAP_RAMP_S TREE_CAP_RAMP_N TREE_CAP_RAMP_W_E TREE_CAP_RAMP_N_S TREE_TWIGS_FULL_NW_AUTUMN TREE_TWIGS_FULL_E_AUTUMN TREE_TWIGS_FULL_W_AUTUMN TREE_TWIGS_FULL_S_AUTUMN TREE_TWIGS_FULL_N_AUTUMN TREE_TWIGS_FULL4_AUTUMN TREE_TWIGS_FULL3_AUTUMN TREE_TWIGS_FULL2_AUTUMN TREE_TWIGS_NSW_AUTUMN TREE_TWIGS_NSE_AUTUMN TREE_TWIGS_NWE_AUTUMN TREE_TWIGS_SWE_AUTUMN TREE_TWIGS_NSWE_AUTUMN TREE_TWIGS_FULL_SE_AUTUMN TREE_TWIGS_FULL_SW_AUTUMN TREE_TWIGS_FULL_NE_AUTUMN TREE_TWIGS_S_AUTUMN TREE_TWIGS_N_AUTUMN TREE_TWIGS_WE_AUTUMN TREE_TWIGS_SE_AUTUMN TREE_TWIGS_SW_AUTUMN TREE_TWIGS_NE_AUTUMN TREE_TWIGS_NW_AUTUMN TREE_TWIGS_NS_AUTUMN TREE_OVERLEAVES_TRUNK_NE_AUTUMN TREE_OVERLEAVES_TRUNK_NW_AUTUMN TREE_OVERLEAVES_TRUNK_SWE_AUTUMN TREE_OVERLEAVES_TRUNK_NWE_AUTUMN TREE_OVERLEAVES_TRUNK_NSW_AUTUMN TREE_OVERLEAVES_TRUNK_NSE_AUTUMN TREE_TWIGS_E_AUTUMN TREE_TWIGS_W_AUTUMN TREE_OVERLEAVES_TRUNK_E_AUTUMN TREE_OVERLEAVES_TRUNK_W_AUTUMN TREE_OVERLEAVES_TRUNK_S_AUTUMN TREE_OVERLEAVES_TRUNK_N_AUTUMN TREE_OVERLEAVES_TRUNK_WE_AUTUMN TREE_OVERLEAVES_TRUNK_NS_AUTUMN TREE_OVERLEAVES_TRUNK_SE_AUTUMN TREE_OVERLEAVES_TRUNK_SW_AUTUMN GRASS_4 GRASS_3 GRASS_2 GRASS_1 TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FLOWER GRASS_9 GRASS_8 GRASS_7 GRASS_6 GRASS_5D GRASS_5C GRASS_5B GRASS_5 STONE_FLOOR_5D STONE_FLOOR_5C STONE_FLOOR_5B STONE_FLOOR_5 STONE_FLOOR_4 STONE_FLOOR_3 STONE_FLOOR_2 STONE_FLOOR_1 GLASS_GREEN_FLOOR SMOOTH_ICE_FLOOR ROUGH_ICE_FLOOR WOOD_FLOOR STONE_FLOOR_9 STONE_FLOOR_8 STONE_FLOOR_7 STONE_FLOOR_6 SAND_FLOOR_5B SAND_FLOOR_5 SAND_FLOOR_4 SAND_FLOOR_3 SAND_FLOOR_2 SAND_FLOOR_1 GLASS_CRYSTAL_FLOOR GLASS_CLEAR_FLOOR SAND_YELLOW_FLOOR_2 SAND_YELLOW_FLOOR_1 SAND_FLOOR_9 SAND_FLOOR_8 SAND_FLOOR_7 SAND_FLOOR_6 SAND_FLOOR_5D SAND_FLOOR_5C SAND_YELLOW_FLOOR_7 SAND_YELLOW_FLOOR_6 SAND_YELLOW_FLOOR_5D SAND_YELLOW_FLOOR_5C SAND_YELLOW_FLOOR_5B SAND_YELLOW_FLOOR_5 SAND_YELLOW_FLOOR_4 SAND_YELLOW_FLOOR_3 SAND_WHITE_FLOOR_5B SAND_WHITE_FLOOR_5 SAND_WHITE_FLOOR_4 SAND_WHITE_FLOOR_3 SAND_WHITE_FLOOR_2 SAND_WHITE_FLOOR_1 SAND_YELLOW_FLOOR_9 SAND_YELLOW_FLOOR_8 TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_SE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_SW_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NW_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_WE_FRUIT TREE_TWIGS_FULL_N_FLOWER TREE_TWIGS_FULL4_FLOWER TREE_TWIGS_FULL3_FLOWER TREE_TWIGS_FULL2_FLOWER TREE_TWIGS_FULL1_FLOWER TREE_TWIGS_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FRUIT TREE_TWIGS_NSWE_FLOWER TREE_TWIGS_FULL_SE_FLOWER TREE_TWIGS_FULL_SW_FLOWER TREE_TWIGS_FULL_NE_FLOWER TREE_TWIGS_FULL_NW_FLOWER TREE_TWIGS_FULL_E_FLOWER TREE_TWIGS_FULL_W_FLOWER TREE_TWIGS_FULL_S_FLOWER TREE_TWIGS_SW_FLOWER TREE_TWIGS_NE_FLOWER TREE_TWIGS_NW_FLOWER TREE_TWIGS_NS_FLOWER TREE_TWIGS_NSW_FLOWER TREE_TWIGS_NSE_FLOWER TREE_TWIGS_NWE_FLOWER TREE_TWIGS_SWE_FLOWER TREE_OVERLEAVES_TRUNK_NSW_FLOWER TREE_OVERLEAVES_TRUNK_NSE_FLOWER TREE_TWIGS_E_FLOWER TREE_TWIGS_W_FLOWER TREE_TWIGS_S_FLOWER TREE_TWIGS_N_FLOWER TREE_TWIGS_WE_FLOWER TREE_TWIGS_SE_FLOWER TREE_OVERLEAVES_TRUNK_WE_FLOWER TREE_OVERLEAVES_TRUNK_NS_FLOWER TREE_OVERLEAVES_TRUNK_SE_FLOWER TREE_OVERLEAVES_TRUNK_SW_FLOWER TREE_OVERLEAVES_TRUNK_NE_FLOWER TREE_OVERLEAVES_TRUNK_NW_FLOWER TREE_OVERLEAVES_TRUNK_SWE_FLOWER TREE_OVERLEAVES_TRUNK_NWE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_W_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_S_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_N_FLOWER TREE_OVERLEAVES_TRUNK_NSWE_FLOWER TREE_OVERLEAVES_TRUNK_E_FLOWER TREE_OVERLEAVES_TRUNK_W_FLOWER TREE_OVERLEAVES_TRUNK_S_FLOWER TREE_OVERLEAVES_TRUNK_N_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_SE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_SW_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NW_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_WE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NS_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_E_FLOWER OUT_OF_BOUNDS_CURSOR ERROR_CURSOR_CURSOR ILLEGAL_JUMP_CURSOR LEGAL_JUMP_CURSOR TALK_CURSOR LOOK_CURSOR RAMP_DOWN_ARROW RAMP_UP_ARROW RECTANGLE_CURSOR_INTERIOR RECTANGLE_CURSOR_W RECTANGLE_CURSOR_N_S_E RECTANGLE_CURSOR_N_S RECTANGLE_CURSOR_N_S_W RECTANGLE_CURSOR_N_E RECTANGLE_CURSOR_N RECTANGLE_CURSOR_N_W RECTANGLE_CURSOR_N_S_W_E RECTANGLE_CURSOR_W_E RECTANGLE_CURSOR_S_E RECTANGLE_CURSOR_S RECTANGLE_CURSOR_S_W RECTANGLE_CURSOR_S_W_E RECTANGLE_CURSOR_N_W_E RECTANGLE_CURSOR_E RECTANGLE_CURSOR_UNPASSABLE_INTERIOR RECTANGLE_CURSOR_UNPASSABLE_W RECTANGLE_CURSOR_UNPASSABLE_N_S_E RECTANGLE_CURSOR_UNPASSABLE_N_S RECTANGLE_CURSOR_UNPASSABLE_N_S_W RECTANGLE_CURSOR_UNPASSABLE_N_E RECTANGLE_CURSOR_UNPASSABLE_N RECTANGLE_CURSOR_UNPASSABLE_N_W RECTANGLE_CURSOR_UNPASSABLE_N_S_W_E RECTANGLE_CURSOR_UNPASSABLE_W_E RECTANGLE_CURSOR_UNPASSABLE_S_E RECTANGLE_CURSOR_UNPASSABLE_S RECTANGLE_CURSOR_UNPASSABLE_S_W RECTANGLE_CURSOR_UNPASSABLE_S_W_E RECTANGLE_CURSOR_UNPASSABLE_N_W_E RECTANGLE_CURSOR_UNPASSABLE_E RECTANGLE_CURSOR_WATER_INTERIOR RECTANGLE_CURSOR_WATER_W RECTANGLE_CURSOR_WATER_N_S_E RECTANGLE_CURSOR_WATER_N_S RECTANGLE_CURSOR_WATER_N_S_W RECTANGLE_CURSOR_WATER_N_E RECTANGLE_CURSOR_WATER_N RECTANGLE_CURSOR_WATER_N_W RECTANGLE_CURSOR_WATER_N_S_W_E RECTANGLE_CURSOR_WATER_W_E RECTANGLE_CURSOR_WATER_S_E RECTANGLE_CURSOR_WATER_S RECTANGLE_CURSOR_WATER_S_W RECTANGLE_CURSOR_WATER_S_W_E RECTANGLE_CURSOR_WATER_N_W_E RECTANGLE_CURSOR_WATER_E RECTANGLE_CURSOR_FAILURE_INTERIOR RECTANGLE_CURSOR_FAILURE_W RECTANGLE_CURSOR_FAILURE_N_S_E RECTANGLE_CURSOR_FAILURE_N_S RECTANGLE_CURSOR_FAILURE_N_S_W RECTANGLE_CURSOR_FAILURE_N_E RECTANGLE_CURSOR_FAILURE_N RECTANGLE_CURSOR_FAILURE_N_W SAND_BLACK_FLOOR_2 SAND_BLACK_FLOOR_1 SAND_WHITE_FLOOR_9 SAND_WHITE_FLOOR_8 SAND_WHITE_FLOOR_7 SAND_WHITE_FLOOR_6 SAND_WHITE_FLOOR_5D SAND_WHITE_FLOOR_5C SAND_BLACK_FLOOR_7 SAND_BLACK_FLOOR_6 SAND_BLACK_FLOOR_5D SAND_BLACK_FLOOR_5C SAND_BLACK_FLOOR_5B SAND_BLACK_FLOOR_5 SAND_BLACK_FLOOR_4 SAND_BLACK_FLOOR_3 SAND_RED_FLOOR_5B SAND_RED_FLOOR_5 SAND_RED_FLOOR_4 SAND_RED_FLOOR_3 SAND_RED_FLOOR_2 SAND_RED_FLOOR_1 SAND_BLACK_FLOOR_9 SAND_BLACK_FLOOR_8 PEBBLES_FLOOR_2 PEBBLES_FLOOR_1 SAND_RED_FLOOR_9 SAND_RED_FLOOR_8 SAND_RED_FLOOR_7 SAND_RED_FLOOR_6 SAND_RED_FLOOR_5D SAND_RED_FLOOR_5C PEBBLES_FLOOR_7 PEBBLES_FLOOR_6 PEBBLES_FLOOR_5D PEBBLES_FLOOR_5C PEBBLES_FLOOR_5B PEBBLES_FLOOR_5 PEBBLES_FLOOR_4 PEBBLES_FLOOR_3 DIRT_FLOOR_1 FURROWED_SOIL_4 FURROWED_SOIL_3 FURROWED_SOIL_2 FURROWED_SOIL_1 METAL_FLOOR PEBBLES_FLOOR_9 PEBBLES_FLOOR_8 DIRT_FLOOR_6 DIRT_FLOOR_5D DIRT_FLOOR_5C DIRT_FLOOR_5B DIRT_FLOOR_5 DIRT_FLOOR_4 DIRT_FLOOR_3 DIRT_FLOOR_2 ANGEL_ICON NIGHT_CREATURE_ICON DEMON_ICON TITAN_ICON FORGOTTEN_BEAST_ICON DIRT_FLOOR_9 DIRT_FLOOR_8 DIRT_FLOOR_7 OVERLAY_RAMP_WITH_WALL_N_W OVERLAY_RAMP_WITH_WALL_N_S OVERLAY_RAMP_WITH_WALL_S_W_E OVERLAY_RAMP_WITH_WALL_N_W_E OVERLAY_RAMP_WITH_WALL_N_S_W OVERLAY_RAMP_WITH_WALL_N_S_E OVERLAY_RAMP_WITH_WALL_N_S_E_W VIEWPORT_GRID OVERLAY_RAMP_WITH_WALL_E OVERLAY_RAMP_WITH_WALL_W OVERLAY_RAMP_WITH_WALL_S OVERLAY_RAMP_WITH_WALL_N OVERLAY_RAMP_WITH_WALL_W_E OVERLAY_RAMP_WITH_WALL_S_E OVERLAY_RAMP_WITH_WALL_S_W OVERLAY_RAMP_WITH_WALL_N_E OVERLAY_RAMP_WITH_WALL_NW_SW OVERLAY_RAMP_WITH_WALL_SW_SE OVERLAY_RAMP_WITH_WALL_NE_SE OVERLAY_RAMP_WITH_WALL_NW_NE OVERLAY_RAMP_WITH_WALL_NE OVERLAY_RAMP_WITH_WALL_SE OVERLAY_RAMP_WITH_WALL_SW OVERLAY_RAMP_WITH_WALL_NW OVERLAY_RAMP_WITH_WALL_W_NE OVERLAY_RAMP_WITH_WALL_S_NW OVERLAY_RAMP_WITH_WALL_E_SW OVERLAY_RAMP_WITH_WALL_E_NW OVERLAY_RAMP_WITH_WALL_N_SW OVERLAY_RAMP_WITH_WALL_W_SE OVERLAY_RAMP_WITH_WALL_S_NE OVERLAY_RAMP_OTHER OVERLAY_RAMP_WITH_WALL_S_NW_NE OVERLAY_RAMP_WITH_WALL_E_NW_SW OVERLAY_RAMP_WITH_WALL_N_SW_SE OVERLAY_RAMP_WITH_WALL_N_E_SW OVERLAY_RAMP_WITH_WALL_N_W_SE OVERLAY_RAMP_WITH_WALL_S_W_NE OVERLAY_RAMP_WITH_WALL_S_E_NW OVERLAY_RAMP_WITH_WALL_N_SE OVERLAY_RAMP_WITH_WALL_NE_SW_SE OVERLAY_RAMP_WITH_WALL_NW_SW_SE OVERLAY_RAMP_WITH_WALL_NW_NE_SE OVERLAY_RAMP_WITH_WALL_NW_NE_SW OVERLAY_RAMP_WITH_WALL_NW_NE_SW_SE OVERLAY_RAMP_WITH_WALL_NE_SW OVERLAY_RAMP_WITH_WALL_NW_SE OVERLAY_RAMP_WITH_WALL_W_NE_SE GRASS_RAMP_WITH_WALL_N_E GRASS_RAMP_WITH_WALL_N_W GRASS_RAMP_WITH_WALL_N_S GRASS_RAMP_WITH_WALL_S_W_E GRASS_RAMP_WITH_WALL_N_W_E GRASS_RAMP_WITH_WALL_N_S_W GRASS_RAMP_WITH_WALL_N_S_E GRASS_RAMP_WITH_WALL_N_S_E_W GRASS_RAMP_WITH_WALL_NW GRASS_RAMP_WITH_WALL_E GRASS_RAMP_WITH_WALL_W GRASS_RAMP_WITH_WALL_S GRASS_RAMP_WITH_WALL_N GRASS_RAMP_WITH_WALL_W_E GRASS_RAMP_WITH_WALL_S_E GRASS_RAMP_WITH_WALL_S_W RECTANGLE_CURSOR_FAILURE_N_S_W_E RECTANGLE_CURSOR_FAILURE_W_E RECTANGLE_CURSOR_FAILURE_S_E RECTANGLE_CURSOR_FAILURE_S RECTANGLE_CURSOR_FAILURE_S_W RECTANGLE_CURSOR_FAILURE_S_W_E RECTANGLE_CURSOR_FAILURE_N_W_E RECTANGLE_CURSOR_FAILURE_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_INTERIOR RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_E RECTANGLE_CURSOR_FAILURE_WATER_INTERIOR RECTANGLE_CURSOR_FAILURE_WATER_W RECTANGLE_CURSOR_FAILURE_WATER_N_S_E RECTANGLE_CURSOR_FAILURE_WATER_N_S RECTANGLE_CURSOR_FAILURE_WATER_N_S_W RECTANGLE_CURSOR_FAILURE_WATER_N_E RECTANGLE_CURSOR_FAILURE_WATER_N RECTANGLE_CURSOR_FAILURE_WATER_N_W RECTANGLE_CURSOR_FAILURE_WATER_N_S_W_E RECTANGLE_CURSOR_FAILURE_WATER_W_E RECTANGLE_CURSOR_FAILURE_WATER_S_E RECTANGLE_CURSOR_FAILURE_WATER_S RECTANGLE_CURSOR_FAILURE_WATER_S_W RECTANGLE_CURSOR_FAILURE_WATER_S_W_E RECTANGLE_CURSOR_FAILURE_WATER_N_W_E RECTANGLE_CURSOR_FAILURE_WATER_E RECTANGLE_CURSOR_BAD_INTERIOR RECTANGLE_CURSOR_BAD_W RECTANGLE_CURSOR_BAD_N_S_E RECTANGLE_CURSOR_BAD_N_S RECTANGLE_CURSOR_BAD_N_S_W RECTANGLE_CURSOR_BAD_N_E RECTANGLE_CURSOR_BAD_N RECTANGLE_CURSOR_BAD_N_W RECTANGLE_CURSOR_BAD_N_S_W_E RECTANGLE_CURSOR_BAD_W_E RECTANGLE_CURSOR_BAD_S_E RECTANGLE_CURSOR_BAD_S RECTANGLE_CURSOR_BAD_S_W RECTANGLE_CURSOR_BAD_S_W_E RECTANGLE_CURSOR_BAD_N_W_E RECTANGLE_CURSOR_BAD_E PATROL_ROUTE_LINE PATROL_ROUTE_POINT TARGET_INDICATOR_3 TARGET_INDICATOR_2 TARGET_INDICATOR_1 RECENTER_INDICATOR_3 RECENTER_INDICATOR_2 RECENTER_INDICATOR_1 SOIL_RAMP_WITH_WALL_NW_SE SOIL_RAMP_WITH_WALL_W_NE_SE SOIL_RAMP_WITH_WALL_S_NW_NE SOIL_RAMP_WITH_WALL_E_NW_SW SOIL_RAMP_WITH_WALL_N_SW_SE SOIL_RAMP_WITH_WALL_N_E_SW SOIL_RAMP_WITH_WALL_N_W_SE SOIL_RAMP_WITH_WALL_S_W_NE SAND_BEIGE_RAMP_WITH_WALL_N_S_E SAND_BEIGE_RAMP_WITH_WALL_N_S_E_W SOIL_RAMP_WITH_WALL_NE_SW_SE SOIL_RAMP_WITH_WALL_NW_SW_SE SOIL_RAMP_WITH_WALL_NW_NE_SE SOIL_RAMP_WITH_WALL_NW_NE_SW SOIL_RAMP_WITH_WALL_NW_NE_SW_SE SOIL_RAMP_WITH_WALL_NE_SW SAND_BEIGE_RAMP_WITH_WALL_S_E SAND_BEIGE_RAMP_WITH_WALL_S_W SAND_BEIGE_RAMP_WITH_WALL_N_E SAND_BEIGE_RAMP_WITH_WALL_N_W SAND_BEIGE_RAMP_WITH_WALL_N_S SAND_BEIGE_RAMP_WITH_WALL_S_W_E SAND_BEIGE_RAMP_WITH_WALL_N_W_E SAND_BEIGE_RAMP_WITH_WALL_N_S_W SAND_BEIGE_RAMP_WITH_WALL_SE SAND_BEIGE_RAMP_WITH_WALL_SW SAND_BEIGE_RAMP_WITH_WALL_NW SAND_BEIGE_RAMP_WITH_WALL_E SAND_BEIGE_RAMP_WITH_WALL_W SAND_BEIGE_RAMP_WITH_WALL_S SAND_BEIGE_RAMP_WITH_WALL_N SAND_BEIGE_RAMP_WITH_WALL_W_E SAND_BEIGE_RAMP_WITH_WALL_W_SE SAND_BEIGE_RAMP_WITH_WALL_S_NE SAND_BEIGE_RAMP_OTHER SAND_BEIGE_RAMP_WITH_WALL_NW_SW SAND_BEIGE_RAMP_WITH_WALL_SW_SE SAND_BEIGE_RAMP_WITH_WALL_NE_SE SAND_BEIGE_RAMP_WITH_WALL_NW_NE SAND_BEIGE_RAMP_WITH_WALL_NE SAND_BEIGE_RAMP_WITH_WALL_S_W_NE SAND_BEIGE_RAMP_WITH_WALL_S_E_NW SAND_BEIGE_RAMP_WITH_WALL_N_SE SAND_BEIGE_RAMP_WITH_WALL_W_NE SAND_BEIGE_RAMP_WITH_WALL_S_NW SAND_BEIGE_RAMP_WITH_WALL_E_SW SAND_BEIGE_RAMP_WITH_WALL_E_NW SAND_BEIGE_RAMP_WITH_WALL_N_SW SAND_BEIGE_RAMP_WITH_WALL_NE_SW SAND_BEIGE_RAMP_WITH_WALL_NW_SE SAND_BEIGE_RAMP_WITH_WALL_W_NE_SE SAND_BEIGE_RAMP_WITH_WALL_S_NW_NE SAND_BEIGE_RAMP_WITH_WALL_E_NW_SW SAND_BEIGE_RAMP_WITH_WALL_N_SW_SE SAND_BEIGE_RAMP_WITH_WALL_N_E_SW SAND_BEIGE_RAMP_WITH_WALL_N_W_SE SAND_BLACK_RAMP_WITH_WALL_N_S_W SAND_BLACK_RAMP_WITH_WALL_N_S_E SAND_BLACK_RAMP_WITH_WALL_N_S_E_W SAND_BEIGE_RAMP_WITH_WALL_NE_SW_SE SAND_BEIGE_RAMP_WITH_WALL_NW_SW_SE SAND_BEIGE_RAMP_WITH_WALL_NW_NE_SE SAND_BEIGE_RAMP_WITH_WALL_NW_NE_SW SAND_BEIGE_RAMP_WITH_WALL_NW_NE_SW_SE GRASS_RAMP_OTHER GRASS_RAMP_WITH_WALL_NW_SW GRASS_RAMP_WITH_WALL_SW_SE GRASS_RAMP_WITH_WALL_NE_SE GRASS_RAMP_WITH_WALL_NW_NE GRASS_RAMP_WITH_WALL_NE GRASS_RAMP_WITH_WALL_SE GRASS_RAMP_WITH_WALL_SW GRASS_RAMP_WITH_WALL_N_SE GRASS_RAMP_WITH_WALL_W_NE GRASS_RAMP_WITH_WALL_S_NW GRASS_RAMP_WITH_WALL_E_SW GRASS_RAMP_WITH_WALL_E_NW GRASS_RAMP_WITH_WALL_N_SW GRASS_RAMP_WITH_WALL_W_SE GRASS_RAMP_WITH_WALL_S_NE GRASS_RAMP_WITH_WALL_W_NE_SE GRASS_RAMP_WITH_WALL_S_NW_NE GRASS_RAMP_WITH_WALL_E_NW_SW GRASS_RAMP_WITH_WALL_N_SW_SE GRASS_RAMP_WITH_WALL_N_E_SW GRASS_RAMP_WITH_WALL_N_W_SE GRASS_RAMP_WITH_WALL_S_W_NE GRASS_RAMP_WITH_WALL_S_E_NW SOIL_RAMP_WITH_WALL_N_S_E_W GRASS_RAMP_WITH_WALL_NE_SW_SE GRASS_RAMP_WITH_WALL_NW_SW_SE GRASS_RAMP_WITH_WALL_NW_NE_SE GRASS_RAMP_WITH_WALL_NW_NE_SW GRASS_RAMP_WITH_WALL_NW_NE_SW_SE GRASS_RAMP_WITH_WALL_NE_SW GRASS_RAMP_WITH_WALL_NW_SE SOIL_RAMP_WITH_WALL_S_W SOIL_RAMP_WITH_WALL_N_E SOIL_RAMP_WITH_WALL_N_W SOIL_RAMP_WITH_WALL_N_S SOIL_RAMP_WITH_WALL_S_W_E SOIL_RAMP_WITH_WALL_N_W_E SOIL_RAMP_WITH_WALL_N_S_W SOIL_RAMP_WITH_WALL_N_S_E SOIL_RAMP_WITH_WALL_SW SOIL_RAMP_WITH_WALL_NW SOIL_RAMP_WITH_WALL_E SOIL_RAMP_WITH_WALL_W SOIL_RAMP_WITH_WALL_S SOIL_RAMP_WITH_WALL_N SOIL_RAMP_WITH_WALL_W_E SOIL_RAMP_WITH_WALL_S_E SOIL_RAMP_WITH_WALL_S_NE SOIL_RAMP_OTHER SOIL_RAMP_WITH_WALL_NW_SW SOIL_RAMP_WITH_WALL_SW_SE SOIL_RAMP_WITH_WALL_NE_SE SOIL_RAMP_WITH_WALL_NW_NE SOIL_RAMP_WITH_WALL_NE SOIL_RAMP_WITH_WALL_SE SOIL_RAMP_WITH_WALL_S_E_NW SOIL_RAMP_WITH_WALL_N_SE SOIL_RAMP_WITH_WALL_W_NE SOIL_RAMP_WITH_WALL_S_NW SOIL_RAMP_WITH_WALL_E_SW SOIL_RAMP_WITH_WALL_E_NW SOIL_RAMP_WITH_WALL_N_SW SOIL_RAMP_WITH_WALL_W_SE SAND_RED_RAMP_WITH_WALL_E_NW SAND_RED_RAMP_WITH_WALL_N_SW SAND_RED_RAMP_WITH_WALL_W_SE SAND_RED_RAMP_WITH_WALL_S_NE SAND_RED_RAMP_OTHER SAND_RED_RAMP_WITH_WALL_NW_SW SAND_RED_RAMP_WITH_WALL_SW_SE SAND_RED_RAMP_WITH_WALL_NE_SE SAND_RED_RAMP_WITH_WALL_N_E_SW SAND_RED_RAMP_WITH_WALL_N_W_SE SAND_RED_RAMP_WITH_WALL_S_W_NE SAND_RED_RAMP_WITH_WALL_S_E_NW SAND_RED_RAMP_WITH_WALL_N_SE SAND_RED_RAMP_WITH_WALL_W_NE SAND_RED_RAMP_WITH_WALL_S_NW SAND_RED_RAMP_WITH_WALL_E_SW SAND_RED_RAMP_WITH_WALL_NW_NE_SW SAND_RED_RAMP_WITH_WALL_NW_NE_SW_SE SAND_RED_RAMP_WITH_WALL_NE_SW SAND_RED_RAMP_WITH_WALL_NW_SE SAND_RED_RAMP_WITH_WALL_W_NE_SE SAND_RED_RAMP_WITH_WALL_S_NW_NE SAND_RED_RAMP_WITH_WALL_E_NW_SW SAND_RED_RAMP_WITH_WALL_N_SW_SE SAND_TAN_RAMP_WITH_WALL_S_W_E SAND_TAN_RAMP_WITH_WALL_N_W_E SAND_TAN_RAMP_WITH_WALL_N_S_W SAND_TAN_RAMP_WITH_WALL_N_S_E SAND_TAN_RAMP_WITH_WALL_N_S_E_W SAND_RED_RAMP_WITH_WALL_NE_SW_SE SAND_RED_RAMP_WITH_WALL_NW_SW_SE SAND_RED_RAMP_WITH_WALL_NW_NE_SE SAND_TAN_RAMP_WITH_WALL_S SAND_TAN_RAMP_WITH_WALL_N SAND_TAN_RAMP_WITH_WALL_W_E SAND_TAN_RAMP_WITH_WALL_S_E SAND_TAN_RAMP_WITH_WALL_S_W SAND_TAN_RAMP_WITH_WALL_N_E SAND_TAN_RAMP_WITH_WALL_N_W SAND_TAN_RAMP_WITH_WALL_N_S SAND_TAN_RAMP_WITH_WALL_NE_SE SAND_TAN_RAMP_WITH_WALL_NW_NE SAND_TAN_RAMP_WITH_WALL_NE SAND_TAN_RAMP_WITH_WALL_SE SAND_TAN_RAMP_WITH_WALL_SW SAND_TAN_RAMP_WITH_WALL_NW SAND_TAN_RAMP_WITH_WALL_E SAND_TAN_RAMP_WITH_WALL_W SAND_TAN_RAMP_WITH_WALL_E_SW SAND_TAN_RAMP_WITH_WALL_E_NW SAND_TAN_RAMP_WITH_WALL_N_SW SAND_TAN_RAMP_WITH_WALL_W_SE SAND_TAN_RAMP_WITH_WALL_S_NE SAND_TAN_RAMP_OTHER SAND_TAN_RAMP_WITH_WALL_NW_SW SAND_TAN_RAMP_WITH_WALL_SW_SE SAND_TAN_RAMP_WITH_WALL_N_SW_SE SAND_TAN_RAMP_WITH_WALL_N_E_SW SAND_TAN_RAMP_WITH_WALL_N_W_SE SAND_TAN_RAMP_WITH_WALL_S_W_NE SAND_TAN_RAMP_WITH_WALL_S_E_NW SAND_TAN_RAMP_WITH_WALL_N_SE SAND_TAN_RAMP_WITH_WALL_W_NE SAND_TAN_RAMP_WITH_WALL_S_NW SAND_BLACK_RAMP_WITH_WALL_W_E SAND_BLACK_RAMP_WITH_WALL_S_E SAND_BLACK_RAMP_WITH_WALL_S_W SAND_BLACK_RAMP_WITH_WALL_N_E SAND_BLACK_RAMP_WITH_WALL_N_W SAND_BLACK_RAMP_WITH_WALL_N_S SAND_BLACK_RAMP_WITH_WALL_S_W_E SAND_BLACK_RAMP_WITH_WALL_N_W_E SAND_BLACK_RAMP_WITH_WALL_NE SAND_BLACK_RAMP_WITH_WALL_SE SAND_BLACK_RAMP_WITH_WALL_SW SAND_BLACK_RAMP_WITH_WALL_NW SAND_BLACK_RAMP_WITH_WALL_E SAND_BLACK_RAMP_WITH_WALL_W SAND_BLACK_RAMP_WITH_WALL_S SAND_BLACK_RAMP_WITH_WALL_N SAND_BLACK_RAMP_WITH_WALL_N_SW SAND_BLACK_RAMP_WITH_WALL_W_SE SAND_BLACK_RAMP_WITH_WALL_S_NE SAND_BLACK_RAMP_OTHER SAND_BLACK_RAMP_WITH_WALL_NW_SW SAND_BLACK_RAMP_WITH_WALL_SW_SE SAND_BLACK_RAMP_WITH_WALL_NE_SE SAND_BLACK_RAMP_WITH_WALL_NW_NE SAND_BLACK_RAMP_WITH_WALL_N_W_SE SAND_BLACK_RAMP_WITH_WALL_S_W_NE SAND_BLACK_RAMP_WITH_WALL_S_E_NW SAND_BLACK_RAMP_WITH_WALL_N_SE SAND_BLACK_RAMP_WITH_WALL_W_NE SAND_BLACK_RAMP_WITH_WALL_S_NW SAND_BLACK_RAMP_WITH_WALL_E_SW SAND_BLACK_RAMP_WITH_WALL_E_NW SAND_BLACK_RAMP_WITH_WALL_NW_NE_SW_SE SAND_BLACK_RAMP_WITH_WALL_NE_SW SAND_BLACK_RAMP_WITH_WALL_NW_SE SAND_BLACK_RAMP_WITH_WALL_W_NE_SE SAND_BLACK_RAMP_WITH_WALL_S_NW_NE SAND_BLACK_RAMP_WITH_WALL_E_NW_SW SAND_BLACK_RAMP_WITH_WALL_N_SW_SE SAND_BLACK_RAMP_WITH_WALL_N_E_SW SAND_RED_RAMP_WITH_WALL_N_W_E SAND_RED_RAMP_WITH_WALL_N_S_W SAND_RED_RAMP_WITH_WALL_N_S_E SAND_RED_RAMP_WITH_WALL_N_S_E_W SAND_BLACK_RAMP_WITH_WALL_NE_SW_SE SAND_BLACK_RAMP_WITH_WALL_NW_SW_SE SAND_BLACK_RAMP_WITH_WALL_NW_NE_SE SAND_BLACK_RAMP_WITH_WALL_NW_NE_SW SAND_RED_RAMP_WITH_WALL_N SAND_RED_RAMP_WITH_WALL_W_E SAND_RED_RAMP_WITH_WALL_S_E SAND_RED_RAMP_WITH_WALL_S_W SAND_RED_RAMP_WITH_WALL_N_E SAND_RED_RAMP_WITH_WALL_N_W SAND_RED_RAMP_WITH_WALL_N_S SAND_RED_RAMP_WITH_WALL_S_W_E SAND_RED_RAMP_WITH_WALL_NW_NE SAND_RED_RAMP_WITH_WALL_NE SAND_RED_RAMP_WITH_WALL_SE SAND_RED_RAMP_WITH_WALL_SW SAND_RED_RAMP_WITH_WALL_NW SAND_RED_RAMP_WITH_WALL_E SAND_RED_RAMP_WITH_WALL_W SAND_RED_RAMP_WITH_WALL_S SAND_YELLOW_RAMP_WITH_WALL_E SAND_YELLOW_RAMP_WITH_WALL_W SAND_YELLOW_RAMP_WITH_WALL_S SAND_YELLOW_RAMP_WITH_WALL_N SAND_YELLOW_RAMP_WITH_WALL_W_E SAND_YELLOW_RAMP_WITH_WALL_S_E SAND_YELLOW_RAMP_WITH_WALL_S_W SAND_YELLOW_RAMP_WITH_WALL_N_E SAND_YELLOW_RAMP_WITH_WALL_NW_SW SAND_YELLOW_RAMP_WITH_WALL_SW_SE SAND_YELLOW_RAMP_WITH_WALL_NE_SE SAND_YELLOW_RAMP_WITH_WALL_NW_NE SAND_YELLOW_RAMP_WITH_WALL_NE SAND_YELLOW_RAMP_WITH_WALL_SE SAND_YELLOW_RAMP_WITH_WALL_SW SAND_YELLOW_RAMP_WITH_WALL_NW SAND_YELLOW_RAMP_WITH_WALL_W_NE SAND_YELLOW_RAMP_WITH_WALL_S_NW SAND_YELLOW_RAMP_WITH_WALL_E_SW SAND_YELLOW_RAMP_WITH_WALL_E_NW SAND_YELLOW_RAMP_WITH_WALL_N_SW SAND_YELLOW_RAMP_WITH_WALL_W_SE SAND_YELLOW_RAMP_WITH_WALL_S_NE SAND_YELLOW_RAMP_OTHER SAND_YELLOW_RAMP_WITH_WALL_S_NW_NE SAND_YELLOW_RAMP_WITH_WALL_E_NW_SW SAND_YELLOW_RAMP_WITH_WALL_N_SW_SE SAND_YELLOW_RAMP_WITH_WALL_N_E_SW SAND_YELLOW_RAMP_WITH_WALL_N_W_SE SAND_YELLOW_RAMP_WITH_WALL_S_W_NE SAND_YELLOW_RAMP_WITH_WALL_S_E_NW SAND_YELLOW_RAMP_WITH_WALL_N_SE SAND_YELLOW_RAMP_WITH_WALL_NE_SW_SE SAND_YELLOW_RAMP_WITH_WALL_NW_SW_SE SAND_YELLOW_RAMP_WITH_WALL_NW_NE_SE SAND_YELLOW_RAMP_WITH_WALL_NW_NE_SW SAND_YELLOW_RAMP_WITH_WALL_NW_NE_SW_SE SAND_YELLOW_RAMP_WITH_WALL_NE_SW SAND_YELLOW_RAMP_WITH_WALL_NW_SE SAND_YELLOW_RAMP_WITH_WALL_W_NE_SE STONE_RAMP_WITH_WALL_N_E STONE_RAMP_WITH_WALL_N_W STONE_RAMP_WITH_WALL_N_S STONE_RAMP_WITH_WALL_S_W_E STONE_RAMP_WITH_WALL_N_W_E STONE_RAMP_WITH_WALL_N_S_W STONE_RAMP_WITH_WALL_N_S_E STONE_RAMP_WITH_WALL_N_S_E_W STONE_RAMP_WITH_WALL_NW STONE_RAMP_WITH_WALL_E STONE_RAMP_WITH_WALL_W STONE_RAMP_WITH_WALL_S STONE_RAMP_WITH_WALL_N STONE_RAMP_WITH_WALL_W_E STONE_RAMP_WITH_WALL_S_E STONE_RAMP_WITH_WALL_S_W STONE_RAMP_OTHER STONE_RAMP_WITH_WALL_NW_SW STONE_RAMP_WITH_WALL_SW_SE STONE_RAMP_WITH_WALL_NE_SE STONE_RAMP_WITH_WALL_NW_NE STONE_RAMP_WITH_WALL_NE STONE_RAMP_WITH_WALL_SE STONE_RAMP_WITH_WALL_SW SAND_TAN_RAMP_WITH_WALL_NW_NE_SE SAND_TAN_RAMP_WITH_WALL_NW_NE_SW SAND_TAN_RAMP_WITH_WALL_NW_NE_SW_SE SAND_TAN_RAMP_WITH_WALL_NE_SW SAND_TAN_RAMP_WITH_WALL_NW_SE SAND_TAN_RAMP_WITH_WALL_W_NE_SE SAND_TAN_RAMP_WITH_WALL_S_NW_NE SAND_TAN_RAMP_WITH_WALL_E_NW_SW SAND_WHITE_RAMP_WITH_WALL_N_S SAND_WHITE_RAMP_WITH_WALL_S_W_E SAND_WHITE_RAMP_WITH_WALL_N_W_E SAND_WHITE_RAMP_WITH_WALL_N_S_W SAND_WHITE_RAMP_WITH_WALL_N_S_E SAND_WHITE_RAMP_WITH_WALL_N_S_E_W SAND_TAN_RAMP_WITH_WALL_NE_SW_SE SAND_TAN_RAMP_WITH_WALL_NW_SW_SE SAND_WHITE_RAMP_WITH_WALL_W SAND_WHITE_RAMP_WITH_WALL_S SAND_WHITE_RAMP_WITH_WALL_N SAND_WHITE_RAMP_WITH_WALL_W_E SAND_WHITE_RAMP_WITH_WALL_S_E SAND_WHITE_RAMP_WITH_WALL_S_W SAND_WHITE_RAMP_WITH_WALL_N_E SAND_WHITE_RAMP_WITH_WALL_N_W SAND_WHITE_RAMP_WITH_WALL_SW_SE SAND_WHITE_RAMP_WITH_WALL_NE_SE SAND_WHITE_RAMP_WITH_WALL_NW_NE SAND_WHITE_RAMP_WITH_WALL_NE SAND_WHITE_RAMP_WITH_WALL_SE SAND_WHITE_RAMP_WITH_WALL_SW SAND_WHITE_RAMP_WITH_WALL_NW SAND_WHITE_RAMP_WITH_WALL_E SAND_WHITE_RAMP_WITH_WALL_S_NW SAND_WHITE_RAMP_WITH_WALL_E_SW SAND_WHITE_RAMP_WITH_WALL_E_NW SAND_WHITE_RAMP_WITH_WALL_N_SW SAND_WHITE_RAMP_WITH_WALL_W_SE SAND_WHITE_RAMP_WITH_WALL_S_NE SAND_WHITE_RAMP_OTHER SAND_WHITE_RAMP_WITH_WALL_NW_SW SAND_WHITE_RAMP_WITH_WALL_E_NW_SW SAND_WHITE_RAMP_WITH_WALL_N_SW_SE SAND_WHITE_RAMP_WITH_WALL_N_E_SW SAND_WHITE_RAMP_WITH_WALL_N_W_SE SAND_WHITE_RAMP_WITH_WALL_S_W_NE SAND_WHITE_RAMP_WITH_WALL_S_E_NW SAND_WHITE_RAMP_WITH_WALL_N_SE SAND_WHITE_RAMP_WITH_WALL_W_NE SAND_WHITE_RAMP_WITH_WALL_NW_SW_SE SAND_WHITE_RAMP_WITH_WALL_NW_NE_SE SAND_WHITE_RAMP_WITH_WALL_NW_NE_SW SAND_WHITE_RAMP_WITH_WALL_NW_NE_SW_SE SAND_WHITE_RAMP_WITH_WALL_NE_SW SAND_WHITE_RAMP_WITH_WALL_NW_SE SAND_WHITE_RAMP_WITH_WALL_W_NE_SE SAND_WHITE_RAMP_WITH_WALL_S_NW_NE SAND_YELLOW_RAMP_WITH_WALL_N_W SAND_YELLOW_RAMP_WITH_WALL_N_S SAND_YELLOW_RAMP_WITH_WALL_S_W_E SAND_YELLOW_RAMP_WITH_WALL_N_W_E SAND_YELLOW_RAMP_WITH_WALL_N_S_W SAND_YELLOW_RAMP_WITH_WALL_N_S_E SAND_YELLOW_RAMP_WITH_WALL_N_S_E_W SAND_WHITE_RAMP_WITH_WALL_NE_SW_SE COMBAT_ANIMATION_SWISH MULTILEVEL_RAMP_WITH_WALL_NE_SW_SE MULTILEVEL_RAMP_WITH_WALL_NW_SW_SE MULTILEVEL_RAMP_WITH_WALL_NW_NE_SE MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW_SE MULTILEVEL_RAMP_WITH_WALL_NE_SW MULTILEVEL_RAMP_WITH_WALL_NW_SE NOT_YOURS YOURS UNINTELLIGIBLE_MESS TRACKING_SYMBOL COMBAT_ANIMATION_SPARKS PARRY MISS HIT BEAST_IMPRINT HUMANOID_IMPRINT FOOTWEAR_LIQUID_PRINT BEAST_LIQUID_PRINT HUMANOID_LIQUID_PRINT BROKEN_VEGETATION VAGUE MID DIRECT_DOWN DIRECT STEALTH_VISION VAMPIRE_SENSE_MARKER DODGE_AWAY MOVE MOVE_INDICATOR FOOTWEAR_IMPRINT RAMP_DOWN RAMP_UP UPDOWN MEMORY_MAP PERIPHERAL_UP PERIPHERAL_DOWN PERIPHERAL DIRECT_UP VOCALIZATION_SMALL COMBAT_LARGE COMBAT_SMALL MOVEMENT_LARGE MOVEMENT_SMALL SOUND_INDICATOR AIR FLOOR PREACHING DANCING MUSICAL_VOICE POEM_RECITATION STORYTELLING GRINDING_MECHANISM_LARGE GRINDING_MECHANISM_SMALL VOCALIZATION_LARGE GRINDING_MECHANISM_LARGE_OLD GRINDING_MECHANISM_SMALL_OLD VOCALIZATION_LARGE_OLD VOCALIZATION_SMALL_OLD COMBAT_LARGE_OLD COMBAT_SMALL_OLD MOVEMENT_LARGE_OLD MOVEMENT_SMALL_OLD STONE_RAMP_WITH_WALL_N_SE STONE_RAMP_WITH_WALL_W_NE STONE_RAMP_WITH_WALL_S_NW STONE_RAMP_WITH_WALL_E_SW STONE_RAMP_WITH_WALL_E_NW STONE_RAMP_WITH_WALL_N_SW STONE_RAMP_WITH_WALL_W_SE STONE_RAMP_WITH_WALL_S_NE STONE_RAMP_WITH_WALL_W_NE_SE STONE_RAMP_WITH_WALL_S_NW_NE STONE_RAMP_WITH_WALL_E_NW_SW STONE_RAMP_WITH_WALL_N_SW_SE STONE_RAMP_WITH_WALL_N_E_SW STONE_RAMP_WITH_WALL_N_W_SE STONE_RAMP_WITH_WALL_S_W_NE STONE_RAMP_WITH_WALL_S_E_NW MULTILEVEL_AIR STONE_RAMP_WITH_WALL_NE_SW_SE STONE_RAMP_WITH_WALL_NW_SW_SE STONE_RAMP_WITH_WALL_NW_NE_SE STONE_RAMP_WITH_WALL_NW_NE_SW STONE_RAMP_WITH_WALL_NW_NE_SW_SE STONE_RAMP_WITH_WALL_NE_SW STONE_RAMP_WITH_WALL_NW_SE MULTILEVEL_RAMP_WITH_WALL_N_E MULTILEVEL_RAMP_WITH_WALL_N_W MULTILEVEL_RAMP_WITH_WALL_N_S MULTILEVEL_RAMP_WITH_WALL_S_W_E MULTILEVEL_RAMP_WITH_WALL_N_W_E MULTILEVEL_RAMP_WITH_WALL_N_S_W MULTILEVEL_RAMP_WITH_WALL_N_S_E MULTILEVEL_RAMP_WITH_WALL_N_S_E_W MULTILEVEL_RAMP_WITH_WALL_NW MULTILEVEL_RAMP_WITH_WALL_E MULTILEVEL_RAMP_WITH_WALL_W MULTILEVEL_RAMP_WITH_WALL_S MULTILEVEL_RAMP_WITH_WALL_N MULTILEVEL_RAMP_WITH_WALL_W_E MULTILEVEL_RAMP_WITH_WALL_S_E MULTILEVEL_RAMP_WITH_WALL_S_W MULTILEVEL_RAMP_OTHER MULTILEVEL_RAMP_WITH_WALL_NW_SW MULTILEVEL_RAMP_WITH_WALL_SW_SE MULTILEVEL_RAMP_WITH_WALL_NE_SE MULTILEVEL_RAMP_WITH_WALL_NW_NE MULTILEVEL_RAMP_WITH_WALL_NE MULTILEVEL_RAMP_WITH_WALL_SE MULTILEVEL_RAMP_WITH_WALL_SW MULTILEVEL_RAMP_WITH_WALL_N_SE MULTILEVEL_RAMP_WITH_WALL_W_NE MULTILEVEL_RAMP_WITH_WALL_S_NW MULTILEVEL_RAMP_WITH_WALL_E_SW MULTILEVEL_RAMP_WITH_WALL_E_NW MULTILEVEL_RAMP_WITH_WALL_N_SW MULTILEVEL_RAMP_WITH_WALL_W_SE MULTILEVEL_RAMP_WITH_WALL_S_NE MULTILEVEL_RAMP_WITH_WALL_W_NE_SE MULTILEVEL_RAMP_WITH_WALL_S_NW_NE MULTILEVEL_RAMP_WITH_WALL_E_NW_SW MULTILEVEL_RAMP_WITH_WALL_N_SW_SE MULTILEVEL_RAMP_WITH_WALL_N_E_SW MULTILEVEL_RAMP_WITH_WALL_N_W_SE MULTILEVEL_RAMP_WITH_WALL_S_W_NE MULTILEVEL_RAMP_WITH_WALL_S_E_NW RIVER_BED_N_E RIVER_BED_N_W RIVER_BED_E RIVER_BED_W RIVER_BED_S RIVER_BED_N RIVER_BED RIVER_TO_E RIVER_BED_NE_SW RIVER_BED_SE RIVER_BED_SW RIVER_BED_NE RIVER_BED_NW RIVER_BED_SOURCE RIVER_BED_S_W RIVER_BED_S_E BROOK_TO_W BROOK_TO_S BROOK_TO_N BROOK_TO_SE BROOK_TO_SW BROOK_TO_NE BROOK_TO_NW RIVER_BED_NW_SE BROOK_BED_N_E BROOK_BED_N_W BROOK_BED_E BROOK_BED_W BROOK_BED_S BROOK_BED_N BROOK_BED BROOK_TO_E ITEM_BRANCH BROOK_BED_SE BROOK_BED_SW BROOK_BED_NE BROOK_BED_NW BROOK_BED_SOURCE BROOK_BED_S_W BROOK_BED_S_E ITEM_ROUGH_GEM_VALUE_20 ITEM_ROUGH_GEM_VALUE_15 ITEM_ROUGH_GEM_VALUE_10 ITEM_ROUGH_GEM_VALUE_5 ITEM_ROUGH_GEM_VALUE_3 ITEM_ROUGH_GEM_VALUE_2 ITEM_ROUGH_GEM ITEM_WOOD ITEM_BARS_SOAP ITEM_BARS ITEM_ROCK ITEM_BOULDER ITEM_ROUGH_GEM_VALUE_60 ITEM_ROUGH_GEM_VALUE_40 ITEM_ROUGH_GEM_VALUE_30 ITEM_ROUGH_GEM_VALUE_25 ITEM_HATCH_COVER_METAL ITEM_HATCH_COVER_WOOD_OPEN ITEM_HATCH_COVER_WOOD ITEM_HATCH_COVER_STONE_OPEN ITEM_HATCH_COVER_STONE ITEM_BLOCKS ITEM_LARGE_GEM ITEM_GEMS SPATTER_BLOOD_CYAN SPATTER_BLOOD_RED SPATTER_SNOW PREACHING_OLD DANCING_OLD MUSICAL_VOICE_OLD POEM_RECITATION_OLD STORYTELLING_OLD SPATTER_LEAVES SPATTER_FRUIT_LARGE SPATTER_FRUIT_SMALL SPATTER_FRUIT SPATTER_DUST SPATTER_BLOOD_ICHOR SPATTER_BLOOD_GOO SPATTER_BLOOD_MAGENTA FULL_NSWE_C FULL_NSWE_B FULL_NSWE_A SPATTER_WATER SPATTER_SLIME SPATTER_VOMIT SPATTER_MUD SPATTER_MAGMA FULL_W FULL_S FULL_N FULL_WE FULL_NS FULL_ISOLATED FULL_NSWE_E FULL_NSWE_D FULL_NWE FULL_NSE FULL_NSW FULL_SE FULL_SW FULL_NE FULL_NW FULL_E PARTIAL_2C PARTIAL_2B PARTIAL_2A PARTIAL_1D PARTIAL_1C PARTIAL_1B PARTIAL_1A FULL_SWE PARTIAL_4C PARTIAL_4B PARTIAL_4A PARTIAL_3D PARTIAL_3C PARTIAL_3B PARTIAL_3A PARTIAL_2D RIVER_TO_W RIVER_TO_S RIVER_TO_N RIVER_TO_SE RIVER_TO_SW RIVER_TO_NE RIVER_TO_NW PARTIAL_4D ITEM_DOOR_WOOD_CLOSED ITEM_DOOR_GLASS_OPEN ITEM_DOOR_GLASS ITEM_DOOR_METAL_OPEN ITEM_DOOR_METAL ITEM_DOOR_WOOD_OPEN ITEM_DOOR_WOOD ITEM_DOOR_STONE_OPEN ITEM_DOOR_ENGRAVING ITEM_DOOR_STUDS ITEM_DOOR_RINGS ITEM_DOOR_SPIKES ITEM_DOOR_VARIANT ITEM_DOOR_GLASS_CLOSED ITEM_DOOR_METAL_CLOSED ITEM_DOOR_STONE_CLOSED ITEM_CHAIN_METAL ITEM_DOOR_FORBIDDEN ITEM_DOOR_MUD ITEM_DOOR_WATER ITEM_DOOR_VOMIT ITEM_DOOR_BLOOD ITEM_DOOR_DAMAGE ITEM_DOOR_BANDS ITEM_INSTRUMENT_KEYBOARD_BUILDING ITEM_GOBLET_WOOD ITEM_GOBLET_STONE ITEM_GOBLET_METAL ITEM_FLASK_GLASS ITEM_FLASK_LEATHER ITEM_FLASK_METAL ITEM_CHAIN_ROPE ITEM_GENERATED_TOOL ITEM_INSTRUMENT_PERCUSSION_HANDHELD ITEM_INSTRUMENT_WIND_HANDHELD ITEM_INSTRUMENT_STRINGED_HANDHELD ITEM_INSTRUMENT_KEYBOARD_HANDHELD ITEM_INSTRUMENT_PERCUSSION_BUILDING ITEM_INSTRUMENT_WIND_BUILDING ITEM_INSTRUMENT_STRINGED_BUILDING ITEM_CAGE_GLASS_OCCUPIED ITEM_CAGE_METAL_OCCUPIED ITEM_CAGE_WOOD_OCCUPIED ITEM_CAGE_GLASS ITEM_CAGE_METAL ITEM_CAGE_WOOD ITEM_WINDOW_GEM ITEM_WINDOW_GLASS LIQUID_FOR_BARREL_METAL ITEM_BARREL_METAL_LIQUID LIQUID_FOR_BARREL_WOOD ITEM_BARREL_WOOD_LIQUID ITEM_BARREL_METAL_EMPTY ITEM_BARREL_WOOD_EMPTY ITEM_BARREL_METAL ITEM_BARREL_WOOD ITEM_BARREL_TOP_FISH ITEM_BARREL_TOP_MEAT ITEM_BARREL_TOP_CHEESE ITEM_BARREL_TOP_MEAL ITEM_BARREL_TOP_PLANT_SUBTERRANEAN ITEM_BARREL_TOP_PLANT ITEM_BARREL_METAL_ITEM ITEM_BARREL_WOOD_ITEM ITEM_HATCH_COVER_VARIANT ITEM_HATCH_COVER_GLASS_CLOSED ITEM_HATCH_COVER_METAL_CLOSED ITEM_HATCH_COVER_STONE_CLOSED ITEM_HATCH_COVER_WOOD_CLOSED ITEM_HATCH_COVER_GLASS_OPEN ITEM_HATCH_COVER_GLASS ITEM_HATCH_COVER_METAL_OPEN ITEM_HATCH_COVER_VOMIT ITEM_HATCH_COVER_BLOOD ITEM_HATCH_COVER_DAMAGE ITEM_HATCH_COVER_BANDS ITEM_HATCH_COVER_ENGRAVING ITEM_HATCH_COVER_STUDS ITEM_HATCH_COVER_RINGS ITEM_HATCH_COVER_SPIKES ITEM_FLOODGATE_WOOD_OPEN ITEM_FLOODGATE_WOOD ITEM_FLOODGATE_STONE_OPEN ITEM_FLOODGATE_STONE ITEM_GRATE ITEM_HATCH_COVER_FORBIDDEN ITEM_HATCH_COVER_MUD ITEM_HATCH_COVER_WATER ITEM_FLOODGATE_GLASS_CLOSED ITEM_FLOODGATE_METAL_CLOSED ITEM_FLOODGATE_STONE_CLOSED ITEM_FLOODGATE_WOOD_CLOSED ITEM_FLOODGATE_GLASS_OPEN ITEM_FLOODGATE_GLASS ITEM_FLOODGATE_METAL_OPEN ITEM_FLOODGATE_METAL ITEM_FLOODGATE_BLOOD ITEM_FLOODGATE_DAMAGE ITEM_FLOODGATE_BANDS ITEM_FLOODGATE_ENGRAVING ITEM_FLOODGATE_STUDS ITEM_FLOODGATE_RINGS ITEM_FLOODGATE_SPIKES ITEM_FLOODGATE_VARIANT ITEM_GRATE_WOOD_FLOOR_CLOSED ITEM_GRATE_WOOD_FLOOR_OPEN ITEM_GRATE_WOOD_WALL_CLOSED ITEM_GRATE_WOOD_WALL_OPEN ITEM_GRATE_WOOD ITEM_FLOODGATE_MUD ITEM_FLOODGATE_WATER ITEM_FLOODGATE_VOMIT ITEM_GRATE_METAL_WALL_CLOSED ITEM_GRATE_METAL_WALL_OPEN ITEM_GRATE_METAL ITEM_GRATE_STONE_FLOOR_CLOSED ITEM_GRATE_STONE_FLOOR_OPEN ITEM_GRATE_STONE_WALL_CLOSED ITEM_GRATE_STONE_WALL_OPEN ITEM_GRATE_STONE ITEM_DOOR_STONE ITEM_GRATE_GLASS_FLOOR_CLOSED ITEM_GRATE_GLASS_FLOOR_OPEN ITEM_GRATE_GLASS_WALL_CLOSED ITEM_GRATE_GLASS_WALL_OPEN ITEM_GRATE_GLASS ITEM_GRATE_METAL_FLOOR_CLOSED ITEM_GRATE_METAL_FLOOR_OPEN ITEM_BIN_TOP_MECHANISMS ITEM_BIN_TOP_GEMS ITEM_BIN_TOP_COINS ITEM_BIN_TOP_POWDERS ITEM_BIN_TOP_COAL ITEM_BIN_TOP_BLOCKS ITEM_BIN_TOP_BARS ITEM_BIN_TOP_ARMOR_METAL ITEM_BIN_TOP_WEAPONS ITEM_BIN_TOP_LEATHER ITEM_BIN_TOP_CLOTH ITEM_BIN_TOP_SHEETS ITEM_BIN_TOP_ROPES ITEM_BIN_TOP_CHAINS ITEM_BIN_TOP_BOOKS ITEM_BIN_TOP_BAGS SEEDS_FOR_BAG LEAVES_FOR_BAG POWDER_FOR_BAG ITEM_BAG_IN_USE ITEM_BAG_EMPTY ITEM_BAG ITEM_BIN_TOP_CRAFTS ITEM_BIN_TOP_TRAP_COMPS ITEM_BOX_RINGS ITEM_BOX_SPIKES ITEM_BOX_VARIANT ITEM_BOX_GLASS ITEM_BOX_METAL ITEM_BOX_STONE ITEM_BOX_WOOD ITEM_BOX ITEM_BOX_MUD ITEM_BOX_WATER ITEM_BOX_VOMIT ITEM_BOX_BLOOD ITEM_BOX_DAMAGE ITEM_BOX_BANDS ITEM_BOX_ENGRAVING ITEM_BOX_STUDS ITEM_ARMOR_STAND_STONE_EMPTY ITEM_ARMOR_STAND_WOOD_EMPTY ITEM_WEAPON_RACK_METAL_FULL ITEM_WEAPON_RACK_STONE_FULL ITEM_WEAPON_RACK_WOOD_FULL ITEM_WEAPON_RACK_METAL_EMPTY ITEM_WEAPON_RACK_STONE_EMPTY ITEM_WEAPON_RACK_WOOD_EMPTY ITEM_CABINET_METAL ITEM_CABINET_STONE ITEM_CABINET_WOOD ITEM_CABINET ITEM_ARMOR_STAND_METAL_FULL ITEM_ARMOR_STAND_STONE_FULL ITEM_ARMOR_STAND_WOOD_FULL ITEM_ARMOR_STAND_METAL_EMPTY ITEM_CABINET_DAMAGE ITEM_CABINET_BANDS ITEM_CABINET_ENGRAVING ITEM_CABINET_STUDS ITEM_CABINET_RINGS ITEM_CABINET_SPIKES ITEM_CABINET_VARIANT ITEM_CABINET_GLASS ITEM_ANIMAL_TRAP_METAL ITEM_ANIMAL_TRAP_WOOD LIQUID_FOR_BUCKET_METAL ITEM_BUCKET_METAL LIQUID_FOR_BUCKET_WOOD ITEM_BUCKET_WOOD ITEM_BUCKET ITEM_BARREL_TOP_BAG ITEM_CHAIR_LEG_VARIANT ITEM_CHAIR_GLASS ITEM_CHAIR_METAL ITEM_CHAIR_STONE ITEM_CHAIR_WOOD ITEM_CHAIR ITEM_ANIMAL_TRAP_METAL_OCCUPIED ITEM_ANIMAL_TRAP_WOOD_OCCUPIED ITEM_CHAIR_VOMIT ITEM_CHAIR_BLOOD ITEM_CHAIR_DAMAGE ITEM_CHAIR_BANDS ITEM_CHAIR_ENGRAVING ITEM_CHAIR_STUDS ITEM_CHAIR_RINGS ITEM_CHAIR_SPIKES ITEM_COFFIN_WOOD_UNUSED ITEM_COFFIN_GLASS ITEM_COFFIN_METAL ITEM_COFFIN_STONE ITEM_COFFIN_WOOD ITEM_COFFIN ITEM_CHAIR_MUD ITEM_CHAIR_WATER ITEM_TABLE_GLASS ITEM_TABLE_METAL ITEM_TABLE_STONE ITEM_TABLE_WOOD ITEM_TABLE ITEM_COFFIN_GLASS_UNUSED ITEM_COFFIN_METAL_UNUSED ITEM_COFFIN_STONE_UNUSED ITEM_TABLE_BLOOD ITEM_TABLE_DAMAGE ITEM_TABLE_BANDS ITEM_TABLE_ENGRAVING ITEM_TABLE_STUDS ITEM_TABLE_RINGS ITEM_TABLE_SPIKES ITEM_TABLE_LEG_VARIANT ITEM_CRUTCH ITEM_ORTHOPEDIC_CAST ITEM_SPLINT ITEM_QUIVER ITEM_BACKPACK ITEM_TABLE_MUD ITEM_TABLE_WATER ITEM_TABLE_VOMIT ITEM_BIN_TOP_ARMOR_LEATHER ITEM_BIN_TOP_CLOTHING ITEM_BIN_TOP_AMMO ITEM_BIN_METAL_IN_USE ITEM_BIN_WOOD_IN_USE ITEM_BIN_METAL_EMPTY ITEM_BIN_WOOD_EMPTY ITEM_BIN ITEM_PLANT ITEM_ROTTEN_PLANT ITEM_PLANT_GROWTH ITEM_SEEDS ITEM_REMAINS ITEM_TRACTION_BENCH_GLASS_ROPE ITEM_TRACTION_BENCH_GLASS_CHAIN ITEM_TRACTION_BENCH_METAL_ROPE ITEM_PREPARED_MEAL ITEM_MEAT ITEM_EGG_SIZE4 ITEM_EGG_SIZE3 ITEM_EGG_SIZE2 ITEM_EGG_SIZE1 ITEM_FISH ITEM_VERMIN ITEM_MYTHICAL_REMNANT ITEM_MYTHICAL_REMNANT_DEFAULT ITEM_DEFAULT_STATUE_BOTTOM ITEM_DEFAULT_STATUE_TOP ITEM_STATUE ITEM_CORPSE ITEM_CORPSE_CHUNK ITEM_CHEESE ITEM_SLAB_ENGRAVED_SHOP_CLOTH ITEM_SLAB_ENGRAVED_IMPORTS_GENERAL ITEM_SLAB_ENGRAVED_IMPORTS_CLOTHING ITEM_SLAB_ENGRAVED_IMPORTS_FOOD ITEM_SLAB_ENGRAVED_SECRET ITEM_SLAB_ENGRAVED_MEMORIAL ITEM_SLAB_ENGRAVED ITEM_SLAB_BLANK ITEM_SLAB_ENGRAVED_SHOP_BLACKSMITH ITEM_SLAB_ENGRAVED_SHOP_WEAPONSMITH_WOOD ITEM_SLAB_ENGRAVED_SHOP_WEAPONSMITH_METAL ITEM_SLAB_ENGRAVED_SHOP_GEM_CUTTER ITEM_SLAB_ENGRAVED_SHOP_BONE_CARVER ITEM_SLAB_ENGRAVED_SHOP_CLOTHING_LEATHER ITEM_SLAB_ENGRAVED_SHOP_CLOTHING_CLOTH ITEM_SLAB_ENGRAVED_SHOP_TANNING ITEM_SLAB_ENGRAVED_TRUE_NAME ITEM_SLAB_ENGRAVED_TAVERN ITEM_SLAB_ENGRAVED_SHOP_FURNITURE_METAL ITEM_SLAB_ENGRAVED_SHOP_FURNITURE_STONE ITEM_SLAB_ENGRAVED_SHOP_FURNITURE_WOOD ITEM_SLAB_ENGRAVED_SHOP_LEATHER_ACCESSORIES ITEM_SLAB_ENGRAVED_SHOP_METAL_CRAFTER ITEM_SLAB_ENGRAVED_SHOP_ARMORSMITH ITEM_STATUE_SPIKES ITEM_STATUE_GLASS ITEM_STATUE_METAL ITEM_STATUE_STONE ITEM_STATUE_WOOD ITEM_STATUE_ITEM ITEM_MILLSTONE ITEM_QUERN ITEM_STATUE_WATER ITEM_STATUE_VOMIT ITEM_STATUE_BLOOD ITEM_STATUE_DAMAGE ITEM_STATUE_BANDS ITEM_STATUE_ENGRAVING ITEM_STATUE_STUDS ITEM_STATUE_RINGS ITEM_CLOTH ITEM_THREAD ITEM_WEB_THICK ITEM_WEB_HARMLESS ITEM_CABINET_MUD ITEM_CABINET_WATER ITEM_CABINET_VOMIT ITEM_CABINET_BLOOD ITEM_MECHANISMS ITEM_POWDER ITEM_LIQUID ITEM_BOOK_METAL ITEM_BOOK_WOOD ITEM_TOTEM ITEM_TANNED_SKIN ITEM_SHEET ITEM_COINS_SINGLE ITEM_BALLISTA_ARROW ITEM_BALLISTA_ARROWHEAD ITEM_ANVIL ITEM_BALLISTA_PARTS ITEM_CATAPULT_PARTS ITEM_TRAP_COMPONENT ITEM_PIPE_SECTION ITEM_CROWN_METAL ITEM_SCEPTER_METAL ITEM_AMULET_METAL ITEM_FIGURINE_METAL ITEM_COINS_PILE_4 ITEM_COINS_PILE_3 ITEM_COINS_PILE_2 ITEM_COINS_PILE_1 ITEM_RING_WOOD ITEM_CROWN_WOOD ITEM_SCEPTER_WOOD ITEM_AMULET_WOOD ITEM_FIGURINE_WOOD ITEM_EARRING_METAL ITEM_BRACELET_METAL ITEM_RING_METAL ITEM_BED_SHEET_VARIANT ITEM_BED_GLASS ITEM_BED_METAL ITEM_BED_STONE ITEM_BED_WOOD ITEM_BED ITEM_EARRING_WOOD ITEM_BRACELET_WOOD ITEM_BED_BLOOD ITEM_BED_DAMAGE ITEM_BED_BANDS ITEM_BED_ENGRAVING ITEM_BED_STUDS ITEM_BED_RINGS ITEM_BED_SPIKES ITEM_BED_PILLOW_VARIANT ITEM_TRACTION_BENCH_METAL_CHAIN ITEM_TRACTION_BENCH_WOODEN_ROPE ITEM_TRACTION_BENCH_WOODEN_CHAIN ITEM_TRACTION_BENCH_STONE_ROPE ITEM_TRACTION_BENCH_STONE_CHAIN ITEM_BED_MUD ITEM_BED_WATER ITEM_BED_VOMIT BLD_CHAIN_METAL_SE BLD_CHAIN_METAL_SW BLD_CHAIN_METAL_NE BLD_CHAIN_METAL_NW BLD_CHAIN_METAL_E BLD_CHAIN_METAL_W BLD_CHAIN_METAL_S BLD_CHAIN_METAL_N BLD_CHAIN_METAL_SE_UNDER_ANIMAL BLD_CHAIN_METAL_SW_UNDER_ANIMAL BLD_CHAIN_METAL_NE_UNDER_ANIMAL BLD_CHAIN_METAL_NW_UNDER_ANIMAL BLD_CHAIN_METAL_E_UNDER_ANIMAL BLD_CHAIN_METAL_W_UNDER_ANIMAL BLD_CHAIN_METAL_S_UNDER_ANIMAL BLD_CHAIN_METAL_N_UNDER_ANIMAL BLD_CHAIN_ROPE_SW BLD_CHAIN_ROPE_NE BLD_CHAIN_ROPE_NW BLD_CHAIN_ROPE_E BLD_CHAIN_ROPE_W BLD_CHAIN_ROPE_S BLD_CHAIN_ROPE_N BLD_CHAIN_ROPE BLD_CHAIN_ROPE_SW_UNDER_ANIMAL BLD_CHAIN_ROPE_NE_UNDER_ANIMAL BLD_CHAIN_ROPE_NW_UNDER_ANIMAL BLD_CHAIN_ROPE_E_UNDER_ANIMAL BLD_CHAIN_ROPE_W_UNDER_ANIMAL BLD_CHAIN_ROPE_S_UNDER_ANIMAL BLD_CHAIN_ROPE_N_UNDER_ANIMAL BLD_CHAIN_ROPE_SE BLD_WELL BLD_ARCHERY_TARGET_WOOD BLD_ARCHERY_TARGET_METAL BLD_ARCHERY_TARGET_STONE BLD_SUPPORT_METAL BLD_SUPPORT_STONE BLD_SUPPORT_WOOD BLD_CHAIN_ROPE_SE_UNDER_ANIMAL BLD_WELL_BUCKET_FULL_ROPE BLD_WELL_BUCKET_FULL_CHAIN BLD_WELL_BUCKET_EMPTY_ROPE BLD_WELL_BUCKET_EMPTY_CHAIN BLD_WELL_CHAIN BLD_WELL_ROPE BLD_WELL_WITH_CHAIN BLD_WELL_WITH_ROPE BLD_VERTICAL_BARS_S BLD_VERTICAL_BARS_N_BACK BLD_VERTICAL_BARS_N_UP BLD_VERTICAL_BARS_E BLD_VERTICAL_BARS_W BLD_DIRT_ROAD BLD_PAVED_ROAD BLD_FLOOR_BARS BLD_BRIDGE_WOOD_NS_E BLD_BRIDGE_WOOD_NS_W BLD_BRIDGE_WOOD_NS_1 BLD_BRIDGE_WOOD_NS_CENTER BLD_BRIDGE_WOOD_1x1_RAISE_S BLD_BRIDGE_WOOD_1x1_RAISE_N BLD_BRIDGE_WOOD_1x1_RAISE_W BLD_BRIDGE_WOOD_1x1_RAISE_E ITEM_STATUE_GENERIC_DUEL_BOTTOM ITEM_STATUE_GENERIC_DUEL_TOP ITEM_STATUE_GENERIC_SHAPE_BOTTOM ITEM_STATUE_GENERIC_SHAPE_TOP ITEM_STATUE_GENERIC_EVENT_BOTTOM ITEM_STATUE_GENERIC_EVENT_TOP ITEM_STATUE_ARTIFACT ITEM_STATUE_MUD ITEM_STATUE_GENERIC_SHOT_BOTTOM ITEM_STATUE_GENERIC_SHOT_TOP ITEM_STATUE_GENERIC_STRIKE_DOWN_BOTTOM ITEM_STATUE_GENERIC_STRIKE_DOWN_TOP ITEM_STATUE_GENERIC_CIVILIZED_BOTTOM ITEM_STATUE_GENERIC_CIVILIZED_TOP ITEM_STATUE_GENERIC_TRIUMPH_BOTTOM ITEM_STATUE_GENERIC_TRIUMPH_TOP ITEM_STATUE_GENERIC_BATTLE_BOTTOM ITEM_STATUE_GENERIC_BATTLE_TOP ITEM_STATUE_GENERIC_SHRUB_BOTTOM ITEM_STATUE_GENERIC_SHRUB_TOP ITEM_STATUE_GENERIC_TREE_BOTTOM ITEM_STATUE_GENERIC_TREE_TOP ITEM_STATUE_GENERIC_ITEM_CREATION_BOTTOM ITEM_STATUE_GENERIC_ITEM_CREATION_TOP BODYPART_INTESTINES BODYPART_HEART BODYPART_LUNG BODYPART_CARTILAGE BODYPART_EYE BODYPART_FAT ITEM_STATUE_GENERIC_SITE_BOTTOM ITEM_STATUE_GENERIC_SITE_TOP BODYPART_BRAIN BODYPART_NERVOUS_TISSUE BODYPART_HAIR BODYPART_KIDNEY BODYPART_SPLEEN BODYPART_SWEETBREAD BODYPART_TRIPE BODYPART_LIVER BODYPART_TEETH BODYPART_BONE BODYPART_HOOF BODYPART_HORN BODYPART_MEAT BODYPART_SKIN BODYPART_SKULL_2 BODYPART_SKULL_1 BODYPART_SCALE BODYPART_SHELL BODYPART_SMALL_3 BODYPART_SMALL_2 BODYPART_SMALL_1 BODYPART_LARGE_3 BODYPART_LARGE_2 BODYPART_LARGE_1 BLD_CHAIN_METAL NATURAL_NEST BODYPART_GIZZARD_STONE BODYPART_GIZZARD BODYPART_ANTLER BODYPART_WOOL BODYPART_CHITIN_2 BODYPART_CHITIN_1 BLD_BRIDGE_STONE_1x1_RAISE_N BLD_BRIDGE_STONE_1x1_RAISE_W BLD_BRIDGE_STONE_1x1_RAISE_E BLD_BRIDGE_WOOD_RETRACT_SE BLD_BRIDGE_WOOD_RETRACT_SW BLD_BRIDGE_WOOD_RETRACT_NW BLD_BRIDGE_WOOD_RETRACT_NE BLD_BRIDGE_WOOD_RETRACT_NSE BLD_BRIDGE_STONE_WE_N BLD_BRIDGE_STONE_WE_1 BLD_BRIDGE_STONE_WE_CENTER BLD_BRIDGE_STONE_NS_E BLD_BRIDGE_STONE_NS_W BLD_BRIDGE_STONE_NS_1 BLD_BRIDGE_STONE_NS_CENTER BLD_BRIDGE_STONE_1x1_RAISE_S BLD_BRIDGE_STONE_RAISE_S_W BLD_BRIDGE_STONE_RAISE_S_1 BLD_BRIDGE_STONE_RAISE_S_CENTER BLD_BRIDGE_STONE_RAISE_N_E BLD_BRIDGE_STONE_RAISE_N_W BLD_BRIDGE_STONE_RAISE_N_1 BLD_BRIDGE_STONE_RAISE_N_CENTER BLD_BRIDGE_STONE_WE_S BLD_BRIDGE_STONE_RAISE_E_N BLD_BRIDGE_STONE_RAISE_E_1 BLD_BRIDGE_STONE_RAISE_E_CENTER BLD_BRIDGE_STONE_RAISE_W_S BLD_BRIDGE_STONE_RAISE_W_N BLD_BRIDGE_STONE_RAISE_W_1 BLD_BRIDGE_STONE_RAISE_W_CENTER BLD_BRIDGE_STONE_RAISE_S_E BLD_BRIDGE_STONE_RAISE_S_END_W BLD_BRIDGE_STONE_RAISE_S_END_1 BLD_BRIDGE_STONE_RAISE_S_END_CENTER BLD_BRIDGE_STONE_RAISE_N_END_E BLD_BRIDGE_STONE_RAISE_N_END_W BLD_BRIDGE_STONE_RAISE_N_END_1 BLD_BRIDGE_STONE_RAISE_N_END_CENTER BLD_BRIDGE_STONE_RAISE_E_S BLD_BRIDGE_STONE_RAISE_E_END_N BLD_BRIDGE_STONE_RAISE_E_END_1 BLD_BRIDGE_STONE_RAISE_E_END_CENTER BLD_BRIDGE_STONE_RAISE_W_END_S BLD_BRIDGE_STONE_RAISE_W_END_N BLD_BRIDGE_STONE_RAISE_W_END_1 BLD_BRIDGE_STONE_RAISE_W_END_CENTER BLD_BRIDGE_STONE_RAISE_S_END_E BLD_BRIDGE_STONE_RAISED_E_N BLD_BRIDGE_STONE_RAISED_W_S BLD_BRIDGE_STONE_RAISED_W_N BLD_BRIDGE_STONE_RAISED_N_CENTER BLD_BRIDGE_STONE_RAISED_S_CENTER BLD_BRIDGE_STONE_RAISED_E_CENTER BLD_BRIDGE_STONE_RAISED_W_CENTER BLD_BRIDGE_STONE_RAISE_E_END_S BLD_BRIDGE_STONE_RAISED_S_1 BLD_BRIDGE_STONE_RAISED_E_1 BLD_BRIDGE_STONE_RAISED_W_1 BLD_BRIDGE_STONE_RAISED_N_E BLD_BRIDGE_STONE_RAISED_N_W BLD_BRIDGE_STONE_RAISED_S_E BLD_BRIDGE_STONE_RAISED_S_W BLD_BRIDGE_STONE_RAISED_E_S BLD_BRIDGE_WOOD_RAISE_N_E BLD_BRIDGE_WOOD_RAISE_N_W BLD_BRIDGE_WOOD_RAISE_N_1 BLD_BRIDGE_WOOD_RAISE_N_CENTER BLD_BRIDGE_WOOD_WE_S BLD_BRIDGE_WOOD_WE_N BLD_BRIDGE_WOOD_WE_1 BLD_BRIDGE_WOOD_WE_CENTER BLD_BRIDGE_WOOD_RAISE_W_S BLD_BRIDGE_WOOD_RAISE_W_N BLD_BRIDGE_WOOD_RAISE_W_1 BLD_BRIDGE_WOOD_RAISE_W_CENTER BLD_BRIDGE_WOOD_RAISE_S_E BLD_BRIDGE_WOOD_RAISE_S_W BLD_BRIDGE_WOOD_RAISE_S_1 BLD_BRIDGE_WOOD_RAISE_S_CENTER BLD_BRIDGE_WOOD_RAISE_N_END_E BLD_BRIDGE_WOOD_RAISE_N_END_W BLD_BRIDGE_WOOD_RAISE_N_END_1 BLD_BRIDGE_WOOD_RAISE_N_END_CENTER BLD_BRIDGE_WOOD_RAISE_E_S BLD_BRIDGE_WOOD_RAISE_E_N BLD_BRIDGE_WOOD_RAISE_E_1 BLD_BRIDGE_WOOD_RAISE_E_CENTER BLD_BRIDGE_WOOD_RAISE_W_END_S BLD_BRIDGE_WOOD_RAISE_W_END_N BLD_BRIDGE_WOOD_RAISE_W_END_1 BLD_BRIDGE_WOOD_RAISE_W_END_CENTER BLD_BRIDGE_WOOD_RAISE_S_END_E BLD_BRIDGE_WOOD_RAISE_S_END_W BLD_BRIDGE_WOOD_RAISE_S_END_1 BLD_BRIDGE_WOOD_RAISE_S_END_CENTER BLD_BRIDGE_WOOD_RAISED_N_CENTER BLD_BRIDGE_WOOD_RAISED_S_CENTER BLD_BRIDGE_WOOD_RAISED_E_CENTER BLD_BRIDGE_WOOD_RAISED_W_CENTER BLD_BRIDGE_WOOD_RAISE_E_END_S BLD_BRIDGE_WOOD_RAISE_E_END_N BLD_BRIDGE_WOOD_RAISE_E_END_1 BLD_BRIDGE_WOOD_RAISE_E_END_CENTER BLD_BRIDGE_WOOD_RAISED_N_E BLD_BRIDGE_WOOD_RAISED_N_W BLD_BRIDGE_WOOD_RAISED_S_E BLD_BRIDGE_WOOD_RAISED_S_W BLD_BRIDGE_WOOD_RAISED_E_S BLD_BRIDGE_WOOD_RAISED_E_N BLD_BRIDGE_WOOD_RAISED_W_S BLD_BRIDGE_WOOD_RAISED_W_N BLD_BRIDGE_WOOD_RETRACT_WE BLD_BRIDGE_WOOD_RETRACT_CENTER BLD_BRIDGE_WOOD_RETRACT_1x1 BLD_BRIDGE_WOOD_CONSTRUCTION BLD_BRIDGE_WOOD_RAISED_N_1 BLD_BRIDGE_WOOD_RAISED_S_1 BLD_BRIDGE_WOOD_RAISED_E_1 BLD_BRIDGE_WOOD_RAISED_W_1 BLD_BRIDGE_WOOD_RETRACT_NSW BLD_BRIDGE_WOOD_RETRACT_SWE BLD_BRIDGE_WOOD_RETRACT_NWE BLD_BRIDGE_WOOD_RETRACT_S BLD_BRIDGE_WOOD_RETRACT_N BLD_BRIDGE_WOOD_RETRACT_NS BLD_BRIDGE_WOOD_RETRACT_E BLD_BRIDGE_WOOD_RETRACT_W BLD_BRIDGE_METAL_RAISED_S_E BLD_BRIDGE_METAL_RAISED_S_W BLD_BRIDGE_METAL_RAISED_E_S BLD_BRIDGE_METAL_RAISED_E_N BLD_BRIDGE_METAL_RAISED_W_S BLD_BRIDGE_METAL_RAISED_W_N BLD_BRIDGE_METAL_RAISED_N_CENTER BLD_BRIDGE_METAL_RAISED_S_CENTER BLD_BRIDGE_METAL_RETRACT_1x1 BLD_BRIDGE_METAL_CONSTRUCTION BLD_BRIDGE_METAL_RAISED_N_1 BLD_BRIDGE_METAL_RAISED_S_1 BLD_BRIDGE_METAL_RAISED_E_1 BLD_BRIDGE_METAL_RAISED_W_1 BLD_BRIDGE_METAL_RAISED_N_E BLD_BRIDGE_METAL_RAISED_N_W BLD_BRIDGE_METAL_RETRACT_NWE BLD_BRIDGE_METAL_RETRACT_S BLD_BRIDGE_METAL_RETRACT_N BLD_BRIDGE_METAL_RETRACT_NS BLD_BRIDGE_METAL_RETRACT_E BLD_BRIDGE_METAL_RETRACT_W BLD_BRIDGE_METAL_RETRACT_WE BLD_BRIDGE_METAL_RETRACT_CENTER BLD_BRIDGE_GLASS_1x1_RAISE_E BLD_BRIDGE_METAL_RETRACT_SE BLD_BRIDGE_METAL_RETRACT_SW BLD_BRIDGE_METAL_RETRACT_NW BLD_BRIDGE_METAL_RETRACT_NE BLD_BRIDGE_METAL_RETRACT_NSE BLD_BRIDGE_METAL_RETRACT_NSW BLD_BRIDGE_METAL_RETRACT_SWE BLD_BRIDGE_GLASS_WE_CENTER BLD_BRIDGE_GLASS_NS_E BLD_BRIDGE_GLASS_NS_W BLD_BRIDGE_GLASS_NS_1 BLD_BRIDGE_GLASS_NS_CENTER BLD_BRIDGE_GLASS_1x1_RAISE_S BLD_BRIDGE_GLASS_1x1_RAISE_N BLD_BRIDGE_GLASS_1x1_RAISE_W BLD_BRIDGE_GLASS_RAISE_S_CENTER BLD_BRIDGE_GLASS_RAISE_N_E BLD_BRIDGE_GLASS_RAISE_N_W BLD_BRIDGE_GLASS_RAISE_N_1 BLD_BRIDGE_GLASS_RAISE_N_CENTER BLD_BRIDGE_GLASS_WE_S BLD_BRIDGE_GLASS_WE_N BLD_BRIDGE_GLASS_WE_1 BLD_BRIDGE_GLASS_RAISE_E_CENTER BLD_BRIDGE_GLASS_RAISE_W_S BLD_BRIDGE_GLASS_RAISE_W_N BLD_BRIDGE_GLASS_RAISE_W_1 BLD_BRIDGE_GLASS_RAISE_W_CENTER BLD_BRIDGE_GLASS_RAISE_S_E BLD_BRIDGE_GLASS_RAISE_S_W BLD_BRIDGE_GLASS_RAISE_S_1 BLD_BRIDGE_GLASS_RAISE_S_END_CENTER BLD_BRIDGE_GLASS_RAISE_N_END_E BLD_BRIDGE_GLASS_RAISE_N_END_W BLD_BRIDGE_GLASS_RAISE_N_END_1 BLD_BRIDGE_GLASS_RAISE_N_END_CENTER BLD_BRIDGE_GLASS_RAISE_E_S BLD_BRIDGE_GLASS_RAISE_E_N BLD_BRIDGE_GLASS_RAISE_E_1 BLD_BRIDGE_STONE_RETRACT_NS BLD_BRIDGE_STONE_RETRACT_E BLD_BRIDGE_STONE_RETRACT_W BLD_BRIDGE_STONE_RETRACT_WE BLD_BRIDGE_STONE_RETRACT_CENTER BLD_BRIDGE_STONE_RETRACT_1x1 BLD_BRIDGE_STONE_CONSTRUCTION BLD_BRIDGE_STONE_RAISED_N_1 BLD_BRIDGE_STONE_RETRACT_NW BLD_BRIDGE_STONE_RETRACT_NE BLD_BRIDGE_STONE_RETRACT_NSE BLD_BRIDGE_STONE_RETRACT_NSW BLD_BRIDGE_STONE_RETRACT_SWE BLD_BRIDGE_STONE_RETRACT_NWE BLD_BRIDGE_STONE_RETRACT_S BLD_BRIDGE_STONE_RETRACT_N BLD_BRIDGE_METAL_NS_1 BLD_BRIDGE_METAL_NS_CENTER BLD_BRIDGE_METAL_1x1_RAISE_S BLD_BRIDGE_METAL_1x1_RAISE_N BLD_BRIDGE_METAL_1x1_RAISE_W BLD_BRIDGE_METAL_1x1_RAISE_E BLD_BRIDGE_STONE_RETRACT_SE BLD_BRIDGE_STONE_RETRACT_SW BLD_BRIDGE_METAL_RAISE_N_1 BLD_BRIDGE_METAL_RAISE_N_CENTER BLD_BRIDGE_METAL_WE_S BLD_BRIDGE_METAL_WE_N BLD_BRIDGE_METAL_WE_1 BLD_BRIDGE_METAL_WE_CENTER BLD_BRIDGE_METAL_NS_E BLD_BRIDGE_METAL_NS_W BLD_BRIDGE_METAL_RAISE_W_1 BLD_BRIDGE_METAL_RAISE_W_CENTER BLD_BRIDGE_METAL_RAISE_S_E BLD_BRIDGE_METAL_RAISE_S_W BLD_BRIDGE_METAL_RAISE_S_1 BLD_BRIDGE_METAL_RAISE_S_CENTER BLD_BRIDGE_METAL_RAISE_N_E BLD_BRIDGE_METAL_RAISE_N_W BLD_BRIDGE_METAL_RAISE_N_END_1 BLD_BRIDGE_METAL_RAISE_N_END_CENTER BLD_BRIDGE_METAL_RAISE_E_S BLD_BRIDGE_METAL_RAISE_E_N BLD_BRIDGE_METAL_RAISE_E_1 BLD_BRIDGE_METAL_RAISE_E_CENTER BLD_BRIDGE_METAL_RAISE_W_S BLD_BRIDGE_METAL_RAISE_W_N BLD_BRIDGE_METAL_RAISE_W_END_1 BLD_BRIDGE_METAL_RAISE_W_END_CENTER BLD_BRIDGE_METAL_RAISE_S_END_E BLD_BRIDGE_METAL_RAISE_S_END_W BLD_BRIDGE_METAL_RAISE_S_END_1 BLD_BRIDGE_METAL_RAISE_S_END_CENTER BLD_BRIDGE_METAL_RAISE_N_END_E BLD_BRIDGE_METAL_RAISE_N_END_W BLD_BRIDGE_METAL_RAISED_E_CENTER BLD_BRIDGE_METAL_RAISED_W_CENTER BLD_BRIDGE_METAL_RAISE_E_END_S BLD_BRIDGE_METAL_RAISE_E_END_N BLD_BRIDGE_METAL_RAISE_E_END_1 BLD_BRIDGE_METAL_RAISE_E_END_CENTER BLD_BRIDGE_METAL_RAISE_W_END_S BLD_BRIDGE_METAL_RAISE_W_END_N RAMP_SHADOW_ON_FLOOR_NW_OF_CORNER_SE WALL_SHADOW_END_OF_WALL_E WALL_SHADOW_END_OF_WALL_W WALL_SHADOW_END_OF_WALL_S WALL_SHADOW_END_OF_WALL_N WALL_SHADOW_AT_CORNER_SE WALL_SHADOW_AT_CORNER_NE WALL_SHADOW_AT_CORNER_SW RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SW RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SE RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_SE RAMP_SHADOW_ON_RAMP_S RAMP_SHADOW_ON_FLOOR_NE_OF_CORNER_SW RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SW RAMP_SHADOW_ON_FLOOR_N_OF_S RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SE RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NW RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NE RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_NE RAMP_SHADOW_ON_FLOOR_E_OF_W RAMP_SHADOW_ON_RAMP_W RAMP_SHADOW_ON_RAMP_E RAMP_SHADOW_ON_FLOOR_W_OF_E RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_SW RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_LIGHT RAMP_SHADOW_ON_FLOOR_SE_OF_CORNER_NW RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NW RAMP_SHADOW_ON_FLOOR_S_OF_N RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NE RAMP_SHADOW_ON_FLOOR_SW_OF_CORNER_NE RAMP_SHADOW_ON_RAMP_N RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_NW RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_HEAVY DESIGNATION_DIG_STAIR_UPDOWN RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_HEAVY DESIGNATION_GATHER DESIGNATION_CHOP DESIGNATION_DIG_STANDARD DESIGNATION_DIG_REMOVE_CONSTRUCTION DESIGNATION_DIG_CHANNEL DESIGNATION_DIG_RAMP DESIGNATION_DIG_STAIR_DOWN DESIGNATION_DIG_STAIR_UP DESIGNATION_TRACK_NS DESIGNATION_TRACK_E DESIGNATION_TRACK_W DESIGNATION_TRACK_S DESIGNATION_TRACK_N DESIGNATION_FORTIFY DESIGNATION_ENGRAVE DESIGNATION_SMOOTH BLD_BRIDGE_GLASS_RAISE_E_END_CENTER BLD_BRIDGE_GLASS_RAISE_W_END_S BLD_BRIDGE_GLASS_RAISE_W_END_N BLD_BRIDGE_GLASS_RAISE_W_END_1 BLD_BRIDGE_GLASS_RAISE_W_END_CENTER BLD_BRIDGE_GLASS_RAISE_S_END_E BLD_BRIDGE_GLASS_RAISE_S_END_W BLD_BRIDGE_GLASS_RAISE_S_END_1 BLD_BRIDGE_GLASS_RAISED_W_N BLD_BRIDGE_GLASS_RAISED_N_CENTER BLD_BRIDGE_GLASS_RAISED_S_CENTER BLD_BRIDGE_GLASS_RAISED_E_CENTER BLD_BRIDGE_GLASS_RAISED_W_CENTER BLD_BRIDGE_GLASS_RAISE_E_END_S BLD_BRIDGE_GLASS_RAISE_E_END_N BLD_BRIDGE_GLASS_RAISE_E_END_1 BLD_BRIDGE_GLASS_RAISED_W_1 BLD_BRIDGE_GLASS_RAISED_N_E BLD_BRIDGE_GLASS_RAISED_N_W BLD_BRIDGE_GLASS_RAISED_S_E BLD_BRIDGE_GLASS_RAISED_S_W BLD_BRIDGE_GLASS_RAISED_E_S BLD_BRIDGE_GLASS_RAISED_E_N BLD_BRIDGE_GLASS_RAISED_W_S BLD_BRIDGE_GLASS_RETRACT_W BLD_BRIDGE_GLASS_RETRACT_WE BLD_BRIDGE_GLASS_RETRACT_CENTER BLD_BRIDGE_GLASS_RETRACT_1x1 BLD_BRIDGE_GLASS_CONSTRUCTION BLD_BRIDGE_GLASS_RAISED_N_1 BLD_BRIDGE_GLASS_RAISED_S_1 BLD_BRIDGE_GLASS_RAISED_E_1 BLD_BRIDGE_GLASS_RETRACT_NSE BLD_BRIDGE_GLASS_RETRACT_NSW BLD_BRIDGE_GLASS_RETRACT_SWE BLD_BRIDGE_GLASS_RETRACT_NWE BLD_BRIDGE_GLASS_RETRACT_S BLD_BRIDGE_GLASS_RETRACT_N BLD_BRIDGE_GLASS_RETRACT_NS BLD_BRIDGE_GLASS_RETRACT_E VERMIN_LIGHT_SWARM_LARGE VERMIN_SWARM_SMALL VERMIN_SWARM_MEDIUM VERMIN_SWARM_LARGE BLD_BRIDGE_GLASS_RETRACT_SE BLD_BRIDGE_GLASS_RETRACT_SW BLD_BRIDGE_GLASS_RETRACT_NW BLD_BRIDGE_GLASS_RETRACT_NE WALL_SHADOW_NEAR_N_OPEN_NW WALL_SHADOW_STRAIGHT_E WALL_SHADOW_STRAIGHT_W WALL_SHADOW_STRAIGHT_S WALL_SHADOW_STRAIGHT_N VERMIN_LIGHT VERMIN_LIGHT_SWARM_SMALL VERMIN_LIGHT_SWARM_MEDIUM WALL_SHADOW_AT_CORNER_NW WALL_SHADOW_NEAR_E_OPEN_SE WALL_SHADOW_NEAR_E_OPEN_NE WALL_SHADOW_NEAR_W_OPEN_SW WALL_SHADOW_NEAR_W_OPEN_NW WALL_SHADOW_NEAR_S_OPEN_SE WALL_SHADOW_NEAR_S_OPEN_SW WALL_SHADOW_NEAR_N_OPEN_NE SWAMP_EVILSAV MARSH_GOOD MARSH_GOODSAV MARSH_EVIL MARSH_EVILSAV MARSH TUNDRA_GOOD TUNDRA_GOODSAV BADLANDS_GOOD BADLANDS_GOODSAV BADLANDS_EVIL BADLANDS_EVILSAV BADLANDS SWAMP_GOOD SWAMP_GOODSAV SWAMP_EVIL ROCKY_PLAINS_EVIL ROCKY_PLAINS_EVILSAV ROCKY_PLAINS ROCKY_HILLS_GOOD ROCKY_HILLS_GOODSAV ROCKY_HILLS_EVIL ROCKY_HILLS_EVILSAV ROCKY_HILLS SAND_DESERT_EVILSAV SAND_DESERT_RED SAND_DESERT_BLACK SAND_DESERT_WHITE SAND_DESERT_YELLOW SAND_DESERT ROCKY_PLAINS_GOOD ROCKY_PLAINS_GOODSAV BEACH_GOOD BEACH_GOODSAV BEACH_EVIL BEACH_EVILSAV BEACH SAND_DESERT_GOOD SAND_DESERT_GOODSAV SAND_DESERT_EVIL LAKE_GOOD LAKE_GOODSAV LAKE_EVIL LAKE_EVILSAV GLACIER_GOOD GLACIER_GOODSAV GLACIER_EVIL GLACIER_EVILSAV OCEAN_DEEP_GOODSAV OCEAN_DEEP_EVIL OCEAN_DEEP_EVILSAV OCEAN_DEEP OCEAN_GOOD OCEAN_GOODSAV OCEAN_EVIL OCEAN_EVILSAV FOREST_BROADLEAF_TROP_DRY_EVILSAV FOREST_BROADLEAF_TROP_DRY FROZEN_OCEAN_GOOD FROZEN_OCEAN_GOODSAV FROZEN_OCEAN_EVIL FROZEN_OCEAN_EVILSAV FROZEN_OCEAN OCEAN_DEEP_GOOD DESIGNATION_TRACK_NWE DESIGNATION_TRACK_NSE DESIGNATION_TRACK_NSW DESIGNATION_TRACK_WE DESIGNATION_TRACK_SE DESIGNATION_TRACK_SW DESIGNATION_TRACK_NE DESIGNATION_TRACK_NW DESIGNATION_ITEM_FORBIDDEN_MELT DESIGNATION_ITEM_HIDDEN DESIGNATION_ITEM_FORBIDDEN DESIGNATION_ITEM_DUMP DESIGNATION_ITEM_MELT DESIGNATION_PRIORITY DESIGNATION_TRACK_NSWE DESIGNATION_TRACK_SWE MISSING_ITEM MISSING_CREATURE WARM_STONE_WARNING DAMP_STONE_WARNING DESIGNATION_TRAFFIC_RESTRICTED DESIGNATION_TRAFFIC_LOW DESIGNATION_TRAFFIC_HIGH DESIGNATION_ITEM_FORBIDDEN_DUMP WORLD_EL_MOUNTAINS WORLD_EL_MID WORLD_EL_OCEAN EMBARK_OVERLAY_FIND_RESULT_PARTIAL EMBARK_OVERLAY_FIND_RESULT EMBARK_OVERLAY_GOOD EMBARK_OVERLAY_RESTRICTED MISSING_BUILDING GRASSLAND_TROP_EVILSAV GRASSLAND_TROP GRASSLAND_TEMP_GOOD GRASSLAND_TEMP_GOODSAV GRASSLAND_TEMP_EVIL GRASSLAND_TEMP_EVILSAV GRASSLAND_TEMP WORLD_CLIFF SHRUBLAND HILLS_GOOD HILLS_GOODSAV HILLS_EVIL HILLS_EVILSAV GRASSLAND_TROP_GOOD GRASSLAND_TROP_GOODSAV GRASSLAND_TROP_EVIL SAVANNA_TEMP_GOODSAV SAVANNA_TEMP_EVIL SAVANNA_TEMP_EVILSAV SAVANNA_TEMP SHRUBLAND_GOOD SHRUBLAND_GOODSAV SHRUBLAND_EVIL SHRUBLAND_EVILSAV TUNDRA_EVIL TUNDRA_EVILSAV SAVANNA_TROP_GOOD SAVANNA_TROP_GOODSAV SAVANNA_TROP_EVIL SAVANNA_TROP_EVILSAV SAVANNA_TROP SAVANNA_TEMP_GOOD SITE_MAP_BUILDINGS_ROAD_SE SITE_MAP_BUILDINGS_ROAD_SW SITE_MAP_BUILDINGS_ROAD_NE SITE_MAP_BUILDINGS_ROAD_NW SITE_MAP_BUILDINGS_ROAD_NS SITE_MAP_BUILDINGS_ROAD_NSW SITE_MAP_BUILDINGS_ROAD_NSE SITE_MAP_BUILDINGS_ROAD_NWE SITE_MAP_BUILDINGS_ROAD_NWE_TOP SITE_MAP_BUILDINGS_ROAD_SWE_TOP SITE_MAP_BUILDINGS_ROAD_NSWE_TOP SITE_MAP_BUILDINGS_ROAD_E SITE_MAP_BUILDINGS_ROAD_W SITE_MAP_BUILDINGS_ROAD_S SITE_MAP_BUILDINGS_ROAD_N SITE_MAP_BUILDINGS_ROAD_WE SITE_MAP_BUILDINGS_ROAD_WE_TOP SITE_MAP_BUILDINGS_ROAD_SE_TOP SITE_MAP_BUILDINGS_ROAD_SW_TOP SITE_MAP_BUILDINGS_ROAD_NE_TOP SITE_MAP_BUILDINGS_ROAD_NW_TOP SITE_MAP_BUILDINGS_ROAD_NS_TOP SITE_MAP_BUILDINGS_ROAD_NSW_TOP SITE_MAP_BUILDINGS_ROAD_NSE_TOP SITE_MAP_TEMPLE_11 SITE_MAP_MEAD_HALL_11_TOP SITE_MAP_MEAD_HALL_11 SITE_MAP_ISOLATED_BUILDING SITE_MAP_BUILDINGS_ROAD_E_TOP SITE_MAP_BUILDINGS_ROAD_W_TOP SITE_MAP_BUILDINGS_ROAD_S_TOP SITE_MAP_BUILDINGS_ROAD_N_TOP SITE_MAP_TAVERN_11 SITE_MAP_TEMPLE_22_TOP SITE_MAP_TEMPLE_22 SITE_MAP_TEMPLE_12_TOP SITE_MAP_TEMPLE_12 SITE_MAP_TEMPLE_21_TOP SITE_MAP_TEMPLE_21 SITE_MAP_TEMPLE_11_TOP SITE_MAP_BLD_TOWER SITE_MAP_TAVERN_22_TOP SITE_MAP_TAVERN_22 SITE_MAP_TAVERN_12_TOP SITE_MAP_TAVERN_12 SITE_MAP_TAVERN_21_TOP SITE_MAP_TAVERN_21 SITE_MAP_TAVERN_11_TOP SITE_MAP_LIBRARY_12 SITE_MAP_LIBRARY_21_TOP SITE_MAP_LIBRARY_21 SITE_MAP_LIBRARY_11_TOP SITE_MAP_LIBRARY_11 SITE_MAP_GARDEN_TOP SITE_MAP_GARDEN SITE_MAP_BLD_TOWER_TOP SITE_MAP_COUNTING_HOUSE_12 SITE_MAP_COUNTING_HOUSE_21_TOP SITE_MAP_COUNTING_HOUSE_21 SITE_MAP_COUNTING_HOUSE_11_TOP SITE_MAP_COUNTING_HOUSE_11 SITE_MAP_LIBRARY_22_TOP SITE_MAP_LIBRARY_22 SITE_MAP_LIBRARY_12_TOP FOREST_BROADLEAF_TROP_MOIST_GOOD FOREST_BROADLEAF_TROP_MOIST_GOODSAV FOREST_BROADLEAF_TROP_MOIST_EVIL FOREST_BROADLEAF_TROP_MOIST_EVILSAV FOREST_BROADLEAF_TROP_MOIST FOREST_BROADLEAF_TROP_DRY_GOOD FOREST_BROADLEAF_TROP_DRY_GOODSAV FOREST_BROADLEAF_TROP_DRY_EVIL FOREST_CONIFER_TEMP_EVIL FOREST_CONIFER_TEMP_EVILSAV FOREST_CONIFER_TEMP FOREST_BROADLEAF_TEMP_GOOD FOREST_BROADLEAF_TEMP_GOODSAV FOREST_BROADLEAF_TEMP_EVIL FOREST_BROADLEAF_TEMP_EVILSAV FOREST_BROADLEAF_TEMP FOREST_TAIGA_EVILSAV FOREST_CONIFER_TROP_GOOD FOREST_CONIFER_TROP_GOODSAV FOREST_CONIFER_TROP_EVIL FOREST_CONIFER_TROP_EVILSAV FOREST_CONIFER_TROP FOREST_CONIFER_TEMP_GOOD FOREST_CONIFER_TEMP_GOODSAV MOUNTAIN_LOW MOUNTAIN_MID MOUNTAIN_HIGH VOLCANO MOUNTAIN_PEAK FOREST_TAIGA_GOOD FOREST_TAIGA_GOODSAV FOREST_TAIGA_EVIL MOUNTAIN_HIGH_EVIL VOLCANO_EVIL MOUNTAIN_PEAK_EVIL MOUNTAIN_LOW_EVILSAV MOUNTAIN_MID_EVILSAV MOUNTAIN_HIGH_EVILSAV VOLCANO_EVILSAV MOUNTAIN_PEAK_EVILSAV MOUNTAIN_PEAK_GOOD MOUNTAIN_LOW_GOODSAV MOUNTAIN_MID_GOODSAV MOUNTAIN_HIGH_GOODSAV VOLCANO_GOODSAV MOUNTAIN_PEAK_GOODSAV MOUNTAIN_LOW_EVIL MOUNTAIN_MID_EVIL SITE_MAP_CROPS_FALLOW SITE_MAP_CROPS SITE_MAP_MUDDY SITE_MAP_GRASSY MOUNTAIN_LOW_GOOD MOUNTAIN_MID_GOOD MOUNTAIN_HIGH_GOOD VOLCANO_GOOD SITE_MAP_BUILDINGS_ROAD_SWE SITE_MAP_BUILDINGS_ROAD_NSWE SITE_MAP_SOLID_BUILDINGS_TOP SITE_MAP_SOLID_BUILDINGS SITE_MAP_ORCHARD SITE_MAP_INNER_YARD SITE_MAP_PASTURE SITE_MAP_MEADOW SITE_MAP_BRIDGE_BROOK_NS SITE_MAP_BRIDGE_BROOK_WE SITE_MAP_WOODEN_KEEP_TOP SITE_MAP_WOODEN_KEEP SITE_MAP_WOODEN_WALL_WE SITE_MAP_WOODEN_WALL_SE SITE_MAP_WOODEN_WALL_SW SITE_MAP_WOODEN_WALL_NE SITE_MAP_STONE_GATE_TOWER_TOP SITE_MAP_STONE_GATE_TOWER SITE_MAP_WOODEN_GATE_TOWER_TOP SITE_MAP_WOODEN_GATE_TOWER SITE_MAP_GATE_WE SITE_MAP_GATE_NS SITE_MAP_BRIDGE_RIVER_NS SITE_MAP_BRIDGE_RIVER_WE SITE_MAP_TRENCH_SWE SITE_MAP_TRENCH_NSWE SITE_MAP_DARK_TOWER_TOP SITE_MAP_DARK_TOWER SITE_MAP_GREAT_DARK_TOWER_Z_TOP SITE_MAP_GREAT_DARK_TOWER_Z SITE_MAP_GREAT_DARK_TOWER_TOP SITE_MAP_GREAT_DARK_TOWER SITE_MAP_TRENCH_SE SITE_MAP_TRENCH_SW SITE_MAP_TRENCH_NE SITE_MAP_TRENCH_NW SITE_MAP_TRENCH_NS SITE_MAP_TRENCH_NSW SITE_MAP_TRENCH_NSE SITE_MAP_TRENCH_NWE SITE_MAP_HILLOCK_HALL SITE_MAP_HILLOCK_HOUSE SITE_MAP_TRENCH SITE_MAP_TRENCH_E SITE_MAP_TRENCH_W SITE_MAP_TRENCH_S SITE_MAP_TRENCH_N SITE_MAP_TRENCH_WE SITE_MAP_TREE_INDUSTRY_TOP SITE_MAP_TREE_INDUSTRY SITE_MAP_TREE_HOME_TOP SITE_MAP_TREE_HOME SITE_MAP_TREE_RESIDENTIAL_TOP SITE_MAP_TREE_RESIDENTIAL SITE_MAP_HILLOCK_CIVIC SITE_MAP_HILLOCK_TAVERN SITE_MAP_TREE_BUILDING_TOP SITE_MAP_TREE_BUILDING SITE_MAP_TREE_LIBRARY_TOP SITE_MAP_TREE_LIBRARY SITE_MAP_TREE_INN_TOP SITE_MAP_TREE_INN SITE_MAP_TREE_MARKET_TOP SITE_MAP_TREE_MARKET SITE_MAP_MYTHICAL_3 SITE_MAP_VAULT_Z_TOP SITE_MAP_VAULT_Z SITE_MAP_VAULT_TOP SITE_MAP_VAULT SITE_MAP_BUILDING SITE_MAP_TOWER_UNDEAD_TOP SITE_MAP_TOWER_UNDEAD SITE_MAP_GUILDHALL_12 SITE_MAP_GUILDHALL_21_TOP SITE_MAP_GUILDHALL_21 SITE_MAP_GUILDHALL_11_TOP SITE_MAP_GUILDHALL_11 SITE_MAP_COUNTING_HOUSE_22_TOP SITE_MAP_COUNTING_HOUSE_22 SITE_MAP_COUNTING_HOUSE_12_TOP SITE_MAP_ROAD_PAVED_NWE SITE_MAP_ROAD_PAVED_SWE SITE_MAP_ROAD_PAVED_NSWE SITE_MAP_DIRT_FIELD SITE_MAP_PLAZA SITE_MAP_GUILDHALL_22_TOP SITE_MAP_GUILDHALL_22 SITE_MAP_GUILDHALL_12_TOP SITE_MAP_ROAD_PAVED_WE SITE_MAP_ROAD_PAVED_SE SITE_MAP_ROAD_PAVED_SW SITE_MAP_ROAD_PAVED_NE SITE_MAP_ROAD_PAVED_NW SITE_MAP_ROAD_PAVED_NS SITE_MAP_ROAD_PAVED_NSW SITE_MAP_ROAD_PAVED_NSE SITE_MAP_ROAD_DIRT_NSE SITE_MAP_ROAD_DIRT_NWE SITE_MAP_ROAD_DIRT_SWE SITE_MAP_ROAD_DIRT_NSWE SITE_MAP_ROAD_PAVED_E SITE_MAP_ROAD_PAVED_W SITE_MAP_ROAD_PAVED_S SITE_MAP_ROAD_PAVED_N SITE_MAP_ROAD_DIRT_N SITE_MAP_ROAD_DIRT_WE SITE_MAP_ROAD_DIRT_SE SITE_MAP_ROAD_DIRT_SW SITE_MAP_ROAD_DIRT_NE SITE_MAP_ROAD_DIRT_NW SITE_MAP_ROAD_DIRT_NS SITE_MAP_ROAD_DIRT_NSW SITE_MAP_CASTLE_WALL_NSE SITE_MAP_CASTLE_WALL_NWE SITE_MAP_CASTLE_WALL_SWE SITE_MAP_CASTLE_WALL_NSWE SITE_MAP_CASTLE SITE_MAP_ROAD_DIRT_E SITE_MAP_ROAD_DIRT_W SITE_MAP_ROAD_DIRT_S SITE_MAP_CASTLE_KEEP SITE_MAP_CASTLE_WALL_WE SITE_MAP_CASTLE_WALL_SE SITE_MAP_CASTLE_WALL_SW SITE_MAP_CASTLE_WALL_NE SITE_MAP_CASTLE_WALL_NW SITE_MAP_CASTLE_WALL_NS SITE_MAP_CASTLE_WALL_NSW SITE_MAP_WOODEN_WALL_NW SITE_MAP_WOODEN_WALL_NS SITE_MAP_WOODEN_WALL_NSW SITE_MAP_WOODEN_WALL_NSE SITE_MAP_WOODEN_WALL_NWE SITE_MAP_WOODEN_WALL_SWE SITE_MAP_WOODEN_WALL_NSWE SITE_MAP_CASTLE_KEEP_TOP RIVER_WE RIVER_NS BROOK_MOUTH_NARROW_E BROOK_MOUTH_NARROW_W BROOK_MOUTH_NARROW_N BROOK_MOUTH_NARROW_S BROOK_E BROOK_W RIVER_NSW RIVER_NWE RIVER_SWE RIVER_NSE RIVER_NW RIVER_NE RIVER_SW RIVER_SE RIVER_MOUTH_NARROW_N RIVER_MOUTH_NARROW_S RIVER_E RIVER_W RIVER_N RIVER_S RIVER_0 RIVER_NSWE RIVER_MAJOR_NW RIVER_MAJOR_NE RIVER_MAJOR_SW RIVER_MAJOR_SE RIVER_MAJOR_WE RIVER_MAJOR_NS RIVER_MOUTH_NARROW_E RIVER_MOUTH_NARROW_W RIVER_MAJOR_N RIVER_MAJOR_S RIVER_MAJOR_0 RIVER_MAJOR_NSWE RIVER_MAJOR_NSW RIVER_MAJOR_NWE RIVER_MAJOR_SWE RIVER_MAJOR_NSE SITE_LABYRINTH SITE_CAVE RIVER_MAJOR_MOUTH_NARROW_E RIVER_MAJOR_MOUTH_NARROW_W RIVER_MAJOR_MOUTH_NARROW_N RIVER_MAJOR_MOUTH_NARROW_S RIVER_MAJOR_E RIVER_MAJOR_W MAP_ATTACK MAP_HOSTILE MAP_NEUTRAL MAP_YOUR_CIV MAP_YOUR_FORT MAP_CURSOR SITE_LAIR_BURROW SITE_SHRINE_TITAN MAP_MARKET_DEPENDENCE MAP_TRIBUTARY MAP_OCCUPIED_TRIBUTARY MAP_VASSAL MAP_HOLDING MAP_OCCUPIED_HOLDING MAP_MISSION_MARKER MAP_MISSION_PATH TUNNEL_NW TUNNEL_NE TUNNEL_SW TUNNEL_SE TUNNEL_WE TUNNEL_NS SITE_MAP_MYTHICAL_1 SITE_MAP_MYTHICAL_2 TUNNEL_N TUNNEL_S TUNNEL_0 TUNNEL_NSWE TUNNEL_NSW TUNNEL_NWE TUNNEL_SWE TUNNEL_NSE ROAD_PAVED_NW ROAD_PAVED_NE ROAD_PAVED_SW ROAD_PAVED_SE ROAD_PAVED_WE ROAD_PAVED_NS TUNNEL_E TUNNEL_W ROAD_PAVED_N ROAD_PAVED_S ROAD_PAVED_0 ROAD_PAVED_NSWE ROAD_PAVED_NSW ROAD_PAVED_NWE ROAD_PAVED_SWE ROAD_PAVED_NSE ROAD_DIRT_NW ROAD_DIRT_NE ROAD_DIRT_SW ROAD_DIRT_SE ROAD_DIRT_WE ROAD_DIRT_NS ROAD_PAVED_E ROAD_PAVED_W ROAD_DIRT_N ROAD_DIRT_S ROAD_DIRT_0 ROAD_DIRT_NSWE ROAD_DIRT_NSW ROAD_DIRT_NWE ROAD_DIRT_SWE ROAD_DIRT_NSE BROOK_NW BROOK_NE BROOK_SW BROOK_SE BROOK_WE BROOK_NS ROAD_DIRT_E ROAD_DIRT_W BROOK_N BROOK_S BROOK_0 BROOK_NSWE BROOK_NSW BROOK_NWE BROOK_SWE BROOK_NSE MAP_DRAWN_ROAD_WE MAP_DRAWN_ROAD_NS MAP_DRAWN_ROAD_SWE MAP_DRAWN_ROAD_NWE MAP_DRAWN_ROAD_NSE MAP_DRAWN_ROAD_NSW MAP_DRAWN_ROAD_NSWE MAP_DRAWN_DESERT_SAND MAP_DRAWN_ROAD_E MAP_DRAWN_ROAD_W MAP_DRAWN_ROAD_S MAP_DRAWN_ROAD_N MAP_DRAWN_ROAD_SE MAP_DRAWN_ROAD_SW MAP_DRAWN_ROAD_NE MAP_DRAWN_ROAD_NW MAP_DRAWN_RIVER_NW MAP_DRAWN_RIVER_WE MAP_DRAWN_RIVER_NS MAP_DRAWN_RIVER_SWE MAP_DRAWN_RIVER_NWE MAP_DRAWN_RIVER_NSE MAP_DRAWN_RIVER_NSW MAP_DRAWN_RIVER_NSWE MAP_DRAWN_SITE_LABYRINTH MAP_DRAWN_RIVER_E MAP_DRAWN_RIVER_W MAP_DRAWN_RIVER_S MAP_DRAWN_RIVER_N MAP_DRAWN_RIVER_SE MAP_DRAWN_RIVER_SW MAP_DRAWN_RIVER_NE MAP_DRAWN_SITE_MOUNTAIN_RUIN MAP_DRAWN_SITE_FORTRESS MAP_DRAWN_SITE_HILLOCKS MAP_DRAWN_SITE_MOUNTAIN_HOME MAP_DRAWN_SITE_CAMP MAP_DRAWN_SITE_CAVE MAP_DRAWN_SITE_LAIR MAP_DRAWN_SITE_SHRINE MAP_DRAWN_SITE_NECROTOWER MAP_DRAWN_SITE_CASTLE_RUIN MAP_DRAWN_SITE_FOREST_RUIN MAP_DRAWN_SITE_FOREST_RETREAT MAP_DRAWN_SITE_HOME_TREE MAP_DRAWN_SITE_EVIL_RUIN MAP_DRAWN_SITE_DARK_PITS MAP_DRAWN_SITE_DARK_FORTRESS MAP_DRAWN_SITE_CITY_RUIN MAP_DRAWN_SITE_TOWN MAP_DRAWN_SITE_CITY MAP_DRAWN_SITE_TOMB MAP_DRAWN_SITE_VAULT MAP_DRAWN_SITE_CASTLE MAP_DRAWN_SITE_MONASTERY MAP_DRAWN_SITE_FORT WORLD_EDGE_SHAPE_STRAIGHT_W WORLD_EDGE_SHAPE_STRAIGHT_S WORLD_EDGE_SHAPE_STRAIGHT_N MAP_DRAWN_SITE_MYTHICAL_1 MAP_DRAWN_SITE_MYTHICAL_2 MAP_DRAWN_SITE_MYTHICAL_3 MAP_DRAWN_SITE_VILLAGE_RUIN MAP_DRAWN_SITE_VILLAGE SITE_CITY_2 SITE_CITY_1 SITE_VILLAGE SITE_MOUNTAINHOME SITE_HILLOCKS SITE_FORTRESS SITE_CAMP MAP_ALLY SITE_FORT SITE_MONASTERY SITE_CASTLE SITE_NECROTOWER SITE_FOREST_RETREAT_1 SITE_FOREST_RETREAT_2 SITE_CITY_4 SITE_CITY_3 SITE_RUIN SITE_DARK_FORTRESS_1 SITE_DARK_FORTRESS_2 SITE_TOMB SITE_MYTHICAL_1 SITE_MYTHICAL_2 SITE_MYTHICAL_3 SITE_VAULT ELEVATION_INDICATOR SITE_RUIN_GOBLIN SITE_RUIN_CASTLE SITE_RUIN_FOREST_RETREAT_1 SITE_RUIN_FOREST_RETREAT_2 SITE_RUIN_CITY SITE_RUIN_VILLAGE SITE_RUIN_DWARF ARMY_MONSTERS_MEDIUM ARMY_MONSTERS_SMALL ARMY_SOLDIERS_LARGE ARMY_SOLDIERS_MEDIUM ARMY_SOLDIERS_SMALL ARMY_GROUP_LARGE ARMY_GROUP_MEDIUM ARMY_GROUP_SMALL MAP_CUMULUS_MED MAP_CUMULUS_MULTI MAP_CUMULUS_NIMBUS MAP_STRATUS_ALTO MAP_STRATUS_PROPER MAP_STRATUS_NIMBUS MAP_ADV_YOU_TRAVEL ARMY_MONSTERS_LARGE MAP_DRAWN_FOREST_CONIFER MAP_DRAWN_OCEAN MAP_DRAWN_GRASSLAND MAP_DRAWN_BACKGROUND MAP_FOG_MIST MAP_FOG_NORMAL MAP_FOG_THICK MAP_CIRRUS MAP_DRAWN_DESERT_BADLANDS MAP_DRAWN_DESERT_ROCK MAP_DRAWN_SITE MAP_DRAWN_GLACIER MAP_DRAWN_MARSH MAP_DRAWN_MOUNTAINS MAP_DRAWN_HILLS MAP_DRAWN_FOREST_BROADLEAF WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_N WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NW WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SE WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SW WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NE WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NW WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_E WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_W WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_S WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSW WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SE WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SW WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NE WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NW WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SE WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SW WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NE WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_E WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_W WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_E WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_W WORLD_EDGE_GRASS_TEMP_EVIL_SURROUND WORLD_EDGE_GRASS_TEMP_EVIL_INLET_SWE WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NWE WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSE WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_S WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_N WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_S WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_N WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_E WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_W WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_S WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_N WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SE WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SW WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NE WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NW WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SE WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SW WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NE WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NW WORLD_EDGE_GRASS_TEMP_GOOD_INLET_SWE WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NWE WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSE WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSW WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SE WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SW WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NE WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NW WORLD_EDGE_SHAPE_THIN_CORNER_SW WORLD_EDGE_SHAPE_THIN_CORNER_NE WORLD_EDGE_SHAPE_THIN_CORNER_NW WORLD_EDGE_SHAPE_THICK_CORNER_SE WORLD_EDGE_SHAPE_THICK_CORNER_SW WORLD_EDGE_SHAPE_THICK_CORNER_NE WORLD_EDGE_SHAPE_THICK_CORNER_NW WORLD_EDGE_SHAPE_STRAIGHT_E WORLD_EDGE_SHAPE_INLET_NWE WORLD_EDGE_SHAPE_INLET_NSE WORLD_EDGE_SHAPE_INLET_NSW WORLD_EDGE_SHAPE_TINY_CORNER_SE WORLD_EDGE_SHAPE_TINY_CORNER_SW WORLD_EDGE_SHAPE_TINY_CORNER_NE WORLD_EDGE_SHAPE_TINY_CORNER_NW WORLD_EDGE_SHAPE_THIN_CORNER_SE WORLD_EDGE_SHAPE_THINNING_W_S WORLD_EDGE_SHAPE_THINNING_W_N WORLD_EDGE_SHAPE_THINNING_S_E WORLD_EDGE_SHAPE_THINNING_S_W WORLD_EDGE_SHAPE_THINNING_N_E WORLD_EDGE_SHAPE_THINNING_N_W WORLD_EDGE_SHAPE_SURROUND WORLD_EDGE_SHAPE_INLET_SWE WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_SHAPE_THINNING_E_S WORLD_EDGE_SHAPE_THINNING_E_N WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NE WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NW WORLD_EDGE_GRASS_TEMP_STRAIGHT_E WORLD_EDGE_GRASS_TEMP_STRAIGHT_W WORLD_EDGE_GRASS_TEMP_STRAIGHT_S WORLD_EDGE_GRASS_TEMP_STRAIGHT_N WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NE WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NW WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SE WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SW WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NE WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NW WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SE WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SW WORLD_EDGE_GRASS_TEMP_THINNING_N_W WORLD_EDGE_GRASS_TEMP_SURROUND WORLD_EDGE_GRASS_TEMP_INLET_SWE WORLD_EDGE_GRASS_TEMP_INLET_NWE WORLD_EDGE_GRASS_TEMP_INLET_NSE WORLD_EDGE_GRASS_TEMP_INLET_NSW WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SE WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SW WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TEMP_THINNING_E_S WORLD_EDGE_GRASS_TEMP_THINNING_E_N WORLD_EDGE_GRASS_TEMP_THINNING_W_S WORLD_EDGE_GRASS_TEMP_THINNING_W_N WORLD_EDGE_GRASS_TEMP_THINNING_S_E WORLD_EDGE_GRASS_TEMP_THINNING_S_W WORLD_EDGE_GRASS_TEMP_THINNING_N_E WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSE WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSW WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SE WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SW WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NE WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NW WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SE WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SW WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_N WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_E WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_W WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_E WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_W WORLD_EDGE_GRASS_TROP_EVIL_SURROUND WORLD_EDGE_GRASS_TROP_EVIL_INLET_SWE WORLD_EDGE_GRASS_TROP_EVIL_INLET_NWE WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_S WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_N WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_S WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NW WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_E WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_W WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_S WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_N WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NW WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SE WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SW WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NE WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NW WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SE WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SW WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NE WORLD_EDGE_GRASS_TROP_GOOD_SURROUND WORLD_EDGE_GRASS_TROP_GOOD_INLET_SWE WORLD_EDGE_GRASS_TROP_GOOD_INLET_NWE WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSE WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSW WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SE WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SW WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NE WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_S WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_N WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_S WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_N WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_E WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_W WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_E WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_W WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_N WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_S WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_N WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_E WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_W WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_E WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_W WORLD_EDGE_GRASS_TEMP_GOOD_SURROUND WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_S WORLD_EDGE_GRASS_TROP_THICK_CORNER_SW WORLD_EDGE_GRASS_TROP_THICK_CORNER_NE WORLD_EDGE_GRASS_TROP_THICK_CORNER_NW WORLD_EDGE_GRASS_TROP_STRAIGHT_E WORLD_EDGE_GRASS_TROP_STRAIGHT_W WORLD_EDGE_GRASS_TROP_STRAIGHT_S WORLD_EDGE_GRASS_TROP_STRAIGHT_N WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TROP_TINY_CORNER_SW WORLD_EDGE_GRASS_TROP_TINY_CORNER_NE WORLD_EDGE_GRASS_TROP_TINY_CORNER_NW WORLD_EDGE_GRASS_TROP_THIN_CORNER_SE WORLD_EDGE_GRASS_TROP_THIN_CORNER_SW WORLD_EDGE_GRASS_TROP_THIN_CORNER_NE WORLD_EDGE_GRASS_TROP_THIN_CORNER_NW WORLD_EDGE_GRASS_TROP_THICK_CORNER_SE WORLD_EDGE_GRASS_TROP_THINNING_N_E WORLD_EDGE_GRASS_TROP_THINNING_N_W WORLD_EDGE_GRASS_TROP_SURROUND WORLD_EDGE_GRASS_TROP_INLET_SWE WORLD_EDGE_GRASS_TROP_INLET_NWE WORLD_EDGE_GRASS_TROP_INLET_NSE WORLD_EDGE_GRASS_TROP_INLET_NSW WORLD_EDGE_GRASS_TROP_TINY_CORNER_SE WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TROP_THINNING_E_S WORLD_EDGE_GRASS_TROP_THINNING_E_N WORLD_EDGE_GRASS_TROP_THINNING_W_S WORLD_EDGE_GRASS_TROP_THINNING_W_N WORLD_EDGE_GRASS_TROP_THINNING_S_E WORLD_EDGE_GRASS_TROP_THINNING_S_W WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_S WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_N WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NE WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NW WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SE WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SW WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NE WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NW WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_E WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_W WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WETLAND_EVIL_THINNING_E_S WORLD_EDGE_WETLAND_EVIL_THINNING_E_N WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NE WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NW WORLD_EDGE_WETLAND_GOOD_STRAIGHT_E WORLD_EDGE_WETLAND_GOOD_STRAIGHT_W WORLD_EDGE_WETLAND_GOOD_STRAIGHT_S WORLD_EDGE_WETLAND_GOOD_STRAIGHT_N WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NE WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NW WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SE WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SW WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NE WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NW WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SE WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SW WORLD_EDGE_WETLAND_GOOD_THINNING_N_W WORLD_EDGE_WETLAND_GOOD_SURROUND WORLD_EDGE_WETLAND_GOOD_INLET_SWE WORLD_EDGE_WETLAND_GOOD_INLET_NWE WORLD_EDGE_WETLAND_GOOD_INLET_NSE WORLD_EDGE_WETLAND_GOOD_INLET_NSW WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SE WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SW WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WETLAND_GOOD_THINNING_E_S WORLD_EDGE_WETLAND_GOOD_THINNING_E_N WORLD_EDGE_WETLAND_GOOD_THINNING_W_S 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WORLD_EDGE_GLACIER_EVIL_THINNING_N_E WORLD_EDGE_GLACIER_EVIL_THINNING_N_W WORLD_EDGE_GLACIER_EVIL_SURROUND WORLD_EDGE_TUNDRA_EVIL_INLET_NWE WORLD_EDGE_TUNDRA_EVIL_INLET_NSE WORLD_EDGE_TUNDRA_EVIL_INLET_NSW WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SE WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SW WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NE WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NW WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SE WORLD_EDGE_TUNDRA_EVIL_THINNING_W_S WORLD_EDGE_TUNDRA_EVIL_THINNING_W_N WORLD_EDGE_TUNDRA_EVIL_THINNING_S_E WORLD_EDGE_TUNDRA_EVIL_THINNING_S_W WORLD_EDGE_TUNDRA_EVIL_THINNING_N_E WORLD_EDGE_TUNDRA_EVIL_THINNING_N_W WORLD_EDGE_TUNDRA_EVIL_SURROUND WORLD_EDGE_TUNDRA_EVIL_INLET_SWE WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_TUNDRA_EVIL_THINNING_E_S WORLD_EDGE_TUNDRA_EVIL_THINNING_E_N WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NE WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NW WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_E WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_W WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_S WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_N WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NE WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NW WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SE WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SW WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NE WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NW WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SE WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SW WORLD_EDGE_TUNDRA_GOOD_THINNING_N_W WORLD_EDGE_TUNDRA_GOOD_SURROUND WORLD_EDGE_TUNDRA_GOOD_INLET_SWE WORLD_EDGE_TUNDRA_GOOD_INLET_NWE WORLD_EDGE_TUNDRA_GOOD_INLET_NSE WORLD_EDGE_TUNDRA_GOOD_INLET_NSW WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SE WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SW WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_TUNDRA_GOOD_THINNING_E_S WORLD_EDGE_TUNDRA_GOOD_THINNING_E_N WORLD_EDGE_TUNDRA_GOOD_THINNING_W_S WORLD_EDGE_TUNDRA_GOOD_THINNING_W_N WORLD_EDGE_TUNDRA_GOOD_THINNING_S_E WORLD_EDGE_TUNDRA_GOOD_THINNING_S_W WORLD_EDGE_TUNDRA_GOOD_THINNING_N_E WORLD_EDGE_GLACIER_STRAIGHT_N WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_N WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_E WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_W WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_E WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_W WORLD_EDGE_GLACIER_EVILSAV_SURROUND WORLD_EDGE_GLACIER_EVILSAV_INLET_SWE WORLD_EDGE_GLACIER_EVILSAV_INLET_NWE WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_S WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_N WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_S WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NW WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_E WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_W WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_S WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_N WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NW WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SE WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SW WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NE WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NW WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SE WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SW WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NE WORLD_EDGE_GLACIER_GOODSAV_SURROUND WORLD_EDGE_GLACIER_GOODSAV_INLET_SWE WORLD_EDGE_GLACIER_GOODSAV_INLET_NWE WORLD_EDGE_GLACIER_GOODSAV_INLET_NSE WORLD_EDGE_GLACIER_GOODSAV_INLET_NSW WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SE WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SW WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NE WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_S WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_N WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_S WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_N WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_E WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_W WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_E WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_W WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WATER_THICK_CORNER_SE WORLD_EDGE_WATER_THICK_CORNER_SW WORLD_EDGE_WATER_THICK_CORNER_NE WORLD_EDGE_WATER_THICK_CORNER_NW WORLD_EDGE_WATER_STRAIGHT_E WORLD_EDGE_WATER_STRAIGHT_W WORLD_EDGE_WATER_STRAIGHT_S WORLD_EDGE_WATER_STRAIGHT_N WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GLACIER_EVIL_THINNING_E_S WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SW WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NE WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NW WORLD_EDGE_GLACIER_GOOD_STRAIGHT_E WORLD_EDGE_GLACIER_GOOD_STRAIGHT_W WORLD_EDGE_GLACIER_GOOD_STRAIGHT_S WORLD_EDGE_GLACIER_GOOD_STRAIGHT_N WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SW WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NE WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NW WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SE WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SW WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NE WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NW WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SE WORLD_EDGE_GLACIER_GOOD_THINNING_N_E WORLD_EDGE_GLACIER_GOOD_THINNING_N_W WORLD_EDGE_GLACIER_GOOD_SURROUND WORLD_EDGE_GLACIER_GOOD_INLET_SWE WORLD_EDGE_GLACIER_GOOD_INLET_NWE WORLD_EDGE_GLACIER_GOOD_INLET_NSE WORLD_EDGE_GLACIER_GOOD_INLET_NSW WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SE WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GLACIER_GOOD_THINNING_E_S WORLD_EDGE_GLACIER_GOOD_THINNING_E_N WORLD_EDGE_GLACIER_GOOD_THINNING_W_S WORLD_EDGE_GLACIER_GOOD_THINNING_W_N WORLD_EDGE_GLACIER_GOOD_THINNING_S_E WORLD_EDGE_GLACIER_GOOD_THINNING_S_W WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_S WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_N WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NE WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NW WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SE WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SW WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NE WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NW WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_E WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_W WORLD_EDGE_GLACIER_EVILSAV_INLET_NSE WORLD_EDGE_GLACIER_EVILSAV_INLET_NSW WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SE WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SW WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NE WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NW WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SE WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SW WORLD_EDGE_WATER_GOOD_THICK_CORNER_NE WORLD_EDGE_WATER_GOOD_THICK_CORNER_NW WORLD_EDGE_WATER_GOOD_STRAIGHT_E WORLD_EDGE_WATER_GOOD_STRAIGHT_W WORLD_EDGE_WATER_GOOD_STRAIGHT_S WORLD_EDGE_WATER_GOOD_STRAIGHT_N WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WATER_GOOD_TINY_CORNER_NE WORLD_EDGE_WATER_GOOD_TINY_CORNER_NW WORLD_EDGE_WATER_GOOD_THIN_CORNER_SE WORLD_EDGE_WATER_GOOD_THIN_CORNER_SW WORLD_EDGE_WATER_GOOD_THIN_CORNER_NE WORLD_EDGE_WATER_GOOD_THIN_CORNER_NW WORLD_EDGE_WATER_GOOD_THICK_CORNER_SE WORLD_EDGE_WATER_GOOD_THICK_CORNER_SW WORLD_EDGE_WATER_GOOD_THINNING_N_W WORLD_EDGE_WATER_GOOD_SURROUND WORLD_EDGE_WATER_GOOD_INLET_SWE WORLD_EDGE_WATER_GOOD_INLET_NWE WORLD_EDGE_WATER_GOOD_INLET_NSE WORLD_EDGE_WATER_GOOD_INLET_NSW WORLD_EDGE_WATER_GOOD_TINY_CORNER_SE WORLD_EDGE_WATER_GOOD_TINY_CORNER_SW WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WATER_GOOD_THINNING_E_S WORLD_EDGE_WATER_GOOD_THINNING_E_N WORLD_EDGE_WATER_GOOD_THINNING_W_S WORLD_EDGE_WATER_GOOD_THINNING_W_N WORLD_EDGE_WATER_GOOD_THINNING_S_E WORLD_EDGE_WATER_GOOD_THINNING_S_W WORLD_EDGE_WATER_GOOD_THINNING_N_E WORLD_EDGE_BEACH_LINE_STRAIGHT_N WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_BEACH_LINE_THIN_CORNER_NW WORLD_EDGE_BEACH_LINE_THICK_CORNER_SE WORLD_EDGE_BEACH_LINE_THICK_CORNER_SW WORLD_EDGE_BEACH_LINE_THICK_CORNER_NE WORLD_EDGE_BEACH_LINE_THICK_CORNER_NW WORLD_EDGE_BEACH_LINE_STRAIGHT_E WORLD_EDGE_BEACH_LINE_STRAIGHT_W WORLD_EDGE_BEACH_LINE_STRAIGHT_S WORLD_EDGE_BEACH_LINE_INLET_NSW WORLD_EDGE_BEACH_LINE_TINY_CORNER_SE WORLD_EDGE_BEACH_LINE_TINY_CORNER_SW WORLD_EDGE_BEACH_LINE_TINY_CORNER_NE WORLD_EDGE_BEACH_LINE_TINY_CORNER_NW WORLD_EDGE_BEACH_LINE_THIN_CORNER_SE WORLD_EDGE_BEACH_LINE_THIN_CORNER_SW WORLD_EDGE_BEACH_LINE_THIN_CORNER_NE WORLD_EDGE_BEACH_LINE_THINNING_S_E WORLD_EDGE_BEACH_LINE_THINNING_S_W WORLD_EDGE_BEACH_LINE_THINNING_N_E WORLD_EDGE_BEACH_LINE_THINNING_N_W WORLD_EDGE_BEACH_LINE_SURROUND WORLD_EDGE_BEACH_LINE_INLET_SWE WORLD_EDGE_BEACH_LINE_INLET_NWE WORLD_EDGE_BEACH_LINE_INLET_NSE WORLD_EDGE_WATER_TINY_CORNER_SE WORLD_EDGE_WATER_TINY_CORNER_SW WORLD_EDGE_WATER_TINY_CORNER_NE WORLD_EDGE_WATER_TINY_CORNER_NW WORLD_EDGE_WATER_THIN_CORNER_SE WORLD_EDGE_WATER_THIN_CORNER_SW WORLD_EDGE_WATER_THIN_CORNER_NE WORLD_EDGE_WATER_THIN_CORNER_NW WORLD_EDGE_WATER_THINNING_S_W WORLD_EDGE_WATER_THINNING_N_E WORLD_EDGE_WATER_THINNING_N_W WORLD_EDGE_WATER_SURROUND WORLD_EDGE_WATER_INLET_SWE WORLD_EDGE_WATER_INLET_NWE WORLD_EDGE_WATER_INLET_NSE WORLD_EDGE_WATER_INLET_NSW WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WATER_THINNING_E_S WORLD_EDGE_WATER_THINNING_E_N WORLD_EDGE_WATER_THINNING_W_S WORLD_EDGE_WATER_THINNING_W_N WORLD_EDGE_WATER_THINNING_S_E WORLD_EDGE_WATER_EVIL_STRAIGHT_W WORLD_EDGE_WATER_EVIL_STRAIGHT_S WORLD_EDGE_WATER_EVIL_STRAIGHT_N WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WATER_EVIL_THIN_CORNER_SW WORLD_EDGE_WATER_EVIL_THIN_CORNER_NE WORLD_EDGE_WATER_EVIL_THIN_CORNER_NW WORLD_EDGE_WATER_EVIL_THICK_CORNER_SE WORLD_EDGE_WATER_EVIL_THICK_CORNER_SW WORLD_EDGE_WATER_EVIL_THICK_CORNER_NE WORLD_EDGE_WATER_EVIL_THICK_CORNER_NW WORLD_EDGE_WATER_EVIL_STRAIGHT_E WORLD_EDGE_WATER_EVIL_INLET_NWE WORLD_EDGE_WATER_EVIL_INLET_NSE WORLD_EDGE_WATER_EVIL_INLET_NSW WORLD_EDGE_WATER_EVIL_TINY_CORNER_SE WORLD_EDGE_WATER_EVIL_TINY_CORNER_SW WORLD_EDGE_WATER_EVIL_TINY_CORNER_NE WORLD_EDGE_WATER_EVIL_TINY_CORNER_NW WORLD_EDGE_WATER_EVIL_THIN_CORNER_SE WORLD_EDGE_WATER_EVIL_THINNING_W_S WORLD_EDGE_WATER_EVIL_THINNING_W_N WORLD_EDGE_WATER_EVIL_THINNING_S_E WORLD_EDGE_WATER_EVIL_THINNING_S_W WORLD_EDGE_WATER_EVIL_THINNING_N_E WORLD_EDGE_WATER_EVIL_THINNING_N_W WORLD_EDGE_WATER_EVIL_SURROUND WORLD_EDGE_WATER_EVIL_INLET_SWE WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WATER_EVIL_THINNING_E_S WORLD_EDGE_WATER_EVIL_THINNING_E_N TISSUE_MAY_HAVE_COLOR TISSUE_MAY_HAVE_SHAPING TISSUE_MAX_DENSITY TISSUE_MIN_DENSITY TISSUE_MAX_LENGTH TISSUE_MIN_LENGTH TISSUE_NOT_SHAPED BP_APPEARANCE_MODIFIER_RANGE CONDITION_TISSUE_LAYER failed: CONDITION_TISSUE_LAYER CONDITION_BP USE_PALETTE USE_STANDARD_PALETTE_FROM_ITEM LARGE_IMAGE IF_MIN_CURLY TISSUE_SWAP ANY_HELD WIELD SHUT_OFF_IF_ITEM_PRESENT CONDITION_ITEM_WORN CONDITION_CASTE CONDITION_GHOST CONDITION_SYN_CLASS CONDITION_RANDOM_PART_INDEX Unrecognized helm type in CONDITION_ITEM_WORN: Unrecognized gloves type in CONDITION_ITEM_WORN: Unrecognized shoes type in CONDITION_ITEM_WORN: Unrecognized weapon type in CONDITION_ITEM_WORN: Unrecognized pants type in CONDITION_ITEM_WORN: Unrecognized armor type in CONDITION_ITEM_WORN: Unrecognized tool type in CONDITION_ITEM_WORN: Unrecognized item type in CONDITION_ITEM_WORN: CONDITION_PROFESSION_CATEGORY CONDITION_NOT_CHILD CONDITION_CHILD CONDITION_HAUL_COUNT_MAX CONDITION_HAUL_COUNT_MIN Body part not found in caste(s): No items found in CONDITION_ITEM_WORN: Unrecognized shield type in CONDITION_ITEM_WORN: LS_PALETTE_DEFAULT LS_PALETTE_FILE Unrecognized condition material flag: CONDITION_MATERIAL_FLAG CONDITION_MATERIAL_TYPE: CONDITION_MATERIAL_TYPE CONDITION_NOT_DYED CONDITION_DYE LAYER_SET had no token LAYER_SET CDI_LIST_ICON creature interaction not found Cannot use LG_CONDITION_BP outside LAYER_GROUP LG_CONDITION_BP END_LAYER_GROUP LAYER_GROUP LS_PALETTE GLOW_RIGHT_GONE GLOW_LEFT_GONE GLOW , final token missing , had unit type , had site link type , had entity link type Failed to add LAYER_SET WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_BEACH_LINE_THINNING_E_S WORLD_EDGE_BEACH_LINE_THINNING_E_N WORLD_EDGE_BEACH_LINE_THINNING_W_S WORLD_EDGE_BEACH_LINE_THINNING_W_N Invalid ASCII GRAPHICS ASCII_GRAPHICS ASCII_RECTANGLE Unrecognized tile: WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_S Failed to find CREATURE_CASTE_GRAPHICS creature caste CREATURE_CASTE_GRAPHICS Failed to find CREATURE_GRAPHICS creature CREATURE_GRAPHICS Failed to find INTERACTION_GRAPHICS interaction INTERACTION_GRAPHICS Failed to find PLANT_GRAPHICS plant PLANT_GRAPHICS GROWTH_1 STANDARD_FLOWERS_2 STANDARD_FLOWERS_1 STANDARD_FRUIT_3 STANDARD_FRUIT_2 STANDARD_FRUIT_1 STANDARD_LEAVES Failed to find CREATURE_CASTE_GRAPHICS creature CUSTOM_EDGE_N SOIL_BACKGROUND CUSTOM_RAMP CUSTOM_EDGING GROWTH_PICKED GROWTH_4 GROWTH_3 GROWTH_2 SHRUB_PICKED CUSTOM_EDGE_SE CUSTOM_EDGE_SW CUSTOM_EDGE_NE CUSTOM_EDGE_NW CUSTOM_EDGE_E CUSTOM_EDGE_W CUSTOM_EDGE_S Tree tile token not recognized: SHRUB_DEAD CROP_SPROUT CROP_R CROP_M CROP_L CROP PICKED BP_SCARRED BP_MISSING BP_PRESENT ITEM_DAMAGE ITEM_QUALITY_RANGE ITEM_QUALITY CDI_LIST_ICON cdi interaction syndrome effect not found CDI_LIST_ICON Unrecognized Graphics Token: PAGE_DIM PAGE_DIM_PIXELS TILE_DIM PALETTE_COLOR PALETTE_DEFAULT SKELETON_WITH_SKULL GLOW_CHILD LIGHT_INSIDE_DUSK LIGHT_INSIDE_DAY LIGHT_INSIDE_DAWN RAIN_WEIRD RAIN_BLOOD SNOW TEMP_COOL TEMP_COLD FOG_HEAVY CLOUD_CUMULUS_PUFFS CLOUD_CIRRUS CLOUD_CUMULUS_LIGHT CLOUD_STRATUS_LIGHT CLOUD_STRATUS_DARK CLOUD_CUMULUS_DARK LIGHT_INSIDE_NIGHT WIND_DIR_E WIND_DIR_NE WIND_DIR_N WIND_SPEED_4 WIND_SPEED_3 WIND_SPEED_2 WIND_SPEED_1 WIND_SPEED_NONE SUN_UP_2 SUN_UP_1 SUN_DAWN WIND_DIR_NW WIND_DIR_W WIND_DIR_SW WIND_DIR_S WIND_DIR_SE MOON_HALF_WAX MOON_CRESCENT_WAX SUN_DUSK SUN_DOWN_3 SUN_DOWN_2 SUN_DOWN_1 SUN_NOON SUN_UP_3 LIGHT_EERIE LIGHT_UNDERWORLD MOON_NEW MOON_CRESCENT_WANE MOON_HALF_WANE MOON_GIBBOUS_WANE MOON_FULL MOON_GIBBOUS_WAX MOON_FULL_MOON MOON_WAXING_GIBBOUS MOON_WAXING_HALF_MOON MOON_WAXING_CRESCENT DOUBLE MOON_HIDDEN_DARK MOON_HIDDEN_MID MOON_HIDDEN_BRIGHT CALENDAR_MONTH ANNOUNCEMENT_ALERT MOON_RAIN MOON_SNOW MOON_NEW_MOON MOON_WANING_CRESCENT MOON_WANING_HALF_MOON MOON_WANING_GIBBOUS ODOR_BUG_INNARDS ODOR_MUD ODOR_SMOKE ODOR_BLOOD ODOR_BRIMSTONE ODOR_FRESHLY_BAKED_GOODS ODOR_SOIL ODOR_VOMIT ODOR_SOOT ODOR_FILTH ODOR_DEATH ODOR_COOKED_FLESH TEMP_FREEZING TEMP_DEATHLY_COLD TEMP_WARM TEMP_HOT TEMP_SCORCHING TEMP_BURNING TEMP_FIXED TEMP_NEUTRAL ZONE_TYPE_ACTIVE ZONE_TYPE_INACTIVE BUTTON_ZONE_REMOVE BUILDING_PLACEMENT_ROLLERS_SPEED_5 BUILDING_PLACEMENT_ROLLERS_SPEED_4 BUILDING_PLACEMENT_ROLLERS_SPEED_3 BUILDING_PLACEMENT_ROLLERS_SPEED_2 BUILDING_PLACEMENT_ROLLERS_SPEED_1 ZONE_REMOVE_EXISTING ZONE_SUSPEND_INACTIVE ZONE_SUSPEND ZONE_ERASE_ACTIVE ZONE_ERASE_INACTIVE ZONE_REPAINT ZONE_NEXT ZONE_PREVIOUS ZONE_PIT_INACTIVE ZONE_GATHER_FALLEN_ACTIVE ZONE_GATHER_FALLEN_INACTIVE ZONE_GATHER_SHRUB_ACTIVE ZONE_GATHER_SHRUB_INACTIVE ZONE_GATHER_TREE_ACTIVE ZONE_GATHER_TREE_INACTIVE ZONE_PICK_ANIMALS ZONE_SHOOT_LEFT_ACTIVE ZONE_SQUAD_LIST ZONE_ASSIGN_UNIT ZONE_LOCATION_DETAILS ZONE_LOCATION_ASSIGN ZONE_POND_ACTIVE ZONE_POND_INACTIVE ZONE_PIT_ACTIVE ZONE_SQUAD_SLEEP_ACTIVE ZONE_SHOOT_DOWN_INACTIVE ZONE_SHOOT_UP_INACTIVE ZONE_SHOOT_RIGHT_INACTIVE ZONE_SHOOT_LEFT_INACTIVE ZONE_SHOOT_DOWN_ACTIVE ZONE_SHOOT_UP_ACTIVE ZONE_SHOOT_RIGHT_ACTIVE ZONE_TOMB_CITIZEN_BURIAL_ACTIVE ZONE_SQUAD_SQUAD_EQ_INACTIVE ZONE_SQUAD_INDIV_EQ_INACTIVE ZONE_SQUAD_TRAIN_INACTIVE ZONE_SQUAD_SLEEP_INACTIVE ZONE_SQUAD_SQUAD_EQ_ACTIVE ZONE_SQUAD_INDIV_EQ_ACTIVE ZONE_SQUAD_TRAIN_ACTIVE ASSIGN_TRADE_SORT_BY_VALUE_ON ASSIGN_TRADE_SORT_BY_DISTANCE_OFF ASSIGN_TRADE_SORT_BY_DISTANCE_ON ASSIGN_TRADE_CULLING_MANDATES_OFF ASSIGN_TRADE_CULLING_MANDATES_ON ZONE_TOMB_PET_BURIAL_INACTIVE ZONE_TOMB_PET_BURIAL_ACTIVE ZONE_TOMB_CITIZEN_BURIAL_INACTIVE STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK STOCKPILE_CONNECTIONS_TAKE_LINK STOCKPILE_CONNECTIONS_GIVE_LINK STOCKPILE_CONNECTIONS_ADD_TAKE_LINK STOCKPILE_CONNECTIONS_ADD_GIVE_LINK ASSIGN_TRADE_SORT_BY_VALUE_OFF BORDER_RIGHT_INTERSECTION BORDER_LEFT_INTERSECTION BORDER_BOTTOM_INTERSECTION BORDER_TOP_INTERSECTION BORDER_BOTTOM_RIGHT BORDER_BOTTOM_LEFT BORDER_TOP_RIGHT BORDER_TOP_LEFT BUILDING_PLACEMENT_BRIDGE_W BUILDING_PLACEMENT_BRIDGE_S BUILDING_PLACEMENT_BRIDGE_N BUILDING_PLACEMENT_ACTIVE_BUTTON BUILDING_PLACEMENT_INACTIVE_BUTTON HOVER_TAB HOVER_CLOSE HOVER_RECTANGLE BUILDING_PLACEMENT_SCREW_PUMP_E BUILDING_PLACEMENT_SCREW_PUMP_W BUILDING_PLACEMENT_SCREW_PUMP_S BUILDING_PLACEMENT_SCREW_PUMP_N BUILDING_PLACEMENT_WE BUILDING_PLACEMENT_NS BUILDING_PLACEMENT_BRIDGE_RETRACT BUILDING_PLACEMENT_BRIDGE_E BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER BUILDING_PLACEMENT_E BUILDING_PLACEMENT_W BUILDING_PLACEMENT_S BUILDING_PLACEMENT_N BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF WORK_ORDERS_REMOVE WORK_ORDERS_DETAILS WORK_ORDERS_CONDITIONS WORK_ORDERS_PRIORITY_DOWN WORK_ORDERS_PRIORITY_UP WORK_ORDERS_NOT_VALIDATED WORK_ORDERS_VALIDATED WORK_ORDERS_READY WORK_ORDERS_ENTER_AMOUNT WORK_ORDERS_CHANGE_FREQUENCY WORK_ORDERS_ADD_SUGGESTED_CONDITION WORK_ORDERS_CHANGE_ADJ WORK_ORDERS_CHANGE_MAT WORK_ORDERS_CHANGE_TYPE WORK_ORDERS_ADD_ORDER_CONDITION WORK_ORDERS_ADD_ITEM_CONDITION NOBLES_BEDROOM_MISSING NOBLES_BEDROOM_NA NOBLES_ASSIGN_SYMBOL WORK_ORDERS_ADJECTIVE_NOT_SELECTED WORK_ORDERS_ADJECTIVE_SELECTED WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE WORK_ORDERS_DECREASE_AMOUNT WORK_ORDERS_INCREASE_AMOUNT NOBLES_DINING_MISSING NOBLES_DINING_NA NOBLES_OFFICE_GOOD NOBLES_OFFICE_PARTIAL NOBLES_OFFICE_MISSING NOBLES_OFFICE_NA NOBLES_BEDROOM_GOOD NOBLES_BEDROOM_PARTIAL NOBLES_DEMANDS_NA NOBLES_ADD NOBLES_TOMB_GOOD NOBLES_TOMB_PARTIAL NOBLES_TOMB_MISSING NOBLES_TOMB_NA NOBLES_DINING_GOOD NOBLES_DINING_PARTIAL NOBLES_MANDATES_TIME_WARN_2 NOBLES_MANDATES_TIME_WARN_1 NOBLES_MANDATES_TIME_GOOD NOBLES_MANDATES_NA NOBLES_DEMANDS_TIME_WARN_3 NOBLES_DEMANDS_TIME_WARN_2 NOBLES_DEMANDS_TIME_WARN_1 NOBLES_DEMANDS_TIME_GOOD NOBLES_ACCOUNTING_3_INACTIVE NOBLES_ACCOUNTING_2_INACTIVE NOBLES_ACCOUNTING_1_INACTIVE NOBLES_FURN_GOOD NOBLES_FURN_PARTIAL NOBLES_FURN_MISSING NOBLES_FURN_NA NOBLES_MANDATES_TIME_WARN_3 LABOR_KITCHEN_COOK_CANNOT NOBLES_ACCOUNTING_5_ACTIVE NOBLES_ACCOUNTING_4_ACTIVE NOBLES_ACCOUNTING_3_ACTIVE NOBLES_ACCOUNTING_2_ACTIVE NOBLES_ACCOUNTING_1_ACTIVE NOBLES_ACCOUNTING_5_INACTIVE NOBLES_ACCOUNTING_4_INACTIVE STOCKPILE_TAKE_FROM_ANYWHERE STOCKPILE_CONNECTIONS_REMOVE STOCKPILE_SET_CONNECTIONS BUTTON_STOCKPILE_REMOVE BUTTON_STOCKPILE_NEW BUTTON_STOCKPILE_ACTIVE BUTTON_STOCKPILE_INACTIVE STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK STOCKPILE_TOOL_SETTINGS STOCKPILE_REMOVE_EXISTING STOCKPILE_ERASE_ACTIVE STOCKPILE_ERASE_INACTIVE STOCKPILE_REPAINT STOCKPILE_TYPE_ACTIVE STOCKPILE_TYPE_INACTIVE STOCKPILE_TAKE_FROM_LINKS_ONLY CUSTOM_STOCKPILE_ORGANIC_OFF CUSTOM_STOCKPILE_ORGANIC_ON STOCKPILE_OFF STOCKPILE_PARTIAL STOCKPILE_ON STOCKPILE_TOOLS_DECREASE_AMOUNT STOCKPILE_TOOLS_INCREASE_AMOUNT STOCKPILE_TOOLS_ENTER_AMOUNT CUSTOM_STOCKPILE_PREPARED_FOOD_OFF CUSTOM_STOCKPILE_PREPARED_FOOD_ON CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON CUSTOM_STOCKPILE_EMPTY_CAGE_OFF CUSTOM_STOCKPILE_EMPTY_CAGE_ON CUSTOM_STOCKPILE_INORGANIC_OFF CUSTOM_STOCKPILE_INORGANIC_ON CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON CUSTOM_STOCKPILE_USABLE_WEAPON_OFF CUSTOM_STOCKPILE_USABLE_WEAPON_ON CUSTOM_STOCKPILE_USABLE_ARMOR_OFF CUSTOM_STOCKPILE_USABLE_ARMOR_ON BUTTON_INFO_NOBLES BUTTON_INFO_WORK_ORDERS BUTTON_INFO_LABOR BUTTON_INFO_PLACES BUTTON_INFO_TASKS BUTTON_INFO_CREATURES CUSTOM_STOCKPILE_CORPSES_OFF CUSTOM_STOCKPILE_CORPSES_ON BUTTON_INFO_NOBLES_ACTIVE BUTTON_INFO_WORK_ORDERS_ACTIVE BUTTON_INFO_LABOR_ACTIVE BUTTON_INFO_PLACES_ACTIVE BUTTON_INFO_TASKS_ACTIVE BUTTON_INFO_CREATURES_ACTIVE BUTTON_INFO_JUSTICE BUTTON_INFO_OBJECTS WORK_ORDERS_CHECKING WORK_ORDERS_WAITING WORK_ORDERS_ACTIVE WORK_ORDERS_CREATE_NEW BUTTON_WORLD BUTTON_SQUADS BUTTON_INFO_JUSTICE_ACTIVE BUTTON_INFO_OBJECTS_ACTIVE HAULING_DELETE_ROUTE HAULING_RENAME_STOP HAULING_RENAME_ROUTE HAULING_STOP_CONDITIONS HAULING_STOP_LINKS HAULING_STOP_ITEMS HAULING_VEHICLE_TROUBLED HAULING_VEHICLE_MOVING HAULING_STOP_CONDITIONS_NEW HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE HAULING_STOP_LINKS_GIVE_TO_STOCKPILE HAULING_DELETE_STOP HAULING_STOP_CONDITIONS_GUIDE HAULING_STOP_CONDITIONS_PUSH_OFF HAULING_STOP_CONDITIONS_E HAULING_STOP_CONDITIONS_W HAULING_STOP_CONDITIONS_S HAULING_STOP_CONDITIONS_N HAULING_STOP_CONDITIONS_DECREASE HAULING_STOP_CONDITIONS_INCREASE UNIT_SELECTOR_UNASSIGNED UNIT_SELECTOR_ASSIGNED HAULING_STOP_CONDITIONS_DELETE HAULING_STOP_CONDITIONS_ANY_ITEMS HAULING_STOP_CONDITIONS_DESIRED_ITEMS HAULING_STOP_CONDITIONS_AT_LEAST HAULING_STOP_CONDITIONS_AT_MOST HAULING_STOP_CONDITIONS_RIDE SQUADS_MOVE_ORDER SQUADS_KILL_ORDER SQUADS_NOT_SELECTED SQUADS_SELECTED SQUADS_POSITIONS SQUADS_RECENTER BURROW_WORKSHOPS_BURROW_ONLY BURROW_WORKSHOPS_EVERYWHERE SQUADS_LEFT_ACTIVE SQUADS_DISBAND SQUADS_INSPECT SQUADS_CHANGE_ALERT SQUADS_CANCEL_ORDER SQUADS_TRAIN_ORDER SQUADS_DEFEND_BURROW_ORDER SQUADS_PATROL_ORDER SQUADS_EQUIPMENT_HELMET_GOOD SQUADS_EQUIPMENT_PANTS_GOOD SQUADS_EQUIPMENT_ARMOR_GOOD SQUADS_EQUIPMENT_SHIELD_GOOD SQUADS_EQUIPMENT_WEAPON_GOOD SQUADS_RIGHT_INACTIVE SQUADS_LEFT_INACTIVE SQUADS_RIGHT_ACTIVE SQUADS_EQUIPMENT_SHIELD_WARNING SQUADS_EQUIPMENT_WEAPON_WARNING SQUADS_EQUIPMENT_FLASK_GOOD SQUADS_EQUIPMENT_BACKPACK_GOOD SQUADS_EQUIPMENT_AMMO_GOOD SQUADS_EQUIPMENT_QUIVER_GOOD SQUADS_EQUIPMENT_SHOES_GOOD SQUADS_EQUIPMENT_GLOVES_GOOD LABOR_STONE_USE_ALLOWED LABOR_STONE_USE_MAGMA_UNSAFE LABOR_STONE_USE_MAGMA_SAFE LABOR_KITCHEN_BREW_RESTRICTED LABOR_KITCHEN_BREW_ALLOWED LABOR_KITCHEN_BREW_CANNOT LABOR_KITCHEN_COOK_RESTRICTED LABOR_KITCHEN_COOK_ALLOWED LABOR_EDIT_WORK_DETAIL LABOR_WORKER_ASSIGNED_NOBODY LABOR_WORKER_ASSIGNED_EVERYBODY LABOR_WORKER_UNASSIGNED LABOR_WORKER_ASSIGNED WORKER_DO_ANY_AVAILABLE_JOB WORKER_ONLY_DO_ASSIGNED_JOBS LABOR_STONE_USE_RESTRICTED WORK_DETAIL_PLANT_GATHERERS WORK_DETAIL_ENGRAVERS WORK_DETAIL_STONECUTTERS WORK_DETAIL_FISHERMEN WORK_DETAIL_PLANTERS WORK_DETAIL_HUNTERS WORK_DETAIL_WOODCUTTERS WORK_DETAIL_MINERS WORK_DETAIL_CUSTOM_6 WORK_DETAIL_CUSTOM_5 WORK_DETAIL_CUSTOM_4 WORK_DETAIL_CUSTOM_3 WORK_DETAIL_CUSTOM_2 WORK_DETAIL_CUSTOM_1 WORK_DETAIL_ORDERLIES WORK_DETAIL_HAULERS LOCATION_OCCUPATION_PERFORMER LOCATION_OCCUPATION_TAVERN_KEEPER LOCATION_ASSIGN_OCCUPATION LOCATION_RESERVED_ENTER_AMOUNT LOCATION_RESERVED_DECREASE_AMOUNT LOCATION_RESERVED_INCREASE_AMOUNT WORK_DETAIL_CUSTOM_8 WORK_DETAIL_CUSTOM_7 LOCATION_PERMISSION_ON_RESIDENTS LOCATION_PERMISSION_ON_VISITORS LOCATION_POSITION_TEMPLE LOCATION_OCCUPATION_DOCTOR LOCATION_OCCUPATION_SCRIBE LOCATION_OCCUPATION_SCHOLAR LOCATION_OCCUPATION_MONSTER_SLAYER LOCATION_OCCUPATION_MERCENARY BURROW_RECENTER LOCATION_OCCUPATION_REMOVE_WORKER LOCATION_PERMISSION_OFF_MEMBERS LOCATION_PERMISSION_OFF_CITIZENS LOCATION_PERMISSION_OFF_RESIDENTS LOCATION_PERMISSION_OFF_VISITORS LOCATION_PERMISSION_ON_MEMBERS LOCATION_PERMISSION_ON_CITIZENS HAULING_VEHICLE_GOOD HAULING_ADD_VEHICLE HAULING_ADD_STOP BURROW_ADD_UNIT BURROW_DELETE BURROW_REPAINT BURROW_SUSPEND_INACTIVE BURROW_SUSPEND_ACTIVE ADVENTURE_COMPANIONS_ASSUME_CONTROL ADVENTURE_COMPANIONS ADVENTURE_ABILITY ADVENTURE_SHOOT ADVENTURE_WRESTLE ADVENTURE_STRIKE ADVENTURE_PERFORM ADVENTURE_TALK ADVENTURE_GO_DOWN_RAMP_W ADVENTURE_GO_DOWN_RAMP_S ADVENTURE_GO_DOWN_RAMP_N ADVENTURE_GO_DOWN_STAIRS ADVENTURE_GO_UP_STAIRS ADVENTURE_RECENTER ADVENTURE_COMPANIONS_MANUAL_CONTROL ADVENTURE_COMPANIONS_FOLLOW_LEADER ADVENTURE_WEAPONS_SHEATHED ADVENTURE_YIELDED_NO ADVENTURE_YIELDED_YES ADVENTURE_GO_DOWN_RAMP_SE ADVENTURE_GO_DOWN_RAMP_SW ADVENTURE_GO_DOWN_RAMP_NE ADVENTURE_GO_DOWN_RAMP_NW ADVENTURE_GO_DOWN_RAMP_E ADVENTURE_TRAVEL_GO_DOWN ADVENTURE_TRAVEL_GO_UP ADVENTURE_PRONE ADVENTURE_STANDING ADVENTURE_YOU_ARE_RIDING ADVENTURE_YOU_ARE_PROJECTILE ADVENTURE_WEAPONS_NONE ADVENTURE_WEAPONS_DRAWN ADVENTURE_TRAVEL_TRACKS_ON ADVENTURE_TRAVEL_CLOUDS_OFF ADVENTURE_TRAVEL_CLOUDS_ON ADVENTURE_TRAVEL_SLEEP ADVENTURE_TRAVEL_MAP ADVENTURE_TRAVEL_SNEAK_OFF ADVENTURE_TRAVEL_SNEAK_ON ADVENTURE_TRAVEL_STOP_TRAVELING ADVENTURE_TRAVEL ADVENTURE_COMBAT_OPTIONS ADVENTURE_MOVEMENT_OPTIONS ADVENTURE_INVENTORY ADVENTURE_LOG ADVENTURE_STATUS ADVENTURE_TRAVEL_LOG ADVENTURE_TRAVEL_TRACKS_OFF ADVENTURE_INVENTORY_REMOVE_ACTIVE ADVENTURE_INVENTORY_REMOVE_INACTIVE ADVENTURE_INVENTORY_WEAR_ACTIVE ADVENTURE_INVENTORY_WEAR_INACTIVE ADVENTURE_INVENTORY_DROP_ACTIVE ADVENTURE_INVENTORY_DROP_INACTIVE ADVENTURE_BUILD ADVENTURE_SLEEP COMBAT_ICON_GRAB COMBAT_ICON_WRESTLE ADVENTURE_INVENTORY_INTERACT_ACTIVE ADVENTURE_INVENTORY_INTERACT_INACTIVE ADVENTURE_INVENTORY_EAT_DRINK_ACTIVE ADVENTURE_INVENTORY_EAT_DRINK_INACTIVE ADVENTURE_INVENTORY_PUT_INTO_ACTIVE ADVENTURE_INVENTORY_PUT_INTO_INACTIVE SQUADS_EQUIPMENT_BACKPACK_WARNING SQUADS_EQUIPMENT_AMMO_WARNING SQUADS_EQUIPMENT_QUIVER_WARNING SQUADS_EQUIPMENT_SHOES_WARNING SQUADS_EQUIPMENT_GLOVES_WARNING SQUADS_EQUIPMENT_HELMET_WARNING SQUADS_EQUIPMENT_PANTS_WARNING SQUADS_EQUIPMENT_ARMOR_WARNING SQUADS_EQUIPMENT_SHOES_MISSING SQUADS_EQUIPMENT_GLOVES_MISSING SQUADS_EQUIPMENT_HELMET_MISSING SQUADS_EQUIPMENT_PANTS_MISSING SQUADS_EQUIPMENT_ARMOR_MISSING SQUADS_EQUIPMENT_SHIELD_MISSING SQUADS_EQUIPMENT_WEAPON_MISSING SQUADS_EQUIPMENT_FLASK_WARNING BUTTON_PAINT_RECTANGLE_INACTIVE BUTTON_PAINT_RECTANGLE_ACTIVE BUTTON_FREE_PAINT_INACTIVE BUTTON_FREE_PAINT_ACTIVE SQUADS_EQUIPMENT_FLASK_MISSING SQUADS_EQUIPMENT_BACKPACK_MISSING SQUADS_EQUIPMENT_AMMO_MISSING SQUADS_EQUIPMENT_QUIVER_MISSING BUILDING_SHEET_FARM_INACTIVE_OPTION BUILDING_SHEET_FARM_ACTIVE_OPTION BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE BUTTON_FREE_PAINT_BORDER_INACTIVE BUTTON_FREE_PAINT_BORDER_ACTIVE BUTTON_CLICK_INACTIVE BUTTON_CLICK_ACTIVE RECENTER_REMOVE_OR_CLEAR RECENTER_SET_LOCATION RECENTER_RECENTER RECENTER_DEEPEST RECENTER_SURFACE RECENTER_HOTKEYS BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON ARENA_CONDITION_UNASSIGNED ARENA_CONDITION_ASSIGNED ARENA_DECREASE_EQUIPMENT ARENA_INCREASE_EQUIPMENT ARENA_DECREASE_SKILL ARENA_INCREASE_SKILL ARENA_DECREASE_TEAM ARENA_INCREASE_TEAM ARENA_FLUIDS_SNOW_SELECTED ARENA_FLUIDS_SNOW_UNSELECTED ARENA_FLUIDS_REMOVE_SELECTED ARENA_FLUIDS_REMOVE_UNSELECTED ARENA_FLUIDS_MAGMA_SELECTED ARENA_FLUIDS_MAGMA_UNSELECTED ARENA_FLUIDS_WATER_SELECTED ARENA_FLUIDS_WATER_UNSELECTED ADVENTURE_JUMP ADVENTURE_CLIMB ADVENTURE_CRAFT ADVENTURE_SEARCH ADVENTURE_INTERACT ARENA_ENTER_AMOUNT ARENA_FLUIDS_MUD_SELECTED ARENA_FLUIDS_MUD_UNSELECTED CONTRACT_LIST ADVENTURE_INTERACTION_ICON_ROOT_AROUND ADVENTURE_INTERACTION_ICON_UNRETRACT_FROM_BP ADVENTURE_INTERACTION_ICON_RETRACT_INTO_BP ADVENTURE_COMBAT_PREF_CHARGE_DEF_ACCORDING_OFF ADVENTURE_COMBAT_PREF_CHARGE_DEF_STAND_OFF ADVENTURE_COMBAT_PREF_CHARGE_DEF_MOVE_OFF ADVENTURE_COMBAT_PREF_DODGE_STAND_OFF BUTTON_ZONE_INACTIVE BUTTON_BUILDING_ACTIVE BUTTON_BUILDING_INACTIVE BUTTON_LOWER_MENU BUTTON_DIG EXPAND_LIST_SMALL CONTRACT_LIST_SMALL EXPAND_LIST BUTTON_DIG_STAIRS_ACTIVE BUTTON_DIG_DIG_INACTIVE BUTTON_DIG_DIG_ACTIVE BUTTON_HAULING_ACTIVE BUTTON_HAULING_INACTIVE BUTTON_BURROW_ACTIVE BUTTON_BURROW_INACTIVE BUTTON_ZONE_ACTIVE BUTTON_DIG_MODE_ALL_ACTIVE BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE BUTTON_DIG_CHANNEL_INACTIVE BUTTON_DIG_CHANNEL_ACTIVE BUTTON_DIG_RAMP_INACTIVE BUTTON_DIG_RAMP_ACTIVE BUTTON_DIG_STAIRS_INACTIVE BUTTON_PRIORITY_1_ACTIVE BUTTON_DIG_MODE_ONLY_GEM_INACTIVE BUTTON_DIG_MODE_ONLY_GEM_ACTIVE BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE BUTTON_DIG_MODE_AUTO_INACTIVE BUTTON_DIG_MODE_AUTO_ACTIVE BUTTON_DIG_MODE_ALL_INACTIVE BUTTON_PRIORITY_5_ACTIVE BUTTON_PRIORITY_4_INACTIVE BUTTON_PRIORITY_4_ACTIVE BUTTON_PRIORITY_3_INACTIVE BUTTON_PRIORITY_3_ACTIVE BUTTON_PRIORITY_2_INACTIVE BUTTON_PRIORITY_2_ACTIVE BUTTON_PRIORITY_1_INACTIVE BUTTON_DES_TO_BLUEPRINT_ACTIVE BUTTON_DES_BLUEPRINT_INACTIVE BUTTON_DES_BLUEPRINT_ACTIVE BUTTON_PRIORITY_7_INACTIVE BUTTON_PRIORITY_7_ACTIVE BUTTON_PRIORITY_6_INACTIVE BUTTON_PRIORITY_6_ACTIVE BUTTON_PRIORITY_5_INACTIVE BUTTON_DES_SMOOTH_ACTIVE BUTTON_DES_GATHER_INACTIVE BUTTON_DES_GATHER_ACTIVE BUTTON_DES_CHOP_INACTIVE BUTTON_DES_CHOP_ACTIVE BUTTON_DES_FROM_BLUEPRINT_INACTIVE BUTTON_DES_TO_BLUEPRINT_INACTIVE BUTTON_DES_FROM_BLUEPRINT_ACTIVE COMBAT_ICON_LOOSEN COMBAT_ICON_BREAK COMBAT_ICON_GOUGE COMBAT_ICON_PINCH COMBAT_ICON_THROW COMBAT_ICON_TAKEDOWN COMBAT_ICON_CHOKE COMBAT_ICON_JOINT_LOCK COMBAT_ICON_BP_LOWERBODY COMBAT_ICON_BP_UPPERBODY COMBAT_ICON_BP_HEAD COMBAT_ICON_BP_STANCE COMBAT_ICON_BP_GRASP COMBAT_ICON_LATCHED_ON COMBAT_ICON_STRANGLE COMBAT_ICON_SHAKE COMBAT_ICON_BP_JOINT COMBAT_ICON_BP_THROAT COMBAT_ICON_BP_GUTS COMBAT_ICON_BP_BREATHE COMBAT_ICON_BP_CIRCULATION COMBAT_ICON_BP_LIMB_STANCE COMBAT_ICON_BP_LIMB_GRASP COMBAT_ICON_BP_SIGHT COMBAT_ICON_QUICK COMBAT_ICON_BP_FLIER COMBAT_ICON_BP_NERVOUS COMBAT_ICON_BP_THOUGHT COMBAT_ICON_BP_HEAR COMBAT_ICON_BP_SMELL COMBAT_ICON_BP_DIGIT COMBAT_ICON_BP_INTERNAL COMBAT_ICON_VERB_SLAP COMBAT_ICON_VERB_SLASH COMBAT_ICON_VERB_STAB COMBAT_ICON_MULTI COMBAT_ICON_CHARGE COMBAT_ICON_PRECISE COMBAT_ICON_WILD COMBAT_ICON_HEAVY COMBAT_ICON_VERB_STING COMBAT_ICON_VERB_BITE COMBAT_ICON_VERB_KICK COMBAT_ICON_VERB_PUNCH COMBAT_ICON_VERB_POMMEL_STRIKE COMBAT_ICON_VERB_LASH COMBAT_ICON_VERB_BASH COMBAT_ICON_VERB_HACK ADVENTURE_COMBAT_PREF_DODGE_STAND_ON ADVENTURE_COMBAT_PREF_DODGE_MOVE_ON ADVENTURE_COMBAT_PREF_ACCORDING_ON ADVENTURE_COMBAT_PREF_WRESTLE_ON ADVENTURE_COMBAT_PREF_CHARGE_ON ADVENTURE_COMBAT_PREF_STRIKE_ON COMBAT_ICON_VERB_PUSH COMBAT_ICON_VERB_PINCER ADVENTURE_COMBAT_PREF_DODGE_MOVE_OFF ADVENTURE_COMBAT_PREF_ACCORDING_OFF ADVENTURE_COMBAT_PREF_WRESTLE_OFF ADVENTURE_COMBAT_PREF_CHARGE_OFF ADVENTURE_COMBAT_PREF_STRIKE_OFF ADVENTURE_COMBAT_PREF_CHARGE_DEF_ACCORDING_ON ADVENTURE_COMBAT_PREF_CHARGE_DEF_STAND_ON ADVENTURE_COMBAT_PREF_CHARGE_DEF_MOVE_ON INVENTORY_ASSIGNED_SQUAD BUILDING_INFO_ANIMAL_TRAP_NONE BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE BUILDING_INFO_ANIMAL_TRAP_GEM BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE BUILDING_INFO_ANIMAL_TRAP_FISH BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE BUILDING_INFO_ANIMAL_TRAP_MEAT UNIT_SHEET_VIEW_REPORTS UNIT_SHEET_CAMERA_ACTIVE UNIT_SHEET_CAMERA_INACTIVE UNIT_SHEET_EXPEL UNIT_SHEET_CUSTOMIZE INVENTORY_ASSIGNED_SYMBOL INVENTORY_ASSIGNED_TOOL INVENTORY_ASSIGNED_CLOTHING PETS_LIVESTOCK_AVAILABLE_AS_PET PETS_LIVESTOCK_UNAVAILABLE_AS_PET PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE PETS_LIVESTOCK_WAR_TRAINING_ACTIVE PETS_LIVESTOCK_WAR_TRAINING_INACTIVE PETS_LIVESTOCK_ASSIGN_TRAINER ADVENTURE_INVENTORY_ITEM_REMOVE ADVENTURE_INVENTORY_ITEM_WEAR ADVENTURE_INVENTORY_ITEM_DROP ADVENTURE_INVENTORY_ITEM_DETAILS PETS_LIVESTOCK_GELD_ACTIVE PETS_LIVESTOCK_GELD_INACTIVE PETS_LIVESTOCK_SLAUGHTER_ACTIVE PETS_LIVESTOCK_SLAUGHTER_INACTIVE ASSIGN_TRADE_NOT_SELECTED ASSIGN_TRADE_SELECTED BUILDING_SHEET_REMOVE BUILDING_SHEET_CLEAR_WORKER BUILDING_SHEET_ASSIGN_WORKER ADVENTURE_INVENTORY_ITEM_INTERACT ADVENTURE_INVENTORY_ITEM_EAT_DRINK ADVENTURE_INVENTORY_ITEM_PUT_INTO GRID_CELL_INACTIVE PETITIONS_LIGHT DIPLOMACY_LIGHT SIEGE_LIGHT BUTTON_FILTER_NAME ASSIGN_TRADE_PROHIBITED ASSIGN_TRADE_BEING_BROUGHT ASSIGN_TRADE_IN_DEPOT LEGENDS_TAB_PAGE_RIGHT LEGENDS_TAB_PAGE_LEFT ADVENTURE_LOG_ITEM_INACTIVE ADVENTURE_LOG_ITEM_ACTIVE ADVENTURE_LOG_PINNED_INACTIVE ADVENTURE_LOG_PINNED_ACTIVE GRID_CELL_BUTTON GRID_CELL_ACTIVE HELP_CORNER HELP_BORDER EMBARK_CONTRACT_Y_INACTIVE EMBARK_CONTRACT_Y_ACTIVE EMBARK_EXPAND_Y_INACTIVE EMBARK_EXPAND_Y_ACTIVE EMBARK_NOT_SELECTED EMBARK_SELECTED BUTTON_DES_SMOOTH_FORTIFY_ACTIVE BUTTON_DES_SMOOTH_TRACK_INACTIVE BUTTON_DES_SMOOTH_TRACK_ACTIVE BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE BUTTON_DES_SMOOTH_SMOOTH_INACTIVE BUTTON_DES_SMOOTH_SMOOTH_ACTIVE BUTTON_DES_SMOOTH_INACTIVE BUTTON_DES_DUMP_INACTIVE BUTTON_DES_DUMP_ACTIVE BUTTON_DES_FORBID_INACTIVE BUTTON_DES_FORBID_ACTIVE BUTTON_DES_CLAIM_INACTIVE BUTTON_DES_CLAIM_ACTIVE BUTTON_DES_ITEM_BUILDING BUTTON_DES_SMOOTH_FORTIFY_INACTIVE BUTTON_DES_HIDE_INACTIVE BUTTON_DES_HIDE_ACTIVE BUTTON_DES_UNMELT_INACTIVE BUTTON_DES_UNMELT_ACTIVE BUTTON_DES_MELT_INACTIVE BUTTON_DES_MELT_ACTIVE BUTTON_DES_UNDUMP_INACTIVE BUTTON_DES_UNDUMP_ACTIVE BUTTON_DES_TRAFFIC_LOW_ACTIVE BUTTON_DES_TRAFFIC_NORMAL_INACTIVE BUTTON_DES_TRAFFIC_NORMAL_ACTIVE BUTTON_DES_TRAFFIC_HIGH_INACTIVE BUTTON_DES_TRAFFIC_HIGH_ACTIVE BUTTON_DES_TRAFFIC BUTTON_DES_UNHIDE_INACTIVE BUTTON_DES_UNHIDE_ACTIVE BUTTON_HELP BUTTON_SETTINGS BUTTON_CLOSE_LEFT BUTTON_OPEN_RIGHT BUTTON_DES_ERASE BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE BUTTON_DES_TRAFFIC_LOW_INACTIVE BUTTON_PLAY_ACTIVE BUTTON_STRESS_6 BUTTON_STRESS_5 BUTTON_STRESS_4 BUTTON_STRESS_3 BUTTON_STRESS_2 BUTTON_STRESS_1 BUTTON_STRESS_0 BUILDING_INFO_ACTIVE BUILDING_INFO_DOOR_PERMITTED BUILDING_INFO_DOOR_PERMITTED_ACTIVE BUILDING_INFO_DOOR_FORBIDDEN BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE BUTTON_PAUSE_INACTIVE BUTTON_PAUSE_ACTIVE BUTTON_PLAY_INACTIVE BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE BUILDING_INFO_INACTIVE ANNOUNCEMENT_NOT_PAUSING_ON_NEW_REPORT ANNOUNCEMENT_OPEN_ALL_ANNOUNCEMENTS BUILDING_ITEM_OTHER BUILDING_ITEM_DEAD BUILDING_ITEM_LOADED BUILDING_ITEM_BAIT BUILDING_ITEM_ANIMAL BUILDING_ITEM_TRADE STOCKS_VIEW_ITEM STOCKS_RECENTER QUALITY_DOWN_INACTIVE QUALITY_UP_INACTIVE QUALITY_DOWN QUALITY_UP ANNOUNCEMENT_OPEN_FROM_MAIN ANNOUNCEMENT_PAUSING_ON_NEW_REPORT STOCKS_HIDE_ACTIVE STOCKS_HIDE STOCKS_MELT_ACTIVE STOCKS_MELT STOCKS_DUMP_ACTIVE STOCKS_DUMP STOCKS_FORBID_ACTIVE STOCKS_FORBID SHORT_HIDE_ACTIVE SHORT_HIDE SHORT_MELT_ACTIVE SHORT_MELT SHORT_DUMP_ACTIVE SHORT_DUMP SHORT_FORBID_ACTIVE SHORT_FORBID SCROLLBAR_OFFCENTER_SCROLLER_HOVER SCROLLBAR_OFFCENTER_SCROLLER SCROLLBAR_SMALL_SCROLLER_HOVER SCROLLBAR_SMALL_SCROLLER SCROLLBAR SLIDER_HOVER SLIDER SLIDER_BACKGROUND BUTTON_CATEGORY_RECTANGLE_SELECTED BUTTON_FILTER BUTTON_PICTURE_BOX_DARK BUTTON_PICTURE_BOX_LIGHT BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED BUTTON_PICTURE_BOX_HIGHLIGHTED BUTTON_PICTURE_BOX_SELECTED BUTTON_PICTURE_BOX ADVENTURE_TACTICAL_MODE_ON ADVENTURE_BURDEN_HEAVY ADVENTURE_BURDEN_LIGHT BUTTON_CATEGORY_RECTANGLE_OFF BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED BUTTON_CATEGORY_RECTANGLE_ON BUTTON_CATEGORY_RECTANGLE_ON_SELECTED BUTTON_CATEGORY_RECTANGLE BORDER_BOTTOM BORDER_TOP BORDER_MIDDLE_INTERSECTION CALENDAR_DAY_FUTURE CALENDAR_DAY_CURRENT CALENDAR_DAY_PAST Invalid ASCII RECTANGLE ADVENTURE_TACTICAL_MODE_OFF ZOOM_IN_ON RAMP_ARROWS_OFF RAMP_ARROWS_ON LIQUID_NUMBERS_OFF LIQUID_NUMBERS_ON HELP_REVEAL HELP_HIDE HELP_CLOSE ADV_ZOOM_IN_ON ADV_RAMP_ARROWS_OFF ADV_RAMP_ARROWS_ON ADV_LIQUID_NUMBERS_OFF ADV_LIQUID_NUMBERS_ON ZOOM_OUT_OFF ZOOM_OUT_ON ZOOM_IN_OFF BUTTON_RECTANGLE_SELECTED BUTTON_RECTANGLE INTERFACE_ADV_ENV ADV_TRACKS_OFF ADV_TRACKS_ON ADV_ZOOM_OUT_OFF ADV_ZOOM_OUT_ON ADV_ZOOM_IN_OFF BUTTON_SUBTRACT_HOVER BUTTON_SUBTRACT BUTTON_ADD_INVALID BUTTON_ADD_PRESSED BUTTON_ADD_HOVER BUTTON_ADD BUTTON_RECTANGLE_DARK BUTTON_RECTANGLE_LIGHT SHORT_TAB_SELECTED SHORT_TAB TAB_SELECTED TAB BUTTON_EXPANDER_OPEN BUTTON_EXPANDER_CLOSED BUTTON_SUBTRACT_INVALID BUTTON_SUBTRACT_PRESSED HORIZONTAL_OPTION_REMOVE HORIZONTAL_OPTION_INACTIVE HORIZONTAL_OPTION_ACTIVE HORIZONTAL_OPTION_LEFT_ORNAMENT SHORT_SUBSUBTAB_SELECTED SHORT_SUBSUBTAB SHORT_SUBTAB_SELECTED SHORT_SUBTAB BUILDING_JOBS_SUSPENDED_ACTIVE BUILDING_JOBS_SUSPENDED BUILDING_JOBS_DO_NOW_ACTIVE BUILDING_JOBS_DO_NOW BUILDING_JOBS_REPEAT_ACTIVE BUILDING_JOBS_REPEAT HORIZONTAL_OPTION_RIGHT_ORNAMENT HORIZONTAL_OPTION_CONFIRM BUILDING_ITEM_INCORPORATED BUILDING_ITEM_TASK BUILDING_SHORT_ITEM_TASK BUILDING_JOBS_QUOTA BUILDING_JOBS_ACTIVE BUILDING_JOBS_REMOVE_WORKER BUILDING_JOBS_REMOVE BUILDING_JOBS_PRIORITY_UP SCROLLBAR_BLANK_SCROLLER SCROLLBAR_BOTTOM_SCROLLER_HOVER SCROLLBAR_BOTTOM_SCROLLER SCROLLBAR_TOP_SCROLLER_HOVER SCROLLBAR_TOP_SCROLLER SCROLLBAR_DOWN_PRESSED SCROLLBAR_DOWN_HOVER SCROLLBAR_UP_PRESSED SKILL_PROGRESS_BAR_LEFT_FULL BUTTON_FILTER_NO_MAG_RIGHT SCROLLBAR_UNDERGROUND SCROLLBAR_GROUND SCROLLBAR_SKY SCROLLBAR_CENTER_SCROLLER_HOVER SCROLLBAR_CENTER_SCROLLER SCROLLBAR_BLANK_SCROLLER_HOVER SKILL_PROGRESS_BAR_RIGHT_EMPTY SKILL_PROGRESS_BAR_MID_EMPTY SKILL_PROGRESS_BAR_LEFT_EMPTY SKILL_PROGRESS_BAR_RIGHT_HALF SKILL_PROGRESS_BAR_MID_HALF SKILL_PROGRESS_BAR_LEFT_HALF SKILL_PROGRESS_BAR_RIGHT_FULL SKILL_PROGRESS_BAR_MID_FULL STATUE_ITEM_GRAPHICS Unknown furnace graphics furnace token: CUSTOM_FURNACE_GRAPHICS Unknown workshop graphics workshop token: CUSTOM_WORKSHOP_GRAPHICS SHAPE_GRAPHICS_SMALL_GEM Unknown gem shape token: SHAPE_GRAPHICS_LARGE_GEM Statue shape adj not recognized: Unknown statue shape token: STATUE_SHAPE_GRAPHICS Unknown statue creature caste token: STATUE_CREATURE_CASTE_GRAPHICS Unknown statue creature token: STATUE_CREATURE_GRAPHICS STATUE_ITEM_GRAPHICS: Unknown item subtype token: ROUGH_GEM_GRAPHICS Unknown boulder graphics material: boulder graphics BOULDER_GRAPHICS CHEESE_GRAPHICS_ALT Unknown cheese graphics material: cheese graphics CHEESE_GRAPHICS Unknown wood graphics material: wood graphics WOOD_GRAPHICS Unknown bar graphics material: bar graphics BARS_GRAPHICS Unknown rough gem graphics material: rough gem graphics Unknown helm graphics helm token: HELM_GRAPHICS Unknown gloves graphics gloves token: GLOVES_GRAPHICS Unknown armor graphics armor token: ARMOR_GRAPHICS Unknown food graphics food token: FOOD_GRAPHICS HOVER_TAB_INSIDE_CORNER_TOP HOVER_TAB_INACTIVE HOVER_RECTANGLE_JOIN_E_SE HOVER_RECTANGLE_JOIN_E_S HOVER_RECTANGLE_JOIN_W_S HOVER_RECTANGLE_JOIN_W_SW BORDER_RIGHT BORDER_LEFT ADVENTURE_TRAVEL_DIR_SW_YES ADVENTURE_TRAVEL_DIR_E_YES ADVENTURE_TRAVEL_DIR_CENTER_YES ADVENTURE_TRAVEL_DIR_W_YES ADVENTURE_TRAVEL_DIR_NE_YES ADVENTURE_TRAVEL_DIR_N_YES ADVENTURE_TRAVEL_DIR_NW_YES HOVER_TAB_INSIDE_CORNER_BOTTOM ADVENTURE_TRAVEL_DIR_E_NO ADVENTURE_TRAVEL_DIR_CENTER_NO ADVENTURE_TRAVEL_DIR_W_NO ADVENTURE_TRAVEL_DIR_NE_NO ADVENTURE_TRAVEL_DIR_N_NO ADVENTURE_TRAVEL_DIR_NW_NO ADVENTURE_TRAVEL_DIR_SE_YES ADVENTURE_TRAVEL_DIR_S_YES BOTTOM_BUTTON_BORDER_W BOTTOM_BUTTON_BORDER_NW ADVENTURE_TRAVEL_DIR_DOWN ADVENTURE_TRAVEL_DIR_UP ADVENTURE_TRAVEL_DIR_UP_DOWN ADVENTURE_TRAVEL_DIR_SE_NO ADVENTURE_TRAVEL_DIR_S_NO ADVENTURE_TRAVEL_DIR_SW_NO EMBARK_EXPAND_X_INACTIVE EMBARK_EXPAND_X_ACTIVE LEGENDS_TAB_CLOSE_ACTIVE LEGENDS_TAB_CLOSE_INACTIVE BOTTOM_BUTTON_BORDER_E BOTTOM_BUTTON_BORDER_NE BOTTOM_BUTTON_BORDER_INTERIOR BOTTOM_BUTTON_BORDER_N INTERIOR_BORDER_N_S INTERIOR_BORDER_W_E INTERIOR_BORDER_S_W_E INTERIOR_BORDER_N_W_E INTERIOR_BORDER_N_S_W_E BUTTON_RECTANGLE_DIVIDER EMBARK_CONTRACT_X_INACTIVE EMBARK_CONTRACT_X_ACTIVE SORT_DESCENDING_INACTIVE SORT_DESCENDING_ACTIVE SORT_ASCENDING_INACTIVE SORT_ASCENDING_ACTIVE INTERFACE_BACKGROUND COMBAT_ICON_WRESTLE_LEFT COMBAT_ICON_WRESTLE_EQUAL COMBAT_ICON_WRESTLE_RIGHT SCROLLBAR_UP_HOVER NOT_PINNED PINNED TYPE_FILTER_TEXT TYPE_FILTER_RIGHT TYPE_FILTER_LEFT SORT_TEXT_INACTIVE SORT_TEXT_ACTIVE WEAPON_GRAPHICS_UPRIGHT_10B WEAPON_GRAPHICS_UPRIGHT_9B WEAPON_GRAPHICS_UPRIGHT_8B WEAPON_GRAPHICS_UPRIGHT_7B WEAPON_GRAPHICS_UPRIGHT_6B WEAPON_GRAPHICS_UPRIGHT_5B WEAPON_GRAPHICS_UPRIGHT_4B WEAPON_GRAPHICS_UPRIGHT_3B TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID TOOL_GRAPHICS_HIVE_BLD_PRODUCTS TOOL_GRAPHICS_HIVE_BLD_IN_USE TOOL_GRAPHICS_HIVE_BLD LIST_ICON ADD_TOOL_GRAPHICS Unknown tool graphics tool token: TOOL_GRAPHICS TOOL_GRAPHICS_CONTAINER_TOP_MEAL TOOL_GRAPHICS_CONTAINER_TOP_PLANT TOOL_GRAPHICS_CONTAINER_METAL_ITEM TOOL_GRAPHICS_CONTAINER_STONE_ITEM TOOL_GRAPHICS_CONTAINER_WOOD_ITEM TOOL_GRAPHICS_CONTAINER_LIQUID TOOL_GRAPHICS_CONTAINER_METAL_LIQUID TOOL_GRAPHICS_CONTAINER_STONE_LIQUID TOOL_GRAPHICS_METAL TOOL_GRAPHICS_STONE TOOL_GRAPHICS_WOOD TOOL_GRAPHICS_CONTAINER_TOP_PLANT_SUBTERRANEAN TOOL_GRAPHICS_CONTAINER_TOP_CHEESE TOOL_GRAPHICS_CONTAINER_TOP_BAG TOOL_GRAPHICS_CONTAINER_TOP_FISH TOOL_GRAPHICS_CONTAINER_TOP_MEAT TOOL_GRAPHICS_RINGS TOOL_GRAPHICS_SPIKES TOOL_GRAPHICS_DAMAGE TOOL_GRAPHICS_GLASS_VARIANT TOOL_GRAPHICS_METAL_VARIANT TOOL_GRAPHICS_STONE_VARIANT TOOL_GRAPHICS_WOOD_VARIANT TOOL_GRAPHICS_GLASS TOOL_GRAPHICS_SHAPE TOOL_GRAPHICS_MUD TOOL_GRAPHICS_WATER TOOL_GRAPHICS_VOMIT TOOL_GRAPHICS_BLOOD TOOL_GRAPHICS_BANDS TOOL_GRAPHICS_ENGRAVING TOOL_GRAPHICS_STUDS STONE_STAIR_UPDOWN GRASS_STAIR_DOWN GRASS_STAIR_UP GRASS_STAIR_UPDOWN CUSTOM_SYMBOL TILE_GRAPHICS TILE_GRAPHICS_RECTANGLE Shape token not recognized: SAND_STAIR_DOWN SAND_STAIR_UP SAND_STAIR_UPDOWN DIRT_STAIR_DOWN DIRT_STAIR_UP DIRT_STAIR_UPDOWN STONE_STAIR_DOWN STONE_STAIR_UP SHIELD_GRAPHICS_WOODEN SHOES_GRAPHICS_METAL Unknown shield graphics shield token: SHIELD_GRAPHICS Unknown shoes graphics shoes token: SHOES_GRAPHICS Unknown pants graphics pants token: PANTS_GRAPHICS TRAPCOMP_GRAPHICS_UPRIGHT_3T TRAPCOMP_GRAPHICS_UPRIGHT_2T TRAPCOMP_GRAPHICS_UPRIGHT_1T TRAPCOMP_GRAPHICS_WEAPON_TRAP Unknown trapcomp graphics trapcomp token: TRAPCOMP_GRAPHICS Unknown toy graphics toy token: TOY_GRAPHICS TRAPCOMP_GRAPHICS_UPRIGHT_1B TRAPCOMP_GRAPHICS_UPRIGHT_10T TRAPCOMP_GRAPHICS_UPRIGHT_9T TRAPCOMP_GRAPHICS_UPRIGHT_8T TRAPCOMP_GRAPHICS_UPRIGHT_7T TRAPCOMP_GRAPHICS_UPRIGHT_6T TRAPCOMP_GRAPHICS_UPRIGHT_5T TRAPCOMP_GRAPHICS_UPRIGHT_4T TRAPCOMP_GRAPHICS_UPRIGHT_9B TRAPCOMP_GRAPHICS_UPRIGHT_8B TRAPCOMP_GRAPHICS_UPRIGHT_7B TRAPCOMP_GRAPHICS_UPRIGHT_6B TRAPCOMP_GRAPHICS_UPRIGHT_5B TRAPCOMP_GRAPHICS_UPRIGHT_4B TRAPCOMP_GRAPHICS_UPRIGHT_3B TRAPCOMP_GRAPHICS_UPRIGHT_2B SIEGEAMMO_GRAPHICS AMMO_GRAPHICS_DIAGONAL_WOOD AMMO_GRAPHICS_DIAGONAL_DEFAULT AMMO_GRAPHICS_STRAIGHT_WOOD AMMO_GRAPHICS_STRAIGHT_DEFAULT Unknown ammo graphics weapon token: AMMO_GRAPHICS TRAPCOMP_GRAPHICS_UPRIGHT_10B WEAPON_GRAPHICS_DEFAULT Unknown weapon graphics weapon token: WEAPON_GRAPHICS SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT Unknown siegeammo graphics weapon token: WEAPON_GRAPHICS_UPRIGHT_4T WEAPON_GRAPHICS_UPRIGHT_3T WEAPON_GRAPHICS_UPRIGHT_2T WEAPON_GRAPHICS_UPRIGHT_1T WEAPON_GRAPHICS_WEAPON_TRAP WEAPON_GRAPHICS_WOOD_GROWN WEAPON_GRAPHICS_WOOD WEAPON_GRAPHICS_MATERIAL WEAPON_GRAPHICS_UPRIGHT_2B WEAPON_GRAPHICS_UPRIGHT_1B WEAPON_GRAPHICS_UPRIGHT_10T WEAPON_GRAPHICS_UPRIGHT_9T WEAPON_GRAPHICS_UPRIGHT_8T WEAPON_GRAPHICS_UPRIGHT_7T WEAPON_GRAPHICS_UPRIGHT_6T WEAPON_GRAPHICS_UPRIGHT_5T PORTRAIT_HERO_SELECTED PORTRAIT_CHOSEN_SELECTED PORTRAIT_ORDINARY PORTRAIT_HERO PORTRAIT_CHOSEN DEFAULT_PORTRAIT_FRAME HERO_PORTRAIT_FRAME CHOSEN_PORTRAIT_FRAME PORTRAIT_FRAME_DEITY_NORMAL PORTRAIT_FRAME_DEITY_BAD PORTRAIT_ADD_INACTIVE PORTRAIT_ADD_ACTIVE PORTRAIT_RIGHT PORTRAIT_LEFT DEFAULT_PORTRAIT_BACKGROUND_SELECTED PORTRAIT_ORDINARY_SELECTED VISION_SHADOW_S_W VISION_SHADOW_N_E VISION_SHADOW_N_W VISION_SHADOW_E VISION_SHADOW_W VISION_SHADOW_S VISION_SHADOW_N PORTRAIT_FRAME_DEITY_GOOD VISION_SHADOW_NE VISION_SHADOW_NW VISION_SHADOW_N_S_W_E VISION_SHADOW_S_W_E VISION_SHADOW_N_W_E VISION_SHADOW_N_S_E VISION_SHADOW_N_S_W VISION_SHADOW_S_E BUILDING_ICON_WORKSHOPS CREATURE_IS_DEAD CREATURE_IS_TRAVELING UNIT_SELECTOR_POND UNIT_SELECTOR_PIT UNIT_SELECTOR_PASTURE VISION_SHADOW_SE VISION_SHADOW_SW BUILDING_ICON_TRADE_DEPOT BUILDING_ICON_MILITARY BUILDING_ICON_TRAPS BUILDING_ICON_CAGES_RESTRAINT BUILDING_ICON_MACHINES_FLUIDS BUILDING_ICON_WALLS_FLOORS BUILDING_ICON_DOORS_HATCHES BUILDING_ICON_FURNITURE BUILDING_ICON_WORKSHOPS_FARMING BUILDING_ICON_WORKSHOPS_CLOTHING BUILDING_ICON_WORKSHOP_JEWELER BUILDING_ICON_WORKSHOP_CRAFTS BUILDING_ICON_WORKSHOPS_FURNACES BUILDING_ICON_WORKSHOP_METALSMITH BUILDING_ICON_WORKSHOP_MASON BUILDING_ICON_WORKSHOP_CARPENTER BUILDING_ICON_FURNACE_KILN BUILDING_ICON_FURNACE_GLASS BUILDING_ICON_FURNACE_SMELTER BUILDING_ICON_FURNACE_WOOD BUILDING_ICON_WORKSHOP_ASHERY BUILDING_ICON_WORKSHOP_SIEGE BUILDING_ICON_WORKSHOP_MECHANIC BUILDING_ICON_WORKSHOP_BOWYER SAND_R_STAIR_UP SAND_R_STAIR_UPDOWN SAND_W_STAIR_DOWN SAND_W_STAIR_UP SAND_W_STAIR_UPDOWN SAND_Y_STAIR_DOWN SAND_Y_STAIR_UP SAND_Y_STAIR_UPDOWN SMOOTH_FLOOR PALETTE_STAIR_DOWN PALETTE_STAIR_UP PALETTE_STAIR_UPDOWN SAND_B_STAIR_DOWN SAND_B_STAIR_UP SAND_B_STAIR_UPDOWN SAND_R_STAIR_DOWN FORTIFICATION_OPEN_NS FORTIFICATION_OPEN_SWE FORTIFICATION_OPEN_NWE FORTIFICATION_OPEN_NSE FORTIFICATION_OPEN_NSW FORTIFICATION_OPEN_NSWE FORTIFICATION WORKSHOP_FLOOR FORTIFICATION_WOOD_OPEN_NSW FORTIFICATION_WOOD_OPEN_NSWE FORTIFICATION_WOOD FORTIFICATION_OPEN_SE FORTIFICATION_OPEN_SW FORTIFICATION_OPEN_NE FORTIFICATION_OPEN_NW FORTIFICATION_OPEN_WE FORTIFICATION_WOOD_OPEN_SW FORTIFICATION_WOOD_OPEN_NE FORTIFICATION_WOOD_OPEN_NW FORTIFICATION_WOOD_OPEN_WE FORTIFICATION_WOOD_OPEN_NS FORTIFICATION_WOOD_OPEN_SWE FORTIFICATION_WOOD_OPEN_NWE FORTIFICATION_WOOD_OPEN_NSE FORTIFICATION_ICE_OPEN_NS FORTIFICATION_ICE_OPEN_SWE FORTIFICATION_ICE_OPEN_NWE FORTIFICATION_ICE_OPEN_NSE FORTIFICATION_ICE_OPEN_NSW FORTIFICATION_ICE_OPEN_NSWE FORTIFICATION_ICE FORTIFICATION_WOOD_OPEN_SE FLOW_WATER_MIST FLOW_DUST FLOW_MIASMA FORTIFICATION_ICE_OPEN_SE FORTIFICATION_ICE_OPEN_SW FORTIFICATION_ICE_OPEN_NE FORTIFICATION_ICE_OPEN_NW FORTIFICATION_ICE_OPEN_WE DEFAULT_PORTRAIT_BACKGROUND FLOW_ITEM FLOW_SMOKE FLOW_FIRE FLOW_DRAGONFIRE FLOW_VAPOR FLOW_BOILING FLOW_LAVA_MIST BUILDING_ICON_WAGON BUILDING_ICON_CATAPULT BUILDING_ICON_BALLISTA BUILDING_ICON_ARMOR_STAND BUILDING_ICON_WEAPON_RACK BUILDING_ICON_ARCHERY_TARGET BUILDING_ICON_WEAPON BUILDING_ICON_TRAP_CAGE PLANNED_CONSTRUCTION_TRACK_N PLANNED_CONSTRUCTION_RAMP PLANNED_CONSTRUCTION_STAIR_UPDOWN PLANNED_CONSTRUCTION_STAIR_DOWN PLANNED_CONSTRUCTION_STAIR_UP PLANNED_CONSTRUCTION_FLOOR PLANNED_CONSTRUCTION_WALL PLANNED_CONSTRUCTION_FORTIFICATION PLANNED_CONSTRUCTION_TRACK_SW PLANNED_CONSTRUCTION_TRACK_SE PLANNED_CONSTRUCTION_TRACK_NW PLANNED_CONSTRUCTION_TRACK_NE PLANNED_CONSTRUCTION_TRACK_NS PLANNED_CONSTRUCTION_TRACK_E PLANNED_CONSTRUCTION_TRACK_W PLANNED_CONSTRUCTION_TRACK_S PLANNED_CONSTRUCTION_TRACK_RS PLANNED_CONSTRUCTION_TRACK_RN PLANNED_CONSTRUCTION_TRACK_NSWE PLANNED_CONSTRUCTION_TRACK_SWE PLANNED_CONSTRUCTION_TRACK_NWE PLANNED_CONSTRUCTION_TRACK_NSW PLANNED_CONSTRUCTION_TRACK_NSE PLANNED_CONSTRUCTION_TRACK_WE PLANNED_CONSTRUCTION_TRACK_RWE PLANNED_CONSTRUCTION_TRACK_RSW PLANNED_CONSTRUCTION_TRACK_RSE PLANNED_CONSTRUCTION_TRACK_RNW PLANNED_CONSTRUCTION_TRACK_RNE PLANNED_CONSTRUCTION_TRACK_RNS PLANNED_CONSTRUCTION_TRACK_RE PLANNED_CONSTRUCTION_TRACK_RW ZONE_INACTIVE_N_E ZONE_INACTIVE_N_W ZONE_INACTIVE_N_S_W_E PLANNED_CONSTRUCTION_TRACK_RNSWE PLANNED_CONSTRUCTION_TRACK_RSWE PLANNED_CONSTRUCTION_TRACK_RNWE PLANNED_CONSTRUCTION_TRACK_RNSW PLANNED_CONSTRUCTION_TRACK_RNSE ZONE_INACTIVE_W_E ZONE_INACTIVE_N_S ZONE_INACTIVE_S ZONE_INACTIVE_W ZONE_INACTIVE_E ZONE_INACTIVE_N ZONE_INACTIVE_S_W ZONE_INACTIVE_S_E ZONE_INACTIVE_SELECTED_N_E ZONE_INACTIVE_SELECTED_N_W ZONE_INACTIVE_SELECTED_N_S_W_E ZONE_INACTIVE ZONE_INACTIVE_N_S_E ZONE_INACTIVE_N_S_W ZONE_INACTIVE_S_W_E ZONE_INACTIVE_N_W_E BUILDING_ICON_WORKSHOP_TANNER BUILDING_ICON_WORKSHOP_BUTCHER BUILDING_ICON_WORKSHOP_STILL BUILDING_ICON_FARM_PLOT BUILDING_ICON_WORKSHOP_DYER BUILDING_ICON_WORKSHOP_CLOTHES BUILDING_ICON_WORKSHOP_LOOM BUILDING_ICON_WORKSHOP_LEATHER BUILDING_ICON_BED BUILDING_ICON_HIVE BUILDING_ICON_NEST_BOX BUILDING_ICON_WORKSHOP_KENNEL BUILDING_ICON_WORKSHOP_QUERN BUILDING_ICON_WORKSHOP_FARMER BUILDING_ICON_WORKSHOP_KITCHEN BUILDING_ICON_WORKSHOP_FISHERY BUILDING_ICON_TRACTION_BENCH BUILDING_ICON_STATUE BUILDING_ICON_SLAB BUILDING_ICON_COFFIN BUILDING_ICON_CABINET BUILDING_ICON_BOX BUILDING_ICON_TABLE BUILDING_ICON_CHAIR BUILDING_ICON_FLOOR BUILDING_ICON_WALL BUILDING_ICON_HATCH BUILDING_ICON_DOOR BUILDING_ICON_INSTRUMENT BUILDING_ICON_OFFERING_PLACE BUILDING_ICON_DISPLAY_FURNITURE BUILDING_ICON_BOOKCASE BUILDING_ICON_GRATE_FLOOR BUILDING_ICON_GRATE_WALL BUILDING_ICON_FORTIFICATION BUILDING_ICON_ROAD_DIRT BUILDING_ICON_ROAD_PAVED BUILDING_ICON_BRIDGE BUILDING_ICON_STAIRS BUILDING_ICON_RAMP BUILDING_ICON_LEVER BUILDING_ICON_TRACK_STOP BUILDING_ICON_TRACK BUILDING_ICON_SUPPORT BUILDING_ICON_WINDOW_GEM BUILDING_ICON_WINDOW_GLASS BUILDING_ICON_BARS_FLOORS BUILDING_ICON_BARS_VERTICAL BUILDING_ICON_AXLE_VERTICAL BUILDING_ICON_AXLE_HORIZONTAL BUILDING_ICON_GEAR_ASSEMBLY BUILDING_ICON_WINDMILL BUILDING_ICON_WATER_WHEEL BUILDING_ICON_SCREW_PUMP BUILDING_ICON_FLOODGATE BUILDING_ICON_WELL BUILDING_ICON_TRAP_WEAPON BUILDING_ICON_TRAP_STONE BUILDING_ICON_PRESSURE_PLATE BUILDING_ICON_ANIMAL_TRAP BUILDING_ICON_CAGE BUILDING_ICON_RESTRAINT BUILDING_ICON_ROLLERS BUILDING_ICON_WORKSHOP_MILLSTONE ZONE_GATHER ZONE_FISHING ZONE_WATER_SOURCE ZONE_TOMB ZONE_DUNGEON ZONE_DORMITORY ZONE_BARRACKS ZONE_ARCHERY_RANGE ZONE_ANIMAL_TRAINING ZONE_HOSPITAL ZONE_MEETING ZONE_CLAY ZONE_SAND ZONE_PIT ZONE_PEN ZONE_DUMP ZONE_TEMPLE_COMPLEX ZONE_TEMPLE ZONE_SHRINE ZONE_GRAND_GUILDHALL ZONE_GUILDHALL ZONE_LIBRARY ZONE_TAVERN ZONE_MULTI GUTS_E_2 GUTS_E_1 GUTS_W_2 GUTS_W_1 GUTS_S_2 GUTS_S_1 GUTS_N_2 GUTS_N_1 GUTS_SE_2 GUTS_SE_1 GUTS_NE_2 GUTS_NE_1 GUTS_SW_2 GUTS_SW_1 GUTS_NW_2 GUTS_NW_1 STOCKPILE_E STOCKPILE_E_UP STOCKPILE_W STOCKPILE_W_UP STOCKPILE_S STOCKPILE_N STOCKPILE_N_UP STOCKPILE_FLOOR STOCKPILE_CORPSES STOCKPILE_COINS STOCKPILE_CLOTH STOCKPILE_BARS STOCKPILE_ARMOR STOCKPILE_ANIMALS STOCKPILE_AMMO STOCKPILE_BLANK STOCKPILE_STONE STOCKPILE_SHEETS STOCKPILE_REFUSE STOCKPILE_LEATHER STOCKPILE_GEMS STOCKPILE_FURNITURE STOCKPILE_FOOD STOCKPILE_FINISHED_GOODS ZONE_INACTIVE_SELECTED_W_E ZONE_INACTIVE_SELECTED_N_S ZONE_INACTIVE_SELECTED_S ZONE_INACTIVE_SELECTED_W ZONE_INACTIVE_SELECTED_E ZONE_INACTIVE_SELECTED_N ZONE_INACTIVE_SELECTED_S_W ZONE_INACTIVE_SELECTED_S_E ZONE_ACTIVE_N_E ZONE_ACTIVE_N_W ZONE_ACTIVE_N_S_W_E ZONE_INACTIVE_SELECTED ZONE_INACTIVE_SELECTED_N_S_E ZONE_INACTIVE_SELECTED_N_S_W ZONE_INACTIVE_SELECTED_S_W_E ZONE_INACTIVE_SELECTED_N_W_E ZONE_ACTIVE_W_E ZONE_ACTIVE_N_S ZONE_ACTIVE_S ZONE_ACTIVE_W ZONE_ACTIVE_E ZONE_ACTIVE_N ZONE_ACTIVE_S_W ZONE_ACTIVE_S_E ZONE_SELECTED_N_E ZONE_SELECTED_N_W ZONE_SELECTED_N_S_W_E ZONE_ACTIVE ZONE_ACTIVE_N_S_E ZONE_ACTIVE_N_S_W ZONE_ACTIVE_S_W_E ZONE_ACTIVE_N_W_E ZONE_SELECTED_W_E ZONE_SELECTED_N_S ZONE_SELECTED_S ZONE_SELECTED_W ZONE_SELECTED_E ZONE_SELECTED_N ZONE_SELECTED_S_W ZONE_SELECTED_S_E ZONE_GENERAL_N_E ZONE_GENERAL_N_W ZONE_GENERAL_N_S_W_E ZONE_SELECTED ZONE_SELECTED_N_S_E ZONE_SELECTED_N_S_W ZONE_SELECTED_S_W_E ZONE_SELECTED_N_W_E ZONE_GENERAL_W_E ZONE_GENERAL_N_S ZONE_GENERAL_S ZONE_GENERAL_W ZONE_GENERAL_E ZONE_GENERAL_N ZONE_GENERAL_S_W ZONE_GENERAL_S_E ZONE_OFFICE ZONE_DINING_HALL ZONE_BEDROOM ZONE_GENERAL ZONE_GENERAL_N_S_E ZONE_GENERAL_N_S_W ZONE_GENERAL_S_W_E ZONE_GENERAL_N_W_E WORKSHOP_LEATHER WORKSHOP_BUTCHER WORKSHOP_SIEGE_OVERLAY WORKSHOP_SIEGE WORKSHOP_MECHANIC WORKSHOP_BOWYER WORKSHOP_MAGMAFORGE WORKSHOP_METALSMITH WORKSHOP_KITCHEN WORKSHOP_KENNEL_OVERLAY WORKSHOP_KENNEL WORKSHOP_LOOM WORKSHOP_STILL WORKSHOP_FISHERY WORKSHOP_CLOTHES WORKSHOP_TANNER FURNACE_KILN FURNACE_GLASS FURNACE_SMELTER FURNACE_WOOD TRADE_DEPOT_OVERLAY TRADE_DEPOT WORKSHOP_DYER WORKSHOP_ASHERY WORKSHOP_CRAFTS_OVERLAY WORKSHOP_MASON_OVERLAY WORKSHOP_FARMER_OVERLAY WORKSHOP_CARPENTER_OVERLAY WORKSHOP_CUSTOM_OVERLAY FURNACE_KILN_LAVA FURNACE_GLASS_LAVA FURNACE_SMELTER_LAVA WORKSHOP_TANNER_OVERLAY WORKSHOP_LEATHER_OVERLAY WORKSHOP_BUTCHER_OVERLAY WORKSHOP_MECHANIC_OVERLAY WORKSHOP_BOWYER_OVERLAY WORKSHOP_MAGMAFORGE_OVERLAY WORKSHOP_METALSMITH_OVERLAY WORKSHOP_JEWELER_OVERLAY FURNACE_WOOD_OVERLAY WORKSHOP_DYER_OVERLAY WORKSHOP_ASHERY_OVERLAY WORKSHOP_KITCHEN_OVERLAY WORKSHOP_LOOM_OVERLAY WORKSHOP_STILL_OVERLAY WORKSHOP_FISHERY_OVERLAY WORKSHOP_CLOTHES_OVERLAY FARMPLOT_PLANTED FARMPLOT FURNACE_KILN_LAVA_OVERLAY FURNACE_GLASS_LAVA_OVERLAY FURNACE_SMELTER_LAVA_OVERLAY FURNACE_KILN_OVERLAY FURNACE_GLASS_OVERLAY FURNACE_SMELTER_OVERLAY CATAPULT_E CATAPULT_W CATAPULT_S CATAPULT_N BALLISTA_E BALLISTA_W BALLISTA_S BALLISTA_N STOCKPILE_ICON_BARS STOCKPILE_ICON_ARMOR STOCKPILE_ICON_ANIMALS STOCKPILE_ICON_AMMO STOCKPILE_ICON_BLANK STOCKPILE_CUSTOM STOCKPILE_WOOD STOCKPILE_WEAPONS STOCKPILE_ICON_LEATHER STOCKPILE_ICON_GEMS STOCKPILE_ICON_FURNITURE STOCKPILE_ICON_FOOD STOCKPILE_ICON_FINISHED_GOODS STOCKPILE_ICON_CORPSES STOCKPILE_ICON_COINS STOCKPILE_ICON_CLOTH STOCKPILE_ICON_SIGNLESS_BLANK STOCKPILE_ICON_ALL STOCKPILE_ICON_CUSTOM STOCKPILE_ICON_WOOD STOCKPILE_ICON_WEAPONS STOCKPILE_ICON_STONE STOCKPILE_ICON_SHEETS STOCKPILE_ICON_REFUSE STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS STOCKPILE_ICON_SIGNLESS_CORPSES STOCKPILE_ICON_SIGNLESS_COINS STOCKPILE_ICON_SIGNLESS_CLOTH STOCKPILE_ICON_SIGNLESS_BARS STOCKPILE_ICON_SIGNLESS_ARMOR STOCKPILE_ICON_SIGNLESS_ANIMALS STOCKPILE_ICON_SIGNLESS_AMMO STOCKPILE_ICON_SIGNLESS_WEAPONS STOCKPILE_ICON_SIGNLESS_STONE STOCKPILE_ICON_SIGNLESS_SHEETS STOCKPILE_ICON_SIGNLESS_REFUSE STOCKPILE_ICON_SIGNLESS_LEATHER STOCKPILE_ICON_SIGNLESS_GEMS STOCKPILE_ICON_SIGNLESS_FURNITURE STOCKPILE_ICON_SIGNLESS_FOOD WAGON_S WAGON_N WAGON_BLD SIDE_INDICATOR UNIT_STATUS STOCKPILE_ICON_SIGNLESS_ALL STOCKPILE_ICON_SIGNLESS_CUSTOM STOCKPILE_ICON_SIGNLESS_WOOD WORKSHOP_QUERN WAGON_GOODS_W WAGON_GOODS_E WAGON_GOODS_S WAGON_GOODS_N WAGON_GOODS_BLD WAGON_E WAGON_W WORKSHOP_JEWELER WORKSHOP_CRAFTS WORKSHOP_MASON WORKSHOP_FARMER WORKSHOP_CARPENTER WORKSHOP_CUSTOM WORKSHOP_MILLSTONE_TURNING WORKSHOP_MILLSTONE AXLE_HORIZONTAL_NS_1 DEBRIS_2 DEBRIS_1 UPRIGHT_WEAPON_RETRACTED_10 UPRIGHT_WEAPON_RETRACTED_9 UPRIGHT_WEAPON_RETRACTED_8 UPRIGHT_WEAPON_RETRACTED_7 UPRIGHT_WEAPON_RETRACTED_6 AXLE_HORIZONTAL_NS_FITTINGS_1 AXLE_VERTICAL_2 AXLE_VERTICAL_1 GEAR_ASSEMBLY_2 GEAR_ASSEMBLY_1 AXLE_HORIZONTAL_WE_2 AXLE_HORIZONTAL_WE_1 AXLE_HORIZONTAL_NS_2 WINDMILL_N_1 AXLE_VERTICAL_FITTINGS_2 AXLE_VERTICAL_FITTINGS_1 GEAR_ASSEMBLY_SOUTH_AXLE_2 GEAR_ASSEMBLY_SOUTH_AXLE_1 AXLE_HORIZONTAL_WE_FITTINGS_2 AXLE_HORIZONTAL_WE_FITTINGS_1 AXLE_HORIZONTAL_NS_FITTINGS_2 WINDMILL_NW_1 WINDMILL_E_2 WINDMILL_E_1 WINDMILL_W_2 WINDMILL_W_1 WINDMILL_S_2 WINDMILL_S_1 WINDMILL_N_2 WATER_WHEEL_NS_1 WINDMILL_SE_2 WINDMILL_SE_1 WINDMILL_SW_2 WINDMILL_SW_1 WINDMILL_NE_2 WINDMILL_NE_1 WINDMILL_NW_2 SCREWPUMP_N_1 SCREWPUMP_W_2 SCREWPUMP_W_1 SCREWPUMP_E_2 SCREWPUMP_E_1 WATER_WHEEL_WE_2 WATER_WHEEL_WE_1 WATER_WHEEL_NS_2 SOIL_WALL_N_3 SOIL_WALL_N_2 SOIL_WALL_N_1 SCREWPUMP_AXLE_2 SCREWPUMP_AXLE_1 SCREWPUMP_S_2 SCREWPUMP_S_1 SCREWPUMP_N_2 SOIL_WALL_E_3 SOIL_WALL_E_2 SOIL_WALL_E_1 SOIL_WALL_S_4 SOIL_WALL_S_3 SOIL_WALL_S_2 SOIL_WALL_S_1 SOIL_WALL_N_4 TRACK_STOP_STONE_NW TRACK_STOP_STONE_NE TRACK_STOP_STONE_SW TRACK_STOP_STONE_SE TRACK_STOP_STONE_WE TRACK_STOP_STONE_NS LEVER_PULLED LEVER_SET TRACK_STOP_STONE_E TRACK_STOP_STONE_N TRACK_STOP_STONE_S TRACK_STOP_STONE_NSWE TRACK_STOP_STONE_NWE TRACK_STOP_STONE_SWE TRACK_STOP_STONE_NSE TRACK_STOP_STONE_NSW TRACK_STOP_WOOD_NSW TRACK_STOP_WOOD_NW TRACK_STOP_WOOD_NE TRACK_STOP_WOOD_SW TRACK_STOP_WOOD_SE TRACK_STOP_WOOD_WE TRACK_STOP_WOOD_NS TRACK_STOP_STONE_W TRACK_STOP_WOOD_W TRACK_STOP_WOOD_E TRACK_STOP_WOOD_N TRACK_STOP_WOOD_S TRACK_STOP_WOOD_NSWE TRACK_STOP_WOOD_NWE TRACK_STOP_WOOD_SWE TRACK_STOP_WOOD_NSE TRAP_WEAPON_UNLOADED TRAP_WEAPON TRAP_STONE_UNLOADED TRAP_STONE_TOP TRAP_STONE TRAP_CAGE_UNLOADED TRAP_CAGE_TOP TRAP_CAGE TRAP_WEAPON_GENERIC_DAGGER TRAP_WEAPON_GENERIC_HAMMER TRAP_WEAPON_GENERIC_MACE TRAP_WEAPON_GENERIC_AXE TRAP_WEAPON_GENERIC_SWORD TRAP_WEAPON_GENERIC_WHIP TRAP_WEAPON_GENERIC_SPEAR TRAP_WEAPON_GENERIC_PIKE TRAP_PLATE_READY_WATER TRAP_PLATE_PRESSED_MINECART TRAP_PLATE_READY_MINECART TRAP_PLATE_PRESSED TRAP_PLATE_READY TRAP_WEAPON_GENERIC_BLOWGUN TRAP_WEAPON_GENERIC_BOW TRAP_WEAPON_GENERIC_CROSSBOW UPRIGHT_WEAPON_RETRACTED_5 UPRIGHT_WEAPON_RETRACTED_4 UPRIGHT_WEAPON_RETRACTED_3 UPRIGHT_WEAPON_RETRACTED_2 UPRIGHT_WEAPON_RETRACTED_1 TRAP_PLATE_PRESSED_MAGMA TRAP_PLATE_READY_MAGMA TRAP_PLATE_PRESSED_WATER WORN2_STONE_WALL_N_3 WORN2_STONE_WALL_N_2 WORN2_STONE_WALL_N_1 WORN1_STONE_WALL_N_S_4 WORN1_STONE_WALL_N_S_3 WORN1_STONE_WALL_N_S_2 WORN1_STONE_WALL_N_S_1 WORN1_STONE_WALL_W_E_4 WORN2_STONE_WALL_E_3 WORN2_STONE_WALL_E_2 WORN2_STONE_WALL_E_1 WORN2_STONE_WALL_S_4 WORN2_STONE_WALL_S_3 WORN2_STONE_WALL_S_2 WORN2_STONE_WALL_S_1 WORN2_STONE_WALL_N_4 WORN2_STONE_WALL_NE WORN2_STONE_WALL_NW WORN2_STONE_WALL_SE WORN2_STONE_WALL_W_4 WORN2_STONE_WALL_W_3 WORN2_STONE_WALL_W_2 WORN2_STONE_WALL_W_1 WORN2_STONE_WALL_E_4 WORN2_STONE_WALL_S_W_E WORN2_STONE_WALL_N_W_E WORN2_STONE_WALL_N_S_E WORN2_STONE_WALL_N_E WORN2_STONE_WALL_S_E WORN2_STONE_WALL_N_W WORN2_STONE_WALL_S_W WORN2_STONE_WALL_SW WORN2_STONE_WALL_W_E_3 WORN2_STONE_WALL_W_E_2 WORN2_STONE_WALL_W_E_1 WORN2_STONE_WALL_N_S_W_E_4 WORN2_STONE_WALL_N_S_W_E_3 WORN2_STONE_WALL_N_S_W_E_2 WORN2_STONE_WALL_N_S_W_E_1 WORN2_STONE_WALL_N_S_W WORN3_STONE_WALL_N_3 WORN3_STONE_WALL_N_2 WORN3_STONE_WALL_N_1 WORN2_STONE_WALL_N_S_4 WORN2_STONE_WALL_N_S_3 WORN2_STONE_WALL_N_S_2 WORN2_STONE_WALL_N_S_1 WORN2_STONE_WALL_W_E_4 WORN3_STONE_WALL_E_3 WORN3_STONE_WALL_E_2 WORN3_STONE_WALL_E_1 WORN3_STONE_WALL_S_4 WORN3_STONE_WALL_S_3 WORN3_STONE_WALL_S_2 WORN3_STONE_WALL_S_1 WORN3_STONE_WALL_N_4 WORN3_STONE_WALL_NE WORN3_STONE_WALL_NW WORN3_STONE_WALL_SE WORN3_STONE_WALL_W_4 WORN3_STONE_WALL_W_3 WORN3_STONE_WALL_W_2 WORN3_STONE_WALL_W_1 WORN3_STONE_WALL_E_4 SOIL_WALL_NE SOIL_WALL_NW SOIL_WALL_SE SOIL_WALL_W_4 SOIL_WALL_W_3 SOIL_WALL_W_2 SOIL_WALL_W_1 SOIL_WALL_E_4 SOIL_WALL_S_W_E SOIL_WALL_N_W_E SOIL_WALL_N_S_E SOIL_WALL_N_E SOIL_WALL_S_E SOIL_WALL_N_W SOIL_WALL_S_W SOIL_WALL_SW SOIL_WALL_W_E_3 SOIL_WALL_W_E_2 SOIL_WALL_W_E_1 SOIL_WALL_N_S_W_E_4 SOIL_WALL_N_S_W_E_3 SOIL_WALL_N_S_W_E_2 SOIL_WALL_N_S_W_E_1 SOIL_WALL_N_S_W WORN1_STONE_WALL_N_3 WORN1_STONE_WALL_N_2 WORN1_STONE_WALL_N_1 SOIL_WALL_N_S_4 SOIL_WALL_N_S_3 SOIL_WALL_N_S_2 SOIL_WALL_N_S_1 SOIL_WALL_W_E_4 WORN1_STONE_WALL_E_3 WORN1_STONE_WALL_E_2 WORN1_STONE_WALL_E_1 WORN1_STONE_WALL_S_4 WORN1_STONE_WALL_S_3 WORN1_STONE_WALL_S_2 WORN1_STONE_WALL_S_1 WORN1_STONE_WALL_N_4 WORN1_STONE_WALL_NE WORN1_STONE_WALL_NW WORN1_STONE_WALL_SE WORN1_STONE_WALL_W_4 WORN1_STONE_WALL_W_3 WORN1_STONE_WALL_W_2 WORN1_STONE_WALL_W_1 WORN1_STONE_WALL_E_4 WORN1_STONE_WALL_S_W_E WORN1_STONE_WALL_N_W_E WORN1_STONE_WALL_N_S_E WORN1_STONE_WALL_N_E WORN1_STONE_WALL_S_E WORN1_STONE_WALL_N_W WORN1_STONE_WALL_S_W WORN1_STONE_WALL_SW WORN1_STONE_WALL_W_E_3 WORN1_STONE_WALL_W_E_2 WORN1_STONE_WALL_W_E_1 WORN1_STONE_WALL_N_S_W_E_4 WORN1_STONE_WALL_N_S_W_E_3 WORN1_STONE_WALL_N_S_W_E_2 WORN1_STONE_WALL_N_S_W_E_1 WORN1_STONE_WALL_N_S_W MOSS_WALL_N_S_E MOSS_WALL_N_E MOSS_WALL_S_E MOSS_WALL_N_W MOSS_WALL_S_W MOSS_WALL_SW MOSS_WALL_NE MOSS_WALL_NW ROOT_WALL_S ROOT_WALL_N MOSS_WALL_N_S MOSS_WALL_W_E MOSS_WALL_N_S_W_E MOSS_WALL_N_S_W MOSS_WALL_S_W_E MOSS_WALL_N_W_E ROOT_WALL_N_W ROOT_WALL_S_W ROOT_WALL_SW ROOT_WALL_NE ROOT_WALL_NW ROOT_WALL_SE ROOT_WALL_W ROOT_WALL_E ROOT_WALL_W_E ROOT_WALL_N_S_W_E ROOT_WALL_N_S_W ROOT_WALL_S_W_E ROOT_WALL_N_W_E ROOT_WALL_N_S_E ROOT_WALL_N_E ROOT_WALL_S_E SAND_WALL_NE SAND_WALL_NW SAND_WALL_SE SAND_WALL_W SAND_WALL_E SAND_WALL_S SAND_WALL_N ROOT_WALL_N_S SAND_WALL_S_W_E SAND_WALL_N_W_E SAND_WALL_N_S_E SAND_WALL_N_E SAND_WALL_S_E SAND_WALL_N_W SAND_WALL_S_W SAND_WALL_SW SAND_Y_WALL_W SAND_Y_WALL_E SAND_Y_WALL_S SAND_Y_WALL_N SAND_WALL_N_S SAND_WALL_W_E SAND_WALL_N_S_W_E SAND_WALL_N_S_W SAND_Y_WALL_N_E SAND_Y_WALL_S_E SAND_Y_WALL_N_W SAND_Y_WALL_S_W SAND_Y_WALL_SW SAND_Y_WALL_NE SAND_Y_WALL_NW SAND_Y_WALL_SE WORN3_STONE_WALL_S_W_E WORN3_STONE_WALL_N_W_E WORN3_STONE_WALL_N_S_E WORN3_STONE_WALL_N_E WORN3_STONE_WALL_S_E WORN3_STONE_WALL_N_W WORN3_STONE_WALL_S_W WORN3_STONE_WALL_SW WORN3_STONE_WALL_W_E_3 WORN3_STONE_WALL_W_E_2 WORN3_STONE_WALL_W_E_1 WORN3_STONE_WALL_N_S_W_E_4 WORN3_STONE_WALL_N_S_W_E_3 WORN3_STONE_WALL_N_S_W_E_2 WORN3_STONE_WALL_N_S_W_E_1 WORN3_STONE_WALL_N_S_W SMOOTHED_STONE_WALL_E SMOOTHED_STONE_WALL_S SMOOTHED_STONE_WALL_N WORN3_STONE_WALL_N_S_4 WORN3_STONE_WALL_N_S_3 WORN3_STONE_WALL_N_S_2 WORN3_STONE_WALL_N_S_1 WORN3_STONE_WALL_W_E_4 SMOOTHED_STONE_WALL_S_E SMOOTHED_STONE_WALL_N_W SMOOTHED_STONE_WALL_S_W SMOOTHED_STONE_WALL_SW SMOOTHED_STONE_WALL_NE SMOOTHED_STONE_WALL_NW SMOOTHED_STONE_WALL_SE SMOOTHED_STONE_WALL_W SMOOTHED_STONE_WALL_N_S SMOOTHED_STONE_WALL_W_E SMOOTHED_STONE_WALL_N_S_W_E SMOOTHED_STONE_WALL_N_S_W SMOOTHED_STONE_WALL_S_W_E SMOOTHED_STONE_WALL_N_W_E SMOOTHED_STONE_WALL_N_S_E SMOOTHED_STONE_WALL_N_E ENGRAVED_STONE_WALL_SW ENGRAVED_STONE_WALL_NE ENGRAVED_STONE_WALL_NW ENGRAVED_STONE_WALL_SE ENGRAVED_STONE_WALL_W ENGRAVED_STONE_WALL_E ENGRAVED_STONE_WALL_S ENGRAVED_STONE_WALL_N ENGRAVED_STONE_WALL_N_S_W ENGRAVED_STONE_WALL_S_W_E ENGRAVED_STONE_WALL_N_W_E ENGRAVED_STONE_WALL_N_S_E ENGRAVED_STONE_WALL_N_E ENGRAVED_STONE_WALL_S_E ENGRAVED_STONE_WALL_N_W ENGRAVED_STONE_WALL_S_W MOSS_WALL_SE MOSS_WALL_W MOSS_WALL_E MOSS_WALL_S MOSS_WALL_N ENGRAVED_STONE_WALL_N_S ENGRAVED_STONE_WALL_W_E ENGRAVED_STONE_WALL_N_S_W_E Image not found Tileset not found grayscale_texture ran into mysteriously uncanonicalized texture Asked to clone nonexistent texture! GREET THREAT SLAYER SECRET_DEATH BOOK_ART BOOK_INSTRUCTION GOODBYE_WORSHIP_3 GOODBYE_WORSHIP_2 GOODBYE_WORSHIP_1 GREET_BABY GREET_WORSHIP GREET_REPLY_UNUSUAL_FIRST GREET_REPLY_DIFF_LANGUAGE GREET_REPLY SAME_SITE_AB_SPECIFIC_HF_SEEKER SITE_SPECIFIC_HF_SEEKER AB_SPECIFIC_HF_SEEKER UNKNOWN_HF_SEEKER TASK_RECOMMENDATION POSITIVE TEMPLE_BECOME_MEMBER TEMPLE_ALREADY_MEMBER NO_FAMILY JUSTIFICATION_ANTITHETICAL JUSTIFICATION_REMINDER JUSTIFICATION_EXPERIENCE JUSTIFICATION_PROXIMITY JUSTIFICATION_REPRESENTATION ARCH_INFO_JUSTIFICATION SAME_SITE_SPECIFIC_HF_SEEKER WANDERING_PROFESSION CHILD_AGE_PROCLAMATION FAMILY_RELATIONSHIP_ADDITIONAL_DEAD FAMILY_RELATIONSHIP_NO_SPEC_DEAD FAMILY_RELATIONSHIP_SPEC_DEAD FAMILY_RELATIONSHIP_ADDITIONAL FAMILY_RELATIONSHIP_NO_SPEC FAMILY_RELATIONSHIP_SPEC PAST_PROFESSION_YEAR PAST_PROFESSION_NO_YEAR SOLDIER_PROFESSION GUARD_WARNING GUARD_PROFESSION SNATCHER_PROFESSION THIEF_PROFESSION HUNTING_PROFESSION THIEF_PROFESSION_YEAR SNATCHER_PROFESSION_YEAR HUNTING_PROFESSION_YEAR WANDERING_PROFESSION_YEAR ANIMAL_SLAYER HIST_FIG_SLAYER CURRENT_PROFESSION_YEAR CURRENT_PROFESSION_NO_YEAR PAST_MERCENARY_PROFESSION MERCENARY_PROFESSION_YEAR MERCENARY_PROFESSION GREET_REPLY_AFTER_HERO PAST_THIEF_PROFESSION PAST_SNATCHER_PROFESSION PAST_HUNTING_PROFESSION PAST_WANDERING_PROFESSION Sand vanished No available colony Need valid, active clay collection zone Need valid, active sand collection zone Need empty cage Need empty bag Need empty trap Need empty bucket No partner Infant inaccessible Patient inaccessible Animal inaccessible Resting injury Too injured Incapable of carrying Clay vanished No patient Nothing to catch Nothing to cage Nothing in cage Area inaccessible Building inaccessible Drop-off inaccessible Item inaccessible Creature occupying site Water source contaminated No water source Water source vanished No food available Already leading creature No infant Patient not resting Ammunition inaccessible Wrong ammunition No weapon in linked stockpile Need office Well dry Bucket full of extraneous material No bucket at well No building Inappropriate building No creature Animal not restrained Building site submerged Item blocking site No item No ammunition Experiencing emotional shock Mortally afraid Water is frozen Nothing in building Wrong justice state No party No designated area No floor space Oblivious Too depressed Too insane In existential crisis Despairing Anguished In agony Too sad cancels Moved Area became inappropriate Inappropriate dig square combat Interrupted by Getting married Cannot reach site Unscheduled armorer weaponsmith furnace operator metalsmith animal dissector trapper animal trainer animal caretaker bookbinder papermaker woodcrafter gem setter gem cutter jeweler metalcrafter blacksmith clothier weaver bone carver leatherworker stonecrafter wax worker glazer potter cheesemaker farmer fish cleaner fish dissector fisherman fishery worker strand extractor glassmaker tanner miller thresher cook spinner shearer gelder milker potash maker soap maker brewer herbalist planter beekeeper presser dyer trader pump operator siege operator siege engineer mechanic engineer wood burner lye maker crossbowman Spearmaster spearman Hammer Lord hammerman drunk merchant suturer Handling dangerous creature Seeking artifact Path blocked Could not find path Throwing tantrum Went insane Taken by mood Catatonic Getting water Getting food Job item lost or destroyed Job item misplaced Forbidden area Dangerous terrain Seeking Infant Going to bed Attacking building No trigger No mechanism for trigger No target building No mechanism for target Target too injured Target inaccessible Hunting vermin for food Getting something to drink In Custody Caged Equipment mismatch Removed from guard "Farewell!" Leaving Invalid officer Lost pick Need crutch Need cloth Need thread Need splint No available traction bench Not responsible for trade Lost axe Using well No longer requested Not appointed No appropriate ammunition No weapon for execution Need bag containing powder suitable for cast application Bad script! #3 Bad script! #2 Bad script! #1 carpenter woodworker miner BY OVERWROTE JOB: ) has been completed. suspended a linkage from suspended the construction of ranger mason stone carver stonecutter engraver stoneworker woodcutter bowyer Drunk Merchant Naturalist Historian Philosopher Sage Bard Trader Baby Monk Pilgrim Prophet Peddler Recruit Beast Hunter Scout northern southeastern northeastern southwestern northwestern There is nothing to catch in the There is nothing to catch in One has gone berserk! has gone stark raving mad! is stricken by melancholy! swamps eerie cavern magma sea central southern caught in a lava mist! caught in a cloud of has altered the prices of goods. has mandated the construction of certain goods. has imposed a ban on certain exports. has a new demand. has forgotten a demand. has stopped responding to the world... transformed into a You have You have learned the power " caught in a pool of magma! caught in a pool of lava! caught in a burst of steam! caught in dragonfire! completely free of the web. partially free of the web. consciousness. regains regain over. falls fall into the ocean wave vomits partially overcome the paralysis. numb! feeling sluggish! partially paralyzed! fully overcome the paralysis. completely paralyzed! maceman Swordmaster swordsman Axe Lord axeman Elite Wrestler wrestler Elite Crossbowman lasher Master Blowgunner blowgunner Elite Bowman bowman Pikemaster pikeman Mace Lord historian mathematician philosopher sage beast hunter Master Thief recruit Master Lasher monk pilgrim prophet peddler geographer chemist naturalist astronomer agitated stray fierce prisoner peasant Peasant baby babies -Trained- Trained Corpse Agitated Stray Fierce Prisoner Slave Ranger Woodworker the force the deity Semi-Wild Tame *Trained* +Trained+ Administrator Clerk Engineer Soap Maker Fishery Worker Stonecrafter Metalcrafter Armorer Double Caged Unit unit contained in unit out thick strands of webbing shoots shoot a ball of fire hurls hurl freezing to death being frozen solid freezing being incinerated blistering You are Receive job pay: NULL JOB very strong mighty unbelievably strong You are melting! burning to death burning alive on fire agile very agile extremely agile amazingly agile weak very weak unquestionably weak unfathomably weak tough quite durable incredibly tough basically unbreakable clumsy quite clumsy totally clumsy abysmally clumsy slow to tire very slow to tire indefatigable absolutely inexhaustible flimsy very flimsy remarkably flimsy shockingly fragile quick to heal quite quick to heal incredibly quick to heal possessed of amazing recuperative powers quick to tire very quick to tire extremely quick to tire truly quick to tire rarely sick very rarely sick almost never sick virtually never sick slow to heal very slow to heal really slow to heal shockingly slow to heal The rest of the vomit burns away in the magma. The vomit burns away in the lava. The rest of the vomit burns away in the lava. into the sea foam and bits of it get stuck in the web into the flames into the dragonfire into the lava mist The rest of the vomit splatters into the shallow puddle of water. The vomit falls away into the underworld. The rest of the vomit falls away into the underworld. The vomit falls away into the chasm. The rest of the vomit falls away into the chasm. The vomit disappears into the water. The rest of the vomit disappears into the water. The vomit burns away in the magma. to the ground from over-exertion. collapses and falls collapse and fall out from exhaustion. no longer stunned. retches retch The vomit splatters into the shallow puddle of water. the name have given a resident training! forgotten reverted to a wild state! in to pain. gives give has given birth to surroundings again. is aware of has climbed out of depression. has calmed down. has left the martial trance. is no longer enraged. has grown to become a "I'll live to fight another day!" "You will not stand between me and was spotted sneaking around! An ambush! Drive them out! The wilds are turning on us! Curse these lands! Horrors! Demons in the deep! is unable to break are unable to break Snatcher! Protect the children! ! Drive it away! An ambush! Curse them! An ambush! Curse all friends of nature! An ambush! Skulking vermin! Thief! Protect the hoard from skulking filth! Cavern dwellers! Send them back to the darkness! Intruders! Drive them away! breathes breathe the breath. the fire. the dragonfire. hidden away here. has sprung from ambush! An injured a good spatial sense a great feel for the surrounding space an amazing spatial sense a stunning feel for spatial relationships a little difficulty with words little linguistic ability very little linguistic ability difficulty with words and language a feel for music a natural ability with music a great musical sense an astonishing knack for music a questionable spatial sense poor spatial senses an atrocious spatial sense no sense for spatial relationships a very good sense of the position of a great kinesthetic sense own body an astounding feel for the position of an iffy sense for music little natural inclination toward music next to no natural musical ability absolutely no feel for music at all a very good sense of empathy a great sense of empathy an absolutely remarkable sense of others' emotions a meager kinesthetic sense a poor kinesthetic sense a very clumsy kinesthetic sense an unbelievably atrocious sense of the position of a good kinesthetic sense a very good feel for social relationships a great feel for social relationships a shockingly profound feel for social relationships poor empathy a very bad sense of empathy next to no empathy the utter inability to judge others' emotions an ability to read emotions fairly well Attend Parley Conduct Meeting Return Treasure a meager ability with social relationships a poor ability to manage or understand social relationships a lack of understanding of social relationships an absolute inability to understand social relationships a good feel for social relationships (does not exist) (cannot individually drill) (no activity) (improper barracks) (no barracks) (activity cancelled) New Arrival Attend Meeting (no patrol route) (not in squad) (no burrow) (no reachable valid target) (invalid location) (unreachable location) (improper building) (no archery target) a sharp intellect great analytical abilities awesome intellectual powers but susceptible to disease quite susceptible to disease really susceptible to disease stunningly susceptible to disease very good focus a great ability to focus unbreakable focus poor analytical abilities very bad analytical abilities a lousy intellect a stunning lack of analytical ability a good intellect a lot of willpower an iron will an unbreakable will poor focus quite poor focus really poor focus the absolute inability to focus the ability to focus good creativity very good creativity great creativity a boundless creative imagination little willpower a large deficit of willpower next to no willpower absolutely no willpower good intuition very good intuition great intuition uncanny intuition meager creativity poor creativity lousy creativity next to no creative talent a sum of patience a great deal of patience a deep well of patience absolutely boundless patience bad intuition very bad intuition lousy intuition horrible intuition a good memory a great memory an amazing memory an astonishing memory a shortage of patience little patience very little patience no patience at all a way with words a natural inclination toward language a great affinity for language an astonishing ability with languages and words an iffy memory a poor memory a really bad memory little memory to speak of can be heard howling throughout the fortress! is throwing objects around the fortress! toppled by is to blame! has been misplaced. No doubt is following has risen and is haunting the fortress! is throwing a tantrum, possessed by An energetic poltergeist. A secretive poltergeist. A howling spirit. The ceaseless noise is making sleep difficult. A moaning spirit returned from the dead. It will generally trouble one unfortunate at a time. An angry ghost. A violent ghost. A sadistic ghost. A murderous ghost. died in a cage. have effects, expected at least Syndrome has only This spirit has not been properly memorialized or buried. A forlorn haunt, seeking out known locations or drifting around the place of death. A restless haunt, generally troubling past acquaintances and relatives. A troublesome poltergeist. burned up in magma. drowned. died of thirst. starved to death. died in the dark. been scared to death died of old age. fallen into a deep chasm. been encased in cooling magma. been encased in cooling lava. died in the heat. solidified. condensed. melted. boiled. burned up in dragon fire. been killed by falling rocks. been crushed under the collapsing ceiling. been crushed by a drawbridge. burned up in a magma mist. been scalded to death. burned to death. frozen to death. been encased in ice. been hacked to pieces. been scuttled. been slaughtered. been struck down. suffocated. succumbed to infection. bled to death. been shot and killed. been fed to beasts. been burned alive. been executed by drowning. been executed by being left out in the air. been buried alive. been crucified. been beheaded. been executed. (location no longer in zone) (cannot leave site) (no item) (no library) (no temple) (invalid order) (not following order) (no reachable point on route) Hauled Hidden In Mouth Null Precise Civ Equipment Link: A diplomat could not complete a meeting and has left unhappy. (Chained) (Caged) (cannot follow order) On head Left shoulder Right shoulder Sewn into Stuck in Strapped to Wrapped around Multigrasp Your miners have defaced a Unit has misaligned bp modifiers. Adjusting. Unit has misaligned body modifiers. Adjusting. caste(s) Creature caste outside of creature caste bounds: drops releases pulls out and a cloud of path fail: 's mandates have ended. 's mandate has ended. skids along the ground takes the full force of the impact Acceptable Fish Liquid Flood Overflow Acceptable Liquid Flood Overflow a glob of You have disturbed the sleep of the dead! has grown attached to a upon a has bestowed the name batters stuns paralyzes causes a spell of dizziness in inflicts excruciating pain upon convulse and retch raises a high fever in sucks the wind out of collapsed. vanished. been killed by a flying object. been killed by a vehicle. been killed by a trap. been murdered by been drained of blood by been drained of blood been found dead, dehydrated. been found, starved to death. been found dead, contorted in fear! been found dead. leapt from a great height. been put to rest. been impaled on spikes. died after colliding with an obstacle. been found dead, badly crushed. been found dead, frozen. been found solidified. been found condensed. been found melted. been found boiled. been found dead, badly burned. been found dead, drowned. <pro_obj> <pro_sub> is missing from its proper place! has been moved from its proper place! was seen being stolen! was seen being passed to a thief! been found dead, completely drained of blood! been found scuttled. possessions. reorganizes You reorganize your possessions. They look sick suddenly. It makes them look even more sick. eats the drinks the <pro_pos> save/current/unit- unit- Expected unit file missing or corrupted: Outdated unit file ignored: smooth Hotkeys Slice You can recenter on the locations of the announcements. You may also toggle pausing when there is a new announcement. Toggle auto-pause on new report. Opposed to life Undead Diplomat / Invader Visitor Guest / Underworld Friendly Sort units by job. Sort units by profession name. Sort units by stress level. Stress Close Sort units by skills. Wild Animal Missing Well-trained Chained Prisoner Expertly trained Skillfully trained Masterfully trained Exceptionally trained Specialization button Happiness indicator Agitated Chained Creature Agitated Caged Creature Caged Guest Agitated Wilderness Creature Uninvited Guest Chained Guest Caged Prisoner Current Resident Recenter button Occupations/Work Details Tame (Small) Unit sheet button Wild Animal (Small) Filter the unit list by name or job. NULL UNIT! WHY? Cat Sort units by name. Prof Sort units by profession category. shape color color_pattern tissue_template material_template creature_variation body_detail_plan Duplicate Object: creaturebody inorganic entity creaturebodygloss translation Null unit chunk on export Creature Seed: has drifted nearby! A cloud of It is snowing It is raining Spring has arrived! The wet season has arrived! text_set interaction failed vermin colony deletion sound Seed: Generating world using parameter set Name Seed: History Seed: masterfully! improved This work of art is a This artwork appears on and was crafted in This artwork appears on a on the front of This artwork appears It is now summer. Spring has arrived on the calendar. The dry season has come. Summer has arrived on the calendar. Autumn has arrived on the calendar. Autumn has come. Winter has arrived on the calendar. Winter is upon you. : NULL job on building load : NULL subord on building load : NULL master on building load Something has collapsed on the surface! Site Map: Extra Item Occupancy After a polite discussion with local rivals, A section of the cavern has collapsed! Missing Color Definition Missing Translation Definition Missing Color Pattern Definition Missing Shape Definition Missing Interaction Definition: Missing Reaction Definition Missing Sound Definition: Missing Music Definition: in the depths very near inaccessible from here aboveground A snow storm has come. The weather has cleared. Load Game: Invalid Job ID Number, It has started raining. has claimed the position of After a polite discussion with a local rival, , looks to your thriving economy for its future prosperity and has been incorporated into your holdings. succession traveler placed out of bounds , being the rightful heir, has inherited the position of , looks to your thriving economy for its future prosperity. has been elected to the position of has been appointed to the position of Load Game: Invalid Proj ID Number Unloaded Load Game: Invalid Unit Chunk ID Number Load Game: Invalid Schedule ID Number Load Game: Invalid Hist Figure ID Number Load Game: Invalid Art Image Chunk ID Number Load Game: Invalid Hist Event Collection ID Number Load Game: Invalid Hist Event ID Number Load Game: Invalid Item ID Number, Load Game: Invalid Unit ID Number, Load Game: Invalid Nemesis ID Number, Load Game: Invalid Entity ID Number Load Game: Invalid Machine ID Number Load Game: Invalid Building ID Number, Load Game: Invalid Artifact ID Number, Load Game: Invalid Flow Guide ID Number Load Game: Invalid Army ID Number Load Game: Invalid Vehicle ID Number Load Game: Invalid Army Tracking Info ID Number Load Game: Invalid Army Controller ID Number Load Game: Invalid Agreement ID Number Load Game: Invalid Cultural Identity ID Number Load Game: Invalid Musical Form ID Number Load Game: Invalid Poetic Form ID Number Load Game: Invalid Formation ID Number Load Game: Invalid Squad ID Number Load Game: Invalid Interaction Instance ID Number Load Game: Invalid Activity ID Number Load Game: Invalid Identity ID Number Load Game: Invalid Written Content ID Number Load Game: Invalid Crime ID Number Load Game: Invalid Incident ID Number On the coin's back On the front of the coin on the floor Engraved It on the wall fine is a This engraving appears on a floor on the back of somewhere This engraving appears on a wall It is a This artwork is a On the item The item The image during was commissioned by is the symbol of objects/language_*.txt objects/ objects/music_*.txt objects/text_*.txt [LPAGE:ART_IMAGE: rendition of finely-designed well-designed n exceptionally designed superiorly designed The artwork relates to masterfully designed objects/building_*.txt objects/item_*.txt objects/body_*.txt objects/b_detail_plan_*.txt objects/creature_*.txt objects/c_variation_*.txt objects/reaction_*.txt objects/entity_*.txt objects/descriptor_shape_*.txt objects/sound_*.txt objects/descriptor_pattern_*.txt objects/descriptor_color_*.txt objects/inorganic_*.txt objects/material_template_*.txt objects/tissue_template_*.txt objects/plant_*.txt Missing Creature Body Definition: Missing Body Detail Plan: Missing Creature Variation: Missing Creature Body Gloss Definition Missing Entity Definition Missing Creature Definition: Missing Symbol Definition Missing Word Definition Missing Text Set Definition: objects/interaction_*.txt Missing Inorganic Gloss: Missing Material Template: Missing Tissue Template: Missing Plant Gloss: Missing Building Definition: Missing Item Definition: castle courtyard castle tower <owner_hfid> </owner_hfid> </site> </site_properties> <world_constructions> </sites> <site> <sites> <rectangle> </rectangle> </structures> <structures> castle wall <site_properties> <page_written_content_id> </page_written_content_id> <writing_written_content_id> </writing_written_content_id> </abs_tile_x> </item> </abs_tile_y> <abs_tile_x> <artifacts> </world_constructions> <item> <artifact> <name_string> </name_string> <page_number> </page_number> <historical_figures> </artifacts> </race> <historical_figure> </caste> <race> </appeared> <caste> </abs_tile_z> <abs_tile_y> </structure_local_id> <abs_tile_z> </holder_hfid> <structure_local_id> </artifact> <holder_hfid> <deity/> <death_seconds72> <animated/> <force/> </associated_type> <ghost/> <vague_relationship> <associated_type> </birth_year> <appeared> </birth_seconds72> <birth_year> </death_year> <birth_seconds72> </death_seconds72> <death_year> Night creature! Night creatures! You feel uneasy. Ambush! You failed to compose anything. You have composed You have written You have authored Load Game: Invalid Scale ID Number Load Game: Invalid Dance Form ID Number Load Game: Invalid Occupation ID Number Load Game: Invalid Rhythm ID Number Load Game: Invalid Image Set ID Number Load Game: Invalid Belief System ID Number has engraved a masterpiece! Load Game: Invalid Divination Set ID Number You have discovered a downward passage. You have discovered a cave entrance. You have discovered a magma pool. You have discovered a deep pit. ! Praise the miners! You have discovered a volcano. You have found a curious underground structure. You have discovered an unusual volcanic wall studded with gems. save/current/site- You failed to write anything. NULL artifact on site adoption, skipping site- You have discovered an expansive cavern deep underground. You have discovered a river. You have discovered an eerie cavern. The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds. Seemingly bottomless glowing pits mark the surface. You have discovered a great magma sea. Dungeon Floodfill Overflow 4 Dungeon Floodfill Overflow 3 The impertinent vegetation has defaced a Dungeon Flood Fill Overflow 2 A foolish builder defaced a A careless farmer has defaced a ivory/tooth have married. Congratulations! column update out of bounds: You have struck The falling debris has defaced a Evaluate Wagon Edge Access Overflow corrupt feature population Dungeon Floodfill Overflow corrupt feature layer population </regions> </region> <underground_region> <underground_regions> <depth> </depth> </underground_regions> </underground_region> arena unknown material .xml -legends <df_world> <?xml version="1.0" encoding='CP437'?> <region> <regions> florid disjointed humorous forceful self indulgent puerile vicious compassionate <form> <author_roll> <style> </form> cheerful meandering serious mechanical </written_content> </style> <poetic_forms> </written_contents> </description> <poetic_form> </poetic_form> <description> sardonic concise rant witty </df_world> </dance_forms> clear glass gems green glass gems has entered a martial trance! crystal glass gems has slipped into depression... is throwing a tantrum! <musical_forms> </poetic_forms> </musical_form> <musical_form> <dance_forms> </musical_forms> </dance_form> <dance_form> flounders flounder in the lava in the water push in the magma lose hold of the pushes is brawling under the influence! is stumbling around obliviously! eats camp order missing parent -- unit will camp forever : site walker could not find walkable area has guzzled some You feed on : site walker could not return to home zone <religious_persecution_grudge/> <business_rival/> <persecution_grudge/> <grudge/> </vague_relationship> <supernatural_grudge/> </ent_pop_id> <adventurer/> <war_buddy/> <childhood_friend/> <jealous_relationship_grudge/> <jealous_obsession/> <artistic_buddy/> <scholar_buddy/> <atheletic_rival/> <athlete_buddy/> <entities> </entity_populations> </gives_precedence> <honor> <granted_to_everybody/> <gives_precedence> <required_skill> </required_skill> </breed_id> <ent_pop_id> </historical_figure> <breed_id> <entity_populations> </historical_figures> </entity_population> <entity_population> </required_years> <required_kills> </exempt_epid> <required_years> </exempt_former_epid> <exempt_epid> </honor> <exempt_former_epid> <requires_any_melee_skill/> <requires_any_melee_or_ranged_skill/> </required_skill_ip_total> <requires_any_ranged_skill/> </required_battles> <required_skill_ip_total> </required_kills> <required_battles> <written_contents> </historical_eras> </title> <written_content> </author_hfid> <title> </author_roll> <author_hfid> <historical_events> </entities> <historical_event_collections> </historical_events> <historical_eras> </historical_event_collections> </historical_era> <historical_era> You fail to dismount in time. dismounts stands up. You stand up. lies on the ground. You lie on the ground. You are now in control of marriage traveler placed out of bounds mount loses hold of the You cannot mount mounts You fail to mount due to the presence of an existing rider. dismount in time. NULL artifact on wg ruin building, skipping , ruling adventuring traveler placed out of bounds r+b incorrect data check incorrect length check unknown compression method unknown header flags set invalid distance too far back invalid literal/length code invalid distance code too many length or distance symbols invalid code lengths set invalid block type invalid stored block lengths invalid literal/lengths set invalid distances set invalid bit length repeat invalid code -- missing end-of-block invalid window size header crc mismatch incorrect header check incompatible version insufficient memory buffer error need dictionary stream error data error stream end file error MbP? 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.?AVadventure_option_eat_item_contaminantst@@ .?AVitem_woodst@@ .?AVadventure_item_interact_readst@@ .?AVadventure_environment_take_item_from_containerst@@ .?AVitem_globst@@ .?AVadventure_movement_hold_tilest@@ .?AVadventure_movement_item_interactst@@ .?AVadventure_environment_place_on_pack_animalst@@ .?AVadventure_movement_climbst@@ .?AVadventure_environment_pickup_make_campfirest@@ .?AVadventure_environment_pickup_ignite_vegst@@ .?AVadventure_optionst@@ .?AVadventure_item_interact_rollst@@ .?AVitem_eggst@@ .?AVadventure_movement_combat_menu_creaturest@@ .?AVadventure_movement_movest@@ .?AVadventure_movement_building_interact_pick_door_lockst@@ .?AVitem_petst@@ .?AVadventure_option_eat_unit_contaminantst@@ .?AVadventure_environment_unit_suck_bloodst@@ .?AVadventure_item_interact_roll_allst@@ .?AVadventure_movement_building_interact_topple_statuest@@ .?AVadventure_movement_building_interact_raise_well_bucketst@@ .?AVitem_powder_miscst@@ .?AVadventure_movement_claim_petst@@ .?AVinterface_button_building_category_selectorst@@ .?AVviewscreen_dwarfmodest@@ .?AVinterface_button_building_new_jobst@@ .?AVinterface_button_building_custom_category_selectorst@@ .?AVbuild_req_choice_genst@@ .?AVinterface_button_building_material_selectorst@@ .?AVrenderer_2d@@ .?AVenabler_inputst@@ .?AVrenderer@@ .?AVrenderer_2d_base@@ .?AVenablerst@@ .?AV?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ .?AVhistory_event_war_peace_acceptedst@@ .?AVhistory_event_collection_journeyst@@ .?AVitem_barrelst@@ .?AVhistory_event_replaced_buildingst@@ .?AVhistory_event_change_hf_body_statest@@ .?AVhistory_event_poetic_form_createdst@@ .?AVhistory_event_hist_figure_new_petst@@ .?AVhistory_event_entity_fled_sitest@@ .?AVhistory_event_add_entity_site_profile_flagst@@ .?AVitem_instrumentst@@ .?AVhistory_event_hf_preachst@@ .?AVitem_statuest@@ .?AVhistory_event_site_disputest@@ .?AVhistory_event_entity_alliance_formedst@@ .?AVitem_anvilst@@ 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.?AV?$_Func_impl_no_alloc@V<lambda_2>@?BJ@??build_single_item@unit_list@widgets@@QEAAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@_NPEAVwidget@4@@std@@ .?AV?$_Func_impl_no_alloc@V<lambda_8>@?DG@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@_NPEAVwidget@3@@std@@ .?AV?$_Func_impl_no_alloc@V<lambda_12>@?DM@??add_unit_job_str@widgets@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVunit_list@3@V?$shared_ptr@Vcontainer@widgets@@@5@PEAX_N@Z@X$$V@std@@ .?AV?$_Func_impl_no_alloc@V<lambda_3>@?CP@??add_details_tex@widgets@@YAXV?$shared_ptr@Vcontainer@widgets@@@std@@PEAX@Z@X$$V@std@@ .?AVworld_construction_square_bridgest@@ .?AVworld_construction_square_wallst@@ .?AVworld_construction_bridgest@@ .?AVworld_construction_square_roadst@@ .?AVworld_constructionst@@ .?AVworld_construction_wallst@@ .?AVworld_construction_tunnelst@@ .?AVworld_construction_square_tunnelst@@ .?AVworld_construction_squarest@@ .?AVworld_construction_roadst@@ ___ www +ttttttttt +tttttttttt t>>tt>>tt ttttttttLL +tttttLLLL LLLLLLLLLLL LLLLLLLLLLL LLLLLLLLL |
ExpandHere are all uppercased expressions which were not present in the previous string dump. (this part last updated 2023-08-21) |
UTF-16LE
NO_EXCLUSIVE SEMIANNUAL NEAREST LANCZOS SOFTWARE H*0"ZOW V_:X1: SIDEBURNS MOUSTACHE PETITIONS ANY_WOOD_MATERIAL ANY_GEM_MATERIAL ANY_STONE_MATERIAL NOT_ARTIFACT IS_CRAFTED_ARTIFACT TOOLTIP PROCEDURAL_CREATURE_GRAPHICS PCG_LAYERING SLAIN_SPEECH SELECT_CREATURE CUT_CREATURE LOG_CURRENT_ENTRY SLAIN_CASTE_SPEECH WEREBEAST_ANTEATER WEREBEAST_ANTELOPE WEREBEAST_ELK WEREBEAST_FOX WEREBEAST_GECKO WEREBEAST_GILA_MONSTER WEREBEAST_COYOTE WEREBEAST_DEER WEREBEAST_DONKEY WEREBEAST_ELEPHANT WEREBEAST_HEDGEHOG WEREBEAST_HORSE WEREBEAST_HYENA WEREBEAST_IGUANA WEREBEAST_GIRAFFE WEREBEAST_GOAT WEREBEAST_GOPHER WEREBEAST_HARE WEREBEAST_BEAVER WEREBEAST_BISON WEREBEAST_BUFFALO WEREBEAST_BULL WEREBEAST_APE WEREBEAST_ARMADILLO WEREBEAST_BADGER WEREBEAST_BEAR WEREBEAST_CHAMELEON WEREBEAST_CHINCHILLA WEREBEAST_CIVET WEREBEAST_COATI WEREBEAST_CAPYBARA WEREBEAST_CAMEL WEREBEAST_CAT WEREBEAST_CAVY WEREBEAST_PORCUPINE WEREBEAST_RABBIT WEREBEAST_RACCOON WEREBEAST_RAT WEREBEAST_PANDA WEREBEAST_PANGOLIN WEREBEAST_PANTHER WEREBEAST_PIG WEREBEAST_SKUNK WEREBEAST_SLOTH WEREBEAST_SQUIRREL WEREBEAST_TAPIR WEREBEAST_RHINOCEROS WEREBEAST_SHEEP WEREBEAST_SHREW WEREBEAST_SKINK WEREBEAST_LIZARD WEREBEAST_LLAMA WEREBEAST_LORIS WEREBEAST_MAMMOTH WEREBEAST_JACKAL WEREBEAST_KANGAROO WEREBEAST_KOALA WEREBEAST_LEMUR WEREBEAST_MOOSE WEREBEAST_MONKEY WEREBEAST_MOUSE WEREBEAST_OPOSSUM WEREBEAST_MARMOT WEREBEAST_MOLE WEREBEAST_MONGOOSE WEREBEAST_MONITOR_LIZARD WEREBEAST_WOMBAT WEREBEAST_ZEBRA WEREBEAST_TORTOISE WEREBEAST_WARTHOG WEREBEAST_WEASEL WEREBEAST_WOLF BEAST_AMORPHOUS BEAST_AMORPHOUS_SHELL_BACK BEAST_SNAKE BEAST_WORM_SHORT_SHELL_BACK BEAST_WORM_SHORT_TRUNK BEAST_WORM_SHORT_ANTENNAE BEAST_INSECT BEAST_INSECT_MANDIBLES BEAST_INSECT_HORNS BEAST_INSECT_WINGS_LACY_BACK BEAST_INSECT_WINGS_FEATHERED_FRONT BEAST_WORM_SHORT_WINGS_LACY_BACK BEAST_WORM_SHORT_WINGS_LACY_FRONT BEAST_WORM_SHORT_WINGS_FEATHERED_BACK BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT BEAST_WORM_SHORT_WINGS_BAT_BACK BEAST_WORM_SHORT_EYE_ONE BEAST_WORM_SHORT_EYE_TWO BEAST_WORM_SHORT_EYE_THREE BEAST_SPIDER BEAST_SPIDER_MANDIBLES BEAST_SPIDER_HORNS BEAST_SPIDER_WINGS_LACY_FRONT BEAST_SPIDER_WINGS_FEATHERED_FRONT BEAST_SPIDER_WINGS_BAT_FRONT BEAST_SPIDER_EYE_ONE BEAST_SPIDER_EYE_TWO BEAST_INSECT_WINGS_BAT_FRONT BEAST_INSECT_EYE_ONE BEAST_INSECT_EYE_TWO BEAST_INSECT_EYE_THREE BEAST_INSECT_PROBOSCIS BEAST_INSECT_SHELL_BACK BEAST_INSECT_TRUNK BEAST_INSECT_ANTENNAE BEAST_SNAKE_EYE_ONE BEAST_SNAKE_EYE_TWO BEAST_SNAKE_EYE_THREE BEAST_SNAKE_SHELL_BACK BEAST_SNAKE_TRUNK BEAST_SNAKE_ANTENNAE BEAST_WORM_LONG BEAST_WORM_LONG_MANDIBLES BEAST_SNAKE_MANDIBLES BEAST_SNAKE_HORNS BEAST_SNAKE_WINGS_LACY_BACK BEAST_SNAKE_WINGS_LACY_FRONT BEAST_SNAKE_WINGS_FEATHERED_BACK BEAST_SNAKE_WINGS_FEATHERED_FRONT BEAST_SNAKE_WINGS_BAT_BACK BEAST_SNAKE_WINGS_BAT_FRONT BEAST_WORM_LONG_EYE_TWO BEAST_WORM_LONG_EYE_THREE BEAST_WORM_LONG_SHELL_BACK BEAST_WORM_LONG_TRUNK BEAST_WORM_LONG_ANTENNAE BEAST_WORM_SHORT BEAST_WORM_SHORT_MANDIBLES BEAST_WORM_SHORT_HORNS BEAST_WORM_LONG_HORNS BEAST_WORM_LONG_WINGS_LACY_BACK BEAST_WORM_LONG_WINGS_LACY_FRONT BEAST_WORM_LONG_WINGS_FEATHERED_BACK BEAST_WORM_LONG_WINGS_FEATHERED_FRONT BEAST_WORM_LONG_WINGS_BAT_BACK BEAST_WORM_LONG_WINGS_BAT_FRONT BEAST_WORM_LONG_EYE_ONE BEAST_HUMANOID_HORNS BEAST_HUMANOID_WINGS_LACY_BACK BEAST_HUMANOID_WINGS_LACY_FRONT BEAST_HUMANOID_WINGS_FEATHERED_BACK BEAST_HUMANOID_WINGS_BAT_BACK BEAST_HUMANOID_EYE_ONE BEAST_HUMANOID_EYE_TWO BEAST_HUMANOID_EYE_THREE BEAST_BIPEDAL_DINOSAUR_TAIL_ONE BEAST_BIPEDAL_DINOSAUR_TAIL_TWO BEAST_BIPEDAL_DINOSAUR_TAIL_THREE BEAST_BIPEDAL_DINOSAUR_SHELL_BACK BEAST_BIPEDAL_DINOSAUR_TRUNK BEAST_BIPEDAL_DINOSAUR_ANTENNAE BEAST_HUMANOID BEAST_HUMANOID_MANDIBLES BEAST_FRONT_GRASP_OCT BEAST_FRONT_GRASP_MANDIBLES BEAST_FRONT_GRASP_HORNS BEAST_FRONT_GRASP_WINGS_LACY_BACK BEAST_FRONT_GRASP_WINGS_LACY_FRONT BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK BEAST_FRONT_GRASP_WINGS_BAT_BACK BEAST_FRONT_GRASP_EYE_ONE BEAST_HUMANOID_TAIL_ONE BEAST_HUMANOID_TAIL_TWO BEAST_HUMANOID_TAIL_THREE BEAST_HUMANOID_SHELL_BACK BEAST_HUMANOID_TRUNK BEAST_HUMANOID_ANTENNAE BEAST_FRONT_GRASP BEAST_FRONT_GRASP_HEX BEAST_SCORPION_WINGS_LACY_FRONT BEAST_SCORPION_WINGS_FEATHERED_BACK BEAST_SCORPION_WINGS_FEATHERED_FRONT BEAST_SCORPION_WINGS_BAT_BACK BEAST_SCORPION_WINGS_BAT_FRONT BEAST_SCORPION_EYE_ONE BEAST_SCORPION_EYE_TWO BEAST_SCORPION_EYE_THREE BEAST_SPIDER_EYE_THREE BEAST_SPIDER_SHELL_FRONT BEAST_SPIDER_TRUNK BEAST_SPIDER_ANTENNAE BEAST_SCORPION BEAST_SCORPION_MANDIBLES BEAST_SCORPION_HORNS BEAST_SCORPION_WINGS_LACY_BACK BEAST_BIPEDAL_DINOSAUR_HORNS BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK BEAST_BIPEDAL_DINOSAUR_EYE_ONE BEAST_BIPEDAL_DINOSAUR_EYE_TWO BEAST_BIPEDAL_DINOSAUR_EYE_THREE BEAST_SCORPION_TAIL_ONE BEAST_SCORPION_TAIL_TWO BEAST_SCORPION_TAIL_THREE BEAST_SCORPION_SHELL_FRONT BEAST_SCORPION_TRUNK BEAST_SCORPION_ANTENNAE BEAST_BIPEDAL_DINOSAUR BEAST_BIPEDAL_DINOSAUR_MANDIBLES BEAST_QUADRUPED_SLINKY_EYE_THREE BEAST_QUADRUPED_SLINKY_TAIL_ONE BEAST_QUADRUPED_SLINKY_TAIL_TWO BEAST_QUADRUPED_SLINKY_TAIL_THREE BEAST_QUADRUPED_SLINKY_SHELL_FRONT BEAST_QUADRUPED_SLINKY_TRUNK BEAST_QUADRUPED_SLINKY_ANTENNAE BEAST_WALRUS BEAST_QUADRUPED_SLINKY_HORNS BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT BEAST_QUADRUPED_SLINKY_EYE_ONE BEAST_QUADRUPED_SLINKY_EYE_TWO BEAST_WALRUS_EYE_THREE BEAST_WALRUS_TAIL_ONE BEAST_WALRUS_TAIL_TWO BEAST_WALRUS_TAIL_THREE BEAST_WALRUS_SHELL_BACK BEAST_WALRUS_TRUNK BEAST_WALRUS_ANTENNAE BEAST_SMALL_AMORPHOUS BEAST_WALRUS_MANDIBLES BEAST_WALRUS_WINGS_LACY_BACK BEAST_WALRUS_WINGS_LACY_FRONT BEAST_WALRUS_WINGS_FEATHERED_BACK BEAST_WALRUS_WINGS_FEATHERED_FRONT BEAST_WALRUS_WINGS_BAT_BACK BEAST_WALRUS_EYE_ONE BEAST_WALRUS_EYE_TWO BEAST_QUADRUPED_BULKY BEAST_QUADRUPED_BULKY_HEX BEAST_QUADRUPED_BULKY_OCT BEAST_QUADRUPED_BULKY_MANDIBLES BEAST_QUADRUPED_BULKY_HORNS BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK BEAST_FRONT_GRASP_EYE_TWO BEAST_FRONT_GRASP_EYE_THREE BEAST_FRONT_GRASP_TAIL_ONE BEAST_FRONT_GRASP_TAIL_TWO BEAST_FRONT_GRASP_TAIL_THREE BEAST_FRONT_GRASP_SHELL_BACK BEAST_FRONT_GRASP_TRUNK BEAST_FRONT_GRASP_ANTENNAE BEAST_QUADRUPED_BULKY_TAIL_THREE BEAST_QUADRUPED_BULKY_SHELL_FRONT BEAST_QUADRUPED_BULKY_TRUNK BEAST_QUADRUPED_BULKY_ANTENNAE BEAST_QUADRUPED_SLINKY BEAST_QUADRUPED_SLINKY_HEX BEAST_QUADRUPED_SLINKY_OCT BEAST_QUADRUPED_SLINKY_MANDIBLES BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT BEAST_QUADRUPED_BULKY_EYE_ONE BEAST_QUADRUPED_BULKY_EYE_TWO BEAST_QUADRUPED_BULKY_EYE_THREE BEAST_QUADRUPED_BULKY_TAIL_ONE BEAST_QUADRUPED_BULKY_TAIL_TWO BEAST_SMALL_WORM_SHORT_EYE_TWO BEAST_SMALL_WORM_SHORT_EYE_THREE BEAST_SMALL_WORM_SHORT_SHELL_BACK BEAST_SMALL_WORM_SHORT_TRUNK BEAST_SMALL_WORM_SHORT_ANTENNAE BEAST_SMALL_INSECT BEAST_SMALL_INSECT_MANDIBLES BEAST_SMALL_INSECT_HORNS BEAST_SMALL_WORM_SHORT_MANDIBLES BEAST_SMALL_WORM_SHORT_HORNS BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK BEAST_SMALL_WORM_SHORT_EYE_ONE BEAST_SMALL_INSECT_TRUNK BEAST_SMALL_INSECT_ANTENNAE BEAST_SMALL_SPIDER BEAST_SMALL_SPIDER_MANDIBLES BEAST_SMALL_SPIDER_HORNS BEAST_SMALL_SPIDER_WINGS_LACY_FRONT BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT BEAST_SMALL_SPIDER_WINGS_BAT_FRONT BEAST_SMALL_INSECT_WINGS_LACY_BACK BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT BEAST_SMALL_INSECT_WINGS_BAT_FRONT BEAST_SMALL_INSECT_EYE_ONE BEAST_SMALL_INSECT_EYE_TWO BEAST_SMALL_INSECT_EYE_THREE BEAST_SMALL_INSECT_PROBOSCIS BEAST_SMALL_INSECT_SHELL_BACK BEAST_SMALL_SNAKE_WINGS_BAT_BACK BEAST_SMALL_SNAKE_WINGS_BAT_FRONT BEAST_SMALL_SNAKE_EYE_ONE BEAST_SMALL_SNAKE_EYE_TWO BEAST_SMALL_SNAKE_EYE_THREE BEAST_SMALL_SNAKE_SHELL_BACK BEAST_SMALL_SNAKE_TRUNK BEAST_SMALL_SNAKE_ANTENNAE BEAST_SMALL_AMORPHOUS_SHELL_BACK BEAST_SMALL_SNAKE BEAST_SMALL_SNAKE_MANDIBLES BEAST_SMALL_SNAKE_HORNS BEAST_SMALL_SNAKE_WINGS_LACY_BACK BEAST_SMALL_SNAKE_WINGS_LACY_FRONT BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT BEAST_SMALL_WORM_LONG_EYE_ONE BEAST_SMALL_WORM_LONG_EYE_TWO BEAST_SMALL_WORM_LONG_EYE_THREE BEAST_SMALL_WORM_LONG_SHELL_BACK BEAST_SMALL_WORM_LONG_TRUNK BEAST_SMALL_WORM_LONG_ANTENNAE BEAST_SMALL_WORM_SHORT BEAST_SMALL_WORM_LONG BEAST_SMALL_WORM_LONG_MANDIBLES BEAST_SMALL_WORM_LONG_HORNS BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK BEAST_SMALL_HUMANOID BEAST_SMALL_HUMANOID_MANDIBLES BEAST_SMALL_HUMANOID_HORNS BEAST_SMALL_HUMANOID_WINGS_LACY_BACK BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK BEAST_SMALL_HUMANOID_WINGS_BAT_BACK BEAST_SMALL_HUMANOID_EYE_ONE BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE BEAST_SMALL_FRONT_GRASP BEAST_SMALL_FRONT_GRASP_HEX BEAST_SMALL_FRONT_GRASP_OCT BEAST_SMALL_FRONT_GRASP_MANDIBLES BEAST_SMALL_FRONT_GRASP_HORNS BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK BEAST_SMALL_HUMANOID_EYE_TWO BEAST_SMALL_HUMANOID_EYE_THREE BEAST_SMALL_HUMANOID_TAIL_ONE BEAST_SMALL_HUMANOID_TAIL_TWO BEAST_SMALL_HUMANOID_TAIL_THREE BEAST_SMALL_HUMANOID_SHELL_BACK BEAST_SMALL_HUMANOID_TRUNK BEAST_SMALL_HUMANOID_ANTENNAE BEAST_SMALL_SCORPION_HORNS BEAST_SMALL_SCORPION_WINGS_LACY_BACK BEAST_SMALL_SCORPION_WINGS_LACY_FRONT BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT BEAST_SMALL_SCORPION_WINGS_BAT_BACK BEAST_SMALL_SCORPION_WINGS_BAT_FRONT BEAST_SMALL_SCORPION_EYE_ONE BEAST_SMALL_SPIDER_EYE_ONE BEAST_SMALL_SPIDER_EYE_TWO BEAST_SMALL_SPIDER_EYE_THREE BEAST_SMALL_SPIDER_SHELL_FRONT BEAST_SMALL_SPIDER_TRUNK BEAST_SMALL_SPIDER_ANTENNAE BEAST_SMALL_SCORPION BEAST_SMALL_SCORPION_MANDIBLES BEAST_SMALL_BIPEDAL_DINOSAUR BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE BEAST_SMALL_SCORPION_EYE_TWO BEAST_SMALL_SCORPION_EYE_THREE BEAST_SMALL_SCORPION_TAIL_ONE BEAST_SMALL_SCORPION_TAIL_TWO BEAST_SMALL_SCORPION_TAIL_THREE BEAST_SMALL_SCORPION_SHELL_FRONT BEAST_SMALL_SCORPION_TRUNK BEAST_SMALL_SCORPION_ANTENNAE BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT BEAST_SMALL_QUADRUPED_SLINKY_TRUNK BEAST_SMALL_QUADRUPED_SLINKY_OCT BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES BEAST_SMALL_QUADRUPED_SLINKY_HORNS BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT BEAST_SMALL_WALRUS_EYE_ONE BEAST_SMALL_WALRUS_EYE_TWO BEAST_SMALL_WALRUS_EYE_THREE BEAST_SMALL_WALRUS_TAIL_ONE BEAST_SMALL_WALRUS_TAIL_TWO BEAST_SMALL_WALRUS_TAIL_THREE BEAST_SMALL_WALRUS_SHELL_BACK BEAST_SMALL_WALRUS_TRUNK BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE BEAST_SMALL_WALRUS BEAST_SMALL_WALRUS_MANDIBLES BEAST_SMALL_WALRUS_WINGS_LACY_BACK BEAST_SMALL_WALRUS_WINGS_LACY_FRONT BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT BEAST_SMALL_WALRUS_WINGS_BAT_BACK BEAST_SMALL_FRONT_GRASP_TRUNK BEAST_SMALL_FRONT_GRASP_ANTENNAE BEAST_SMALL_QUADRUPED_BULKY BEAST_SMALL_QUADRUPED_BULKY_HEX BEAST_SMALL_QUADRUPED_BULKY_OCT BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES BEAST_SMALL_QUADRUPED_BULKY_HORNS BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK BEAST_SMALL_FRONT_GRASP_EYE_ONE BEAST_SMALL_FRONT_GRASP_EYE_TWO BEAST_SMALL_FRONT_GRASP_EYE_THREE BEAST_SMALL_FRONT_GRASP_TAIL_ONE BEAST_SMALL_FRONT_GRASP_TAIL_TWO BEAST_SMALL_FRONT_GRASP_TAIL_THREE BEAST_SMALL_FRONT_GRASP_SHELL_BACK BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT BEAST_SMALL_QUADRUPED_BULKY_TRUNK BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE BEAST_SMALL_QUADRUPED_SLINKY BEAST_SMALL_QUADRUPED_SLINKY_HEX BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE BEAST_SMALL_WALRUS_ANTENNAE DELIVER_MESSAGES VERMIN_ALT SWARM_LARGE SWARM_MEDIUM SWARM_SMALL LIGHT_VERMIN LIGHT_VERMIN_ALT LIGHT_SWARM_LARGE LIGHT_SWARM_MEDIUM LIGHT_SWARM_SMALL TRACTION_BENCH_ROPE TRACTION_BENCH_CHAIN STONECUTTER STONE_CARVER CUT_STONE CARVE_STONE ENGRAVE_STONE MODSKILL03 MODSKILL04 MODSKILL05 MODSKILL06 MODSKILL07 MODSKILL08 MODSKILL09 MODSKILL10 MODSKILL01 MODSKILL02 HOSPITAL NO_DESTINATION FEY_MOOD MIGRANT NO_JOB MINOR_INJURY MAJOR_INJURY SECRETIVE_MOOD FELL_MOOD MACABRE_MOOD TANTRUM DEPRESSION MADNESS SPARRING ENDGAME_EVENT_1B RECITING_POETRY UNDERGROUND NAUSEA FEVERED YIELDING PLAYING_MAKE_BELIEVE TELLING_A_STORY JOB_FAILED HOLDINGS LABOR_CHANGE MILITARY STRESS ART_DEFACEMENT WEREBEAST_ARRIVAL BEAST_AMBUSH HASTY_MONARCH SATISFIED_MONARCH DIPLOMAT_LEFT_UNHAPPY FOOD_WARNING EMBARK_MESSAGE FIRST_CARAVAN_ARRIVAL MONARCH_ARRIVAL INTESTINES STOMACH PANCREAS SPLEEN KIDNEY GIZZARD KEYBOARD_CURSOR NUMBER_OF_LOWER_ELEVATIONS_SHOWN SHOW_RAMP_ARROWS MULTITHREADING CULL_DEAD_UNITS_AT MAXIMUM_EMBARK_DIM MUSIC_FILE SOUND_FILE AUTHOR AMBIENCE_VOLUME SFX_VOLUME MASTER_VOLUME MUSIC_VOLUME INTERFACE_SCALING_DESIRED_GRID_HEIGHT INTERFACE_SCALING_PERCENTAGE AVERAGE_TIME_BETWEEN_SONGS BASIC_FONT INTERFACE_SCALING_TO_DESIRED_GRID INTERFACE_SCALING_DESIRED_GRID_WIDTH MAXIMUM_INTERFACE_PERCENTAGE USE_CLASSIC_ASCII SELECT_INTERACTION CUT_INTERACTION HAS_ANY_CAN_SWIM CUT_ITEM SELECT_ITEM GIZZARD_STONE KEYBOARD_CURSOR_RIGHT_FAST KEYBOARD_CURSOR_UPLEFT_FAST KEYBOARD_CURSOR_UPRIGHT_FAST KEYBOARD_CURSOR_DOWNLEFT_FAST KEYBOARD_CURSOR_DOWNRIGHT_FAST KEYBOARD_CURSOR_UP_Z KEYBOARD_CURSOR_DOWN_Z KEYBOARD_CURSOR_UP_Z_AUX KEYBOARD_CURSOR_RIGHT KEYBOARD_CURSOR_UPLEFT KEYBOARD_CURSOR_UPRIGHT KEYBOARD_CURSOR_DOWNLEFT KEYBOARD_CURSOR_DOWNRIGHT KEYBOARD_CURSOR_UP_FAST KEYBOARD_CURSOR_DOWN_FAST KEYBOARD_CURSOR_LEFT_FAST CURSOR_UP_Z_FAST CURSOR_DOWN_Z_FAST KEYBOARD_CURSOR_UP KEYBOARD_CURSOR_DOWN KEYBOARD_CURSOR_LEFT CONTEXT_SCROLL_UP CONTEXT_SCROLL_DOWN CONTEXT_SCROLL_PAGEUP CONTEXT_SCROLL_PAGEDOWN HOTKEY_BUILDING_FARMING HOTKEY_BUILDING_FURNITURE HOTKEY_BUILDING_PORTALS HOTKEY_BUILDING_CAGES_CHAINS HOTKEY_BUILDING_MILITARY HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER KEYBOARD_CURSOR_DOWN_Z_AUX D_TOGGLE_RAMP_INDICATORS D_TOGGLE_FLUID_NUMBERS D_DESIGNATE_DIG D_DESIGNATE_CHOP D_DESIGNATE_GATHER D_DESIGNATE_SMOOTH D_DESIGNATE_ITEMS D_DESIGNATE_TRAFFIC DESIGNATE_MINE_MODE_ORE_GEM DESIGNATE_MINE_MODE_GEM DESIGNATE_PRIORITY_UP DESIGNATE_PRIORITY_DOWN DESIGNATE_MARKER_TO_STANDARD DESIGNATE_STANDARD_TO_MARKER DESIGNATE_RECTANGLE DESIGNATE_FREE_DRAW DESIGNATE_TOGGLE_ADVANCED_OPTIONS DESIGNATE_MINE_MODE_ALL DESIGNATE_MINE_MODE_AUTO ARENA_FLUIDS_REMOVE ARENA_CREATE_TREE D_STOCKS ARENA_CREATE_CREATURE ARENA_CREATURE_RESET ARENA_FLUIDS ARENA_FLUIDS_WATER ARENA_FLUIDS_MAGMA ARENA_FLUIDS_SNOW ARENA_FLUIDS_MUD D_LABOR D_WORLD D_JUSTICE D_DESIGNATE_ERASE SELECT_WORD CUT_WORD CUT_TRANSLATION CUT_SYMBOL NAME_BUILDING_HOSPITAL SELECT_TRANSLATION CARTILAGE FEATHER ANTLER NERVOUS_TISSUE MEAT_CATEGORY CUT_INORGANIC SELECT_INORGANIC SELECT_PLANT CUT_PLANT STEAM_DESCRIPTION STEAM_TITLE STEAM_FILE_ID CONFLICTS_WITH_ID STEAM_CHANGELOG STEAM_METADATA STEAM_KEY_VALUE_TAG STEAM_TAG REQUIRES_ID EARLIEST_COMPATIBLE_DISPLAYED_VERSION EARLIEST_COMPATIBLE_NUMERIC_VERSION REQUIRES_ID_AFTER_ME REQUIRES_ID_BEFORE_ME DISPLAYED_VERSION NUMERIC_VERSION ANOTHER_YEAR_CARD_3 ANOTHER_YEAR_CARD_2 ANOTHER_YEAR_CARD_1 FIRST_YEAR_CARD_4 STRIKE_THE_EARTH_CARD_2 STRIKE_THE_EARTH_CARD_1 ANOTHER_YEAR_CARD_5 ANOTHER_YEAR_CARD_4 VILE_FORCE_OF_DARKNESS_CARD_4 VILE_FORCE_OF_DARKNESS_CARD_3 VILE_FORCE_OF_DARKNESS_CARD_2 VILE_FORCE_OF_DARKNESS_CARD_1 FIRST_YEAR_CARD_3 FIRST_YEAR_CARD_2 FIRST_YEAR_CARD_1 VILE_FORCE_OF_DARKNESS_CARD_5 FORGOTTEN_BEAST_CARD_1 HILL_DWARF_CARD_5 HILL_DWARF_CARD_4 HILL_DWARF_CARD_3 FORGOTTEN_BEAST_CARD_5 FORGOTTEN_BEAST_CARD_4 FORGOTTEN_BEAST_CARD_3 FORGOTTEN_BEAST_CARD_2 EXPANSIVE_CAVERN_CARD_2 EXPANSIVE_CAVERN_CARD_1 CRAFTSDWARFSHIP WINTER_ENTOMBS_YOU HILL_DWARF_CARD_2 HILL_DWARF_CARD_1 EXPANSIVE_CAVERN_CARD_4 EXPANSIVE_CAVERN_CARD_3 DRINK_AND_INDUSTRY FORGOTTEN_BEAST HILL_DWARF DEATH_SPIRAL STRIKE_THE_EARTH ANOTHER_YEAR FIRST_YEAR VILE_FORCE_OF_DARKNESS SELECT_MUSIC CUT_MUSIC EXPANSIVE_CAVERN KOGANUSAN LOST_FORT MEGABEAST_ATTACK FIRST_CAVERN_OPENED SECOND_YEAR_PLUS CAVERNS_OPENED JUST_EMBARKED TAVERN_DANCE_PRESENT TAVERN_MUSIC_PRESENT FORGOTTEN_BEAST_ATTACK MOUNTAINHOME_CARD_1 CRAFTSDWARFSHIP_CARD_5 CRAFTSDWARFSHIP_CARD_4 CRAFTSDWARFSHIP_CARD_3 MOUNTAINHOME_CARD_5 MOUNTAINHOME_CARD_4 MOUNTAINHOME_CARD_3 MOUNTAINHOME_CARD_2 WINTER_ENTOMBS_YOU_CARD_2 WINTER_ENTOMBS_YOU_CARD_1 STRIKE_THE_EARTH_CARD_4 STRIKE_THE_EARTH_CARD_3 CRAFTSDWARFSHIP_CARD_2 CRAFTSDWARFSHIP_CARD_1 WINTER_ENTOMBS_YOU_CARD_4 WINTER_ENTOMBS_YOU_CARD_3 START_CENTER MAP_LEVEL REPEAT_LAST_MAP_LEVEL DISPLAY_NAME IS_DIVINE_MATERIAL WOVEN_ITEM CUT_REACTION SELECT_REACTION CUT_SOUND SELECT_SOUND DEFAULT_SOUND_AMBUSH DEFAULT_SOUND_ADAMANTINE DEFAULT_SOUND_BABY_BORN DEFAULT_SOUND_ARTIFACT_CREATED DEFAULT_SOUND_DEMON_ATTACK DEFAULT_SOUND_CAVERN_BREAK DEFAULT_SOUND_SIEGE DEFAULT_SOUND_MEGABEAST DEFAULT_SOUND_WEDDING DEFAULT_SOUND_STRANGE_MOOD DEFAULT_SOUND_HOWL_1 DEFAULT_SOUND_ALERT DEFAULT_SOUND_HOWL_3 DEFAULT_SOUND_HOWL_2 DEFAULT_SOUND_HOWL_5 DEFAULT_SOUND_HOWL_4 DEFAULT_SOUND_GIANT_STEP_2 DEFAULT_SOUND_GIANT_STEP_1 DEFAULT_SOUND_GIANT_STEP_3 SAVAGE_AREA ANNOUNCEMENT DOUBLE MOON_WAXING_CRESCENT MOON_FULL_MOON MOON_WANING_GIBBOUS MOON_WAXING_HALF_MOON MOON_WAXING_GIBBOUS BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST BUILDING_PLACEMENT_ROLLERS_SPEED_1 BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH BUILDING_PLACEMENT_ROLLERS_SPEED_4 BUILDING_PLACEMENT_ROLLERS_SPEED_5 BUILDING_PLACEMENT_ROLLERS_SPEED_2 BUILDING_PLACEMENT_ROLLERS_SPEED_3 ZONE_TYPE_ACTIVE ZONE_PREVIOUS BUTTON_ZONE_REMOVE ZONE_TYPE_INACTIVE ZONE_ERASE_INACTIVE ZONE_ERASE_ACTIVE ZONE_NEXT ZONE_REPAINT ZONE_REMOVE_EXISTING ZONE_PICK_ANIMALS ZONE_SUSPEND ZONE_SUSPEND_INACTIVE ZONE_GATHER_SHRUB_INACTIVE ZONE_GATHER_SHRUB_ACTIVE ZONE_GATHER_TREE_INACTIVE ZONE_GATHER_TREE_ACTIVE ZONE_PIT_INACTIVE ZONE_PIT_ACTIVE ZONE_GATHER_FALLEN_INACTIVE ZONE_GATHER_FALLEN_ACTIVE ZONE_LOCATION_ASSIGN ZONE_LOCATION_DETAILS ZONE_POND_INACTIVE ZONE_POND_ACTIVE ZONE_SHOOT_LEFT_ACTIVE ZONE_SHOOT_RIGHT_ACTIVE ZONE_ASSIGN_UNIT ZONE_SQUAD_LIST ZONE_SHOOT_LEFT_INACTIVE ZONE_SHOOT_RIGHT_INACTIVE ZONE_SHOOT_UP_ACTIVE ZONE_SHOOT_DOWN_ACTIVE ZONE_SQUAD_SLEEP_ACTIVE ZONE_SQUAD_TRAIN_ACTIVE ZONE_SHOOT_UP_INACTIVE ZONE_SHOOT_DOWN_INACTIVE ZONE_SQUAD_SLEEP_INACTIVE ZONE_SQUAD_TRAIN_INACTIVE ZONE_SQUAD_INDIV_EQ_ACTIVE ZONE_SQUAD_SQUAD_EQ_ACTIVE ZONE_TOMB_CITIZEN_BURIAL_ACTIVE ZONE_TOMB_CITIZEN_BURIAL_INACTIVE ZONE_SQUAD_INDIV_EQ_INACTIVE ZONE_SQUAD_SQUAD_EQ_INACTIVE ASSIGN_TRADE_CULLING_MANDATES_ON ASSIGN_TRADE_CULLING_MANDATES_OFF ZONE_TOMB_PET_BURIAL_ACTIVE ZONE_TOMB_PET_BURIAL_INACTIVE ASSIGN_TRADE_SORT_BY_VALUE_ON ASSIGN_TRADE_SORT_BY_VALUE_OFF ASSIGN_TRADE_SORT_BY_DISTANCE_ON ASSIGN_TRADE_SORT_BY_DISTANCE_OFF MOON_NEW_MOON MOON_SNOW MOON_WANING_HALF_MOON MOON_WANING_CRESCENT CALENDAR_MONTH BORDER_TOP_LEFT MOON_RAIN ANNOUNCEMENT_ALERT BORDER_BOTTOM_RIGHT BORDER_TOP_INTERSECTION BORDER_TOP_RIGHT BORDER_BOTTOM_LEFT BORDER_RIGHT_INTERSECTION HOVER_RECTANGLE BORDER_BOTTOM_INTERSECTION BORDER_LEFT_INTERSECTION BUILDING_PLACEMENT_INACTIVE_BUTTON BUILDING_PLACEMENT_ACTIVE_BUTTON HOVER_CLOSE HOVER_TAB BUILDING_PLACEMENT_BRIDGE_W BUILDING_PLACEMENT_BRIDGE_E BUILDING_PLACEMENT_BRIDGE_N BUILDING_PLACEMENT_BRIDGE_S BUILDING_PLACEMENT_WE BUILDING_PLACEMENT_SCREW_PUMP_N BUILDING_PLACEMENT_BRIDGE_RETRACT BUILDING_PLACEMENT_NS BUILDING_PLACEMENT_SCREW_PUMP_E BUILDING_PLACEMENT_N BUILDING_PLACEMENT_SCREW_PUMP_S BUILDING_PLACEMENT_SCREW_PUMP_W BUILDING_PLACEMENT_E BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER BUILDING_PLACEMENT_S BUILDING_PLACEMENT_W BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF BUTTON_WORLD WORK_ORDERS_CREATE_NEW BUTTON_INFO_JUSTICE_ACTIVE BUTTON_SQUADS WORK_ORDERS_CHECKING WORK_ORDERS_READY WORK_ORDERS_ACTIVE WORK_ORDERS_WAITING WORK_ORDERS_PRIORITY_UP WORK_ORDERS_PRIORITY_DOWN WORK_ORDERS_VALIDATED WORK_ORDERS_NOT_VALIDATED WORK_ORDERS_REMOVE WORK_ORDERS_ADD_ITEM_CONDITION WORK_ORDERS_CONDITIONS WORK_ORDERS_DETAILS WORK_ORDERS_CHANGE_MAT WORK_ORDERS_CHANGE_ADJ WORK_ORDERS_ADD_ORDER_CONDITION WORK_ORDERS_CHANGE_TYPE WORK_ORDERS_ENTER_AMOUNT WORK_ORDERS_INCREASE_AMOUNT WORK_ORDERS_ADD_SUGGESTED_CONDITION WORK_ORDERS_CHANGE_FREQUENCY WORK_ORDERS_ADJECTIVE_SELECTED WORK_ORDERS_ADJECTIVE_NOT_SELECTED WORK_ORDERS_DECREASE_AMOUNT WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE NOBLES_BEDROOM_MISSING NOBLES_BEDROOM_PARTIAL NOBLES_ASSIGN_SYMBOL NOBLES_BEDROOM_NA NOBLES_OFFICE_MISSING NOBLES_OFFICE_PARTIAL NOBLES_BEDROOM_GOOD NOBLES_OFFICE_NA NOBLES_DINING_MISSING NOBLES_DINING_PARTIAL NOBLES_OFFICE_GOOD NOBLES_DINING_NA NOBLES_TOMB_MISSING NOBLES_TOMB_PARTIAL NOBLES_DINING_GOOD NOBLES_TOMB_NA NOBLES_DEMANDS_NA NOBLES_DEMANDS_TIME_GOOD NOBLES_TOMB_GOOD NOBLES_ADD NOBLES_DEMANDS_TIME_WARN_3 NOBLES_MANDATES_NA NOBLES_DEMANDS_TIME_WARN_1 NOBLES_DEMANDS_TIME_WARN_2 NOBLES_MANDATES_TIME_WARN_2 NOBLES_MANDATES_TIME_WARN_3 NOBLES_MANDATES_TIME_GOOD NOBLES_MANDATES_TIME_WARN_1 NOBLES_FURN_PARTIAL NOBLES_FURN_GOOD NOBLES_FURN_NA NOBLES_FURN_MISSING NOBLES_ACCOUNTING_3_INACTIVE NOBLES_ACCOUNTING_4_INACTIVE NOBLES_ACCOUNTING_1_INACTIVE NOBLES_ACCOUNTING_2_INACTIVE STOCKPILE_CONNECTIONS_GIVE_LINK STOCKPILE_CONNECTIONS_TAKE_LINK STOCKPILE_CONNECTIONS_ADD_GIVE_LINK STOCKPILE_CONNECTIONS_ADD_TAKE_LINK STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK BUTTON_STOCKPILE_NEW BUTTON_STOCKPILE_REMOVE BUTTON_STOCKPILE_INACTIVE BUTTON_STOCKPILE_ACTIVE STOCKPILE_TAKE_FROM_ANYWHERE STOCKPILE_TAKE_FROM_LINKS_ONLY STOCKPILE_SET_CONNECTIONS STOCKPILE_CONNECTIONS_REMOVE STOCKPILE_REPAINT STOCKPILE_ERASE_INACTIVE STOCKPILE_TYPE_INACTIVE STOCKPILE_TYPE_ACTIVE STOCKPILE_TOOL_SETTINGS STOCKPILE_TOOLS_ENTER_AMOUNT STOCKPILE_ERASE_ACTIVE STOCKPILE_REMOVE_EXISTING STOCKPILE_ON STOCKPILE_PARTIAL STOCKPILE_TOOLS_INCREASE_AMOUNT STOCKPILE_TOOLS_DECREASE_AMOUNT CUSTOM_STOCKPILE_ORGANIC_OFF CUSTOM_STOCKPILE_INORGANIC_ON STOCKPILE_OFF CUSTOM_STOCKPILE_ORGANIC_ON CUSTOM_STOCKPILE_EMPTY_CAGE_OFF CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON CUSTOM_STOCKPILE_INORGANIC_OFF CUSTOM_STOCKPILE_EMPTY_CAGE_ON CUSTOM_STOCKPILE_PREPARED_FOOD_OFF CUSTOM_STOCKPILE_USABLE_ARMOR_ON CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF CUSTOM_STOCKPILE_PREPARED_FOOD_ON CUSTOM_STOCKPILE_USABLE_WEAPON_OFF CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON CUSTOM_STOCKPILE_USABLE_ARMOR_OFF CUSTOM_STOCKPILE_USABLE_WEAPON_ON CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF CUSTOM_STOCKPILE_CORPSES_ON CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON BUTTON_INFO_TASKS BUTTON_INFO_PLACES CUSTOM_STOCKPILE_CORPSES_OFF 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HAULING_STOP_CONDITIONS_DECREASE HAULING_STOP_CONDITIONS_N HAULING_STOP_CONDITIONS_GUIDE HAULING_STOP_CONDITIONS_RIDE HAULING_STOP_CONDITIONS_E HAULING_STOP_CONDITIONS_PUSH_OFF HAULING_STOP_CONDITIONS_DESIRED_ITEMS HAULING_STOP_CONDITIONS_ANY_ITEMS HAULING_STOP_CONDITIONS_AT_MOST HAULING_STOP_CONDITIONS_AT_LEAST UNIT_SELECTOR_UNASSIGNED BURROW_WORKSHOPS_EVERYWHERE HAULING_STOP_CONDITIONS_DELETE UNIT_SELECTOR_ASSIGNED SQUADS_POSITIONS SQUADS_SELECTED BURROW_WORKSHOPS_BURROW_ONLY SQUADS_RECENTER SQUADS_MOVE_ORDER SQUADS_PATROL_ORDER SQUADS_NOT_SELECTED SQUADS_KILL_ORDER SQUADS_CANCEL_ORDER SQUADS_CHANGE_ALERT SQUADS_DEFEND_BURROW_ORDER SQUADS_TRAIN_ORDER SQUADS_LEFT_ACTIVE SQUADS_RIGHT_ACTIVE SQUADS_INSPECT SQUADS_DISBAND SQUADS_EQUIPMENT_WEAPON_GOOD SQUADS_EQUIPMENT_SHIELD_GOOD SQUADS_LEFT_INACTIVE SQUADS_RIGHT_INACTIVE SQUADS_EQUIPMENT_HELMET_GOOD SQUADS_EQUIPMENT_GLOVES_GOOD SQUADS_EQUIPMENT_ARMOR_GOOD SQUADS_EQUIPMENT_PANTS_GOOD NOBLES_ACCOUNTING_2_ACTIVE NOBLES_ACCOUNTING_3_ACTIVE NOBLES_ACCOUNTING_5_INACTIVE NOBLES_ACCOUNTING_1_ACTIVE LABOR_KITCHEN_COOK_CANNOT LABOR_KITCHEN_COOK_ALLOWED NOBLES_ACCOUNTING_4_ACTIVE NOBLES_ACCOUNTING_5_ACTIVE LABOR_KITCHEN_BREW_ALLOWED LABOR_KITCHEN_BREW_RESTRICTED LABOR_KITCHEN_COOK_RESTRICTED LABOR_KITCHEN_BREW_CANNOT LABOR_STONE_USE_ALLOWED LABOR_STONE_USE_RESTRICTED LABOR_STONE_USE_MAGMA_SAFE LABOR_STONE_USE_MAGMA_UNSAFE LABOR_WORKER_ASSIGNED LABOR_WORKER_UNASSIGNED WORKER_ONLY_DO_ASSIGNED_JOBS WORKER_DO_ANY_AVAILABLE_JOB LABOR_EDIT_WORK_DETAIL WORK_DETAIL_MINERS LABOR_WORKER_ASSIGNED_EVERYBODY LABOR_WORKER_ASSIGNED_NOBODY WORK_DETAIL_PLANTERS WORK_DETAIL_FISHERMEN WORK_DETAIL_WOODCUTTERS WORK_DETAIL_HUNTERS WORK_DETAIL_PLANT_GATHERERS WORK_DETAIL_HAULERS WORK_DETAIL_STONECUTTERS WORK_DETAIL_ENGRAVERS WORK_DETAIL_CUSTOM_2 WORK_DETAIL_CUSTOM_3 WORK_DETAIL_ORDERLIES WORK_DETAIL_CUSTOM_1 WORK_DETAIL_CUSTOM_6 WORK_DETAIL_CUSTOM_7 WORK_DETAIL_CUSTOM_4 WORK_DETAIL_CUSTOM_5 LOCATION_RESERVED_DECREASE_AMOUNT 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BUTTON_DES_CHOP_ACTIVE BUTTON_DES_FROM_BLUEPRINT_ACTIVE BUTTON_DES_TO_BLUEPRINT_INACTIVE BUTTON_DES_GATHER_INACTIVE BUTTON_DES_SMOOTH_ACTIVE BUTTON_DES_CHOP_INACTIVE BUTTON_DES_GATHER_ACTIVE BUTTON_DES_SMOOTH_SMOOTH_INACTIVE BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE BUTTON_DES_SMOOTH_INACTIVE BUTTON_DES_SMOOTH_SMOOTH_ACTIVE BUTTON_DES_SMOOTH_TRACK_INACTIVE BUTTON_DES_SMOOTH_FORTIFY_ACTIVE BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE BUTTON_DES_SMOOTH_TRACK_ACTIVE SQUADS_EQUIPMENT_AMMO_GOOD SQUADS_EQUIPMENT_BACKPACK_GOOD SQUADS_EQUIPMENT_SHOES_GOOD SQUADS_EQUIPMENT_QUIVER_GOOD SQUADS_EQUIPMENT_SHIELD_WARNING SQUADS_EQUIPMENT_ARMOR_WARNING SQUADS_EQUIPMENT_FLASK_GOOD SQUADS_EQUIPMENT_WEAPON_WARNING SQUADS_EQUIPMENT_GLOVES_WARNING SQUADS_EQUIPMENT_SHOES_WARNING SQUADS_EQUIPMENT_PANTS_WARNING SQUADS_EQUIPMENT_HELMET_WARNING SQUADS_EQUIPMENT_BACKPACK_WARNING SQUADS_EQUIPMENT_FLASK_WARNING SQUADS_EQUIPMENT_QUIVER_WARNING SQUADS_EQUIPMENT_AMMO_WARNING SQUADS_EQUIPMENT_ARMOR_MISSING 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ARENA_CONDITION_UNASSIGNED ARENA_FLUIDS_WATER_UNSELECTED ARENA_DECREASE_EQUIPMENT ARENA_CONDITION_ASSIGNED ARENA_FLUIDS_MAGMA_SELECTED ARENA_FLUIDS_REMOVE_UNSELECTED ARENA_FLUIDS_WATER_SELECTED ARENA_FLUIDS_MAGMA_UNSELECTED ARENA_FLUIDS_SNOW_SELECTED ARENA_FLUIDS_MUD_UNSELECTED ARENA_FLUIDS_REMOVE_SELECTED ARENA_FLUIDS_SNOW_UNSELECTED INVENTORY_ASSIGNED_SYMBOL UNIT_SHEET_CUSTOMIZE INVENTORY_ASSIGNED_CLOTHING INVENTORY_ASSIGNED_TOOL UNIT_SHEET_CAMERA_ACTIVE PETS_LIVESTOCK_ASSIGN_TRAINER UNIT_SHEET_EXPEL UNIT_SHEET_CAMERA_INACTIVE PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE PETS_LIVESTOCK_WAR_TRAINING_INACTIVE PETS_LIVESTOCK_WAR_TRAINING_ACTIVE PETS_LIVESTOCK_AVAILABLE_AS_PET PETS_LIVESTOCK_SLAUGHTER_INACTIVE PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL PETS_LIVESTOCK_UNAVAILABLE_AS_PET PETS_LIVESTOCK_GELD_ACTIVE BUILDING_SHEET_ASSIGN_WORKER PETS_LIVESTOCK_SLAUGHTER_ACTIVE PETS_LIVESTOCK_GELD_INACTIVE ASSIGN_TRADE_SELECTED ASSIGN_TRADE_NOT_SELECTED BUILDING_SHEET_CLEAR_WORKER BUILDING_SHEET_REMOVE ASSIGN_TRADE_PROHIBITED BUTTON_FILTER_NAME ASSIGN_TRADE_IN_DEPOT ASSIGN_TRADE_BEING_BROUGHT PETITIONS_LIGHT GRID_CELL_INACTIVE SIEGE_LIGHT DIPLOMACY_LIGHT LEGENDS_TAB_PAGE_LEFT LEGENDS_TAB_PAGE_RIGHT GRID_CELL_ACTIVE GRID_CELL_BUTTON EMBARK_EXPAND_Y_ACTIVE EMBARK_EXPAND_Y_INACTIVE EMBARK_SELECTED EMBARK_NOT_SELECTED HELP_BORDER HELP_CORNER EMBARK_CONTRACT_Y_ACTIVE EMBARK_CONTRACT_Y_INACTIVE HELP_REVEAL LIQUID_NUMBERS_ON HELP_CLOSE HELP_HIDE RAMP_ARROWS_OFF ZOOM_IN_ON LIQUID_NUMBERS_OFF RAMP_ARROWS_ON ZOOM_OUT_OFF BUTTON_RECTANGLE ZOOM_IN_OFF ZOOM_OUT_ON BUTTON_RECTANGLE_DARK BUTTON_ADD BUTTON_RECTANGLE_SELECTED BUTTON_RECTANGLE_LIGHT BUTTON_ADD_INVALID BUTTON_SUBTRACT BUTTON_ADD_HOVER BUTTON_ADD_PRESSED BUTTON_DES_CLAIM_ACTIVE BUTTON_DES_CLAIM_INACTIVE BUTTON_DES_SMOOTH_FORTIFY_INACTIVE BUTTON_DES_ITEM_BUILDING BUTTON_DES_DUMP_ACTIVE BUTTON_DES_DUMP_INACTIVE BUTTON_DES_FORBID_ACTIVE BUTTON_DES_FORBID_INACTIVE BUTTON_DES_MELT_ACTIVE BUTTON_DES_MELT_INACTIVE BUTTON_DES_UNDUMP_ACTIVE BUTTON_DES_UNDUMP_INACTIVE BUTTON_DES_HIDE_ACTIVE BUTTON_DES_HIDE_INACTIVE BUTTON_DES_UNMELT_ACTIVE BUTTON_DES_UNMELT_INACTIVE BUTTON_DES_TRAFFIC BUTTON_DES_TRAFFIC_HIGH_ACTIVE BUTTON_DES_UNHIDE_ACTIVE BUTTON_DES_UNHIDE_INACTIVE BUTTON_DES_TRAFFIC_NORMAL_INACTIVE BUTTON_DES_TRAFFIC_LOW_ACTIVE BUTTON_DES_TRAFFIC_HIGH_INACTIVE BUTTON_DES_TRAFFIC_NORMAL_ACTIVE BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE BUTTON_DES_ERASE BUTTON_DES_TRAFFIC_LOW_INACTIVE BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE BUTTON_SETTINGS BUTTON_HELP BUTTON_OPEN_RIGHT BUTTON_CLOSE_LEFT BUTTON_STRESS_2 BUTTON_STRESS_3 BUTTON_STRESS_0 BUTTON_STRESS_1 BUTTON_STRESS_6 BUTTON_PLAY_ACTIVE BUTTON_STRESS_4 BUTTON_STRESS_5 BUTTON_PAUSE_INACTIVE BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE BUTTON_PLAY_INACTIVE BUTTON_PAUSE_ACTIVE BUILDING_INFO_DOOR_PERMITTED BUILDING_INFO_ACTIVE BUILDING_INFO_DOOR_FORBIDDEN BUILDING_INFO_DOOR_PERMITTED_ACTIVE BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE BUILDING_INFO_INACTIVE BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE BUILDING_INFO_ANIMAL_TRAP_FISH BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE BUILDING_INFO_ANIMAL_TRAP_MEAT BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE BUILDING_INFO_ANIMAL_TRAP_NONE INVENTORY_ASSIGNED_SQUAD BUILDING_INFO_ANIMAL_TRAP_GEM BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE BUTTON_PICTURE_BOX_SELECTED BUTTON_PICTURE_BOX_HIGHLIGHTED SCROLLBAR_OFFCENTER_SCROLLER_HOVER BUTTON_PICTURE_BOX BUTTON_PICTURE_BOX_DARK BUTTON_FILTER BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED BUTTON_PICTURE_BOX_LIGHT BUTTON_CATEGORY_RECTANGLE_ON_SELECTED BUTTON_CATEGORY_RECTANGLE_ON BUTTON_CATEGORY_RECTANGLE_SELECTED BUTTON_CATEGORY_RECTANGLE CALENDAR_DAY_PAST CALENDAR_DAY_CURRENT BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED BUTTON_CATEGORY_RECTANGLE_OFF 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SCROLLBAR_BLANK_SCROLLER SCROLLBAR_BLANK_SCROLLER_HOVER SCROLLBAR_BOTTOM_SCROLLER SCROLLBAR_BOTTOM_SCROLLER_HOVER BUTTON_SUBTRACT_INVALID BUTTON_EXPANDER_CLOSED BUTTON_SUBTRACT_HOVER BUTTON_SUBTRACT_PRESSED TAB_SELECTED SHORT_TAB BUTTON_EXPANDER_OPEN SHORT_SUBTAB_SELECTED SHORT_SUBSUBTAB SHORT_TAB_SELECTED SHORT_SUBTAB HORIZONTAL_OPTION_ACTIVE HORIZONTAL_OPTION_INACTIVE SHORT_SUBSUBTAB_SELECTED HORIZONTAL_OPTION_LEFT_ORNAMENT HORIZONTAL_OPTION_RIGHT_ORNAMENT BUILDING_JOBS_REPEAT HORIZONTAL_OPTION_REMOVE HORIZONTAL_OPTION_CONFIRM BUILDING_JOBS_DO_NOW_ACTIVE BUILDING_JOBS_SUSPENDED BUILDING_JOBS_REPEAT_ACTIVE BUILDING_JOBS_DO_NOW BUILDING_JOBS_REMOVE BUILDING_JOBS_REMOVE_WORKER BUILDING_JOBS_SUSPENDED_ACTIVE BUILDING_JOBS_PRIORITY_UP BUILDING_SHORT_ITEM_TASK BUILDING_ITEM_TASK BUILDING_JOBS_ACTIVE BUILDING_JOBS_QUOTA BUILDING_ITEM_ANIMAL BUILDING_ITEM_BAIT BUILDING_ITEM_INCORPORATED BUILDING_ITEM_TRADE BUILDING_ITEM_OTHER STOCKS_RECENTER BUILDING_ITEM_LOADED BUILDING_ITEM_DEAD STOCKS_FORBID_ACTIVE STOCKS_DUMP STOCKS_VIEW_ITEM STOCKS_FORBID STOCKS_MELT_ACTIVE STOCKS_HIDE STOCKS_DUMP_ACTIVE STOCKS_MELT SHORT_FORBID_ACTIVE SHORT_DUMP STOCKS_HIDE_ACTIVE SHORT_FORBID SHORT_MELT_ACTIVE SHORT_HIDE SHORT_DUMP_ACTIVE SHORT_MELT SLIDER SLIDER_HOVER SHORT_HIDE_ACTIVE SLIDER_BACKGROUND SCROLLBAR_SMALL_SCROLLER_HOVER SCROLLBAR_OFFCENTER_SCROLLER SCROLLBAR SCROLLBAR_SMALL_SCROLLER TRAPCOMP_GRAPHICS_UPRIGHT_8T TRAPCOMP_GRAPHICS_UPRIGHT_9T TRAPCOMP_GRAPHICS_UPRIGHT_6T TRAPCOMP_GRAPHICS_UPRIGHT_7T TRAPCOMP_GRAPHICS_UPRIGHT_2B TRAPCOMP_GRAPHICS_UPRIGHT_3B TRAPCOMP_GRAPHICS_UPRIGHT_10T TRAPCOMP_GRAPHICS_UPRIGHT_1B TRAPCOMP_GRAPHICS_UPRIGHT_6B TRAPCOMP_GRAPHICS_UPRIGHT_7B TRAPCOMP_GRAPHICS_UPRIGHT_4B TRAPCOMP_GRAPHICS_UPRIGHT_5B TRAPCOMP_GRAPHICS_UPRIGHT_10B AMMO_GRAPHICS TRAPCOMP_GRAPHICS_UPRIGHT_8B TRAPCOMP_GRAPHICS_UPRIGHT_9B AMMO_GRAPHICS_STRAIGHT_WOOD AMMO_GRAPHICS_DIAGONAL_DEFAULT AMMO_GRAPHICS_STRAIGHT_DEFAULT SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT AMMO_GRAPHICS_DIAGONAL_WOOD SIEGEAMMO_GRAPHICS SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD WEAPON_GRAPHICS SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT WEAPON_GRAPHICS_MATERIAL WEAPON_GRAPHICS_WOOD WEAPON_GRAPHICS_DEFAULT WEAPON_GRAPHICS_UPRIGHT_1T WEAPON_GRAPHICS_UPRIGHT_2T WEAPON_GRAPHICS_WOOD_GROWN WEAPON_GRAPHICS_WEAPON_TRAP WEAPON_GRAPHICS_UPRIGHT_5T WEAPON_GRAPHICS_UPRIGHT_6T WEAPON_GRAPHICS_UPRIGHT_3T WEAPON_GRAPHICS_UPRIGHT_4T WEAPON_GRAPHICS_UPRIGHT_9T WEAPON_GRAPHICS_UPRIGHT_10T WEAPON_GRAPHICS_UPRIGHT_7T WEAPON_GRAPHICS_UPRIGHT_8T WEAPON_GRAPHICS_UPRIGHT_3B WEAPON_GRAPHICS_UPRIGHT_4B WEAPON_GRAPHICS_UPRIGHT_1B WEAPON_GRAPHICS_UPRIGHT_2B WEAPON_GRAPHICS_UPRIGHT_7B WEAPON_GRAPHICS_UPRIGHT_8B WEAPON_GRAPHICS_UPRIGHT_5B WEAPON_GRAPHICS_UPRIGHT_6B FOOD_CONTAINER_GRAPHICS TOOL_GRAPHICS WEAPON_GRAPHICS_UPRIGHT_9B WEAPON_GRAPHICS_UPRIGHT_10B LIST_ICON TOOL_GRAPHICS_HIVE_BLD ADD_TOOL_GRAPHICS TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID TOOL_GRAPHICS_CONTAINER_STONE_LIQUID TOOL_GRAPHICS_HIVE_BLD_IN_USE TOOL_GRAPHICS_HIVE_BLD_PRODUCTS SCROLLBAR_SKY SCROLLBAR_GROUND SCROLLBAR_CENTER_SCROLLER SCROLLBAR_CENTER_SCROLLER_HOVER SHAPE_GRAPHICS_LARGE_GEM SCROLLBAR_UNDERGROUND BUTTON_FILTER_NO_MAG_RIGHT CUSTOM_FURNACE_GRAPHICS SHAPE_GRAPHICS_SMALL_GEM CUSTOM_WORKSHOP_GRAPHICS STATUE_CREATURE_GRAPHICS STATUE_ITEM_GRAPHICS STATUE_SHAPE_GRAPHICS STATUE_CREATURE_CASTE_GRAPHICS CHEESE_GRAPHICS BOULDER_GRAPHICS CHEESE_GRAPHICS_ALT ROUGH_GEM_GRAPHICS WOOD_GRAPHICS BARS_GRAPHICS FOOD_GRAPHICS GLOVES_GRAPHICS ARMOR_GRAPHICS PANTS_GRAPHICS HELM_GRAPHICS SHIELD_GRAPHICS SHOES_GRAPHICS TOY_GRAPHICS SHOES_GRAPHICS_METAL SHIELD_GRAPHICS_WOODEN TRAPCOMP_GRAPHICS_WEAPON_TRAP TRAPCOMP_GRAPHICS_UPRIGHT_1T TRAPCOMP_GRAPHICS TRAPCOMP_GRAPHICS_UPRIGHT_4T TRAPCOMP_GRAPHICS_UPRIGHT_5T TRAPCOMP_GRAPHICS_UPRIGHT_2T TRAPCOMP_GRAPHICS_UPRIGHT_3T FORTIFICATION_OPEN_NE FORTIFICATION_OPEN_SW FORTIFICATION_OPEN_WE FORTIFICATION_OPEN_NW FORTIFICATION_WOOD_OPEN_NSWE FORTIFICATION_WOOD_OPEN_NSW FORTIFICATION_OPEN_SE FORTIFICATION_WOOD FORTIFICATION_WOOD_OPEN_SWE FORTIFICATION_WOOD_OPEN_NS FORTIFICATION_WOOD_OPEN_NSE FORTIFICATION_WOOD_OPEN_NWE FORTIFICATION_WOOD_OPEN_NE FORTIFICATION_WOOD_OPEN_SW FORTIFICATION_WOOD_OPEN_WE FORTIFICATION_WOOD_OPEN_NW FORTIFICATION_ICE_OPEN_NSWE FORTIFICATION_ICE_OPEN_NSW FORTIFICATION_WOOD_OPEN_SE FORTIFICATION_ICE FORTIFICATION_ICE_OPEN_SWE FORTIFICATION_ICE_OPEN_NS FORTIFICATION_ICE_OPEN_NSE FORTIFICATION_ICE_OPEN_NWE FORTIFICATION_ICE_OPEN_NE FORTIFICATION_ICE_OPEN_SW FORTIFICATION_ICE_OPEN_WE FORTIFICATION_ICE_OPEN_NW FLOW_DUST FLOW_WATER_MIST FORTIFICATION_ICE_OPEN_SE FLOW_MIASMA FLOW_VAPOR FLOW_DRAGONFIRE FLOW_LAVA_MIST FLOW_BOILING FLOW_ITEM UNIT_SELECTOR_PASTURE FLOW_FIRE FLOW_SMOKE CREATURE_IS_TRAVELING BUILDING_ICON_WORKSHOPS UNIT_SELECTOR_PIT UNIT_SELECTOR_POND BUILDING_ICON_WALLS_FLOORS BUILDING_ICON_MACHINES_FLUIDS BUILDING_ICON_FURNITURE BUILDING_ICON_DOORS_HATCHES BUILDING_ICON_MILITARY BUILDING_ICON_TRADE_DEPOT BUILDING_ICON_CAGES_RESTRAINT BUILDING_ICON_TRAPS BUILDING_ICON_WORKSHOP_METALSMITH BUILDING_ICON_WORKSHOPS_FURNACES BUILDING_ICON_WORKSHOP_CARPENTER BUILDING_ICON_WORKSHOP_MASON BUILDING_ICON_WORKSHOPS_CLOTHING BUILDING_ICON_WORKSHOPS_FARMING BUILDING_ICON_WORKSHOP_CRAFTS BUILDING_ICON_WORKSHOP_JEWELER BUILDING_ICON_WORKSHOP_SIEGE BUILDING_ICON_WORKSHOP_ASHERY BUILDING_ICON_WORKSHOP_BOWYER BUILDING_ICON_WORKSHOP_MECHANIC TOOL_GRAPHICS_CONTAINER_WOOD_ITEM TOOL_GRAPHICS_CONTAINER_STONE_ITEM TOOL_GRAPHICS_CONTAINER_METAL_LIQUID TOOL_GRAPHICS_CONTAINER_LIQUID TOOL_GRAPHICS_STONE TOOL_GRAPHICS_METAL TOOL_GRAPHICS_CONTAINER_METAL_ITEM TOOL_GRAPHICS_WOOD TOOL_GRAPHICS_STONE_VARIANT TOOL_GRAPHICS_METAL_VARIANT TOOL_GRAPHICS_GLASS TOOL_GRAPHICS_WOOD_VARIANT TOOL_GRAPHICS_SPIKES TOOL_GRAPHICS_RINGS TOOL_GRAPHICS_GLASS_VARIANT TOOL_GRAPHICS_DAMAGE TOOL_GRAPHICS_BANDS TOOL_GRAPHICS_BLOOD TOOL_GRAPHICS_STUDS TOOL_GRAPHICS_ENGRAVING TOOL_GRAPHICS_MUD TOOL_GRAPHICS_SHAPE TOOL_GRAPHICS_VOMIT TOOL_GRAPHICS_WATER TILE_GRAPHICS CUSTOM_SYMBOL TILE_GRAPHICS_RECTANGLE GRASS_STAIR_DOWN STONE_STAIR_UPDOWN GRASS_STAIR_UPDOWN GRASS_STAIR_UP DIRT_STAIR_UPDOWN DIRT_STAIR_UP STONE_STAIR_UP STONE_STAIR_DOWN SAND_STAIR_UP SAND_STAIR_DOWN DIRT_STAIR_DOWN SAND_STAIR_UPDOWN SAND_Y_STAIR_DOWN SAND_W_STAIR_UPDOWN SAND_Y_STAIR_UPDOWN SAND_Y_STAIR_UP SAND_R_STAIR_UPDOWN SAND_R_STAIR_UP SAND_W_STAIR_UP SAND_W_STAIR_DOWN SAND_B_STAIR_UP SAND_B_STAIR_DOWN SAND_R_STAIR_DOWN SAND_B_STAIR_UPDOWN PALETTE_STAIR_DOWN SMOOTH_FLOOR PALETTE_STAIR_UPDOWN PALETTE_STAIR_UP FORTIFICATION_OPEN_NSWE FORTIFICATION_OPEN_NSW WORKSHOP_FLOOR FORTIFICATION_OPEN_SWE FORTIFICATION_OPEN_NS FORTIFICATION_OPEN_NSE FORTIFICATION_OPEN_NWE BUILDING_ICON_TRAP_STONE BUILDING_ICON_TRAP_WEAPON BUILDING_ICON_ANIMAL_TRAP BUILDING_ICON_PRESSURE_PLATE BUILDING_ICON_ARCHERY_TARGET BUILDING_ICON_WEAPON_RACK BUILDING_ICON_TRAP_CAGE BUILDING_ICON_WEAPON BUILDING_ICON_CATAPULT BUILDING_ICON_WAGON BUILDING_ICON_ARMOR_STAND BUILDING_ICON_BALLISTA PLANNED_CONSTRUCTION_FLOOR PLANNED_CONSTRUCTION_STAIR_UP PLANNED_CONSTRUCTION_FORTIFICATION PLANNED_CONSTRUCTION_WALL PLANNED_CONSTRUCTION_RAMP PLANNED_CONSTRUCTION_TRACK_N PLANNED_CONSTRUCTION_STAIR_DOWN PLANNED_CONSTRUCTION_STAIR_UPDOWN PLANNED_CONSTRUCTION_TRACK_E PLANNED_CONSTRUCTION_TRACK_NS PLANNED_CONSTRUCTION_TRACK_S PLANNED_CONSTRUCTION_TRACK_W PLANNED_CONSTRUCTION_TRACK_SE PLANNED_CONSTRUCTION_TRACK_SW PLANNED_CONSTRUCTION_TRACK_NE PLANNED_CONSTRUCTION_TRACK_NW PLANNED_CONSTRUCTION_TRACK_NSW PLANNED_CONSTRUCTION_TRACK_NWE PLANNED_CONSTRUCTION_TRACK_WE PLANNED_CONSTRUCTION_TRACK_NSE PLANNED_CONSTRUCTION_TRACK_RN PLANNED_CONSTRUCTION_TRACK_RS PLANNED_CONSTRUCTION_TRACK_SWE PLANNED_CONSTRUCTION_TRACK_NSWE PLANNED_CONSTRUCTION_TRACK_RNS PLANNED_CONSTRUCTION_TRACK_RNE PLANNED_CONSTRUCTION_TRACK_RW PLANNED_CONSTRUCTION_TRACK_RE PLANNED_CONSTRUCTION_TRACK_RSW PLANNED_CONSTRUCTION_TRACK_RWE PLANNED_CONSTRUCTION_TRACK_RNW PLANNED_CONSTRUCTION_TRACK_RSE PLANNED_CONSTRUCTION_TRACK_RNWE PLANNED_CONSTRUCTION_TRACK_RSWE PLANNED_CONSTRUCTION_TRACK_RNSE PLANNED_CONSTRUCTION_TRACK_RNSW ZONE_INACTIVE_N_W ZONE_INACTIVE_N_E PLANNED_CONSTRUCTION_TRACK_RNSWE ZONE_INACTIVE_N_S_W_E ZONE_INACTIVE_N ZONE_INACTIVE_E ZONE_INACTIVE_S_E ZONE_INACTIVE_S_W ZONE_INACTIVE_N_S ZONE_INACTIVE_W_E ZONE_INACTIVE_W ZONE_INACTIVE_S ZONE_INACTIVE_N_S_W ZONE_INACTIVE_N_S_E ZONE_INACTIVE_N_W_E ZONE_INACTIVE_S_W_E BUILDING_ICON_FURNACE_GLASS BUILDING_ICON_FURNACE_KILN BUILDING_ICON_FURNACE_WOOD BUILDING_ICON_FURNACE_SMELTER BUILDING_ICON_WORKSHOP_CLOTHES BUILDING_ICON_WORKSHOP_DYER BUILDING_ICON_WORKSHOP_LEATHER BUILDING_ICON_WORKSHOP_LOOM BUILDING_ICON_WORKSHOP_BUTCHER BUILDING_ICON_WORKSHOP_TANNER BUILDING_ICON_FARM_PLOT BUILDING_ICON_WORKSHOP_STILL BUILDING_ICON_WORKSHOP_FARMER BUILDING_ICON_WORKSHOP_QUERN BUILDING_ICON_WORKSHOP_FISHERY BUILDING_ICON_WORKSHOP_KITCHEN BUILDING_ICON_HIVE BUILDING_ICON_BED BUILDING_ICON_WORKSHOP_KENNEL BUILDING_ICON_NEST_BOX BUILDING_ICON_BOX BUILDING_ICON_CABINET BUILDING_ICON_CHAIR BUILDING_ICON_TABLE BUILDING_ICON_STATUE BUILDING_ICON_TRACTION_BENCH BUILDING_ICON_COFFIN BUILDING_ICON_SLAB BUILDING_ICON_OFFERING_PLACE BUILDING_ICON_INSTRUMENT BUILDING_ICON_BOOKCASE BUILDING_ICON_DISPLAY_FURNITURE BUILDING_ICON_WALL BUILDING_ICON_FLOOR BUILDING_ICON_DOOR BUILDING_ICON_HATCH BUILDING_ICON_BRIDGE BUILDING_ICON_ROAD_PAVED BUILDING_ICON_RAMP BUILDING_ICON_STAIRS BUILDING_ICON_GRATE_WALL BUILDING_ICON_GRATE_FLOOR BUILDING_ICON_ROAD_DIRT BUILDING_ICON_FORTIFICATION BUILDING_ICON_WINDOW_GLASS BUILDING_ICON_WINDOW_GEM BUILDING_ICON_BARS_VERTICAL BUILDING_ICON_BARS_FLOORS BUILDING_ICON_TRACK_STOP BUILDING_ICON_LEVER BUILDING_ICON_SUPPORT BUILDING_ICON_TRACK BUILDING_ICON_SCREW_PUMP BUILDING_ICON_WATER_WHEEL BUILDING_ICON_WELL BUILDING_ICON_FLOODGATE BUILDING_ICON_AXLE_HORIZONTAL BUILDING_ICON_AXLE_VERTICAL BUILDING_ICON_WINDMILL BUILDING_ICON_GEAR_ASSEMBLY BUILDING_ICON_RESTRAINT BUILDING_ICON_CAGE BUILDING_ICON_WORKSHOP_MILLSTONE BUILDING_ICON_ROLLERS ZONE_DINING_HALL ZONE_OFFICE ZONE_GENERAL ZONE_BEDROOM ZONE_DORMITORY ZONE_DUNGEON ZONE_ARCHERY_RANGE ZONE_BARRACKS ZONE_FISHING ZONE_GATHER ZONE_TOMB ZONE_WATER_SOURCE ZONE_PIT ZONE_SAND ZONE_DUMP ZONE_PEN ZONE_HOSPITAL ZONE_ANIMAL_TRAINING ZONE_CLAY ZONE_MEETING ZONE_LIBRARY ZONE_GUILDHALL ZONE_MULTI ZONE_TAVERN ZONE_TEMPLE ZONE_TEMPLE_COMPLEX ZONE_GRAND_GUILDHALL ZONE_SHRINE GUTS_S_1 GUTS_S_2 GUTS_N_1 GUTS_N_2 GUTS_E_1 GUTS_E_2 GUTS_W_1 GUTS_W_2 GUTS_SW_1 GUTS_SW_2 GUTS_NW_1 GUTS_NW_2 GUTS_SE_1 GUTS_SE_2 GUTS_NE_1 GUTS_NE_2 STOCKPILE_N STOCKPILE_S STOCKPILE_FLOOR STOCKPILE_N_UP STOCKPILE_E_UP STOCKPILE_E STOCKPILE_W_UP STOCKPILE_W STOCKPILE_ANIMALS STOCKPILE_BLANK STOCKPILE_CORPSES STOCKPILE_BARS STOCKPILE_GEMS STOCKPILE_FINISHED_GOODS ZONE_INACTIVE_SELECTED_N_W ZONE_INACTIVE_SELECTED_N_E ZONE_INACTIVE ZONE_INACTIVE_SELECTED_N_S_W_E ZONE_INACTIVE_SELECTED_N ZONE_INACTIVE_SELECTED_E ZONE_INACTIVE_SELECTED_S_E ZONE_INACTIVE_SELECTED_S_W ZONE_INACTIVE_SELECTED_N_S ZONE_INACTIVE_SELECTED_W_E ZONE_INACTIVE_SELECTED_W ZONE_INACTIVE_SELECTED_S ZONE_INACTIVE_SELECTED_N_S_W ZONE_INACTIVE_SELECTED_N_S_E ZONE_INACTIVE_SELECTED_N_W_E ZONE_INACTIVE_SELECTED_S_W_E ZONE_ACTIVE_N_W ZONE_ACTIVE_N_E ZONE_INACTIVE_SELECTED ZONE_ACTIVE_N_S_W_E ZONE_ACTIVE_N ZONE_ACTIVE_E ZONE_ACTIVE_S_E ZONE_ACTIVE_S_W ZONE_ACTIVE_N_S ZONE_ACTIVE_W_E ZONE_ACTIVE_W ZONE_ACTIVE_S ZONE_ACTIVE_N_S_W ZONE_ACTIVE_N_S_E ZONE_ACTIVE_N_W_E ZONE_ACTIVE_S_W_E ZONE_SELECTED_N_W ZONE_SELECTED_N_E ZONE_ACTIVE ZONE_SELECTED_N_S_W_E ZONE_SELECTED_N ZONE_SELECTED_E ZONE_SELECTED_S_E ZONE_SELECTED_S_W ZONE_SELECTED_N_S ZONE_SELECTED_W_E ZONE_SELECTED_W ZONE_SELECTED_S ZONE_SELECTED_N_S_W ZONE_SELECTED_N_S_E ZONE_SELECTED_N_W_E ZONE_SELECTED_S_W_E ZONE_GENERAL_N_W ZONE_GENERAL_N_E ZONE_SELECTED ZONE_GENERAL_N_S_W_E ZONE_GENERAL_N ZONE_GENERAL_E ZONE_GENERAL_S_E ZONE_GENERAL_S_W ZONE_GENERAL_N_S ZONE_GENERAL_W_E ZONE_GENERAL_W ZONE_GENERAL_S ZONE_GENERAL_N_S_W ZONE_GENERAL_N_S_E ZONE_GENERAL_N_W_E ZONE_GENERAL_S_W_E WORKSHOP_JEWELER WORKSHOP_METALSMITH WORKSHOP_MASON WORKSHOP_CRAFTS WORKSHOP_MECHANIC WORKSHOP_SIEGE WORKSHOP_MAGMAFORGE WORKSHOP_BOWYER WORKSHOP_LEATHER WORKSHOP_TANNER WORKSHOP_SIEGE_OVERLAY WORKSHOP_BUTCHER WORKSHOP_STILL WORKSHOP_LOOM WORKSHOP_CLOTHES WORKSHOP_FISHERY WORKSHOP_KITCHEN WORKSHOP_ASHERY WORKSHOP_KENNEL WORKSHOP_KENNEL_OVERLAY TRADE_DEPOT_OVERLAY FURNACE_WOOD WORKSHOP_DYER TRADE_DEPOT FURNACE_KILN FURNACE_SMELTER_LAVA FURNACE_SMELTER FURNACE_GLASS WORKSHOP_CUSTOM_OVERLAY WORKSHOP_CARPENTER_OVERLAY FURNACE_GLASS_LAVA FURNACE_KILN_LAVA WORKSHOP_CRAFTS_OVERLAY WORKSHOP_JEWELER_OVERLAY WORKSHOP_FARMER_OVERLAY WORKSHOP_MASON_OVERLAY WORKSHOP_BOWYER_OVERLAY WORKSHOP_MECHANIC_OVERLAY WORKSHOP_METALSMITH_OVERLAY WORKSHOP_MAGMAFORGE_OVERLAY WORKSHOP_TANNER_OVERLAY WORKSHOP_CLOTHES_OVERLAY WORKSHOP_BUTCHER_OVERLAY WORKSHOP_LEATHER_OVERLAY WORKSHOP_LOOM_OVERLAY WORKSHOP_KITCHEN_OVERLAY WORKSHOP_FISHERY_OVERLAY WORKSHOP_STILL_OVERLAY FURNACE_WOOD_OVERLAY FURNACE_SMELTER_OVERLAY WORKSHOP_ASHERY_OVERLAY WORKSHOP_DYER_OVERLAY FURNACE_SMELTER_LAVA_OVERLAY FURNACE_GLASS_LAVA_OVERLAY FURNACE_GLASS_OVERLAY FURNACE_KILN_OVERLAY FARMPLOT_PLANTED BALLISTA_N FURNACE_KILN_LAVA_OVERLAY FARMPLOT BALLISTA_E CATAPULT_N BALLISTA_S BALLISTA_W STOCKPILE_SHEETS STOCKPILE_ICON_BLANK STOCKPILE_WEAPONS STOCKPILE_ICON_ARMOR STOCKPILE_ICON_BARS STOCKPILE_ICON_AMMO STOCKPILE_ICON_ANIMALS STOCKPILE_ICON_CORPSES STOCKPILE_ICON_FINISHED_GOODS STOCKPILE_ICON_CLOTH STOCKPILE_ICON_COINS STOCKPILE_ICON_GEMS STOCKPILE_ICON_LEATHER STOCKPILE_ICON_FOOD STOCKPILE_ICON_FURNITURE STOCKPILE_ICON_STONE STOCKPILE_ICON_WEAPONS STOCKPILE_ICON_REFUSE STOCKPILE_ICON_SHEETS STOCKPILE_ICON_ALL STOCKPILE_ICON_SIGNLESS_BLANK STOCKPILE_ICON_WOOD STOCKPILE_ICON_CUSTOM STOCKPILE_ICON_SIGNLESS_ARMOR STOCKPILE_ICON_SIGNLESS_BARS STOCKPILE_ICON_SIGNLESS_AMMO STOCKPILE_ICON_SIGNLESS_ANIMALS STOCKPILE_ICON_SIGNLESS_CORPSES STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS STOCKPILE_ICON_SIGNLESS_CLOTH STOCKPILE_ICON_SIGNLESS_COINS STOCKPILE_ICON_SIGNLESS_GEMS STOCKPILE_ICON_SIGNLESS_LEATHER STOCKPILE_ICON_SIGNLESS_FOOD STOCKPILE_ICON_SIGNLESS_FURNITURE STOCKPILE_ICON_SIGNLESS_STONE STOCKPILE_ICON_SIGNLESS_WEAPONS STOCKPILE_ICON_SIGNLESS_REFUSE STOCKPILE_ICON_SIGNLESS_SHEETS STOCKPILE_ICON_SIGNLESS_ALL UNIT_STATUS STOCKPILE_ICON_SIGNLESS_WOOD STOCKPILE_ICON_SIGNLESS_CUSTOM WAGON_S WAGON_W WAGON_BLD WAGON_N WAGON_GOODS_N WAGON_GOODS_S WAGON_E WAGON_GOODS_BLD WORKSHOP_QUERN WORKSHOP_MILLSTONE WAGON_GOODS_E WAGON_GOODS_W WORKSHOP_CARPENTER WORKSHOP_FARMER WORKSHOP_MILLSTONE_TURNING WORKSHOP_CUSTOM UPRIGHT_WEAPON_RETRACTED_5 UPRIGHT_WEAPON_RETRACTED_6 UPRIGHT_WEAPON_RETRACTED_3 UPRIGHT_WEAPON_RETRACTED_4 UPRIGHT_WEAPON_RETRACTED_9 UPRIGHT_WEAPON_RETRACTED_10 UPRIGHT_WEAPON_RETRACTED_7 UPRIGHT_WEAPON_RETRACTED_8 AXLE_HORIZONTAL_NS_1 AXLE_HORIZONTAL_NS_2 DEBRIS_1 DEBRIS_2 GEAR_ASSEMBLY_1 GEAR_ASSEMBLY_2 AXLE_HORIZONTAL_WE_1 AXLE_HORIZONTAL_WE_2 AXLE_HORIZONTAL_NS_FITTINGS_1 AXLE_HORIZONTAL_NS_FITTINGS_2 AXLE_VERTICAL_1 AXLE_VERTICAL_2 GEAR_ASSEMBLY_SOUTH_AXLE_1 GEAR_ASSEMBLY_SOUTH_AXLE_2 AXLE_HORIZONTAL_WE_FITTINGS_1 AXLE_HORIZONTAL_WE_FITTINGS_2 WINDMILL_N_1 WINDMILL_N_2 AXLE_VERTICAL_FITTINGS_1 AXLE_VERTICAL_FITTINGS_2 WINDMILL_W_1 WINDMILL_W_2 WINDMILL_S_1 WINDMILL_S_2 WINDMILL_NW_1 WINDMILL_NW_2 WINDMILL_E_1 WINDMILL_E_2 WINDMILL_SW_1 WINDMILL_SW_2 WINDMILL_NE_1 WINDMILL_NE_2 WATER_WHEEL_NS_1 WATER_WHEEL_NS_2 WINDMILL_SE_1 WINDMILL_SE_2 SCREWPUMP_E_1 SCREWPUMP_E_2 WATER_WHEEL_WE_1 WATER_WHEEL_WE_2 SCREWPUMP_N_1 SCREWPUMP_N_2 SCREWPUMP_W_1 SCREWPUMP_W_2 SCREWPUMP_AXLE_1 SCREWPUMP_AXLE_2 SCREWPUMP_S_1 SCREWPUMP_S_2 SOIL_WALL_N_3 SOIL_WALL_N_4 SOIL_WALL_N_1 SOIL_WALL_N_2 SOIL_WALL_S_3 SOIL_WALL_S_4 SOIL_WALL_S_1 SOIL_WALL_S_2 CATAPULT_E LEVER_SET CATAPULT_S CATAPULT_W TRACK_STOP_STONE_WE TRACK_STOP_STONE_SE LEVER_PULLED TRACK_STOP_STONE_NS TRACK_STOP_STONE_NW TRACK_STOP_STONE_NSW TRACK_STOP_STONE_SW TRACK_STOP_STONE_NE TRACK_STOP_STONE_NWE TRACK_STOP_STONE_NSWE TRACK_STOP_STONE_NSE TRACK_STOP_STONE_SWE TRACK_STOP_STONE_E TRACK_STOP_STONE_W TRACK_STOP_STONE_S TRACK_STOP_STONE_N TRACK_STOP_WOOD_SE TRACK_STOP_WOOD_SW TRACK_STOP_WOOD_NS TRACK_STOP_WOOD_WE TRACK_STOP_WOOD_NSW TRACK_STOP_WOOD_NSE TRACK_STOP_WOOD_NE TRACK_STOP_WOOD_NW TRACK_STOP_WOOD_NSWE TRACK_STOP_WOOD_S TRACK_STOP_WOOD_SWE TRACK_STOP_WOOD_NWE TRACK_STOP_WOOD_W TRAP_CAGE TRACK_STOP_WOOD_N TRACK_STOP_WOOD_E TRAP_STONE TRAP_STONE_TOP TRAP_CAGE_TOP TRAP_CAGE_UNLOADED TRAP_WEAPON_UNLOADED TRAP_WEAPON_GENERIC_PIKE TRAP_STONE_UNLOADED TRAP_WEAPON TRAP_WEAPON_GENERIC_SWORD TRAP_WEAPON_GENERIC_AXE TRAP_WEAPON_GENERIC_SPEAR TRAP_WEAPON_GENERIC_WHIP TRAP_WEAPON_GENERIC_DAGGER TRAP_WEAPON_GENERIC_CROSSBOW TRAP_WEAPON_GENERIC_MACE TRAP_WEAPON_GENERIC_HAMMER TRAP_PLATE_READY TRAP_PLATE_PRESSED TRAP_WEAPON_GENERIC_BOW TRAP_WEAPON_GENERIC_BLOWGUN TRAP_PLATE_READY_WATER TRAP_PLATE_PRESSED_WATER TRAP_PLATE_READY_MINECART TRAP_PLATE_PRESSED_MINECART UPRIGHT_WEAPON_RETRACTED_1 UPRIGHT_WEAPON_RETRACTED_2 TRAP_PLATE_READY_MAGMA TRAP_PLATE_PRESSED_MAGMA WORN1_STONE_WALL_W_E_3 WORN1_STONE_WALL_W_E_4 WORN1_STONE_WALL_W_E_1 WORN1_STONE_WALL_W_E_2 WORN1_STONE_WALL_N_S_3 WORN1_STONE_WALL_N_S_4 WORN1_STONE_WALL_N_S_1 WORN1_STONE_WALL_N_S_2 WORN2_STONE_WALL_N_3 WORN2_STONE_WALL_N_4 WORN2_STONE_WALL_N_1 WORN2_STONE_WALL_N_2 WORN2_STONE_WALL_S_3 WORN2_STONE_WALL_S_4 WORN2_STONE_WALL_S_1 WORN2_STONE_WALL_S_2 WORN2_STONE_WALL_E_3 WORN2_STONE_WALL_E_4 WORN2_STONE_WALL_E_1 WORN2_STONE_WALL_E_2 WORN2_STONE_WALL_W_3 WORN2_STONE_WALL_W_4 WORN2_STONE_WALL_W_1 WORN2_STONE_WALL_W_2 WORN2_STONE_WALL_NE WORN2_STONE_WALL_SW WORN2_STONE_WALL_SE WORN2_STONE_WALL_NW WORN2_STONE_WALL_S_E WORN2_STONE_WALL_N_E WORN2_STONE_WALL_S_W WORN2_STONE_WALL_N_W WORN2_STONE_WALL_S_W_E WORN2_STONE_WALL_N_S_W WORN2_STONE_WALL_N_S_E WORN2_STONE_WALL_N_W_E WORN2_STONE_WALL_N_S_W_E_3 WORN2_STONE_WALL_N_S_W_E_4 WORN2_STONE_WALL_N_S_W_E_1 WORN2_STONE_WALL_N_S_W_E_2 WORN2_STONE_WALL_W_E_3 WORN2_STONE_WALL_W_E_4 WORN2_STONE_WALL_W_E_1 WORN2_STONE_WALL_W_E_2 WORN2_STONE_WALL_N_S_3 WORN2_STONE_WALL_N_S_4 WORN2_STONE_WALL_N_S_1 WORN2_STONE_WALL_N_S_2 WORN3_STONE_WALL_N_3 WORN3_STONE_WALL_N_4 WORN3_STONE_WALL_N_1 WORN3_STONE_WALL_N_2 WORN3_STONE_WALL_S_3 WORN3_STONE_WALL_S_4 WORN3_STONE_WALL_S_1 WORN3_STONE_WALL_S_2 WORN3_STONE_WALL_E_3 WORN3_STONE_WALL_E_4 WORN3_STONE_WALL_E_1 WORN3_STONE_WALL_E_2 WORN3_STONE_WALL_W_3 WORN3_STONE_WALL_W_4 WORN3_STONE_WALL_W_1 WORN3_STONE_WALL_W_2 SOIL_WALL_E_3 SOIL_WALL_E_4 SOIL_WALL_E_1 SOIL_WALL_E_2 SOIL_WALL_W_3 SOIL_WALL_W_4 SOIL_WALL_W_1 SOIL_WALL_W_2 SOIL_WALL_NE SOIL_WALL_SW SOIL_WALL_SE SOIL_WALL_NW SOIL_WALL_S_E SOIL_WALL_N_E SOIL_WALL_S_W SOIL_WALL_N_W SOIL_WALL_S_W_E SOIL_WALL_N_S_W SOIL_WALL_N_S_E SOIL_WALL_N_W_E SOIL_WALL_N_S_W_E_3 SOIL_WALL_N_S_W_E_4 SOIL_WALL_N_S_W_E_1 SOIL_WALL_N_S_W_E_2 SOIL_WALL_W_E_3 SOIL_WALL_W_E_4 SOIL_WALL_W_E_1 SOIL_WALL_W_E_2 SOIL_WALL_N_S_3 SOIL_WALL_N_S_4 SOIL_WALL_N_S_1 SOIL_WALL_N_S_2 WORN1_STONE_WALL_N_3 WORN1_STONE_WALL_N_4 WORN1_STONE_WALL_N_1 WORN1_STONE_WALL_N_2 WORN1_STONE_WALL_S_3 WORN1_STONE_WALL_S_4 WORN1_STONE_WALL_S_1 WORN1_STONE_WALL_S_2 WORN1_STONE_WALL_E_3 WORN1_STONE_WALL_E_4 WORN1_STONE_WALL_E_1 WORN1_STONE_WALL_E_2 WORN1_STONE_WALL_W_3 WORN1_STONE_WALL_W_4 WORN1_STONE_WALL_W_1 WORN1_STONE_WALL_W_2 WORN1_STONE_WALL_NE WORN1_STONE_WALL_SW WORN1_STONE_WALL_SE WORN1_STONE_WALL_NW WORN1_STONE_WALL_S_E WORN1_STONE_WALL_N_E WORN1_STONE_WALL_S_W WORN1_STONE_WALL_N_W WORN1_STONE_WALL_S_W_E WORN1_STONE_WALL_N_S_W WORN1_STONE_WALL_N_S_E WORN1_STONE_WALL_N_W_E WORN1_STONE_WALL_N_S_W_E_3 WORN1_STONE_WALL_N_S_W_E_4 WORN1_STONE_WALL_N_S_W_E_1 WORN1_STONE_WALL_N_S_W_E_2 MOSS_WALL_SE MOSS_WALL_NW MOSS_WALL_E MOSS_WALL_W MOSS_WALL_S_W MOSS_WALL_N_W MOSS_WALL_NE MOSS_WALL_SW MOSS_WALL_N_S_E MOSS_WALL_N_W_E MOSS_WALL_S_E MOSS_WALL_N_E MOSS_WALL_N_S_W_E MOSS_WALL_W_E MOSS_WALL_S_W_E MOSS_WALL_N_S_W ROOT_WALL_S ROOT_WALL_E MOSS_WALL_N_S ROOT_WALL_N ROOT_WALL_NW ROOT_WALL_NE ROOT_WALL_W ROOT_WALL_SE ROOT_WALL_N_W ROOT_WALL_S_E ROOT_WALL_SW ROOT_WALL_S_W ROOT_WALL_N_W_E ROOT_WALL_S_W_E ROOT_WALL_N_E ROOT_WALL_N_S_E ROOT_WALL_W_E ROOT_WALL_N_S ROOT_WALL_N_S_W ROOT_WALL_N_S_W_E SAND_WALL_E SAND_WALL_W SAND_WALL_N SAND_WALL_S SAND_WALL_NE SAND_WALL_SW SAND_WALL_SE SAND_WALL_NW SAND_WALL_S_E SAND_WALL_N_E SAND_WALL_S_W SAND_WALL_N_W SAND_WALL_S_W_E SAND_WALL_N_S_W SAND_WALL_N_S_E SAND_WALL_N_W_E SAND_WALL_N_S SAND_Y_WALL_N SAND_WALL_N_S_W_E SAND_WALL_W_E SAND_Y_WALL_W SAND_Y_WALL_SE SAND_Y_WALL_S SAND_Y_WALL_E SAND_Y_WALL_SW SAND_Y_WALL_S_W SAND_Y_WALL_NW SAND_Y_WALL_NE WORN3_STONE_WALL_NE WORN3_STONE_WALL_SW WORN3_STONE_WALL_SE WORN3_STONE_WALL_NW WORN3_STONE_WALL_S_E WORN3_STONE_WALL_N_E WORN3_STONE_WALL_S_W WORN3_STONE_WALL_N_W WORN3_STONE_WALL_S_W_E WORN3_STONE_WALL_N_S_W WORN3_STONE_WALL_N_S_E WORN3_STONE_WALL_N_W_E WORN3_STONE_WALL_N_S_W_E_3 WORN3_STONE_WALL_N_S_W_E_4 WORN3_STONE_WALL_N_S_W_E_1 WORN3_STONE_WALL_N_S_W_E_2 WORN3_STONE_WALL_W_E_3 WORN3_STONE_WALL_W_E_4 WORN3_STONE_WALL_W_E_1 WORN3_STONE_WALL_W_E_2 WORN3_STONE_WALL_N_S_3 WORN3_STONE_WALL_N_S_4 WORN3_STONE_WALL_N_S_1 WORN3_STONE_WALL_N_S_2 SMOOTHED_STONE_WALL_E SMOOTHED_STONE_WALL_W SMOOTHED_STONE_WALL_N SMOOTHED_STONE_WALL_S SMOOTHED_STONE_WALL_NE SMOOTHED_STONE_WALL_SW SMOOTHED_STONE_WALL_SE SMOOTHED_STONE_WALL_NW SMOOTHED_STONE_WALL_S_E SMOOTHED_STONE_WALL_N_E SMOOTHED_STONE_WALL_S_W SMOOTHED_STONE_WALL_N_W SMOOTHED_STONE_WALL_S_W_E SMOOTHED_STONE_WALL_N_S_W SMOOTHED_STONE_WALL_N_S_E SMOOTHED_STONE_WALL_N_W_E SMOOTHED_STONE_WALL_N_S ENGRAVED_STONE_WALL_N SMOOTHED_STONE_WALL_N_S_W_E SMOOTHED_STONE_WALL_W_E ENGRAVED_STONE_WALL_W ENGRAVED_STONE_WALL_SE ENGRAVED_STONE_WALL_S ENGRAVED_STONE_WALL_E ENGRAVED_STONE_WALL_SW ENGRAVED_STONE_WALL_S_W ENGRAVED_STONE_WALL_NW ENGRAVED_STONE_WALL_NE ENGRAVED_STONE_WALL_N_E ENGRAVED_STONE_WALL_N_S_E ENGRAVED_STONE_WALL_N_W ENGRAVED_STONE_WALL_S_E ENGRAVED_STONE_WALL_N_S_W ENGRAVED_STONE_WALL_N_S_W_E ENGRAVED_STONE_WALL_N_W_E ENGRAVED_STONE_WALL_S_W_E MOSS_WALL_N MOSS_WALL_S ENGRAVED_STONE_WALL_W_E ENGRAVED_STONE_WALL_N_S SAND_R_WALL_N_S MAGMA_WALL_N SAND_R_WALL_N_S_W_E SAND_R_WALL_W_E MAGMA_WALL_W MAGMA_WALL_SE MAGMA_WALL_S MAGMA_WALL_E MAGMA_WALL_SW MAGMA_WALL_S_W MAGMA_WALL_NW MAGMA_WALL_NE MAGMA_WALL_N_E MAGMA_WALL_N_S_E MAGMA_WALL_N_W MAGMA_WALL_S_E MAGMA_WALL_N_S_W MAGMA_WALL_N_S_W_E MAGMA_WALL_N_W_E MAGMA_WALL_S_W_E ICE_WALL_N ICE_WALL_S MAGMA_WALL_W_E MAGMA_WALL_N_S ICE_WALL_SE ICE_WALL_NW ICE_WALL_E ICE_WALL_W ICE_WALL_S_W ICE_WALL_N_W ICE_WALL_NE ICE_WALL_SW ICE_WALL_N_S_E ICE_WALL_N_W_E ICE_WALL_S_E ICE_WALL_N_E ICE_WALL_N_S_W_E ICE_WALL_W_E ICE_WALL_S_W_E ICE_WALL_N_S_W SMOOTHED_ICE_WALL_S SMOOTHED_ICE_WALL_E ICE_WALL_N_S SMOOTHED_ICE_WALL_N SMOOTHED_ICE_WALL_NW SMOOTHED_ICE_WALL_NE SMOOTHED_ICE_WALL_W SMOOTHED_ICE_WALL_SE SMOOTHED_ICE_WALL_N_W SMOOTHED_ICE_WALL_S_E SMOOTHED_ICE_WALL_SW 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SAND_B_WALL_N_S SAND_B_WALL_N_S_W SAND_B_WALL_N_S_W_E SAND_R_WALL_E SAND_R_WALL_W SAND_R_WALL_N SAND_R_WALL_S SAND_R_WALL_NE SAND_R_WALL_SW SAND_R_WALL_SE SAND_R_WALL_NW SAND_R_WALL_S_E SAND_R_WALL_N_E SAND_R_WALL_S_W SAND_R_WALL_N_W SAND_R_WALL_S_W_E SAND_R_WALL_N_S_W SAND_R_WALL_N_S_E SAND_R_WALL_N_W_E METAL_BARS_WALL_N_W_E METAL_BARS_WALL_S_W_E METAL_BARS_WALL_N_E METAL_BARS_WALL_N_S_E METAL_BARS_WALL_W_E METAL_BARS_WALL_N_S METAL_BARS_WALL_N_S_W METAL_BARS_WALL_N_S_W_E GEM_A_WALL_E GEM_A_WALL_W GEM_A_WALL_N GEM_A_WALL_S GEM_A_WALL_NE GEM_A_WALL_SW GEM_A_WALL_SE GEM_A_WALL_NW GEM_A_WALL_S_E GEM_A_WALL_N_E GEM_A_WALL_S_W GEM_A_WALL_N_W GEM_A_WALL_S_W_E GEM_A_WALL_N_S_W GEM_A_WALL_N_S_E GEM_A_WALL_N_W_E GEM_A_WALL_N_S GEM_B_WALL_N GEM_A_WALL_N_S_W_E GEM_A_WALL_W_E GEM_B_WALL_W GEM_B_WALL_SE GEM_B_WALL_S GEM_B_WALL_E GEM_B_WALL_SW GEM_B_WALL_S_W GEM_B_WALL_NW GEM_B_WALL_NE GEM_B_WALL_N_E GEM_B_WALL_N_S_E GEM_B_WALL_N_W GEM_B_WALL_S_E GEM_B_WALL_N_S_W GEM_B_WALL_N_S_W_E GEM_B_WALL_N_W_E 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ROCK_BLOCKS_WALL_N_S WOODEN_WALL_SE WOODEN_WALL_NW WOODEN_WALL_E WOODEN_WALL_W WOODEN_WALL_S_W WOODEN_WALL_N_W WOODEN_WALL_NE WOODEN_WALL_SW WOODEN_WALL_N_S_E WOODEN_WALL_N_W_E WOODEN_WALL_S_E WOODEN_WALL_N_E WOODEN_WALL_N_S_W_E WOODEN_WALL_W_E WOODEN_WALL_S_W_E WOODEN_WALL_N_S_W METAL_BARS_WALL_S METAL_BARS_WALL_E WOODEN_WALL_N_S METAL_BARS_WALL_N METAL_BARS_WALL_NW METAL_BARS_WALL_NE METAL_BARS_WALL_W METAL_BARS_WALL_SE METAL_BARS_WALL_N_W METAL_BARS_WALL_S_E METAL_BARS_WALL_SW METAL_BARS_WALL_S_W MAGMA_2 MAGMA_3 HIDDEN_ROCK_5 MAGMA_1 UNDERWATER_5 UNDERWATER_4 UNDERWATER_7 UNDERWATER_6 UNDERWATER_1 UNDERMAGMA_7 UNDERWATER_3 UNDERWATER_2 UNDERMAGMA_4 UNDERMAGMA_3 UNDERMAGMA_6 UNDERMAGMA_5 UNDERWATER_7_LABEL UNDERWATER_6_LABEL UNDERMAGMA_2 UNDERMAGMA_1 UNDERWATER_3_LABEL UNDERWATER_2_LABEL UNDERWATER_5_LABEL UNDERWATER_4_LABEL UNDERMAGMA_6_LABEL UNDERMAGMA_5_LABEL UNDERWATER_1_LABEL UNDERMAGMA_7_LABEL UNDERMAGMA_2_LABEL UNDERMAGMA_1_LABEL UNDERMAGMA_4_LABEL UNDERMAGMA_3_LABEL UNDERWATER_EDGE_NE UNDERWATER_EDGE_W UNDERWATER_EDGE_N UNDERWATER_EDGE_NW UNDERWATER_EDGE_SW UNDERWATER_EDGE_SE UNDERWATER_EDGE_E UNDERWATER_EDGE_S UNDERMAGMA_EDGE_NE UNDERMAGMA_EDGE_W UNDERMAGMA_EDGE_N UNDERMAGMA_EDGE_NW UNDERMAGMA_EDGE_SW UNDERMAGMA_EDGE_SE UNDERMAGMA_EDGE_E UNDERMAGMA_EDGE_S TRACK_CARVED_W TRACK_CARVED_E TRACK_CARVED_N TRACK_CARVED_S TRACK_CARVED_NE TRACK_CARVED_SW TRACK_CARVED_NS TRACK_CARVED_NW TRACK_CARVED_NSW TRACK_CARVED_NSE TRACK_CARVED_SE TRACK_CARVED_WE TRACK_CARVED_NSWE TRACK_CONSTRUCTED_STONE_N TRACK_CARVED_NWE TRACK_CARVED_SWE GEM_D_WALL_S GEM_D_WALL_E GEM_C_WALL_N_S GEM_D_WALL_N GEM_D_WALL_NW GEM_D_WALL_NE GEM_D_WALL_W GEM_D_WALL_SE GEM_D_WALL_N_W GEM_D_WALL_S_E GEM_D_WALL_SW GEM_D_WALL_S_W GEM_D_WALL_N_W_E GEM_D_WALL_S_W_E GEM_D_WALL_N_E GEM_D_WALL_N_S_E GEM_D_WALL_W_E GEM_D_WALL_N_S GEM_D_WALL_N_S_W GEM_D_WALL_N_S_W_E STONE_WALL_N_3 STONE_WALL_N_4 STONE_WALL_N_1 STONE_WALL_N_2 STONE_WALL_S_3 STONE_WALL_S_4 STONE_WALL_S_1 STONE_WALL_S_2 STONE_WALL_E_3 STONE_WALL_E_4 STONE_WALL_E_1 STONE_WALL_E_2 STONE_WALL_W_3 STONE_WALL_W_4 STONE_WALL_W_1 STONE_WALL_W_2 STONE_WALL_NE STONE_WALL_SW STONE_WALL_SE STONE_WALL_NW STONE_WALL_S_E STONE_WALL_N_E STONE_WALL_S_W STONE_WALL_N_W STONE_WALL_S_W_E STONE_WALL_N_S_W STONE_WALL_N_S_E STONE_WALL_N_W_E STONE_WALL_N_S_W_E_3 STONE_WALL_N_S_W_E_4 STONE_WALL_N_S_W_E_1 STONE_WALL_N_S_W_E_2 STONE_WALL_W_E_3 STONE_WALL_W_E_4 STONE_WALL_W_E_1 STONE_WALL_W_E_2 STONE_WALL_N_S_3 STONE_WALL_N_S_4 STONE_WALL_N_S_1 STONE_WALL_N_S_2 HIDDEN_ROCK_3 HIDDEN_ROCK_4 HIDDEN_ROCK_1 HIDDEN_ROCK_2 ROLLERS_WOOD_NSE_1 ROLLERS_WOOD_SWE_1 ROLLERS_WOOD_NW_1 ROLLERS_WOOD_NSW_1 ROLLERS_WOOD_S_1 ROLLERS_WOOD_N_1 ROLLERS_WOOD_NWE_1 ROLLERS_WOOD_NSWE_1 ROLLERS_WOOD_NS_2 ROLLERS_WOOD_WE_2 ROLLERS_WOOD_E_1 ROLLERS_WOOD_W_1 ROLLERS_WOOD_NE_2 ROLLERS_WOOD_NW_2 ROLLERS_WOOD_SE_2 ROLLERS_WOOD_SW_2 ROLLERS_WOOD_SWE_2 ROLLERS_WOOD_NWE_2 ROLLERS_WOOD_NSW_2 ROLLERS_WOOD_NSE_2 ROLLERS_WOOD_N_2 ROLLERS_WOOD_E_2 ROLLERS_WOOD_NSWE_2 ROLLERS_WOOD_S_2 EERIE_PIT FLOOR_ASHES ROLLERS_WOOD_W_2 FLOOR_STONE_ENGRAVED_PALETTE FLOOR_STONE_BLOCK FLOOR_STONE_ENGRAVED_NON_PALETTE TREE_TRUNK_THICK_E TREE_TRUNK_THICK_W TREE_TRUNK_THICK_N TREE_TRUNK_THICK_S TREE_TRUNK_THICK_SW TREE_TRUNK_THICK_SE TREE_TRUNK_THICK_NW TREE_TRUNK_THICK_NE TREE_TRUNK_NWE TREE_TRUNK_SWE TREE_TRUNK_WE TRACK_CONSTRUCTED_STONE_E TRACK_CONSTRUCTED_STONE_NS TRACK_CONSTRUCTED_STONE_S TRACK_CONSTRUCTED_STONE_W TRACK_CONSTRUCTED_STONE_SW TRACK_CONSTRUCTED_STONE_SE TRACK_CONSTRUCTED_STONE_NW TRACK_CONSTRUCTED_STONE_NE TRACK_CONSTRUCTED_STONE_NSE TRACK_CONSTRUCTED_STONE_NWE TRACK_CONSTRUCTED_STONE_WE TRACK_CONSTRUCTED_STONE_NSW TRACK_CONSTRUCTED_WOOD_N TRACK_CONSTRUCTED_WOOD_S TRACK_CONSTRUCTED_STONE_SWE TRACK_CONSTRUCTED_STONE_NSWE TRACK_CONSTRUCTED_WOOD_NS TRACK_CONSTRUCTED_WOOD_NW TRACK_CONSTRUCTED_WOOD_W TRACK_CONSTRUCTED_WOOD_E TRACK_CONSTRUCTED_WOOD_SE TRACK_CONSTRUCTED_WOOD_WE TRACK_CONSTRUCTED_WOOD_NE TRACK_CONSTRUCTED_WOOD_SW TRACK_CONSTRUCTED_WOOD_NWE TRACK_CONSTRUCTED_WOOD_SWE TRACK_CONSTRUCTED_WOOD_NSW TRACK_CONSTRUCTED_WOOD_NSE ROLLERS_STONE_WE_1 ROLLERS_STONE_SE_1 TRACK_CONSTRUCTED_WOOD_NSWE ROLLERS_STONE_NS_1 ROLLERS_STONE_NW_1 ROLLERS_STONE_NSW_1 ROLLERS_STONE_SW_1 ROLLERS_STONE_NE_1 ROLLERS_STONE_NWE_1 ROLLERS_STONE_NSWE_1 ROLLERS_STONE_NSE_1 ROLLERS_STONE_SWE_1 ROLLERS_STONE_E_1 ROLLERS_STONE_W_1 ROLLERS_STONE_S_1 ROLLERS_STONE_N_1 ROLLERS_STONE_SE_2 ROLLERS_STONE_SW_2 ROLLERS_STONE_NS_2 ROLLERS_STONE_WE_2 ROLLERS_STONE_NSW_2 ROLLERS_STONE_NSE_2 ROLLERS_STONE_NE_2 ROLLERS_STONE_NW_2 ROLLERS_STONE_NSWE_2 ROLLERS_STONE_S_2 ROLLERS_STONE_SWE_2 ROLLERS_STONE_NWE_2 ROLLERS_STONE_W_2 ROLLERS_WOOD_NS_1 ROLLERS_STONE_N_2 ROLLERS_STONE_E_2 ROLLERS_WOOD_SW_1 ROLLERS_WOOD_NE_1 ROLLERS_WOOD_WE_1 ROLLERS_WOOD_SE_1 TREE_HEAVY_BRANCH_NSW TREE_HEAVY_BRANCH_NSE TREE_HEAVY_BRANCH_SWE TREE_HEAVY_BRANCH_NWE TREE_HEAVY_BRANCH_NW TREE_HEAVY_BRANCH_NE TREE_HEAVY_BRANCH_SW TREE_HEAVY_BRANCH_SE TREE_H TREE_HEAVY_BRANCH_NS TREE_HEAVY_BRANCH_WE TREE_HEAVY_BRANCH_N TREE_HEAVY_BRANCH_S TREE_HEAVY_BRANCH_W TREE_TRUNK_THICK_INTERIOR TREE_TRUNK_SLOPE_TO_N TREE_TRUNK_NSWE TREE_TRUNK_SLOPE_TO_E TREE_TRUNK_SLOPE_NSWE TREE_TRUNK_SLOPE_TO_S TREE_TRUNK_SLOPE_TO_W TREE_TRUNK_SLOPE_NWE TREE_TRUNK_SLOPE_SWE TREE_TRUNK_SLOPE_NSW TREE_TRUNK_SLOPE_NSE TREE_TRUNK_SLOPE_SW TREE_TRUNK_SLOPE_NE TREE_TRUNK_SLOPE_NS TREE_TRUNK_SLOPE_NW TREE_TRUNK_SLOPE_N TREE_TRUNK_SLOPE_S TREE_TRUNK_SLOPE_SE TREE_TRUNK_SLOPE_WE TREE_TRUNK_SLOPE_TOP TREE_BRANCH TREE_TRUNK_SLOPE_W TREE_TRUNK_SLOPE_E TREE_BRANCH_W TREE_BRANCH_E TREE_BRANCH_N TREE_BRANCH_S TREE_BRANCH_SWE TREE_BRANCH_NSWE TREE_BRANCH_WE TREE_BRANCH_NWE TREE_HEAVY_BRANCH TREE_OVERLEAVES_HEAVY_BRANCH_NSWE TREE_TWIGS_FULL1 TREE_OVERLEAVES_HEAVY_BRANCH_NWE TREE_OVERLEAVES_HEAVY_BRANCH_SWE TREE_TWIGS_FULL4 TREE_TWIGS_FULL_N TREE_TWIGS_FULL2 TREE_TWIGS_FULL3 TREE_TWIGS_FULL_E TREE_TWIGS_FULL_NW TREE_TWIGS_FULL_S TREE_TWIGS_FULL_W TREE_TWIGS_FULL_SE TREE_TWIGS_NSWE TREE_TWIGS_FULL_NE TREE_TWIGS_FULL_SW TREE_TWIGS_NSE TREE_TWIGS_NSW TREE_TWIGS_SWE TREE_TWIGS_NWE TREE_TWIGS_NE TREE_TWIGS_SW TREE_TWIGS_NS TREE_TWIGS_NW TREE_TWIGS_N TREE_TWIGS_S TREE_TWIGS_SE TREE_TWIGS_WE TREE_BASE_TRUNK_NW TREE_BASE_TRUNK_N TREE_TWIGS_W TREE_TWIGS_E TREE_BASE_TRUNK TREE_BASE_TRUNK_E TREE_BASE_TRUNK_NE TREE_BASE_TRUNK_W TREE_BASE_TRUNK_SE TREE_BASE_SHADOW_NW TREE_BASE_TRUNK_SW TREE_BASE_TRUNK_S TREE_BASE_SHADOW_W TREE_BASE_SHADOW_E TREE_BASE_SHADOW_N TREE_BASE_SHADOW_NE TREE_BASE_SHADOW_SE TREE_CAP_WALL_THICK_N TREE_BASE_SHADOW_SW TREE_BASE_SHADOW_S TREE_CAP_WALL_THICK_W TREE_CAP_WALL_THICK_NW TREE_CAP_WALL_THICK_S TREE_CAP_WALL_THICK_E TREE_CAP_WALL_THICK_SE TREE_CAP_WALL_N_S_E TREE_CAP_WALL_THICK_NE TREE_CAP_WALL_THICK_SW TREE_CAP_WALL_S_W_E TREE_CAP_WALL_N_W TREE_CAP_WALL_N_S_W TREE_CAP_WALL_N_W_E TREE_CAP_WALL_S_E TREE_CAP_WALL_N_S TREE_CAP_WALL_N_E TREE_CAP_WALL_S_W TREE_HEAVY_BRANCH_E TREE_LEAFLESS_TWIGS_FULL_S TREE_LEAFLESS_TWIGS_FULL_W TREE_HEAVY_BRANCH_NSWE TREE_LEAFLESS_TWIGS_FULL_N TREE_LEAFLESS_TWIGS_FULL_NE TREE_LEAFLESS_TWIGS_FULL_SW TREE_LEAFLESS_TWIGS_FULL_E TREE_LEAFLESS_TWIGS_FULL_NW TREE_LEAFLESS_TWIGS_SWE TREE_LEAFLESS_TWIGS_NWE TREE_LEAFLESS_TWIGS_FULL_SE TREE_LEAFLESS_TWIGS_NSWE TREE_LEAFLESS_TWIGS_NS TREE_LEAFLESS_TWIGS_NW TREE_LEAFLESS_TWIGS_NSE TREE_LEAFLESS_TWIGS_NSW TREE_LEAFLESS_TWIGS_SE TREE_LEAFLESS_TWIGS_WE TREE_LEAFLESS_TWIGS_NE TREE_LEAFLESS_TWIGS_SW TREE_LEAFLESS_TWIGS_W TREE_LEAFLESS_TWIGS_E TREE_LEAFLESS_TWIGS_N TREE_LEAFLESS_TWIGS_S TREE_OVERLEAVES_TRUNK_NSW TREE_OVERLEAVES_TRUNK_NWE TREE_LEAFLESS_TWIGS TREE_OVERLEAVES_TRUNK_NSE TREE_OVERLEAVES_TRUNK_NE TREE_OVERLEAVES_TRUNK_SW TREE_OVERLEAVES_TRUNK_SWE TREE_OVERLEAVES_TRUNK_NW TREE_OVERLEAVES_TRUNK_WE TREE_OVERLEAVES_TRUNK_N TREE_OVERLEAVES_TRUNK_SE TREE_OVERLEAVES_TRUNK_NS TREE_OVERLEAVES_TRUNK_E TREE_OVERLEAVES_TRUNK_NSWE TREE_OVERLEAVES_TRUNK_S TREE_OVERLEAVES_TRUNK_W TREE_OVERLEAVES_HEAVY_BRANCH_W TREE_OVERLEAVES_HEAVY_BRANCH_E TREE_OVERLEAVES_HEAVY_BRANCH_N TREE_OVERLEAVES_HEAVY_BRANCH_S TREE_OVERLEAVES_HEAVY_BRANCH_NW TREE_OVERLEAVES_HEAVY_BRANCH_NE TREE_OVERLEAVES_HEAVY_BRANCH_NS TREE_OVERLEAVES_HEAVY_BRANCH_WE TREE_OVERLEAVES_HEAVY_BRANCH_NSE TREE_OVERLEAVES_HEAVY_BRANCH_NSW TREE_OVERLEAVES_HEAVY_BRANCH_SW TREE_OVERLEAVES_HEAVY_BRANCH_SE TREE_OVERLEAVES_HEAVY_BRANCH_S_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_W_AUTUMN TREE_OVERLEAVES_TRUNK_NSWE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_N_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_WE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NW_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_E_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NS_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_SE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NSE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_SW_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_SWE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NSW_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_NWE_AUTUMN TREE_TWIGS_FULL2_FRUIT TREE_TWIGS_FULL3_FRUIT TREE_TWIGS_FRUIT TREE_TWIGS_FULL1_FRUIT TREE_TWIGS_FULL_S_FRUIT TREE_TWIGS_FULL_W_FRUIT TREE_TWIGS_FULL4_FRUIT TREE_TWIGS_FULL_N_FRUIT TREE_TWIGS_FULL_NE_FRUIT TREE_TWIGS_FULL_SW_FRUIT TREE_TWIGS_FULL_E_FRUIT TREE_TWIGS_FULL_NW_FRUIT TREE_TWIGS_SWE_FRUIT TREE_TWIGS_NWE_FRUIT TREE_TWIGS_FULL_SE_FRUIT TREE_TWIGS_NSWE_FRUIT TREE_TWIGS_NS_FRUIT TREE_TWIGS_NW_FRUIT TREE_TWIGS_NSE_FRUIT TREE_TWIGS_NSW_FRUIT TREE_TWIGS_SE_FRUIT TREE_TWIGS_WE_FRUIT TREE_TWIGS_NE_FRUIT TREE_TWIGS_SW_FRUIT TREE_TWIGS_W_FRUIT TREE_TWIGS_E_FRUIT TREE_TWIGS_N_FRUIT TREE_TWIGS_S_FRUIT TREE_OVERLEAVES_TRUNK_NWE_FRUIT TREE_OVERLEAVES_TRUNK_SWE_FRUIT TREE_OVERLEAVES_TRUNK_NSE_FRUIT TREE_OVERLEAVES_TRUNK_NSW_FRUIT TREE_OVERLEAVES_TRUNK_SW_FRUIT TREE_OVERLEAVES_TRUNK_SE_FRUIT TREE_OVERLEAVES_TRUNK_NW_FRUIT TREE_OVERLEAVES_TRUNK_NE_FRUIT TREE_OVERLEAVES_TRUNK_N_FRUIT TREE_OVERLEAVES_TRUNK_S_FRUIT TREE_OVERLEAVES_TRUNK_NS_FRUIT TREE_OVERLEAVES_TRUNK_WE_FRUIT TREE_OVERLEAVES_TRUNK_NSWE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_N_FRUIT TREE_OVERLEAVES_TRUNK_W_FRUIT TREE_OVERLEAVES_TRUNK_E_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_E_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NS_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_S_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_W_FRUIT TREE_CAP_THICK_INTERIOR TREE_CAP_FLOOR_1 TREE_CAP_WALL_W_E TREE_CAP_WALL_N_S_W_E TREE_CAP_FLOOR_4 TREE_CAP_RAMP_N_S_W_E TREE_CAP_FLOOR_2 TREE_CAP_FLOOR_3 TREE_CAP_RAMP_N_W_E TREE_CAP_RAMP_S_W_E TREE_CAP_RAMP_N_S_E TREE_CAP_RAMP_N_S_W TREE_CAP_RAMP_S_W TREE_CAP_RAMP_S_E TREE_CAP_RAMP_N_W TREE_CAP_RAMP_N_E TREE_CAP_RAMP_N TREE_CAP_RAMP_S TREE_CAP_RAMP_N_S TREE_CAP_RAMP_W_E TREE_TWIGS_AUTUMN TREE_TWIGS_FULL1_AUTUMN TREE_CAP_RAMP_W TREE_CAP_RAMP_E TREE_TWIGS_FULL4_AUTUMN TREE_TWIGS_FULL_N_AUTUMN TREE_TWIGS_FULL2_AUTUMN TREE_TWIGS_FULL3_AUTUMN TREE_TWIGS_FULL_E_AUTUMN TREE_TWIGS_FULL_NW_AUTUMN TREE_TWIGS_FULL_S_AUTUMN TREE_TWIGS_FULL_W_AUTUMN TREE_TWIGS_FULL_SE_AUTUMN TREE_TWIGS_NSWE_AUTUMN TREE_TWIGS_FULL_NE_AUTUMN TREE_TWIGS_FULL_SW_AUTUMN TREE_TWIGS_NSE_AUTUMN TREE_TWIGS_NSW_AUTUMN TREE_TWIGS_SWE_AUTUMN TREE_TWIGS_NWE_AUTUMN TREE_TWIGS_NE_AUTUMN TREE_TWIGS_SW_AUTUMN TREE_TWIGS_NS_AUTUMN TREE_TWIGS_NW_AUTUMN TREE_TWIGS_N_AUTUMN TREE_TWIGS_S_AUTUMN TREE_TWIGS_SE_AUTUMN TREE_TWIGS_WE_AUTUMN TREE_OVERLEAVES_TRUNK_NSE_AUTUMN TREE_OVERLEAVES_TRUNK_NSW_AUTUMN TREE_TWIGS_W_AUTUMN TREE_TWIGS_E_AUTUMN TREE_OVERLEAVES_TRUNK_NW_AUTUMN TREE_OVERLEAVES_TRUNK_NE_AUTUMN TREE_OVERLEAVES_TRUNK_NWE_AUTUMN TREE_OVERLEAVES_TRUNK_SWE_AUTUMN TREE_OVERLEAVES_TRUNK_NS_AUTUMN TREE_OVERLEAVES_TRUNK_WE_AUTUMN TREE_OVERLEAVES_TRUNK_SW_AUTUMN TREE_OVERLEAVES_TRUNK_SE_AUTUMN TREE_OVERLEAVES_TRUNK_W_AUTUMN TREE_OVERLEAVES_TRUNK_E_AUTUMN TREE_OVERLEAVES_TRUNK_N_AUTUMN TREE_OVERLEAVES_TRUNK_S_AUTUMN TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FLOWER GRASS_3 GRASS_4 GRASS_1 GRASS_2 GRASS_5C GRASS_5D GRASS_5 GRASS_5B GRASS_8 GRASS_9 GRASS_6 GRASS_7 STONE_FLOOR_3 STONE_FLOOR_4 STONE_FLOOR_1 STONE_FLOOR_2 STONE_FLOOR_5C STONE_FLOOR_5D STONE_FLOOR_5 STONE_FLOOR_5B STONE_FLOOR_8 STONE_FLOOR_9 STONE_FLOOR_6 STONE_FLOOR_7 SMOOTH_ICE_FLOOR GLASS_GREEN_FLOOR WOOD_FLOOR ROUGH_ICE_FLOOR SAND_FLOOR_1 SAND_FLOOR_2 GLASS_CLEAR_FLOOR GLASS_CRYSTAL_FLOOR SAND_FLOOR_5 SAND_FLOOR_5B SAND_FLOOR_3 SAND_FLOOR_4 SAND_FLOOR_6 SAND_FLOOR_7 SAND_FLOOR_5C SAND_FLOOR_5D SAND_YELLOW_FLOOR_1 SAND_YELLOW_FLOOR_2 SAND_FLOOR_8 SAND_FLOOR_9 SAND_YELLOW_FLOOR_5 SAND_YELLOW_FLOOR_5B SAND_YELLOW_FLOOR_3 SAND_YELLOW_FLOOR_4 SAND_YELLOW_FLOOR_6 SAND_YELLOW_FLOOR_7 SAND_YELLOW_FLOOR_5C SAND_YELLOW_FLOOR_5D SAND_WHITE_FLOOR_1 SAND_WHITE_FLOOR_2 SAND_YELLOW_FLOOR_8 SAND_YELLOW_FLOOR_9 SAND_WHITE_FLOOR_5 SAND_WHITE_FLOOR_5B SAND_WHITE_FLOOR_3 SAND_WHITE_FLOOR_4 TREE_OVERLEAVES_HEAVY_BRANCH_NE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_SW_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_WE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NW_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_SE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FRUIT TREE_TWIGS_FLOWER TREE_TWIGS_FULL1_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FRUIT TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FRUIT TREE_TWIGS_FULL4_FLOWER TREE_TWIGS_FULL_N_FLOWER TREE_TWIGS_FULL2_FLOWER TREE_TWIGS_FULL3_FLOWER TREE_TWIGS_FULL_E_FLOWER TREE_TWIGS_FULL_NW_FLOWER TREE_TWIGS_FULL_S_FLOWER TREE_TWIGS_FULL_W_FLOWER TREE_TWIGS_FULL_SE_FLOWER TREE_TWIGS_NSWE_FLOWER TREE_TWIGS_FULL_NE_FLOWER TREE_TWIGS_FULL_SW_FLOWER TREE_TWIGS_NSE_FLOWER TREE_TWIGS_NSW_FLOWER TREE_TWIGS_SWE_FLOWER TREE_TWIGS_NWE_FLOWER TREE_TWIGS_NE_FLOWER TREE_TWIGS_SW_FLOWER TREE_TWIGS_NS_FLOWER TREE_TWIGS_NW_FLOWER TREE_TWIGS_N_FLOWER TREE_TWIGS_S_FLOWER TREE_TWIGS_SE_FLOWER TREE_TWIGS_WE_FLOWER TREE_OVERLEAVES_TRUNK_NSE_FLOWER TREE_OVERLEAVES_TRUNK_NSW_FLOWER TREE_TWIGS_W_FLOWER TREE_TWIGS_E_FLOWER TREE_OVERLEAVES_TRUNK_NW_FLOWER TREE_OVERLEAVES_TRUNK_NE_FLOWER TREE_OVERLEAVES_TRUNK_NWE_FLOWER TREE_OVERLEAVES_TRUNK_SWE_FLOWER TREE_OVERLEAVES_TRUNK_NS_FLOWER TREE_OVERLEAVES_TRUNK_WE_FLOWER TREE_OVERLEAVES_TRUNK_SW_FLOWER TREE_OVERLEAVES_TRUNK_SE_FLOWER TREE_OVERLEAVES_TRUNK_W_FLOWER TREE_OVERLEAVES_TRUNK_E_FLOWER TREE_OVERLEAVES_TRUNK_N_FLOWER TREE_OVERLEAVES_TRUNK_S_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_S_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_W_FLOWER TREE_OVERLEAVES_TRUNK_NSWE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_N_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_WE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NW_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_E_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NS_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_SE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_NE_FLOWER TREE_OVERLEAVES_HEAVY_BRANCH_SW_FLOWER RECTANGLE_CURSOR_W RECTANGLE_CURSOR_INTERIOR RECTANGLE_CURSOR_N_S RECTANGLE_CURSOR_N_S_E RECTANGLE_CURSOR_S_W_E RECTANGLE_CURSOR_S_W RECTANGLE_CURSOR_E RECTANGLE_CURSOR_N_W_E RECTANGLE_CURSOR_W_E RECTANGLE_CURSOR_N_S_W_E RECTANGLE_CURSOR_S RECTANGLE_CURSOR_S_E RECTANGLE_CURSOR_UNPASSABLE_N_E RECTANGLE_CURSOR_UNPASSABLE_N_S_W RECTANGLE_CURSOR_UNPASSABLE_N_W RECTANGLE_CURSOR_UNPASSABLE_N RECTANGLE_CURSOR_UNPASSABLE_W RECTANGLE_CURSOR_UNPASSABLE_INTERIOR RECTANGLE_CURSOR_UNPASSABLE_N_S RECTANGLE_CURSOR_UNPASSABLE_N_S_E RECTANGLE_CURSOR_UNPASSABLE_S_W_E RECTANGLE_CURSOR_UNPASSABLE_S_W RECTANGLE_CURSOR_UNPASSABLE_E RECTANGLE_CURSOR_UNPASSABLE_N_W_E RECTANGLE_CURSOR_UNPASSABLE_W_E RECTANGLE_CURSOR_UNPASSABLE_N_S_W_E RECTANGLE_CURSOR_UNPASSABLE_S RECTANGLE_CURSOR_UNPASSABLE_S_E RECTANGLE_CURSOR_WATER_N_E RECTANGLE_CURSOR_WATER_N_S_W RECTANGLE_CURSOR_WATER_N_W RECTANGLE_CURSOR_WATER_N RECTANGLE_CURSOR_WATER_W RECTANGLE_CURSOR_WATER_INTERIOR RECTANGLE_CURSOR_WATER_N_S RECTANGLE_CURSOR_WATER_N_S_E RECTANGLE_CURSOR_WATER_S_W_E RECTANGLE_CURSOR_WATER_S_W RECTANGLE_CURSOR_WATER_E RECTANGLE_CURSOR_WATER_N_W_E RECTANGLE_CURSOR_WATER_W_E RECTANGLE_CURSOR_WATER_N_S_W_E RECTANGLE_CURSOR_WATER_S RECTANGLE_CURSOR_WATER_S_E RECTANGLE_CURSOR_FAILURE_N_E RECTANGLE_CURSOR_FAILURE_N_S_W RECTANGLE_CURSOR_FAILURE_N_W RECTANGLE_CURSOR_FAILURE_N RECTANGLE_CURSOR_FAILURE_W RECTANGLE_CURSOR_FAILURE_INTERIOR RECTANGLE_CURSOR_FAILURE_N_S RECTANGLE_CURSOR_FAILURE_N_S_E RECTANGLE_CURSOR_FAILURE_S_W_E RECTANGLE_CURSOR_FAILURE_S_W RECTANGLE_CURSOR_FAILURE_E RECTANGLE_CURSOR_FAILURE_N_W_E RECTANGLE_CURSOR_FAILURE_W_E RECTANGLE_CURSOR_FAILURE_N_S_W_E RECTANGLE_CURSOR_FAILURE_S RECTANGLE_CURSOR_FAILURE_S_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N SAND_WHITE_FLOOR_6 SAND_WHITE_FLOOR_7 SAND_WHITE_FLOOR_5C SAND_WHITE_FLOOR_5D SAND_BLACK_FLOOR_1 SAND_BLACK_FLOOR_2 SAND_WHITE_FLOOR_8 SAND_WHITE_FLOOR_9 SAND_BLACK_FLOOR_5 SAND_BLACK_FLOOR_5B SAND_BLACK_FLOOR_3 SAND_BLACK_FLOOR_4 SAND_BLACK_FLOOR_6 SAND_BLACK_FLOOR_7 SAND_BLACK_FLOOR_5C SAND_BLACK_FLOOR_5D SAND_RED_FLOOR_1 SAND_RED_FLOOR_2 SAND_BLACK_FLOOR_8 SAND_BLACK_FLOOR_9 SAND_RED_FLOOR_5 SAND_RED_FLOOR_5B SAND_RED_FLOOR_3 SAND_RED_FLOOR_4 SAND_RED_FLOOR_6 SAND_RED_FLOOR_7 SAND_RED_FLOOR_5C SAND_RED_FLOOR_5D METAL_FLOOR FURROWED_SOIL_1 SAND_RED_FLOOR_8 SAND_RED_FLOOR_9 FURROWED_SOIL_4 DIRT_FLOOR_1 FURROWED_SOIL_2 FURROWED_SOIL_3 DIRT_FLOOR_4 DIRT_FLOOR_5 DIRT_FLOOR_2 DIRT_FLOOR_3 DIRT_FLOOR_5D DIRT_FLOOR_6 DIRT_FLOOR_5B DIRT_FLOOR_5C DIRT_FLOOR_9 FORGOTTEN_BEAST_ICON DIRT_FLOOR_7 DIRT_FLOOR_8 NIGHT_CREATURE_ICON ANGEL_ICON TITAN_ICON DEMON_ICON LOOK_CURSOR TALK_CURSOR RAMP_UP_ARROW RAMP_DOWN_ARROW ERROR_CURSOR_CURSOR OUT_OF_BOUNDS_CURSOR LEGAL_JUMP_CURSOR ILLEGAL_JUMP_CURSOR RECTANGLE_CURSOR_N_E RECTANGLE_CURSOR_N_S_W RECTANGLE_CURSOR_N_W RECTANGLE_CURSOR_N OVERLAY_RAMP_WITH_WALL_W OVERLAY_RAMP_WITH_WALL_E OVERLAY_RAMP_WITH_WALL_N OVERLAY_RAMP_WITH_WALL_S OVERLAY_RAMP_WITH_WALL_SE OVERLAY_RAMP_WITH_WALL_NE OVERLAY_RAMP_WITH_WALL_NW OVERLAY_RAMP_WITH_WALL_SW OVERLAY_RAMP_WITH_WALL_SW_SE OVERLAY_RAMP_WITH_WALL_NW_SW OVERLAY_RAMP_WITH_WALL_NW_NE OVERLAY_RAMP_WITH_WALL_NE_SE OVERLAY_RAMP_WITH_WALL_W_SE OVERLAY_RAMP_WITH_WALL_N_SW OVERLAY_RAMP_OTHER OVERLAY_RAMP_WITH_WALL_S_NE OVERLAY_RAMP_WITH_WALL_S_NW OVERLAY_RAMP_WITH_WALL_W_NE OVERLAY_RAMP_WITH_WALL_E_NW OVERLAY_RAMP_WITH_WALL_E_SW OVERLAY_RAMP_WITH_WALL_S_W_NE OVERLAY_RAMP_WITH_WALL_N_W_SE OVERLAY_RAMP_WITH_WALL_N_SE OVERLAY_RAMP_WITH_WALL_S_E_NW OVERLAY_RAMP_WITH_WALL_E_NW_SW OVERLAY_RAMP_WITH_WALL_S_NW_NE OVERLAY_RAMP_WITH_WALL_N_E_SW OVERLAY_RAMP_WITH_WALL_N_SW_SE OVERLAY_RAMP_WITH_WALL_NE_SW OVERLAY_RAMP_WITH_WALL_NW_NE_SW_SE OVERLAY_RAMP_WITH_WALL_W_NE_SE OVERLAY_RAMP_WITH_WALL_NW_SE OVERLAY_RAMP_WITH_WALL_NW_SW_SE OVERLAY_RAMP_WITH_WALL_NE_SW_SE OVERLAY_RAMP_WITH_WALL_NW_NE_SW OVERLAY_RAMP_WITH_WALL_NW_NE_SE GRASS_RAMP_WITH_WALL_N_S_W GRASS_RAMP_WITH_WALL_N_W_E GRASS_RAMP_WITH_WALL_N_S_E_W GRASS_RAMP_WITH_WALL_N_S_E GRASS_RAMP_WITH_WALL_N_W GRASS_RAMP_WITH_WALL_N_E GRASS_RAMP_WITH_WALL_S_W_E GRASS_RAMP_WITH_WALL_N_S GRASS_RAMP_WITH_WALL_W_E GRASS_RAMP_WITH_WALL_N GRASS_RAMP_WITH_WALL_S_W GRASS_RAMP_WITH_WALL_S_E GRASS_RAMP_WITH_WALL_E GRASS_RAMP_WITH_WALL_NW GRASS_RAMP_WITH_WALL_S GRASS_RAMP_WITH_WALL_W GRASS_RAMP_WITH_WALL_NE GRASS_RAMP_WITH_WALL_NW_NE GRASS_RAMP_WITH_WALL_SW GRASS_RAMP_WITH_WALL_SE GRASS_RAMP_WITH_WALL_NW_SW GRASS_RAMP_OTHER GRASS_RAMP_WITH_WALL_NE_SE GRASS_RAMP_WITH_WALL_SW_SE GRASS_RAMP_WITH_WALL_N_SW GRASS_RAMP_WITH_WALL_E_NW GRASS_RAMP_WITH_WALL_S_NE GRASS_RAMP_WITH_WALL_W_SE RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_INTERIOR RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W RECTANGLE_CURSOR_FAILURE_UNPASSABLE_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W_E RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_E RECTANGLE_CURSOR_FAILURE_WATER_N_E RECTANGLE_CURSOR_FAILURE_WATER_N_S_W RECTANGLE_CURSOR_FAILURE_WATER_N_W RECTANGLE_CURSOR_FAILURE_WATER_N RECTANGLE_CURSOR_FAILURE_WATER_W RECTANGLE_CURSOR_FAILURE_WATER_INTERIOR RECTANGLE_CURSOR_FAILURE_WATER_N_S RECTANGLE_CURSOR_FAILURE_WATER_N_S_E RECTANGLE_CURSOR_FAILURE_WATER_S_W_E RECTANGLE_CURSOR_FAILURE_WATER_S_W RECTANGLE_CURSOR_FAILURE_WATER_E RECTANGLE_CURSOR_FAILURE_WATER_N_W_E RECTANGLE_CURSOR_FAILURE_WATER_W_E RECTANGLE_CURSOR_FAILURE_WATER_N_S_W_E RECTANGLE_CURSOR_FAILURE_WATER_S RECTANGLE_CURSOR_FAILURE_WATER_S_E RECTANGLE_CURSOR_BAD_N_E RECTANGLE_CURSOR_BAD_N_S_W RECTANGLE_CURSOR_BAD_N_W RECTANGLE_CURSOR_BAD_N RECTANGLE_CURSOR_BAD_W RECTANGLE_CURSOR_BAD_INTERIOR RECTANGLE_CURSOR_BAD_N_S RECTANGLE_CURSOR_BAD_N_S_E RECTANGLE_CURSOR_BAD_S_W_E RECTANGLE_CURSOR_BAD_S_W RECTANGLE_CURSOR_BAD_E RECTANGLE_CURSOR_BAD_N_W_E RECTANGLE_CURSOR_BAD_W_E RECTANGLE_CURSOR_BAD_N_S_W_E RECTANGLE_CURSOR_BAD_S RECTANGLE_CURSOR_BAD_S_E RECENTER_INDICATOR_3 TARGET_INDICATOR_1 RECENTER_INDICATOR_1 RECENTER_INDICATOR_2 PATROL_ROUTE_POINT PATROL_ROUTE_LINE TARGET_INDICATOR_2 TARGET_INDICATOR_3 OVERLAY_RAMP_WITH_WALL_N_S_E OVERLAY_RAMP_WITH_WALL_N_S_W VIEWPORT_GRID OVERLAY_RAMP_WITH_WALL_N_S_E_W OVERLAY_RAMP_WITH_WALL_N_S OVERLAY_RAMP_WITH_WALL_N_W OVERLAY_RAMP_WITH_WALL_N_W_E OVERLAY_RAMP_WITH_WALL_S_W_E OVERLAY_RAMP_WITH_WALL_S_E OVERLAY_RAMP_WITH_WALL_W_E OVERLAY_RAMP_WITH_WALL_N_E OVERLAY_RAMP_WITH_WALL_S_W STONE_RAMP_WITH_WALL_N_S_E_W STONE_RAMP_WITH_WALL_N_S_E SOIL_RAMP_WITH_WALL_NW_SW_SE SOIL_RAMP_WITH_WALL_NE_SW_SE STONE_RAMP_WITH_WALL_S_W_E STONE_RAMP_WITH_WALL_N_S STONE_RAMP_WITH_WALL_N_S_W STONE_RAMP_WITH_WALL_N_W_E STONE_RAMP_WITH_WALL_S_W STONE_RAMP_WITH_WALL_S_E STONE_RAMP_WITH_WALL_N_W STONE_RAMP_WITH_WALL_N_E STONE_RAMP_WITH_WALL_S STONE_RAMP_WITH_WALL_W STONE_RAMP_WITH_WALL_W_E STONE_RAMP_WITH_WALL_N STONE_RAMP_WITH_WALL_SW STONE_RAMP_WITH_WALL_SE STONE_RAMP_WITH_WALL_E STONE_RAMP_WITH_WALL_NW STONE_RAMP_WITH_WALL_NE_SE STONE_RAMP_WITH_WALL_SW_SE STONE_RAMP_WITH_WALL_NE STONE_RAMP_WITH_WALL_NW_NE STONE_RAMP_WITH_WALL_S_NE STONE_RAMP_WITH_WALL_W_SE STONE_RAMP_WITH_WALL_NW_SW STONE_RAMP_OTHER STONE_RAMP_WITH_WALL_E_SW STONE_RAMP_WITH_WALL_S_NW STONE_RAMP_WITH_WALL_N_SW STONE_RAMP_WITH_WALL_E_NW STONE_RAMP_WITH_WALL_S_E_NW STONE_RAMP_WITH_WALL_S_W_NE STONE_RAMP_WITH_WALL_W_NE STONE_RAMP_WITH_WALL_N_SE STONE_RAMP_WITH_WALL_N_SW_SE STONE_RAMP_WITH_WALL_E_NW_SW STONE_RAMP_WITH_WALL_N_W_SE STONE_RAMP_WITH_WALL_N_E_SW STONE_RAMP_WITH_WALL_NW_SE STONE_RAMP_WITH_WALL_NE_SW STONE_RAMP_WITH_WALL_S_NW_NE STONE_RAMP_WITH_WALL_W_NE_SE STONE_RAMP_WITH_WALL_NW_NE_SE STONE_RAMP_WITH_WALL_NW_SW_SE STONE_RAMP_WITH_WALL_NW_NE_SW_SE STONE_RAMP_WITH_WALL_NW_NE_SW MULTILEVEL_RAMP_WITH_WALL_N_S_E_W MULTILEVEL_RAMP_WITH_WALL_N_S_E STONE_RAMP_WITH_WALL_NE_SW_SE MULTILEVEL_AIR MULTILEVEL_RAMP_WITH_WALL_S_W_E MULTILEVEL_RAMP_WITH_WALL_N_S MULTILEVEL_RAMP_WITH_WALL_N_S_W MULTILEVEL_RAMP_WITH_WALL_N_W_E MULTILEVEL_RAMP_WITH_WALL_S_W MULTILEVEL_RAMP_WITH_WALL_S_E MULTILEVEL_RAMP_WITH_WALL_N_W MULTILEVEL_RAMP_WITH_WALL_N_E MULTILEVEL_RAMP_WITH_WALL_S MULTILEVEL_RAMP_WITH_WALL_W MULTILEVEL_RAMP_WITH_WALL_W_E MULTILEVEL_RAMP_WITH_WALL_N GRASS_RAMP_WITH_WALL_W_NE GRASS_RAMP_WITH_WALL_N_SE GRASS_RAMP_WITH_WALL_E_SW GRASS_RAMP_WITH_WALL_S_NW GRASS_RAMP_WITH_WALL_N_W_SE GRASS_RAMP_WITH_WALL_N_E_SW GRASS_RAMP_WITH_WALL_S_E_NW GRASS_RAMP_WITH_WALL_S_W_NE GRASS_RAMP_WITH_WALL_S_NW_NE GRASS_RAMP_WITH_WALL_W_NE_SE GRASS_RAMP_WITH_WALL_N_SW_SE GRASS_RAMP_WITH_WALL_E_NW_SW GRASS_RAMP_WITH_WALL_NW_NE_SW_SE GRASS_RAMP_WITH_WALL_NW_NE_SW GRASS_RAMP_WITH_WALL_NW_SE GRASS_RAMP_WITH_WALL_NE_SW GRASS_RAMP_WITH_WALL_NE_SW_SE SOIL_RAMP_WITH_WALL_N_S_E_W GRASS_RAMP_WITH_WALL_NW_NE_SE GRASS_RAMP_WITH_WALL_NW_SW_SE SOIL_RAMP_WITH_WALL_N_W_E SOIL_RAMP_WITH_WALL_S_W_E SOIL_RAMP_WITH_WALL_N_S_E SOIL_RAMP_WITH_WALL_N_S_W SOIL_RAMP_WITH_WALL_N_E SOIL_RAMP_WITH_WALL_S_W SOIL_RAMP_WITH_WALL_N_S SOIL_RAMP_WITH_WALL_N_W SOIL_RAMP_WITH_WALL_N SOIL_RAMP_WITH_WALL_S SOIL_RAMP_WITH_WALL_S_E SOIL_RAMP_WITH_WALL_W_E SOIL_RAMP_WITH_WALL_NW SOIL_RAMP_WITH_WALL_SW SOIL_RAMP_WITH_WALL_W SOIL_RAMP_WITH_WALL_E SOIL_RAMP_WITH_WALL_NW_NE SOIL_RAMP_WITH_WALL_NE_SE SOIL_RAMP_WITH_WALL_SE SOIL_RAMP_WITH_WALL_NE SOIL_RAMP_OTHER SOIL_RAMP_WITH_WALL_S_NE SOIL_RAMP_WITH_WALL_SW_SE SOIL_RAMP_WITH_WALL_NW_SW SOIL_RAMP_WITH_WALL_E_NW SOIL_RAMP_WITH_WALL_E_SW SOIL_RAMP_WITH_WALL_W_SE SOIL_RAMP_WITH_WALL_N_SW SOIL_RAMP_WITH_WALL_N_SE SOIL_RAMP_WITH_WALL_S_E_NW SOIL_RAMP_WITH_WALL_S_NW SOIL_RAMP_WITH_WALL_W_NE SOIL_RAMP_WITH_WALL_N_E_SW SOIL_RAMP_WITH_WALL_N_SW_SE SOIL_RAMP_WITH_WALL_S_W_NE SOIL_RAMP_WITH_WALL_N_W_SE SOIL_RAMP_WITH_WALL_W_NE_SE SOIL_RAMP_WITH_WALL_NW_SE SOIL_RAMP_WITH_WALL_E_NW_SW SOIL_RAMP_WITH_WALL_S_NW_NE SOIL_RAMP_WITH_WALL_NW_NE_SW SOIL_RAMP_WITH_WALL_NW_NE_SE SOIL_RAMP_WITH_WALL_NE_SW SOIL_RAMP_WITH_WALL_NW_NE_SW_SE FULL_NSE FULL_NWE FULL_SE FULL_NSW PARTIAL_1B PARTIAL_1C FULL_SWE PARTIAL_1A PARTIAL_2B PARTIAL_2C PARTIAL_1D PARTIAL_2A PARTIAL_3B PARTIAL_3C PARTIAL_2D PARTIAL_3A PARTIAL_4B PARTIAL_4C PARTIAL_3D PARTIAL_4A RIVER_TO_NE RIVER_TO_SW PARTIAL_4D RIVER_TO_NW RIVER_TO_S RIVER_TO_W RIVER_TO_SE RIVER_TO_N RIVER_BED_N RIVER_BED_S RIVER_TO_E RIVER_BED RIVER_BED_N_W RIVER_BED_N_E RIVER_BED_W RIVER_BED_E RIVER_BED_SOURCE RIVER_BED_NW RIVER_BED_S_E RIVER_BED_S_W RIVER_BED_SE RIVER_BED_NE_SW RIVER_BED_NE RIVER_BED_SW BROOK_TO_NE BROOK_TO_SW RIVER_BED_NW_SE BROOK_TO_NW BROOK_TO_S BROOK_TO_W BROOK_TO_SE BROOK_TO_N BROOK_BED_N BROOK_BED_S BROOK_TO_E BROOK_BED BROOK_BED_N_W BROOK_BED_N_E BROOK_BED_W BROOK_BED_E BROOK_BED_SOURCE BROOK_BED_NW BROOK_BED_S_E BROOK_BED_S_W MULTILEVEL_RAMP_WITH_WALL_SW MULTILEVEL_RAMP_WITH_WALL_SE MULTILEVEL_RAMP_WITH_WALL_E MULTILEVEL_RAMP_WITH_WALL_NW MULTILEVEL_RAMP_WITH_WALL_NE_SE MULTILEVEL_RAMP_WITH_WALL_SW_SE MULTILEVEL_RAMP_WITH_WALL_NE MULTILEVEL_RAMP_WITH_WALL_NW_NE MULTILEVEL_RAMP_WITH_WALL_S_NE MULTILEVEL_RAMP_WITH_WALL_W_SE MULTILEVEL_RAMP_WITH_WALL_NW_SW MULTILEVEL_RAMP_OTHER MULTILEVEL_RAMP_WITH_WALL_E_SW MULTILEVEL_RAMP_WITH_WALL_S_NW MULTILEVEL_RAMP_WITH_WALL_N_SW MULTILEVEL_RAMP_WITH_WALL_E_NW MULTILEVEL_RAMP_WITH_WALL_S_E_NW MULTILEVEL_RAMP_WITH_WALL_S_W_NE MULTILEVEL_RAMP_WITH_WALL_W_NE MULTILEVEL_RAMP_WITH_WALL_N_SE MULTILEVEL_RAMP_WITH_WALL_N_SW_SE MULTILEVEL_RAMP_WITH_WALL_E_NW_SW MULTILEVEL_RAMP_WITH_WALL_N_W_SE MULTILEVEL_RAMP_WITH_WALL_N_E_SW MULTILEVEL_RAMP_WITH_WALL_NW_SE MULTILEVEL_RAMP_WITH_WALL_NE_SW MULTILEVEL_RAMP_WITH_WALL_S_NW_NE MULTILEVEL_RAMP_WITH_WALL_W_NE_SE MULTILEVEL_RAMP_WITH_WALL_NW_NE_SE MULTILEVEL_RAMP_WITH_WALL_NW_SW_SE MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW_SE MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW SPATTER_BLOOD_RED SPATTER_BLOOD_CYAN MULTILEVEL_RAMP_WITH_WALL_NE_SW_SE SPATTER_SNOW SPATTER_BLOOD_ICHOR SPATTER_DUST SPATTER_BLOOD_MAGENTA SPATTER_BLOOD_GOO SPATTER_FRUIT_LARGE SPATTER_LEAVES SPATTER_FRUIT SPATTER_FRUIT_SMALL SPATTER_VOMIT SPATTER_SLIME SPATTER_MAGMA SPATTER_MUD FULL_NSWE_B FULL_NSWE_C SPATTER_WATER FULL_NSWE_A FULL_ISOLATED FULL_NS FULL_NSWE_D FULL_NSWE_E FULL_S FULL_W FULL_WE FULL_N FULL_NE FULL_SW FULL_E FULL_NW ITEM_FLOODGATE_DAMAGE ITEM_FLOODGATE_BLOOD ITEM_FLOODGATE_ENGRAVING ITEM_FLOODGATE_BANDS ITEM_FLOODGATE_MUD ITEM_GRATE_WOOD ITEM_FLOODGATE_VOMIT ITEM_FLOODGATE_WATER ITEM_GRATE_WOOD_FLOOR_OPEN ITEM_GRATE_WOOD_FLOOR_CLOSED ITEM_GRATE_WOOD_WALL_OPEN ITEM_GRATE_WOOD_WALL_CLOSED ITEM_GRATE_STONE_WALL_CLOSED ITEM_GRATE_STONE_FLOOR_OPEN ITEM_GRATE_STONE ITEM_GRATE_STONE_WALL_OPEN ITEM_GRATE_METAL_WALL_OPEN ITEM_GRATE_METAL_WALL_CLOSED ITEM_GRATE_STONE_FLOOR_CLOSED ITEM_GRATE_METAL ITEM_GRATE_GLASS ITEM_GRATE_GLASS_WALL_OPEN ITEM_GRATE_METAL_FLOOR_OPEN ITEM_GRATE_METAL_FLOOR_CLOSED ITEM_GRATE_GLASS_FLOOR_CLOSED ITEM_DOOR_STONE ITEM_GRATE_GLASS_WALL_CLOSED ITEM_GRATE_GLASS_FLOOR_OPEN ITEM_DOOR_WOOD_OPEN ITEM_DOOR_METAL ITEM_DOOR_STONE_OPEN ITEM_DOOR_WOOD ITEM_DOOR_GLASS_OPEN ITEM_DOOR_WOOD_CLOSED ITEM_DOOR_METAL_OPEN ITEM_DOOR_GLASS ITEM_DOOR_GLASS_CLOSED ITEM_DOOR_VARIANT ITEM_DOOR_STONE_CLOSED ITEM_DOOR_METAL_CLOSED ITEM_DOOR_STUDS ITEM_DOOR_ENGRAVING ITEM_DOOR_SPIKES ITEM_DOOR_RINGS ITEM_DOOR_BLOOD ITEM_DOOR_VOMIT ITEM_DOOR_BANDS ITEM_DOOR_DAMAGE ITEM_DOOR_FORBIDDEN ITEM_CHAIN_METAL ITEM_DOOR_WATER ITEM_DOOR_MUD ITEM_FLASK_LEATHER ITEM_FLASK_GLASS ITEM_CHAIN_ROPE ITEM_FLASK_METAL ITEM_GOBLET_WOOD ITEM_INSTRUMENT_KEYBOARD_BUILDING ITEM_GOBLET_METAL ITEM_GOBLET_STONE ITEM_INSTRUMENT_PERCUSSION_BUILDING ITEM_INSTRUMENT_KEYBOARD_HANDHELD ITEM_INSTRUMENT_STRINGED_BUILDING ITEM_INSTRUMENT_WIND_BUILDING BROOK_BED_SE ITEM_BRANCH BROOK_BED_NE BROOK_BED_SW ITEM_ROUGH_GEM_VALUE_2 ITEM_ROUGH_GEM_VALUE_3 ITEM_WOOD ITEM_ROUGH_GEM ITEM_ROUGH_GEM_VALUE_15 ITEM_ROUGH_GEM_VALUE_20 ITEM_ROUGH_GEM_VALUE_5 ITEM_ROUGH_GEM_VALUE_10 ITEM_ROUGH_GEM_VALUE_40 ITEM_ROUGH_GEM_VALUE_60 ITEM_ROUGH_GEM_VALUE_25 ITEM_ROUGH_GEM_VALUE_30 ITEM_BARS ITEM_BARS_SOAP ITEM_BOULDER ITEM_ROCK ITEM_BLOCKS ITEM_HATCH_COVER_STONE ITEM_GEMS ITEM_LARGE_GEM ITEM_HATCH_COVER_WOOD_OPEN ITEM_HATCH_COVER_METAL ITEM_HATCH_COVER_STONE_OPEN ITEM_HATCH_COVER_WOOD ITEM_HATCH_COVER_GLASS_OPEN ITEM_HATCH_COVER_WOOD_CLOSED ITEM_HATCH_COVER_METAL_OPEN ITEM_HATCH_COVER_GLASS ITEM_HATCH_COVER_GLASS_CLOSED ITEM_HATCH_COVER_VARIANT ITEM_HATCH_COVER_STONE_CLOSED ITEM_HATCH_COVER_METAL_CLOSED ITEM_HATCH_COVER_STUDS ITEM_HATCH_COVER_ENGRAVING ITEM_HATCH_COVER_SPIKES ITEM_HATCH_COVER_RINGS ITEM_HATCH_COVER_BLOOD ITEM_HATCH_COVER_VOMIT ITEM_HATCH_COVER_BANDS ITEM_HATCH_COVER_DAMAGE ITEM_HATCH_COVER_FORBIDDEN ITEM_GRATE ITEM_HATCH_COVER_WATER ITEM_HATCH_COVER_MUD ITEM_FLOODGATE_WOOD ITEM_FLOODGATE_WOOD_OPEN ITEM_FLOODGATE_STONE ITEM_FLOODGATE_STONE_OPEN ITEM_FLOODGATE_GLASS ITEM_FLOODGATE_GLASS_OPEN ITEM_FLOODGATE_METAL ITEM_FLOODGATE_METAL_OPEN ITEM_FLOODGATE_METAL_CLOSED ITEM_FLOODGATE_GLASS_CLOSED ITEM_FLOODGATE_WOOD_CLOSED ITEM_FLOODGATE_STONE_CLOSED ITEM_FLOODGATE_RINGS ITEM_FLOODGATE_STUDS ITEM_FLOODGATE_VARIANT ITEM_FLOODGATE_SPIKES ITEM_TABLE_BANDS ITEM_TABLE_DAMAGE ITEM_TABLE_STUDS ITEM_TABLE_ENGRAVING ITEM_TABLE_WATER ITEM_TABLE_MUD ITEM_TABLE_BLOOD ITEM_TABLE_VOMIT ITEM_SPLINT ITEM_ORTHOPEDIC_CAST ITEM_BACKPACK ITEM_QUIVER ITEM_BIN_WOOD_EMPTY ITEM_BIN_METAL_EMPTY ITEM_CRUTCH ITEM_BIN ITEM_BAG ITEM_BAG_EMPTY ITEM_BIN_WOOD_IN_USE ITEM_BIN_METAL_IN_USE LEAVES_FOR_BAG SEEDS_FOR_BAG ITEM_BAG_IN_USE POWDER_FOR_BAG ITEM_BOX_STONE ITEM_BOX_METAL ITEM_BOX ITEM_BOX_WOOD ITEM_BOX_SPIKES ITEM_BOX_RINGS ITEM_BOX_GLASS ITEM_BOX_VARIANT ITEM_BOX_BANDS ITEM_BOX_DAMAGE ITEM_BOX_STUDS ITEM_BOX_ENGRAVING ITEM_BOX_WATER ITEM_BOX_MUD ITEM_BOX_BLOOD ITEM_BOX_VOMIT ITEM_WEAPON_RACK_METAL_EMPTY ITEM_WEAPON_RACK_WOOD_FULL ITEM_WEAPON_RACK_WOOD_EMPTY ITEM_WEAPON_RACK_STONE_EMPTY ITEM_ARMOR_STAND_WOOD_EMPTY ITEM_ARMOR_STAND_STONE_EMPTY ITEM_WEAPON_RACK_STONE_FULL ITEM_WEAPON_RACK_METAL_FULL ITEM_ARMOR_STAND_STONE_FULL ITEM_ARMOR_STAND_METAL_FULL ITEM_ARMOR_STAND_METAL_EMPTY ITEM_ARMOR_STAND_WOOD_FULL ITEM_CABINET_STONE ITEM_CABINET_METAL ITEM_CABINET ITEM_CABINET_WOOD ITEM_CABINET_SPIKES ITEM_CABINET_RINGS ITEM_CABINET_GLASS ITEM_CABINET_VARIANT ITEM_CABINET_BANDS ITEM_CABINET_DAMAGE ITEM_CABINET_STUDS ITEM_CABINET_ENGRAVING ITEM_INSTRUMENT_PERCUSSION_HANDHELD ITEM_GENERATED_TOOL ITEM_INSTRUMENT_STRINGED_HANDHELD ITEM_INSTRUMENT_WIND_HANDHELD ITEM_CAGE_WOOD ITEM_CAGE_METAL ITEM_WINDOW_GLASS ITEM_WINDOW_GEM ITEM_CAGE_METAL_OCCUPIED ITEM_CAGE_GLASS_OCCUPIED ITEM_CAGE_GLASS ITEM_CAGE_WOOD_OCCUPIED ITEM_BARREL_WOOD_EMPTY ITEM_BARREL_METAL_EMPTY ITEM_BARREL_WOOD ITEM_BARREL_METAL ITEM_BARREL_METAL_LIQUID LIQUID_FOR_BARREL_METAL ITEM_BARREL_WOOD_LIQUID LIQUID_FOR_BARREL_WOOD ITEM_BUCKET ITEM_BUCKET_WOOD ITEM_BARREL_WOOD_ITEM ITEM_BARREL_METAL_ITEM LIQUID_FOR_BUCKET_METAL ITEM_ANIMAL_TRAP_WOOD LIQUID_FOR_BUCKET_WOOD ITEM_BUCKET_METAL ITEM_ANIMAL_TRAP_METAL_OCCUPIED ITEM_CHAIR ITEM_ANIMAL_TRAP_METAL ITEM_ANIMAL_TRAP_WOOD_OCCUPIED ITEM_CHAIR_METAL ITEM_CHAIR_GLASS ITEM_CHAIR_WOOD ITEM_CHAIR_STONE ITEM_CHAIR_RINGS ITEM_CHAIR_STUDS ITEM_CHAIR_LEG_VARIANT ITEM_CHAIR_SPIKES ITEM_CHAIR_DAMAGE ITEM_CHAIR_BLOOD ITEM_CHAIR_ENGRAVING ITEM_CHAIR_BANDS ITEM_CHAIR_MUD ITEM_COFFIN ITEM_CHAIR_VOMIT ITEM_CHAIR_WATER ITEM_COFFIN_METAL ITEM_COFFIN_GLASS ITEM_COFFIN_WOOD ITEM_COFFIN_STONE ITEM_COFFIN_METAL_UNUSED ITEM_COFFIN_GLASS_UNUSED ITEM_COFFIN_WOOD_UNUSED ITEM_COFFIN_STONE_UNUSED ITEM_TABLE_STONE ITEM_TABLE_METAL ITEM_TABLE ITEM_TABLE_WOOD ITEM_TABLE_SPIKES ITEM_TABLE_RINGS ITEM_TABLE_GLASS ITEM_TABLE_LEG_VARIANT ITEM_TRACTION_BENCH_GLASS_ROPE ITEM_REMAINS ITEM_TRACTION_BENCH_METAL_ROPE ITEM_TRACTION_BENCH_GLASS_CHAIN ITEM_ROTTEN_PLANT ITEM_PLANT ITEM_SEEDS ITEM_PLANT_GROWTH ITEM_EGG_SIZE1 ITEM_EGG_SIZE2 ITEM_VERMIN ITEM_FISH ITEM_MEAT ITEM_PREPARED_MEAL ITEM_EGG_SIZE3 ITEM_EGG_SIZE4 ITEM_CORPSE ITEM_STATUE ITEM_CHEESE ITEM_CORPSE_CHUNK ITEM_SLAB_BLANK ITEM_SLAB_ENGRAVED ITEM_DEFAULT_STATUE_TOP ITEM_DEFAULT_STATUE_BOTTOM ITEM_STATUE_ITEM ITEM_STATUE_WOOD ITEM_QUERN ITEM_MILLSTONE ITEM_STATUE_GLASS ITEM_STATUE_SPIKES ITEM_STATUE_STONE ITEM_STATUE_METAL ITEM_STATUE_ENGRAVING ITEM_STATUE_BANDS ITEM_STATUE_RINGS ITEM_STATUE_STUDS ITEM_STATUE_VOMIT ITEM_STATUE_WATER ITEM_STATUE_DAMAGE ITEM_STATUE_BLOOD BODYPART_EYE BODYPART_CARTILAGE ITEM_STATUE_MUD BODYPART_FAT BODYPART_INTESTINES BODYPART_LIVER BODYPART_LUNG BODYPART_HEART BODYPART_SPLEEN BODYPART_KIDNEY BODYPART_TRIPE BODYPART_SWEETBREAD BODYPART_BRAIN BODYPART_SKULL_1 BODYPART_HAIR BODYPART_NERVOUS_TISSUE BODYPART_MEAT BODYPART_HORN BODYPART_SKULL_2 BODYPART_SKIN BODYPART_TEETH BODYPART_LARGE_1 BODYPART_HOOF BODYPART_BONE ITEM_CABINET_WATER ITEM_CABINET_MUD ITEM_CABINET_BLOOD ITEM_CABINET_VOMIT ITEM_THREAD ITEM_CLOTH ITEM_WEB_HARMLESS ITEM_WEB_THICK ITEM_TOTEM ITEM_BOOK_WOOD ITEM_SHEET ITEM_TANNED_SKIN ITEM_POWDER ITEM_MECHANISMS ITEM_BOOK_METAL ITEM_LIQUID ITEM_CATAPULT_PARTS ITEM_BALLISTA_PARTS ITEM_PIPE_SECTION ITEM_TRAP_COMPONENT ITEM_BALLISTA_ARROW ITEM_COINS_SINGLE ITEM_ANVIL ITEM_BALLISTA_ARROWHEAD ITEM_COINS_PILE_3 ITEM_COINS_PILE_4 ITEM_COINS_PILE_1 ITEM_COINS_PILE_2 ITEM_SCEPTER_METAL ITEM_CROWN_METAL ITEM_FIGURINE_METAL ITEM_AMULET_METAL ITEM_EARRING_METAL ITEM_FIGURINE_WOOD ITEM_RING_METAL ITEM_BRACELET_METAL ITEM_CROWN_WOOD ITEM_RING_WOOD ITEM_AMULET_WOOD ITEM_SCEPTER_WOOD ITEM_BED ITEM_BED_WOOD ITEM_BRACELET_WOOD ITEM_EARRING_WOOD ITEM_BED_GLASS ITEM_BED_SHEET_VARIANT ITEM_BED_STONE ITEM_BED_METAL ITEM_BED_RINGS ITEM_BED_STUDS ITEM_BED_PILLOW_VARIANT ITEM_BED_SPIKES ITEM_BED_DAMAGE ITEM_BED_BLOOD ITEM_BED_ENGRAVING ITEM_BED_BANDS ITEM_BED_MUD ITEM_TRACTION_BENCH_STONE_CHAIN ITEM_BED_VOMIT ITEM_BED_WATER ITEM_TRACTION_BENCH_WOODEN_ROPE ITEM_TRACTION_BENCH_METAL_CHAIN ITEM_TRACTION_BENCH_STONE_ROPE ITEM_TRACTION_BENCH_WOODEN_CHAIN BLD_VERTICAL_BARS_W BLD_VERTICAL_BARS_E BLD_PAVED_ROAD BLD_DIRT_ROAD BLD_VERTICAL_BARS_S BLD_VERTICAL_BARS_N_UP BLD_VERTICAL_BARS_N_BACK BLD_BRIDGE_WOOD_NS_CENTER BLD_BRIDGE_WOOD_NS_E BLD_BRIDGE_WOOD_WE_CENTER BLD_BRIDGE_WOOD_NS_1 BLD_BRIDGE_WOOD_NS_W BLD_BRIDGE_WOOD_WE_S BLD_BRIDGE_WOOD_RAISE_N_CENTER BLD_BRIDGE_WOOD_WE_1 BLD_BRIDGE_WOOD_WE_N BLD_BRIDGE_WOOD_RAISE_N_E BLD_BRIDGE_WOOD_RAISE_S_CENTER BLD_BRIDGE_WOOD_RAISE_N_1 BLD_BRIDGE_WOOD_RAISE_N_W BLD_BRIDGE_WOOD_RAISE_S_E BLD_BRIDGE_WOOD_RAISE_W_CENTER BLD_BRIDGE_WOOD_RAISE_S_1 BLD_BRIDGE_WOOD_RAISE_S_W BLD_BRIDGE_WOOD_RAISE_W_S BLD_BRIDGE_WOOD_RAISE_E_CENTER BLD_BRIDGE_WOOD_RAISE_W_1 BLD_BRIDGE_WOOD_RAISE_W_N BLD_BRIDGE_WOOD_RAISE_E_S BLD_BRIDGE_WOOD_RAISE_N_END_CENTER BLD_BRIDGE_WOOD_RAISE_E_1 BLD_BRIDGE_WOOD_RAISE_E_N BLD_BRIDGE_WOOD_RAISE_N_END_E BLD_BRIDGE_WOOD_RAISE_S_END_CENTER BLD_BRIDGE_WOOD_RAISE_N_END_1 BLD_BRIDGE_WOOD_RAISE_N_END_W BLD_BRIDGE_WOOD_RAISE_S_END_E BLD_BRIDGE_WOOD_RAISE_W_END_CENTER BLD_BRIDGE_WOOD_RAISE_S_END_1 BLD_BRIDGE_WOOD_RAISE_S_END_W BLD_BRIDGE_WOOD_RAISE_W_END_S BLD_BRIDGE_WOOD_RAISE_E_END_CENTER BLD_BRIDGE_WOOD_RAISE_W_END_1 BLD_BRIDGE_WOOD_RAISE_W_END_N BLD_BRIDGE_WOOD_RAISE_E_END_S BLD_BRIDGE_WOOD_RAISED_W_CENTER BLD_BRIDGE_WOOD_RAISE_E_END_1 BLD_BRIDGE_WOOD_RAISE_E_END_N BLD_BRIDGE_WOOD_RAISED_N_CENTER BLD_BRIDGE_WOOD_RAISED_W_N BLD_BRIDGE_WOOD_RAISED_E_CENTER BLD_BRIDGE_WOOD_RAISED_S_CENTER BLD_BRIDGE_WOOD_RAISED_E_S BLD_BRIDGE_WOOD_RAISED_S_W BLD_BRIDGE_WOOD_RAISED_W_S BLD_BRIDGE_WOOD_RAISED_E_N BLD_BRIDGE_WOOD_RAISED_N_E BLD_BRIDGE_WOOD_RAISED_W_1 BLD_BRIDGE_WOOD_RAISED_S_E BLD_BRIDGE_WOOD_RAISED_N_W BODYPART_SMALL_1 BODYPART_SMALL_2 BODYPART_LARGE_2 BODYPART_LARGE_3 BODYPART_SCALE BODYPART_CHITIN_1 BODYPART_SMALL_3 BODYPART_SHELL BODYPART_ANTLER BODYPART_GIZZARD BODYPART_CHITIN_2 BODYPART_WOOL BLD_CHAIN_METAL BLD_CHAIN_METAL_N BODYPART_GIZZARD_STONE NATURAL_NEST BLD_CHAIN_METAL_E BLD_CHAIN_METAL_NW BLD_CHAIN_METAL_S BLD_CHAIN_METAL_W BLD_CHAIN_METAL_SE BLD_CHAIN_METAL_N_UNDER_ANIMAL BLD_CHAIN_METAL_NE BLD_CHAIN_METAL_SW BLD_CHAIN_METAL_E_UNDER_ANIMAL BLD_CHAIN_METAL_NW_UNDER_ANIMAL BLD_CHAIN_METAL_S_UNDER_ANIMAL BLD_CHAIN_METAL_W_UNDER_ANIMAL BLD_CHAIN_METAL_SE_UNDER_ANIMAL BLD_CHAIN_ROPE BLD_CHAIN_METAL_NE_UNDER_ANIMAL BLD_CHAIN_METAL_SW_UNDER_ANIMAL BLD_CHAIN_ROPE_W BLD_CHAIN_ROPE_E BLD_CHAIN_ROPE_N BLD_CHAIN_ROPE_S BLD_CHAIN_ROPE_SW BLD_CHAIN_ROPE_SE BLD_CHAIN_ROPE_NW BLD_CHAIN_ROPE_NE BLD_CHAIN_ROPE_W_UNDER_ANIMAL BLD_CHAIN_ROPE_E_UNDER_ANIMAL BLD_CHAIN_ROPE_N_UNDER_ANIMAL BLD_CHAIN_ROPE_S_UNDER_ANIMAL BLD_CHAIN_ROPE_SW_UNDER_ANIMAL BLD_CHAIN_ROPE_SE_UNDER_ANIMAL BLD_CHAIN_ROPE_NW_UNDER_ANIMAL BLD_CHAIN_ROPE_NE_UNDER_ANIMAL BLD_SUPPORT_METAL BLD_ARCHERY_TARGET_STONE BLD_SUPPORT_WOOD BLD_SUPPORT_STONE BLD_WELL BLD_WELL_WITH_ROPE BLD_ARCHERY_TARGET_METAL BLD_ARCHERY_TARGET_WOOD BLD_WELL_CHAIN BLD_WELL_BUCKET_EMPTY_CHAIN BLD_WELL_WITH_CHAIN BLD_WELL_ROPE BLD_WELL_BUCKET_FULL_ROPE BLD_FLOOR_BARS BLD_WELL_BUCKET_EMPTY_ROPE BLD_WELL_BUCKET_FULL_CHAIN BLD_BRIDGE_STONE_RAISED_S_CENTER BLD_BRIDGE_STONE_RAISED_N_CENTER BLD_BRIDGE_STONE_RAISED_W_CENTER BLD_BRIDGE_STONE_RAISED_E_CENTER BLD_BRIDGE_STONE_RAISED_E_N BLD_BRIDGE_STONE_RAISED_E_S BLD_BRIDGE_STONE_RAISED_W_N BLD_BRIDGE_STONE_RAISED_W_S BLD_BRIDGE_STONE_RAISED_N_W BLD_BRIDGE_STONE_RAISED_N_E BLD_BRIDGE_STONE_RAISED_S_W BLD_BRIDGE_STONE_RAISED_S_E BLD_BRIDGE_STONE_RAISED_S_1 BLD_BRIDGE_STONE_RAISED_N_1 BLD_BRIDGE_STONE_RAISED_W_1 BLD_BRIDGE_STONE_RAISED_E_1 BLD_BRIDGE_STONE_RETRACT_CENTER BLD_BRIDGE_STONE_RETRACT_WE BLD_BRIDGE_STONE_CONSTRUCTION BLD_BRIDGE_STONE_RETRACT_NS BLD_BRIDGE_STONE_RETRACT_N BLD_BRIDGE_STONE_RETRACT_W BLD_BRIDGE_STONE_RETRACT_E BLD_BRIDGE_STONE_RETRACT_SWE BLD_BRIDGE_STONE_RETRACT_NSW BLD_BRIDGE_STONE_RETRACT_S BLD_BRIDGE_STONE_RETRACT_NWE BLD_BRIDGE_STONE_RETRACT_NW BLD_BRIDGE_STONE_RETRACT_SW BLD_BRIDGE_STONE_RETRACT_NSE BLD_BRIDGE_STONE_RETRACT_NE BLD_BRIDGE_STONE_RETRACT_SE BLD_BRIDGE_METAL_NS_1 BLD_BRIDGE_METAL_NS_W BLD_BRIDGE_METAL_NS_CENTER BLD_BRIDGE_METAL_WE_1 BLD_BRIDGE_METAL_WE_N BLD_BRIDGE_METAL_NS_E BLD_BRIDGE_METAL_WE_CENTER BLD_BRIDGE_METAL_RAISE_N_1 BLD_BRIDGE_METAL_RAISE_N_W BLD_BRIDGE_METAL_WE_S BLD_BRIDGE_METAL_RAISE_N_CENTER BLD_BRIDGE_METAL_RAISE_S_1 BLD_BRIDGE_METAL_RAISE_S_W BLD_BRIDGE_METAL_RAISE_N_E BLD_BRIDGE_METAL_RAISE_S_CENTER BLD_BRIDGE_METAL_RAISE_W_1 BLD_BRIDGE_METAL_RAISE_W_N BLD_BRIDGE_METAL_RAISE_S_E BLD_BRIDGE_METAL_RAISE_W_CENTER BLD_BRIDGE_METAL_RAISE_E_1 BLD_BRIDGE_METAL_RAISE_E_N BLD_BRIDGE_METAL_RAISE_W_S BLD_BRIDGE_METAL_RAISE_E_CENTER BLD_BRIDGE_METAL_RAISE_N_END_1 BLD_BRIDGE_METAL_RAISE_N_END_W BLD_BRIDGE_METAL_RAISE_E_S BLD_BRIDGE_METAL_RAISE_N_END_CENTER BLD_BRIDGE_WOOD_RAISED_N_1 BLD_BRIDGE_WOOD_CONSTRUCTION BLD_BRIDGE_WOOD_RAISED_E_1 BLD_BRIDGE_WOOD_RAISED_S_1 BLD_BRIDGE_WOOD_RETRACT_WE BLD_BRIDGE_WOOD_RETRACT_W BLD_BRIDGE_WOOD_RETRACT_CENTER BLD_BRIDGE_WOOD_RETRACT_N BLD_BRIDGE_WOOD_RETRACT_S BLD_BRIDGE_WOOD_RETRACT_E BLD_BRIDGE_WOOD_RETRACT_NS BLD_BRIDGE_WOOD_RETRACT_NSW BLD_BRIDGE_WOOD_RETRACT_NSE BLD_BRIDGE_WOOD_RETRACT_NWE BLD_BRIDGE_WOOD_RETRACT_SWE BLD_BRIDGE_WOOD_RETRACT_SW BLD_BRIDGE_WOOD_RETRACT_SE BLD_BRIDGE_WOOD_RETRACT_NE BLD_BRIDGE_WOOD_RETRACT_NW BLD_BRIDGE_STONE_NS_W BLD_BRIDGE_STONE_NS_E BLD_BRIDGE_STONE_NS_CENTER BLD_BRIDGE_STONE_NS_1 BLD_BRIDGE_STONE_WE_N BLD_BRIDGE_STONE_WE_S BLD_BRIDGE_STONE_WE_CENTER BLD_BRIDGE_STONE_WE_1 BLD_BRIDGE_STONE_RAISE_N_W BLD_BRIDGE_STONE_RAISE_N_E BLD_BRIDGE_STONE_RAISE_N_CENTER BLD_BRIDGE_STONE_RAISE_N_1 BLD_BRIDGE_STONE_RAISE_S_W BLD_BRIDGE_STONE_RAISE_S_E BLD_BRIDGE_STONE_RAISE_S_CENTER BLD_BRIDGE_STONE_RAISE_S_1 BLD_BRIDGE_STONE_RAISE_W_N BLD_BRIDGE_STONE_RAISE_W_S BLD_BRIDGE_STONE_RAISE_W_CENTER BLD_BRIDGE_STONE_RAISE_W_1 BLD_BRIDGE_STONE_RAISE_E_N BLD_BRIDGE_STONE_RAISE_E_S BLD_BRIDGE_STONE_RAISE_E_CENTER BLD_BRIDGE_STONE_RAISE_E_1 BLD_BRIDGE_STONE_RAISE_N_END_W BLD_BRIDGE_STONE_RAISE_N_END_E BLD_BRIDGE_STONE_RAISE_N_END_CENTER BLD_BRIDGE_STONE_RAISE_N_END_1 BLD_BRIDGE_STONE_RAISE_S_END_W BLD_BRIDGE_STONE_RAISE_S_END_E BLD_BRIDGE_STONE_RAISE_S_END_CENTER BLD_BRIDGE_STONE_RAISE_S_END_1 BLD_BRIDGE_STONE_RAISE_W_END_N BLD_BRIDGE_STONE_RAISE_W_END_S BLD_BRIDGE_STONE_RAISE_W_END_CENTER BLD_BRIDGE_STONE_RAISE_W_END_1 BLD_BRIDGE_STONE_RAISE_E_END_N BLD_BRIDGE_STONE_RAISE_E_END_S BLD_BRIDGE_STONE_RAISE_E_END_CENTER BLD_BRIDGE_STONE_RAISE_E_END_1 BLD_BRIDGE_GLASS_RAISE_W_CENTER BLD_BRIDGE_GLASS_RAISE_W_1 BLD_BRIDGE_GLASS_RAISE_S_W BLD_BRIDGE_GLASS_RAISE_S_E BLD_BRIDGE_GLASS_RAISE_E_CENTER BLD_BRIDGE_GLASS_RAISE_E_1 BLD_BRIDGE_GLASS_RAISE_W_N BLD_BRIDGE_GLASS_RAISE_W_S BLD_BRIDGE_GLASS_RAISE_N_END_CENTER BLD_BRIDGE_GLASS_RAISE_N_END_1 BLD_BRIDGE_GLASS_RAISE_E_N BLD_BRIDGE_GLASS_RAISE_E_S BLD_BRIDGE_GLASS_RAISE_S_END_CENTER BLD_BRIDGE_GLASS_RAISE_S_END_1 BLD_BRIDGE_GLASS_RAISE_N_END_W BLD_BRIDGE_GLASS_RAISE_N_END_E BLD_BRIDGE_GLASS_RAISE_W_END_CENTER BLD_BRIDGE_GLASS_RAISE_W_END_1 BLD_BRIDGE_GLASS_RAISE_S_END_W BLD_BRIDGE_GLASS_RAISE_S_END_E BLD_BRIDGE_GLASS_RAISE_E_END_CENTER BLD_BRIDGE_GLASS_RAISE_E_END_1 BLD_BRIDGE_GLASS_RAISE_W_END_N BLD_BRIDGE_GLASS_RAISE_W_END_S BLD_BRIDGE_GLASS_RAISED_W_CENTER BLD_BRIDGE_GLASS_RAISED_E_CENTER BLD_BRIDGE_GLASS_RAISE_E_END_N BLD_BRIDGE_GLASS_RAISE_E_END_S BLD_BRIDGE_GLASS_RAISED_W_N BLD_BRIDGE_GLASS_RAISED_W_S BLD_BRIDGE_GLASS_RAISED_S_CENTER BLD_BRIDGE_GLASS_RAISED_N_CENTER BLD_BRIDGE_GLASS_RAISED_S_W BLD_BRIDGE_GLASS_RAISED_S_E BLD_BRIDGE_GLASS_RAISED_E_N BLD_BRIDGE_GLASS_RAISED_E_S BLD_BRIDGE_GLASS_RAISED_W_1 BLD_BRIDGE_GLASS_RAISED_E_1 BLD_BRIDGE_GLASS_RAISED_N_W BLD_BRIDGE_GLASS_RAISED_N_E BLD_BRIDGE_GLASS_CONSTRUCTION BLD_BRIDGE_GLASS_RAISED_S_1 BLD_BRIDGE_GLASS_RAISED_N_1 BLD_BRIDGE_GLASS_RETRACT_W BLD_BRIDGE_GLASS_RETRACT_E BLD_BRIDGE_GLASS_RETRACT_CENTER BLD_BRIDGE_GLASS_RETRACT_WE BLD_BRIDGE_GLASS_RETRACT_S BLD_BRIDGE_GLASS_RETRACT_NWE BLD_BRIDGE_GLASS_RETRACT_NS BLD_BRIDGE_GLASS_RETRACT_N BLD_BRIDGE_GLASS_RETRACT_NSE BLD_BRIDGE_GLASS_RETRACT_NE BLD_BRIDGE_GLASS_RETRACT_SWE BLD_BRIDGE_GLASS_RETRACT_NSW BLD_BRIDGE_GLASS_RETRACT_SE VERMIN_SWARM_LARGE BLD_BRIDGE_GLASS_RETRACT_NW BLD_BRIDGE_GLASS_RETRACT_SW VERMIN_LIGHT_SWARM_LARGE VERMIN_LIGHT_SWARM_MEDIUM VERMIN_SWARM_MEDIUM VERMIN_SWARM_SMALL BLD_BRIDGE_METAL_RAISE_S_END_1 BLD_BRIDGE_METAL_RAISE_S_END_W BLD_BRIDGE_METAL_RAISE_N_END_E BLD_BRIDGE_METAL_RAISE_S_END_CENTER BLD_BRIDGE_METAL_RAISE_W_END_1 BLD_BRIDGE_METAL_RAISE_W_END_N BLD_BRIDGE_METAL_RAISE_S_END_E BLD_BRIDGE_METAL_RAISE_W_END_CENTER BLD_BRIDGE_METAL_RAISE_E_END_1 BLD_BRIDGE_METAL_RAISE_E_END_N BLD_BRIDGE_METAL_RAISE_W_END_S BLD_BRIDGE_METAL_RAISE_E_END_CENTER BLD_BRIDGE_METAL_RAISED_E_CENTER BLD_BRIDGE_METAL_RAISED_S_CENTER BLD_BRIDGE_METAL_RAISE_E_END_S BLD_BRIDGE_METAL_RAISED_W_CENTER BLD_BRIDGE_METAL_RAISED_W_S BLD_BRIDGE_METAL_RAISED_E_N BLD_BRIDGE_METAL_RAISED_N_CENTER BLD_BRIDGE_METAL_RAISED_W_N BLD_BRIDGE_METAL_RAISED_S_E BLD_BRIDGE_METAL_RAISED_N_W BLD_BRIDGE_METAL_RAISED_E_S BLD_BRIDGE_METAL_RAISED_S_W BLD_BRIDGE_METAL_RAISED_E_1 BLD_BRIDGE_METAL_RAISED_S_1 BLD_BRIDGE_METAL_RAISED_N_E BLD_BRIDGE_METAL_RAISED_W_1 BLD_BRIDGE_METAL_RETRACT_CENTER BLD_BRIDGE_METAL_RAISED_N_1 BLD_BRIDGE_METAL_CONSTRUCTION BLD_BRIDGE_METAL_RETRACT_E BLD_BRIDGE_METAL_RETRACT_NS BLD_BRIDGE_METAL_RETRACT_WE BLD_BRIDGE_METAL_RETRACT_W BLD_BRIDGE_METAL_RETRACT_NWE BLD_BRIDGE_METAL_RETRACT_SWE BLD_BRIDGE_METAL_RETRACT_N BLD_BRIDGE_METAL_RETRACT_S BLD_BRIDGE_METAL_RETRACT_NE BLD_BRIDGE_METAL_RETRACT_NW BLD_BRIDGE_METAL_RETRACT_NSW BLD_BRIDGE_METAL_RETRACT_NSE BLD_BRIDGE_METAL_RETRACT_SW BLD_BRIDGE_METAL_RETRACT_SE BLD_BRIDGE_GLASS_NS_CENTER BLD_BRIDGE_GLASS_NS_1 BLD_BRIDGE_GLASS_WE_CENTER BLD_BRIDGE_GLASS_WE_1 BLD_BRIDGE_GLASS_NS_W BLD_BRIDGE_GLASS_NS_E BLD_BRIDGE_GLASS_RAISE_N_CENTER BLD_BRIDGE_GLASS_RAISE_N_1 BLD_BRIDGE_GLASS_WE_N BLD_BRIDGE_GLASS_WE_S BLD_BRIDGE_GLASS_RAISE_S_CENTER BLD_BRIDGE_GLASS_RAISE_S_1 BLD_BRIDGE_GLASS_RAISE_N_W BLD_BRIDGE_GLASS_RAISE_N_E DESIGNATION_DIG_CHANNEL DESIGNATION_DIG_REMOVE_CONSTRUCTION DESIGNATION_DIG_STAIR_DOWN DESIGNATION_DIG_RAMP DESIGNATION_GATHER DESIGNATION_SMOOTH DESIGNATION_DIG_STANDARD DESIGNATION_CHOP DESIGNATION_TRACK_N DESIGNATION_TRACK_S DESIGNATION_ENGRAVE DESIGNATION_FORTIFY DESIGNATION_TRACK_NS DESIGNATION_TRACK_NW DESIGNATION_TRACK_W DESIGNATION_TRACK_E DESIGNATION_TRACK_SE DESIGNATION_TRACK_WE DESIGNATION_TRACK_NE DESIGNATION_TRACK_SW DESIGNATION_TRACK_NWE DESIGNATION_TRACK_SWE DESIGNATION_TRACK_NSW DESIGNATION_TRACK_NSE DESIGNATION_ITEM_MELT DESIGNATION_ITEM_DUMP DESIGNATION_TRACK_NSWE DESIGNATION_PRIORITY DESIGNATION_ITEM_FORBIDDEN_MELT DESIGNATION_ITEM_FORBIDDEN_DUMP DESIGNATION_ITEM_FORBIDDEN DESIGNATION_ITEM_HIDDEN DESIGNATION_TRAFFIC_RESTRICTED DAMP_STONE_WARNING DESIGNATION_TRAFFIC_HIGH DESIGNATION_TRAFFIC_LOW MISSING_ITEM MISSING_BUILDING WARM_STONE_WARNING MISSING_CREATURE EMBARK_OVERLAY_FIND_RESULT EMBARK_OVERLAY_FIND_RESULT_PARTIAL EMBARK_OVERLAY_RESTRICTED EMBARK_OVERLAY_GOOD WORLD_EL_MOUNTAINS WORLD_CLIFF WORLD_EL_OCEAN WORLD_EL_MID GRASSLAND_TEMP_EVIL GRASSLAND_TEMP_GOODSAV GRASSLAND_TEMP GRASSLAND_TEMP_EVILSAV GRASSLAND_TROP_EVILSAV GRASSLAND_TROP_EVIL GRASSLAND_TEMP_GOOD GRASSLAND_TROP HILLS_EVILSAV HILLS_EVIL GRASSLAND_TROP_GOODSAV GRASSLAND_TROP_GOOD SHRUBLAND SHRUBLAND_EVILSAV HILLS_GOODSAV HILLS_GOOD WALL_SHADOW_STRAIGHT_N WALL_SHADOW_STRAIGHT_S VERMIN_LIGHT_SWARM_SMALL VERMIN_LIGHT WALL_SHADOW_NEAR_N_OPEN_NW WALL_SHADOW_NEAR_N_OPEN_NE WALL_SHADOW_STRAIGHT_W WALL_SHADOW_STRAIGHT_E WALL_SHADOW_NEAR_W_OPEN_NW WALL_SHADOW_NEAR_W_OPEN_SW WALL_SHADOW_NEAR_S_OPEN_SW WALL_SHADOW_NEAR_S_OPEN_SE WALL_SHADOW_AT_CORNER_NW WALL_SHADOW_AT_CORNER_SW WALL_SHADOW_NEAR_E_OPEN_NE WALL_SHADOW_NEAR_E_OPEN_SE WALL_SHADOW_END_OF_WALL_N WALL_SHADOW_END_OF_WALL_S WALL_SHADOW_AT_CORNER_NE WALL_SHADOW_AT_CORNER_SE RAMP_SHADOW_ON_FLOOR_NW_OF_CORNER_SE RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SE WALL_SHADOW_END_OF_WALL_W WALL_SHADOW_END_OF_WALL_E RAMP_SHADOW_ON_FLOOR_NE_OF_CORNER_SW RAMP_SHADOW_ON_RAMP_S RAMP_SHADOW_ON_FLOOR_N_OF_S RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SW RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SW RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_SW RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_SE RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SE RAMP_SHADOW_ON_RAMP_W RAMP_SHADOW_ON_FLOOR_E_OF_W RAMP_SHADOW_ON_FLOOR_W_OF_E RAMP_SHADOW_ON_RAMP_E RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NW RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_NW RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_NE RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NE RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NE RAMP_SHADOW_ON_FLOOR_S_OF_N RAMP_SHADOW_ON_RAMP_N RAMP_SHADOW_ON_FLOOR_SW_OF_CORNER_NE RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_HEAVY RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NW RAMP_SHADOW_ON_FLOOR_SE_OF_CORNER_NW RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_HEAVY RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_HEAVY DESIGNATION_DIG_STAIR_UPDOWN DESIGNATION_DIG_STAIR_UP RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_LIGHT RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_HEAVY OCEAN_GOOD OCEAN_DEEP OCEAN_EVIL OCEAN_GOODSAV OCEAN_DEEP_GOODSAV OCEAN_DEEP_GOOD OCEAN_DEEP_EVILSAV OCEAN_DEEP_EVIL FROZEN_OCEAN_EVIL FROZEN_OCEAN_GOODSAV FROZEN_OCEAN FROZEN_OCEAN_EVILSAV FOREST_BROADLEAF_TROP_DRY_EVILSAV FOREST_BROADLEAF_TROP_DRY_EVIL FROZEN_OCEAN_GOOD FOREST_BROADLEAF_TROP_DRY FOREST_BROADLEAF_TROP_MOIST FOREST_BROADLEAF_TROP_MOIST_EVILSAV FOREST_BROADLEAF_TROP_DRY_GOODSAV FOREST_BROADLEAF_TROP_DRY_GOOD FOREST_BROADLEAF_TROP_MOIST_GOOD FOREST_BROADLEAF_TEMP FOREST_BROADLEAF_TROP_MOIST_EVIL FOREST_BROADLEAF_TROP_MOIST_GOODSAV FOREST_BROADLEAF_TEMP_GOODSAV FOREST_BROADLEAF_TEMP_GOOD FOREST_BROADLEAF_TEMP_EVILSAV FOREST_BROADLEAF_TEMP_EVIL FOREST_CONIFER_TEMP_EVIL FOREST_CONIFER_TEMP_GOODSAV FOREST_CONIFER_TEMP FOREST_CONIFER_TEMP_EVILSAV FOREST_CONIFER_TROP_EVILSAV FOREST_CONIFER_TROP_EVIL FOREST_CONIFER_TEMP_GOOD FOREST_CONIFER_TROP FOREST_TAIGA_EVILSAV FOREST_TAIGA_EVIL FOREST_CONIFER_TROP_GOODSAV FOREST_CONIFER_TROP_GOOD MOUNTAIN_PEAK VOLCANO FOREST_TAIGA_GOODSAV FOREST_TAIGA_GOOD MOUNTAIN_LOW MOUNTAIN_PEAK_EVILSAV MOUNTAIN_HIGH MOUNTAIN_MID MOUNTAIN_MID_EVILSAV MOUNTAIN_LOW_EVILSAV VOLCANO_EVILSAV MOUNTAIN_HIGH_EVILSAV MOUNTAIN_HIGH_EVIL MOUNTAIN_MID_EVIL MOUNTAIN_PEAK_EVIL VOLCANO_EVIL VOLCANO_GOODSAV MOUNTAIN_HIGH_GOODSAV MOUNTAIN_LOW_EVIL MOUNTAIN_PEAK_GOODSAV MOUNTAIN_PEAK_GOOD VOLCANO_GOOD MOUNTAIN_MID_GOODSAV MOUNTAIN_LOW_GOODSAV SHRUBLAND_GOOD SAVANNA_TEMP SHRUBLAND_EVIL SHRUBLAND_GOODSAV SAVANNA_TEMP_GOODSAV SAVANNA_TEMP_GOOD SAVANNA_TEMP_EVILSAV SAVANNA_TEMP_EVIL SAVANNA_TROP_EVIL SAVANNA_TROP_GOODSAV SAVANNA_TROP SAVANNA_TROP_EVILSAV TUNDRA_EVIL TUNDRA_GOODSAV SAVANNA_TROP_GOOD TUNDRA_EVILSAV MARSH_EVILSAV MARSH_EVIL TUNDRA_GOOD SWAMP_EVILSAV SWAMP_EVIL MARSH_GOODSAV MARSH_GOOD BADLANDS_EVILSAV SWAMP_GOODSAV SWAMP_GOOD BADLANDS_GOOD ROCKY_HILLS BADLANDS_EVIL BADLANDS_GOODSAV ROCKY_HILLS_GOODSAV ROCKY_HILLS_GOOD ROCKY_HILLS_EVILSAV ROCKY_HILLS_EVIL ROCKY_PLAINS_EVIL ROCKY_PLAINS_GOODSAV ROCKY_PLAINS ROCKY_PLAINS_EVILSAV SAND_DESERT_YELLOW SAND_DESERT_WHITE ROCKY_PLAINS_GOOD SAND_DESERT SAND_DESERT_EVILSAV SAND_DESERT_EVIL SAND_DESERT_BLACK SAND_DESERT_RED BEACH_EVILSAV SAND_DESERT_GOODSAV SAND_DESERT_GOOD BEACH_GOOD GLACIER_EVILSAV BEACH_EVIL BEACH_GOODSAV GLACIER_GOOD LAKE_EVILSAV GLACIER_EVIL GLACIER_GOODSAV LAKE_GOOD OCEAN_EVILSAV LAKE_EVIL LAKE_GOODSAV BROOK_E BROOK_MOUTH_NARROW_S BROOK_N BROOK_W BROOK_MOUTH_NARROW_E RIVER_NS BROOK_MOUTH_NARROW_N BROOK_MOUTH_NARROW_W RIVER_SW RIVER_NE RIVER_WE RIVER_SE RIVER_SWE RIVER_NWE RIVER_NW RIVER_NSE RIVER_0 RIVER_S RIVER_NSW RIVER_NSWE RIVER_E RIVER_MOUTH_NARROW_S RIVER_N RIVER_W RIVER_MOUTH_NARROW_E RIVER_MAJOR_NS RIVER_MOUTH_NARROW_N RIVER_MOUTH_NARROW_W RIVER_MAJOR_SW RIVER_MAJOR_NE RIVER_MAJOR_WE RIVER_MAJOR_SE RIVER_MAJOR_SWE RIVER_MAJOR_NWE RIVER_MAJOR_NW RIVER_MAJOR_NSE RIVER_MAJOR_0 RIVER_MAJOR_S RIVER_MAJOR_NSW RIVER_MAJOR_NSWE RIVER_MAJOR_E RIVER_MAJOR_MOUTH_NARROW_S RIVER_MAJOR_N RIVER_MAJOR_W RIVER_MAJOR_MOUTH_NARROW_E SITE_CAVE RIVER_MAJOR_MOUTH_NARROW_N RIVER_MAJOR_MOUTH_NARROW_W SITE_LAIR_BURROW MAP_CURSOR SITE_LABYRINTH SITE_SHRINE_TITAN MAP_NEUTRAL MAP_HOSTILE MAP_YOUR_FORT MAP_YOUR_CIV MAP_MISSION_MARKER MAP_OCCUPIED_HOLDING MAP_ATTACK MAP_MISSION_PATH MAP_OCCUPIED_TRIBUTARY MAP_TRIBUTARY MAP_HOLDING MAP_VASSAL MOUNTAIN_LOW_GOOD TUNNEL_NS MOUNTAIN_HIGH_GOOD MOUNTAIN_MID_GOOD TUNNEL_SW TUNNEL_NE TUNNEL_WE TUNNEL_SE TUNNEL_SWE TUNNEL_NWE TUNNEL_NW TUNNEL_NSE TUNNEL_0 TUNNEL_S TUNNEL_NSW TUNNEL_NSWE TUNNEL_E ROAD_PAVED_NS TUNNEL_N TUNNEL_W ROAD_PAVED_SW ROAD_PAVED_NE ROAD_PAVED_WE ROAD_PAVED_SE ROAD_PAVED_SWE ROAD_PAVED_NWE ROAD_PAVED_NW ROAD_PAVED_NSE ROAD_PAVED_0 ROAD_PAVED_S ROAD_PAVED_NSW ROAD_PAVED_NSWE ROAD_PAVED_E ROAD_DIRT_NS ROAD_PAVED_N ROAD_PAVED_W ROAD_DIRT_SW ROAD_DIRT_NE ROAD_DIRT_WE ROAD_DIRT_SE ROAD_DIRT_SWE ROAD_DIRT_NWE ROAD_DIRT_NW ROAD_DIRT_NSE ROAD_DIRT_0 ROAD_DIRT_S ROAD_DIRT_NSW ROAD_DIRT_NSWE ROAD_DIRT_E BROOK_NS ROAD_DIRT_N ROAD_DIRT_W BROOK_SW BROOK_NE BROOK_WE BROOK_SE BROOK_SWE BROOK_NWE BROOK_NW BROOK_NSE BROOK_0 BROOK_S BROOK_NSW BROOK_NSWE WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TEMP_STRAIGHT_N WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TEMP_STRAIGHT_E WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NW WORLD_EDGE_GRASS_TEMP_STRAIGHT_S WORLD_EDGE_GRASS_TEMP_STRAIGHT_W WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SE WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NW WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NE WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SW WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SE WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NW WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NE WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SW WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SE WORLD_EDGE_GRASS_TEMP_INLET_NSW WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NE WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SW WORLD_EDGE_GRASS_TEMP_INLET_SWE WORLD_EDGE_GRASS_TEMP_SURROUND WORLD_EDGE_GRASS_TEMP_INLET_NSE WORLD_EDGE_GRASS_TEMP_INLET_NWE WORLD_EDGE_GRASS_TEMP_THINNING_S_W WORLD_EDGE_GRASS_TEMP_THINNING_S_E WORLD_EDGE_GRASS_TEMP_THINNING_N_W WORLD_EDGE_GRASS_TEMP_THINNING_N_E WORLD_EDGE_GRASS_TEMP_THINNING_E_N WORLD_EDGE_GRASS_TEMP_THINNING_E_S WORLD_EDGE_GRASS_TEMP_THINNING_W_N WORLD_EDGE_GRASS_TEMP_THINNING_W_S WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_W WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_E WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_N WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_S WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SW WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SE WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NW WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NE WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SW WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SE WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NW WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NE WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SW WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SE WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NW WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NE WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NWE WORLD_EDGE_GRASS_TEMP_EVIL_INLET_SWE WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSW WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSE WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_E WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_W WORLD_EDGE_GRASS_TEMP_EVIL_SURROUND WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_W SITE_CAMP SITE_FORTRESS MAP_MARKET_DEPENDENCE MAP_ALLY SITE_VILLAGE SITE_CITY_1 SITE_HILLOCKS SITE_MOUNTAINHOME SITE_CITY_4 SITE_FOREST_RETREAT_2 SITE_CITY_2 SITE_CITY_3 SITE_CASTLE SITE_MONASTERY SITE_FOREST_RETREAT_1 SITE_NECROTOWER SITE_TOMB SITE_DARK_FORTRESS_2 SITE_FORT SITE_VAULT SITE_RUIN_DWARF SITE_RUIN_VILLAGE SITE_DARK_FORTRESS_1 SITE_RUIN SITE_RUIN_FOREST_RETREAT_1 SITE_RUIN_CASTLE SITE_RUIN_CITY SITE_RUIN_FOREST_RETREAT_2 WORLD_EDGE_SHAPE_STRAIGHT_N WORLD_EDGE_SHAPE_STRAIGHT_S SITE_RUIN_GOBLIN ELEVATION_INDICATOR WORLD_EDGE_SHAPE_THICK_CORNER_NW WORLD_EDGE_SHAPE_THICK_CORNER_NE WORLD_EDGE_SHAPE_STRAIGHT_W WORLD_EDGE_SHAPE_STRAIGHT_E WORLD_EDGE_SHAPE_THIN_CORNER_NW WORLD_EDGE_SHAPE_THIN_CORNER_NE WORLD_EDGE_SHAPE_THICK_CORNER_SW WORLD_EDGE_SHAPE_THICK_CORNER_SE WORLD_EDGE_SHAPE_TINY_CORNER_NW WORLD_EDGE_SHAPE_TINY_CORNER_NE WORLD_EDGE_SHAPE_THIN_CORNER_SW WORLD_EDGE_SHAPE_THIN_CORNER_SE WORLD_EDGE_SHAPE_INLET_NSW WORLD_EDGE_SHAPE_INLET_NSE WORLD_EDGE_SHAPE_TINY_CORNER_SW WORLD_EDGE_SHAPE_TINY_CORNER_SE WORLD_EDGE_SHAPE_SURROUND WORLD_EDGE_SHAPE_THINNING_N_W WORLD_EDGE_SHAPE_INLET_NWE WORLD_EDGE_SHAPE_INLET_SWE WORLD_EDGE_SHAPE_THINNING_S_E WORLD_EDGE_SHAPE_THINNING_W_N WORLD_EDGE_SHAPE_THINNING_N_E WORLD_EDGE_SHAPE_THINNING_S_W WORLD_EDGE_SHAPE_THINNING_E_S WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_SHAPE_THINNING_W_S WORLD_EDGE_SHAPE_THINNING_E_N WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TROP_INLET_NSW WORLD_EDGE_GRASS_TROP_INLET_NSE WORLD_EDGE_GRASS_TROP_TINY_CORNER_SW WORLD_EDGE_GRASS_TROP_TINY_CORNER_SE WORLD_EDGE_GRASS_TROP_SURROUND WORLD_EDGE_GRASS_TROP_THINNING_N_W WORLD_EDGE_GRASS_TROP_INLET_NWE WORLD_EDGE_GRASS_TROP_INLET_SWE WORLD_EDGE_GRASS_TROP_THINNING_S_E WORLD_EDGE_GRASS_TROP_THINNING_W_N WORLD_EDGE_GRASS_TROP_THINNING_N_E WORLD_EDGE_GRASS_TROP_THINNING_S_W WORLD_EDGE_GRASS_TROP_THINNING_E_S WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TROP_THINNING_W_S WORLD_EDGE_GRASS_TROP_THINNING_E_N WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_N WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_E WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NW WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_S WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_W WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SE WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NW WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NE WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SW WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SE WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NW WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NE WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SW WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SE WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSW WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NE WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SW WORLD_EDGE_GRASS_TROP_EVIL_INLET_SWE WORLD_EDGE_GRASS_TROP_EVIL_SURROUND WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSE WORLD_EDGE_GRASS_TROP_EVIL_INLET_NWE WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_W WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_E WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_W WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_E WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_N WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_S WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_N WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_S WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_W WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_E WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_N WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_S WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_S WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_N WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_E WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_N WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_S WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_S WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_W WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_N WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NE WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SW WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_E WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NW WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NE WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SW WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SE WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NW WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NE WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SW WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SE WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NW WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSE WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NWE WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SE WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSW WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_W WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_E WORLD_EDGE_GRASS_TEMP_GOOD_INLET_SWE WORLD_EDGE_GRASS_TEMP_GOOD_SURROUND WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_N WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_S WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_W WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_E WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_N WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_S WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TROP_STRAIGHT_N WORLD_EDGE_GRASS_TROP_STRAIGHT_S WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GRASS_TROP_THICK_CORNER_NW WORLD_EDGE_GRASS_TROP_THICK_CORNER_NE WORLD_EDGE_GRASS_TROP_STRAIGHT_W WORLD_EDGE_GRASS_TROP_STRAIGHT_E WORLD_EDGE_GRASS_TROP_THIN_CORNER_NW WORLD_EDGE_GRASS_TROP_THIN_CORNER_NE WORLD_EDGE_GRASS_TROP_THICK_CORNER_SW WORLD_EDGE_GRASS_TROP_THICK_CORNER_SE WORLD_EDGE_GRASS_TROP_TINY_CORNER_NW WORLD_EDGE_GRASS_TROP_TINY_CORNER_NE WORLD_EDGE_GRASS_TROP_THIN_CORNER_SW WORLD_EDGE_GRASS_TROP_THIN_CORNER_SE WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WETLAND_EVIL_STRAIGHT_N WORLD_EDGE_WETLAND_EVIL_STRAIGHT_S WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NW WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NE WORLD_EDGE_WETLAND_EVIL_STRAIGHT_W WORLD_EDGE_WETLAND_EVIL_STRAIGHT_E WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NW WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NE WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SW WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SE WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NW WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NE WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SW WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SE WORLD_EDGE_WETLAND_EVIL_INLET_NSW WORLD_EDGE_WETLAND_EVIL_INLET_NSE WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SW WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SE WORLD_EDGE_WETLAND_EVIL_SURROUND WORLD_EDGE_WETLAND_EVIL_THINNING_N_W WORLD_EDGE_WETLAND_EVIL_INLET_NWE WORLD_EDGE_WETLAND_EVIL_INLET_SWE WORLD_EDGE_WETLAND_EVIL_THINNING_S_E WORLD_EDGE_WETLAND_EVIL_THINNING_W_N WORLD_EDGE_WETLAND_EVIL_THINNING_N_E WORLD_EDGE_WETLAND_EVIL_THINNING_S_W WORLD_EDGE_WETLAND_EVIL_THINNING_E_S WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WETLAND_EVIL_THINNING_W_S WORLD_EDGE_WETLAND_EVIL_THINNING_E_N WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WETLAND_GOOD_STRAIGHT_N WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WETLAND_GOOD_STRAIGHT_E WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NW WORLD_EDGE_WETLAND_GOOD_STRAIGHT_S WORLD_EDGE_WETLAND_GOOD_STRAIGHT_W WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SE WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NW WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NE WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SW WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SE WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NW WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NE WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SW WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SE WORLD_EDGE_WETLAND_GOOD_INLET_NSW WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NE WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SW WORLD_EDGE_WETLAND_GOOD_INLET_SWE WORLD_EDGE_WETLAND_GOOD_SURROUND WORLD_EDGE_WETLAND_GOOD_INLET_NSE WORLD_EDGE_WETLAND_GOOD_INLET_NWE WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SW WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SE WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NW WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NE WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SW WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SE WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NW WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NE WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SW WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SE WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NW WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NE WORLD_EDGE_GRASS_TROP_GOOD_INLET_NWE WORLD_EDGE_GRASS_TROP_GOOD_INLET_SWE WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSW WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSE WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_E WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_W WORLD_EDGE_GRASS_TROP_GOOD_SURROUND WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_W WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_S WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_N WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_E WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_N WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_S WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_S 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WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_SAND_DESERT_BLACK_THINNING_W_S WORLD_EDGE_SAND_DESERT_BLACK_THINNING_E_N WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_N WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_E WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_NW WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_S WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_W WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_SE WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_NW WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_NE WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_SW WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_SE WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_NW WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_NE WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_SW WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SE WORLD_EDGE_SAND_DESERT_RED_INLET_NSW WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_NE WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SW WORLD_EDGE_SAND_DESERT_RED_INLET_SWE WORLD_EDGE_SAND_DESERT_RED_SURROUND WORLD_EDGE_SAND_DESERT_RED_INLET_NSE WORLD_EDGE_SAND_DESERT_RED_INLET_NWE WORLD_EDGE_SAND_DESERT_RED_THINNING_S_W WORLD_EDGE_SAND_DESERT_RED_THINNING_S_E WORLD_EDGE_SAND_DESERT_RED_THINNING_N_W WORLD_EDGE_SAND_DESERT_RED_THINNING_N_E WORLD_EDGE_SAND_DESERT_RED_THINNING_E_N WORLD_EDGE_SAND_DESERT_RED_THINNING_E_S WORLD_EDGE_SAND_DESERT_RED_THINNING_W_N WORLD_EDGE_SAND_DESERT_RED_THINNING_W_S WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_W WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_E WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_N WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_S WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SW WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SE WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NW WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NE WORLD_EDGE_DESERT_EVIL_THINNING_E_N WORLD_EDGE_DESERT_EVIL_THINNING_E_S WORLD_EDGE_DESERT_EVIL_THINNING_W_N WORLD_EDGE_DESERT_EVIL_THINNING_W_S WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_DESERT_GOOD_STRAIGHT_W WORLD_EDGE_DESERT_GOOD_STRAIGHT_E WORLD_EDGE_DESERT_GOOD_STRAIGHT_N WORLD_EDGE_DESERT_GOOD_STRAIGHT_S WORLD_EDGE_DESERT_GOOD_THICK_CORNER_SW WORLD_EDGE_DESERT_GOOD_THICK_CORNER_SE WORLD_EDGE_DESERT_GOOD_THICK_CORNER_NW WORLD_EDGE_DESERT_GOOD_THICK_CORNER_NE WORLD_EDGE_DESERT_GOOD_THIN_CORNER_SW WORLD_EDGE_DESERT_GOOD_THIN_CORNER_SE WORLD_EDGE_DESERT_GOOD_THIN_CORNER_NW WORLD_EDGE_DESERT_GOOD_THIN_CORNER_NE WORLD_EDGE_DESERT_GOOD_TINY_CORNER_SW WORLD_EDGE_DESERT_GOOD_TINY_CORNER_SE WORLD_EDGE_DESERT_GOOD_TINY_CORNER_NW WORLD_EDGE_DESERT_GOOD_TINY_CORNER_NE WORLD_EDGE_DESERT_GOOD_INLET_NWE WORLD_EDGE_DESERT_GOOD_INLET_SWE WORLD_EDGE_DESERT_GOOD_INLET_NSW WORLD_EDGE_DESERT_GOOD_INLET_NSE WORLD_EDGE_DESERT_GOOD_THINNING_N_E WORLD_EDGE_DESERT_GOOD_THINNING_S_W WORLD_EDGE_DESERT_GOOD_SURROUND WORLD_EDGE_DESERT_GOOD_THINNING_N_W WORLD_EDGE_DESERT_GOOD_THINNING_W_S WORLD_EDGE_DESERT_GOOD_THINNING_E_N WORLD_EDGE_DESERT_GOOD_THINNING_S_E WORLD_EDGE_DESERT_GOOD_THINNING_W_N WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_DESERT_GOOD_THINNING_E_S WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_TUNDRA_STRAIGHT_S WORLD_EDGE_TUNDRA_STRAIGHT_W WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_TUNDRA_STRAIGHT_N WORLD_EDGE_TUNDRA_THICK_CORNER_NE WORLD_EDGE_TUNDRA_THICK_CORNER_SW WORLD_EDGE_TUNDRA_STRAIGHT_E WORLD_EDGE_TUNDRA_THICK_CORNER_NW WORLD_EDGE_TUNDRA_THIN_CORNER_NE WORLD_EDGE_TUNDRA_THIN_CORNER_SW WORLD_EDGE_TUNDRA_THICK_CORNER_SE WORLD_EDGE_TUNDRA_THIN_CORNER_NW WORLD_EDGE_TUNDRA_TINY_CORNER_NE WORLD_EDGE_TUNDRA_TINY_CORNER_SW WORLD_EDGE_TUNDRA_THIN_CORNER_SE WORLD_EDGE_TUNDRA_TINY_CORNER_NW WORLD_EDGE_DESERT_STRAIGHT_N WORLD_EDGE_DESERT_STRAIGHT_S WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_DESERT_THICK_CORNER_NW WORLD_EDGE_DESERT_THICK_CORNER_NE WORLD_EDGE_DESERT_STRAIGHT_W WORLD_EDGE_DESERT_STRAIGHT_E WORLD_EDGE_DESERT_THIN_CORNER_NW WORLD_EDGE_DESERT_THIN_CORNER_NE WORLD_EDGE_DESERT_THICK_CORNER_SW WORLD_EDGE_DESERT_THICK_CORNER_SE WORLD_EDGE_DESERT_TINY_CORNER_NW WORLD_EDGE_DESERT_TINY_CORNER_NE WORLD_EDGE_DESERT_THIN_CORNER_SW WORLD_EDGE_DESERT_THIN_CORNER_SE WORLD_EDGE_DESERT_INLET_NSW WORLD_EDGE_DESERT_INLET_NSE WORLD_EDGE_DESERT_TINY_CORNER_SW WORLD_EDGE_DESERT_TINY_CORNER_SE WORLD_EDGE_DESERT_SURROUND WORLD_EDGE_DESERT_THINNING_N_W WORLD_EDGE_DESERT_INLET_NWE WORLD_EDGE_DESERT_INLET_SWE WORLD_EDGE_DESERT_THINNING_S_E WORLD_EDGE_DESERT_THINNING_W_N WORLD_EDGE_DESERT_THINNING_N_E WORLD_EDGE_DESERT_THINNING_S_W WORLD_EDGE_DESERT_THINNING_E_S WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_DESERT_THINNING_W_S WORLD_EDGE_DESERT_THINNING_E_N WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_DESERT_EVIL_STRAIGHT_N WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_DESERT_EVIL_STRAIGHT_E WORLD_EDGE_DESERT_EVIL_THICK_CORNER_NW WORLD_EDGE_DESERT_EVIL_STRAIGHT_S WORLD_EDGE_DESERT_EVIL_STRAIGHT_W WORLD_EDGE_DESERT_EVIL_THICK_CORNER_SE WORLD_EDGE_DESERT_EVIL_THIN_CORNER_NW WORLD_EDGE_DESERT_EVIL_THICK_CORNER_NE WORLD_EDGE_DESERT_EVIL_THICK_CORNER_SW WORLD_EDGE_DESERT_EVIL_THIN_CORNER_SE WORLD_EDGE_DESERT_EVIL_TINY_CORNER_NW WORLD_EDGE_DESERT_EVIL_THIN_CORNER_NE WORLD_EDGE_DESERT_EVIL_THIN_CORNER_SW WORLD_EDGE_DESERT_EVIL_TINY_CORNER_SE WORLD_EDGE_DESERT_EVIL_INLET_NSW WORLD_EDGE_DESERT_EVIL_TINY_CORNER_NE WORLD_EDGE_DESERT_EVIL_TINY_CORNER_SW WORLD_EDGE_DESERT_EVIL_INLET_SWE WORLD_EDGE_DESERT_EVIL_SURROUND WORLD_EDGE_DESERT_EVIL_INLET_NSE WORLD_EDGE_DESERT_EVIL_INLET_NWE WORLD_EDGE_DESERT_EVIL_THINNING_S_W WORLD_EDGE_DESERT_EVIL_THINNING_S_E WORLD_EDGE_DESERT_EVIL_THINNING_N_W WORLD_EDGE_DESERT_EVIL_THINNING_N_E WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SE WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NW WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NE WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SW WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SE WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NW WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NE WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SW WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SE WORLD_EDGE_TUNDRA_GOOD_INLET_NSW WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NE WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SW WORLD_EDGE_TUNDRA_GOOD_INLET_SWE WORLD_EDGE_TUNDRA_GOOD_SURROUND WORLD_EDGE_TUNDRA_GOOD_INLET_NSE WORLD_EDGE_TUNDRA_GOOD_INLET_NWE WORLD_EDGE_TUNDRA_GOOD_THINNING_S_W WORLD_EDGE_TUNDRA_GOOD_THINNING_S_E WORLD_EDGE_TUNDRA_GOOD_THINNING_N_W WORLD_EDGE_TUNDRA_GOOD_THINNING_N_E WORLD_EDGE_TUNDRA_GOOD_THINNING_E_N WORLD_EDGE_TUNDRA_GOOD_THINNING_E_S WORLD_EDGE_TUNDRA_GOOD_THINNING_W_N WORLD_EDGE_TUNDRA_GOOD_THINNING_W_S WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_STRAIGHT_W WORLD_EDGE_GLACIER_STRAIGHT_E WORLD_EDGE_GLACIER_STRAIGHT_N WORLD_EDGE_GLACIER_STRAIGHT_S WORLD_EDGE_GLACIER_THICK_CORNER_SW WORLD_EDGE_GLACIER_THICK_CORNER_SE WORLD_EDGE_GLACIER_THICK_CORNER_NW WORLD_EDGE_GLACIER_THICK_CORNER_NE WORLD_EDGE_GLACIER_THIN_CORNER_SW WORLD_EDGE_GLACIER_THIN_CORNER_SE WORLD_EDGE_GLACIER_THIN_CORNER_NW WORLD_EDGE_GLACIER_THIN_CORNER_NE WORLD_EDGE_GLACIER_TINY_CORNER_SW WORLD_EDGE_GLACIER_TINY_CORNER_SE WORLD_EDGE_GLACIER_TINY_CORNER_NW WORLD_EDGE_GLACIER_TINY_CORNER_NE WORLD_EDGE_GLACIER_INLET_NWE WORLD_EDGE_GLACIER_INLET_SWE WORLD_EDGE_GLACIER_INLET_NSW WORLD_EDGE_GLACIER_INLET_NSE WORLD_EDGE_GLACIER_THINNING_N_E WORLD_EDGE_GLACIER_THINNING_S_W WORLD_EDGE_GLACIER_SURROUND WORLD_EDGE_GLACIER_THINNING_N_W WORLD_EDGE_GLACIER_THINNING_W_S WORLD_EDGE_GLACIER_THINNING_E_N WORLD_EDGE_GLACIER_THINNING_S_E WORLD_EDGE_GLACIER_THINNING_W_N WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_THINNING_E_S WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_TUNDRA_INLET_NSE WORLD_EDGE_TUNDRA_INLET_NWE WORLD_EDGE_TUNDRA_TINY_CORNER_SE WORLD_EDGE_TUNDRA_INLET_NSW WORLD_EDGE_TUNDRA_THINNING_N_W WORLD_EDGE_TUNDRA_THINNING_N_E WORLD_EDGE_TUNDRA_INLET_SWE WORLD_EDGE_TUNDRA_SURROUND WORLD_EDGE_TUNDRA_THINNING_W_N WORLD_EDGE_TUNDRA_THINNING_W_S WORLD_EDGE_TUNDRA_THINNING_S_W WORLD_EDGE_TUNDRA_THINNING_S_E WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_TUNDRA_THINNING_E_N WORLD_EDGE_TUNDRA_THINNING_E_S WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_N WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_S WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NW WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NE WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_W WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_E WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NW WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NE WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SW WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SE WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NW WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NE WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SW WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SE WORLD_EDGE_TUNDRA_EVIL_INLET_NSW WORLD_EDGE_TUNDRA_EVIL_INLET_NSE WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SW WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SE WORLD_EDGE_TUNDRA_EVIL_SURROUND WORLD_EDGE_TUNDRA_EVIL_THINNING_N_W WORLD_EDGE_TUNDRA_EVIL_INLET_NWE WORLD_EDGE_TUNDRA_EVIL_INLET_SWE WORLD_EDGE_TUNDRA_EVIL_THINNING_S_E WORLD_EDGE_TUNDRA_EVIL_THINNING_W_N WORLD_EDGE_TUNDRA_EVIL_THINNING_N_E WORLD_EDGE_TUNDRA_EVIL_THINNING_S_W WORLD_EDGE_TUNDRA_EVIL_THINNING_E_S WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_TUNDRA_EVIL_THINNING_W_S WORLD_EDGE_TUNDRA_EVIL_THINNING_E_N WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_N WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_E WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NW WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_S WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_W WORLD_EDGE_GLACIER_GOOD_THINNING_S_E WORLD_EDGE_GLACIER_GOOD_THINNING_W_N WORLD_EDGE_GLACIER_GOOD_THINNING_N_E WORLD_EDGE_GLACIER_GOOD_THINNING_S_W WORLD_EDGE_GLACIER_GOOD_THINNING_E_S WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GLACIER_GOOD_THINNING_W_S WORLD_EDGE_GLACIER_GOOD_THINNING_E_N WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_N WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_E WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NW WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_S WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_W WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SE WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NW WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NE WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SW WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SE WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NW WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NE WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SW WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SE WORLD_EDGE_GLACIER_EVILSAV_INLET_NSW WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NE WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SW WORLD_EDGE_GLACIER_EVILSAV_INLET_SWE WORLD_EDGE_GLACIER_EVILSAV_SURROUND WORLD_EDGE_GLACIER_EVILSAV_INLET_NSE WORLD_EDGE_GLACIER_EVILSAV_INLET_NWE WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_W WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_E WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_W WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_E WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_N WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_S WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_N WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_S WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_W WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_E WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_N WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_S WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SW WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SE WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NW WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NE WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SW WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SE WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NW WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NE WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_EVIL_STRAIGHT_S WORLD_EDGE_GLACIER_EVIL_STRAIGHT_W WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_EVIL_STRAIGHT_N WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NE WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SW WORLD_EDGE_GLACIER_EVIL_STRAIGHT_E WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NW WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NE WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SW WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SE WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NW WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NE WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SW WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SE WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NW WORLD_EDGE_GLACIER_EVIL_INLET_NSE WORLD_EDGE_GLACIER_EVIL_INLET_NWE WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SE WORLD_EDGE_GLACIER_EVIL_INLET_NSW WORLD_EDGE_GLACIER_EVIL_THINNING_N_W WORLD_EDGE_GLACIER_EVIL_THINNING_N_E WORLD_EDGE_GLACIER_EVIL_INLET_SWE WORLD_EDGE_GLACIER_EVIL_SURROUND WORLD_EDGE_GLACIER_EVIL_THINNING_W_N WORLD_EDGE_GLACIER_EVIL_THINNING_W_S WORLD_EDGE_GLACIER_EVIL_THINNING_S_W WORLD_EDGE_GLACIER_EVIL_THINNING_S_E WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_EVIL_THINNING_E_N WORLD_EDGE_GLACIER_EVIL_THINNING_E_S WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_GOOD_STRAIGHT_N WORLD_EDGE_GLACIER_GOOD_STRAIGHT_S WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NW WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NE WORLD_EDGE_GLACIER_GOOD_STRAIGHT_W WORLD_EDGE_GLACIER_GOOD_STRAIGHT_E WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NW WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NE WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SW WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SE WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NW WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NE WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SW WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SE WORLD_EDGE_GLACIER_GOOD_INLET_NSW WORLD_EDGE_GLACIER_GOOD_INLET_NSE WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SW WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SE WORLD_EDGE_GLACIER_GOOD_SURROUND WORLD_EDGE_GLACIER_GOOD_THINNING_N_W WORLD_EDGE_GLACIER_GOOD_INLET_NWE WORLD_EDGE_GLACIER_GOOD_INLET_SWE WORLD_EDGE_WATER_EVIL_THICK_CORNER_NW WORLD_EDGE_WATER_EVIL_THICK_CORNER_NE WORLD_EDGE_WATER_EVIL_STRAIGHT_W WORLD_EDGE_WATER_EVIL_STRAIGHT_E WORLD_EDGE_WATER_EVIL_THIN_CORNER_NW WORLD_EDGE_WATER_EVIL_THIN_CORNER_NE WORLD_EDGE_WATER_EVIL_THICK_CORNER_SW WORLD_EDGE_WATER_EVIL_THICK_CORNER_SE WORLD_EDGE_WATER_EVIL_TINY_CORNER_NW WORLD_EDGE_WATER_EVIL_TINY_CORNER_NE WORLD_EDGE_WATER_EVIL_THIN_CORNER_SW WORLD_EDGE_WATER_EVIL_THIN_CORNER_SE WORLD_EDGE_WATER_EVIL_INLET_NSW WORLD_EDGE_WATER_EVIL_INLET_NSE WORLD_EDGE_WATER_EVIL_TINY_CORNER_SW WORLD_EDGE_WATER_EVIL_TINY_CORNER_SE WORLD_EDGE_WATER_EVIL_SURROUND WORLD_EDGE_WATER_EVIL_THINNING_N_W WORLD_EDGE_WATER_EVIL_INLET_NWE WORLD_EDGE_WATER_EVIL_INLET_SWE WORLD_EDGE_WATER_EVIL_THINNING_S_E WORLD_EDGE_WATER_EVIL_THINNING_W_N WORLD_EDGE_WATER_EVIL_THINNING_N_E WORLD_EDGE_WATER_EVIL_THINNING_S_W WORLD_EDGE_WATER_EVIL_THINNING_E_S WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WATER_EVIL_THINNING_W_S WORLD_EDGE_WATER_EVIL_THINNING_E_N WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WATER_GOOD_STRAIGHT_N WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WATER_GOOD_STRAIGHT_E WORLD_EDGE_WATER_GOOD_THICK_CORNER_NW WORLD_EDGE_WATER_GOOD_STRAIGHT_S WORLD_EDGE_WATER_GOOD_STRAIGHT_W WORLD_EDGE_WATER_GOOD_THICK_CORNER_SE WORLD_EDGE_WATER_GOOD_THIN_CORNER_NW WORLD_EDGE_WATER_GOOD_THICK_CORNER_NE WORLD_EDGE_WATER_GOOD_THICK_CORNER_SW WORLD_EDGE_WATER_GOOD_THIN_CORNER_SE WORLD_EDGE_WATER_GOOD_TINY_CORNER_NW WORLD_EDGE_WATER_GOOD_THIN_CORNER_NE WORLD_EDGE_WATER_GOOD_THIN_CORNER_SW WORLD_EDGE_WATER_GOOD_TINY_CORNER_SE WORLD_EDGE_WATER_GOOD_INLET_NSW WORLD_EDGE_WATER_GOOD_TINY_CORNER_NE WORLD_EDGE_WATER_GOOD_TINY_CORNER_SW WORLD_EDGE_WATER_GOOD_INLET_SWE WORLD_EDGE_WATER_GOOD_SURROUND WORLD_EDGE_WATER_GOOD_INLET_NSE WORLD_EDGE_WATER_GOOD_INLET_NWE WORLD_EDGE_WATER_GOOD_THINNING_S_W WORLD_EDGE_WATER_GOOD_THINNING_S_E WORLD_EDGE_WATER_GOOD_THINNING_N_W WORLD_EDGE_WATER_GOOD_THINNING_N_E WORLD_EDGE_WATER_GOOD_THINNING_E_N WORLD_EDGE_WATER_GOOD_THINNING_E_S WORLD_EDGE_WATER_GOOD_THINNING_W_N WORLD_EDGE_WATER_GOOD_THINNING_W_S WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SW WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SE WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NW WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NE WORLD_EDGE_GLACIER_GOODSAV_INLET_NWE WORLD_EDGE_GLACIER_GOODSAV_INLET_SWE WORLD_EDGE_GLACIER_GOODSAV_INLET_NSW WORLD_EDGE_GLACIER_GOODSAV_INLET_NSE WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_E WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_W WORLD_EDGE_GLACIER_GOODSAV_SURROUND WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_W WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_S WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_N WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_E WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_N WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_S WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WATER_STRAIGHT_S WORLD_EDGE_WATER_STRAIGHT_W WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WATER_STRAIGHT_N WORLD_EDGE_WATER_THICK_CORNER_NE WORLD_EDGE_WATER_THICK_CORNER_SW WORLD_EDGE_WATER_STRAIGHT_E WORLD_EDGE_WATER_THICK_CORNER_NW WORLD_EDGE_WATER_THIN_CORNER_NE WORLD_EDGE_WATER_THIN_CORNER_SW WORLD_EDGE_WATER_THICK_CORNER_SE WORLD_EDGE_WATER_THIN_CORNER_NW WORLD_EDGE_WATER_TINY_CORNER_NE WORLD_EDGE_WATER_TINY_CORNER_SW WORLD_EDGE_WATER_THIN_CORNER_SE WORLD_EDGE_WATER_TINY_CORNER_NW WORLD_EDGE_WATER_INLET_NSE WORLD_EDGE_WATER_INLET_NWE WORLD_EDGE_WATER_TINY_CORNER_SE WORLD_EDGE_WATER_INLET_NSW WORLD_EDGE_WATER_THINNING_N_W WORLD_EDGE_WATER_THINNING_N_E WORLD_EDGE_WATER_INLET_SWE WORLD_EDGE_WATER_SURROUND WORLD_EDGE_WATER_THINNING_W_N WORLD_EDGE_WATER_THINNING_W_S WORLD_EDGE_WATER_THINNING_S_W WORLD_EDGE_WATER_THINNING_S_E WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_WATER_THINNING_E_N WORLD_EDGE_WATER_THINNING_E_S WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WATER_EVIL_STRAIGHT_N WORLD_EDGE_WATER_EVIL_STRAIGHT_S WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_E CUSTOM_EDGING CUSTOM_RAMP GROWTH_4 GROWTH_PICKED CUSTOM_EDGE_S CUSTOM_EDGE_W SOIL_BACKGROUND CUSTOM_EDGE_N CUSTOM_EDGE_NE CUSTOM_EDGE_SW CUSTOM_EDGE_E CUSTOM_EDGE_NW PICKED CUSTOM_EDGE_SE SHRUB_PICKED CROP_R CROP_SPROUT CROP_L CROP_M TISSUE_NOT_SHAPED TISSUE_MIN_LENGTH SHRUB_DEAD TISSUE_MAY_HAVE_COLOR TISSUE_SWAP TISSUE_MAX_LENGTH TISSUE_MAY_HAVE_SHAPING CONDITION_TISSUE_LAYER CONDITION_RANDOM_PART_INDEX IF_MIN_CURLY LARGE_IMAGE CONDITION_CASTE CONDITION_ITEM_WORN CONDITION_SYN_CLASS CONDITION_GHOST ANY_HELD SHUT_OFF_IF_ITEM_PRESENT CONDITION_HAUL_COUNT_MIN CONDITION_HAUL_COUNT_MAX CONDITION_PROFESSION_CATEGORY CONDITION_DYE CONDITION_CHILD CONDITION_NOT_CHILD CONDITION_MATERIAL_TYPE: CONDITION_MATERIAL_FLAG CONDITION_NOT_DYED CONDITION_MATERIAL_TYPE END_LAYER_GROUP LAYER_SET LAYER_GROUP WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_E WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_S WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_BEACH_LINE_STRAIGHT_W WORLD_EDGE_BEACH_LINE_STRAIGHT_E WORLD_EDGE_BEACH_LINE_STRAIGHT_N WORLD_EDGE_BEACH_LINE_STRAIGHT_S WORLD_EDGE_BEACH_LINE_THICK_CORNER_SW WORLD_EDGE_BEACH_LINE_THICK_CORNER_SE WORLD_EDGE_BEACH_LINE_THICK_CORNER_NW WORLD_EDGE_BEACH_LINE_THICK_CORNER_NE WORLD_EDGE_BEACH_LINE_THIN_CORNER_SW WORLD_EDGE_BEACH_LINE_THIN_CORNER_SE WORLD_EDGE_BEACH_LINE_THIN_CORNER_NW WORLD_EDGE_BEACH_LINE_THIN_CORNER_NE WORLD_EDGE_BEACH_LINE_TINY_CORNER_SW WORLD_EDGE_BEACH_LINE_TINY_CORNER_SE WORLD_EDGE_BEACH_LINE_TINY_CORNER_NW WORLD_EDGE_BEACH_LINE_TINY_CORNER_NE WORLD_EDGE_BEACH_LINE_INLET_NWE WORLD_EDGE_BEACH_LINE_INLET_SWE WORLD_EDGE_BEACH_LINE_INLET_NSW WORLD_EDGE_BEACH_LINE_INLET_NSE WORLD_EDGE_BEACH_LINE_THINNING_N_E WORLD_EDGE_BEACH_LINE_THINNING_S_W WORLD_EDGE_BEACH_LINE_SURROUND WORLD_EDGE_BEACH_LINE_THINNING_N_W WORLD_EDGE_BEACH_LINE_THINNING_W_S WORLD_EDGE_BEACH_LINE_THINNING_E_N WORLD_EDGE_BEACH_LINE_THINNING_S_E WORLD_EDGE_BEACH_LINE_THINNING_W_N WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_W WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_N WORLD_EDGE_BEACH_LINE_THINNING_E_S WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_N WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_W WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_S WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_E WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_S ASCII_RECTANGLE ASCII_GRAPHICS WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_E PLANT_GRAPHICS STANDARD_LEAVES CREATURE_CASTE_GRAPHICS STANDARD_FRUIT_3 STANDARD_FLOWERS_1 STANDARD_FRUIT_1 STANDARD_FRUIT_2 GROWTH_2 GROWTH_3 STANDARD_FLOWERS_2 GROWTH_1 PALETTE_COLOR SKELETON_WITH_SKULL PALETTE_DEFAULT PAGE_DIM_PIXELS SECRET_DEATH SPEECH_GENERAL BOOK_INSTRUCTION BOOK_ART SPEECH_GREET SPEECH_GREET_REPLY SPEECH_SLAYER SPEECH_THREAT SPEECH_GREET_WORSHIP SPEECH_GREET_BABY SPEECH_GREET_REPLY_DIFF_LANGUAGE SPEECH_GREET_REPLY_UNUSUAL_FIRST SPEECH_GOODBYE_WORSHIP_3 SPEECH_TEMPLE_ALREADY_MEMBER SPEECH_GOODBYE_WORSHIP_1 SPEECH_GOODBYE_WORSHIP_2 SPEECH_TASK_RECOMMENDATION SPEECH_UNKNOWN_HF_SEEKER SPEECH_TEMPLE_BECOME_MEMBER SPEECH_POSITIVE SPEECH_SAME_SITE_AB_SPECIFIC_HF_SEEKER SPEECH_SAME_SITE_SPECIFIC_HF_SEEKER SPEECH_AB_SPECIFIC_HF_SEEKER SPEECH_SITE_SPECIFIC_HF_SEEKER SPEECH_JUSTIFICATION_PROXIMITY SPEECH_JUSTIFICATION_EXPERIENCE SPEECH_ARCH_INFO_JUSTIFICATION SPEECH_JUSTIFICATION_REPRESENTATION SPEECH_NO_FAMILY SPEECH_FAMILY_RELATIONSHIP_SPEC SPEECH_JUSTIFICATION_REMINDER SPEECH_JUSTIFICATION_ANTITHETICAL SPEECH_FAMILY_RELATIONSHIP_SPEC_DEAD SPEECH_FAMILY_RELATIONSHIP_NO_SPEC_DEAD SPEECH_FAMILY_RELATIONSHIP_NO_SPEC SPEECH_FAMILY_RELATIONSHIP_ADDITIONAL SPEECH_WANDERING_PROFESSION SPEECH_HUNTING_PROFESSION SPEECH_FAMILY_RELATIONSHIP_ADDITIONAL_DEAD SPEECH_CHILD_AGE_PROCLAMATION SPEECH_GUARD_PROFESSION SPEECH_GUARD_WARNING SPEECH_THIEF_PROFESSION SPEECH_SNATCHER_PROFESSION SPEECH_PAST_PROFESSION_YEAR SPEECH_CURRENT_PROFESSION_NO_YEAR SPEECH_SOLDIER_PROFESSION SPEECH_PAST_PROFESSION_NO_YEAR SPEECH_ANIMAL_SLAYER SPEECH_WANDERING_PROFESSION_YEAR SPEECH_CURRENT_PROFESSION_YEAR SPEECH_HIST_FIG_SLAYER SPEECH_THIEF_PROFESSION_YEAR SPEECH_PAST_WANDERING_PROFESSION SPEECH_HUNTING_PROFESSION_YEAR SPEECH_SNATCHER_PROFESSION_YEAR SPEECH_PAST_THIEF_PROFESSION SPEECH_GREET_REPLY_AFTER_HERO SPEECH_PAST_HUNTING_PROFESSION SPEECH_PAST_SNATCHER_PROFESSION SPEECH_PAST_MERCENARY_PROFESSION SPEECH_MERCENARY_PROFESSION SPEECH_MERCENARY_PROFESSION_YEAR
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