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Difference between revisions of "String dump/raw"

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(update 51.05)
 
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  !This program cannot be run in DOS mode.
+
  <pre>
api-ms-win-core-synch-l1-2-0.dll
+
 
SleepConditionVariableCS
+
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
WakeAllConditionVariable
+
Copyright (C) 1999-2021 Mark Russinovich
bad allocation
+
Sysinternals - www.sysinternals.com
Out of memory - aborting
+
.text
Fatal Error
+
 
UTF-16LE
+
cave
Unknown exception
+
 
bad array new length
+
fort
string too long
+
 
TRANS_NAME
+
fortressH
nameless
+
 
FIRST_NAME
+
pads
PRO_POS
+
 
PRO_OBJ
+
jump
PRO_SUB
+
 
PRO_REF
+
artifactH
<structure>
+
 
</local_id>
+
army
<local_id>
+
locationH
<type>counting house</type>
+
 
</name>
+
Sparring
<name>
+
 
</structure>
+
Warm
<type>guildhall</type>
+
Cold
<type>hospital</type>
+
 
<type>tower</type>
+
Noon
<type>mead hall</type>
+
 
<type>keep</type>
+
UntitledH
<type>dark tower</type>
+
 
<type>underworld spire</type>
+
RecenterH
<type>temple</type>
+
 
</worship_hfid>
+
.partialH
<worship_hfid>
+
 
</entity_id>
+
Set nameH
<entity_id>
+
 
<type>library</type>
+
SelectedH
</copied_artifact_id>
+
 
<copied_artifact_id>
+
Max binsH
<type>inn tavern</type>
+
 
<type>market</type>
+
Okay
<type>tomb</type>
+
 
<type>dungeon</type>
+
Deny
<subtype>standard</subtype>
+
 
<subtype>sewers</subtype>
+
Ride
<subtype>catacombs</subtype>
+
 
vector too long
+
Off dutyH
invalid string position
+
rlH
Training Session
+
Edit
Activity
+
Copy
Research
+
 
Activity Event
+
DeceasedH
Worship
+
 
Socialize
+
ambianceH
  empties
+
song
empty
+
 
  picks up
+
q`H
  pick up
+
qpH
  has shared many tales from beyond
+
qxH
  embraces
+
^PH
 +
^XH
 +
^hH
 +
^pH
 +
/neutralH
 +
 
 +
One ShotH
 +
 
 +
D$ Hi
 +
 
 +
AquariumH
 +
 
 +
SuperiorH
 +
High
 +
Very low
 +
Superior
 +
 
 +
east
 +
 
 +
fairnessH
 +
stoicismH
 +
rage
 +
 
 +
PrisonerH
 +
 
 +
outburstH
 +
the Void
 +
 
 +
ADD_COLOH9
 +
 
 +
creatureH
 +
 
 +
TrainingH
 +
 
 +
ChargingH
 +
 
 +
in hoursH
 +
 
 +
Burden: H
 +
 
 +
FIRED_MAH
 +
 
 +
HIGH_PRIA
 +
 
 +
They
 +
Fairness
 +
Love
 +
th=
 +
ArtifactH
 +
TreasureH
 +
the H
 +
the KeepH
 +
the TimeH
 +
the CampH
 +
Evil
 +
Hell
 +
CreatureH
 +
the I
 +
 
 +
prisonerH
 +
 
 +
EngraverH
 +
 
 +
RESERVEDH9
 +
 
 +
LANGUAGEH
 +
TEXT_SETH
 +
BUILDINGH
 +
CREATUREH
 +
REACTIONH
 +
vmH
 +
 
 +
TRANS_NAME
 +
FIRST_NAME
 +
PRO_POS
 +
PRO_OBJ
 +
PRO_SUB
 +
PRO_REF
 +
</local_id>
 +
<local_id>
 +
<type>counting house</type>
 +
</name>
 +
<name>
 +
</structure>
 +
<type>guildhall</type>
 +
<type>hospital</type>
 +
<type>tower</type>
 +
<type>mead hall</type>
 +
<type>keep</type>
 +
<type>dark tower</type>
 +
<type>underworld spire</type>
 +
<type>temple</type>
 +
</worship_hfid>
 +
<worship_hfid>
 +
</entity_id>
 +
<entity_id>
 +
<type>library</type>
 +
</copied_artifact_id>
 +
<copied_artifact_id>
 +
<type>inn tavern</type>
 +
<type>market</type>
 +
<type>tomb</type>
 +
<type>dungeon</type>
 +
<subtype>standard</subtype>
 +
<subtype>sewers</subtype>
 +
<subtype>catacombs</subtype>
 +
Training Session
 +
Activity
 +
Research
 +
Activity Event
 +
Worship
 +
Play
 +
Socialize
 +
Read
 +
  empties  
 +
  picks up  
 +
  pick up  
 +
  has shared many tales from beyond  
 +
  embraces  
 
  has shared a rumor from abroad.
 
  has shared a rumor from abroad.
 
  has shared a few rumors.
 
  has shared a few rumors.
  has discovered
+
  has discovered  
  gives you
+
  gives you  
Ponder
+
Ponder  
  has become a student of
+
  has become a student of  
Learn
+
Learn  
Teach
+
Teach  
Discuss
+
Discuss  
Write about
+
Write
Meditate on
+
Write about  
Go to Combat Training
+
Meditate on  
Pray to
+
Go to Combat Training
Lead Combat Training
+
Pray to  
Organize Combat Training
+
Lead Combat Training
Play Make Believe
+
Organize Combat Training
Wait for Combat Training
+
Play Make Believe
Play with
+
Wait for Combat Training
Promote
+
Play with  
Preach on
+
Promote  
Inveigh Against
+
Preach on  
Family
+
Inveigh Against  
Loyalty
+
Family
Friendship
+
Loyalty
Cunning
+
Friendship
Fairness
+
Cunning
Eloquence
+
Eloquence
Tradition
+
Tradition
Decorum
+
Decorum
Cooperation
+
Cooperation
Artwork
+
Artwork
Stoicism
+
Stoicism
Independence
+
Independence
Self-Control
+
Self-Control
Introspection
+
Introspection
Harmony
+
Harmony
Tranquility
+
Tranquility
Craftsmanship
+
Craftsmanship
Merriment
+
Merriment
Martial Prowess
+
Skill
Sacrifice
+
Martial Prowess
Hard Work
+
Sacrifice
Perseverance
+
Hard Work
Competition
+
Perseverance
Commerce
+
Commerce
Leisure Time
+
Leisure Time
Nature
+
Nature
Romance
+
Romance
Knowledge
+
Peace
Tell Story
+
Tell Story
Listen to Sermon
+
Listen to Sermon
Recite Poetry
+
Recite Poetry
Listen to Story
+
Listen to Story
Simulate
+
Simulate  
Listen to Poetry
+
Listen to Poetry
Perform Music
+
Sing
Perform Dance
+
Play
Listen to Music
+
Perform Music
Go to
+
Chant
Watch Dance
+
Perform Dance
Organize
+
Listen to Music
Demonstration
+
Go to  
Wait for
+
Watch Dance
Serve
+
Organize  
Watch
+
Wait for  
Go to Individual Combat Drill
+
Lead
Serve Customer
+
Serve  
/Resting
+
Watch  
Individual Combat Drill
+
Go to Individual Combat Drill
Go to Sparring Match
+
Serve Customer
Watch Sparring Practice
+
/Resting
Go to Sparring Practice
+
Spar
DOUBLE TAGGED ITEM: By Activity,
+
Go to Sparring Match
Archery Practice
+
Watch Sparring Practice
There are not enough dancers.
+
Go to Sparring Practice
There is not enough room to perform here.
+
DOUBLE TAGGED ITEM: By Activity,  
You cannot perform here.
+
Archery Practice
You could not find a partner.
+
There are not enough dancers.
Some children
+
There is not enough room to perform here.
begins
+
You cannot perform here.
  playing with
+
You could not find a partner.
 +
Some children
 +
begins
 +
  playing with  
 
  playing make believe.
 
  playing make believe.
The performers
+
The performers
the story of
+
a toy
a sermon on
+
a sermon on  
an improvised recital of
+
an improvised recital of  
reciting the poem
+
reciting the poem  
improvised music,
+
improvised music,  
the musical composition
+
the musical composition  
an improvised dance,
+
an improvised dance,  
dancing
+
dancing  
You continue the sermon.
+
You continue the sermon.
  in the middle of
+
  in the middle of  
You continue the story.
+
You continue the story.
The sermon continues.
+
The sermon continues.
You begin
+
You begin
The story continues.
+
The story continues.
The poetry enters
+
The poetry enters
the verse paragraph
+
the verse paragraph
 
  line.
 
  line.
the stanza
+
the stanza
verse paragraph
+
You continue the poem.
You continue the poem.
+
You enter  
stanza
+
The poem continues.
You enter
+
The music enters  
The poem continues.
+
The dance enters a new section with  
The music enters
+
the introduction
The dance enters a new section with
+
a simple passage
the introduction
 
a simple passage
 
 
  of the theme
 
  of the theme
the exposition
+
the exposition
 
  of the second theme
 
  of the second theme
 
  of the first theme
 
  of the first theme
a recapitulation
+
a recapitulation
 
  of the previous passage
 
  of the previous passage
 
  of the two themes
 
  of the two themes
the synthesis
+
the synthesis
a verse
+
a verse
 
  of previous passages
 
  of previous passages
the finale
+
the finale
a chorus
+
a chorus
a bridge-passage
+
a bridge-passage
the coda
+
the coda
second
+
second  
first
+
first  
a series of variations
+
a series of variations
 
  on the first theme
 
  on the first theme
 
  on the theme
 
  on the theme
 
  on the second theme
 
  on the second theme
You continue the dance.
+
You continue the dance.
You continue the music.
+
You continue the music.
The dance continues.
+
The dance continues.
You conclude your performance.
+
You conclude your performance.
The music continues.
+
The music continues.
Some performers finish their act.
+
Some performers finish their act.
The performers are finished.
+
The performers are finished.
 
  concludes a performance.
 
  concludes a performance.
 
  has finished performing.
 
  has finished performing.
You feel like you know the basic rules of
+
You feel like you know the basic rules of  
You've learned
+
You've learned  
 +
lay
 
  forth an awe-inspiring sermon for the ages!
 
  forth an awe-inspiring sermon for the ages!
 
  a lucid and powerful sermon.
 
  a lucid and powerful sermon.
Line 209: Line 329:
 
  weave
 
  weave
 
  the story in vivid detail.
 
  the story in vivid detail.
 +
tell
 
  stumble
 
  stumble
 
  telling the tale quite well.
 
  telling the tale quite well.
 
  bring
 
  bring
 
  over the details.
 
  over the details.
choose
 
 
  the poem to life with this flawless recitation.
 
  the poem to life with this flawless recitation.
 
  recite
 
  recite
Line 219: Line 339:
 
  enunciate
 
  enunciate
 
  the words evocatively.
 
  the words evocatively.
speak
 
 
  crisply.
 
  crisply.
 
  mumble
 
  mumble
well.
 
 
  poorly.
 
  poorly.
, having completely forgotten the words.
+
, having completely forgotten the words.
instrument
+
  delivering a virtuoso performance on the  
and the
 
  delivering a virtuoso performance on the
 
 
  are indistinguishable!
 
  are indistinguishable!
  could nearly pass for the voice of the
+
  could nearly pass for the voice of the  
 
  is absolutely flawless.
 
  is absolutely flawless.
 +
play
 
  with skill.
 
  with skill.
sound
 
 
  beautifully.
 
  beautifully.
  playing the
+
  playing the  
  vaguely like the intended
+
  vaguely like the intended  
singing
+
singing
chanting
+
chanting
  a mockery of the
+
  a mockery of the  
doesn't
 
 
  with a shameworthy performance.
 
  with a shameworthy performance.
  seem to know how to play the
+
  seem to know how to play the  
 
  and even forget
 
  and even forget
 
  sloppily
 
  sloppily
dance
 
 
  some of the words.
 
  some of the words.
 
  dancing exceptionally.
 
  dancing exceptionally.
 
  flawlessly, like someone out of a legend!
 
  flawlessly, like someone out of a legend!
 +
get
 
  dancing well.
 
  dancing well.
 
  tangled up.
 
  tangled up.
The pages are blank.
+
The pages are blank.
It has no writing.
+
It has no writing.
It has no pages.
+
It has no pages.
  Alias:
+
  of
  Associated Plot:
+
famous hero
  Highest known in organization
+
hero
  Associated Organization:
+
legendary training partner
  We haven't performed for some time.
+
famous training partner
  We are going the wrong way.
+
greatly respected for heroic acts
We should be making better progress.
+
respected for heroic acts
We should have made it there by now.
+
dabbling training partner
We must not abandon
+
noted training partner
The oppressor has been overthrown!
+
rumored brawler
We have arrived at our destination.
+
famous brawler
We must go back.
+
noted brawler
Empty announcement
+
famous trade partner
flying
+
noted trade partner
, but it is deflected by
+
rumored villain
by the
+
legendary trade partner
spinning
+
legendarily polite
, but the attack is deflected by
+
dabbling trade partner
, lightly tapping the target!
+
possibly polite
, but there is no force!
+
notably polite
, but it passes right through!
+
rumored killer
in the
+
noted comrade
 +
rumored murderer
 +
legendary comrade
 +
possible comrade
 +
rumored ally
 +
noted ally
 +
known ally
 +
known enemy
 +
rumored enemy
 +
infamous enemy
 +
noted enemy
 +
noted enemy fighter
 +
known enemy fighter
 +
legendary enemy fighter
 +
infamous enemy fighter
 +
famous fighter
 +
noted fighter
 +
rumored enemy fighter
 +
legendary fighter
 +
legendary bully
 +
infamous bully
 +
known fighter
 +
rumored fighter
 +
rumored bully
 +
noted bully
 +
known bully
 +
rumored brigand
 +
noted loyal soldier
 +
known loyal soldier
 +
legendary loyal soldier
 +
famous loyal soldier
 +
infamous monster
 +
noted monster
 +
rumored loyal soldier
 +
legendary monster
 +
famous storyteller
 +
known monster
 +
rumored monster
 +
rumored storyteller
 +
noted storyteller
 +
known storyteller
 +
known poet
 +
rumored poet
 +
noted poet
 +
noted bard
 +
known bard
 +
noted dancer
 +
rumored bard
 +
infamous quarreler
 +
known dancer
 +
rumored dancer
 +
rumored quarreler
 +
known quarreler
 +
rumored flatterer
 +
famous protector of the weak
 +
noted protector of the weak
 +
rumored hunter
 +
legendary protector of the weak
 +
legendary treasure hunter
 +
famous treasure hunter
 +
known protector of the weak
 +
rumored protector of the weak
 +
rumored treasure hunter
 +
legendary thief
 +
noted treasure hunter
 +
known treasure hunter
 +
known thief
 +
rumored thief
 +
infamous thief
 +
noted thief
 +
noted information source
 +
known information source
 +
legendary information source
 +
infamous information source
 +
famous preserver of knowledge
 +
noted preserver of knowledge
 +
rumored information source
 +
legendary preserver of knowledge
 +
legendary intruder
 +
infamous intruder
 +
known preserver of knowledge
 +
rumored preserver of knowledge
 +
rumored intruder
 +
noted intruder
 +
known intruder
 +
known preacher
 +
rumored preacher
 +
infamous preacher
 +
noted preacher
 +
Unknown
 +
Regions
 +
Actors
 +
Organizations
 +
Artifacts
 +
Intrigue
 +
Centered on last heard
 +
Centered on first heard
 +
Plots
 +
Centered on location
 +
Overthrow Agreement
 +
Guide Agreement
 +
Showing pin,last
 +
  Showing type,date
 +
Adventuring Agreement
 +
Bound Servitude
 +
Aid Rescue Agreement
 +
Residency Agreement
 +
Grant of Citizenship
 +
Entertainment Agreement
 +
World Joining Agreement
 +
Artifact Theft
 +
Promise of Position
 +
Parley Arrangement
 +
Corruption
 +
Sabotage Plot
 +
Infiltration Plot
 +
Assassination Plot
 +
Abduction Plot
 +
Foiled Bribery Conspiracy
 +
Foiled Corruption Conspiracy
 +
Framing Plot
 +
War Starting Plot
 +
Offer Service
 +
Retrieve Artifact
 +
Foiled Embezzlement Conspiracy
 +
Build Structure
 +
in insurrection against
 +
thereby freeing
 +
agreed to join
 +
somebody unknown
 +
in order to be brought safely away from
 +
agreed to guide
 +
wherever the journey might lead
 +
was bound to serve
 +
in order to rescue
 +
agreed to adventure with
 +
throughout the world
 +
Agreement concluded
 +
by invocation of True Name
 +
agreed to entertain people with
 +
asked that
 +
retrieve
 +
requested that
 +
make an offer of service to
 +
Kill
 +
Drive members of
 +
from
 +
Cause trouble for
 +
An order from
 +
Not yet completed
 +
Finish reporting in
 +
Complete: report back
 +
Centered on target
 +
One member
 +
Centered on commander
 +
  Showing important
 +
Showing all
 +
Org:
 +
Site Government
 +
Nomadic Group
 +
Vessel Crew
 +
Migrating Group
 +
Performance Troupe
 +
Merchant Company
 +
Military Organization
 +
Outcast
 +
Enemy
 +
Criminal
 +
Craft Guild
 +
, Dead
 +
Aligned
 +
Prisoner
 +
Devoted
 +
Affiliated
 +
Associated
 +
Former
 +
Mountain
 +
Temperate Saltwater Swamp
 +
Temperate Freshwater Marsh
 +
Temperate Freshwater Swamp
 +
Tropical Saltwater Swamp
 +
Mangrove Swamp
 +
Temperate Saltwater Marsh
 +
Tropical Freshwater Swamp
 +
Taiga
 +
Temperate Coniferous Forest
 +
Tropical Freshwater Marsh
 +
Tropical Saltwater Marsh
 +
Tropical Dry Broadleaf Forest
 +
Tropical Moist Broadleaf Forest
 +
Temperate Broadleaf Forest
 +
Tropical Coniferous Forest
 +
Temperate Shrubland
 +
Tropical Grassland
 +
Temperate Grassland
 +
Temperate Savanna
 +
Badlands
 +
Rocky Wasteland
 +
Tropical Savanna
 +
Tropical Shrubland
 +
Temperate Ocean
 +
Arctic Ocean
 +
Sand Desert
 +
Tropical Ocean
 +
Temperate Saltwater Pool
 +
Tropical Freshwater Pool
 +
Temperate Freshwater Pool
 +
Temperate Brackish Pool
 +
Temperate Freshwater Lake
 +
Temperate Brackish Lake
 +
Tropical Brackish Pool
 +
Tropical Saltwater Pool
 +
Tropical Brackish Lake
 +
Tropical Saltwater Lake
 +
Temperate Saltwater Lake
 +
Tropical Freshwater Lake
 +
Temperate Saltwater River
 +
Tropical Freshwater River
 +
Temperate Freshwater River
 +
Temperate Brackish River
 +
Subterranean Water
 +
Subterranean Chasm
 +
Tropical Brackish River
 +
Tropical Saltwater River
 +
It was last seen
 +
It was last rumored to be
 +
Subterranean Magma
 +
It is traditionally thought to be
 +
Highest known in organization
 +
  and your military commander
 +
alongside you
 +
You have known this person your entire life.
 +
and your military subordinate
 +
You have known each other your entire lives.
 +
You have known this person since
 +
birth.
 +
  You are beloved.
 +
  You are held in high regard.
 +
  You have attracted some positive interest.
 +
  You are held in some esteem.
 +
  You have been favorably noticed.
 +
You have killed
 +
of these creatures.
 +
placement of
 +
in the year
 +
Somebody
 +
The destruction of
 +
an untitled work
 +
to
 +
refusal to give
 +
Your reunion with
 +
gaining of
 +
The death of
 +
The reunion of
 +
Your death
 +
export prohibition violation
 +
disorderly conduct
 +
building destruction
 +
crime of murder
 +
crime of theft
 +
bribery
 +
embezzlement
 +
crime of treason
 +
crime of blood-drinking
 +
crime of robbery
 +
crime of espionage
 +
crime of kidnapping
 +
crime of attempted kidnapping
 +
crime of attempted theft
 +
crime of attempted murder
 +
demand of submission from
 +
self-identification to
 +
refusal to identify to
 +
's presence
 +
escalated attack on
 +
's refusal of
 +
's demand for tribute
 +
's acceptance of
 +
's offer of tribute
 +
's claim
 +
on
 +
's offer of peace
 +
's cessation of tribute to
 +
's flight
 +
's harassment
 +
's withdrawal from
 +
's abandonment
 +
The insurrection
 +
insurrection crushed
 +
by
 +
overthrow
 +
failed insurrection
 +
's march
 +
to reclaim
 +
's reclamation
 +
's foundation
 +
The occupation of
 +
Your abduction
 +
  to found a site in
 +
The presence of
 +
Your possession of
 +
The abduction of
 +
The destruction of
 +
Your lack of possession of
 +
's possession of
 +
The absence of
 +
You have been ordered to drive these forces out.
 +
You have been ordered to clear the forces from this site.
 +
's lack of possession of
 +
You have been ordered to slay this creature.
 +
You have been ordered to cause trouble for these forces.
 +
You last
 +
Writing
 +
You first heard this
 +
Dropped
 +
  Given
 +
Destroyed
 +
you
 +
Denied
 +
Held
 +
Gained
 +
Reunion/
 +
reunited
 +
Death/
 +
Death/You
 +
ProdViol
 +
prohibition
 +
JobViol
 +
ExpViol
 +
SlowLabor
 +
Disorder
 +
Murder
 +
BuildDest
 +
disorderly
 +
Vandalism
 +
Robbery
 +
Treason
 +
Blood-drinking
 +
Sermon/
 +
Performance/
 +
RefusedID/
 +
SelfID/
 +
submission
 +
YieldDemand/
 +
Attack/
 +
Escalation/
 +
Group/
 +
Beast/
 +
NoTribute/
 +
Harass/
 +
NoPeace/
 +
refugees
 +
withdrawal
 +
Leave/
 +
Flee/
 +
Abandon/
 +
overthrow
 +
revolution
 +
Crushed
 +
Failed
 +
founding
 +
Founded/
 +
reclaim
 +
Reclaimed/
 +
Reclaiming/
 +
Founding/
 +
Occupation/
 +
Invasion/
 +
Abduction/You
 +
Abduction/
 +
No Artifact/
 +
Done:
 +
Rescue
 +
Aid rescue with
 +
Insurrection with
 +
Guided by
 +
Entertain people with
 +
Order: Kill
 +
Adventure with
 +
The bound service of
 +
Order: Drive off
 +
Order: Cause trouble for
 +
We are going the wrong way.
 +
We should be making better progress.
 +
We should have made it there by now.
 +
We must not abandon  
 +
The oppressor has been overthrown!
 +
We have arrived at our destination.
 +
We haven't performed for some time.
 +
We must go back.
 +
, but it is deflected by  
 
  from behind
 
  from behind
 +
spinning
 +
flying
 +
, but there is no force!
 +
, but it passes right through!
 +
, but the attack passes right through!
 +
, but it glances away!
 
  from the side
 
  from the side
with
+
, lightly tapping the target!
the part
 
is smashed into the body, an unrecognizable mass!
 
 
  splits in gore!
 
  splits in gore!
 
  collapses!
 
  collapses!
, but the attack passes right through!
+
the injured part
  , but it glances away!
+
  is ripped into loose shreds!
, but the attack glances away!
+
, but the attack glances away!
 
  and the severed part sails off in an arc!
 
  and the severed part sails off in an arc!
  is cloven asunder!
+
the part
explodes into gore!
+
  is smashed into the body, an unrecognizable mass!
 
  collapses into a lump of gore!
 
  collapses into a lump of gore!
 
  is crushed!
 
  is crushed!
the injured part
+
passing through a hole in the  
is ripped into loose shreds!
+
main part
 
  is torn apart!
 
  is torn apart!
 
  and it is mostly cut away from the rest of the torso!
 
  and it is mostly cut away from the rest of the torso!
  out of the wound
+
  is cloven asunder!
through the
+
  explodes into gore!
  tearing
+
jamming the
passing through a hole in the
+
out of the wound
main part
+
  and
jamming the
 
  denting
 
bruising
 
apart
 
 
  tearing apart
 
  tearing apart
 
  shattering
 
  shattering
  chipping
+
breaking away
  fracturing
+
most of
 +
  half of
 +
  tearing
 
  chipping
 
  chipping
 
  fracturing
 
  fracturing
 
  denting
 
  denting
  bruising
+
  and spilling
tearing apart
+
fetid
shattering
+
  a piece of
  tearing
 
 
  the rest of
 
  the rest of
  through a hole in the
+
  through a hole in the  
  through the
+
  through the  
and spilling
+
reeking
breaking away
+
foul
most of
+
The geldables have been torn away!
half of
+
It is a gelding strike!
a piece of
+
decomposing
rancid
+
rancid
stinking
+
stinking
filthy
+
filthy
reeking
+
many nerves
rotten
+
a motor nerve
decomposing
+
a sensory nerve
a major artery
+
It is a gelding blow!
an artery
 
 
  has been opened by the attack
 
  has been opened by the attack
many nerves
+
sprained
The geldables have been torn away!
+
bruised
It is a gelding strike!
+
a tendon
It is a gelding blow!
 
 
  been severed
 
  been severed
a ligament
+
a ligament
  has been
+
  has been  
  a motor nerve
+
  has
  a sensory nerve
+
become enraged!
 +
  has lodged firmly in the wound!
 
  is ripped to shreds!
 
  is ripped to shreds!
 
  breaks!
 
  breaks!
 
  attack is interrupted!
 
  attack is interrupted!
  sprained
+
  are
  bruised
+
  propelled away by the force of the blow!
  a tendon
+
  been knocked unconscious!
  strained
+
  latch on firmly
 
  latches on firmly
 
  latches on firmly
 
  latch on firmly!
 
  latch on firmly!
 
  latches on firmly!
 
  latches on firmly!
  become enraged!
+
  feel
  has lodged firmly in the wound!
+
  looks
  latch on firmly
+
  even more sick!
 
  been stunned again!
 
  been stunned again!
 
  been stunned!
 
  been stunned!
 
  having more trouble breathing!
 
  having more trouble breathing!
 
  having trouble breathing!
 
  having trouble breathing!
propelled away by the force of the blow!
+
  pours over the  
been knocked unconscious!
 
is injected into the
 
crumbles over the
 
splatters over the
 
flows over the
 
looks
 
even more sick!
 
sick!
 
  pours over the
 
 
  is sucked out of the wound!
 
  is sucked out of the wound!
  No team/side
+
  is injected into the
  Independent
+
  crumbles over the
 +
splatters over the
 +
flows over the
 +
General
 +
Nobles
 +
Strange moods
 +
Life changes
 +
Arrivals
 +
Trade
 +
Job failures
 +
Wildlife
 +
Ghosts
 +
Profession changes
 +
Masterpieces
 +
Mental state
 +
Widgets
 +
All
 +
Combat
 +
Curses
 +
sparring.
 +
hunting.
 +
Unit report sheet popup
 +
Date:
 +
Tabs
 +
 
 +
Create
 +
Independent
 
  (Tame)
 
  (Tame)
Equipment
+
Not
Skills
+
Set the weather, temperature, and time.
Conditions
+
Dragonfire
Create
+
Freezing
Side #
+
Hot
Creature
+
Scorching
Scattered cumulus
+
  has returned.
No cumulus clouds
+
Spoils Report:
Cumulonimbus (rain)
+
, a performance troupe, is visiting.
Many cumulus (rain)
+
, the performance troupe, has arrived.
Tame/mountable
 
Set the weather, temperature, and time.
 
No fog
 
Nimbostratus (rain)
 
Thin mist
 
No stratus
 
Cirrus
 
Stratus (rain)
 
Altostratus
 
Scorching
 
Dragonfire
 
Thick fog
 
Absolute zero
 
Deathly cold
 
Morning
 
Subterranean
 
Below freezing
 
Freezing
 
Evening
 
Early evening
 
  Late morning
 
Late afternoon
 
Early afternoon
 
Late night
 
Early morning
 
and others have returned.
 
have returned.
 
, the performance troupe, has arrived.
 
, a performance troupe, is visiting.
 
has arrived.
 
 
  is visiting.
 
  is visiting.
 +
has brought back a rumor from abroad.
 
  has brought back a few rumors.
 
  has brought back a few rumors.
has brought back a rumor from abroad.
+
  has brought back many tales from beyond  
has returned.
 
  has brought back many tales from beyond
 
The dead walk. Hide while you still can!
 
Forms twisted from their nature, legion of the night. What hope remains?
 
Autumn
 
Winter
 
Spring
 
Summer
 
Spoils Report:
 
 
  and others
 
  and others
army is located out of bounds: teleporting
+
overlord
  FORCED_ADMINISTRATOR
+
FORCED_ADMINISTRATOR
The enemy have come and are laying siege to the fortress.
+
army is located out of bounds: teleporting
An army is invading!
+
  looks to your thriving economy for its future prosperity.
An army has come to your lands seeking a parley.
 
A vile force of darkness has arrived!
 
A vile force of darkness has arrived, seeking a parley!
 
The enemy have come and are preparing to lay siege. They seek a parley!
 
 
  has been conquered and now
 
  has been conquered and now
, has been
 
 
  incorporated into your holdings.
 
  incorporated into your holdings.
has been founded
+
, has been
, has been conquered and
+
, has been conquered and
  overlord
+
  has been founded
overlords
+
overlords
looks to your thriving economy for its future prosperity.
+
Biased index vector computation error
vector<bool> too long
+
Empty biased index vector
Empty biased index vector
+
save/current
Biased index vector computation error
+
save/current/
bad cast
+
save/
save/current
+
themselves
themselves
+
prostrating
prostrating
+
committing a depraved act upon
torturing
+
.  
before
+
look
devouring
+
[LPAGE:ARTIFACT:
committing a depraved act upon
+
female
burning
+
[LPAGE:HF:
admiring
+
, the deity of  
save/current/art_image-
+
Untitled
save/current/
+
[/LPAGE]
art_image-
+
rotting
raising
+
ghostly
striking down
+
, depicted as a  
praying to
+
skeletal
hiding
+
View
cooking
+
In
contemplating
+
Value:  
impaled on
+
On
engraving
+
Owner:  
surrounded by
+
Link to  
shooting
+
Cannot link to  
fighting with
+
Crawling around babbling!
massacring
+
Running around babbling!
refusing
+
Possessed by unknown forces!
greeting
+
Stricken by melancholy...
embracing
+
Has the aspect of one fey!
speaking with
+
Peculiarly secretive...
committing a depraved act
+
Has a horrible fell look!
  being tortured
+
Brooding darkly...
in a fetal position
+
Stumbling obliviously!
making a submissive gesture
+
Throwing a tantrum!
falling
+
Sunk into depression...
smeared out into a spiral
+
Enraged at all enemies!
laughing
+
In a martial trance!
hanging from
+
Drowning in sadness!
being flayed by
+
Writhing in agony!
being mutilated by
 
weeping
 
praying
 
screaming
 
cringing
 
confused
 
offended
 
withering away
 
suffering
 
striking a triumphant pose
 
striking a menacing pose
 
traveling
 
laboring
 
making a plaintive gesture
 
being shot
 
burning
 
melting
 
terrified
 
dejected
 
[/LPAGE]
 
Untitled
 
, the deity of
 
[LPAGE:HF:
 
skeletal
 
, depicted as a
 
ghostly
 
rotting
 
cooking
 
contemplating
 
unnaturally contorted
 
engraving
 
being mutilated
 
being flayed
 
[LPAGE:ARTIFACT:
 
female
 
the deity of
 
will be installed at target
 
will be installed at
 
Weight:
 
Owner:
 
Click a building to link to
 
Cannot link to
 
Link to
 
Sunk into depression...
 
Throwing a tantrum!
 
Corrupt Soldier Mood:
 
Stumbling obliviously!
 
Specify image
 
In a martial trance!
 
Enraged at all enemies!
 
View stockpile
 
Engraving
 
Value:
 
Overcome by terror!
 
Corrupt Strange Mood:
 
Overwhelmed by horror!
 
In emotional shock!
 
Running around crazed!
 
Crawling around crazed!
 
Staring off into space...
 
In a berserk rage!
 
Stricken by melancholy...
 
Possessed by unknown forces!
 
Running around babbling!
 
Crawling around babbling!
 
Brooding darkly...
 
Has a horrible fell look!
 
Peculiarly secretive...
 
Has the aspect of one fey!
 
Wallowing in misery!
 
Taken by a fright!
 
Shaken to the core!
 
Truly mortified!
 
Lost in despair!
 
Anguished!
 
Distressed!
 
Completely dismayed!
 
 
  with grief!
 
  with grief!
itself
+
herself
Writhing in agony!
+
himself
Drowning in sadness!
+
Experiencing mortal fear!
Beside
+
Beside  
Experiencing mortal fear!
+
In emotional shock!
himself
+
Overwhelmed by horror!
herself
+
Corrupt Strange Mood:
Child does the expelling
+
Overcome by terror!
Spouse is elected
+
In a berserk rage!
Child is nobility
+
Staring off into space...
Child is not present
+
Crawling around crazed!
Spouse does the expelling
+
Running around crazed!
Holds elected office
+
Nobility
Spouse is nobility
+
Holds elected office
Spouse is not present
+
Does the expelling
Cannot expel or send away:
+
Pet of
Creator of
+
Creator of  
Nobility
+
In existential crisis!
Does the expelling
+
Emotionally overloaded!
Emotionally overloaded!
+
Truly mortified!
In existential crisis!
+
Shaken to the core!
Somebody
+
Taken by a fright!
Pet of
+
Wallowing in misery!
Thoughts
+
Completely dismayed!
Military
+
Distressed!
Personality
+
Anguished!
Groups
+
Lost in despair!
Relations
+
Cancel
Overview
+
Expel
Cancel
+
Send to
Health
+
Child is nobility
Child is elected
+
Child is elected
Send away
+
Child does the expelling
Send to
+
Child is not present
Resists sickness
+
Spouse is nobility
Clumsy
+
Spouse is elected
Recovers quickly
+
Spouse does the expelling
High stamina
+
Spouse is not present
Child:
+
Tough
  children
+
High stamina
Strong
+
Strong
Spouse:
+
Agile
Lover:
+
Child:  
  lovers
+
  pets
High kinesthetic sense
+
Lover:  
Musical
+
  Old
High social awareness
+
Relations
Developed empathy
+
Good memory
Good memory
+
Good with language
Patient
+
Good intuition
Good spatial sense
+
High willpower
Good with language
+
Creative
High willpower
+
Good analytical ability
Good focus
+
Good focus
Good intuition
+
Recovers slowly
Creative
+
Sickly
Recovers slowly
+
Frail
Low stamina
+
Low stamina
Good analytical ability
+
Weak
Sickly
+
Clumsy
Quick to love
+
Recovers quickly
Poor social awareness
+
Resists sickness
Envious
+
Not musical
Hateful
+
Poor kinesthetic sense
Not musical
+
Bad with words
Poor spatial sense
+
Poor spatial sense
Poor empathy
+
Impatient
Poor kinesthetic sense
+
Poor memory
Impatient
+
Not creative
Poor intuition
+
Poor intuition
Bad with words
+
Poor focus
Poor memory
+
Low willpower
Poor focus
+
High social awareness
Poor analytical ability
+
Poor analytical ability
Not creative
+
High kinesthetic sense
Low willpower
+
Developed empathy
Polite
+
Good spatial sense
Flatterer
+
Musical
Fearless
+
Stubborn
Disdains advice
+
Wasteful
Stubborn
+
Brawler
Brawler
+
Easily stressed
Prone to discord
+
Anxious
Wasteful
+
Depression-prone
Easily stressed
+
Anger-prone
Lustful
+
Envious
Intemperate
+
Cheerful
Greedy
+
Quick to love
Depression-prone
+
Hateful
Cheerful
+
Poor empathy
Anxious
+
Poor social awareness
Anger-prone
+
Single-minded
Private
+
Hopeful
Bashful
+
Gracious
Obstinate
+
Disdains advice
Perfectionist
+
Prone to discord
Single-minded
+
Trusting
Curious
+
Emotional obsessive
Hopeful
+
Obstinate
Extravagant
+
Tolerant
Vengeful
+
Temperate
Overconfident
+
Avoid fights
Gracious
+
Resilient
Ambitious
+
Not greedy
Inclined to abstract
+
Not anxious
Flights of fancy
+
Not lustful
Slow to love
+
Not easily depressed
Artistically inclined
+
Slow to anger
Overbearing
+
Not envious
Gregarious
+
Cheerless
Thrill-seeker
+
Slow to love
Frenetic
+
Slow to hate
Thoughtless
+
Artistically inclined
Dutiful
+
Thrill-seeker
Trusting
+
Low self esteem
Orderly
+
Merciful
Emotional obsessive
+
Humorless
Tolerant
+
Not vengeful
Altruistic
+
Ungrateful
Swayed by emotions
+
Austere
Seeks harmony
+
Not vain
Not wasteful
+
Not ambitious
Quarreler
+
Fearful
Temperate
+
Pusillanimous
Not greedy
+
Rude
Quick to give up
+
Overreliant on advice
Avoid fights
+
Seeks harmony
Not anxious
+
Quarreler
Slow to anger
+
Quick to give up
Resilient
+
Not wasteful
Not lustful
+
Distrustful
Not envious
+
Loner
Slow to hate
+
Overcautious
Not easily depressed
+
Sloppy
Cheerless
+
Not altruistic
Incurious
+
Not dutiful
Quick to despair
+
Emotionally distant
Overshares
+
Unswayed by emotions
Shameless
+
Acquiescing
Low self esteem
+
Intolerant
Not vengeful
+
Overshares
Scatterbrained
+
Inattentive
Merciful
+
Incurious
Ungrateful
+
Shameless
Not ambitious
+
Scatterbrained
Humorless
+
Quick to despair
Austere
+
Values fairness
Fearful
+
Values decorum
Overreliant on advice
+
Values cunning
Not vain
+
Values eloquence
Pusillanimous
+
Values power
Avoids excitement
+
Values truth
Leisurely
+
Values family
Not inclined to abstract
+
Values friendship
Fact-oriented
+
Values law
Distrustful
+
Values loyalty
Sloppy
+
Not inclined to abstract
Unassertive
+
Not inclined to create art
Not altruistic
+
Avoids excitement
Unswayed by emotions
+
Fact-oriented
Overcautious
+
Unassertive
Not dutiful
+
Leisurely
Acquiescing
+
Values sacrifice
Inattentive
+
Values competition
Emotionally distant
+
Values skill
Intolerant
+
Values hard work
Values cooperation
+
Values craftwork
Values artwork
+
Values martial prowess
Values stoicism
+
Values harmony
Values independence
+
Values merriment
Values fairness
+
Values self-control
Values eloquence
+
Values tranquility
Values tradition
+
Values stoicism
Values decorum
+
Values introspection
Values power
+
Values cooperation
Values friendship
+
Values independence
Values cunning
+
Values tradition
Values truth
+
Values artwork
Values law
+
Disdains eloquence
Not inclined to create art
+
Disdains fairness
Values family
+
Disdains truth
Values loyalty
+
Disdains cunning
Values commerce
+
Disdains friendship
Values leisure time
+
Disdains power
Values nature
+
Disdains loyalty
Values romance
+
Disdains family
Values sacrifice
+
Values knowledge
Values hard work
+
Disdains law
Values perseverance
+
Values nature
Values competition
+
Values peace
Values craftwork
+
Values commerce
Values merriment
+
Values romance
Values skill
+
Values perseverance
Values martial prowess
+
Values leisure time
Values self-control
+
Disdains hard work
Values introspection
+
Disdains sacrifice
Values harmony
+
Disdains martial prowess
Values tranquility
+
Disdains skill
Disdains artwork
+
Disdains merriment
Disdains tradition
+
Disdains craftwork
Disdains independence
+
Disdains tranquility
Disdains cooperation
+
Disdains harmony
Disdains eloquence
+
Disdains introspection
Disdains cunning
+
Disdains self-control
Disdains decorum
+
Disdains independence
Disdains fairness
+
Disdains stoicism
Disdains friendship
+
Disdains artwork
Disdains family
+
Disdains cooperation
Disdains truth
+
Disdains decorum
Disdains power
+
Disdains tradition
Values knowledge
+
Stressed
Values peace
+
Harrowed
Disdains loyalty
+
Haggard
Disdains law
+
Disdains peace
Disdains leisure time
+
Disdains knowledge
Disdains perseverance
+
Disdains romance
Disdains romance
+
Disdains nature
Disdains commerce
+
Disdains leisure time
Disdains hard work
+
Disdains commerce
Disdains skill
+
Disdains competition
Disdains competition
+
Disdains perseverance
Disdains sacrifice
+
Drowning
Disdains merriment
+
Unconscious
Disdains harmony
+
Very thirsty
Disdains martial prowess
+
Needs
Disdains craftwork
+
No official position
Disdains introspection
+
Injured
Disdains stoicism
+
Healthy
Disdains tranquility
+
Partially webbed
Disdains self-control
+
Seriously injured
Paralyzed
+
Bleeding
Unconscious
+
Fever
Sluggish
+
Pain
Partially paralyzed
+
Numb
Thirsty
+
Nauseous
Dehydrated
+
Stay occupied
Drowsy
+
Be creative
Very drowsy
+
Pray
Stressed
+
Unmet need:
Haggard
+
Drink alcohol
Hungry
+
Distracted
Starving
+
No unmet needs
Disdains peace
+
Focused
Disdains nature
+
Distracted!
Harrowed
 
Disdains knowledge
 
Bleeding
 
Heavy bleeding
 
Extreme pain
 
Drowning
 
Nauseous
 
Winded
 
Stunned
 
Over-exerted
 
Exhausted
 
Focused
 
Focused!
 
Distracted
 
Distracted!
 
Squad:
 
 
  (Rusty)
 
  (Rusty)
 +
Focused!
 
  (V Rusty)
 
  (V Rusty)
Needs
+
Haul:  
Healthy
+
Squad:
Haul:
+
See animal
No official position
+
See great beast
Partially webbed
+
Take it easy
Webbed
+
Make romance
Injured
+
Martial training
Seriously injured
+
Practice skill
Uphold tradition
+
Make merry
Hear eloquence
+
Craft object
Make merry
+
Uphold tradition
Self-examination
+
Self-examination
Learn something
+
Be with friends
Excitement
+
Hear eloquence
Be with friends
+
Learn something
Be with family
+
Be with family
Stay occupied
+
Admire art
Meditate
+
Excitement
Admire art
+
Description
Be creative
+
Think abstractly
Unmet need:
+
Assume Control
No unmet needs
+
Help somebody
Drink alcohol
+
Argue
Wander
+
Be extravagant
Be extravagant
+
Fight
Think abstractly
+
Cause trouble
Help somebody
+
Acquire object
Eat good meal
+
Eat good meal
Cause trouble
+
Chronicle
See animal
+
Short story
Make romance
+
Manual
Acquire object
+
Guide
See great beast
+
Musical form
Martial training
+
Dance form
Craft object
+
Poetic form
Take it easy
+
Geography
Practice skill
+
Natural history
Geography
+
Chemistry
Chemistry
+
Mathematics
Engineering
+
Astronomy
Medicine
+
Philosophy
Mathematics
+
Cultural comparison
Philosophy
+
Alternate history
Natural history
+
Encyclopedia
Astronomy
+
Cultural history
Combat
+
Biographical dictionary
Description
+
Genealogy
Other skills
+
Choreography
Social
+
Comparative biography
Wounds
+
Dialog
Status
+
Musical composition
History
+
Letter
Treatment
+
Essay
Dialog
+
Autobiography
Choreography
+
Novel
Musical composition
+
Biography
Autobiography
+
No dedicated workshop assignments
Biography
+
No location assignments
Letter
+
Cannot assign work details
Chronicle
+
No work details
Short story
+
Will only do assigned tasks
Musical form
+
Will do available tasks anywhere
Poetic form
+
Workshops
Manual
+
No assigned rooms
Dance form
+
Star chart
Work details
+
Star catalogue
No assigned rooms
+
Treatise on technological evolution
Locations
+
Dictionary
Workshops
+
Pet owner
Star chart
+
Spouse
Dictionary
+
No relationships
Star catalogue
+
Cannot assign work animals
Cultural comparison
+
No assigned or assignable work animals
Cultural history
+
Surgeon
Treatise on technological evolution
+
Bone doctor
Alternate history
+
Diagnostician
Biographical dictionary
+
Mercenary
Comparative biography
+
Monster slayer
Encyclopedia
+
Scholar
Genealogy
+
Scribe
Doctor
+
Tavern keeper
Monster slayer
+
Performer
Surgeon
+
Athletic rival
Diagnostician
+
Business rival
Scholar
+
Close friend
Performer
+
Friend
Mercenary
+
Fellow athlete
Scribe
+
Kindred spirit
No dedicated workshop assignments
+
Fellow scholar
No work details
+
Fellow artist
Tavern keeper
+
War buddy
No location assignments
+
Bonded
Will only do assigned tasks
+
Lover
Work animals
+
Mother
Cannot assign work details
+
Father
Will do available tasks anywhere
+
Considers monster
War buddy
+
Considers brigand
Childhood friend
+
Hero
Fellow scholar
+
Intruder
Obsession
+
Long-term acquaintance
Father
+
Passing acquaintance
Bonded
+
Object of worship
Pet owner
+
Hated
Mother
+
Disliked
Spouse
+
Supernatural vengeance
Cannot assign work animals
+
Pure hate
Bone doctor
+
Grudge
No relationships
+
Jealous grudge
No assigned or assignable work animals
+
Persecutor
Pure hate
+
Religious persecutor
Disliked
+
Member of hated group
Grudge
+
Enemy fighter
Religious persecutor
+
Comrade
Supernatural vengeance
+
Member of respected group
Jealous grudge
+
Considers killer
Athletic rival
+
Considers murderer
Friend
+
Good for business
Persecutor
+
Friendly terms
Business rival
+
Considers violent
Fellow athlete
+
Considers psychotic
Fellow artist
+
Considers bard
Close friend
+
Considers dancer
Kindred spirit
+
Considers storyteller
Considers violent
+
Considers poet
Considers dancer
+
Considers bully
Good for business
+
Considers preacher
Considers psychotic
+
No groups
Considers storyteller
+
Site government
Considers preacher
+
Treasure hunter
Considers bard
+
Protector of the weak
Considers poet
+
Preserver of knowledge
Considers monster
+
Considers flatterer
Intruder
+
Former apprentice
Considers bully
+
Considers quarreler
Considers brigand
+
Former master
Long-term acquaintance
+
Apprentice
Object of worship
+
Friendly fighter
Passing acquaintance
+
Loyal soldier
Former apprentice
+
Noted intruder according
Former master
+
Certainly considered an intruder
Considers flatterer
+
Legendary intruder
Considers quarreler
+
Infamous intruder
Master
+
Greatly respected for heroic acts
Loyal soldier
+
Respected for heroic acts
Companion
+
Legendary hero
Apprentice
+
Famous hero
Member of hated group
+
Performance troupe
Member of respected group
+
Merchant company
Friendly fighter
+
Nomadic group
Enemy fighter
+
Military organization
Considers killer
+
Vessel crew
Friendly terms
+
Migrating group
Comrade
+
Certainly considered a bully
Considers murderer
+
Considered a bully
Outcast
+
Infamous bully
Military organization
+
Noted bully
Merchant company
+
Feared as a brigand
Performance troupe
+
Legendary bully
Migrating group
+
Noted brigand
Vessel crew
+
Certainly feared as a brigand
Religion
+
Legendary brigand
Nomadic group
+
Infamous brigand
No groups
+
Certainly feared as a monster
Site government
+
Feared as a monster
Civilization
+
Infamous monster
Protector of the weak
+
Noted monster
Hunter
+
Considered an intruder
Treasure hunter
+
Legendary monster
Preserver of knowledge
+
Respected as a hunter
Noted monster
+
Legendary killer
Infamous monster
+
Talented hunter
Feared as a monster
+
Skilled hunter
Certainly feared as a monster
+
Legendary hunter
Certainly considered an intruder
+
Great hunter
Noted intruder according
+
Greatly feared as a villain
Legendary monster
+
Feared as a villain
Considered an intruder
+
Infamous villain
Respected for heroic acts
+
Noted villain
Greatly respected for heroic acts
+
Considered a brawler
Infamous intruder
+
Legendary villain
Legendary intruder
+
Moted brawler
guild
+
Certainly considered a brawler
Famous her
+
Legendary brawler
Legendary hero
+
Famous brawler
Certainly considered a brawler
+
Legendary fighter
Moted brawler
+
Famous fighter
Legendary villain
+
Greatly feared for violent oppositoin
Considered a brawler
+
Feared for violent opposition
Considered a bully
+
Infamous enemy fighter
Certainly considered a bully
+
Noted enemy fighter
Famous brawler
+
Feared as a murderer
Legendary brawler
+
Legendary enemy fighter
Legendary bully
+
Noted murderer
Feared as a brigand
+
Greatly feared as a murderer
Noted bully
+
Legendary murderer
Infamous bully
+
Infamous murderer
Infamous brigand
+
Greatly feared as a killer
Legendary brigand
+
Feared as a killer
Certainly feared as a brigand
+
Infamous killer
Noted brigand
+
Noted killer
Feared as a killer
+
Famous preserver of the knowledge
Greatly feared as a killer
+
Noted preserver of the knowledge
Infamous murderer
+
Respected for protecting the weak
Legendary murderer
+
Legendary preserver of the knowledge
Legendary killer
+
Noted protector of the weak
Respected as a hunter
+
Greatly respected for protecting the weak
Noted killer
+
Legendary protector of the weak
Infamous killer
+
Famous protector of the weak
Great hunter
+
Greatly respected for loyalty
Legendary hunter
+
Respected for loyalty
Skilled hunter
+
Famous loyal soldier
Talented hunter
+
Noted loyal soldier
Noted villain
+
Respected for fighter
Infamous villain
+
Legendary loyal soldier
Feared as a villain
+
Noted fighter
Greatly feared as a villain
+
Greatly respected for fighter
Legendary loyal soldier
+
Member
Respected for fighter
+
Former member
Noted loyal soldier
+
Former mercenary
Famous loyal soldier
+
Citizen
Famous fighter
+
Certainly considered a thief
Legendary fighter
+
Considered a thief
Greatly respected for fighter
+
Infamous thief
Noted fighter
+
Noted thief
Noted enemy fighter
+
Respected for hunting treasure
Infamous enemy fighter
+
Legendary thief
Feared for violent opposition
+
Noted treasure hunter
Greatly feared for violent oppositoin
+
Greatly respected for hunting treasure
Greatly feared as a murderer
+
Legendary treasure hunter
Noted murderer
+
Famous treasure hunter
Legendary enemy fighter
+
Greatly respected for preserving the knowledge
Feared as a murderer
+
Respected for preserving the knowledge
Famous treasure hunter
+
Values
Legendary treasure hunter
+
No squad assigned
Greatly respected for hunting treasure
+
No orders
Noted treasure hunter
+
Former worker
Noted preserver of the knowledge
+
Former prisoner
Famous preserver of the knowledge
+
Former slave
Respected for preserving the knowledge
+
Construction suspended.
Greatly respected for preserving the knowledge
+
Construction inactive.
Greatly respected for protecting the weak
+
Partially constructed.
Noted protector of the weak
+
Construction nearly done.
Legendary preserver of the knowledge
+
Waiting for construction...
Respected for protecting the weak
+
Construction initiated.
Respected for loyalty
+
Trap Occupied:
Greatly respected for loyalty
+
Removal suspended.
Famous protector of the weak
+
Removal inactive.
Legendary protector of the weak
+
mutters
Former member
+
screams
Prisoner
+
"I must have
Former slave
+
things... certain things
Criminal
+
"Yes. I need
Member
+
"Leave me. I need...
Citizen
+
works with menacing fury!
Considered a thief
+
broods
Certainly considered a thief
+
works secretly...
  Former mercenary
+
works, darkly brooding...
  Former
+
works furiously!
  Legendary thief
+
keeps muttering
Respected for hunting treasure
+
This building has
Noted thief
+
been claimed by
Infamous thief
+
cloth... thread
Preferences
+
..."
Slated for removal
+
blocks... bricks...
*** Forbidden ***
+
leather... skin
Memories
+
bars... metal
Recent thoughts
+
gems... shining
Values
+
rough... color
Traits
+
stone... rock
Uniform
+
raw... clear
No orders
+
raw... crystal
No squad assigned
+
tree... life
Worker
+
raw... green
Former prisoner
+
a shell
Former worker
+
a corpse
Remove building
+
bones...  yes
Cancel construction
+
stacked leather
been claimed by
+
stacked cloth
This building has
+
cut gems
Construction inactive.
+
square blocks
Construction suspended.
+
shining bars
Suspend construction
+
of metal
Resume construction
+
rough gems
Construction initiated.
+
a quarry
Waiting for construction...
+
glass and burning wood
  Construction nearly done.
+
rough gems and glass
Partially constructed.
+
a forest
Removal inactive.
+
skeletons
Removal suspended.
+
sketches
Trap Occupied:
+
pictures of
Cancel removal
+
Work orders cannot be assigned to this building.
' I must have
+
A manager is required to add work orders to the shop.
needs
+
will only do assigned tasks
mutters
+
will do available tasks anywhere
things... certain things
+
This workshop is free for anybody to use.
Leave me. I need...'
+
Only one master may be assigned to each workshop.
screams
+
Add new task
works with menacing fury!
+
Workers cannot be assigned to this building.
works, darkly brooding...
+
Pull lever
' Yes. I need
+
Link plate
broods
+
Need accessible mechanisms.
keeps muttering
+
Link lever
works furiously!
+
Workers
works secretly...
+
Stop Pumping Manually
cloth... thread
+
Start Pump Manually
leather... skin
+
Stable Foundation
sketches
+
Hanging
bars... metal
+
Total Power:
stone... rock
+
Total Power Needed:
blocks... bricks...
+
Active
gems... shining
+
Inactive
raw... clear
+
Frozen Here
raw... green
+
Frozen Elsewhere
rough... color
+
The well is operational.
raw... crystal
+
The well is dry.
a shell
+
There is no bucket.
bones... yes
+
The bucket is full.
tree... life
+
Work orders can be added specifically for this shop.
a corpse
+
General work orders allowed:
square blocks
+
  * Requires a jug
cut gems
+
Do not gather products
stacked cloth
+
Gather any products
stacked leather
+
  * Destroys colony
a quarry
+
  * Existing hive
rough gems
+
Do not install colony
of metal
+
Install colony when ready
shining bars
+
  * Requires wild colony or
a forest
+
Assigned
rough gems and glass
+
Assign new display items
glass and burning wood
+
This is a memorial to
skeletons
+
On display
pictures of
+
Pumps from the south
shells
+
Pumps from the west
will do available tasks anywhere
+
Pumps from the north
will only do assigned tasks
+
Pumps from the east
A manager is required to add work orders to the shop.
+
be used for imprisonment.
Work orders cannot be assigned to this building.
+
This furniture is a part of multiple rooms.
Workers cannot be assigned to this building.
+
You must designate a dungeon
Add new task
+
before this restraint will
Only one master may be assigned to each workshop.
+
Terrarium
This workshop is free for anybody to use.
+
Aquarium
Link lever
+
Occupant
Need accessible mechanisms.
+
Unassigned occupant
Link plate
+
* No output
Pull lever
+
* Output restricted
Workers
+
Not ready to be split
Work orders
+
Too many hives
Hanging
+
No outdoor access
Stable Foundation
+
Ready to be split
Start Pump Manually
+
  * Saves colony for split
Stop Pumping Manually
+
Outdoor access
Inactive
+
Unnamed plant gathering area
Active
+
Unnamed bedroom
Total Power Needed:
+
Unnamed clay collection area
Total Power:
+
Unnamed animal training area
The well is dry.
+
Unnamed meeting hall
The well is operational.
+
Unnamed pen/pasture
Frozen Elsewhere
+
Unnamed zoo
Frozen Here
+
Unnamed museum
General work orders allowed:
+
Unnamed memorial hall
Work orders can be added specifically for this shop.
+
Unnamed sculpture garden
The bucket is full.
+
Unnamed fishing area
There is no bucket.
+
Unnamed pit/pond
* Destroys colony
+
Unnamed dump
Gather any products
+
Unnamed sand collection area
Do not gather products
+
This furniture is a part of
* Requires a jug
+
Unnamed water source
* Requires wild colony or
+
Operated by Mechanisms
Install colony when ready
+
Forbidden
Do not install colony
+
Not in Use
* Existing hive
+
Orientation
On display
+
Fire at Will
This is a memorial to
+
Prepare to Fire
Assign new display items
+
Assigned and chained
Assigned
+
Chained
Pumps from the east
+
Unnamed tomb
Pumps from the north
+
Unnamed zone
Pumps from the west
+
Unnamed dormitory
Pumps from the south
+
Unnamed dining hall
before this restraint will
+
Unnamed barracks
You must designate a dungeon
+
Unnamed dungeon
This furniture is a part of multiple rooms.
+
Unnamed office
be used for imprisonment.
+
Unnamed archery range
Unassigned occupant
+
Nest box unclaimed
Occupant
+
Move goods to/from depot
Aquarium
+
Deceased
Terrarium
+
Nest box claimed by
Too many hives
+
be used for burial.
Not ready to be split
+
This is the resting place of
* Output restricted
+
You must designate a tomb
* No output
+
before this coffin will
Outdoor access
+
Retake hatch to forbid it.
* Saves colony for split
+
HATCH USED BY INTRUDER
Ready to be split
+
Open
No outdoor access
+
HATCH TAKEN BY INVADERS
Unnamed animal training area
+
Retake door to forbid it.
Unnamed clay collection area
+
DOOR USED BY INTRUDER
Unnamed bedroom
+
Passable
Unnamed plant gathering area
+
DOOR TAKEN BY INVADERS
Unnamed museum
+
Large gem
Unnamed zoo
+
Trap Baited:
Unnamed pen/pasture
+
Meat
Unnamed meeting hall
+
Desired bait:
Unnamed pit/pond
+
Nothing
Unnamed fishing area
+
Broker cannot access depot
Unnamed sculpture garden
+
You do not have a broker.
Unnamed memorial hall
+
Broker:
Unnamed water source
+
Broker can access depot
This furniture is a part of
+
Anyone requested at depot
Unnamed sand collection area
+
No trader needed at depot
Unnamed dump
+
There are no merchants trading right now.
Orientation
+
Broker requested at depot
Not in Use
+
Awaiting
Forbidden
+
Show items
Operated by Mechanisms
+
This visitor is ready to leave.
Chained
+
Disengaged
Assigned and chained
+
(Cavern soil
Prepare to Fire
+
is best)
Fire at Will
+
Poor soil
Unnamed dining hall
+
Fertilize
Unnamed dormitory
+
every season
Unnamed zone
+
Set to fertilize
Unnamed tomb
+
Current amount:
Unnamed archery range
+
No seeds
Unnamed office
+
Not set to fertilize
Unnamed dungeon
+
(now)
Unnamed barracks
+
Leave fallow
Nest box claimed by
+
heard this was a good place to search for monsters.
Deceased
+
heard this was the place for those seeking danger.
Move goods to/from depot
+
seeking sanctuary
Nest box unclaimed
+
asking questions
before this coffin will
+
seeking work as a scholar
You must designate a tomb
+
for diplomacy
This is the resting place of
+
seeking work as a performer
be used for burial.
+
seeking work as a mercenary
HATCH TAKEN BY INVADERS
+
to perform
HATCH USED BY INTRUDER
+
to slay beasts
Retake hatch to forbid it.
+
This visitor has come  
DOOR TAKEN BY INVADERS
+
  would be a safe place to stay.
Passable
+
is seeking information
DOOR USED BY INTRUDER
 
Retake door to forbid it.
 
Nothing
 
Large gem
 
Broker cannot access depot
 
Broker can access depot
 
Desired bait:
 
You do not have a broker.
 
Anyone requested at depot
 
Broker requested at depot
 
Broker:
 
No trader needed at depot
 
items
 
Awaiting
 
There are no merchants trading right now.
 
Disengaged
 
is best)
 
Show items
 
Show linked buildings
 
Poor soil
 
every season
 
(Cavern soil
 
Set to fertilize
 
Not set to fertilize
 
Fertilize
 
Current amount:
 
Trap Baited:
 
No seeds
 
Leave fallow
 
asking questions
 
heard this was a good place to search for monsters.
 
seeking work as a scholar
 
seeking work as a mercenary
 
seeking sanctuary
 
for diplomacy
 
to perform
 
to relax
 
seeking work as a performer
 
to slay beasts
 
This visitor has come
 
  This visitor is ready to leave.
 
to study
 
to pray
 
 
  was the place to look for long-term work.
 
  was the place to look for long-term work.
 +
believes
 +
was the place for long-term scholarship.
 
  would make a good base for a mercenary.
 
  would make a good base for a mercenary.
would be a safe place to stay.
 
believes
 
 
  was the place to entertain people.
 
  was the place to entertain people.
was the place to enjoy oneself.
 
was the place for long-term scholarship.
 
 
  was the place to perform research.
 
  was the place to perform research.
was curious about
 
went on this journey out of curiosity.
 
 
  was the place to admire fine architecture.
 
  was the place to admire fine architecture.
 +
was the place to enjoy oneself.
 +
was curious about
 
  was the place for a good drink.
 
  was the place for a good drink.
heard
 
heard this was the place for those seeking danger.
 
 
  was the place for prayer.
 
  was the place for prayer.
[C:6:0:0]
+
went on this journey out of curiosity.
doesn't feel
+
heard
  [C:3:0:1]
+
[C:3:0:1]
[C:2:0:1]
+
[C:6:0:0]
was in
+
[C:2:0:1]
feels
+
didn't feel
didn't feel
+
doesn't feel  
is in
+
felt
 +
feels
 +
was
 +
  about the location of
 +
You can learn more about this visitor after they chat with a local.
 +
grieves
 +
grieved
 +
shocked
 +
horrified
 +
suspicious
 +
alarmed
 +
grumpy
 +
grouchy
 +
[C:1:0:1]
 +
[C:4:0:1]
 +
aggravated
 +
accepting
 +
blissful
 +
bitter
 +
astonished
 +
amused
 +
amazed
 +
embarrassed
 +
eager
 +
distressed
 +
dismayed
 +
disgusted
 +
disillusioned
 +
disappointed
 +
delighted
 +
contemptuous
 +
gloomy
 +
glum
 +
frustrated
 +
gleeful
 +
free
 +
frightened
 +
exhilarated
 +
mortified
 +
miserable
 +
lonely
 +
jovial
 +
jubilant
 +
isolated
 +
jolly
 +
interested
 +
humiliated
 +
insulted
 +
hope
 +
repentant
 +
resentful
 +
regretful
 +
remorseful
 +
relieved
 +
panics
 +
outraged
 +
panicked
 +
nostalgic
 +
optimistic
 +
wrathful
 +
zealous
 +
worried
 +
uneasy
 +
ashamed
 +
restless
 +
indignant
 
  [C:7:0:1]
 
  [C:7:0:1]
about the location of
+
, [C:5:0:0]
is seeking information
+
remembering
 
  [C:7:0:0]
 
  [C:7:0:0]
You can learn more about this visitor after they chat with a local.
+
reliving
grim satisfaction
+
dwelling upon  
horrified
+
euphoric
grieves
+
enthusiastic
grieved
+
pessimistic
suspicious
+
Making weapons
fondness
+
Making anvils
shocked
+
Making armor
alarmed
+
Fuel
satisfied
+
Making projectiles
annoyed
+
Making furniture
grumpy
 
grouchy
 
[C:4:0:1]
 
[C:5:0:1]
 
[C:1:0:1]
 
[C:6:0:1]
 
affection
 
adoration
 
aggravated
 
agitated
 
vengeful
 
admiration
 
accepting
 
gaiety
 
blissful
 
triumph
 
excited
 
bitter
 
caring
 
aroused
 
apathetic
 
aversion
 
astonished
 
amused
 
anxious
 
anguish
 
alienated
 
ambivalent
 
amazed
 
distressed
 
embarrassed
 
elated
 
dislike
 
disillusioned
 
displeasure
 
dismayed
 
despair
 
delighted
 
disgusted
 
disappointed
 
contemptuous
 
confused
 
dejected
 
content
 
gratitude
 
guilty
 
frustrated
 
frightened
 
gloomy
 
gleeful
 
afraid
 
exhilarated
 
ferocity
 
empathy
 
exasperated
 
enjoyment
 
lustful
 
lonely
 
mortified
 
miserable
 
jovial
 
loathing
 
jubilant
 
interested
 
insulted
 
isolated
 
irritated
 
hateful
 
humiliated
 
hopeless
 
regretful
 
relieved
 
repentant
 
remorseful
 
pleasure
 
rejected
 
enraptured
 
panics
 
panicked
 
passionate
 
patient
 
nostalgic
 
nervous
 
outraged
 
optimistic
 
wonder
 
unhappy
 
wrathful
 
worried
 
terrified
 
tenderness
 
uneasy
 
thrilled
 
shaken
 
servile
 
sympathy
 
ashamed
 
restless
 
resentful
 
self-pity
 
indignant
 
remembering
 
dwelling upon
 
[C:7:0:1]
 
[C:7:0:0]
 
[C:5:0:0]
 
anything
 
reliving
 
[C:5:0:1]
 
enthusiastic
 
euphoric
 
pessimistic
 
existential crisis
 
zealous
 
expectant
 
defeated
 
Cleaning
 
Making weapons
 
Making armor
 
Making projectiles
 
 
  intellectual values
 
  intellectual values
Building
+
  intellectual values and changed  
Making furniture
 
  intellectual values and changed
 
to rethink
 
changed
 
 
  personal tendencies
 
  personal tendencies
  , [C:5:0:1]
+
allowed
, [C:5:0:0]
+
  to rethink
allowed
+
, [C:5:0:1]
and mulling over the recurring memory
+
and mulling over the recurring memory  
letter
+
essay
short story
+
dialog
autobiography
+
letter
biography
+
autobiography
manual
+
novel
This is an untitled
+
chronicle
chronicle
+
short story
Making anvils
+
manual
star catalogue
+
This is an untitled
star chart
+
, authored by
, authored by
+
It is an example of
alternate history
+
star catalogue
cultural comparison
+
star chart
dictionary
+
alternate history
treatise on technological evolution
+
treatise on technological evolution
genealogy
+
cultural comparison
biographical dictionary
+
comparative biography
cultural history
+
biographical dictionary
encyclopedia
+
musical composition
musical composition
+
A half day's travel
dialog
+
Nearly a day's travel
comparative biography
+
A day's travel
choreography
+
More than a day's travel
It is an example of
 
Squad Order
 
Population: ~3000
 
Population: ~2000
 
Population: ~5000
 
Population: ~4000
 
Population: ~7500
 
Population: ~6000
 
Population: >10000
 
Population: ~10000
 
Inaccessible from your location
 
Your location
 
A half day's travel
 
A short trip
 
A day's travel
 
Nearly a day's travel
 
 
  days' travel
 
  days' travel
More than a day's travel
+
Population: ~400
Population: ~10
+
Population: ~500
Population: <10
+
Population: ~600
Population: ~30
+
Population: ~750
Population: ~20
+
Population: ~1000
Population: ~50
+
Population: ~2000
Population: ~40
+
Population: ~3000
Population: ~75
+
Population: ~4000
Population: ~60
+
Population: ~5000
Population: ~200
+
Population: ~6000
Population: ~100
+
Population: ~7500
Population: ~400
+
Population: ~10000
Population: ~300
+
Population: >10000
Population: ~600
+
Your location
Population: ~500
+
Inaccessible from your location
Population: ~1000
+
A short trip
Population: ~750
+
They accept
Artifacts (Rumored)
+
They offer
Cannot raid your civilization
+
Civilization:
Economically linked to you
+
Site government:
Prisoners
+
No civilized population
They accept tribute
+
Population: <10
Skirmishing
+
Population: ~10
No contact
+
Population: ~20
They offer tribute
+
Population: ~30
Alliance
+
Population: ~40
They accept
+
Population: ~50
tribute
+
Population: ~60
Civilization:
+
Population: ~75
They offer
+
Population: ~100
No civilized population
+
Population: ~200
Site government:
+
Population: ~300
Terror
+
Cannot order mission without leader
Imports from
+
Inaccessible mission location
Exports to
+
Click to request workers
Petty Annoyance
+
No workers available
Accepting tribute
+
Cannot make request without leader
Your site government
+
Cannot raid your civilization
civilization
+
Artifacts (Rumored)
Offering tribute
+
Economically linked to you
Click to raid this site (creates new mission)
+
Skirmishing
Unnamed
+
They accept tribute
Cannot order mission without leader
+
They offer tribute
Click to explore this site (creates new mission)
+
No contact
Click to request workers
+
You accept their tribute every
Inaccessible mission location
+
a broker with appraisal skill.
Cannot make request without leader
+
You can look at trade information once you have
No workers available
+
Vengeance
Pillage
+
Offerings from
Demand Tribute from
+
Imports from  
Make Request of
+
Terror
Explore
+
Petty Annoyance
You have no agreements with this land.
+
Exports to
This land has no important leaders.
+
Accepting tribute
Agreed in year
+
Unnamed
Pending
+
Click to raid this site (creates new mission)
Trade Agreement (Exports to
+
Click to explore this site (creates new mission)
Requests (Imports from
+
No messengers
a broker with appraisal skill.
+
Recover
You accept their tribute every
+
Raid
Vengeance
+
Seize
You can look at trade information once you have
+
Take Over
Offerings from
+
Raze
and more...
+
Demand Tribute from  
Click for assignments and details
+
Pillage
commander
+
Explore
Messenger (unfilled)
+
Make Request of  
traveling
+
This land has no important leaders.
No commanders
+
You have no agreements with this land.
 +
Loot other items
 +
Take important treasures
 +
Release other prisoners
 +
Free captives belonging to your civilization
 +
No notable skills
 +
This mission cannot be altered now.
 +
Click for assignments and details
 +
and more...
 +
Messenger (unfilled)
 +
No commanders
 
  messenger
 
  messenger
No messengers
+
Click to view all news and rumors
Recover
+
No squads available
Rescue
+
No messengers available
  Seize
+
No specific orders
Take Over
+
be manageable from this screen.
Demand surrender and occupy
+
occupation and not return. Your new holdings will
WARNING: If successful, your soldiers will join the
+
WARNING: If successful, your soldiers will join the
Demand ongoing tribute
+
Demand surrender and occupy
Conquer and occupy
+
Conquer and occupy
Raze (openly attack and destroy site)
+
Demand ongoing tribute
Demand one-time tribute
+
Demand one-time tribute
Raid (squads will try to avoid detection)
+
Raze (openly attack and destroy site)
Pillage (openly attack)
+
Pillage (openly attack)
Loot other items
+
Raid (squads will try to avoid detection)
Steal livestock
+
Steal livestock
Release other prisoners
+
Claimed by local family
Take important treasures
+
Claimed by local  
No notable skills
+
Claimed by your local government
Free captives belonging to your civilization
+
Location unknown
This mission cannot be altered now.
+
Last known to be traveling
Remove
+
Last in
Location unknown
+
No reports available
Click to rescue (creates new mission)
+
a group calling itself  
Last in
+
crushed an insurrection
Last known to be traveling
+
waited out an insurrection
No reports available
+
  began in
Click to view all news and rumors
+
an insurrection against  
No messengers available
 
No squads available
 
On this mission
 
No specific orders
 
occupation and not return. Your new holdings will
 
be manageable from this screen.
 
marched on
 
claimed
 
the army of
 
Artifacts
 
Reports
 
Civilizations
 
Missing citizens
 
Missions
 
News and rumors
 
Click to recover (creates new mission)
 
Center on fort
 
Claimed by local
 
Claimed by local family
 
Last held by
 
Claimed by your local government
 
founded
 
after a long journey from the lands of
 
reclaimed
 
on behalf of
 
crushed an insurrection
 
a group calling itself
 
was overthrown after an insurrection
 
waited out an insurrection
 
  an insurrection against
 
began in
 
 
  was known to be
 
  was known to be
, replacing
+
, replacing  
  in the name of
+
became
  became
+
  in the name of  
  Unknown creature
+
  claimed
(not possible)
+
  marched on
elevation
+
the army of
, position
+
Unknown creature
Unnamed recenter location
+
, position  
Recenter to
+
Unnamed recenter location
was kidnapped
+
was kidnapped
from
+
  descended upon  
led by
 
  descended upon
 
refugees calling themselves
 
 
  fled from the area just before an army
 
  fled from the area just before an army
  moved on in search of a better future after the horrible mismanagement of
+
refugees calling themselves
gave up on their occupation of
+
gave up on their occupation of
 +
  moved on in search of a better future after the horrible mismanagement of  
 
  was conquered
 
  was conquered
  Saving items...
+
  after a long journey from the lands of
Saving units...
+
on behalf of
Characterizing raw data...
+
Saving items...
Allocating space...
+
Allocating space...
Offloading art...
+
Characterizing raw data...
Opening file...
+
Opening file...
Preliminary cleaning...
+
Offloading art...
Offloading units...
+
Offloading units...  
Initializing...
+
Preliminary cleaning...
Checking directory structure...
+
Checking directory structure...
Add new recenter location
+
Initializing...
Saving game
+
Hotkey:  
Not yet asssigned
 
Hotkey:
 
Unknown item
 
 
  (hidden)
 
  (hidden)
  Saving squads...
+
  (not possible)
Saving formations...
+
Saving squads...
Saving world events...
+
Saving coin information...
Saving coin information...
+
Saving world events...
Saving mandates...
+
Saving work quotas...
Saving work quotas...
+
Saving mandates...
Saving local animal populations...
+
Saving events...
Saving events...
+
Saving local animal populations...
Saving effects...
+
Saving entities...
Saving entities...
+
Saving effects...
Saving machines...
+
Saving flow guides...
Saving flow guides...
+
Saving machines...
Saving projectiles...
+
Saving buildings...
Saving buildings...
+
Saving projectiles...
Saving jobs...
+
Saving schedules...
Saving schedules...
+
Saving jobs...
Saving belief systems...
+
Saving units...
Saving image sets...
+
Saving belief systems...
Saving art forms...
+
Saving occupations...
Saving occupations...
+
Saving art forms...
Saving cultural identities...
+
Saving agreement...
Saving agreement...
+
Saving cultural identities...
Saving army controllers...
+
Saving tracking information...
Saving tracking information...
+
Saving army controllers...
Saving vehicles...
+
Saving armies...
Saving armies...
+
Saving vehicles...
Saving incidents...
+
Saving crimes...
Saving crimes...
+
Saving incidents...
Saving written content...
+
Saving identities...
Saving identities...
+
Saving written content...
Saving activities...
+
Saving interactions...
Saving interactions...
+
Saving activities...
Woodcutting
+
Saving formations...
Information sheets
+
Woodcutting
Mining
+
Stockpiles
Stockpiles
+
Mining
Interactive tutorial
+
Camera controls
Camera controls
+
Finishing...
Closing file...
+
Closing file...
Finishing...
+
Saving general information...
Saving adventure data...
+
Saving adventure data...
Saving general information...
+
Saving active historical figures...
Saving artifacts...
+
Saving artifacts...
Saving active historical figures...
+
Saving world information...
Saving fortress information...
+
Saving fortress information...
Saving world information...
+
Saving announcements...
Saving divination sets...
+
Saving divination sets...
Saving announcements...
+
Saving image sets...
Meeting areas and locations
+
Handling light aquifers
Ramps and channels
+
Wells
Handling light aquifers
+
Traps and levers
Clothing
+
Ore and smelting
Traps and levers
+
Offices and administrative work
Offices and administrative work
+
Bins, bags, and barrels
Ore and smelting
+
Other food sources
Other food sources
+
Planting
Bins, bags, and barrels
+
Menu overview
Survival
+
Movement
Planting
+
Preparing for the caravan
[Completed]
+
Alerts
Information and guides
+
Information sheets
Alerts
+
Popup: The world
Preparing for the caravan
+
Popup: Work details
[Viewed]
+
Goals
There is a folder with this name already.
+
Happiness and stress
Popup: The world
+
Dig deeper
Popup: Work orders
+
Refuse and dumping
Popup: Justice
+
Ramps and channels
Popup: Squads
+
Meeting areas and locations
Popup: Work details
+
The party and followers
Popup: Nobles
+
Popup: Sleep and rest
Popup: Hauling
+
Popup: Shoot and throw
Popup: Stocks
+
Popup: Abilities
Popup: Zones
+
Popup: Butcher and craft
Popup: Burrows
+
Popup: Hold and climb
Happiness and stress
+
Popup: Movement options
Refuse and dumping
+
Popup: Inventory
Dig deeper
+
Popup: Adventurer's log
here again.
+
Popup: Companions
Retire
+
Popup: Work orders
Really retire? The world will be saved but
+
Save
you will need to unretire the fort to play
+
[Viewed]
  autosave 2
+
Retirement
autosave 3
+
Fortress mode
current
+
Quests and reputation
autosave 1
+
Trading
save? It will never be overwritten,
+
Conversations
but you can delete it while loading.
+
Abandon
title screen, with their own active save.
+
you will need to reclaim the fort to play
What would you like to name this manual
+
Really quit? The fort will be saved but
What would you like to name this timeline?
+
Quit
  Saves starting here will be grouped on the
+
save will be lost.
Would you like to overwrite it?
+
All of your progress since the last
Return to game
+
Really quit without saving?
  Save world and return to title menu
+
this character to play them again.
Succumb to the invasion
+
you will need to unretire or recruit
Settings
+
Retire
Abandon the fortress to ruin
+
here again.
Quit without saving
+
Really retireThe world will be saved but
Save and continue playing
+
autosave 3
Retire the fortress (for the time being)
+
autosave 2
Abandon
+
autosave 1
Save and return to title menu
+
Return to game
Really quit? The fort will be saved but
+
Settings
you will need to reclaim the fort to play
+
  (holding another's goods)
save will be lost.
+
Give in to Starvation
Really quit without saving?
+
Finish Game
  All of your progress since the last
+
Give in to the Night
Death Spiral
+
Retire at this location (or rest a while)
Koganusan
+
Succumb to the invasion
Expansive Cavern
+
Quit without saving
Dwarf Fortress
+
Abandon the fortress to ruin
Dabu & Simon Swerwer
+
Retire the fortress (for the time being)
Do this if you want to keep the old save.
+
Save and continue playing
May interfere with existing saves.
+
Save and return to title menu
Recommended!
+
available to play.
Multiple copies of the timeline found.
+
through their legend but will not be
Save to new timeline
+
Really quit?  The character will live on
Save to new folder (same timeline)
+
Death Spiral
Save to this timeline
+
Expansive Cavern
Save to timeline folder:
+
Koganusan
Return to title menu
+
Dabu & Simon Swerwer
Continue
+
May interfere with existing saves.
Classic DF Main Theme
+
Do this if you want to keep the old save.
Track playing:
+
Multiple copies of the timeline found.
Classic DF Title Theme
+
Recommended!
Tarn Adams
+
Save to new folder (same timeline)
Dabu & Agueda Macias
+
Save to new timeline
Mountainhome
+
Save to timeline folder:  
Winter Entombs You
+
Save to this timeline
Craftsdwarfship
+
Continue
Strike the Earth!
+
Return to title menu
Strange Moods
+
Save world and return to title menu
First Year
+
Classic DF Main Theme
Another Year
+
Tarn Adams
Drink & Industry
+
Classic DF Title Theme
Vile Force of Darkness
+
Dabu & Agueda Macias
Hill Dwarf
+
Craftsdwarfship
Forgotten Beast
+
Winter Entombs You
Toady Five
+
Strange Moods
Toady Six
+
Strike the Earth!
Toady Four
+
Another Year
Obsidian
+
First Year
Suite Espagnole Part II
+
Vile Force of Darkness
Suite Espagnole Part III
+
Drink & Industry
Dolomite
+
Forgotten Beast
Suite Espagnole Part I
+
Hill Dwarf
Toady Three
+
Dabu
Roldeth
+
Last track:
Toady One
+
Track playing:
Toady Two
+
Losing is Fun
The Tavern Part I
+
Two Coins
The Tavern Part II
+
Pony Rider
  Last track:
+
Cannibal
Your strength has been broken.
+
Sisters of War
Withered
+
Dabu & rcab
Your settlement has been abandoned.
+
Into The Pits
Conquered
+
Night Creature
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
+
Hamlet Memoirs
Abandoned
+
Beyond The Gates
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
+
Life of Adventure
Retired
+
Bruising The Fat
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.
+
The Capital
More likely, your dwarves will starve, unless you read the first few guides here!
+
Strike It Again
save/*.*
+
Haunted Lands
save/current/world.sav
+
Toady Six
Interlude playing:
+
Toady Five
Last interlude:
+
Obsidian
Haunted Lands
+
Toady Four
Cages & Chains
+
Suite Espagnole Part III
 +
Suite Espagnole Part II
 +
Suite Espagnole Part I
 +
Dolomite
 +
Roldeth
 +
Toady Three
 +
Toady Two
 +
Toady One
 +
The Tavern Part II
 +
The Tavern Part I
 +
  -
 +
SoW
 +
stia
 +
df15
 +
df9
 +
Last interlude:
 +
Interlude playing:  
 +
Cages & Chains
 +
Your strength has been broken.
 +
Conquered
 +
Your settlement has been abandoned.
 +
Abandoned
 +
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
 +
Retired
 +
Dwarf Fortress Adventure
 +
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
 +
More likely, your dwarves will starve, unless you read the first few guides here!
 +
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.  
 +
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
 +
The guides here will suggest other possible avenues of play.  
 +
save/current/world.sav
 +
Combat music:  
 +
Unpause
 +
End stairway
 +
Start stairway
 +
Open mining mode
 +
Zoom out
 +
Zoom in
 +
Move the camera down
 +
Move the camera up
 +
Move the camera
 +
Your settlement has crumbled to its end.
 +
Withered
 +
Place a bed
 +
Make the bed
 +
Add a "Make bed" task
 +
Click workshop
 +
Construct workshop
 +
Place carpenter's workshop
 +
Open building mode
 +
Stockpile wood
 +
Chop down tree
 +
Designate tree
 +
Open tree-felling mode
 +
Place All stockpile
 +
Open stockpile mode
 
  of 20)
 
  of 20)
Open stockpile mode
+
Room completed (
Finish mining
+
Finish mining
Room completed (
+
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?
End stairway
+
Quick start and short tutorial?
Unpause
+
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
Open mining mode
+
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.
Start stairway
+
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.
Zoom in
+
You'll begin by creating your world and watching the region's history unfold.
oom out
+
Prepare to guide your stout charges to fortune in a world fraught with many perils.
Move the camera up
+
Welcome to Dwarf Fortress
Move the camera down
+
Right click to move
Skip tutorial
+
Left click to move
Move the camera
+
Don't show again
Your settlement has crumbled to its end.
+
Click the help button
Start tutorial
+
Dismiss the large red alert
Dismiss the large red alert
+
Close the information sheet
Click the help button
+
Click a citizen or creature
Click a citizen or creature
+
] hotkey will recenter on your wagon.
  Close the information sheet
+
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.)  The
Make the bed
+
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
  Place a bed
+
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
Click workshop
+
] and
Add a Make bed'' task'
+
To change the camera's elevation, press
Place carpenter's workshop
+
] or hold the middle mouse button and drag the view.
Construct workshop
+
[KEY:
Stockpile wood
+
Your view is focused on one elevation at a time. To move the camera around, press
Open building mode
 
Designate tree
 
Chop down tree
 
Place All stockpile
 
  Open tree-felling mode
 
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
 
 
  (1 of 8)
 
  (1 of 8)
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
+
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
+
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
Non-interactive help will be available whatever you decide.
+
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
On your own!
+
On your own!
Quick start and short tutorial?
+
Non-interactive help will be available whatever you decide.
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?
+
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
  As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.
+
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
  Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
+
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,  
  You'll begin by creating your world and watching the region's history unfold.
+
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
  Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.
+
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
  Welcome to Dwarf Fortress
+
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
Prepare to guide your stout charges to fortune in a world fraught with many perils.
+
Now we'll unpause the game and let the miner finish the task.  Press
  Don't show again
+
order also works.
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
+
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the undergroundReversing the
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
+
There are several ways to mineStairwells (selected) start at one elevation and are completed at
 +
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
 +
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
 +
It's time to get to work!  Let's start by digging a stairwell into the ground. 
 
  (2 of 8)
 
  (2 of 8)
It's time to get to work! Let's start by digging a stairwell into the ground.
+
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
You can zoom in and out of the play area using
+
You can zoom in and out of the play area using
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
+
(4 of 8)
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The
+
always be used to close most menus, as well as
] hotkey will recenter on your wagon.
+
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking.  Right-clicking can  
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
+
good idea to keep your fortress clean.
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
+
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for exampleA separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a  
To change the camera's elevation, press
+
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
] and
+
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
] or hold the middle mouse button and drag the view.
+
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
  Your view is focused on one elevation at a time. To move the camera around, press
+
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
supplies around your fortress where they are needed.
+
Click the add button, and click two corners of a rectangle somewhere safe
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
+
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.)  Click it now.
The supplies on the wagon are in danger of being carried off by wild creatures!
+
supplies around your fortress where they are needed.
  It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
+
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
+
The supplies on the wagon are in danger of being carried off by wild creatures! 
 
  (3 of 8)
 
  (3 of 8)
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
+
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
+
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
+
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].   
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,
+
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].   
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
+
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
+
Now that you have the building materials it's time to start building.
order also works.
 
Now we'll unpause the game and let the miner finish the task. Press
 
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at
 
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the
 
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.
 
Make sure your woodcutter can walk to the designated location.
 
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].
 
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
 
With shelter ready underground, it's time to build.
 
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
 
always be used to close most menus, as well as
 
(4 of 8)
 
good idea to keep your fortress clean.
 
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can
 
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
 
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a
 
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
 
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
 
Click the add button, and click two corners of a rectangle somewhere safe
 
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
 
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].
 
  Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
 
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
 
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].
 
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
 
Once the worker is done, click on the building to select it.
 
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].
 
  Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
 
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
 
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
 
 
  (5 of 8)
 
  (5 of 8)
Now that you have the building materials it's time to start building.
+
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
+
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
+
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
Now we just need to wait for the woodcutter to chop down the tree.
+
Now we just need to wait for the woodcutter to chop down the tree.
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
+
Make sure your woodcutter can walk to the designated location.
Important and sometimes urgent information is given as alerts on the left side of the screen.
+
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.   
  There have been several already!
+
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
(7 of 8)
+
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].  
This is an example urgent alert! These are very important. Ignore them at your peril.
+
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]
Feel free to pause and check out the information.
+
With shelter ready underground, it's time to build. 
Right click to dismiss the information sheet.
+
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.
+
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.  
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
+
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
  The rest of the interface is now enabled.
+
The rest of the interface is now enabled.
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
 
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
 
 
  (6 of 8)
 
  (6 of 8)
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
+
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
  With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a
+
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep.  Later you can create a
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.
+
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] categoryUnlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
+
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
  [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
+
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. 
  Just the beginning
+
Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various
+
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build.  Add a task and make a [C:6:0:1]Bed[C:7:0:0].   
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
+
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].
+
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
An obvious material to use to make the crafts is rock.
+
Once the worker is done, click on the building to select it.
You need something of value to trade.
+
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.
+
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.  
You may need supplies before the coming of winter.
+
You need something of value to trade.  
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
+
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
Preparing for the Caravan
+
You may need supplies before the coming of winter.
 
  (8 of 8)
 
  (8 of 8)
Hover over an alert icon to see the information.
+
Preparing for the Caravan
Left click on an alert for recentering options, and right click to dismiss an alert.
+
Left click on an alert for recentering options, and right click to dismiss an alert.
There have been a few already!
+
Hover over an alert icon to see the information.
There has been one already!
+
There has been one already!
[C:7:0:0], [C:2:0:0]
+
There have been a few already!
Woodcutter
+
There have been several already!
Click here and make sure you have a [C:2:0:0]
+
Important and sometimes urgent information is given as alerts on the left side of the screen.
[C:7:0:1]Labor[C:7:0:0]
+
This is an example urgent alert!  These are very important.  Ignore them at your peril.
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
+
(7 of 8)
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
+
Right click to dismiss the information sheet.
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
+
Feel free to pause and check out the information.
[C:7:0:1]Shelter[C:7:0:0]
+
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
By now you should have a room underground where your residents can hide from the creatures above.
+
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
+
By now you should have a room underground where your residents can hide from the creatures above.
 +
[C:7:0:1]Shelter[C:7:0:0]
 +
Use the arrow at the top of this window to minimize the tutorial when it obscures your view.
 +
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
 +
Click it now, and this tutorial will be concluded.
 +
The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides.
 +
As you enter new menus, there will be information and tips.
 +
There's a lot more to learn!
 +
Just the beginning
 +
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0].  [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
 +
kinds as well as
 
  weeping
 
  weeping
  praying
+
  cringing
  looks terrified
+
  screaming
  looks dejected
+
  being tortured
  burning
+
  committing a depraved act
melting
+
  making a submissive gesture
  making a plaintive gesture
+
  in a fetal position
  being shot
 
laughing
 
falling
 
 
  smeared out into a spiral
 
  smeared out into a spiral
  in a fetal position
+
  fighting with
  making a submissive gesture
+
  greeting
  committing a depraved act
+
  refusing
  being tortured
+
speaking with
  screaming
+
embracing
  cringing
+
striking down
  torturing
+
raising
  prostrating itself before
+
hiding
 +
contemplating
 +
cooking
 +
engraving
 +
impaled on
 +
  being flayed by
 +
  hanging from
 +
  being mutilated by
 +
  contemplating
 +
  unnaturally contorted
 +
being flayed
 
  being mutilated
 
  being mutilated
  being flayed
+
  prostrating itself before
  unnaturally contorted
+
  torturing
  engraving
+
  committing a depraved act upon
  cooking
+
  devouring
  contemplating
+
  admiring
  laboring
+
  burning
  striking a triumphant pose
+
  shooting
  striking a menacing pose
+
  surrounded by
  withering away
+
  massacring
suffering
+
Clear
looks confused
+
You have bestowed the name
looks offended
+
Random
praying to
+
Given name
  hiding
+
Allow artist to choose
raising
+
Group symbol
striking down
+
Group commission
embracing
+
Civilization symbol
speaking with
+
Civ commission
refusing
+
Name
greeting
+
. How do you like the sound of that?
fighting with
+
The symbol of
massacring
+
Image information for
surrounded by
+
Image information for engraving
shooting
+
Image information
burning
+
vessel
admiring
+
military organization
devouring
+
yarn
committing a depraved act upon
+
silk
Front Compound
+
bone
Given name
+
Number:
Random
+
(0 for unnumbered plural)
Name the symbol
+
Choose X:
Name the squad
+
Choose Y:
Name the location
+
This is a  
Name the image
+
These are
Name your group
+
migrating
Name your settlement
+
nomadic
being mutilated by
+
outcast
hanging from
+
merchant company
being flayed by
+
pearl
impaled on
+
[AMBIENCE_VOLUME_ADV:
engraving
+
[MUSIC_VOLUME_ADV:
cooking
+
[WINDOWED:
contemplating
+
[SFX_VOLUME_ADV:
Present Participle
+
NO_EXCLUSIVE
Past Participle
+
PROMPT
Preterite
+
[WINDOWEDY:
Present (3rd)
+
[WINDOWEDX:
Present (1st)
+
[FULLSCREENX:
  Prefix
+
[RESIZABLE:
Adjective
+
[INTERFACE_SCALING_TO_DESIRED_GRID:
Plural Noun
+
[FULLSCREENY:
Singular Noun
+
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
Hyphen Compound
+
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
Second Adjective
+
[MAXIMUM_INTERFACE_PERCENTAGE:
First Adjective
+
[INTERFACE_SCALING_PERCENTAGE:
Rear Compound
+
Grand guild unit count
Existing image
+
Guild unit count
Related to civilization or other group
+
Demand period (more = fewer)
Related to site
+
Mandate period (more = fewer)
Related to historical figure
+
Failed to open
Leave editor and discard data
+
  for writing
Any image data you've changed will be lost.
+
[SOUND:
Keep working
+
[MASTER_VOLUME:
Don't perform action
+
YES
You won't perform your action if you leave.
+
[AMBIENCE_VOLUME:
Warning!
+
[MUSIC_VOLUME:
Image information
+
[AVERAGE_TIME_BETWEEN_SONGS:
Image information for engraving
+
[SFX_VOLUME:
Image information for
+
NEAREST
The symbol of
+
LANCZOS
Delete element
+
prefs/d_init.txt
Action or relationship
+
AUTO
Artifact
+
SEASONAL
Object
+
[AUTOSAVE:
Historical figure
+
YEARLY
Civ commission
+
SEMIANNUAL
Civilization symbol
+
[AUTOSAVE_PAUSE:
Group commission
+
[PAUSE_ON_LOAD:
Group symbol
+
[INITIAL_SAVE:
Allow artist to choose
+
[POST_PREPARE_EMBARK_CONFIRMATION:
Let your mind wander
+
[EMBARK_WARNING_ALWAYS:
Specify a new image
+
IF_POINTS_REMAIN
performance troupe
+
[FPS_CAP:
merchant company
+
[FPS:
civilization
+
[KEY_HOLD_MS:
outcast
+
[G_FPS_CAP:
local
+
[KEY_REPEAT_ACCEL_LIMIT:
nomadic
+
[KEY_REPEAT_MS:
migrating
+
[MACRO_MS:
These are
+
[KEY_REPEAT_ACCEL_START:
This is a
+
[COMPRESSED_SAVES:
Choose Y:
+
[RECENTER_INTERFACE_SHUTDOWN_MS:
Choose X:
+
[PRINT_MODE:
Untitled/unnamed
+
[USE_CLASSIC_ASCII:
(0 for unnumbered plural)
+
SOFTWARE
Number:
+
[TEXTURE_PARAM:
thread
+
[STORE_DIST_BUCKET_COMBINE:
leather
+
[STORE_DIST_SEED_COMBINE:
Specify type
+
[STORE_DIST_BIN_COMBINE:
military organization
+
[STORE_DIST_BARREL_COMBINE:
religion
+
[STRICT_POPULATION_CAP:
vessel
+
[POPULATION_CAP:
government
+
[VISITOR_CAP:
Setting material
+
[BABY_CHILD_CAP:
Spikes
+
[SPECIFIC_SEED_CAP:
Hanging rings
+
[CULL_DEAD_UNITS_AT:
Covered
+
[ENGRAVINGS_START_OBSCURED:
Setting type
+
[FORTRESS_SEED_CAP:
Specify size
+
[SHOW_FLOW_AMOUNTS:
material
+
[SHOW_IMP_QUALITY:
map/set too long
+
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
Music Volume:
+
[SHOW_RAMP_ARROWS:
Master Volume:
+
FINDER
Change it to [SOUND:YES] for audio.
+
[SHOW_EMBARK_TUNNEL:
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
+
[WEATHER:
Audio has been manually disabled.
+
[TEMPERATURE:
Range:
+
[ARTIFACTS:
No fullscreen resolutions detected.
+
[CAVEINS:
  Detect
+
[WALKING_SPREADS_SPATTER_DWF:
  Resolution:
+
[TESTING_ARENA:
  Fullscreen
+
[KEYBOARD_CURSOR:
Windowed
+
[WALKING_SPREADS_SPATTER_ADV:
  drops
+
[MULTITHREADING:
  drinks
+
[LOG_MAP_REJECTS:
straps
+
[EMBARK_RECTANGLE:
draws
+
[STORE_DIST_ITEM_DECREASE:
  to load a macro.
+
[PATH_COST:
 +
A_D:
 +
UCR:
 +
D_D:
 +
ALERT:
 +
UCR_A:
 +
prefs
 +
[NICKNAME_DWARF:
 +
[SHOW_ALL_HISTORY_IN_FORT_MODE:
 +
CENTRALIZE
 +
REPLACE_FIRST
 +
[NICKNAME_ADVENTURE:
 +
REPLACE_ALL
 +
[GRAZE_COEFFICIENT:
 +
[NICKNAME_LEGENDS:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
 +
[MAXIMUM_EMBARK_DIM:
 +
[CLASSIC_VARIED_GROUND_TILES:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
 +
prefs/announcements.txt
 +
BOX:
 +
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
 +
Audio has been manually disabled.
 +
Master Volume:  
 +
Change it to [SOUND:YES] for audio.
 +
Ambience Volume (Fortress):
 +
Music Volume (Fortress):
 +
Average Seconds Between Tracks/Interludes (Fortress):
 +
Sound Effects Volume (Fortress):
 +
Ambience Volume (Adventure):
 +
Music Volume (Adventure):
 +
Fortress
 +
Sound Effects Volume (Adventure):
 +
Macros
 +
Text entry
 +
Don't repeat
 +
  draws
 +
  drinks
 +
  straps
 +
Windowed
 +
  drops  
 +
Resolution:
 +
Fullscreen
 +
  x
 +
Detect
 +
Range:
 +
No fullscreen resolutions detected.
 +
prefs/interface.txt
 +
data/init/interface.txt
 +
Pause
 +
Popup
 +
Adv
 +
Recenter
 +
Report
 +
Alert
 +
Report (Active)
 +
Yes
 +
Audio
 +
Video
 +
Keybindings
 +
Fast repeat
 +
Delayed repeat
 +
  to record/stop recording a macro.
 +
Use
 
  to save a macro to a file.
 
  to save a macro to a file.
 
  to play back a recorded macro.
 
  to play back a recorded macro.
  to record/stop recording a macro.
+
No macros created.
Fast repeat
+
  to load a macro.
Delayed repeat
+
Custom settings
Don't repeat
+
Restore defaults
Macros
+
Off
Text entry
+
Enemies:
Fortress
+
Hard
General
+
Normal
Average Seconds Between Tracks/Interludes:
+
Economy:
Sound Effects Volume:
+
(Custom)
Ambience Volume:
+
Lanczos
Difficulty
+
Nearest-neighbor
Keybindings
+
Mouse:  
prefs/interface.txt
+
Mwheel
data/init/interface.txt
+
Yearly
Economy:
+
Autosave frequency
(Custom)
+
Seasonal
Normal
+
Semiannual
Enemies:
+
Pause after every autosave
Custom settings
+
Autosave the game after embark
Restore defaults
+
Confirmation window for all embarks
No macros created.
+
Pause after loading
Lanczos
+
Never
Nearest-neighbor
+
Prepare carefully embark confirmation
Automatic
+
Announcements
Scaling mode
+
Difficulty
Use Classic ASCII glyphs
+
Other
Graphical FPS cap (default 50)
+
  Desired grid width for scaling (default = 170)
Maximum interface percentage (not counting minimap/elevation)
 
Window is resizable (takes effect on restart)
 
Initial window height (if windowed)
 
  Initial window width (if windowed)
 
 
  Interface scaling percentage if not fitting width
 
  Interface scaling percentage if not fitting width
 
  Desired grid height for scaling (default = 64)
 
  Desired grid height for scaling (default = 64)
Desired grid width for scaling (default = 170)
+
Initial window height (if windowed)
Scale interface to fit grid height/width
+
Initial window width (if windowed)
Always
+
Maximum interface percentage (not counting minimap/elevation)
If points remain
+
Window is resizable (takes effect on restart)
Prepare carefully embark confirmation
+
Use Classic ASCII glyphs
Confirmation window for all embarks
+
Graphical FPS cap (default 50)
Pause after loading
+
Automatic
Pause after every autosave
+
Scaling mode
Autosave the game after embark
+
Default high traffic path cost
Seasonal
+
Default embark height
Semiannual
+
Default low traffic path cost
Yearly
+
Default normal traffic path cost
Autosave frequency
+
Storage path decrease (# of contained item cap)
Mwheel
+
Default restricted traffic path cost
Mouse:
+
Storage path decrease (bucket combine)
Default low traffic path cost
+
Storage path decrease (seed bag combine)
Default normal traffic path cost
+
Storage path decrease (bin combine)
Default high traffic path cost
+
Storage path decrease (barrel combine)
Default embark height
+
Strict population cap (includes births)
Default embark width
+
Population cap
Enable multithreading (experimental!)
+
Baby+child cap (percentage of total)
Log world generation map rejects
+
Baby+child cap
Keyboard cursor enabled
+
Cull dead units at
Walking spreads spatter
+
Visitor cap
Enable testing arena (on next title)
+
Always
Enable artifact moods
+
If points remain
Enable caveins
+
In site finder
Enable weather
+
Show tunnels on world map
Enable temperature
+
Enable weather
In site finder
+
Enable temperature
Show tunnels on world map
+
Enable artifact moods
Show improvement quality in item names
+
Enable caveins
Engravings start obscured
+
Walking spreads spatter
Total seed cap
+
Enable testing arena (on next title)
Seed cap (per species)
+
Walking spreads spatter (adv mode)
Cull dead units at
+
Log world generation map rejects
Visitor cap
+
Keyboard cursor enabled
Baby+child cap (percentage of total)
+
Default embark width
Baby+child cap
+
Enable multithreading (experimental!)
Strict population cap (includes births)
+
Key hold milliseconds before repeat
Population cap
+
Game frames-per-second cap (default 100)
Storage path decrease (bin combine)
+
Number of key repeats before accelerating
Storage path decrease (barrel combine)
+
Milliseconds for each key repeat
Storage path decrease (bucket combine)
+
Maximum key repeat acceleration multiplier
Storage path decrease (seed bag combine)
+
Disabled
Storage path decrease (# of contained item cap)
+
Milliseconds between macro instructions
Default restricted traffic path cost
+
Milliseconds interface shutdown after recenter
Disabled
+
Maximum embark dimension
Number of key repeats before accelerating
+
Compressed saves (recommended!)
Milliseconds for each key repeat
+
Display worn clothing dyes (adv mode)
Key hold milliseconds before repeat
+
Display worn clothing dyes (fort mode)
Game frames-per-second cap (default 100)
+
Civilizations can attack
Show frames-per-second
+
Classic varied ground tiles
Grazing coefficient (higher = less grass)
+
Werebeasts can attack
Nickname position (legends mode)
+
Megabeasts can attack
Replace all
+
Total seed cap
Centralize
+
Seed cap (per species)
Replace first
+
Show improvement quality in item names
Nickname position (fort mode)
+
Engravings start obscured
Show all historical events in engravings etc.
+
Show up/down arrows on ramps at current elevation
Number of lower elevation layers to show
+
Show numeric liquid levels
Show up/down arrows on ramps at current elevation
+
Show all historical events in engravings etc.
Show numeric liquid levels
+
Number of lower elevation layers to show
Enemy production trigger 1
+
Replace first
Enemy population trigger 5
+
Nickname position (fort mode)
Enemy population trigger 4
+
Replace all
Enemy population trigger 3
+
Centralize
Enemy population trigger 2
+
Nickname position (legends mode)
Enemy population trigger 1
+
Nickname position (adv mode)
Curious wilderness creatures can come to cause trouble
+
Show frames-per-second
Werebeasts can attack
+
Grazing coefficient (higher = less grass)
Megabeasts can attack
+
Megabeast attack period (seasons)
Civilizations can attack
+
Enemy trade trigger 5
Maximum embark dimension
+
Forgotten beast irritation minimum (less = sooner)
Compressed saves (recommended!)
+
Forgotten beast sensitivity (less = sooner)
Milliseconds between macro instructions
+
Wilderness sensitivity (less = sooner)
Milliseconds interface shutdown after recenter
+
Forgotten beast wealth divisor (more = safer)
Maximum key repeat acceleration multiplier
+
Wilderness irritation decay (more = safer)
Wilderness irritation decay (more = safer)
+
Wilderness irritation minimum (less = sooner)
Wilderness irritation minimum (less = sooner)
+
Vampire migrant fraction (more = safer)
Wilderness sensitivity (less = sooner)
+
Werebeast attack period (seasons)
Forgotten beast wealth divisor (more = safer)
+
Invasion cap (monsters, attack one)
Forgotten beast irritation minimum (less = sooner)
+
Invasion cap (regulars, attack one)
Forgotten beast sensitivity (less = sooner)
+
Invasion cap (monsters, attack two)
Megabeast attack period (seasons)
+
Invasion cap (regulars, attack two)
Enemy trade trigger 5
+
Invasion cap (monsters, attack three+)
Enemy trade trigger 4
+
Invasion cap (regulars, attack three+)
Enemy trade trigger 3
+
Enemy population trigger 1
Enemy trade trigger 2
+
Curious wilderness creatures can come to cause trouble
Enemy trade trigger 1
+
Enemy population trigger 3
Enemy production trigger 5
+
Enemy population trigger 2
Enemy production trigger 4
+
Enemy population trigger 5
Enemy production trigger 3
+
Enemy population trigger 4
Enemy production trigger 2
+
Enemy production trigger 1
Economy population trigger 1
+
Enemy production trigger 3
Diplomacy tree-fell count (untamed wilds)
+
Enemy production trigger 2
Diplomacy tree-fell count
+
Enemy production trigger 5
Cavern dweller maximum attackers
+
Enemy production trigger 4
Cavern dweller scale (increase per attack)
+
Enemy trade trigger 2
Siege frequency (percentage, otherwise raid)
+
Enemy trade trigger 1
Minimum raids between sieges (per civ)
+
Enemy trade trigger 4
Minimum raids before first siege (per civ)
+
Enemy trade trigger 3
Invasion cap (monsters, attack three+)
+
Economy trade trigger 1
Invasion cap (regulars, attack three+)
+
Economy production trigger 5
Invasion cap (monsters, attack two)
+
Economy trade trigger 3
Invasion cap (regulars, attack two)
+
Economy trade trigger 2
Invasion cap (monsters, attack one)
+
Economy trade trigger 5
Invasion cap (regulars, attack one)
+
Economy trade trigger 4
Vampire migrant fraction (more = safer)
 
Werebeast attack period (seasons)
 
 
  (mods)
 
  (mods)
Land holder population trigger
+
Land holder population trigger  
Economy trade trigger 5
+
Land holder trade trigger  
Economy trade trigger 4
+
Land holder production trigger  
Economy trade trigger 3
+
Value of temple complex
Economy trade trigger 2
+
Value of temple
Economy trade trigger 1
+
High priesthood unit count
Economy production trigger 5
+
Priesthood unit count
Economy production trigger 4
+
Value of grand guildhall
Economy production trigger 3
+
Value of guildhall
Economy production trigger 2
+
Minimum raids between sieges (per civ)
Economy production trigger 1
+
Minimum raids before first siege (per civ)
Economy population trigger 5
+
Cavern dweller scale (increase per attack)
Economy population trigger 4
+
Siege frequency (percentage, otherwise raid)
Economy population trigger 3
+
Diplomacy tree-fell count
Economy population trigger 2
+
Cavern dweller maximum attackers
Failed to open
+
Economy population trigger 1
for writing
+
Diplomacy tree-fell count (untamed wilds)
prefs/init.txt
+
Economy population trigger 3
Demand period (more = fewer)
+
Economy population trigger 2
Mandate period (more = fewer)
+
Economy population trigger 5
Grand guild unit count
+
Economy population trigger 4
Guild unit count
+
Economy production trigger 2
Value of grand guildhall
+
Economy production trigger 1
Value of guildhall
+
Economy production trigger 4
High priesthood unit count
+
Economy production trigger 3
Priesthood unit count
+
Dynamism
Value of temple complex
+
Mettle
Value of temple
+
Determination
Land holder trade trigger
+
Resourcefulness
Land holder production trigger
+
Tenacity
[FULLSCREENY:
+
Exertion
[FULLSCREENX:
+
Diligence
[RESIZABLE:
+
Toil
[WINDOWEDY:
+
Unnamed mod
[WINDOWEDX:
+
Unknown author
NO_EXCLUSIVE
+
Copyright (C) 2002-2025 by Tarn Adams
PROMPT
+
51.05
[WINDOWED:
+
Jealousy
[AVERAGE_TIME_BETWEEN_SONGS:
+
Avarice
[SFX_VOLUME:
+
Greed
[AMBIENCE_VOLUME:
+
Enterprise
[MUSIC_VOLUME:
+
Gluttony
[MASTER_VOLUME:
+
Cupidity
[SOUND:
+
Sound...
[USE_CLASSIC_ASCII:
+
Music...
[COMPRESSED_SAVES:
+
Text...
[RECENTER_INTERFACE_SHUTDOWN_MS:
+
Languages...
[MACRO_MS:
+
Material templates...
[KEY_REPEAT_ACCEL_START:
+
Patterns...
[KEY_REPEAT_ACCEL_LIMIT:
+
Colors...
[KEY_REPEAT_MS:
+
Shapes...
[KEY_HOLD_MS:
+
Items...
[G_FPS_CAP:
+
Tissue templates...
[FPS_CAP:
+
Plants...
[MAXIMUM_INTERFACE_PERCENTAGE:
+
Inorganics...
[INTERFACE_SCALING_PERCENTAGE:
+
Creature variations...
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
+
Creature bodies...
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
+
Body detail plans...
[INTERFACE_SCALING_TO_DESIRED_GRID:
+
Buildings...
[INITIAL_SAVE:
+
Earliest compatible version:  
[AUTOSAVE_PAUSE:
+
Loading object files...
YEARLY
+
  Dwarf Fortress: Arena
SEMIANNUAL
+
Description:
SEASONAL
+
Preparing text objects...
[AUTOSAVE:
+
Preparing material data...
prefs/d_init.txt
+
Finalizing interactions...
NEAREST
+
Finalizing reactions...
LANCZOS
+
Preparing Arena...
[TEXTURE_PARAM:
+
Preparing screen...
STANDARD
+
Preparing arena...
SOFTWARE
+
Preparing graphics...
[PRINT_MODE:
+
Dwarf Fortress uses FMOD by Firelight Technologies
[LOG_MAP_REJECTS:
+
A Bay 12 Games Production
[KEYBOARD_CURSOR:
+
Importing world...
[WALKING_SPREADS_SPATTER_ADV:
+
Reclaim Fortress
[WALKING_SPREADS_SPATTER_DWF:
+
Delete
[TESTING_ARENA:
+
(only this inactive copy will be deleted)
[ARTIFACTS:
+
Are you sure you want to delete this world?
[CAVEINS:
+
Interactions...
[WEATHER:
+
Reactions...
[TEMPERATURE:
+
Entities...
FINDER
+
Creatures...
[SHOW_EMBARK_TUNNEL:
+
Finalizing inorganics...
IF_POINTS_REMAIN
+
Finalizing material templates...
ALWAYS
+
Finalizing descriptors...
[POST_PREPARE_EMBARK_CONFIRMATION:
+
Finalizing languages...
[EMBARK_WARNING_ALWAYS:
+
Finalizing buildings...
[PAUSE_ON_LOAD:
+
Finalizing items...
[FORTRESS_SEED_CAP:
+
Finalizing tissue templates...
[SPECIFIC_SEED_CAP:
+
Finalizing plants...
[CULL_DEAD_UNITS_AT:
+
Finalizing entities...
[VISITOR_CAP:
+
Finalizing creatures...
[BABY_CHILD_CAP:
+
Finalizing creature variations...
[STRICT_POPULATION_CAP:
+
Finalizing body detail plans...
[POPULATION_CAP:
+
See the SDL folder for license information.
[STORE_DIST_BIN_COMBINE:
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
[STORE_DIST_BARREL_COMBINE:
+
This version of DF uses SDL: Simple DirectMedia Layer,
[STORE_DIST_BUCKET_COMBINE:
+
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
[STORE_DIST_SEED_COMBINE:
+
Timeline:  
[STORE_DIST_ITEM_DECREASE:
+
World:
[PATH_COST:
+
Folder
[EMBARK_RECTANGLE:
+
World name
[MULTITHREADING:
+
Autosave
[MAXIMUM_EMBARK_DIM:
+
Folder:  
[GRAZE_COEFFICIENT:
 
[NICKNAME_LEGENDS:
 
[NICKNAME_ADVENTURE:
 
REPLACE_ALL
 
CENTRALIZE
 
REPLACE_FIRST
 
[NICKNAME_DWARF:
 
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
 
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
 
[SHOW_RAMP_ARROWS:
 
[SHOW_FLOW_AMOUNTS:
 
[SHOW_IMP_QUALITY:
 
[ENGRAVINGS_START_OBSCURED:
 
deque<T> too long
 
r;HCx;X
 
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d2?-w6?
 
>?>@C?l
 
t?,Iz?
 
r;HCx;X
 
)8>-^<>
 
l>Wvq>v
 
*?'i.?
 
d2?-w6?
 
>?>@C?l
 
t?,Iz?
 
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
 
Qkkbal
 
[-&LMb#{'
 
w+OQvr
 
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H*0'ZOW
 
mj>zjZ
 
IiGM>nw
 
ewh/?y
 
OZw3(?
 
V_:X1: