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Difference between revisions of "40d:Underground river"
(I just verified that this is true. Underground rivers can and do in fact twist around on different Z levels. Do I need to post a map or something to show this?) |
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− | '''Underground rivers''' occur in every region with a [[mountain]] biome, | + | '''Underground rivers''' occur in almost every region with a [[mountain]] biome, similar to the appearance patters of [[adamantine]]. |
In maps without any underground [[soil]] or aboveground herbs to harvest (so you can therefore get their seeds and begin farming aboveground) these can be a blessing, but on others it can be a hindrance. | In maps without any underground [[soil]] or aboveground herbs to harvest (so you can therefore get their seeds and begin farming aboveground) these can be a blessing, but on others it can be a hindrance. |
Revision as of 18:27, 30 January 2009
Underground rivers occur in almost every region with a mountain biome, similar to the appearance patters of adamantine.
In maps without any underground soil or aboveground herbs to harvest (so you can therefore get their seeds and begin farming aboveground) these can be a blessing, but on others it can be a hindrance.
The underground river is commonly filled with aggressive creatures such as snakemen, olmmen, giant olms and cave crocodiles. These can interrupt the work of any dwarf within line of sight, and can thus be a real nuisance.
The water sources for underground rivers are waterfall tiles.
Underground rivers are 2 to 5 tiles wide and while they often flow in a straight line, they can twist and turn across the entire region tile they are in.