v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Underground river"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 18: Line 18:
 
It's mildly amusing, because random underground river creatures will spawn in it, swim around for a while, then fall into the chasm.
 
It's mildly amusing, because random underground river creatures will spawn in it, swim around for a while, then fall into the chasm.
 
:A underground river tends to start within pure rock without any "real" reason. My actual map has one starting this way, too. It´s not as odd as yours. It goes south, then 1 z-level down, then nort-west, then down again, then east... There are five of these short parts before it goes down a chasm. I think this is normal when it doesn´t come from the edge or leaves the map.
 
:A underground river tends to start within pure rock without any "real" reason. My actual map has one starting this way, too. It´s not as odd as yours. It goes south, then 1 z-level down, then nort-west, then down again, then east... There are five of these short parts before it goes down a chasm. I think this is normal when it doesn´t come from the edge or leaves the map.
 +
::(I hope I'm doing this right. First comment.) My map has a river. It starts as the odd river described, a 'waterfall' which doesn't fall. From there, it travels west southwest for quite a ways, then has a sharp bend, to northwest, for a short way, and then it falls several Z-levels. After that, it travels north for a ways, then drops several more Z-levels, to a chasm. --[[User:Wattj|wattj]] 15:43, 31 January 2009 (EST)

Revision as of 20:43, 31 January 2009

Assuming that there's some logic behind underground river locations, it seems to me that the following might be good places to look: 'Upstream' from the source of a regular river (perhaps that river doesn't start there, but that's simply where it makes it to the surface first), in an area without many visible surface rivers (rain falls and has to go somewhere), and in areas with lots of limestone, which is where a lot of real-world underground rivers are. NPComplete 13:18, 4 December 2007 (EST)

It is in my understanding that underground rivers spawn cave fish. Also, above ground rivers channeled under ground do not spawn cave fish. Can someone verify this? --Flaa 12:55, 22 April 2008 (EDT)

As far as I'm concerned creatures spawn only in respectable biomes. When you channel to cave river this biome does not extend up. It cannot be extended in any direction. If you could block flow of the cave river you could make small pond, from which cave fishes could travel up the channels to the aboveground river, but they will never spawn there.--Someone-else 14:38, 22 April 2008 (EDT)

In the current version (38c) underground river creatures do get caught in cages. I can verify this, I have a pit full of cave crocodiles, and I've caught numerous lizardmen. -- Lotus 9:58, (CST) June 11, 2008

Flooding

Do cave rivers still flood seasonally like in the 2D versions? Extar 15:11, 30 August 2008 (EDT)

Odd River

I have a very... odd river. It starts out as mist, in the middle of nowhere, and counts as a waterfall, then it goes on for a screen, then falls off a chasm. http://s4.tinypic.com/6sgi90.jpg The entire area 1z above is empty space the same size as the river. Then above that, rock. Where is the water comming from? It's mildly amusing, because random underground river creatures will spawn in it, swim around for a while, then fall into the chasm.

A underground river tends to start within pure rock without any "real" reason. My actual map has one starting this way, too. It´s not as odd as yours. It goes south, then 1 z-level down, then nort-west, then down again, then east... There are five of these short parts before it goes down a chasm. I think this is normal when it doesn´t come from the edge or leaves the map.
(I hope I'm doing this right. First comment.) My map has a river. It starts as the odd river described, a 'waterfall' which doesn't fall. From there, it travels west southwest for quite a ways, then has a sharp bend, to northwest, for a short way, and then it falls several Z-levels. After that, it travels north for a ways, then drops several more Z-levels, to a chasm. --wattj 15:43, 31 January 2009 (EST)