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Difference between revisions of "40d Talk:Memory hacking"
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Does anyone know the memory location for the current unit focus? --[[User:AzureLightning|AzureLightning]] 14:05, 3 November 2007 (EDT) | Does anyone know the memory location for the current unit focus? --[[User:AzureLightning|AzureLightning]] 14:05, 3 November 2007 (EDT) | ||
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+ | == A Question == | ||
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+ | Has anyone attempted to decode the memory for the "Choose Fortress Location" screen? Being able to generate a list of all local areas with magma vents would be useful. [[User:Palin88|Palin88]] 20:09, 29 November 2007 (EST) |
Revision as of 01:09, 30 November 2007
New Release Updates
I'm just updating the main page as I figure new things out. Someone else will probably have to redo the formatting, since I don't really know the wiki formatting. --Zhentar 23:30, 29 October 2007 (EDT)
Creature Structure
I have a feeling that offset 0x00 is really a "next" pointer, forming a linked list. The reason being is that I was able to take the 4 byte value and go to that address, and it would be another creature. It progressed for a handful of creatures. Seems logical to assume it does it for all creatures. --AzureLightning 00:24, 3 November 2007 (EDT)
- I would assume this is true as well, since earlier versions did not have vtables for creatures, only items did. --Rick 18:07, 4 November 2007 (EST)
Memory Locations
Does anyone know the memory location for the current unit focus? --AzureLightning 14:05, 3 November 2007 (EDT)
A Question
Has anyone attempted to decode the memory for the "Choose Fortress Location" screen? Being able to generate a list of all local areas with magma vents would be useful. Palin88 20:09, 29 November 2007 (EST)