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Difference between revisions of "40d:Entity token"

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(New page: These tokens define entities, or civilizations, in entity_*.txt files. == Items and Animals Used == [AMMO:item token] [ARMOR:item token:rarity] [ARMOR:item token] [DIGGER:*] [GLO...)
 
Line 2: Line 2:
  
 
== Items and Animals Used ==
 
== Items and Animals Used ==
[AMMO:item token]
+
[AMMO:item token]
[ARMOR:item token:rarity]
+
[ARMOR:item token:rarity]
[ARMOR:item token]
+
[ARMOR:item token]
[DIGGER:*]
+
[DIGGER:*]
[GLOVES:item token:rarity]
+
[GLOVES:item token:rarity]
[HELM:item token:rarity]
+
[HELM:item token:rarity]
[INSTRUMENT:*]
+
[INSTRUMENT:*]
[PANTS:item token:rarity]
+
[PANTS:item token:rarity]
[SHIELD:*]
+
[SHIELD:*]
[SHOES:item token:rarity]
+
[SHOES:item token:rarity]
[SIEGEAMMO:*]
+
[SIEGEAMMO:*]
[TOY:*]
+
[TOY:*]
[TRAPCOMP:*]
+
[TRAPCOMP:*]
[WEAPON:item token]
+
[WEAPON:item token]
  
[USE_ANIMAL_PRODUCTS]
+
[USE_ANIMAL_PRODUCTS]
[USE_ANY_PET_RACE]
+
[USE_ANY_PET_RACE]
[USE_CAVE_ANIMALS]
+
[USE_CAVE_ANIMALS]
[USE_EVIL_ANIMALS]
+
[USE_EVIL_ANIMALS]
[USE_EVIL_PLANTS]
+
[USE_EVIL_PLANTS]
[USE_EVIL_WOOD]
+
[USE_EVIL_WOOD]
[USE_GOOD_ANIMALS]
+
[USE_GOOD_ANIMALS]
[USE_GOOD_PLANTS]
+
[USE_GOOD_PLANTS]
[USE_GOOD_WOOD]
+
[USE_GOOD_WOOD]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
+
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[COMMON_DOMESTIC_MOUNT]
+
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PACK]
+
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PET]
+
[COMMON_DOMESTIC_PET]
[COMMON_DOMESTIC_PULL]
+
[COMMON_DOMESTIC_PULL]
[RIVER_PRODUCTS]
+
[RIVER_PRODUCTS]
[OCEAN_PRODUCTS]
+
[OCEAN_PRODUCTS]
[INDOOR_FARMING]
+
[INDOOR_FARMING]
[OUTDOOR_FARMING]
+
[OUTDOOR_FARMING]
[CLOTHING]
+
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
+
[SUBTERRANEAN_CLOTHING]
[EQUIPMENT_IMPROVEMENTS]
+
[EQUIPMENT_IMPROVEMENTS]
[ITEM_IMPROVEMENT_MODIFIER:*:*]
+
[ITEM_IMPROVEMENT_MODIFIER:*:*]
[IMPROVED_BOWS]
+
[IMPROVED_BOWS]
[MINOR_METAL]
+
[MINOR_METAL]
[LOW_SKILL]
+
[LOW_SKILL]
  
  
 
== Gameplay ==
 
== Gameplay ==
[ADVENTURE_TIER:number]
+
[ADVENTURE_TIER:number]
[INDIV_CONTROLLABLE]
+
[INDIV_CONTROLLABLE]
[CIV_CONTROLLABLE]
+
[CIV_CONTROLLABLE]
  
 
== Placement ==
 
== Placement ==
[CREATURE:*]
+
[CREATURE:*]
[START_GROUP_NUMBER:*]
+
[START_GROUP_NUMBER:*]
[MAX_POP_NUMBER:number]
+
[MAX_POP_NUMBER:number]
[MAX_SITE_POP_NUMBER:number]
+
[MAX_SITE_POP_NUMBER:number]
[MAX_STARTING_CIV_NUMBER:number]
+
[MAX_STARTING_CIV_NUMBER:number]
[DEFAULT_SITE_TYPE:*]
+
[DEFAULT_SITE_TYPE:*]
[LIKES_SITE:*]
+
[LIKES_SITE:*]
[TOLERATES_SITE:*]
+
[TOLERATES_SITE:*]
[START_BIOME:*]
+
[START_BIOME:*]
[BIOME_SUPPORT:*:*]
+
[BIOME_SUPPORT:*:*]
[FOREST_SETTLEMENTS]
+
[FOREST_SETTLEMENTS]
[MOUNTAIN_SETTLEMENTS]
+
[MOUNTAIN_SETTLEMENTS]
[PLAINS_SETTLEMENTS]
+
[PLAINS_SETTLEMENTS]
[UNDEAD_CANDIDATE]
+
[UNDEAD_CANDIDATE]
  
 
== Flavor ==
 
== Flavor ==
[CURRENCY:metal token:value]
+
[CURRENCY:metal token:value]
[CURRENCY_BY_YEAR]
+
[CURRENCY_BY_YEAR]
[ART_FACET_MODIFIER:*:*]
+
[ART_FACET_MODIFIER:*:*]
[ART_IMAGE_ELEMENT_MODIFIER:*:*]
+
[ART_IMAGE_ELEMENT_MODIFIER:*:*]
[TRANSLATION:*]
+
[TRANSLATION:*]
[CULL_SYMBOL:*:*]
+
[CULL_SYMBOL:*:*]
[SELECT_SYMBOL:*:*]
+
[SELECT_SYMBOL:*:*]
[FRIENDLY_COLOR:*:*:*]
+
[FRIENDLY_COLOR:*:*:*]
[METAL_PREF]
+
[METAL_PREF]
[STONE_PREF]
+
[STONE_PREF]
[WOOD_PREF]
+
[WOOD_PREF]
[GEM_PREF]
+
[GEM_PREF]
  
 
== Religion ==
 
== Religion ==
[RELIGION:*]
+
[RELIGION:*]
[RELIGION_SPHERE:*]
+
[RELIGION_SPHERE:*]
[SPHERE_ALIGNMENT:*:*]
+
[SPHERE_ALIGNMENT:*:*]
  
 
== Leadership ==
 
== Leadership ==
[CAN_HAVE_MILITARY_LEADER]
+
[CAN_HAVE_MILITARY_LEADER]
[CAN_HAVE_MILITARY_SITE_LEADER]
+
[CAN_HAVE_MILITARY_SITE_LEADER]
[LEADER_TYPE:*]
+
[LEADER_TYPE:*]
[SITE_LEADER_TYPE:*]
+
[SITE_LEADER_TYPE:*]
[MAYOR]
+
[MAYOR]
  
 
== Behavior ==
 
== Behavior ==
[ABUSE_BODIES]
+
[ABUSE_BODIES]
[ACTIVE_SEASON:season]
+
[ACTIVE_SEASON:season]
[AMBUSHER]
+
[AMBUSHER]
[AT_PEACE_WITH_WILDLIFE]
+
[AT_PEACE_WITH_WILDLIFE]
[BABYSNATCHER]
+
[BABYSNATCHER]
[DIPLOMAT]
+
[DIPLOMAT]
[DIPLOMAT_BODYGUARDS]
+
[DIPLOMAT_BODYGUARDS]
[ENTITY_GROUPING:*]
+
[ENTITY_GROUPING:*]
[INVADERS_IGNORE_NEUTRALS]
+
[INVADERS_IGNORE_NEUTRALS]
[ITEM_THIEF]
+
[ITEM_THIEF]
[MERCHANT_BODYGUARDS]
+
[MERCHANT_BODYGUARDS]
[MERCHANT_NOBILITY]
+
[MERCHANT_NOBILITY]
[PROGRESS_TRIGGER_POPULATION:number]
+
[PROGRESS_TRIGGER_POPULATION:number]
[PROGRESS_TRIGGER_PRODUCTION:number]
+
[PROGRESS_TRIGGER_PRODUCTION:number]
[PROGRESS_TRIGGER_TRADE:number]
+
[PROGRESS_TRIGGER_TRADE:number]
[RESPECT_ANIMALS]
+
[RESPECT_ANIMALS]
[RESPECT_TREES]
+
[RESPECT_TREES]
[SIEGER]
+
[SIEGER]
[SKULKING]
+
[SKULKING]
[TREE_CAP_DIPLOMACY]
+
[TREE_CAP_DIPLOMACY]

Revision as of 22:34, 9 February 2008

These tokens define entities, or civilizations, in entity_*.txt files.

Items and Animals Used

[AMMO:item token]
[ARMOR:item token:rarity]
[ARMOR:item token]
[DIGGER:*]
[GLOVES:item token:rarity]
[HELM:item token:rarity]
[INSTRUMENT:*]
[PANTS:item token:rarity]
[SHIELD:*]
[SHOES:item token:rarity]
[SIEGEAMMO:*]
[TOY:*]
[TRAPCOMP:*]
[WEAPON:item token]
[USE_ANIMAL_PRODUCTS]
[USE_ANY_PET_RACE]
[USE_CAVE_ANIMALS]
[USE_EVIL_ANIMALS]
[USE_EVIL_PLANTS]
[USE_EVIL_WOOD]
[USE_GOOD_ANIMALS]
[USE_GOOD_PLANTS]
[USE_GOOD_WOOD]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PET]
[COMMON_DOMESTIC_PULL]
[RIVER_PRODUCTS]
[OCEAN_PRODUCTS]
[INDOOR_FARMING]
[OUTDOOR_FARMING]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[EQUIPMENT_IMPROVEMENTS]
[ITEM_IMPROVEMENT_MODIFIER:*:*]
[IMPROVED_BOWS]
[MINOR_METAL]
[LOW_SKILL]


Gameplay

[ADVENTURE_TIER:number]
[INDIV_CONTROLLABLE]
[CIV_CONTROLLABLE]

Placement

[CREATURE:*]
[START_GROUP_NUMBER:*]
[MAX_POP_NUMBER:number]
[MAX_SITE_POP_NUMBER:number]
[MAX_STARTING_CIV_NUMBER:number]
[DEFAULT_SITE_TYPE:*]
[LIKES_SITE:*]
[TOLERATES_SITE:*]
[START_BIOME:*]
[BIOME_SUPPORT:*:*]
[FOREST_SETTLEMENTS]
[MOUNTAIN_SETTLEMENTS]
[PLAINS_SETTLEMENTS]
[UNDEAD_CANDIDATE]

Flavor

[CURRENCY:metal token:value]
[CURRENCY_BY_YEAR]
[ART_FACET_MODIFIER:*:*]
[ART_IMAGE_ELEMENT_MODIFIER:*:*]
[TRANSLATION:*]
[CULL_SYMBOL:*:*]
[SELECT_SYMBOL:*:*]
[FRIENDLY_COLOR:*:*:*]
[METAL_PREF]
[STONE_PREF]
[WOOD_PREF]
[GEM_PREF]

Religion

[RELIGION:*]
[RELIGION_SPHERE:*]
[SPHERE_ALIGNMENT:*:*]

Leadership

[CAN_HAVE_MILITARY_LEADER]
[CAN_HAVE_MILITARY_SITE_LEADER]
[LEADER_TYPE:*]
[SITE_LEADER_TYPE:*]
[MAYOR]

Behavior

[ABUSE_BODIES]
[ACTIVE_SEASON:season]
[AMBUSHER]
[AT_PEACE_WITH_WILDLIFE]
[BABYSNATCHER]
[DIPLOMAT]
[DIPLOMAT_BODYGUARDS]
[ENTITY_GROUPING:*]
[INVADERS_IGNORE_NEUTRALS]
[ITEM_THIEF]
[MERCHANT_BODYGUARDS]
[MERCHANT_NOBILITY]
[PROGRESS_TRIGGER_POPULATION:number]
[PROGRESS_TRIGGER_PRODUCTION:number]
[PROGRESS_TRIGGER_TRADE:number]
[RESPECT_ANIMALS]
[RESPECT_TREES]
[SIEGER]
[SKULKING]
[TREE_CAP_DIPLOMACY]