v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Plant token"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(This is not a finished product. But it is something, and hopefully somthing useful.)
 
(Made the [WET] and [DRY] tags less vague.)
Line 72: Line 72:
 
|[BIOME:]||What biome this plant appears in.
 
|[BIOME:]||What biome this plant appears in.
 
|-
 
|-
|[WET]||This plant appears in wet areas. Not mutually exclusive with the [DRY] tag.
+
|[WET]||This plant appears near water features. Not mutually exclusive with the [DRY] tag.
 
|-
 
|-
|[DRY]||This plant appears in dry areas. Not mutually exclusive with the [WET] tag.
+
|[DRY]||This plant appears far from water features. Not mutually exclusive with the [WET] tag.
 
|-
 
|-
 
|}
 
|}
  
 
[[Category:Modding]]
 
[[Category:Modding]]

Revision as of 19:41, 22 March 2008

Plants are stored in the matgloss_plant.txt file.

Token Description
[MATGLOSS_PLANT:] The first line of the matgloss tells the game what string is used to refer to this particular plant. Required.
[TILE:] What tile is used for this plant. Either a number, such as 6(Plump helmet) or a letter inside apostrophes, such as ':'. Required.
[COLOR:] The color of the plant. Required.
[NAME:] The name of the plant, which is what you see in-game. Required.
[NAME_PLURAL:] The plural of the plant's in-game name. Required.
[GROWDUR:] How long the plant takes to grow.
[VALUE:] How much the plant is worth. Usually 2.
[DRINK:] The name and color of the drink brewed from this plant, in the format name:c:c:c, where c is color.
[DRINKVALUE:] The value of the drink brewed from this plant.
[MILL:] The name and color of the item milled from this plant.
[MILL_VALUE] How much the milled product of this plant is worth.
[MILL_DYE:] Allows the milled product of this plant to be used as dye, and specifies the dye's color.
[COOKABLE_WHEN_MILLED] Self-explanatory.
[EXTRACT:] The item extracted from this plant and it's color.
[EXTRACTVALUE:] The value of the extract.
[EXTRACT_BARREL] The extract is extracted into a barrel.
[EXTRACT_STILL_VIAL] The extract is extracted into a vial at a still.
[EXTRACT_COOKABLE] Self-explanatory.
[LEAVES:] How many leaves this plant will yield when processed. The leaves are always cookable.
[SEEDNAME:] The name of the plant's seeds.
[SEED:] The color of the plant's seeds.
[GENPOWER:] Genpower. Not used, I believe.
[SPRING] This plant will grow in spring. Not mutually exclusive with other season tags.
[SUMMER] This plant will grow during summer. Not mutually exclusive with other season tags.
[AUTUMN] This plant will grow during autumn. Not mutually exclusive with other season tags.
[WINTER] This plant will grow during winter. Not mutually exclusive with other season tags.
[FREQUENCY:] The chance for this plant to be gathered with the herb gathering job.
[CLUSTERSIZE:] How many plants of this type you can grow from one seed. Also how many plants will be in a stack if you bring them when embarking.
[EDIBLE_VERMIN] Vermin can eat this plant.
[EDIBLE_RAW] This plant can be eaten raw.
[EDIBLE_WHENCOOKED] This plant can be eaten cooked but not raw.
[THREAD] This plant can be woven into thread and therefore cloth.
[BIOME:] What biome this plant appears in.
[WET] This plant appears near water features. Not mutually exclusive with the [DRY] tag.
[DRY] This plant appears far from water features. Not mutually exclusive with the [WET] tag.