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Difference between revisions of "User:Valarnin"
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My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version. | My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version. | ||
− | Here's some more information on the square that was | + | Here's some more information on the square that was tested to get these variables: |
*Joyous Wilds area | *Joyous Wilds area | ||
*Warm temperature | *Warm temperature | ||
Line 14: | Line 14: | ||
*Flow Direction = Northwest | *Flow Direction = Northwest | ||
*Traffic = Normal | *Traffic = Normal | ||
− | *Block Biome | + | *Block Biome Index = 4 |
*Geo Layer Index = 3 | *Geo Layer Index = 3 | ||
*Occupancy = None | *Occupancy = None | ||
+ | Here is a chart of Indexes and the Materials they represent. The index is (Block Biome Index, Geo Layer Index). | ||
{| class="wikitable" border="1" cellspacing="0" cellpadding="7" style="margin: 1em auto 1em 1em" | {| class="wikitable" border="1" cellspacing="0" cellpadding="7" style="margin: 1em auto 1em 1em" | ||
+ | |- | ||
+ | ! Index || Material | ||
+ | |- | ||
+ | | 0, 0 || Clay | ||
+ | |- | ||
+ | | 4, 3 || Sandy Clay | ||
+ | |- | ||
+ | |} | ||
+ | For this table, replace [$type] with the appropriate material from the chart of Indexes and Materials above: | ||
+ | {| class="wikitable" border="1" cellspacing="0" cellpadding="7" style="margin: 1em auto 1em 1em" | ||
+ | |+ General table | ||
|- | |- | ||
! ID | ! ID | ||
Line 79: | Line 91: | ||
|- | |- | ||
| 00039 | | 00039 | ||
− | | | + | | [$type] Up/Down Stairway |
|- | |- | ||
| 00040 | | 00040 | ||
− | | | + | | [$type] Downward Stairway |
|- | |- | ||
| 00041 | | 00041 | ||
− | | | + | | [$type] Upward Stairway |
|- | |- | ||
| 00042 | | 00042 | ||
Line 100: | Line 112: | ||
|- | |- | ||
| 00046 | | 00046 | ||
− | | | + | | [$type] Floor |
|- | |- | ||
| 00047 | | 00047 | ||
Line 136: | Line 148: | ||
|- | |- | ||
| 00058 | | 00058 | ||
− | | | + | | [$type] Up/Down Stairway |
|- | |- | ||
| 00059 | | 00059 | ||
− | | | + | | [$type] Downward Stairway |
|- | |- | ||
| 00060 | | 00060 | ||
− | | | + | | [$type] Upward Stairway |
|- | |- | ||
| 00061 | | 00061 | ||
Line 187: | Line 199: | ||
|- | |- | ||
| 00082 | | 00082 | ||
− | | | + | | [$type] Pillar |
|- | |- | ||
| 00083 | | 00083 | ||
Line 201: | Line 213: | ||
| River Source | | River Source | ||
|- | |- | ||
− | | 00091 | + | | 00091-00175 |
− | |||
− | |||
− | |||
| Unknown | | Unknown | ||
|- | |- | ||
Line 247: | Line 256: | ||
|- | |- | ||
| 00240 | | 00240 | ||
− | | | + | | [$type] Upward Slope |
|- | |- | ||
| 00241 | | 00241 | ||
− | | | + | | [$type] Upward Slope |
|- | |- | ||
| 00242-00244 | | 00242-00244 | ||
Line 265: | Line 274: | ||
|- | |- | ||
| 00261 | | 00261 | ||
− | | Furrowed | + | | Furrowed [$type] |
|- | |- | ||
| 00262 | | 00262 | ||
Line 277: | Line 286: | ||
|- | |- | ||
| 00265 | | 00265 | ||
− | | | + | | [$type] Wall |
|- | |- | ||
| 00266-00268 | | 00266-00268 | ||
Line 316: | Line 325: | ||
|- | |- | ||
| 00352-00355 | | 00352-00355 | ||
− | | | + | | [$type] Cavern Floor |
|- | |- | ||
| 00356-00359 | | 00356-00359 | ||
− | | Wet | + | | Wet [$type] Cavern Floor |
|- | |- | ||
| 00360 | | 00360 | ||
Line 373: | Line 382: | ||
|- | |- | ||
| 00417-00435 | | 00417-00435 | ||
− | | Smooth | + | | Smooth [$type] Wall |
|- | |- | ||
| 00436 | | 00436 | ||
− | | | + | | [$type] Fortification |
|- | |- | ||
| 00437-00440 | | 00437-00440 | ||
− | | Rough-hewn | + | | Rough-hewn [$type] Wall |
|- | |- | ||
| 00441-00444 | | 00441-00444 | ||
− | | | + | | [$type] Cavern Floor |
|- | |- | ||
| 00445 | | 00445 | ||
− | | | + | | [$type] Boulder |
|- | |- | ||
| 00446-00449 | | 00446-00449 | ||
− | | | + | | [$type] Pebbles |
|- | |- | ||
| 00450-00468 | | 00450-00468 | ||
Line 426: | Line 435: | ||
I've checked all the way up to ~6200 (I built an AutoIt script to do a PixelChecksum on the area that Unknown showed in) and they were all Unknown, so I'm going to assume that there are only 518 Tile IDs and variations are based on "Block Biome Index" and "Geo Layer Index". | I've checked all the way up to ~6200 (I built an AutoIt script to do a PixelChecksum on the area that Unknown showed in) and they were all Unknown, so I'm going to assume that there are only 518 Tile IDs and variations are based on "Block Biome Index" and "Geo Layer Index". | ||
: My new plans are to test a few variations a day and see what I get. | : My new plans are to test a few variations a day and see what I get. | ||
− | : → [[User:Valarnin|Valarnin]] | + | : → [[User:Valarnin|Valarnin]] 11:47, 15 July 2008 (EDT) |
Revision as of 15:47, 15 July 2008
My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version.
Here's some more information on the square that was tested to get these variables:
- Joyous Wilds area
- Warm temperature
- Tile ID = 265
- Unknown 1-5 = 0
- Pathfinding = 0
- Temperature = 10015
- Flags = 00088C00 (Just 15 - Subterranean)
- Designation Type = None
- Liquid Depth = 0
- Flow Direction = Northwest
- Traffic = Normal
- Block Biome Index = 4
- Geo Layer Index = 3
- Occupancy = None
Here is a chart of Indexes and the Materials they represent. The index is (Block Biome Index, Geo Layer Index).
Index | Material |
---|---|
0, 0 | Clay |
4, 3 | Sandy Clay |
For this table, replace [$type] with the appropriate material from the chart of Indexes and Materials above:
ID | Displayed Name |
---|---|
00000 | Unknown |
00001 | Downward Slope |
00002 | Murky Pool |
00003-00018 | Unknown |
00019 | Driftwood |
00020-00023 | Unknown |
00024 | Tree |
00025 | Ice Up/Down Stairway |
00026 | Ice Downward Stairway |
00027 | Ice Upward Stairway |
00028-00031 | Unknown |
00032 | Open Space |
00033 | Unknown |
00034 | Shrub |
00035 | Chasm |
00036 | Obsidian Up/Down Stairway |
00037 | Obsidian Downward Stairway |
00038 | Obsidian Upward Stairway |
00039 | [$type] Up/Down Stairway |
00040 | [$type] Downward Stairway |
00041 | [$type] Upward Stairway |
00042 | Eerie Glowing Pit |
00043 | Smooth Rhyolite Floor |
00044 | Obsidian Floor |
00045 | rock Floor |
00046 | [$type] Floor |
00047 | Level Ice Floor |
00048 | Unknown |
00049 | Grassy Up/Down Stairway |
00050 | Grassy Downward Stairway |
00051 | Grassy Upward Stairway |
00052 | Grassy Up/Down Stairway |
00053 | Grassy Downward Stairway |
00054 | Grassy Upward Stairway |
00055 | Rhyolite Up/Down Stairway |
00056 | Rhyolite Downward Stairway |
00057 | Rhyolite Upward Stairway |
00058 | [$type] Up/Down Stairway |
00059 | [$type] Downward Stairway |
00060 | [$type] Upward Stairway |
00061 | rock Up/Down Stairway |
00062 | rock Downward Stairway |
00063 | rock Upward Stairway |
00064 | Unknown |
00065 | Rhyolite Fortification |
00066 | Unknown |
00067 | Ashes |
00068 | Unknown |
00069 | Unknown |
00070 | Ashes |
00071-00078 | Unknown |
00079 | Rhyolite Pillar |
00080 | Obsidian Pillar |
00081 | Rock Pillar |
00082 | [$type] Pillar |
00083 | Ice Pillar |
00084-00088 | Unknown |
00089 | Waterfall |
00090 | River Source |
00091-00175 | Unknown |
00176-00178 | Rough-hewn Rhyolite Wall |
00179-00218 | Unknown |
00219 | Rough-hewn Rhyolite Wall |
00220-00230 | Unknown |
00231 | Sapling |
00232 | Unknown |
00233 | Dry Grass Upward Slope |
00234 | Dead Grass Upward Slope |
00235 | Grassy Upward Slope |
00236 | Grassy Upward Slope |
00237 | Rhyolite Upward Slope |
00238 | Obsidian Upward Slope |
00239 | rock Upward Slope |
00240 | [$type] Upward Slope |
00241 | [$type] Upward Slope |
00242-00244 | Ashes |
00245 | Glacial Upward Slope |
00246-00257 | Unknown |
00258-00260 | Ice |
00261 | Furrowed [$type] |
00262 | Ice |
00263 | Unknown |
00264 | Magma Flow |
00265 | [$type] Wall |
00266-00268 | Unknown |
00269-00287 | Smooth Obsidian Wall |
00288-00306 | Smooth Rock Wall |
00307-00325 | Smooth Rhyolite Wall |
00326 | Obsidian Fortification |
00327 | Rock Fortification |
00328-00331 | Rough-hewn Obsidian Wall |
00332-00335 | Rough-hewn Rock Wall |
00336-00339 | Rhyolite Cavern Floor |
00340-00343 | Obsidian Cavern Floor |
00344-00347 | rock Cavern Floor |
00348-00351 | Grass |
00352-00355 | [$type] Cavern Floor |
00356-00359 | Wet [$type] Cavern Floor |
00360 | Ice Fortification |
00361-00364 | Ice Wall |
00365-00372 | River |
00373-00381 | Brook |
00382-00386 | Unknown |
00387-00390 | Dry Grass |
00391 | Dead Tree |
00392 | Dead Sapling |
00393 | Dead Shrub |
00394-00397 | Dead Grass |
00398-00401 | Grass |
00402 | Rhyolite Boulder |
00403 | Obsidian Boulder |
00404 | rock Boulder |
00405-00408 | Rhyolite Pebbles |
00409-00412 | Obsidian Pebbles |
00413-00416 | rock Pebbles |
00417-00435 | Smooth [$type] Wall |
00436 | [$type] Fortification |
00437-00440 | Rough-hewn [$type] Wall |
00441-00444 | [$type] Cavern Floor |
00445 | [$type] Boulder |
00446-00449 | [$type] Pebbles |
00450-00468 | Straight Ice Wall |
00469-00492 | Unknown |
00493 | Floor |
00494 | Fortification |
00495 | Pillar |
00496-00514 | Wall |
00515 | Up/Down Stairway |
00516 | Downward Stairway |
00517 | Upward Stairway |
00518 | Upward Slope |
00519-Max? | Unknown |
I've checked all the way up to ~6200 (I built an AutoIt script to do a PixelChecksum on the area that Unknown showed in) and they were all Unknown, so I'm going to assume that there are only 518 Tile IDs and variations are based on "Block Biome Index" and "Geo Layer Index".
- My new plans are to test a few variations a day and see what I get.
- → Valarnin 11:47, 15 July 2008 (EDT)