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Difference between revisions of "User:Valarnin"
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− | [[Category:Hacking]] | + | [[Category:Hacking]][[Category:Tweak]][[Category:Tweak Modules]] |
+ | I've released a plugin for Tweak that allows editing of Tile Data. The information below does not apply to this tool, it is for the core tool Tile Edit. | ||
+ | |||
+ | [http://dffd.wimbli.com/file.php?id=322 Download it here.] | ||
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+ | |||
+ | ---- | ||
+ | |||
+ | |||
My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version. | My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version. | ||
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I've checked all the way up to ~15000 (I built an AutoIt script to do a PixelChecksum on the area that Unknown showed in) and they were all Unknown, so I'm going to assume that there are only 518 Tile IDs and variations are based on "Block Biome Index" and "Geo Layer Index". | I've checked all the way up to ~15000 (I built an AutoIt script to do a PixelChecksum on the area that Unknown showed in) and they were all Unknown, so I'm going to assume that there are only 518 Tile IDs and variations are based on "Block Biome Index" and "Geo Layer Index". | ||
− | : → [[User:Valarnin|Valarnin]] | + | : →[[User:Valarnin|Valarnin]] 15:24, 21 July 2008 (EDT) |
Latest revision as of 19:26, 21 July 2008
I've released a plugin for Tweak that allows editing of Tile Data. The information below does not apply to this tool, it is for the core tool Tile Edit.
My current list of Tile IDs. This is for 38c, I'll probably update when Tweak is updated for the newest version.
Here's some more information on the square that was tested to get these variables:
- Joyous Wilds area
- Warm temperature
- Tile ID = 265
- Unknown 1-5 = 0
- Pathfinding = 0
- Temperature = 10015
- Flags = 00088C00 (Just 15 - Subterranean)
- Designation Type = None
- Liquid Depth = 0
- Flow Direction = Northwest
- Traffic = Normal
- Block Biome Index = 4
- Geo Layer Index = 3
- Occupancy = None
Here is a chart of Indexes and the Materials they represent. The index is (Block Biome Index, Geo Layer Index).
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For this table, replace [$typeA] and [$typeB] with the appropriate material from the chart of Indexes and Materials above:
ID | Displayed Name |
---|---|
00000 | Unknown |
00001 | Downward Slope |
00002 | Murky Pool |
00003-00018 | Unknown |
00019 | Driftwood |
00020-00023 | Unknown |
00024 | Tree |
00025 | Ice Up/Down Stairway |
00026 | Ice Downward Stairway |
00027 | Ice Upward Stairway |
00028-00031 | Unknown |
00032 | Open Space |
00033 | Unknown |
00034 | Shrub |
00035 | Chasm |
00036 | Obsidian Up/Down Stairway |
00037 | Obsidian Downward Stairway |
00038 | Obsidian Upward Stairway |
00039 | [$typeA] Up/Down Stairway |
00040 | [$typeA] Downward Stairway |
00041 | [$typeA] Upward Stairway |
00042 | Eerie Glowing Pit |
00043 | Smooth [$typeB] Floor |
00044 | Obsidian Floor |
00045 | rock Floor |
00046 | [$typeA] Floor |
00047 | Level Ice Floor |
00048 | Unknown |
00049 | Grassy Up/Down Stairway |
00050 | Grassy Downward Stairway |
00051 | Grassy Upward Stairway |
00052 | Grassy Up/Down Stairway |
00053 | Grassy Downward Stairway |
00054 | Grassy Upward Stairway |
00055 | [$typeB] Up/Down Stairway |
00056 | [$typeB] Downward Stairway |
00057 | [$typeB] Upward Stairway |
00058 | [$typeA] Up/Down Stairway |
00059 | [$typeA] Downward Stairway |
00060 | [$typeA] Upward Stairway |
00061 | rock Up/Down Stairway |
00062 | rock Downward Stairway |
00063 | rock Upward Stairway |
00064 | Unknown |
00065 | [$typeB] Fortification |
00066 | Unknown |
00067 | Ashes |
00068 | Unknown |
00069 | Unknown |
00070 | Ashes |
00071-00078 | Unknown |
00079 | [$typeB] Pillar |
00080 | Obsidian Pillar |
00081 | Rock Pillar |
00082 | [$typeA] Pillar |
00083 | Ice Pillar |
00084-00088 | Unknown |
00089 | Waterfall |
00090 | River Source |
00091-00175 | Unknown |
00176-00178 | Rough-hewn [$typeB] Wall |
00179-00218 | Unknown |
00219 | Rough-hewn [$typeB] Wall |
00220-00230 | Unknown |
00231 | Sapling |
00232 | Unknown |
00233 | Dry Grass Upward Slope |
00234 | Dead Grass Upward Slope |
00235 | Grassy Upward Slope |
00236 | Grassy Upward Slope |
00237 | [$typeB] Upward Slope |
00238 | Obsidian Upward Slope |
00239 | rock Upward Slope |
00240 | [$typeA] Upward Slope |
00241 | [$typeA] Upward Slope |
00242-00244 | Ashes |
00245 | Glacial Upward Slope |
00246-00257 | Unknown |
00258-00260 | Ice |
00261 | Furrowed [$typeA] |
00262 | Ice |
00263 | Unknown |
00264 | Magma Flow |
00265 | [$typeA] Wall |
00266-00268 | Unknown |
00269-00287 | Smooth Obsidian Wall |
00288-00306 | Smooth Rock Wall |
00307-00325 | Smooth [$typeB] Wall |
00326 | Obsidian Fortification |
00327 | Rock Fortification |
00328-00331 | Rough-hewn Obsidian Wall |
00332-00335 | Rough-hewn Rock Wall |
00336-00339 | [$typeB] Cavern Floor |
00340-00343 | Obsidian Cavern Floor |
00344-00347 | rock Cavern Floor |
00348-00351 | Grass |
00352-00355 | [$typeA] Cavern Floor |
00356-00359 | Wet [$typeA] Cavern Floor |
00360 | Ice Fortification |
00361-00364 | Ice Wall |
00365-00372 | River |
00373-00381 | Brook |
00382-00386 | Unknown |
00387-00390 | Dry Grass |
00391 | Dead Tree |
00392 | Dead Sapling |
00393 | Dead Shrub |
00394-00397 | Dead Grass |
00398-00401 | Grass |
00402 | [$typeB] Boulder |
00403 | Obsidian Boulder |
00404 | rock Boulder |
00405-00408 | [$typeB] Pebbles |
00409-00412 | Obsidian Pebbles |
00413-00416 | rock Pebbles |
00417-00435 | Smooth [$typeA] Wall |
00436 | [$typeA] Fortification |
00437-00440 | Rough-hewn [$typeA] Wall |
00441-00444 | [$typeA] Cavern Floor |
00445 | [$typeA] Boulder |
00446-00449 | [$typeA] Pebbles |
00450-00468 | Straight Ice Wall |
00469-00492 | Unknown |
00493 | Floor |
00494 | Fortification |
00495 | Pillar |
00496-00514 | Wall |
00515 | Up/Down Stairway |
00516 | Downward Stairway |
00517 | Upward Stairway |
00518 | Upward Slope |
00519-Max? | Unknown |
I've checked all the way up to ~15000 (I built an AutoIt script to do a PixelChecksum on the area that Unknown showed in) and they were all Unknown, so I'm going to assume that there are only 518 Tile IDs and variations are based on "Block Biome Index" and "Geo Layer Index".
- →Valarnin 15:24, 21 July 2008 (EDT)