- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d Talk:Advanced world generation"
m (→Mountain Peaks: new section) |
m (→Mountain Peaks) |
||
Line 34: | Line 34: | ||
== Mountain Peaks == | == Mountain Peaks == | ||
− | I believe mountain peaks are used as starting points for creating elevation during world generation. I think I remember reading this in a Gamustra interview with Toady. Can't confirm though so no edits made to the article. | + | I believe mountain peaks are used as starting points for creating elevation during world generation. I think I remember reading this in a Gamustra interview with Toady. Can't confirm though so no edits made to the article.--[[User:Jpwrunyan|Jpwrunyan]] 13:55, 16 May 2009 (UTC) |
Revision as of 13:55, 16 May 2009
Minimum Volcanism/Maximum Volcanism
From what I have found out so far I can say Igneous extrusive layer are only found in areas with a volcanism higher than 90. Volcanoes are only placed on tiles with a volcanism of 100.
Minimum Volcano Number
Places volcanoes on tiles with a volcanism of 100, if there are not enough tiles the world is rejected.
Does that imply, that if I set max volcanism to 99 and min volcano number to 50 it'll never accept the world?--Dorten 00:42, 4 August 2008 (EDT)
yes, in the tests i did, setting max volcanism to 99 and min volcano to 1 caused infinite rejects. Killy 17:48, 5 September 2008 (EDT)
Volcanism seems to impact stone types. High minimum volcanism and you won't get sedimentary or metamorphic layers, just lots of igneous rock.
I don't think magma pipes are exclusive to volcanism-100 tiles; i've had pipes come up through flux, albiet rarely. Calenth
Cookbook
That thread is nice and all, but it seems more for works in progress. We should have a wiki page for the tried-and-true worldgen recipes, ones that have been tested thoroughly and are complete. --Jackard 07:17, 17 August 2008 (EDT)
X/Y Variance?
I've been experimenting with the X- and Y-variance values to try and get a better handle on them. Anybody already gone through and figured this out before I waste my time? :) Especially since it seems there's a certain procedural order I'll need to untangle (elevation modifies temperature, both modify rainfall, etc.) RedKing 02:20, 24 January 2009 (EST)
- I believe those are tied to how much the tiles are allowed to vary along the appropriate axes, with higher values producing a more random result. I haven't messed too much with worldgen settings, though. --Zeta 13:02, 24 January 2009 (EST)
World Painter
Perhaps the information on the World Painter should be moved to the new page, possibly with a link from this one. --Timmeh 06:57, 8 April 2009 (UTC)
Mountain Peaks
I believe mountain peaks are used as starting points for creating elevation during world generation. I think I remember reading this in a Gamustra interview with Toady. Can't confirm though so no edits made to the article.--Jpwrunyan 13:55, 16 May 2009 (UTC)