v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "User:Ehertlein"
Jump to navigation
Jump to search
m (animal training is not a qualified skill) |
|||
Line 1: | Line 1: | ||
− | =Pages I use Often= | + | == Pages I use Often == |
* [[Bedroom Design]] | * [[Bedroom Design]] | ||
− | =Newbie Questions I | + | == Newbie Questions I have == |
+ | |||
* Is there a way to get rid of flies? Do I need to? | * Is there a way to get rid of flies? Do I need to? | ||
+ | |||
:Get a cat and keep your food in underground stockpiles, and they should stay outside where they belong. But no, you don't really need to vanquish them; they may occasionally cause a bad thought in dwarves that hate flies, but they're pretty harmless. Certainly less so than [[catsplosion|cats]]. --[[User:Zombiejustice|Zombiejustice]] 11:58, 20 August 2008 (EDT) | :Get a cat and keep your food in underground stockpiles, and they should stay outside where they belong. But no, you don't really need to vanquish them; they may occasionally cause a bad thought in dwarves that hate flies, but they're pretty harmless. Certainly less so than [[catsplosion|cats]]. --[[User:Zombiejustice|Zombiejustice]] 11:58, 20 August 2008 (EDT) | ||
+ | |||
::Ahh thank you. I find I have less flies now. I could be wrong, but I think I had an issue with flies because I had so many crops wilting in the huge underground farms I had dug. I have been better about that recently. --[[User:Ehertlein|Ehertlein]] 17:30, 20 August 2008 (EDT) | ::Ahh thank you. I find I have less flies now. I could be wrong, but I think I had an issue with flies because I had so many crops wilting in the huge underground farms I had dug. I have been better about that recently. --[[User:Ehertlein|Ehertlein]] 17:30, 20 August 2008 (EDT) | ||
* How do I stop thieves? | * How do I stop thieves? | ||
+ | |||
:Move all your workshops and your trade depot underground to start. Post either canine or dwarven guards at the entrance to your fort in such a way that nothing can get past without coming within one tile of them. They will typically avoid traps, but will fall out of stealth whenever they are in the eight tiles surrounding a hostile unit (I don't think pets count, sadly, but war dogs do). You may even find it useful to assign a war dog to all your woodcutters and herbalists, as they are usually the ones finding thieves as they wander around the map. --[[User:Zombiejustice|Zombiejustice]] 11:58, 20 August 2008 (EDT) | :Move all your workshops and your trade depot underground to start. Post either canine or dwarven guards at the entrance to your fort in such a way that nothing can get past without coming within one tile of them. They will typically avoid traps, but will fall out of stealth whenever they are in the eight tiles surrounding a hostile unit (I don't think pets count, sadly, but war dogs do). You may even find it useful to assign a war dog to all your woodcutters and herbalists, as they are usually the ones finding thieves as they wander around the map. --[[User:Zombiejustice|Zombiejustice]] 11:58, 20 August 2008 (EDT) | ||
+ | |||
::I have a nice little setup of traps now in my fort entrance, followed by dogs on ropes, followed by another row of traps. Hopefully that should ease the issue. I'll need to find myself an animal handler to train my dogs though. --[[User:Ehertlein|Ehertlein]] 17:30, 20 August 2008 (EDT) | ::I have a nice little setup of traps now in my fort entrance, followed by dogs on ropes, followed by another row of traps. Hopefully that should ease the issue. I'll need to find myself an animal handler to train my dogs though. --[[User:Ehertlein|Ehertlein]] 17:30, 20 August 2008 (EDT) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | :::Animal Training is not a qualified skill: You'll get the same results with a Novice as with a High Master, the only difference is the time it takes. I'm not sure if untrained dogs will deter thieves, as well, so you may just want to assign a peasant to train those doggies up for you. | |
− | + | :::Just let me know if there's any other questions you have; I've only been playing for a couple months myself, but I'm happy to explain anything I know. --[[User:Zombiejustice|Zombiejustice]] 12:40, 21 August 2008 (EDT) |
Revision as of 16:40, 21 August 2008
Pages I use Often
Newbie Questions I have
- Is there a way to get rid of flies? Do I need to?
- Get a cat and keep your food in underground stockpiles, and they should stay outside where they belong. But no, you don't really need to vanquish them; they may occasionally cause a bad thought in dwarves that hate flies, but they're pretty harmless. Certainly less so than cats. --Zombiejustice 11:58, 20 August 2008 (EDT)
- Ahh thank you. I find I have less flies now. I could be wrong, but I think I had an issue with flies because I had so many crops wilting in the huge underground farms I had dug. I have been better about that recently. --Ehertlein 17:30, 20 August 2008 (EDT)
- How do I stop thieves?
- Move all your workshops and your trade depot underground to start. Post either canine or dwarven guards at the entrance to your fort in such a way that nothing can get past without coming within one tile of them. They will typically avoid traps, but will fall out of stealth whenever they are in the eight tiles surrounding a hostile unit (I don't think pets count, sadly, but war dogs do). You may even find it useful to assign a war dog to all your woodcutters and herbalists, as they are usually the ones finding thieves as they wander around the map. --Zombiejustice 11:58, 20 August 2008 (EDT)
- I have a nice little setup of traps now in my fort entrance, followed by dogs on ropes, followed by another row of traps. Hopefully that should ease the issue. I'll need to find myself an animal handler to train my dogs though. --Ehertlein 17:30, 20 August 2008 (EDT)
- Animal Training is not a qualified skill: You'll get the same results with a Novice as with a High Master, the only difference is the time it takes. I'm not sure if untrained dogs will deter thieves, as well, so you may just want to assign a peasant to train those doggies up for you.
- Just let me know if there's any other questions you have; I've only been playing for a couple months myself, but I'm happy to explain anything I know. --Zombiejustice 12:40, 21 August 2008 (EDT)