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Difference between revisions of "User:Ehertlein"

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=Pages I use Often=
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== Pages I use Often ==
 
* [[Bedroom Design]]
 
* [[Bedroom Design]]
  
=Newbie Questions I Have=
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== Newbie Questions I have ==
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* Is there a way to get rid of flies? Do I need to?
 
* Is there a way to get rid of flies? Do I need to?
 +
 
:Get a cat and keep your food in underground stockpiles, and they should stay outside where they belong. But no, you don't really need to vanquish them; they may occasionally cause a bad thought in dwarves that hate flies, but they're pretty harmless. Certainly less so than [[catsplosion|cats]]. --[[User:Zombiejustice|Zombiejustice]] 11:58, 20 August 2008 (EDT)
 
:Get a cat and keep your food in underground stockpiles, and they should stay outside where they belong. But no, you don't really need to vanquish them; they may occasionally cause a bad thought in dwarves that hate flies, but they're pretty harmless. Certainly less so than [[catsplosion|cats]]. --[[User:Zombiejustice|Zombiejustice]] 11:58, 20 August 2008 (EDT)
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::Ahh thank you. I find I have less flies now. I could be wrong, but I think I had an issue with flies because I had so many crops wilting in the huge underground farms I had dug. I have been better about that recently. --[[User:Ehertlein|Ehertlein]] 17:30, 20 August 2008 (EDT)
 
::Ahh thank you. I find I have less flies now. I could be wrong, but I think I had an issue with flies because I had so many crops wilting in the huge underground farms I had dug. I have been better about that recently. --[[User:Ehertlein|Ehertlein]] 17:30, 20 August 2008 (EDT)
  
 
* How do I stop thieves?
 
* How do I stop thieves?
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:Move all your workshops and your trade depot underground to start. Post either canine or dwarven guards at the entrance to your fort in such a way that nothing can get past without coming within one tile of them. They will typically avoid traps, but will fall out of stealth whenever they are in the eight tiles surrounding a hostile unit (I don't think pets count, sadly, but war dogs do). You may even find it useful to assign a war dog to all your woodcutters and herbalists, as they are usually the ones finding thieves as they wander around the map. --[[User:Zombiejustice|Zombiejustice]] 11:58, 20 August 2008 (EDT)
 
:Move all your workshops and your trade depot underground to start. Post either canine or dwarven guards at the entrance to your fort in such a way that nothing can get past without coming within one tile of them. They will typically avoid traps, but will fall out of stealth whenever they are in the eight tiles surrounding a hostile unit (I don't think pets count, sadly, but war dogs do). You may even find it useful to assign a war dog to all your woodcutters and herbalists, as they are usually the ones finding thieves as they wander around the map. --[[User:Zombiejustice|Zombiejustice]] 11:58, 20 August 2008 (EDT)
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::I have a nice little setup of traps now in my fort entrance, followed by dogs on ropes, followed by another row of traps. Hopefully that should ease the issue. I'll need to find myself an animal handler to train my dogs though. --[[User:Ehertlein|Ehertlein]] 17:30, 20 August 2008 (EDT)
 
::I have a nice little setup of traps now in my fort entrance, followed by dogs on ropes, followed by another row of traps. Hopefully that should ease the issue. I'll need to find myself an animal handler to train my dogs though. --[[User:Ehertlein|Ehertlein]] 17:30, 20 August 2008 (EDT)
::DOH! Pull the stuff IN the fortress from the depot after the caravan leaves! No wonder I was getting robbed blind. --[[User:Ehertlein|Ehertlein]] 06:52, 21 August 2008 (EDT)
 
 
=Fort Journal=
 
===Year 1===
 
 
Not much happening this first year. Got my farm up and running, built some crude living quarters. Thanks to the wonders of Dwarven Syrup Roasts I bought everything I could want from the first caravan. No migrants this year, not sure why.
 
 
===Year 2===
 
  
Spring brought an elven caravan. Before they could even set up I see a big mistake. There are still goods from the last dwarven caravan at the depot. This explains how thieves were stealing goods last winter, I left them outside! When the elves do finally get set up we are ambushed. The 4 goblins are killed, but not before 2 elven merchants and 2 dwarves are killed. I loose my mechanic/architect and a farmer/brewer. Hopefully migrants soon...
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:::Animal Training is not a qualified skill: You'll get the same results with a Novice as with a High Master, the only difference is the time it takes. I'm not sure if untrained dogs will deter thieves, as well, so you may just want to assign a peasant to train those doggies up for you.
  
Well the migrants came as soon as the ambush was over. I built some coffins and interred my dead and went to the business of getting these 19 new dwarves put to work. Many of them came with skills that were useful immediately. I put the new engraver to work smoothing walls in my living area. A cook that arrived became my new farmer/brewer since we already have a great cook. We got a ranger to train our animals (turned hunting off so he doesn't get himself killed) and 3 other animal handler/dissectors. Those 3 got drafted into the army as wrestlers for now (I want to be prepared for the next ambush!).
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:::Just let me know if there's any other questions you have; I've only been playing for a couple months myself, but I'm happy to explain anything I know. --[[User:Zombiejustice|Zombiejustice]] 12:40, 21 August 2008 (EDT)

Revision as of 16:40, 21 August 2008

Pages I use Often

Newbie Questions I have

  • Is there a way to get rid of flies? Do I need to?
Get a cat and keep your food in underground stockpiles, and they should stay outside where they belong. But no, you don't really need to vanquish them; they may occasionally cause a bad thought in dwarves that hate flies, but they're pretty harmless. Certainly less so than cats. --Zombiejustice 11:58, 20 August 2008 (EDT)
Ahh thank you. I find I have less flies now. I could be wrong, but I think I had an issue with flies because I had so many crops wilting in the huge underground farms I had dug. I have been better about that recently. --Ehertlein 17:30, 20 August 2008 (EDT)
  • How do I stop thieves?
Move all your workshops and your trade depot underground to start. Post either canine or dwarven guards at the entrance to your fort in such a way that nothing can get past without coming within one tile of them. They will typically avoid traps, but will fall out of stealth whenever they are in the eight tiles surrounding a hostile unit (I don't think pets count, sadly, but war dogs do). You may even find it useful to assign a war dog to all your woodcutters and herbalists, as they are usually the ones finding thieves as they wander around the map. --Zombiejustice 11:58, 20 August 2008 (EDT)
I have a nice little setup of traps now in my fort entrance, followed by dogs on ropes, followed by another row of traps. Hopefully that should ease the issue. I'll need to find myself an animal handler to train my dogs though. --Ehertlein 17:30, 20 August 2008 (EDT)
Animal Training is not a qualified skill: You'll get the same results with a Novice as with a High Master, the only difference is the time it takes. I'm not sure if untrained dogs will deter thieves, as well, so you may just want to assign a peasant to train those doggies up for you.
Just let me know if there's any other questions you have; I've only been playing for a couple months myself, but I'm happy to explain anything I know. --Zombiejustice 12:40, 21 August 2008 (EDT)