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Difference between revisions of "File:Sphr square 16x16 mix.png"
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=Changelog= | =Changelog= | ||
+ | ==v0.3== | ||
+ | *Tone done sand/water tiles as they are too bright. Touched up a few tiles here and there | ||
==v0.2== | ==v0.2== | ||
*Tries to solve 2 main problems. The ground dither is too bright to make out the trees. So darken the dither (which also improves punctuation readability) and redone one of the tree for higher contrast and more pronounced outline. But that in turns makes 1-z-level down terrain indicator too bright to easily tell ground from open space above a terrain 1 level below. So those are darkened down as well. | *Tries to solve 2 main problems. The ground dither is too bright to make out the trees. So darken the dither (which also improves punctuation readability) and redone one of the tree for higher contrast and more pronounced outline. But that in turns makes 1-z-level down terrain indicator too bright to easily tell ground from open space above a terrain 1 level below. So those are darkened down as well. |
Revision as of 14:46, 12 August 2008
Introduction
The customized tileset I'm using now. Based off SL's work which in turn is based off other tilesets like GuyBrush and Flying Mage. I also use modified versions of many tiles from Red Jack's Nintendo set to replace some of the oblique view tiles. Also did my own share of original work in addition to some of the modifications.
A not so up-to-date demo (some tiles have been changed since then) uploaded to the Map Archive: Steel Fortress The colour scheme I'm using is found further below.
Changelog
v0.3
- Tone done sand/water tiles as they are too bright. Touched up a few tiles here and there
v0.2
- Tries to solve 2 main problems. The ground dither is too bright to make out the trees. So darken the dither (which also improves punctuation readability) and redone one of the tree for higher contrast and more pronounced outline. But that in turns makes 1-z-level down terrain indicator too bright to easily tell ground from open space above a terrain 1 level below. So those are darkened down as well.
- Fixed bins to appear as separate boxes.
- But some weight off idol. But probably needs to be touched up later.
v0.1
- First uploaded version. I'm replacing tiles as I see them in-game so some may not be "normalized" yet. -- 10:13, 11 August 2008 (EDT)
Optional Colour Scheme
This is a slightly modified version of Yet Another Scheme from the wiki.
[BLACK_R:0] [BLACK_G:0] [BLACK_B:0] [BLUE_R:32] [BLUE_G:48] [BLUE_B:144] [GREEN_R:48] [GREEN_G:144] [GREEN_B:32] [CYAN_R:86] [CYAN_G:163] [CYAN_B:205] [RED_R:151] [RED_G:26] [RED_B:26] [MAGENTA_R:112] [MAGENTA_G:32] [MAGENTA_B:144] [BROWN_R:144] [BROWN_G:112] [BROWN_B:48] [LGRAY_R:176] [LGRAY_G:176] [LGRAY_B:176] [DGRAY_R:112] [DGRAY_G:112] [DGRAY_B:112] [LBLUE_R:40] [LBLUE_G:56] [LBLUE_B:255] [LGREEN_R:48] [LGREEN_G:240] [LGREEN_B:32] [LCYAN_R:58] [LCYAN_G:218] [LCYAN_B:255] [LRED_R:255] [LRED_G:48] [LRED_B:32] [LMAGENTA_R:208] [LMAGENTA_G:56] [LMAGENTA_B:255] [YELLOW_R:255] [YELLOW_G:224] [YELLOW_B:32] [WHITE_R:255] [WHITE_G:255] [WHITE_B:255]
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 13:34, 9 October 2009 | 256 × 256 (45 KB) | Briess (talk | contribs) | file recovery |
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