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Difference between revisions of "40d:Weapon token"
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(trapcomp and ammo info) |
(nicer table look) |
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=Tokens= | =Tokens= | ||
− | {| | + | {| {{prettytable}} |
− | ! | + | |- bgcolor="#ddd" |
− | ! | + | ! Token |
− | ! | + | ! Arguments |
− | + | ! Description | |
|- | |- |
Revision as of 03:12, 20 November 2008
Tokens
Token | Arguments | Description |
---|---|---|
CRIT_BOOST: | value | Increases the chance of a weapon piercing internal organs. |
[DAMAGE:<damage amount>:<damage type>] | dmg amount - value
dmg type - (slash, burn, etc.) |
Sets the amount and the type of Damage |
HITS (trapcomp) | value | Probably the number of times it hits |
IS_SCREW | Probably if it can be installed in a screw pump | |
IS_SPIKE | Probably if it can be installed as an upright spike trap | |
MINIMUM_SIZE: | value | The size a creature must be in order to use this weapon. |
MATERIAL_SIZE: | value | How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. |
NAME | singular:plural | What this item will be called ingame. |
RANGED:<skill type>:<ammo type> | skill type - weapon skill type
ammo type - anything |
This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. Ammunition definitions have DAMAGE and CLASS - CLASS determines what ammo type it matches. |
SKILL | weapon skill type (axe, sword, etc.) | The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. |
STICK_CHANCE | value | The chance of a weapon sticking in a target. |
WEIGHT | value | How much an item weighs. |