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Difference between revisions of "User talk:Stinhad Limarezum"
(Unloadable Fort? Gotta see this.) |
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===Unloadable fort=== | ===Unloadable fort=== | ||
I'd love to see the save for that fort, as I'm sure many others would too, since I've never heard or read of size being a factor in '''preventing''' a fort from loading (only in preventing playable speeds :P) --[[User:N9103|Edward]] 12:32, 7 March 2009 (EST) | I'd love to see the save for that fort, as I'm sure many others would too, since I've never heard or read of size being a factor in '''preventing''' a fort from loading (only in preventing playable speeds :P) --[[User:N9103|Edward]] 12:32, 7 March 2009 (EST) | ||
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+ | -Sorry folks, I had to delete the world cause it was lagging all my other worlds. I know since DF became much much faster after I deleted the world. But it's quite easy to make a world like it. Just use site finder and get a place with as many features as possible. Even if you don't discover the features, the units in them are still counted (that's how I got those dead Olmmen). | ||
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+ | In the local map, resize the area to maximum. Play, and try to increase your wealth fast so you get a lot of migrants. I suggest using a few exploits to get all the things out of a caravan. At the start you should notice the fort is slower than your other forts. After some time, the fort will seriously slow down. DF will stop responding at random times. When you open the fort it will stop responding and will take a long time to load. | ||
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+ | Maybe I might not have explained properly, since there was nothing preventing the fort from loading. Just that once it was loaded, DF will close after 5 seconds.--[[User:Stinhad Limarezum|Stinhad Limarezum]] 22:11, 7 March 2009 (EST) |
Revision as of 03:11, 8 March 2009
Hi, about a month ago you posted on Talk:Animal trap about an artifact animal trap one of your dwarves made. Can you check what legendary skill the artifact maker got from it? Was it trapping?--Maximus 21:14, 18 November 2008 (EST)
Sorry, I was away so I did not see the message. The skill was Gem Cutting since the trap was made of Smoky Quartz. --Stinhad Limarezum 01:45, 16 January 2009 (EST)
Unloadable fort
I'd love to see the save for that fort, as I'm sure many others would too, since I've never heard or read of size being a factor in preventing a fort from loading (only in preventing playable speeds :P) --Edward 12:32, 7 March 2009 (EST)
-Sorry folks, I had to delete the world cause it was lagging all my other worlds. I know since DF became much much faster after I deleted the world. But it's quite easy to make a world like it. Just use site finder and get a place with as many features as possible. Even if you don't discover the features, the units in them are still counted (that's how I got those dead Olmmen).
In the local map, resize the area to maximum. Play, and try to increase your wealth fast so you get a lot of migrants. I suggest using a few exploits to get all the things out of a caravan. At the start you should notice the fort is slower than your other forts. After some time, the fort will seriously slow down. DF will stop responding at random times. When you open the fort it will stop responding and will take a long time to load.
Maybe I might not have explained properly, since there was nothing preventing the fort from loading. Just that once it was loaded, DF will close after 5 seconds.--Stinhad Limarezum 22:11, 7 March 2009 (EST)