- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Stockpile design"
(Write down some workshop stockpile designs.) |
|||
Line 1: | Line 1: | ||
+ | == Workshop layout for efficient hauling == | ||
+ | |||
+ | Placement of workshops based around the flow of materials from workshop to workshop can make hauling faster and more efficient. For example, farms near your kitchen and brewery near your dining room which supplies seeds back to the farm. | ||
+ | |||
== Workshop/Profession stockpiles == | == Workshop/Profession stockpiles == | ||
Revision as of 10:31, 31 December 2008
Workshop layout for efficient hauling
Placement of workshops based around the flow of materials from workshop to workshop can make hauling faster and more efficient. For example, farms near your kitchen and brewery near your dining room which supplies seeds back to the farm.
Workshop/Profession stockpiles
It's often efficient to design your stockpiles around workshops to ensure they have the materials they need close at hand.
Stockpile placement
One strategy is to place the feeder stockpile immediately around the stockpile. This works ok with a single workshop, but it doesn't expand well.
SSSSS S feeder stockpile SWWWS W workshop SWWWS SWWWS SSSSS
A better strategy is to put the workshop's stockpile above or below it. This keeps the stockpiles close to the workshops, lets the workshops expand and you can expand the stockpiles above and below as necessary. It works particularly well with multiple similar workshops working off the same stockpile.
adjacent z-level WWW WWW SSSSSSS WWW<WWW SSS>SSS WWW WWW SSSSSSS
Bone Carver
Create a refuse stockpile with only bone, shell and skulls. Make sure none of your real refuse stockpiles take them.
Butcher & Tanning
Because tanners are supplied directly from a butcher it's best to put them right next to each other. Designate a refuse stockpile taking corpses for the butcher and Fresh raw skin for the tanner.
Place a refuse stockpile nearby, behind an airlock to keep out the miasma, to take the chunks and other useless by-products.
Kitchen
A food stockpile accepting Meat/Fish, raw edible Plants (Plump Helmet, Muck Root, Bloated Tuber, Prickle Berry, Wild Strawberry, Rat Weed, Fisher Berry and Sun Berry), Cheese, Leaves, cookable Milled Plants (everything but the dyes), Fat, cookable extracts (Dwarven Syrup and all the milks). If you cook booze, include that. If you want to reserve some edible plants for brewing, leave them out. Allow the maximum barrels. [Verify] Remember to turn off prepared food.
Also include a furniture stockpile accepting only barrels to ensure your prepared food gets barreled. [Verify]
Brewing
A food stockpile accepting brewable Plants (Plump Helmet, Pig Tail, Cave Wheat, Sweet Pod, Muck Root, Bloated Tuber, Prickle Berry, Wild Strawberry, Longland Grass, Rat Weed, Fisher Berry, Rope Reed, Silver Barb, Sun Berry, Whip Vine). Some of these have other uses, (like pig tail for weaving) so you might want to disallow them if you plan on using them for something else. Remember to turn off prepared food.
Also include a barrel stockpile to ensure a steady supply of empty barrels.