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Difference between revisions of "User:Stinhad Limarezum"
(New page: ===Bisolkib "Peacenet"=== This is actually my second fortress, my first was in a nice forest, with ponds (stagnant water and turtles), tons of trees and shrubs. Now I chose a large area fo...) |
(→Autumn) |
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Yay! My dogs bred and I have 3 cute puppies! | Yay! My dogs bred and I have 3 cute puppies! | ||
− | Caravan!!! Now to make use of an exploit. Dump all the merchants clothes' and the guards' weapons. Once they are all totally naked (and all the stuff is loaded) destroy the Depot. Free stuff!!! This was actually required, since I've absolutely no | + | Caravan!!! Now to make use of an exploit. Dump all the merchants clothes' and the guards' weapons. Once they are all totally naked (and all the stuff is loaded) destroy the Depot. Free stuff!!! This was actually required, since I've absolutely no crafts. But anyway, more dwarves'll come and situation should improve... |
It's raining again. And now the merchants who're leaving are all drenched. | It's raining again. And now the merchants who're leaving are all drenched. | ||
Strangely, a naked mole dog corpse appeared near my refuse stockpile. It doesn't seem as if anyone killed it so I guess it died of natural causes. | Strangely, a naked mole dog corpse appeared near my refuse stockpile. It doesn't seem as if anyone killed it so I guess it died of natural causes. | ||
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+ | The caravan left...hell! I just remembered I had to ask that liaison for bauxite!! I'll have to wait for next year then. | ||
+ | |||
+ | Now I discovered where the corpses are! I thought all the troglodytes and mole dogs were in the chasm; I was wrong. Better butcher the corpses before they rot. | ||
+ | |||
+ | Hooray! Immigrants!!! There's a gem setter, a peasant, a soap maker, a tanner (useful), a bone carver (useful), a clothier and a general craftsdwarf. Also, most of the rooms are dug out, and workshops are completed. Now just to sit and wait for winter..... |
Revision as of 07:42, 30 January 2009
Bisolkib "Peacenet"
This is actually my second fortress, my first was in a nice forest, with ponds (stagnant water and turtles), tons of trees and shrubs. Now I chose a large area for this fort as the bottom right has a chasm, bottom left has a volcano, top right has a foresty-area and all the rest is mountain.
301
Spring
We have arrived! In the middle of a brook. Well, from a first glance the place seems full of rare metals (there's gold on the spot I really feel like starting in). The chasm is full of weird creatures who keep pushing each other in. And the volcano seems like something I shouldn't touch for a while....
I have food, drink, seeds,picks and a battle axe. Oh and 2 dogs, a
I start my miners digging. I've planned for a well room, a food-related-workshop area, a dining hall, living quarters, a food stockpile area (currently I'm using a temporary outdoor one), a wood stockpile/wood-related-workshop area, similar areas for cloth/leather, gems and metal. Oh and also a 'war area' which will consist of
I have my woodworker deconstruct the wagon and begin chopping down wood. My grower/herbalist is busy gathering plants while my cook/brewer is fishing.
Summer
It's started raining.
My woodworker begins making some required stuff (i.e. beds, bucket, table). The table is just to make a meeting area to attract my animals back to the fort before they get killed.
My miners complete the well room. I've dug a c-shaped tunnel from the brook under the room, so water supply is ensured. Now for the wells! I can make blocks anytime, and I have buckets at the ready but...damn, no rope. Nevermind, the caravan's coming soon.
Autumn
Yay! My dogs bred and I have 3 cute puppies!
Caravan!!! Now to make use of an exploit. Dump all the merchants clothes' and the guards' weapons. Once they are all totally naked (and all the stuff is loaded) destroy the Depot. Free stuff!!! This was actually required, since I've absolutely no crafts. But anyway, more dwarves'll come and situation should improve...
It's raining again. And now the merchants who're leaving are all drenched.
Strangely, a naked mole dog corpse appeared near my refuse stockpile. It doesn't seem as if anyone killed it so I guess it died of natural causes.
The caravan left...hell! I just remembered I had to ask that liaison for bauxite!! I'll have to wait for next year then.
Now I discovered where the corpses are! I thought all the troglodytes and mole dogs were in the chasm; I was wrong. Better butcher the corpses before they rot.
Hooray! Immigrants!!! There's a gem setter, a peasant, a soap maker, a tanner (useful), a bone carver (useful), a clothier and a general craftsdwarf. Also, most of the rooms are dug out, and workshops are completed. Now just to sit and wait for winter.....