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Difference between revisions of "User:ChocoHearts"
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ChocoHearts (talk | contribs) (CHOCO IS HERE LOL) |
ChocoHearts (talk | contribs) m (→Bone Walls!) |
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== Bone Walls! == | == Bone Walls! == | ||
− | + | <pre> | |
− | |||
In creature_fanciful.txt: | In creature_fanciful.txt: | ||
− | [CREATURE:FUSED] | + | [CREATURE:FUSED] |
− | [NAME:fused:fused:fused] | + | [NAME:fused:fused:fused] |
− | [TILE:'F'][COLOR:7:7:1] | + | [TILE:'F'][COLOR:7:7:1] |
− | [MODVALUE:5] | + | [MODVALUE:5] |
− | [FANCIFUL] | + | [FANCIFUL] |
− | [CREATURE:PILED] | + | [CREATURE:PILED] |
− | [NAME:piled:piled:piled] | + | [NAME:piled:piled:piled] |
− | [TILE:'P'][COLOR:7:7:1] | + | [TILE:'P'][COLOR:7:7:1] |
− | [MODVALUE:3] | + | [MODVALUE:3] |
− | [FANCIFUL]< | + | [FANCIFUL] |
− | + | </pre> | |
+ | <pre> | ||
In reaction_standard.txt: | In reaction_standard.txt: | ||
− | [REACTION:FUSED_BONES] | + | [REACTION:FUSED_BONES] |
− | [NAME:make fused bone block] | + | [NAME:make fused bone block] |
− | [SMELTER] | + | [SMELTER] |
− | [REAGENT:5:BONES:NO_SUBTYPE:BONE:ANY] | + | [REAGENT:5:BONES:NO_SUBTYPE:BONE:ANY] |
− | [PRODUCT:100:3:BLOCKS:NO_SUBTYPE:BONE:FUSED] | + | [PRODUCT:100:3:BLOCKS:NO_SUBTYPE:BONE:FUSED] |
− | [REACTION:PILED_BONES] | + | [REACTION:PILED_BONES] |
− | [NAME:make piled bone block] | + | [NAME:make piled bone block] |
− | [SMELTER] | + | [SMELTER] |
− | [REAGENT:3:BONES:NO_SUBTYPE:BONE:ANY] | + | [REAGENT:3:BONES:NO_SUBTYPE:BONE:ANY] |
− | [PRODUCT:100:2:BLOCKS:NO_SUBTYPE:BONE:PILED]< | + | [PRODUCT:100:2:BLOCKS:NO_SUBTYPE:BONE:PILED] |
− | + | </pre> | |
+ | You ''do'' have to regen your world for these to work, but it's pretty nice. Gives the fortress a bit of... morbidity. Morbidocity. Morbitude. |
Latest revision as of 06:03, 5 March 2009
Yay. I've been playing Dwarf Fortress for, oh, a year or so? And I'm just getting into modding.
So far my biggest mod is bone walls.
Bone Walls![edit]
In creature_fanciful.txt: [CREATURE:FUSED] [NAME:fused:fused:fused] [TILE:'F'][COLOR:7:7:1] [MODVALUE:5] [FANCIFUL] [CREATURE:PILED] [NAME:piled:piled:piled] [TILE:'P'][COLOR:7:7:1] [MODVALUE:3] [FANCIFUL]
In reaction_standard.txt: [REACTION:FUSED_BONES] [NAME:make fused bone block] [SMELTER] [REAGENT:5:BONES:NO_SUBTYPE:BONE:ANY] [PRODUCT:100:3:BLOCKS:NO_SUBTYPE:BONE:FUSED] [REACTION:PILED_BONES] [NAME:make piled bone block] [SMELTER] [REAGENT:3:BONES:NO_SUBTYPE:BONE:ANY] [PRODUCT:100:2:BLOCKS:NO_SUBTYPE:BONE:PILED]
You do have to regen your world for these to work, but it's pretty nice. Gives the fortress a bit of... morbidity. Morbidocity. Morbitude.