v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Bloodline Talk:SL Survival Challenge"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
=General=
 
=General=
 
Tell everyone what you think about it.
 
Tell everyone what you think about it.
 +
 +
For future events, make sure the download uses default settings.  Trying to figure out why +- didn't work, only to discover that those keys were set to 'minus' and '='.  WTH?  I don't even know where the 'minus' (as opposed to '-') key is... --[[User:Squirrelloid|Squirrelloid]] 20:41, 20 October 2009 (UTC)
 +
 +
More comment - artifacts not counting is silly.  There's a *lot* of skill involved in getting quality artifacts.  Ie, making sure you have high value ingredients and forbidding other options to force them to choose the best one.  I have an adamantine artifact because i ensured no other metal was available for the moody dwarf's first item grabbed, and because i took the risk and mined adamantine right away.  Similarly, (not that it came up this time) i embarked with a sapphire so i had a valuable gem available for a mood.  Further, you can bias your skill pool in favor of artifact types that are more likely to be valuable based on the choices you make with your dwarves.  Ie, metalworkers will tend to make more valuable artifacts than stone/bone/wood workers.  By ensuring you have a lot of metalworking skills as mood skills you dramatically increase the average value of your artifacts.  Believing artifact value has nothing to do with skill only proves you aren't even thinking at the right level yet.  --[[User:Squirrelloid|Squirrelloid]] 06:59, 21 October 2009 (UTC)
  
 
=Map Selection=
 
=Map Selection=
 
Magma, underground rivers, etc. Chasm hoped for, Terrifying necessary.
 
Magma, underground rivers, etc. Chasm hoped for, Terrifying necessary.
  
=Bloodline namespace=
+
==DL Map?==
You might want to move that to the bloodline namespace, that way, people not interested in the bloodline games can filter them out of the recent change or search. Since you do a lot of modification, it's literally flooding the [[Special:RecentChanges|recent changes]] page. On a unrelated side not, you could specify what version of dwarf fortress you are going to use for this game, and the mod, if any. --[[User:Karl|Karl]] 18:09, 8 October 2009 (UTC)
+
So, if someone wanted to make a quick run of this in the next week, where would one find the map?  The link seems to be broken. (Edit: NM, working now. Probably my internet being fussy). --[[User:Squirrelloid|Squirrelloid]] 11:16, 20 October 2009 (UTC)

Latest revision as of 06:59, 21 October 2009

General[edit]

Tell everyone what you think about it.

For future events, make sure the download uses default settings. Trying to figure out why +- didn't work, only to discover that those keys were set to 'minus' and '='. WTH? I don't even know where the 'minus' (as opposed to '-') key is... --Squirrelloid 20:41, 20 October 2009 (UTC)

More comment - artifacts not counting is silly. There's a *lot* of skill involved in getting quality artifacts. Ie, making sure you have high value ingredients and forbidding other options to force them to choose the best one. I have an adamantine artifact because i ensured no other metal was available for the moody dwarf's first item grabbed, and because i took the risk and mined adamantine right away. Similarly, (not that it came up this time) i embarked with a sapphire so i had a valuable gem available for a mood. Further, you can bias your skill pool in favor of artifact types that are more likely to be valuable based on the choices you make with your dwarves. Ie, metalworkers will tend to make more valuable artifacts than stone/bone/wood workers. By ensuring you have a lot of metalworking skills as mood skills you dramatically increase the average value of your artifacts. Believing artifact value has nothing to do with skill only proves you aren't even thinking at the right level yet. --Squirrelloid 06:59, 21 October 2009 (UTC)

Map Selection[edit]

Magma, underground rivers, etc. Chasm hoped for, Terrifying necessary.

DL Map?[edit]

So, if someone wanted to make a quick run of this in the next week, where would one find the map? The link seems to be broken. (Edit: NM, working now. Probably my internet being fussy). --Squirrelloid 11:16, 20 October 2009 (UTC)