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Difference between revisions of "User:AzureLightning/Memory research"
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Latest revision as of 19:43, 8 November 2009
Any and all offsets and memory addresses are only valid for v0.27.169.33a.
Links[edit]
Main memory hacking research
Rick's memory research
Iluxan's memory research
Addresses[edit]
Address | Size | Type | Name | Description |
---|---|---|---|---|
008F5288 | 4 | long | Cursor X Coordinate | Number of cells EAST from the west side. Value is -30000 when cursor is not in use. |
008F528C | 4 | long | Cursor Y Coordinate | Number of cells SOUTH from the north side. |
008F5290 | 4 | long | Cursor Z Coordinate | Number of levels UP from the bottom level |
00C2F548 | 4 | long | Creature Focus | Indexes into the full creature list |
01237AD0 | 4 | long | Dwarven Race ID | Used to identify dwarves (Or it could just be the "controlling" civilization you are playing as.) |
01416A3C | 4:4 | vector | Full Creature list | List of of all creatures. There are other vectors based upon various factors |
01458568 | 4 | pointer | Map data | Points to a list of addresses measuring Block Count X long.
Those each reference a list of addresses measuring Block Count Y long. Each of those reference a list of addresses Block Count Z long. And finally, each of those addresses references a map block. |
01458580 | 4 | long | Block Count X | Number of 16x16 blocks in the X direction |
01458584 | 4 | long | Block Count Y | Number of 16x16 blocks in the Y direction |
01458588 | 4 | long | Block Count Z | Number of Z levels |
0145858C | 4 | long | Cell Count X | Number of cells in the X direction (Should be Block Count X * 16) |
01458590 | 4 | long | Cell Count Y | Number of cells in the X direction (Should be Block Count Y * 16) |
01458594 | 4 | long | Cell Count Z | Number of Z levels (Should equal the Block Count Z) |
Note: Bold addresses need to be verified. I may have remembered them wrong
Map Block[edit]
Offset | Size | Type | Name | Notes | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0000h
|
4 | pointer | Unknown | |||||||||||
000Ch
|
4:4 | vector | Vein vector | |||||||||||
005Eh
|
2 * 16 * 16 | list of shorts | Unknown | |||||||||||
0260h
|
4 * 16 * 16 | list of longs | Designation |
| ||||||||||
0660h
|
4 * 16 * 16 | list of longs | Unknown |
Is probably flags?
| ||||||||||
0A60h
|
1 * 16 * 16 | list of bytes | Unknown | |||||||||||
0B60h
|
4 * 16 * 16 | list of longs | Pathfinding | |||||||||||
1160h
|
2 * 16 * 16 | list of shorts | Unknown | |||||||||||
1360h
|
2 * 16 * 16 | list of shorts | Unknown | |||||||||||
1560h
|
2 * 16 * 16 | list of shorts | Temperature #1 | 10100 or above counts as 'Warm'. | ||||||||||
1760h
|
2 * 16 * 16 | list of shorts | Temperature #2 | |||||||||||
1960h
|
2 * 16 * 16 | list of shorts | Unknown | |||||||||||
1B60h
|
2 * 16 * 16 | list of shorts | Unknown |
Veins[edit]
Veins designate a chunk of some material, be it stone, ore or gems, that can be dug up by miners. Using a bit-mask scheme, a vein can be placed anywhere in a 16x16 map block. All it takes for a vein to exist at a given column on a given row is for the corresponding bit in the bit-mask to be 1 for the given row. I've yet to do full-on editing of these veins other than making existing tiles toggle off as well as changing the vein type. Adding to the vein doesn't seem possible yet. There is likely a stacking priority with the different grouping of rock elements.
View of the bit mask scheme
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0000h
|
4 | pointer | Vtable | |
0004h
|
2 | short | Vein type | Ore, Stone, Gems are all in the same list |
0006h
|
2*16 | list of shorts | 16-bit mask for each row in the block | Bits start from the west side of the row, going east with each bit position. |
Skills[edit]
Offset | Size | Type | Name | Notes |
---|---|---|---|---|
0000h
|
2 | short | Type | See table below. |
0002h
|
2 | short | ??? | might be experience |
0004h
|
2 | short | Rating | Range: 0(Dabbling)-15(Legendary) See table below. |
Skill Types[edit]
Colors can do with some work, as they are supposed to indicate groupings of skills.
Index | Name |
---|---|
0 | Mining |
1 | Wood Cutter |
2 | Carpentry |
3 | Engraver |
4 | Masonry |
5 | Animal Training |
6 | Animal Caretaking |
7 | Fish Dissecting |
8 | Animal Dissecting |
9 | Fish Cleaning |
10 | Butchery |
11 | Trapping |
12 | Tanning |
13 | Weaving |
14 | Brewing |
15 | Alchemist |
16 | Clothery |
17 | Milling |
18 | Threshing |
19 | Cheese Making |
20 | Milking |
21 | Cooking |
22 | Growing |
23 | Herbalism |
24 | Fishing |
25 | Furnace Operating |
26 | Strand Extraction |
27 | Weaponsmithing |
28 | Armorsmithing |
29 | Metalsmithing |
30 | Gem Cutting |
31 | Gem Setting |
32 | Wood Crafting |
33 | Stone Crafting |
34 | Metal Crafting |
35 | Glass Making |
36 | Leatherworking |
37 | Bone Carving |
38 | Wrestling |
39 | Axe User |
40 | Sword User |
41 | Knife User |
42 | Mace User |
43 | Hammer User |
44 | Spear User |
45 | Marks User |
46 | Shield User |
47 | Armor User |
48 | Seige Engineering |
49 | Seige Operating |
50 | Bowyering |
51 | Pike User |
52 | Lasher |
53 | Bow User |
54 | Blowgunner |
55 | Thrower |
56 | Mechanics |
57 | Druid |
58 | Ambusher |
59 | Architecture |
60 | Wood Burning |
61 | Lye Making |
62 | Soaping |
63 | Potash Making |
64 | Dying |
65 | Pump Operating |
66 | Swimming |
67 | Persuading |
68 | Negociating |
69 | Judging of Intent |
70 | Appraising |
71 | Organizing |
72 | Record Keeping |
73 | Lying |
74 | Intimidating |
75 | Conversationalism |
76 | Comedy |
77 | Flattery |
78 | Consoling |
79 | Pacifying |
Skill Ratings[edit]
Rank | Name Prefix |
---|---|
0 | Dabbling |
1 | Novice |
2 | no-prefix |
3 | Competent |
4 | Skilled |
5 | Proficient |
6 | Talented |
7 | Adept |
8 | Expert |
9 | Professional |
10 | Accomplished |
11 | Great |
12 | Master |
13 | High Master |
14 | Grand Master |
15 | Legendary |