- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d Talk:Wrestling"
Line 31: | Line 31: | ||
:Oh well. Instead just do what I do: wield a wolf corpse in each hand and strangle/beat to death other wolves with them. More fun than breaking bones! --[[User:Smartmo|Smartmo]] 15:15, 1 May 2009 (UTC) | :Oh well. Instead just do what I do: wield a wolf corpse in each hand and strangle/beat to death other wolves with them. More fun than breaking bones! --[[User:Smartmo|Smartmo]] 15:15, 1 May 2009 (UTC) | ||
+ | The reason non-humanoids cannot have their joints broken is because they do not have any joints to break, to begin with... that is at least true in the unmodified version of DF. Taking a quick peek into the creature files in the raw directory shows that most humanoids have a tag under BODY: called HUMANOID_JOINTS, which creates breakable points in bodies containing that tag. Here's the problem: No corresponding tag exists for non-humanoids. It can be solved, but that requires some time and extensive editing of raw files on your part. So if you want to break the legs of poor animals, then you've gotta work for it :) | ||
== How do I snatch items again?.. == | == How do I snatch items again?.. == |
Revision as of 01:06, 7 January 2010
I keep doing to appropriate moves on ant men and rat men limbs, but I never get the opportunity to break them. Is there something I'm doing wrong? --User:Patarak, unsigned
- A: Antmen and ratmen don't have joints, as I recall
- Oy, whoever made the Wrestling page: Wikis are made in third person. That means no I's, we's, anything personal! --User:Jaybud4, unsigned
- Usually true, but not always. "I" can refer to the experiences of a single editor, which are occasionally article-worthy, and "we" can refer to the DFwiki community in general.
- We aren't a formal wiki. To quote Senso, the admin:
- "...I'd like to say that this is not a 'professional' wiki and silliness in general is a good thing. This is a wiki (Internet!) about a game (Haha!) that is pretty silly itself...." --Savok 08:33, 3 June 2008 (EDT)
Upper arms?
I was exploring a recently abandoned fortress, and I got close enough to see the fights on my announcement menu. One thing that caught my I was "XXX adjusts the grip of their upper arm and the troglodyte's second toe right foot." Is this a glitch or something that hasn't been resolved? --0todd0 00:52, 3 June 2008 (EDT)
Right now, you can grab any body part with any body part. So grabbing a toe with your upper arm is valid, even if you can't do anything useful like throws or strangleholds with it. It'll probably get changed when wrestling gets overhauled, whenever that may be. -- Shandrunn 05:36, 3 June 2008 (EDT)
- Your putting the toe into your armpit in this situation. Not the most elegant hold, but surely effective.--Karp 19:11, 26 July 2008 (EDT)
- The wrestling system is weirder than that. I managed to get a chokehold on a groundhog with both upper arms, both lower arms, and the items I was holding in my hands (two wolf corpses). All simultaneously. --Smartmo 15:19, 1 May 2009 (UTC)
- Hold one ear with the upper arm and the other ear with the lower arm, then strangle with a sock. You have now completed the silliest wrestling manoeuvre ever devised. For bonus points, use their own sock. Innominate
Recent Wrestling Changes???
Having recently downloaded the newest DF version available (i think it was .40d) I discovered, much to my dismay, that in adventure mode I couldn't establish any joint locks, and thus could'nt indulge in my sadistic strangle to unconsciousness-break all limbs-gouge out eyes-throw rocks at- wrestling strategy. Is this due to the update, or what?-- Shabang50 13:33, 9 September 2008 (EDT)
Theory I got from the forum is that non-humanoid creatures could not have their limbs broken - Testing now. Shabang50 12:25, 10 September 2008 (EDT)
Yep, found out. No breaking limbs on the poor wolfies, or the animal rights activists will kill ya! Shabang50 10:40, 15 September 2008 (EDT)
- Oh well. Instead just do what I do: wield a wolf corpse in each hand and strangle/beat to death other wolves with them. More fun than breaking bones! --Smartmo 15:15, 1 May 2009 (UTC)
The reason non-humanoids cannot have their joints broken is because they do not have any joints to break, to begin with... that is at least true in the unmodified version of DF. Taking a quick peek into the creature files in the raw directory shows that most humanoids have a tag under BODY: called HUMANOID_JOINTS, which creates breakable points in bodies containing that tag. Here's the problem: No corresponding tag exists for non-humanoids. It can be solved, but that requires some time and extensive editing of raw files on your part. So if you want to break the legs of poor animals, then you've gotta work for it :)
How do I snatch items again?..
I use version 40d, and I've got a game open right now where I'm trying to snatch a weapon from some woman or other who chased me into a goblin tower (I probably killed some friend or relative of hers earlier, who knows?). I've tried shift + i on the wrestling 'menu' as well as out of it but no inventory menu is ever displayed (even the normal, non combat inventory menu has nothing in red when I look at it) Any ideas what's going wrong? :\
Thanks in advance =]
- You forgot to sign. Anyway, to properly grab and remove anything, you need at least one hand completely free. That's also necessary for eye gouging. Can't remember if it's possible to strangle someone with an object or not, but I think that must be bare-handed too. --Arrkhal (not logged in)