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Difference between revisions of "40d:Version number"

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| colspan='2' style='padding: 0.25em; border: 2px solid #999; background: #eeeeee' | Less than 100 '''core''' components complete
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| colspan='2' style='padding: 0.25em; border: 2px solid #999; background: #eeeeee' | Fewer than 100 '''core''' components complete
 
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| colspan='5' style='padding: 0.25em; border: 2px solid #9df; background: #eef5ff' | 28 '''core''' components completed
 
| colspan='5' style='padding: 0.25em; border: 2px solid #9df; background: #eef5ff' | 28 '''core''' components completed

Revision as of 17:17, 10 January 2010

The version number identifies each Dwarf Fortress release. Tarn Adams assigns it when he publishes a release. Version numbers are composed of four numbers and a letter. Each component has its own meaning:

  1. The first number is how many hundreds of core components have been completed.
  2. The second number is the total number of core components completed.
  3. The third number is the total number of required components completed.
  4. The fourth number is the total number of bloat components completed.
  5. The adjacent letter is increased by one alphabetically for each bug-fix release of a version.
  6. The number after the letter refers to openGL optimizations. These reflect no changes to the gameplay; only to top-level interface and improved performance on newer video cards.

Example

0 . 28 . 181 . 40 d16
Fewer than 100 core components complete
28 core components completed
181 required components completed
40 bloat components completed
A fourth bug-fix release. A 16th openGL update.

Latest version tag

The template to include the current version is {{v| }}, with the current version hand-typed after the pipe (the | ).

Currently v0.28.181.40d, this is:
{{v|0.28.181.40d}}

Alternatively, {{subst:current}} will produce the same output, (v0.28.181.40d), but will be automatically updated when new versions are officially released - use with caution, unless you can predict the future!

Version 1

Template:Bay 12

Dwarf Fortress is currently in an alpha development stage. There are still basic game features missing. The following goals need to be completed before alpha and beta are complete and version 1 will be released:

  • In fortress mode, the fortress needs to be able to grow into a capital that can interact with the outside world in various ways, including trade, diplomacy and war.
  • In adventure mode, the adventurer needs to be able to interact with all elements added.
  • The core and required components need to be implemented.

See Also