v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Item token"
Jump to navigation
Jump to search
m (moved Item tokens to Item token: Naming conventions) |
m (moved Item token to 40d:Item token: 40d namespace migration) |
(No difference)
|
Revision as of 01:51, 8 March 2010
- You may be looking for Item definition tokens.
These are to be used with certain Creature Tokens (such as ITEMCORPSE) as well as in Reactions.
An item is described by four tokens, as such:
[<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS]
Item type tokens
Token | Description |
---|---|
AMMO | Ammunition for hand-held weapons. Subtypes come from item_ammo. |
AMULET | Amulets. |
ANIMALTRAP | Traps for animals. |
ANVIL | Anvils. |
ARMOR | Armor and clothing worn on the upper body. Subtypes come from item_armor. |
ARMORSTAND | Armor stands. |
BACKPACK | Backpacks. |
BALLISTAPARTS | Ballista parts. |
BALLISTARROWHEAD | Arrow heads for ballista bolts. |
BAR | Both metal and non-metal bars. |
BARREL | Barrels. |
BED | Beds. |
BIN | Bins. |
BLOCKS | Blocks of any kind. |
BONES | Bones from creatures. Material is a creature ID. |
BOX | Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
BRACELET | Bracelets. |
BUCKET | Buckets. |
CABINET | Cabinets. |
CAGE | Cages. |
CATAPULTPARTS | Catapult parts. |
CHAIN | Chains and ropes. |
CHAIR | Chairs and thrones. |
CHEESE | Cheeses. |
CLOTH | Cloth made at the loom. |
COIN | Coins. |
COFFIN | Coffins and caskets. |
CORPSE | Dead things. |
CORPSEPIECE | Body parts. |
CROWN | Crowns. |
DOOR | Doors. |
DRINK | Liquids from brewed plants. |
EARRING | Earrings. |
EXTRACT | Extracts from certain plants and creatures. |
FIGURINE | Idols. |
FISH | Prepared fish. Material is a creature ID. |
FISH_RAW | Unprepared fish. Material is a creature ID. |
FLASK | Flasks. |
FLOODGATE | Floodgates. |
FOOD | Prepared food. |
GEM | Large gems. |
GLOB | Fats, tallows and small bits of molten rock/metal. Also works with blood, vomit, mud, filth, salt, grime and unknown substance. |
GLOVES | Clothing worn on the hands. Subtypes come from item_gloves. |
GOBLET | Goblets, cups (wooden), and mugs (rock). |
HELM | Armor and clothing worn on the head. Subtypes come from item_helm. |
INSTRUMENT | Musical instruments. Subtypes come from item_instrument. |
LEAVES | Leaves from certain plants after processing. |
LIQUID_MISC | Miscellaneous liquids such as lye. |
MEAT | Butchered meat. Material is a creature ID. |
MILLSTONE | Millstones. |
PANTS | Armor and clothing worn on the legs. Subtypes come from item_pants. |
PET | Tame vermin. Material is a creature ID. |
PIPE_SECTION | Lengths of pipe. |
PLANT | Plants. Material is a plant ID. |
POTION | ??? |
POWDER_MISC | Powders (such as flour or dye) from milled plants; bone meal. |
QUIVER | Quivers. |
REMAINS | Dead vermin bodies. Material is a creature ID. |
RING | Rings. |
ROCK | Pebbles (more useful in adventure mode.) |
ROUGH | Raw gemstones. |
SAND | Sand. |
SCEPTER | Scepters. |
SEEDS | Seeds from plants. |
SHELL | Shells from creatures that have them. Material is a creature ID. |
SHIELD | Shields and bucklers. Subtypes come from item_shield. |
SHOES | Armor and clothing worn on the feet. Subtypes come from item_shoes. |
SIEGEAMMO | Siege ammo. Subtypes come from item_siegeammo. |
SKIN_RAW | Untanned skins. |
SKIN_TANNED | Tanned skins. |
SKULL | Skulls of dead critters. Possibly broken, neither BONE material or creature IDs seem to work. |
SMALLGEM | Cut gemstones usable in jeweler's workshop |
STATUE | Statues. |
STONE | Raw mined stone. |
TABLE | Tables. |
THREAD | Thread gathered from webs or made at the farmer's workshop. |
TOTEM | Totems. |
TOY | Toys. Subtypes come from item_toy. |
TRAPCOMP | Weapons for traps only. Subtypes come from item_trapcomp. |
TRAPPARTS | Mechanisms. |
VERMIN | Small pseudo-creatures. Material is a creature ID. |
WEAPON | Weapons. Subtypes come from item_weapon. |
WEAPONRACK | Weapon racks. |
WINDOW | Windows. |
WOOD | Wooden logs. |
Item subtype tokens
Most item types have no subtypes. "NONE" or "NO_SUBTYPE" (the raws use NO_SUBTYPE, saving an embark profile uses NONE) is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item type as noted above.
Material tokens
The material tokens have been moved to the new Material tokens page.