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Difference between revisions of "40d Talk:Wealth"

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m (moved Talk:Broken/40d\x3aWealth to 40d Talk:Wealth: Fixing talk page name (700/738))
 
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::::Thanks! ☺ --[[User:AlexFili|AlexFili]] 05:44, 17 June 2008 (EDT)
 
::::Thanks! ☺ --[[User:AlexFili|AlexFili]] 05:44, 17 June 2008 (EDT)
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I was wondering if anyone knows what displayed wealth (under created wealth) consists of? I assume Held/Worn Created wealth is the value of anything your Dwarves are wearing you've made yourself, but does that make displayed created wealth furniture+constructions? Also, might be worth adding to the article. [[User:Kinzarr|Kinzarr]] 21:32, 25 November 2009 (UTC)
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== Negative Wealth ==
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Is this actually Possible without cheating? If not, I don't see any reason to put a comment about cheating into the main article, as it will just confuse people and generally cheating comments are kept in cheating areas of the wiki. [[User:Shardok|Shardok]] 06:22, 27 August 2009 (UTC)
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:With few exceptions, if it's outside the game as presented, it's '''not''' mentioned in the wiki.  Exceptions are ploys and exploits available (intentionally or accidentally) via the existing game controls, not via utilities or mods, etc.--[[User:Albedo|Albedo]] 21:59, 27 August 2009 (UTC)
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::Well, this can be achieved by editing raws I assume, but I still don't see it to be a very useful thing to stick into a section on wealth. [[User:Shardok|Shardok]] 01:51, 28 August 2009 (UTC)
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::However, his more recent edit attempt sorta shows that this could possibly be achieved without *cheating* per se. If you can actually get the value of wealth to be over whatever value (I think around 2.15 billion most likely) without cheating, which, in theory someone could do with enough artifacts. If that's the case, then a section explaining negative wealth might be useful for those 1 in 100000 people that get their wealth so high that it becomes negative. However, if not the case. I still see no use. [[User:Shardok|Shardok]] 01:53, 28 August 2009 (UTC)
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:::Ah... hrmmm... then it probably should be in, with that proviso.  As a literal footnote, I think. Done.--[[User:Albedo|Albedo]] 19:05, 28 August 2009 (UTC)

Latest revision as of 21:55, 8 March 2010

@ Savok: I dont know if we need it that detailed, but when an item is created or bought it is not forbidden and thus counts. Only after that you can forbid it - which in case of an artifact can cause quite the plunge and make players wonder what happened. That was my idea. --Koltom 13:27, 14 March 2008 (EDT)

Ah. IMO, to express that well, neither of our phrasings work well. I'll try to fix it. --Savok 17:48, 14 March 2008 (EDT)
What about exported wealth? I've only got 305☼, whereas I have about 415,000☼ imported wealth! --AlexFili 09:09, 16 June 2008 (EDT)
<offtopic>See CP437 for the symbols DF uses. --Savok 12:44, 16 June 2008 (EDT)</offtopic>
Thanks! ☺ --AlexFili 05:44, 17 June 2008 (EDT)

I was wondering if anyone knows what displayed wealth (under created wealth) consists of? I assume Held/Worn Created wealth is the value of anything your Dwarves are wearing you've made yourself, but does that make displayed created wealth furniture+constructions? Also, might be worth adding to the article. Kinzarr 21:32, 25 November 2009 (UTC)

Negative Wealth[edit]

Is this actually Possible without cheating? If not, I don't see any reason to put a comment about cheating into the main article, as it will just confuse people and generally cheating comments are kept in cheating areas of the wiki. Shardok 06:22, 27 August 2009 (UTC)

With few exceptions, if it's outside the game as presented, it's not mentioned in the wiki. Exceptions are ploys and exploits available (intentionally or accidentally) via the existing game controls, not via utilities or mods, etc.--Albedo 21:59, 27 August 2009 (UTC)
Well, this can be achieved by editing raws I assume, but I still don't see it to be a very useful thing to stick into a section on wealth. Shardok 01:51, 28 August 2009 (UTC)
However, his more recent edit attempt sorta shows that this could possibly be achieved without *cheating* per se. If you can actually get the value of wealth to be over whatever value (I think around 2.15 billion most likely) without cheating, which, in theory someone could do with enough artifacts. If that's the case, then a section explaining negative wealth might be useful for those 1 in 100000 people that get their wealth so high that it becomes negative. However, if not the case. I still see no use. Shardok 01:53, 28 August 2009 (UTC)
Ah... hrmmm... then it probably should be in, with that proviso. As a literal footnote, I think. Done.--Albedo 19:05, 28 August 2009 (UTC)