v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Machinery"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(+)
m (Fixed double-redirect)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Is it possible to have a 'hanging' (for better reliability of power transfer) windmill partially supported so it won't fall?
+
#REDIRECT [[40d Talk:Machine component]]
 
 
i.e.
 
 
 
<pre>
 
Windmill:
 
XXX
 
XXX
 
XXX
 
 
 
Floor beneath windmill:
 
+++
 
+ +
 
+++
 
 
 
Layer below:
 
...
 
.*.
 
...
 
</pre>
 
 
 
[[User:Random832|Random832]] 10:18, 13 October 2008 (EDT)s ground
 
 
 
:I don't think so.  Walling every tile except power-transfer in the middle still leaves it thinking it's "hanging".  It wants "ground" and no substitute will do! [[User:Corona688|Corona688]] 15:12, 13 October 2008 (EDT)
 
 
 
----
 
<div style='font-style:italic'>
 
*:In the diagram below,
 
*:1 should work fine,
 
*:2 works as long as dwarves can reach the building site. Any tile adjacent to the windmill will do.
 
*:3 is valid, but has no connection between the machinery, and
 
*:4 can't be placed.
 
::{|style="border: 1px solid #0b0; background: #dfd"
 
|+'''Side view'''
 
|- style="font-family: monospace; font-weight: bold; font-size: 135%"
 
|style="color: #970; padding: 0; text-decoration: underline"|-
 
|style="color: #970; padding: 0; text-decoration: underline"|=
 
|style="color: #970; padding: 0; text-decoration: underline"|-
 
|&nbsp;
 
|style="color: #970; padding: 0"|-
 
|style="color: #970; padding: 0"|=
 
|style="color: #970; padding: 0"|-
 
|&nbsp;
 
|&nbsp;
 
|style="text-decoration: underline"|*
 
|&nbsp;
 
|&nbsp;
 
|&nbsp;
 
|*
 
|&nbsp;
 
|- style="font-family: monospace; font-weight: bold; font-size: 135%"
 
|style="text-decoration: underline"|&nbsp;
 
|style="text-decoration: underline"|*
 
|style="text-decoration: underline"|&nbsp;
 
|
 
|style="text-decoration: underline"|&nbsp;
 
|style="text-decoration: underline"|*
 
|style="text-decoration: underline"|&nbsp;
 
|
 
|style="color: #970; padding: 0; text-decoration: underline"|-
 
|style="color: #970; padding: 0; text-decoration: underline"|=
 
|style="color: #970; padding: 0; text-decoration: underline"|-
 
|
 
|style="color: #970; padding: 0; text-decoration: underline"|-
 
|style="color: #970; padding: 0; text-decoration: underline"|=
 
|style="color: #970; padding: 0; text-decoration: underline"|-
 
|- style="font-family: monospace; font-weight: bold; font-size: 135%"
 
|
 
|1
 
|
 
|
 
|
 
|2
 
|
 
|
 
|
 
|3
 
|
 
|
 
|
 
|4
 
|
 
|}
 
* A gear assembly which has been disconnected by a lever does not support machinery.  No machinery can hang on top of it, and anything already hanging on it will fall apart.  In 2 (above), disconnecting the gear assembly would dismantle the windmill and prevent another from being built until it was reconnected.
 
* Windmills built on floors can transfer power through them.
 
</div>
 
 
 
For 4, what about this?
 
::{|style="border: 1px solid #0b0; background: #dfd"
 
|+'''Side view'''
 
|- style="font-family: monospace; font-weight: bold; font-size: 135%"
 
|_
 
|*
 
|&nbsp;
 
|- style="font-family: monospace; font-weight: bold; font-size: 135%"
 
|style="color: #970; padding: 0; text-decoration: underline"|-
 
|style="color: #970; padding: 0; text-decoration: underline"|=
 
|style="color: #970; padding: 0; text-decoration: underline"|-
 
|- style="font-family: monospace; font-weight: bold; font-size: 135%"
 
|
 
|4
 
|
 
|}
 
 
 
And then the floor can be removed or left in place; whichever you prefer. [[User:Random832|Random832]] 16:36, 14 October 2008 (EDT)
 

Latest revision as of 05:43, 10 March 2010