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Difference between revisions of "40d:Damage"

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[[weapon|Weapons]] and [[trap|traps]] do one of four types of damage, the type of damage influences what type of critical hits it can inflict.
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#REDIRECT [[40d:weapon#Damage_calculation]]
Damage is reduced by the targets [[armor]] and [[toughness]].
 
 
 
{|
 
|-
 
!Type
 
!Criticals
 
!Weapons and Traps
 
|-
 
|Slash
 
|Sever Limbs
 
|[[axe]], [[sword]], [[dagger]], [[giant axe blade]], [[large, serrated disc|serrated disc]]
 
|-
 
|Pierce
 
|Organ damage
 
|[[pike (weapon)]], [[pick]], [[spear]], [[bolt]], [[arrow]], [[enormous corkscrew]], [[menacing spike]], [[spiked ball]]
 
|-
 
|Bludgeon
 
|Break bones
 
|[[war hammer]], [[mace]], unloaded [[crossbow]] or [[bow]] or [[blowgun]], [[maul]], [[flail]], [[morningstar]], [[fist]], stone-fall [[trap]]
 
|-
 
|Gore
 
|Heavy Bleeding and Pain(?)
 
|[[whip]], [[Scourge]]
 
|-
 
|Burn
 
|Extreme Pain
 
|Special [[Creature Tokens]](Attack)
 
|-
 
|Heat
 
|Ignition of target
 
|Special [[Creature Tokens]](Attack)
 
|-
 
|Cold
 
|Freezing/Frostbite
 
|Special [[Creature Tokens]](Attack)
 
|
 
|}
 

Latest revision as of 22:38, 10 March 2010