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Difference between revisions of "40d:Building"
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A '''building''' is a structure that can be placed from the {{k|b}}uild menu and then interacted with by the Set Building Tasks/Prefs command ( {{k|q}} ), and the View Items in Buildings command ( {{k|t}} ). Included in this are workshops, doors, trade depots, furniture, bridges, traps -- most of the interesting stuff your dwarves will build! | A '''building''' is a structure that can be placed from the {{k|b}}uild menu and then interacted with by the Set Building Tasks/Prefs command ( {{k|q}} ), and the View Items in Buildings command ( {{k|t}} ). Included in this are workshops, doors, trade depots, furniture, bridges, traps -- most of the interesting stuff your dwarves will build! | ||
− | Most buildings are made from raw materials or blocks, although some | + | Most buildings are made from raw materials or blocks, although some {{l|workshop}}s require some additional finished items as well. |
− | Some buildings are placed | + | Some buildings are placed {{l|furniture}}; a cage or throne sitting in a stockpile is just furniture and can be moved by haulers, washed away by {{l|flood}}ing, etc., but when {{k|b}}uilt they become a building that can be interacted with. (Or, what seems more accurate to say, a new building is created and the original furniture becomes part of that building's permanent inventory.) Some buildings can be used to define {{l|room}}s. |
− | Buildings should be considered distinct from | + | Buildings should be considered distinct from {{l|construction}}s. While both are built via the {{k|b}} build menu, constructions are inert to {{k|q}} and {{k|t}}, are removed by {{l|designation}}, and are generally more similar to terrain features. Furthermore, dwarves can place buildings on constructed floors, but buildings cannot overlap other buildings, nor can constructions overlap other constructions. Also constructions provide support while buildings do not. |
==Overlap of Buildings and Constructions== | ==Overlap of Buildings and Constructions== | ||
Line 13: | Line 13: | ||
Most tiles have one of these simple states: wall, empty space, or floor. | Most tiles have one of these simple states: wall, empty space, or floor. | ||
− | Nothing can be built or constructed where a | + | Nothing can be built or constructed where a {{l|wall}} tile exists. Constructions and some furniture (wells, grates, bridges) can be built over empty space. Otherwise, almost all building occurs on floor tiles, whether pre-existing, dug out or constructed. Note that a tile that would otherwise be empty space behaves as a floored space if one z-level above a constructed wall. |
When it comes to stairs and ramps, the behavior is not very intuitive. The table below details which building and constructions will prevent the construction of certain other buildings and constructions, since the system isn't always consistent. This table isn't necessarily complete, there's probably more buildings which are inconsistent. | When it comes to stairs and ramps, the behavior is not very intuitive. The table below details which building and constructions will prevent the construction of certain other buildings and constructions, since the system isn't always consistent. This table isn't necessarily complete, there's probably more buildings which are inconsistent. | ||
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== List of buildings == | == List of buildings == | ||
<!-- This big list isn't needed with that template there. | <!-- This big list isn't needed with that template there. | ||
− | * | + | * {{l|Armor stand}} |
− | * | + | * {{l|Bed}} |
− | * | + | * {{l|Seat}} |
− | * | + | * {{l|Burial receptacle}} |
− | * | + | * {{l|Door}} |
− | * | + | * {{l|Floodgate}} |
− | * | + | * {{l|Floor hatch}} |
− | * Wall | + | * Wall {{l|grate}} |
− | * Floor | + | * Floor {{l|grate}} |
− | * Vertical | + | * Vertical {{l|bars}} |
− | * Floor | + | * Floor {{l|bars}} |
− | * | + | * {{l|Cabinet}} |
− | * | + | * {{l|Container}} |
− | * | + | * {{l|Kennel}} |
− | * | + | * {{l|Farm plot}} |
− | * | + | * {{l|Weapon rack}} |
− | * | + | * {{l|Statue}} |
− | * | + | * {{l|Table}} |
− | * Paved | + | * Paved {{l|road}} |
− | * Dirt | + | * Dirt {{l|road}} |
− | * | + | * {{l|Bridge}} |
− | * | + | * {{l|Well}} |
− | * | + | * {{l|Siege engine}} |
− | * | + | * {{l|Workshop}} |
− | * | + | * {{l|Furnace}} |
− | * Glass | + | * Glass {{l|window}} |
− | * Gem | + | * Gem {{l|window}} |
− | * | + | * {{l|Construction|Wall/floor/stairs}} |
− | * | + | * {{l|Trade depot}} |
− | * | + | * {{l|Trap}} |
− | * | + | * {{l|Lever}} |
− | * | + | * {{l|Machine component}}s |
− | * | + | * {{l|Support}} |
− | * | + | * {{l|Animal trap}} |
− | * | + | * {{l|Restraint}} |
− | * | + | * {{l|Cage}} |
− | * | + | * {{l|Archery target}} --> |
{{Buildings}} | {{Buildings}} | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 19:56, 2 April 2010
This article is about an older version of DF. |
A building is a structure that can be placed from the build menu and then interacted with by the Set Building Tasks/Prefs command ( q ), and the View Items in Buildings command ( t ). Included in this are workshops, doors, trade depots, furniture, bridges, traps -- most of the interesting stuff your dwarves will build!
Most buildings are made from raw materials or blocks, although some Template:Ls require some additional finished items as well.
Some buildings are placed Template:L; a cage or throne sitting in a stockpile is just furniture and can be moved by haulers, washed away by Template:Ling, etc., but when built they become a building that can be interacted with. (Or, what seems more accurate to say, a new building is created and the original furniture becomes part of that building's permanent inventory.) Some buildings can be used to define Template:Ls.
Buildings should be considered distinct from Template:Ls. While both are built via the b build menu, constructions are inert to q and t, are removed by Template:L, and are generally more similar to terrain features. Furthermore, dwarves can place buildings on constructed floors, but buildings cannot overlap other buildings, nor can constructions overlap other constructions. Also constructions provide support while buildings do not.
Overlap of Buildings and Constructions
- This section is valid as of version v0.28.181.40d
Most tiles have one of these simple states: wall, empty space, or floor.
Nothing can be built or constructed where a Template:L tile exists. Constructions and some furniture (wells, grates, bridges) can be built over empty space. Otherwise, almost all building occurs on floor tiles, whether pre-existing, dug out or constructed. Note that a tile that would otherwise be empty space behaves as a floored space if one z-level above a constructed wall.
When it comes to stairs and ramps, the behavior is not very intuitive. The table below details which building and constructions will prevent the construction of certain other buildings and constructions, since the system isn't always consistent. This table isn't necessarily complete, there's probably more buildings which are inconsistent.
Workshop | Other buildings | Natural | Constructed | Open Space | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Floor | Up Stair | Down or Up/Down Stair | Up Slope | Down Slope | Floor | Up Stair | Down Stair | Up Ramp | Down Ramp | ||||
Workshop | No | No | Yes | No | No | No | No | Yes | No | No | No | No | No |
Other Buildings | No | No | Yes | No | No | No | No | Yes | No | No | No | No | Some |
Constructed Floor | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No | No | Yes | Yes |
Constructed Wall | No | Yes | Yes | Yes¹ | Yes | Yes | Yes | No | No | No | No | Yes | Yes |
Constructed Up Stair | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No | No | Yes | Yes |
Constructed Down Stair | No | No | Yes | No | Yes¹ | No | No | No | No | No | No | No | Yes² |
Up/Down Stair | No | No | Yes | No | Yes | No | No | No | No | No | No | No | Yes² |
Ramp | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No | No | Yes | Yes |
¹Destroys natural up stairs on the tile.
²Down and up/down stairs must be constructed 1 z-level above an existing up (or up/down) stair if you wish to build them in open space.
List of buildings
Rooms | |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |