v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Memory hacking"
Jump to navigation
Jump to search
m (Bot: Adding {{av}}) |
m (Fixing in-namespace links) |
||
Line 2: | Line 2: | ||
== Versions == | == Versions == | ||
See the following subpages for version specific information | See the following subpages for version specific information | ||
− | * ''' | + | * '''{{l|Memory hacking/v0.27.169.33g|v0.27.169.33g}}''' |
− | * | + | * {{l|Memory hacking/v0.27.169.33f|v0.27.169.33f}} |
− | * | + | * {{l|Memory hacking/v0.27.169.33e|v0.27.169.33e}} |
− | * | + | * {{l|Memory hacking/v0.27.169.33d|v0.27.169.33d}} |
− | * | + | * {{l|Memory hacking/v0.27.169.33c|v0.27.169.33c}} |
− | * | + | * {{l|Memory hacking/v0.27.169.33b|v0.27.169.33b}} |
− | * | + | * {{l|Memory hacking/v0.27.169.33a|v0.27.169.33a}} |
− | * | + | * {{l|Memory hacking/v0.28.181.40d16|v0.28.181.40d16}} |
− | * | + | * {{l|Memory hacking/v0.28.181.40d17|v0.28.181.40d17}} |
− | * | + | * {{l|Memory hacking/v0.28.181.40d18|v0.28.181.40d18}} |
− | * | + | * {{l|Memory hacking/v0.28.181.40d19|v0.28.181.40d19}} |
== Data Types == | == Data Types == |
Revision as of 21:25, 2 April 2010
This article is about an older version of DF. |
Versions
See the following subpages for version specific information
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
Data Types
String
Offset | Size | Type | Description |
0x00 | 4 | Junk | Junk data that exists due to a curious artifact in the C++ standard. Technically it's the allocator - in reality, the default allocator has no data associated with it. |
0x04 | 16 | Character buffer | Holds the string data if capacity < 16 |
0x04 | 4 | Character pointer | Points to the string data if capacity >= 16 |
0x14 | 4 | Length | Current length of the string |
0x18 | 4 | Capacity | Current capacity of the string buffer (also indicates which mode the string is in) |
Yes, the second two items overlap. This is correct. This is the MSVC Express string format - Toady appears to be using standard C++ structures pretty much everywhere.
Vector
Offset | Size | Type | Description |
0x00 | 4 | Junk | Junk data that exists due to a curious artifact in the C++ standard. Technically it's the allocator - in reality, the default allocator has no data associated with it. |
0x04 | 4 | Array start | |
0x08 | 4 | Array end | (End - Start)/4 = # of elements (if pointers) |
0x0C | 4 | Array allocated end | (Allocated End - Start)/4 = capacity (if pointers) |
Type ID list
Most likely incomplete, but this was all that could be found so far.
ID | Meaning |
0x00 |
Miner |
0x01 |
Woodworker |
0x02 |
Carpenter |
0x03 |
Bowyer |
0x04 |
Woodcutter |
0x05 |
Stoneworker |
0x06 |
Engraver |
0x07 |
Mason |
0x08 |
Ranger |
0x09 |
Animal Caretaker |
0x0A |
Animal Trainer |
0x0B |
Hunter |
0x0C |
Trapper |
0x0D |
Animal Dissector |
0x0E |
Metalsmith |
0x0F |
Furnace Operator |
0x10 |
Weaponsmith |
0x11 |
Armorer |
0x12 |
Blacksmith |
0x13 |
Metalcrafter |
0x14 |
Jeweler |
0x15 |
Gem Cutter |
0x16 |
Gem Setter |
0x17 |
Craftsman |
0x18 |
Woodcrafter |
0x19 |
Stonecrafter |
0x1A |
Leatherworker |
0x1B |
Bone Carver |
0x1C |
Weaver |
0x1D |
Clothier |
0x1E |
Glassmaker |
0x1F |
Strand Extractor |
0x20 |
Queen |
0x21 |
Queen Consort |
0x22 |
Fishery Worker |
0x23 |
Fisherman |
0x24 |
Fish Dissector |
0x25 |
Fish Cleaner |
0x26 |
Farmer |
0x27 |
Cheese Maker |
0x28 |
Milker |
0x29 |
Cook |
0x2A |
Thresher |
0x2B |
Miller |
0x2C |
Butcher |
0x2D |
Tanner |
0x2E |
Dyer |
0x2F |
Planter |
0x30 |
Herbalist |
0x31 |
Brewer |
0x32 |
Soap Maker |
0x33 |
Potash Maker |
0x34 |
Lye Maker |
0x35 |
Wood Burner |
0x36 |
Engineer |
0x37 |
Mechanic |
0x38 |
Siege Engineer |
0x39 |
Siege Operator |
0x3A |
Pump Operator |
0x3B |
Clerk |
0x3C |
Administrator |
0x3D |
Trader |
0x3E |
Architect |
0x3F |
Alchemist |
0x40 |
Tax Collector |
0x41 |
Hammerer |
0x42 |
Baroness |
0x43 |
Countess |
0x44 |
Duchess |
0x45 |
Baroness Consort |
0x46 |
Countess Consort |
0x47 |
Duchness Consort |
0x48 |
Philosopher |
0x49 |
Advisor |
0x4A |
Dungeon Master |
0x4B |
Merchant |
0x4C |
Diplomat |
0x4D |
Guild Representative |
0x4E |
Merchant Baroness |
0x4F |
Merchant Princess |
0x50 |
Outpost Liason |
0x51 |
Druid |
0x52 |
Champion |
0x53 |
Hammerman |
0x54 |
Hammer Lord |
0x55 |
Spearman |
0x56 |
Spearmaster |
0x57 |
Crossbowman |
0x58 |
Elite Crossbowman |
0x59 |
Wrestler |
0x5A |
Elite Wrestler |
0x5B |
Axeman |
0x5C |
Axe Lord |
0x5D |
Swordsman |
0x5E |
Swordmaster |
0x5F |
Maceman |
0x60 |
Mace Lord |
0x61 |
Pikeman |
0x62 |
Pikemaster |
0x63 |
Bowman |
0x64 |
Elite Bowman |
0x65 |
Blowgunner |
0x66 |
Elite Blowgunner |
0x67 |
Recruit |
0x68 |
Hunting creature |
0x69 |
War creature |
0x6A |
Master Thief |
0x6B |
Thief |
0x6C |
Peasant or creature |
0x6D |
Child |
0x6E |
Baby |
0x6F |
Drunk |
0x70 |
Lasher |
0x71 |
Master Lasher |
Profession list
PROFESSION_MINE, PROFESSION_HAUL_STONE, PROFESSION_HAUL_WOOD, PROFESSION_HAUL_BODY, PROFESSION_HAUL_FOOD, PROFESSION_HAUL_REFUSE, PROFESSION_HAUL_ITEM, PROFESSION_HAUL_FURNITURE, PROFESSION_HAUL_ANIMALS, PROFESSION_CLEAN, PROFESSION_CUTWOOD, PROFESSION_CARPENTER, PROFESSION_DETAIL, PROFESSION_MASON, PROFESSION_ARCHITECT, PROFESSION_ANIMALTRAIN, PROFESSION_ANIMALCARE, PROFESSION_HEALTHCARE, PROFESSION_BUTCHER, PROFESSION_TRAPPER, PROFESSION_DISSECT_VERMIN, PROFESSION_LEATHER, PROFESSION_TANNER, PROFESSION_BREWER, PROFESSION_ALCHEMIST, PROFESSION_SOAP_MAKER, PROFESSION_WEAVER, PROFESSION_CLOTHESMAKER, PROFESSION_MILLER, PROFESSION_PROCESS_PLANT, PROFESSION_MAKE_CHEESE, PROFESSION_MILK, PROFESSION_COOK, PROFESSION_PLANT, PROFESSION_HERBALIST, PROFESSION_FISH, PROFESSION_CLEAN_FISH, PROFESSION_DISSECT_FISH, PROFESSION_HUNT, PROFESSION_SMELT, PROFESSION_FORGE_WEAPON, PROFESSION_FORGE_ARMOR, PROFESSION_FORGE_FURNITURE, PROFESSION_METAL_CRAFT, PROFESSION_CUT_GEM, PROFESSION_ENCRUST_GEM, PROFESSION_WOOD_CRAFT, PROFESSION_STONE_CRAFT, PROFESSION_BONE_CARVE, PROFESSION_GLASSMAKER, PROFESSION_EXTRACT_STRAND, PROFESSION_AXE, PROFESSION_SWORD, PROFESSION_MACE, PROFESSION_HAMMER, PROFESSION_SPEAR, PROFESSION_DAGGER, PROFESSION_CROSSBOW, PROFESSION_BOW, PROFESSION_BLOWGUN, PROFESSION_PIKE, PROFESSION_WHIP, PROFESSION_SHIELDLEVEL, PROFESSION_ARMORLEVEL, PROFESSION_SIEGECRAFT, PROFESSION_SIEGEOPERATE, PROFESSION_BOWYER, PROFESSION_MECHANIC, PROFESSION_WEAPONNUMBER, PROFESSION_POTASH_MAKING, PROFESSION_LYE_MAKING, PROFESSION_DYER, PROFESSION_BURN_WOOD, PROFESSION_OPERATE_PUMP, PROFESSION_UNUSED_3, PROFESSION_UNUSED_4, PROFESSION_UNUSED_5, PROFESSION_UNUSED_6, PROFESSION_UNUSED_7, PROFESSION_UNUSED_8, PROFESSION_UNUSED_9, PROFESSION_UNUSED_10, PROFESSION_UNUSED_11, PROFESSION_UNUSED_12, PROFESSION_UNUSED_13, PROFESSION_UNUSED_14, PROFESSION_UNUSED_15, PROFESSION_UNUSED_16, PROFESSION_UNUSED_17, PROFESSION_UNUSED_18, PROFESSION_UNUSED_19, PROFESSION_UNUSED_20, PROFESSION_UNUSED_21, PROFESSION_UNUSED_22, PROFESSION_UNUSED_23, PROFESSION_UNUSED_24, PROFESSION_UNUSED_25, PROFESSION_UNUSED_26, PROFESSION_UNUSED_27, PROFESSION_UNUSED_28, PROFESSION_UNUSED_29, PROFESSION_UNUSED_30, PROFESSIONNUM,