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Difference between revisions of "40d:Wood"
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− | '''Wood''' is produced by {{Key|d}} | + | '''Wood''' is produced by {{Key|d}}{{l|designation|esignating}} {{Key|t}}{{l|tree|rees}} to be chopped down. Any {{l|dwarf}} with the {{l|wood cutting}} {{l|labor}} enabled and access to a {{l|battle axe}} will cut down the trees, which will turn one tree into one '''log''', the raw form of wood. |
− | "'''Timber'''" is the name of the ninth month of the dwarven | + | "'''Timber'''" is the name of the ninth month of the dwarven {{l|calendar}}, covering late Fall. |
==Growing== | ==Growing== | ||
− | + | {{l|Tree}}s start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Saplings will randomly appear in appropriate outdoors {{l|soil}} to provide a slow (but steady) supply of wood. If you have {{l|revealed tile|discovered}} a {{l|underground pool|cave pool}} or {{l|cave river}}, certain (muddy/muddied) areas underground will spawn {{l|tower-cap}} mushrooms, which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors. | |
==Sources== | ==Sources== | ||
− | Besides cutting down trees and | + | Besides cutting down trees and {{l|tower cap}}s, wood (and some wooden goods, such as {{l|barrel}}s) is often available from the {{l|elf|elven}}, {{l|dwarf|dwarven}} and {{l|human}} {{l|caravan}}s. Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your {{l|wood industry}}. The {{l|wagon}} you start the game with can also be dismantled for three {{l|tower-cap}} logs. |
==Considerations== | ==Considerations== | ||
===Reasons you need wood=== | ===Reasons you need wood=== | ||
− | *To build | + | *To build {{l|bed}}s |
**Without beds your dwarves will get unhappy thoughts from sleeping on the ground | **Without beds your dwarves will get unhappy thoughts from sleeping on the ground | ||
− | *To build | + | *To build {{l|water wheel}}s and {{l|windmill}}s, as well as {{l|axle}}s |
− | **Without wood, you cannot generate ''or'' transfer | + | **Without wood, you cannot generate ''or'' transfer {{l|power}}. |
− | *To build | + | *To build {{l|siege engine}}s and ballista bolts |
**These can be very effective defenses when traps fail. | **These can be very effective defenses when traps fail. | ||
*If you want [[obsidian]] [[short sword]]s, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl]). | *If you want [[obsidian]] [[short sword]]s, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl]). | ||
− | **If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using | + | **If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using {{l|magma}} to fuel your {{l|smelter}}s and {{l|forge}}s and have access to {{l|bituminous coal}} and {{l|lignite}}). |
===Reasons you want wood=== | ===Reasons you want wood=== | ||
*It is simpler to make items from wood. | *It is simpler to make items from wood. | ||
− | **For instance, it only takes one log to produce a | + | **For instance, it only takes one log to produce a {{l|bin}}, {{l|barrel}}, {{l|bucket}}, or {{l|cage}}; but if you forge them instead then they'll take three metal bars. |
− | *Wood can be burnt to produce | + | *Wood can be burnt to produce {{l|charcoal}} and {{l|ash}}, which are important ingredients in other tasks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses. |
− | *All metalworks ( | + | *All metalworks ({{l|smelter}}s, {{l|forge}}s) and {{l|glass}}works are either coal-fueled or magma-fueled. If you are planning on having any sort of serious metal or glass production, then you're going to need a lot of wood, or {{l|magma}} (and {{l|charcoal}} or {{l|coal}} for {{l|steel}}). |
===Reasons you don't need much wood=== | ===Reasons you don't need much wood=== | ||
*Everything other than beds, axles, windmills, water wheels, ''obsidian'' shortswords, siege engine parts, and ballista bolts can be made without the use of wood. | *Everything other than beds, axles, windmills, water wheels, ''obsidian'' shortswords, siege engine parts, and ballista bolts can be made without the use of wood. | ||
− | *If you have | + | *If you have {{l|magma}} then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce {{l|charcoal}} for {{l|steel}}. If you have both, you don't need wood to produce metal or steel products. |
− | **( | + | **({{l|Bituminous coal}} ''without'' magma triples the effective output of wood, {{l|lignite}} doubles it.) |
− | *You can supplement your wood supply to a small degree via | + | *You can supplement your wood supply to a small degree via {{l|trading}}. |
− | *If you're lucky enough to play in an area with an | + | *If you're lucky enough to play in an area with an {{l|underground pool}} or {{l|underground river}} then you can grow your own wood supply underground with {{l|tower cap}}s. |
==Weight== | ==Weight== | ||
− | Every different type of log (chestnut, ash, maple, tower cap, etc.) is functionally identical except for their weight. The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate | + | Every different type of log (chestnut, ash, maple, tower cap, etc.) is functionally identical except for their weight. The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate {{l|tree}}. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is extremely light, with a density of 100, and glumprong wood is the heaviest, with a density of 1200. However, since average wood is relatively light to begin with, with the possible exception of wood {{l|hauling}}, this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves. |
== Biomes == | == Biomes == | ||
− | * | + | *{{l|Temperate}} forest |
− | * | + | *{{l|Tropical forest}} |
− | * | + | *{{l|Taiga}} |
− | * | + | *{{l|Flatland}} |
− | * | + | *{{l|Swamp}} |
− | * | + | *{{l|Desert}} |
'''See also:''' | '''See also:''' | ||
− | :* | + | :* {{l|Wood Industry}}. |
{{Wood FAQ}} | {{Wood FAQ}} | ||
[[Category:Materials]] | [[Category:Materials]] |
Revision as of 22:55, 2 April 2010
This article is about an older version of DF. |
Wood is produced by dTemplate:L tTemplate:L to be chopped down. Any Template:L with the Template:L Template:L enabled and access to a Template:L will cut down the trees, which will turn one tree into one log, the raw form of wood.
"Timber" is the name of the ninth month of the dwarven Template:L, covering late Fall.
Growing
Template:Ls start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Saplings will randomly appear in appropriate outdoors Template:L to provide a slow (but steady) supply of wood. If you have Template:L a Template:L or Template:L, certain (muddy/muddied) areas underground will spawn Template:L mushrooms, which can also be harvested for wood. Fully-grown trees will impede units' movement, so be sure to clear them out of active corridors.
Sources
Besides cutting down trees and Template:Ls, wood (and some wooden goods, such as Template:Ls) is often available from the Template:L, Template:L and Template:L Template:Ls. Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your Template:L. The Template:L you start the game with can also be dismantled for three Template:L logs.
Considerations
Reasons you need wood
- To build Template:Ls
- Without beds your dwarves will get unhappy thoughts from sleeping on the ground
- To build Template:Ls and Template:Ls, as well as Template:Ls
- Without wood, you cannot generate or transfer Template:L.
- To build Template:Ls and ballista bolts
- These can be very effective defenses when traps fail.
- If you want obsidian short swords, they require one obsidian stone and one wood each (these swords likely consist of a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec macuahuitl).
- If you have access to obsidian, these can be a great source of quick weaponry early in the game, before any steel works are up to speed. Even on a tree-lite map, each weapon takes less wood to produce than a steel weapon (unless you are using Template:L to fuel your Template:Ls and Template:Ls and have access to Template:L and Template:L).
Reasons you want wood
- It is simpler to make items from wood.
- For instance, it only takes one log to produce a Template:L, Template:L, Template:L, or Template:L; but if you forge them instead then they'll take three metal bars.
- Wood can be burnt to produce Template:L and Template:L, which are important ingredients in other tasks such as smelting ore, forging metal items, glass making, fertilizer for crops, and other uses.
- All metalworks (Template:Ls, Template:Ls) and Template:Lworks are either coal-fueled or magma-fueled. If you are planning on having any sort of serious metal or glass production, then you're going to need a lot of wood, or Template:L (and Template:L or Template:L for Template:L).
Reasons you don't need much wood
- Everything other than beds, axles, windmills, water wheels, obsidian shortswords, siege engine parts, and ballista bolts can be made without the use of wood.
- If you have Template:L then you don't need wood for fuel. If you have coal, you don't need (as much) wood to produce Template:L for Template:L. If you have both, you don't need wood to produce metal or steel products.
- (Template:L without magma triples the effective output of wood, Template:L doubles it.)
- You can supplement your wood supply to a small degree via Template:L.
- If you're lucky enough to play in an area with an Template:L or Template:L then you can grow your own wood supply underground with Template:Ls.
Weight
Every different type of log (chestnut, ash, maple, tower cap, etc.) is functionally identical except for their weight. The weight of a 'unit' of each type of wood is half their density; the densities for each individual type of wood is listed under the appropriate Template:L. Wood has a default [SOLID_DENSITY] of 500, making it about three times lighter than most stone and fifteen times lighter than iron. Feather tree wood is extremely light, with a density of 100, and glumprong wood is the heaviest, with a density of 1200. However, since average wood is relatively light to begin with, with the possible exception of wood Template:L, this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.
Biomes
See also: