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Difference between revisions of "v0.31:Mining"

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== See also ==
 
== See also ==
* {{L|Map tile}}s – Different types of walled, floor and open spaces
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* {{L|Map tile}}s – Different types of walled, floor and open spaces.
* {{L|Exploratory mining}} – Mining focused on finding valuable {{L|stone}}
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* {{L|Caverns}} – Large underground tunnel systems.
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* {{L|Exploratory mining}} – Mining focused on finding valuable {{L|stone}}.
 
* {{L|Stone}} &ndash; A list of different types of stones and ores left behind from mining.<br>
 
* {{L|Stone}} &ndash; A list of different types of stones and ores left behind from mining.<br>
 
* {{L|Soil}} &ndash; A list of soil types.
 
* {{L|Soil}} &ndash; A list of soil types.

Revision as of 05:19, 10 April 2010

Template:AV Mining is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as Template:L for various Template:L, or simply to create the basic tunnels and Template:L in your fort.

There are several types of jobs associated with this skill:

  • Mining: It removes the section of the wall while preserving both the ceiling and the floor
  • Channeling: It removes the section of the wall, the floor and places a ramp one level below
  • Ramps: It replaces the section with a upward ramp, also removing the tile and floor one level above
  • Stairs: It builds upward (or downward) stairs

Mining can only be done in pre-existing stone or soil; built Template:L, Template:L or Template:L cannot be mined. These must be removed using the 'remove construction' option (q, x)

Making a dwarf a miner

  1. Specify your dwarf to be a miner via view, pref, labor.
  2. Select "Mining" using + or -, press enter.

A Template:L also requires an available Template:L. A dwarf's agility affects the speed at which material is mined alongside how tired they are.

Designating the area to be mined

  1. Press designate to bring up the Template:L menu.
  2. Highlight the requested action by pressing:
    • d for mining
    • h for channeling
    • r for an upward ramp
    • u for stairs towards the upper level
    • j for stairs towards the lower level
    • i for stairs in both directions
  3. Move the cursor to the starting point, press enter. You should see a green flashing cross symbol indicating that it's in Selection Mode.
  4. Move the cursor to another point to define the opposite corners of a rectangle, press enter again. A yellow area should now be highlighted, indicating the area to be mined.

Notes

To create a channel with no downward ramps, you first have to mine out the area underneath the channel first. If you wish for these channels to be completely inaccessible from the outside, channel out the access-point (downward staircase).

Since the skill of mining also is used in combat, a dwarf with mining enabled that is carrying a pick will increase their mining skill through combat drills.


See also