- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Advanced world generation"
(Created page with '{{av}}') |
(add Cavern parameters) |
||
Line 1: | Line 1: | ||
{{av}} | {{av}} | ||
+ | = Advanced Parameters = | ||
+ | |||
+ | To access advanced parameters, press 'e' when at the screen for creating new worlds with parameters screen. This will bring you to an editable list of various guidelines the world-gen process will use when creating your new world. | ||
+ | |||
+ | Parameter sets are stored in ''world_gen.txt'' in the ''\data\init'' folder, using [[world tokens]]. You can copy and paste other player's sets of parameters into your ''world_gen.txt'' to use their parameter sets, and some are provided at [[Pregenerated worlds]]. Another place to find parameter sets is the [http://www.bay12games.com/forum/index.php?topic=20638.0 Worldgen cookbook] thread on the official forums. | ||
+ | |||
+ | == Caverns Parameters == | ||
+ | |||
+ | === Cavern Layer Number === | ||
+ | |||
+ | This parameter say how many caverns you want have in your map (except Magma Layer and Bottom Layer) | ||
+ | |||
+ | if this 0 then you have not Caverns in your map. | ||
+ | |||
+ | === Layer Opennes min\max === | ||
+ | |||
+ | Percent of fill map Opened Cavern. | ||
+ | This cavern type have not walls on edge of embark map and from this layers to your fortress may come creatures and titans. | ||
+ | |||
+ | === Layer Passage Density min\max === | ||
+ | |||
+ | Percent of fill map Passage Density Caverns. | ||
+ | |||
+ | This cavern like pipe from up to down (or several pipe). | ||
+ | (i not find some interest on this cavern). | ||
+ | |||
+ | === Layer Watern min\max === | ||
+ | |||
+ | Percent of fill map Watern Caverns. | ||
+ | |||
+ | This cavern all fill the water (its like old(40d) water pool, only most bigger). | ||
+ | |||
+ | It not all layers water fill but 70-80% of 2-3 undeground layers. | ||
+ | |||
+ | if you stay min\max to 0 you caverns not have water, and in your fortress not grow undeground Trees and Shrubs. (except Blood thorn it not need undeground water source). | ||
+ | |||
+ | === Magma Layer === | ||
+ | |||
+ | Magma sea 4-5 layers at the bottom of map. | ||
+ | |||
+ | === Bottom Layer === | ||
+ | |||
+ | Cavern below magma sea. | ||
+ | if "yes" magma layer always present. | ||
+ | |||
+ | === Z Levels === | ||
+ | |||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Setting | ||
+ | ! Description | ||
+ | |- | ||
+ | | Above ground | ||
+ | |- | ||
+ | | Ground | ||
+ | |- | ||
+ | | Above layer 1 | ||
+ | |- | ||
+ | | Cavern Layer 1 | ||
+ | | 1 have some level | ||
+ | |- | ||
+ | | Above layer 2 | ||
+ | | 1 | ||
+ | |- | ||
+ | | Cavern Layer 2 | ||
+ | | 2 have some level | ||
+ | |- | ||
+ | | Above layer 3 | ||
+ | | 2 | ||
+ | |- | ||
+ | | Cavern Layer 3 | ||
+ | | 3 have some level | ||
+ | |- | ||
+ | | Above Layer 4 | ||
+ | | 3 | ||
+ | |- | ||
+ | | Magma Layer | ||
+ | | 4 have up to 5 level | ||
+ | |- | ||
+ | | Above Layer 5 | ||
+ | | 5 | ||
+ | |- | ||
+ | | Start Bottom Layer | ||
+ | | 5 | ||
+ | |- | ||
+ | | Levels At Bottom | ||
+ | | 5 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | *1 if Cavern Layer Number > 0. | ||
+ | *2 if Cavern Layer Number > 1. | ||
+ | *3 if Cavern Layer Number = 3. | ||
+ | *4 if Magma Layer = Yes or Bottom Layer = Yes. | ||
+ | *5 if Bottom Layer = Yes. |
Revision as of 13:15, 13 April 2010
This article is about an older version of DF. |
Advanced Parameters
To access advanced parameters, press 'e' when at the screen for creating new worlds with parameters screen. This will bring you to an editable list of various guidelines the world-gen process will use when creating your new world.
Parameter sets are stored in world_gen.txt in the \data\init folder, using world tokens. You can copy and paste other player's sets of parameters into your world_gen.txt to use their parameter sets, and some are provided at Pregenerated worlds. Another place to find parameter sets is the Worldgen cookbook thread on the official forums.
Caverns Parameters
Cavern Layer Number
This parameter say how many caverns you want have in your map (except Magma Layer and Bottom Layer)
if this 0 then you have not Caverns in your map.
Layer Opennes min\max
Percent of fill map Opened Cavern. This cavern type have not walls on edge of embark map and from this layers to your fortress may come creatures and titans.
Layer Passage Density min\max
Percent of fill map Passage Density Caverns.
This cavern like pipe from up to down (or several pipe). (i not find some interest on this cavern).
Layer Watern min\max
Percent of fill map Watern Caverns.
This cavern all fill the water (its like old(40d) water pool, only most bigger).
It not all layers water fill but 70-80% of 2-3 undeground layers.
if you stay min\max to 0 you caverns not have water, and in your fortress not grow undeground Trees and Shrubs. (except Blood thorn it not need undeground water source).
Magma Layer
Magma sea 4-5 layers at the bottom of map.
Bottom Layer
Cavern below magma sea. if "yes" magma layer always present.
Z Levels
Setting | Description |
---|---|
Above ground | |
Ground | |
Above layer 1 | |
Cavern Layer 1 | 1 have some level |
Above layer 2 | 1 |
Cavern Layer 2 | 2 have some level |
Above layer 3 | 2 |
Cavern Layer 3 | 3 have some level |
Above Layer 4 | 3 |
Magma Layer | 4 have up to 5 level |
Above Layer 5 | 5 |
Start Bottom Layer | 5 |
Levels At Bottom | 5 |
- 1 if Cavern Layer Number > 0.
- 2 if Cavern Layer Number > 1.
- 3 if Cavern Layer Number = 3.
- 4 if Magma Layer = Yes or Bottom Layer = Yes.
- 5 if Bottom Layer = Yes.