v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Combat skill"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (moved DF2010:Combat Skill to DF2010:Combat skill: Naming convention)

Revision as of 23:58, 19 April 2010

This article is about an older version of DF.

Until more is known about each individual skill, and on the suspicion that much will be parallel and/or related, and so that all information/discussion can be collected in one place (for now, at least), all "combat skills" will redirect here, at least until it becomes more clear if/how we should break them up.


Dodger is a skill introduced in the latest release of Dwarf Fortress. It aids creatures in avoidance, causing enemies to miss more often.

Preliminary scanning of combat reports suggest that dodging is very common and effective - assuming that messages referring to dodging are in essence caused by the dodger skill.


The Fighter skill increases each melee attack, no matter what kind of weapon is used, and can increase rather quickly. Its use/significance is currently not known.

In unarmed combat, a number of techniques are used. Each punch increases the Striker skill. Each kick increases the Kicker skill. Each bite increases the Biter skill - this is probably the most effective attack for a creature whose biting causes a Template:L, but some Template:Ls will arrive with this skill as well, and unarmed combatants will occasionally learn a bit, implying that they chose to bite during a combat.


The Archer skill increases by the use of ranged weapons and throwing. Its use/significance is currently not known.