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Difference between revisions of "v0.31 Talk:Computing"

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(Created page with 'I don't see why the examples from the previous version were not included. Generally, designs for fluid and mechanical logic should still work in the current version as there hasn…')
 
 
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I don't see why the examples from the previous version were not included. Generally, designs for fluid and mechanical logic should still work in the current version as there hasn't been any relevant changes in those areas.
 
I don't see why the examples from the previous version were not included. Generally, designs for fluid and mechanical logic should still work in the current version as there hasn't been any relevant changes in those areas.
 
[[User:Jong|Jong]] 10:02, 30 April 2010 (UTC)
 
[[User:Jong|Jong]] 10:02, 30 April 2010 (UTC)
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I'm currently planning to design a working implementation of IBM's [http://en.wikipedia.org/wiki/IBM/360 System/360], but I can't build it, due to a high lack of skill in avoiding [[fun]]. Anyone willing to test it out once I have a design, or help with the design itself? E-mail to k.hoover3@gmail.com. The name's Ken, by the way.
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--[[Special:Contributions/70.51.108.253|70.51.108.253]] 22:56, 20 October 2010 (UTC)
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Only use of Dorf logic I can think of is modelling around a random, since dorfs move at 'psuedorandom' - a pressure plate in the entry to the meeting area will be pressed at erratic times. Could be useful to control the doors to a labyrinth for example, when you want the gobbos to wander inside and get lost as opposed to pathing directly to the closest exit into your fort. If that makes any sense. --[[Special:Contributions/87.115.8.8|87.115.8.8]] 03:48, 23 December 2010 (UTC)

Latest revision as of 03:48, 23 December 2010

I don't see why the examples from the previous version were not included. Generally, designs for fluid and mechanical logic should still work in the current version as there hasn't been any relevant changes in those areas. Jong 10:02, 30 April 2010 (UTC)

I'm currently planning to design a working implementation of IBM's System/360, but I can't build it, due to a high lack of skill in avoiding fun. Anyone willing to test it out once I have a design, or help with the design itself? E-mail to k.hoover3@gmail.com. The name's Ken, by the way. --70.51.108.253 22:56, 20 October 2010 (UTC)

Only use of Dorf logic I can think of is modelling around a random, since dorfs move at 'psuedorandom' - a pressure plate in the entry to the meeting area will be pressed at erratic times. Could be useful to control the doors to a labyrinth for example, when you want the gobbos to wander inside and get lost as opposed to pathing directly to the closest exit into your fort. If that makes any sense. --87.115.8.8 03:48, 23 December 2010 (UTC)