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Difference between revisions of "v0.31 Talk:Dye"

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(Created page with '== Specific Colors == I believe there should be a way to choose the type of dye you want to use. Or is there some way to do that already? For instance, I want to make blue cloak…')
 
 
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== Specific Colors ==
 
== Specific Colors ==
  
I believe there should be a way to choose the type of dye you want to use. Or is there some way to do that already? For instance, I want to make blue cloaks as per my guards' uniform template, but when I dye the thread I cannot designate the workshops to only use dimple dye; conversely, I cannot specify the clothier's shops to only use blue dyed thread when making cloaks. The only way I see around this is to forbid the respective dyes you don't want to use and/or the wrong-colored thread when making the end product, but there really should be a better way to do this. --[[User:Bronzebeard|Bronzebeard]] 04:26, 4 May 2010 (UTC)
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I believe there should be a way to choose the type of dye you want to use. Or is there some way to do that already? For instance, I want to make blue cloaks as per my guards' uniform template, but when I dye the thread I cannot designate the workshops to only use dimple dye; conversely, I cannot specify the clothier's shops to only use ''blue'' dyed thread when making cloaks. The only way I see around this is to forbid the respective dyes you don't want to use and/or the wrong-colored thread when making the end product, but there really should be a better way to do this. --[[User:Bronzebeard|Bronzebeard]] 04:26, 4 May 2010 (UTC)
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*The only other way I can think of is to 'd'ump the blue threads into a quantum stockpile near the clothier, then proceed to make cloaks. He'll choose the closest unforbidden material. [[Special:Contributions/97.103.188.15|97.103.188.15]] 20:04, 15 May 2010 (UTC)
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*burrows are a great way to ensure that youre producers are using the material you want them to.
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== Values? ==
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The 40d version of this article has a "Value" column on the far right. Does anyone know if dye in the current version has different values?
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== can't dye imported cloth? ==
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I've been using dye on cloth for awhile in my fort to some success.  I've got some imported cloth that clearly is not dyed upon close inspection, and I have dye on hand, but when i order the workshops to 'dye cloth' the job is immediately canceled due to not having '10,000 units of dyeable cloth'
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--[[Special:Contributions/99.68.98.63|99.68.98.63]] 04:56, 11 September 2010 (UTC)
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:Are you certain the cloth has not been used by your hospital? If an item of cloth has been used as a bandage, it's no longer considered a stack of 10,000 and won't be valid for the usual workshop-related tasks. Even if your hospital was well stocked with cloth for bandages, it's not guaranteed that your medical dwarves used what was stocked in the hospital - they pick materials based on proximity when they initially "pick up" the job. It is also possible that a medical dwarf took something out of the hospital, but that item was replaced by a hauler before the bandaging was finished, so the cloth used as a bandaged was returned to the cloth stockpile (because the hospital no longer has room for it). [[User:Niveras|Niveras]] 15:27, 11 September 2010 (UTC)
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::I'm experiencing the same problem, although for me it's not imported cloth, but the '''initial embark cloth'''.--[[Special:Contributions/83.163.97.237|83.163.97.237]] 22:37, 25 January 2012 (UTC)
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== Adamant? ==
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Does anyone know if Adamantine strands can be dyed before turning them into cloth?  I'm running parallel adamantine production and dyed cloth production, and I don't know if I should be checking my dyed threads for being adamantine. --[[User:Aescula|Aescula]] 08:37, 1 December 2010 (UTC)

Latest revision as of 22:37, 25 January 2012

Specific Colors[edit]

I believe there should be a way to choose the type of dye you want to use. Or is there some way to do that already? For instance, I want to make blue cloaks as per my guards' uniform template, but when I dye the thread I cannot designate the workshops to only use dimple dye; conversely, I cannot specify the clothier's shops to only use blue dyed thread when making cloaks. The only way I see around this is to forbid the respective dyes you don't want to use and/or the wrong-colored thread when making the end product, but there really should be a better way to do this. --Bronzebeard 04:26, 4 May 2010 (UTC)

  • The only other way I can think of is to 'd'ump the blue threads into a quantum stockpile near the clothier, then proceed to make cloaks. He'll choose the closest unforbidden material. 97.103.188.15 20:04, 15 May 2010 (UTC)
  • burrows are a great way to ensure that youre producers are using the material you want them to.

Values?[edit]

The 40d version of this article has a "Value" column on the far right. Does anyone know if dye in the current version has different values?

can't dye imported cloth?[edit]

I've been using dye on cloth for awhile in my fort to some success. I've got some imported cloth that clearly is not dyed upon close inspection, and I have dye on hand, but when i order the workshops to 'dye cloth' the job is immediately canceled due to not having '10,000 units of dyeable cloth' --99.68.98.63 04:56, 11 September 2010 (UTC)

Are you certain the cloth has not been used by your hospital? If an item of cloth has been used as a bandage, it's no longer considered a stack of 10,000 and won't be valid for the usual workshop-related tasks. Even if your hospital was well stocked with cloth for bandages, it's not guaranteed that your medical dwarves used what was stocked in the hospital - they pick materials based on proximity when they initially "pick up" the job. It is also possible that a medical dwarf took something out of the hospital, but that item was replaced by a hauler before the bandaging was finished, so the cloth used as a bandaged was returned to the cloth stockpile (because the hospital no longer has room for it). Niveras 15:27, 11 September 2010 (UTC)
I'm experiencing the same problem, although for me it's not imported cloth, but the initial embark cloth.--83.163.97.237 22:37, 25 January 2012 (UTC)

Adamant?[edit]

Does anyone know if Adamantine strands can be dyed before turning them into cloth? I'm running parallel adamantine production and dyed cloth production, and I don't know if I should be checking my dyed threads for being adamantine. --Aescula 08:37, 1 December 2010 (UTC)