v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.31 Talk:Ethic"
Jump to navigation
Jump to search
(Forgot to sign :/) |
m (Dree12 moved page v0.31 Talk:Ethics to v0.31 Talk:Ethic: Avoid {{av}} breakage by moving this one as well.) |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
==Confirmed== | ==Confirmed== | ||
− | Confirmed the existing ethics tags from the previous edition, but not their individual effects. | + | Confirmed the existing ethics tags from the previous edition, but not their individual effects. -Ancient History |
− | -Ancient History | ||
− | It would be awesome if ethics would change a bit from civilization, like one dorf civ accepts slavery or another one not, or goblins that will never/only make sieges, | + | It would be awesome if ethics would change a bit from civilization, like one dorf civ accepts slavery or another one not, or goblins that will never/only make sieges, human civs that only trade with their kind or else. --[[User:Niggy|Niggy]] 18:04, 20 May 2010 (UTC) |
+ | : Modders can make duplicate civs that have such small changes, but having 3 different goblin civs might make for a lot of war. --[[User:TomiTapio|TomiTapio]] 04:34, 3 August 2010 (UTC) | ||
+ | |||
+ | ==Skull Totems== | ||
+ | Question: Say I want to make totems out of goblin skulls to decorate my trap corridor. Do I only need to activate MAKE_TROPHY_SAPIENT or will I also need to activate EAT_SAPIENT_KILL to enable butchery (to get the skulls)? [[Special:Contributions/71.232.137.20|71.232.137.20]] 23:16, 26 May 2010 (UTC) | ||
+ | : I think you need to enable the butchering, or wait until they decay into skeletons. Haven't tried. --[[User:TomiTapio|TomiTapio]] 04:34, 3 August 2010 (UTC) | ||
+ | ::I think elves have EAT_SAPIENT_KILL, if they enjoy eating the corpses of who they kill.--[[Special:Contributions/190.139.218.44|190.139.218.44]] 03:56, 17 September 2010 (UTC) | ||
+ | ::Ethics do not apply for Dorf mode. You'll have to wait until they decay or enable butchering.[[Special:Contributions/203.10.47.15|203.10.47.15]] 22:51, 6 June 2011 (UTC) |
Latest revision as of 16:09, 31 July 2014
Confirmed[edit]
Confirmed the existing ethics tags from the previous edition, but not their individual effects. -Ancient History
It would be awesome if ethics would change a bit from civilization, like one dorf civ accepts slavery or another one not, or goblins that will never/only make sieges, human civs that only trade with their kind or else. --Niggy 18:04, 20 May 2010 (UTC)
- Modders can make duplicate civs that have such small changes, but having 3 different goblin civs might make for a lot of war. --TomiTapio 04:34, 3 August 2010 (UTC)
Skull Totems[edit]
Question: Say I want to make totems out of goblin skulls to decorate my trap corridor. Do I only need to activate MAKE_TROPHY_SAPIENT or will I also need to activate EAT_SAPIENT_KILL to enable butchery (to get the skulls)? 71.232.137.20 23:16, 26 May 2010 (UTC)
- I think you need to enable the butchering, or wait until they decay into skeletons. Haven't tried. --TomiTapio 04:34, 3 August 2010 (UTC)
- I think elves have EAT_SAPIENT_KILL, if they enjoy eating the corpses of who they kill.--190.139.218.44 03:56, 17 September 2010 (UTC)
- Ethics do not apply for Dorf mode. You'll have to wait until they decay or enable butchering.203.10.47.15 22:51, 6 June 2011 (UTC)