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Difference between revisions of "Blueprint library"

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==Automated Desalination Plant==
 
==Automated Desalination Plant==
  
Removes salt from water, producing fresh water by pumping [[salt water]] through a [[screwpump]] to a container made of constructed walls and floors with a [[windmill]] powering the pump and ramps for easy access to water.
+
Removes salt from water, producing fresh water by pumping [[DF2014:Water#Salt_water|salt water]] through a [[screw pump]] to a container made of constructed walls and floors with a [[windmill]] powering the pump and ramps for easy access to water.
  
 
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{| style="border-spacing: 0; background: black; border: 2px solid black"
 
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|-
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==Building Destroyer... Destroyer==
 
==Building Destroyer... Destroyer==
  
Trap designed to affect [[Building destroyer]] creatures. A single [[support]] holding up a constructed floor will be destroyed by the monster, causing a [[cavein]] which will harm the creature.
+
Trap designed to affect [[building destroyer]] creatures. A [[support]] holding up a constructed floor causes a [[cave-in]], which will harm the creature.  You will need pressure plates or some other trigger, as well as a building as bait, as [[building destroyer]]s will NOT target or destroy [[support]]s.
  
 
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Z+1:
  
 +
{| style="border-spacing: 0; background: black; border: 2px solid black"
 +
|-
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|{{RT|+|7:0:0}}
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|{{RT|+|7:0:0}}
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|{{RT|+|7:0:0}}
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|-
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|{{RT|+|7:0:0}}
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|{{RT|+|7:0:0}}
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|{{RT|+|7:0:0}}
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|-
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|{{RT|+|7:0:0}}
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|{{RT|+|7:0:0}}
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|{{RT|+|7:0:0}}
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|}
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Z0:
 +
 +
{| style="border-spacing: 0; background: black; border: 2px solid black"
 +
|-
 +
|{{RT|.|7:0:0}}
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|{{RT|.|7:0:0}}
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|{{RT|.|7:0:0}}
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|-
 +
|{{RT|.|7:0:0}}
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|{{RT|I|7:0:0}}
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|{{RT|.|7:0:0}}
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|-
 +
|{{RT|.|7:0:0}}
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|{{RT|.|7:0:0}}
 +
|{{RT|.|7:0:0}}
 +
|}
 +
 +
===Gremlin Trap Variant===
 +
 +
Add [[lever]] linked to [[support]]: now, any gremlin foolish enough to pull this lever gets a surprise.
 +
 +
Alternate Z0:
 +
 +
{| style="border-spacing: 0; background: black; border: 2px solid black"
 +
|-
 +
|{{RT|.|7:0:0}}
 +
|{{RT|.|7:0:0}}
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|{{RT|.|7:0:0}}
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|-
 +
|{{RT|ó|7:0:0}}
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|{{RT|I|7:0:0}}
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|{{RT|.|7:0:0}}
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|-
 +
|{{RT|.|7:0:0}}
 +
|{{RT|.|7:0:0}}
 +
|{{RT|.|7:0:0}}
 +
|}
 +
 +
===Cage Trap Variant===
 +
 +
Add [[cage trap]] around support. If the [[cave-in]] makes a creature unconscious, it will be caught by the cage trap, even if it itself is [[trapavoid]].
 +
 +
Alternate Z0:
  
 
{| style="border-spacing: 0; background: black; border: 2px solid black"
 
{| style="border-spacing: 0; background: black; border: 2px solid black"
 
|-
 
|-
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|+|7:0:0}}
+
|{{RT|^|2:0:1}}
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|+|7:0:0}}
+
|{{RT|^|2:0:1}}
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|+|7:0:0}}
+
|{{RT|^|2:0:1}}
 
|-
 
|-
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|+|7:0:0}}
+
|{{RT|^|2:0:1}}
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|+|7:0:0}}
+
|{{RT|I|7:0:0}}
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|+|7:0:0}}
+
|{{RT|^|2:0:1}}
 
|-
 
|-
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|+|7:0:0}}
+
|{{RT|^|2:0:1}}
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|+|7:0:0}}
+
|{{RT|^|2:0:1}}
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|+|7:0:0}}
+
|{{RT|^|2:0:1}}
 
|}
 
|}
  
Z0:
+
Alternate Z1:
  
 
{| style="border-spacing: 0; background: black; border: 2px solid black"
 
{| style="border-spacing: 0; background: black; border: 2px solid black"
 
|-
 
|-
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|.|7:0:0}}
+
|{{RT|·|7:0:0}}
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|.|7:0:0}}
+
|{{RT|·|7:0:0}}
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|.|7:0:0}}
+
|{{RT|·|7:0:0}}
 
|-
 
|-
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|.|7:0:0}}
+
|{{RT|·|7:0:0}}
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|I|7:0:0}}
+
|{{RT|+|7:0:0}}
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|.|7:0:0}}
+
|{{RT|·|7:0:0}}
 
|-
 
|-
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|.|7:0:0}}
+
|{{RT|·|7:0:0}}
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|.|7:0:0}}
+
|{{RT|·|7:0:0}}
| style="padding: 0; line-height: 1.25em" | {{Raw Tile|.|7:0:0}}
+
|{{RT|·|7:0:0}}
 
|}
 
|}
 +
 +
= Other Blueprint articles =
 +
* [[Atom smasher]]
 +
* [[Bedroom design]]
 +
* [[Exploits#Quantum stockpiles]]
 +
* [[Mega construction]]
 +
* [[Repeater]]
 +
* [[Screw pump#Pump stack]]
 +
* [[Siege engine#Ballista battery]]
 +
* [[Tower]]
 +
* [[Waterfall#Building an artificial waterfall]]
 +
* [[Water Reactor]]
 +
 +
{{Category|Guides}}

Latest revision as of 15:04, 14 January 2023

Automated Desalination Plant[edit]

Removes salt from water, producing fresh water by pumping salt water through a screw pump to a container made of constructed walls and floors with a windmill powering the pump and ramps for easy access to water.

Z+1:


+ + ˙ ˙
+ ˙ O ˙ ˙
+ + ˙ ˙

Z0:

O .
+ ÷ ÷
O .

Z-1:

Building Destroyer... Destroyer[edit]

Trap designed to affect building destroyer creatures. A support holding up a constructed floor causes a cave-in, which will harm the creature. You will need pressure plates or some other trigger, as well as a building as bait, as building destroyers will NOT target or destroy supports.

Z+1:

+ + +
+ + +
+ + +

Z0:

. . .
. I .
. . .

Gremlin Trap Variant[edit]

Add lever linked to support: now, any gremlin foolish enough to pull this lever gets a surprise.

Alternate Z0:

. . .
ó I .
. . .

Cage Trap Variant[edit]

Add cage trap around support. If the cave-in makes a creature unconscious, it will be caught by the cage trap, even if it itself is trapavoid.

Alternate Z0:

^ ^ ^
^ I ^
^ ^ ^

Alternate Z1:

· · ·
· + ·
· · ·

Other Blueprint articles[edit]