- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31 Talk:Exploratory mining"
(→Waterskins: :It is impossible due to bugs ~~~~) |
|||
(6 intermediate revisions by 6 users not shown) | |||
Line 4: | Line 4: | ||
Should be worth mentioning that 7x7 blocks are also very easy to convert to a matrix of 3x3 rooms (centering a 3x3 on each intersection).. perfect for building a workshop network.[[Special:Contributions/202.156.10.234|202.156.10.234]] 13:41, 1 September 2010 (UTC) | Should be worth mentioning that 7x7 blocks are also very easy to convert to a matrix of 3x3 rooms (centering a 3x3 on each intersection).. perfect for building a workshop network.[[Special:Contributions/202.156.10.234|202.156.10.234]] 13:41, 1 September 2010 (UTC) | ||
+ | ::added [[Special:Contributions/202.156.10.234|202.156.10.234]] 05:48, 12 October 2010 (UTC) | ||
+ | |||
+ | == Waterskins == | ||
+ | Current version suggests giving waterskins to miners. How? --[[User:Romeofalling|Romeofalling]] 03:02, 28 September 2010 (UTC) | ||
+ | :There are more streamlined ways but this should be OK. 1) Go to [n]nobles screen and appoint one of your miners as militia commander or militia captain. Go to [m]military screen and then to [n]Uniforms.2) Create new uniform, name it "Miner" and either leave everything blank or customize your civilian clothing (and don't forget to check "replace clothing" in this case) however you like; I recommend adding picks (foreign??? - ha-ha) and shields to increase survivability. 3) Go to [p]positions and [c]create squad with your commander. Add every other miner to that squad (You don't have more than 10 miners, right? :) ). When creating the squad - choose your uniform. 4) Go to [u]Supplies and set appropriate levels for your squad or leave as is. You may go to [s]Schedule and make sure that [u]"Inactive = Uniformed" for that squad.<br> Do not ever activate this squad and do not assign any barracks for [t] training if you don't want them to train in their free time. Caveat is that every miner will also grab a free backpack, I think, even if his squad is set to not carry any food.{{verify}}<br><br>A variation of this can be quite useful: general civilian uniform, all civilians in "inactive" squads and always carrying at least a weapon. If you don't care about their speed and have the resources - full metal plate armor. <br><br> Maybe someone will generalize this advice a little and copy it to an appropriate article?--[[User:Another|Another]] 21:43, 28 September 2010 (UTC) | ||
+ | :It is impossible due to bugs [[User:Kogut|Kogut]] 18:03, 1 December 2011 (UTC) | ||
+ | |||
+ | == Ladder Rows == | ||
+ | |||
+ | Can you remove the section? I did the math and noticed that it's no more efficient then rows, even though intuitively it seems like it should be. I attempted to remove it shortly after adding it, but was not successful. I think the software blocks anon editors from removing content. [[Special:Contributions/76.20.35.236|76.20.35.236]] 14:41, 25 October 2010 (UTC) | ||
+ | :It is much more easily reusable later in the fortress than rows.--[[Special:Contributions/65.30.6.90|65.30.6.90]] 23:42, 6 December 2010 (UTC) | ||
+ | |||
+ | == Rows == | ||
+ | |||
+ | The utility of plain ol' rows is a lot better than this page makes out. Rows of 3x3 rooms are trivially easy, and rows of 4x4, 5x5, or 6x6 are possible if you don't mind oddly-placed and redundant doors. 5x5 rooms can give you 100% usage of the space (i.e. don't leave pointless 1-wide corridors like 3x3s would), and other sizes can be used in combinations (e.g. alternating 3x3 and 4x4 rows) to give 100% usage as well. [[Special:Contributions/218.186.8.11|218.186.8.11]] 06:07, 10 August 2011 (UTC) |
Latest revision as of 18:03, 1 December 2011
Come now, why are we italicizing Fun? Getting your dwarves mauled by (spoilers) is great fun to watch. "Fun" is fun, and no other page on the wiki pretends otherwise. --Squirrelloid 17:30, 2 April 2010 (UTC)
7x7[edit]
Should be worth mentioning that 7x7 blocks are also very easy to convert to a matrix of 3x3 rooms (centering a 3x3 on each intersection).. perfect for building a workshop network.202.156.10.234 13:41, 1 September 2010 (UTC)
- added 202.156.10.234 05:48, 12 October 2010 (UTC)
Waterskins[edit]
Current version suggests giving waterskins to miners. How? --Romeofalling 03:02, 28 September 2010 (UTC)
- There are more streamlined ways but this should be OK. 1) Go to [n]nobles screen and appoint one of your miners as militia commander or militia captain. Go to [m]military screen and then to [n]Uniforms.2) Create new uniform, name it "Miner" and either leave everything blank or customize your civilian clothing (and don't forget to check "replace clothing" in this case) however you like; I recommend adding picks (foreign??? - ha-ha) and shields to increase survivability. 3) Go to [p]positions and [c]create squad with your commander. Add every other miner to that squad (You don't have more than 10 miners, right? :) ). When creating the squad - choose your uniform. 4) Go to [u]Supplies and set appropriate levels for your squad or leave as is. You may go to [s]Schedule and make sure that [u]"Inactive = Uniformed" for that squad.
Do not ever activate this squad and do not assign any barracks for [t] training if you don't want them to train in their free time. Caveat is that every miner will also grab a free backpack, I think, even if his squad is set to not carry any food.[Verify]
A variation of this can be quite useful: general civilian uniform, all civilians in "inactive" squads and always carrying at least a weapon. If you don't care about their speed and have the resources - full metal plate armor.
Maybe someone will generalize this advice a little and copy it to an appropriate article?--Another 21:43, 28 September 2010 (UTC) - It is impossible due to bugs Kogut 18:03, 1 December 2011 (UTC)
Ladder Rows[edit]
Can you remove the section? I did the math and noticed that it's no more efficient then rows, even though intuitively it seems like it should be. I attempted to remove it shortly after adding it, but was not successful. I think the software blocks anon editors from removing content. 76.20.35.236 14:41, 25 October 2010 (UTC)
- It is much more easily reusable later in the fortress than rows.--65.30.6.90 23:42, 6 December 2010 (UTC)
Rows[edit]
The utility of plain ol' rows is a lot better than this page makes out. Rows of 3x3 rooms are trivially easy, and rows of 4x4, 5x5, or 6x6 are possible if you don't mind oddly-placed and redundant doors. 5x5 rooms can give you 100% usage of the space (i.e. don't leave pointless 1-wide corridors like 3x3s would), and other sizes can be used in combinations (e.g. alternating 3x3 and 4x4 rows) to give 100% usage as well. 218.186.8.11 06:07, 10 August 2011 (UTC)