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Difference between revisions of "v0.31:Black bronze"
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{{Alloy3|name=Black Bronze|color=5:6:0|color1=6:4:0|color2=7:7:1|color3=6:6:1 | {{Alloy3|name=Black Bronze|color=5:6:0|color1=6:4:0|color2=7:7:1|color3=6:6:1 | ||
|uses= | |uses= | ||
− | * | + | * [[Metal crafter|Metal crafting]] |
|recipe= | |recipe= | ||
− | * 2 | + | * 2 [[Copper]] [[bar]]s |
− | * 1 | + | * 1 [[Silver]] [[bar]] |
− | * 1 | + | * 1 [[Gold]] [[bar]] |
|properties= | |properties= | ||
− | * | + | * [[Material value]] 11 |
+ | |wiki=Hepatizon | ||
}}{{av}}{{Quality|Fine|11:04, 19 July 2010 (UTC)}} | }}{{av}}{{Quality|Fine|11:04, 19 July 2010 (UTC)}} | ||
− | Unlike regular | + | Unlike regular [[bronze]] or [[bismuth bronze]], '''black bronze''' cannot be used to create [[weapon]]s or [[armor]], so is strictly for arts and [[crafts]], [[statue]]s, [[furniture]] and the like. Black bronze cannot be [[Smelter|smelt]]ed directly from [[ore]], but only from [[bar]]s of pure [[metal]]s. Unlike some [[alloy]]s, the [[Item value|value]] of a bar of black bronze is equal to the average value of its components - creating this alloy does not increase the total value of the material (2 [[copper]] bars at 2☼ each + 1 [[silver]] bar at 10☼ + 1 [[gold]] bar at 30☼ = 44☼/4 bars = 11☼/bar of black bronze). |
− | Black bronze does not count toward mandates involving | + | Black bronze does not count toward mandates involving [[bronze]] items. |
{{gamedata}} | {{gamedata}} | ||
{{metals}} | {{metals}} |
Latest revision as of 16:36, 8 December 2011
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No graphic. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recipe | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Properties | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This article is about an older version of DF. |
Unlike regular bronze or bismuth bronze, black bronze cannot be used to create weapons or armor, so is strictly for arts and crafts, statues, furniture and the like. Black bronze cannot be smelted directly from ore, but only from bars of pure metals. Unlike some alloys, the value of a bar of black bronze is equal to the average value of its components - creating this alloy does not increase the total value of the material (2 copper bars at 2☼ each + 1 silver bar at 10☼ + 1 gold bar at 30☼ = 44☼/4 bars = 11☼/bar of black bronze).
Black bronze does not count toward mandates involving bronze items.
temperature values unknown, used copper
also called shakudo or hepatizon depending on the proportions (some have no silver)
got the name from black corinthian bronze, though these proportions are more like regular corinthian bronze/brass
I just wanted the liver-colored one, dropped "corinthian" because it sounds too location/culture specific
value of 11 is the weighted average value of 2copper/1silver/1gold components
[INORGANIC:BLACK_BRONZE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:black bronze]
[STATE_NAME_ADJ:LIQUID:molten black bronze]
[STATE_NAME_ADJ:GAS:boiling black bronze]
[DISPLAY_COLOR:5:6:0]
[MATERIAL_VALUE:11]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[SOLID_DENSITY:8930]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:63546]
[IMPACT_YIELD:245000]
[IMPACT_FRACTURE:770000]
[IMPACT_STRAIN_AT_YIELD:175]
[COMPRESSIVE_YIELD:245000]
[COMPRESSIVE_FRACTURE:770000]
[COMPRESSIVE_STRAIN_AT_YIELD:175] 140
[TENSILE_YIELD:70000]
[TENSILE_FRACTURE:220000]
[TENSILE_STRAIN_AT_YIELD:58] 120
[TORSION_YIELD:70000]
[TORSION_FRACTURE:220000]
[TORSION_STRAIN_AT_YIELD:145]
[SHEAR_YIELD:70000]
[SHEAR_FRACTURE:220000]
[SHEAR_STRAIN_AT_YIELD:145] 48
[BENDING_YIELD:70000]
[BENDING_FRACTURE:220000]
[BENDING_STRAIN_AT_YIELD:58]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED] |
Base | |
---|---|
Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |